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The Perspectives of Community Pharmacists Toward the Name-Based Rationing System During the COVID-19 Pandemic in Taiwan: Cross-Sectional Survey Study. 台湾 COVID-19 大流行期间社区药剂师对实名配给制度的看法:横断面调查研究。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-24 DOI: 10.2196/60000
En-Ling Chen, Chyi-Huey Bai, Paul T Kocis, Wenke Hwang
<p><strong>Background: </strong>In Taiwan's public health system, community-based pharmacists are key first-line health care providers due to their high accessibility. During the COVID-19 pandemic, the pharmacists played a central role in the distribution of these supplies through the Name-Based Rationing System (NBRS), during an acute shortage of masks and testing kits, that helped reduce the spread of the disease. The NBRS, an innovative government-guided strategy developed after the COVID-19 outbreak, provided equitable and convenient access to masks and COVID-19 test kits.</p><p><strong>Objective: </strong>This study aimed to investigate (1) Taiwanese pharmacists' knowledge, attitude, and practices (KAPs) of COVID-19, with the intention to assess their preparedness for public health emergencies and their capabilities to implement COVID-19-related policies effectively; (2) their perspectives toward the NBRS; and (3) the association between individual's KAP and corresponding perspectives toward the NBRS.</p><p><strong>Methods: </strong>A cross-sectional, web-based survey was conducted in 2 major cities in Taiwan, from June 18 to September 11, 2022, during the peak of the COVID-19 pandemic. To gauge community pharmacists' KAP, a 66-question instrument was developed using guidelines from the Taiwanese Centers for Disease Control, the International Pharmaceutical Federation, and the Taiwanese Pharmacist Association. The instrument's internal consistency reliability was ascertained using Cronbach α (0.819), and its content validity was verified by field experts.</p><p><strong>Results: </strong>Overall, 343 Taiwanese community pharmacists were recruited in the study. Among them, 88% (303/343) scored high on knowledge domain questions related to SARS-CoV-2; 58% (201/343) and 39% (136/343) held positive and neutral attitudes toward COVID-19-related policies, respectively; and 77% (266/343) practiced infectious disease prevention measures in compliance with official guidelines. The results demonstrated a high level of competency in pharmacists in a public health crisis. It revealed that factors including age, pharmacy characteristics, and the number of customers were associated with their perceptions and willingness to continuously participate in the NBRS. Overall, the community pharmacists showed greater support for the COVID-19-testing NBRS compared with the mask NBRS, because of the more favorable influence on the revenue and workforce of the pharmacies and the well-being of the pharmacists. Responses also highlighted concerns about rapid government policy changes and supply dynamics, underscoring the importance of effective communication and considering supply availability in facilitating a successful NBRS.</p><p><strong>Conclusions: </strong>The strong KAP of the community pharmacists justified the government leveraging their expertise in Taiwan's COVID-19 response. While community pharmacies have proven to be essential distribution centers throug
背景:在台湾的公共卫生系统中,社区药剂师是关键的一线医疗服务提供者,因为他们的服务非常方便。在 COVID-19 大流行期间,在口罩和检测包严重短缺的情况下,药剂师通过实名制配给系统(NBRS)在这些物资的分配中发挥了核心作用,帮助减少了疾病的传播。NBRS 是 COVID-19 爆发后在政府指导下制定的一项创新战略,它为口罩和 COVID-19 检测试剂盒的获取提供了公平和便利:本研究旨在调查(1)台湾药剂师对 COVID-19 的认知、态度和实践(KAPs),以评估他们对公共卫生突发事件的准备情况以及有效执行 COVID-19 相关政策的能力;(2)他们对 NBRS 的看法;以及(3)个人的 KAP 与对 NBRS 的相应看法之间的关联:方法:2022 年 6 月 18 日至 9 月 11 日,即 COVID-19 大流行的高峰期,我们在台湾的两个主要城市开展了一项基于网络的横断面调查。为了评估社区药剂师的 KAP,我们根据台湾疾病控制中心、国际药学联合会和台湾药剂师协会的指导原则,开发了一个包含 66 个问题的工具。该工具的内部一致性信度由 Cronbach α(0.819)确定,其内容效度由现场专家验证:研究共招募了 343 名台湾社区药剂师。其中,88%(303/343)的药剂师在与 SARS-CoV-2 相关的知识领域问题上得分较高;58%(201/343)和 39%(136/343)的药剂师分别对 COVID-19 相关政策持积极和中立的态度;77%(266/343)的药剂师按照官方指南采取了传染病预防措施。结果表明,药剂师在公共卫生危机中的能力水平很高。结果显示,年龄、药房特点和顾客数量等因素与药剂师对持续参与国家公共卫生危机应对计划的看法和意愿有关。总体而言,社区药剂师对 COVID-19 测试国家公共卫生应急反应系统的支持程度高于面具国家公共卫生应急反应系统,因为这对药店的收入和劳动力以及药剂师的福利都有更有利的影响。答复中还强调了对政府政策快速变化和供应动态的担忧,强调了有效沟通和考虑供应可用性对促进 NBRS 取得成功的重要性:社区药剂师强烈的 KAP 证明政府有理由在台湾 COVID-19 应对行动中利用他们的专业知识。虽然社区药房已被证明是 NBRS 的重要配送中心,但仍建议改善社区联系、与政府的沟通以及供应管理,以加强该系统。这些潜在的方法旨在确保 NBRS 的成功实施,并为未来的公共卫生突发事件做好更好的准备。总之,药剂师已经证明了他们在实现公平结果方面不可或缺的作用,以及他们在危机期间对公共卫生工作的奉献。
