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Origami-Inspired Vibrotactile Actuator (OriVib): Design and Characterization 折纸启发振动触觉致动器(OriVib):设计与表征。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-29 DOI: 10.1109/TOH.2023.3348189
Georgios Korres;Ken Iiyoshi;Mohamad Eid
The use of vibrotactile feedback, in place of a full-fledged force feedback experience, has recently received increased attention in haptic communities due to their clear advantages in terms of cost, expressiveness, and wearability. However, designers and engineers are required to trade off a number of technical challenges when designing vibrotactile actuators, including expressiveness (a wide band of actuation frequency), flexibility, and the complexity of the manufacturing process. To address these challenges, we present the design and characterization of an origami-inspired flexible vibrotactile actuator, named OriVib, with a tunable resonance frequency (expressiveness), an origami-inspired design (flexible, soft contact with the human body), and a streamlined manufacturing process (low-cost). Based on its characterization, the fabricated OriVib actuator with 54 mm diameter can produce up to 1.2 g vibration intensity where the vibration intensity increases linearly from 6-11 V input. The resonance frequency is tunable through the characteristic diameter (the resonance frequency decreases in an almost inversely proportional fashion as the diameter increases). As for the thermal signature, the OriVib actuator maintains its temperature below 38 $^{o}C$ when actuated within 6-8 V. In terms of repeatability, the OriVib maintained an average vibration intensity of 0.849 g (standard deviation 0.035 g) for at least 2 million cycles. These results validate the effectiveness of the OriVib actuator to offer an expressive, low-cost, and flexible vibrotactile actuator.
由于振动触觉反馈在成本、表现力和耐磨性等方面具有明显优势,因此近来在触觉领域受到越来越多的关注。然而,在设计振动触觉致动器时,设计师和工程师需要权衡一系列技术挑战,包括表现力(致动频率范围宽)、灵活性和制造工艺的复杂性。为了应对这些挑战,我们设计并表征了一种受折纸启发的柔性振动触觉致动器(名为 OriVib),它具有可调的共振频率(表现力)、受折纸启发的设计(柔性、与人体的软接触)和简化的制造工艺(低成本)。根据其特性,直径为 54 毫米的 OriVib 激励器可产生高达 1.2 g 的振动强度,振动强度在 6-11 V 输入电压范围内线性增加。共振频率可通过特性直径进行调节(共振频率随着直径的增大而降低,几乎成反比)。就重复性而言,OriVib 在至少 200 万次循环中保持了 0.849 克(标准偏差 0.035 克)的平均振动强度。这些结果验证了 OriVib 执行器的有效性,它是一种表现力强、成本低、灵活的振动触觉执行器。
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引用次数: 0
How Positioning Wearable Haptic Interfaces on Limbs Influences Virtual Embodiment 在肢体上安装可穿戴触觉界面如何影响虚拟体现
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-29 DOI: 10.1109/TOH.2023.3347351
Anany Dwivedi;Shihan Yu;Chenxu Hao;Gionata Salvietti;Domenico Prattichizzo;Philipp Beckerle
With increasing use of computer applications and robotic devices in our everyday life, and with the advent of metaverse, there is an urgent need of developing new types of interfaces that facilitate a more intuitive interaction in physical and virtual space. In this work, we investigate the influence of the location of haptic feedback devices on embodiment of virtual hands and user load during an interactive pick-and-place task. To do this, we conducted a user study with a 3x2 repeated measure experiment design: feedback position is varied between the distal phalanx of the index finger and the thumb, the proximal phalanx of the index finger and the thumb, and the wrist. These conditions of feedback are tested with the stimuli applied synchronously to the participant in one case, and with an additional delay of 350 ms in the second case. The results show that the location of the haptic feedback device does not affect embodiment, whereas the delay, i.e., whether the feedback is applied synchronously or asynchronously, affects embodiment. This suggests that for pick-and-place tasks, haptic feedback devices can be placed on the user's wrist without compromising performance making the hands to remain free, allowing unobstructed hand visibility for precise motion tracking, thereby improving accuracy.