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引用次数: 0
Optimizing the Measurement of Information on the Context of Alcohol Consumption Within the Drink Less App Among People Drinking at Increasing and Higher Risk Levels: Mixed-Methods Usability Study. 优化 "少喝一点 "应用程序中对饮酒风险水平上升和上升人群饮酒背景信息的测量:混合方法可用性研究。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-24 DOI: 10.2196/50131
Abigail K Stevely, Claire Garnett, John Holmes, Andrew Jones, Larisa Dinu, Melissa Oldham
<p><strong>Background: </strong>There is a growing public health evidence base focused on understanding the links between drinking contexts and alcohol consumption. However, the potential value of developing context-based interventions to help people drinking at increasing and higher risk levels to cut down remains underexplored. Digital interventions, such as apps, offer significant potential for delivering context-based interventions as they can collect contextual information and flexibly deliver personalized interventions while addressing barriers associated with face-to-face interventions, such as time constraints.</p><p><strong>Objective: </strong>This early phase study aimed to identify the best method for collecting information on the contexts of alcohol consumption among users of an alcohol reduction app by comparing 2 alternative drinking diaries in terms of user engagement, data quality, usability, and acceptability.</p><p><strong>Methods: </strong>Participants were recruited using the online platform Prolific and were randomly assigned to use 1 of the 2 adapted versions of the Drink Less app for 14 days. Tags (n=31) included tags for location, motivation, and company that participants added to drink records. Occasion type (n=31) included a list of occasion types that participants selected from when adding drink records. We assessed engagement and data quality with app data, usability with a validated questionnaire, and acceptability with semistructured interviews.</p><p><strong>Results: </strong>Quantitative findings on engagement, data quality, and app usability were good overall, with participants using the app on most days (tags: mean 12.23, SD 2.46 days; occasion type: mean 12.39, SD 2.12 days). However, around 40% of drinking records in tags did not include company and motivation tags. Mean usability scores were similar across app versions (tags: mean 72.39, SD 8.10; occasion type: mean 74.23, SD 6.76). Qualitative analysis found that both versions were acceptable to users and were relevant to their drinking occasions, and participants reported increased awareness of their drinking contexts. Several participants reported that the diary helped them to reduce alcohol consumption in some contexts (eg, home or lone drinking) more than others (eg, social drinking) and suggested that they felt less negative affect recording social drinking contexts out of their home. Participants also suggested the inclusion of "work drinks" in both versions and "habit" as a motivation in the tags version.</p><p><strong>Conclusions: </strong>There was no clearly better method for collecting data on alcohol consumption as both methods had good user engagement, usability, acceptability, and data quality. Participants recorded sufficient data on their drinking contexts to suggest that an adapted version of Drink Less could be used as the basis for context-specific interventions. The occasion type version may be preferable owing to lower participant burden.