随着计算机应用和机器人设备在日常生活中的使用日益增多,以及元宇宙时代的到来,我们迫切需要开发新型界面,以促进在物理和虚拟空间中进行更直观的交互。在这项工作中,我们研究了触觉反馈设备的位置对虚拟手的体现和交互式拾放任务中用户负荷的影响。为此,我们采用 3x2 重复测量实验设计进行了一项用户研究:在食指和拇指的远端指骨、食指和拇指的近端指骨以及手腕之间改变反馈位置。在测试这些反馈条件时,一种情况是同步向被试施加刺激,第二种情况是额外延迟 350 毫秒。结果表明,触觉反馈装置的位置不会影响体现,而延迟,即同步或非同步应用反馈则会影响体现。这表明,在执行拾放任务时,可以将触觉反馈装置放在用户的手腕上,而不会影响其性能,从而使双手保持自由状态,让手部的可视性不受阻碍,以便进行精确的运动跟踪,从而提高准确性。
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引用次数: 0
2023 Index IEEE Transactions on Haptics Vol. 16 2023 索引 《电气和电子工程师学会触觉学期刊》第 16 卷
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-28 DOI: 10.1109/TOH.2023.3347008
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引用次数: 0
Group Haptic Collaboration: Evaluation of Teamwork Behavior during VR Four-Person Rowing Task 小组触觉协作:评估 VR 四人划船任务中的团队合作行为
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-25 DOI: 10.1109/TOH.2023.3346683
Bohao Tian;Yilei Zheng;Zhiqi Zhuang;Hu Luo;Yuru Zhang;Dangxiao Wang
The assessment of multi-person group collaboration has garnered increasing attention in recent years. However, it remains uncertain whether haptic information can be effectively utilized to measure teamwork behavior. This study seeks to evaluate teamwork competency within four-person groups and differentiate the contributions of individual members through a haptic collaborative task. To achieve this, we propose a paradigm in which four crews collaboratively manipulate a simulated boat to row along a target curve in a shared haptic-enabled virtual environment. We define eight features related to boat trajectory and synchronization among the four crews' paddling movements, which serve as indicators of teamwork competency. These features are then integrated into a comprehensive feature, and its correlation with self-reported teamwork competency is analyzed. The results demonstrate a strong positive correlation (r>0.8) between the comprehensive feature and teamwork competency. Additionally, we extract two kinesthetic features that represent the paddling movement preferences of each crew member, enabling us to distinguish their contributions within the group. These two features of the crews with the highest and the lowest contribution in each group were significantly different. This work demonstrates the feasibility of kinesthetic features in evaluating teamwork behavior during multi-person haptic collaboration tasks.
近年来,对多人团体协作的评估越来越受到关注。然而,触觉信息能否有效地用于测量团队合作行为仍不确定。本研究旨在评估四人小组的团队协作能力,并通过触觉协作任务区分各成员的贡献。为此,我们提出了一种范例,即在共享的触觉虚拟环境中,四名成员合作操纵一艘模拟船沿着目标曲线划行。我们定义了与船的轨迹和四名船员划桨动作的同步性有关的八个特征,作为团队协作能力的指标。然后将这些特征整合为一个综合特征,并分析其与自我报告的团队合作能力之间的相关性。结果表明,综合特征与团队协作能力之间存在很强的正相关性(r>0.8)。此外,我们还提取了代表每个船员划桨动作偏好的两个运动学特征,以便区分他们在小组中的贡献。每组中贡献最大和贡献最小的船员的这两个特征都有显著差异。这项工作证明了动觉特征在评估多人触觉协作任务中团队合作行为的可行性。
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引用次数: 0
Touchformer: A Transformer-Based Two-Tower Architecture for Tactile Temporal Signal Classification Touchformer:基于变压器的双塔架构,用于触觉时间信号分类。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-25 DOI: 10.1109/TOH.2023.3346956
Chongyu Liu;Hong Liu;Hu Chen;Wenchao Du;Hongyu Yang
Haptic temporal signal recognition plays an important supporting role in robot perception. This paper investigates how to improve classification performance on multiple types of haptic temporal signal datasets using a Transformer model structure. By analyzing the feature representation of haptic temporal signals, a Transformer-based two-tower structural model, called Touchformer, is proposed to extract temporal and spatial features separately and integrate them using a self-attention mechanism for classification. To address the characteristics of small sample datasets, data augmentation is employed to improve the stability of the dataset. Adaptations to the overall architecture of the model and the training and optimization procedures are made to improve the recognition performance and robustness of the model. Experimental comparisons on three publicly available datasets demonstrate that the Touchformer model significantly outperforms the benchmark model, indicating our approach's effectiveness and providing a new solution for robot perception.