背景:越来越多的公共卫生证据都集中在了解饮酒环境与酒精消费之间的联系上。然而,开发基于情境的干预措施,帮助饮酒风险不断增加或更高的人群减少饮酒量,其潜在价值仍未得到充分挖掘。数字干预(如应用程序)为提供基于情境的干预提供了巨大的潜力,因为它们可以收集情境信息,灵活提供个性化干预,同时解决与面对面干预相关的障碍,如时间限制:这项早期阶段的研究旨在通过比较两种可供选择的饮酒日记在用户参与度、数据质量、可用性和可接受性等方面的表现,确定收集减酒应用程序用户饮酒情境信息的最佳方法:通过在线平台 Prolific 招募参与者,并随机分配他们在 14 天内使用 2 种不同版本的 "少饮 "应用程序中的一种。标签(n=31)包括参与者添加到饮酒记录中的地点、动机和公司标签。场合类型(n=31)包括参与者在添加饮酒记录时选择的场合类型列表。我们通过应用程序数据评估参与度和数据质量,通过验证问卷评估可用性,通过半结构式访谈评估可接受性:关于参与度、数据质量和应用程序可用性的定量研究结果总体良好,参与者在大多数日子里都会使用应用程序(标签:平均 12.23 天,标准差 2.46 天;场合类型:平均 12.39 天,标准差 2.12 天)。不过,标签中约有 40% 的饮酒记录不包括公司和动机标签。各版本应用程序的平均可用性得分相似(标签:平均 72.39 分,标准差 8.10 分;场合类型:平均 74.23 分,标准差 6.76 分)。定性分析发现,两个版本都能被用户接受,并且与他们的饮酒场合相关,参与者表示对自己饮酒环境的认识有所提高。一些参与者表示,与其他场合(如社交饮酒)相比,日记更有助于他们减少某些场合(如在家或独自饮酒)的饮酒量,并表示他们在记录家庭以外的社交饮酒场合时感受到的负面影响较少。参与者还建议在两个版本中都加入 "工作饮酒",在标签版本中加入 "习惯 "作为动机:结论:两种方法在用户参与度、可用性、可接受性和数据质量方面都很好,因此在收集饮酒数据方面没有明显更好的方法。参与者记录了足够多的饮酒环境数据,这表明经过改编的 "少喝一点 "可以作为针对特定环境的干预措施的基础。由于参与者的负担较轻,场合类型版本可能更可取。一个更普遍的考虑是,要确保在设计针对特定情境的干预措施时,尽量减少对使用者认为是社交场合的饮酒场合进行意外正强化的风险。
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引用次数: 0
A Person-Based Web-Based Sleep Intervention Aimed at Adolescents (SleepWise): Randomized Controlled Feasibility Study. 针对青少年的基于个人的网络睡眠干预(SleepWise):随机对照可行性研究》。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-23 DOI: 10.2196/51322
Shokraneh Moghadam, Margaret Husted, Ana Aznar, Debra Gray
<p><strong>Background: </strong>Adolescents are advised to sleep 8-10 hours per night; however, most do not sleep for this recommended amount. Poor adolescent sleep is associated with detrimental health outcomes, including reduced physical activity, risk-taking behaviors, and increased depression and anxiety levels, making this an important public health concern. Existing interventions targeting adolescent sleep are often unsuccessful or their effectiveness unclear, as they are frequently noninteractive, time-consuming, and lack a strong theoretical foundation; highlighting an urgent need for innovative interventions deemed acceptable by adolescents.</p><p><strong>Objective: </strong>The main objective of this study was to determine the acceptability, feasibility, and preliminary impact of a web-based person-based sleep intervention (SleepWise) on adolescent sleep quality. Participant incentivization was also explored to understand its impact on engagement, acceptability, and sleep quality.</p><p><strong>Methods: </strong>A feasibility trial was conducted to test the feasibility, acceptability, and preliminary impact of SleepWise on adolescent sleep quality, developed based on the person-based approach to intervention development. In total, 90 participants (aged 13-17 years) from further education institutions and secondary schools were recruited for two 2-arm randomized controlled trials. One trial (trial 1) was incentivized to understand the impact of incentivization. Acceptability and sleep quality were assessed via questionnaires, and a mixed methods process evaluation was undertaken to assess participant engagement and experience with SleepWise. Engagement was automatically tracked by SleepWise, which collected data on the date and time, pages viewed, and the number of goals and sleep logs completed per participant. Semistructured interviews were carried out to gain participant feedback.