触觉时间信号识别在机器人感知中起着重要的辅助作用。本文研究了如何利用变换器模型结构提高多种类型触觉时间信号数据集的分类性能。通过分析触觉时空信号的特征表示,提出了一种基于 Transformer 的双塔结构模型,即 Touchformer,该模型可分别提取时空特征,并利用自注意机制整合这些特征进行分类。针对小样本数据集的特点,采用了数据增强技术来提高数据集的稳定性。对模型的整体架构以及训练和优化程序进行了调整,以提高识别性能和模型的鲁棒性。在三个公开数据集上进行的实验比较表明,Touchformer 模型的性能明显优于基准模型,这表明我们的方法非常有效,并为机器人感知提供了新的解决方案。
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引用次数: 0
Development of an Intuitive Interface with Haptic Enhancement for Robot-Assisted Endovascular Intervention. 为机器人辅助血管内介入治疗开发具有触觉增强功能的直观界面。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-25 DOI: 10.1109/TOH.2023.3346479
Wenke Duan, Zihao Li, Olatunji M Omisore, Wenjing Du, Toluwanimi O Akinyemi, Xingyu Chen, Xing Gao, Hongbo Wang, Lei Wang

Robot-assisted endovascular intervention has the potential to reduce radiation exposure to surgeons and enhance outcomes of interventions. However, the success and safety of endovascular interventions depend on surgeons' ability to accurately manipulate endovascular tools such as guidewire and catheter and perceive their safety when cannulating patient's vessels. Currently, the existing interventional robots lack a haptic system for accurate force feedback that surgeons can rely on. In this paper, a haptic-enabled endovascular interventional robot was developed. We proposed a dynamic hysteresis compensation model to address the challenges of hysteresis and nonlinearity in magnetic powder brake-based haptic interface, which were used for providing high-precision and higher dynamic range haptic perception. Also, for the first time, a human perceptual-based haptic enhancement model and safety strategy were integrated with the custom-built haptic interface for enhancing sensation discrimination ability during robot-assisted endovascular interventions. This can effectively amplify even subtle changes in low-intensity operational forces such that surgeons can better discern any vessel-tools interaction force. Several experimental studies were performed to show that the haptic interface and the kinesthetic perception enhancement model can enhance the transparency of robot-assisted endovascular interventions, as well as promote the safety awareness of surgeon.

机器人辅助血管内介入治疗有可能减少外科医生的辐射暴露,提高介入治疗的效果。然而,血管内介入治疗的成功与否和安全性取决于外科医生能否准确操作导丝和导管等血管内工具,以及在为患者血管插管时能否感受到它们的安全性。目前,现有的介入机器人缺乏外科医生可以依赖的准确力反馈触觉系统。本文开发了一种具有触觉功能的血管内介入机器人。我们提出了一种动态磁滞补偿模型,以解决基于磁粉制动器的触觉界面中存在的磁滞和非线性问题,从而提供高精度和更高动态范围的触觉感知。此外,还首次将基于人类感知的触觉增强模型和安全策略与定制的触觉界面相结合,以增强机器人辅助血管内介入治疗过程中的感觉分辨能力。这可以有效放大低强度操作力的细微变化,使外科医生能够更好地辨别血管与工具之间的相互作用力。多项实验研究表明,触觉界面和动觉增强模型可以提高机器人辅助血管内介入手术的透明度,并增强外科医生的安全意识。
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引用次数: 0
Adaptive Energy Reference Time Domain Passivity Control of Haptic Interfaces 触觉界面的自适应能量参考时域通过性控制
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-11 DOI: 10.1109/TOH.2023.3341336
Nafise Faridi Rad;Ryozo Nagamune
Haptic devices are designed to assist humans in operating tasks in a remote or virtual environment. The passivity-based controllers feed back the forces from the environment while maintaining stability. This article presents the adaptive energy reference time domain passivity approach to overcome the sudden force change inherent in the conventional time domain passivity approach (TDPA). The main advantage of the proposed method is that it can be applied to the haptic interfaces interacting with delayed unknown environments without increasing conservatism compared to the conventional TDPA with or without energy reference. The adaptive energy reference is learned at each interaction by a passive estimation of the haptic interface energy. The energy reference is found using force and velocity data, which does not need the foreknowledge of the environment dynamic model parameters and time delay. Therefore, the designed controller can adapt to different environments and time delays. The proposed method is evaluated in both simulation and experimental setups where the parameters of the environments are unknown to the controller. It is shown that the sudden change in force is decreased compared to the conventional TDPA for haptic interface with or without time delay in the system.
触觉设备旨在协助人类在远程或虚拟环境中执行任务。基于被动性的控制器在保持稳定性的同时反馈来自环境的力。本文提出了自适应能量参考时域被动方法,以克服传统时域被动方法(TDPA)固有的力突变问题。所提方法的主要优势在于,与有或无能量参考的传统 TDPA 相比,它可以应用于与延迟未知环境交互的触觉界面,而不会增加保守性。自适应能量参考是在每次交互时通过对触觉界面能量的被动估计来学习的。能量参考是通过力和速度数据找到的,不需要预先知道环境动态模型参数和时间延迟。因此,所设计的控制器可以适应不同的环境和时间延迟。在控制器未知环境参数的情况下,对所提出的方法进行了模拟和实验评估。结果表明,与传统的触觉界面 TDPA 相比,无论系统中是否有时间延迟,力的突然变化都会减小。
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引用次数: 0
Noncontact Haptic Rendering of Static Contact With Convex Surface Using Circular Movement of Ultrasound Focus on a Finger Pad 利用超声聚焦在指垫上的圆周运动实现与凸面静态接触的非接触触觉渲染。
IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-01 DOI: 10.1109/TOH.2023.3338230
Tao Morisaki;Masahiro Fujiwara;Yasutoshi Makino;Hiroyuki Shinoda
A noncontact tactile stimulus can be presented by focusing airborne ultrasound on the human skin. Focused ultrasound has recently been reported to produce not only vibration but also static pressure sensation on the palm by modulating the sound pressure distribution at a low frequency. This finding expands the potential for tactile rendering in ultrasound haptics as static pressure sensation is perceived with a high spatial resolution. In this study, we verified that focused ultrasound can render a static pressure sensation associated with contact with a small convex surface on a finger pad. This static contact rendering enables noncontact tactile reproduction of a fine uneven surface using ultrasound. In the experiments, four ultrasound foci were simultaneously and circularly rotated on a finger pad at 5 Hz. When the orbit radius was 3 mm, vibration and focal movements were barely perceptible, and the stimulus was perceived as static pressure. Moreover, under the condition, the pressure sensation rendered a contact with a small convex surface with a radius of 2 mm. The perceived intensity of the static contact sensation was equivalent to a physical contact force of 0.24 N on average, 10.9 times the radiation force physically applied to the skin.