</p><p><strong>Results: </strong>Participants in both trials reported high levels of acceptability (trial 1: mean 21.00, SD 2.74; trial 2: mean 20.82, SD 2.48) and demonstrated similar levels of engagement with SleepWise. Participants in trial 1 viewed slightly more pages of the intervention, and those in trial 2 achieved their set goals more frequently. Improvements in sleep quality were found in both trials 1 and 2, with medium (trial 1) and large (trial 2) effect sizes. A larger effect size for improvement in sleep quality was found in the nonincentivized trial (d=0.87), suggesting that incentivization may not impact engagement or sleep quality. Both trials achieved acceptable recruitment (trial 1, N=48; trial 2, N=42), and retention at 5 weeks (trial 1: N=30; trial 2: N=30). Qualitative findings showed that adolescents lead busy lifestyles, which may hinder engagement; however, participants deemed SleepWise acceptable in length and content, and made attempts at behavior change.</p><p><strong>Conclusions: </strong>SleepWise is an acceptable and potentially
背景:建议青少年每晚睡眠 8-10 小时,但大多数青少年的睡眠时间达不到建议的睡眠时间。青少年睡眠不足与有害健康的结果有关,包括体育锻炼减少、冒险行为以及抑郁和焦虑程度增加,因此这是一个重要的公共卫生问题。现有的针对青少年睡眠的干预措施往往不成功或效果不明显,因为这些干预措施往往缺乏互动性、耗费时间,而且缺乏坚实的理论基础;这就凸显了对青少年可接受的创新干预措施的迫切需求:本研究的主要目的是确定基于人的网络睡眠干预(SleepWise)对青少年睡眠质量的可接受性、可行性和初步影响。研究还探讨了参与者激励机制,以了解其对参与度、可接受性和睡眠质量的影响:我们进行了一项可行性试验,以测试 "SleepWise "对青少年睡眠质量的可行性、可接受性和初步影响。两项双臂随机对照试验共招募了90名来自继续教育机构和中学的参与者(13-17岁)。其中一项试验(试验 1)采取了激励措施,以了解激励措施的影响。通过问卷调查评估接受度和睡眠质量,并采用混合方法进行过程评估,以评估参与者的参与度和使用 SleepWise 的体验。SleepWise 会自动跟踪参与者的参与情况,收集每位参与者完成目标和睡眠日志的日期和时间、浏览的页面以及数量等数据。为了获得参与者的反馈,还进行了结构化访谈:两项试验的参与者均表示对 SleepWise 有较高的接受度(试验 1:平均 21.00,标准差 2.74;试验 2:平均 20.82,标准差 2.48),并表现出相似的参与度。试验 1 的参与者浏览的干预页面略多,而试验 2 的参与者则更频繁地实现既定目标。试验 1 和试验 2 均发现睡眠质量有所改善,效果大小分别为中等(试验 1)和较大(试验 2)。在未采取激励措施的试验中,睡眠质量改善的效应大小更大(d=0.87),这表明激励措施可能不会影响参与度或睡眠质量。两项试验都实现了可接受的招募(试验 1:48 人;试验 2:42 人)和 5 周的保留率(试验 1:30 人;试验 2:30 人)。定性研究结果表明,青少年的生活方式繁忙,这可能会妨碍他们的参与;但是,参与者认为 "睡眠智多星 "的长度和内容都是可以接受的,并尝试改变自己的行为:结论:SleepWise 是一项针对青少年的可接受且具有潜在疗效的网络睡眠干预措施。本研究结果表明,激励措施对参与度、可接受性或睡眠质量的影响不大。经过全面试验,SleepWise 有可能满足青少年对创新、个性化和可接受的睡眠干预的迫切需求:OSF Registries osf.io/yanb2;https://osf.io/yanb2。
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引用次数: 0
Exploring Contactless Vital Signs Collection in Video Telehealth Visits Among Veterans Affairs Providers and Patients: Pilot Usability Study. 探索退伍军人事务提供者和患者在视频远程保健访问中的非接触式生命体征采集:试点可用性研究。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-23 DOI: 10.2196/60491
Lynn Garvin, Eric Richardson, Leonie Heyworth, D Keith McInnes

Background: To expand veterans' access to health care, the Veterans Affairs (VA) Office of Connected Care explored a novel software feature called "Vitals" on its VA Video Connect telehealth platform. Vitals uses contactless, video-based, remote photoplethysmography (rPPG) through the infrared camera on veterans' smartphones (and other devices) to automatically scan their faces to provide real-time vital statistics on screen to both the provider and patient.