将机载超声聚焦在人体皮肤上,可以产生非接触式触觉刺激。最近有报道称,聚焦超声通过调制低频声压分布,不仅能在手掌上产生振动,还能产生静压感。这一发现扩大了超声触觉中触觉渲染的潜力,因为静压感觉具有高空间分辨率。在这项研究中,我们验证了聚焦超声可以呈现与手指垫上的小凸面接触相关的静压感。这种静态接触渲染可以使用超声波实现精细不均匀表面的非接触触觉再现。在实验中,四个超声病灶同时在手指垫上以5hz的频率进行圆周旋转。当轨道半径为3 mm时,几乎感觉不到振动和焦点运动,刺激被认为是静压。此外,在这种情况下,压力感觉呈现出与半径为2mm的小凸面接触。感知到的静态接触感强度相当于平均0.24 N的物理接触力,是物理施加在皮肤上的辐射力的10.9倍。
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引用次数: 0
Sound-to-Touch Crossmodal Pitch Matching for Short Sounds 短声音的声-触跨模音高匹配。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-12-01 DOI: 10.1109/TOH.2023.3338224
Dong-Geun Kim;Jungeun Lee;Gyeore Yun;Hong Z. Tan;Seungmoon Choi
This article explores how to relate sound and touch in terms of their spectral characteristics based on crossmodal congruence. The context is the audio-to-tactile conversion of short sounds frequently used for user experience improvement across various applications. For each short sound, a single-frequency amplitude-modulated vibration is synthesized so that their intensive and temporal characteristics are very similar. It leaves the vibration frequency, which determines the tactile pitch, as the only variable. Each sound is paired with many vibrations of different frequencies. The congruence between sound and vibration is evaluated for 175 pairs (25 sounds × 7 vibration frequencies). This dataset is employed to estimate a functional relationship from the sound loudness spectrum of sound to the most harmonious vibration frequency. Finally, this sound-to-touch crossmodal pitch mapping function is evaluated using cross-validation. To our knowledge, this is the first attempt to find general rules for spectral matching between sound and touch.
本文探讨了如何根据声音和触觉的频谱特征,在跨模一致性的基础上,将它们联系起来。上下文是音频到触觉的短声音的转换,经常用于各种应用程序的用户体验改进。对于每一个短的声音,一个单频调幅振动被合成,使它们的强度和时间特征非常相似。它留下的振动频率,决定触觉的音高,作为唯一的变量。每一种声音都伴随着许多不同频率的振动。对175对(25个sounds×7振动频率)进行了声音和振动的一致性评估。该数据集用于估计声音响度谱与最和谐振动频率之间的函数关系。最后,使用交叉验证来评估这个声音到触摸的跨模态基音映射函数。据我们所知,这是首次尝试找到声音和触觉之间光谱匹配的一般规则。
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引用次数: 0
Direction-Specific Effects of Artificial Skin-Stretch on Stiffness Perception and Grip Force Control 人造皮肤拉伸对刚度感知和握力控制的定向影响。
IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-13 DOI: 10.1109/TOH.2023.3332295
Mor Farajian;Raz Leib;Hanna Kossowsky;Ilana Nisky
When interacting with an object, we use kinesthetic and tactile information to create our perception of the object's properties and to prevent its slippage using grip force control. We previously showed that applying artificial skin-stretch together with, and in the same direction as, kinesthetic force increases the perceived stiffness. Here, we investigated the effect of the direction of the artificial stretch on stiffness perception and grip force control. We presented participants with kinesthetic force together with negative or positive artificial stretch, in the opposite or the same direction of the natural stretch due to the kinesthetic force, respectively. Our results showed that artificial skin-stretch in both directions augmented the perceived stiffness; however, the augmentation caused by the negative stretch was consistently lower than that caused by the positive stretch. Additionally, we proposed a computational model that predicts the perceptual effects based on the preferred directions of the stimulated mechanoreceptors. When examining the grip force, we found that participants applied higher grip forces during the interactions with positive skin-stretch in comparison to the negative skin-stretch, which is consistent with the perceptual results. These results may be useful in tactile technologies for wearable haptic devices, teleoperation, and robot-assisted surgery.
当与物体互动时,我们使用动觉和触觉信息来创造我们对物体属性的感知,并使用握力控制来防止其滑动。我们之前的研究表明,将人工皮肤拉伸与动觉力同时施加,并在相同的方向上,会增加感知到的僵硬度。在此,我们研究了人工拉伸的方向对刚度感知和握力控制的影响。我们分别向被试呈现动觉力和负或正的人工拉伸,与由动觉力引起的自然拉伸方向相反或相同。我们的结果表明,人工皮肤在两个方向上的拉伸都增加了感知刚度;然而,负拉伸引起的增强始终低于正拉伸引起的增强。此外,我们提出了一个计算模型,该模型基于受刺激的机械感受器的首选方向来预测感知效应。当检查握力时,我们发现参与者在积极的皮肤拉伸过程中比消极的皮肤拉伸过程中施加了更高的握力,这与感知结果是一致的。这些结果可能对可穿戴触觉设备、远程操作和机器人辅助手术的触觉技术有用。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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