Objective: This study aimed to assess VA clinical provider and veteran patient attitudes regarding the usability of Vitals.

Methods: We conducted a mixed methods evaluation of Vitals among VA providers and patients, collecting data in July and August 2023 at the VA Boston Healthcare System and VA San Diego Healthcare System. We conducted analyses in October 2023. In-person usability testing sessions consisted of a think-aloud procedure while using the software, a semistructured interview, and a 26-item web-based survey.

Results: Usability test sessions with 20 VA providers and 13 patients demonstrated that both groups found Vitals "useful" and "easy to use," and they rated its usability highly (86 and 82 points, respectively, on a 100-point scale). Regarding acceptability or willingness/intent to use, providers and patients generally expressed confidence and trust in Vitals readings, with high ratings of 90 and 85 points, respectively. Providers and patients rated Vitals highly for its feasibility and appropriateness for context (90 and 90 points, respectively). Finally, providers noted that Vitals' flexibility makes it appropriate and advantageous for implementation in a wide range of clinical contexts, particularly in specialty care. Providers believed that most clinical teams would readily integrate Vitals into their routine workflow because it saves time; delivers accurate, consistently collected vitals; and may reduce reporting errors. Providers and veterans suggested training and support materials that could improve Vitals adoption and implementation.

Conclusions: While remote collection of vital readings has been described in the literature, this is one of the first accounts of testing a contactless vital signs measurement tool among providers and patients. If ongoing initiatives demonstrate accuracy in its readings, Vitals could enhance telemedicine by providing accurate and automatic reporting and recording of vitals; sending patients' vital readings (pending provider approval) directly to their electronic medical record; saving provider and patient time; and potentially reducing necessity of some home-based biometric devices. Understanding usability issues before US Food and Drug Administration approval of Vitals and its implementation could contribute to a seamless introduction of Vitals to VA providers and patients.

背景:为了扩大退伍军人获得医疗保健的机会,退伍军人事务(VA)互联医疗办公室在其 VA Video Connect 远程医疗平台上开发了一种名为 "Vitals "的新型软件功能。Vitals 通过退伍军人智能手机(和其他设备)上的红外摄像头,使用非接触式、基于视频的远程照相血压计(rPPG)自动扫描他们的脸部,在屏幕上为医疗服务提供者和患者提供实时生命统计数据:本研究旨在评估退伍军人事务部临床医疗服务提供者和退伍军人患者对 Vitals 可用性的态度:我们于 2023 年 7 月和 8 月在退伍军人波士顿医疗保健系统和退伍军人圣地亚哥医疗保健系统采用混合方法对退伍军人医疗服务提供者和患者的 Vitals 进行了评估。我们于 2023 年 10 月进行了分析。亲临现场的可用性测试包括使用软件时的畅想程序、半结构化访谈和 26 个项目的网络调查:对 20 名退伍军人服务提供者和 13 名患者进行的可用性测试表明,这两组人都认为 Vitals "有用 "且 "易于使用",并对其可用性给予了高度评价(在 100 分制中分别为 86 分和 82 分)。关于可接受性或使用意愿/意向,医疗服务提供者和患者普遍对 Vitals 读数表示有信心和信任,评分分别高达 90 分和 85 分。医疗服务提供者和患者对 Vitals 的可行性和适用性给予了高度评价(分别为 90 分和 90 分)。最后,医疗服务提供者指出,Vitals 的灵活性使其适用于各种临床环境,尤其是专科医疗。医疗服务提供者认为,大多数临床团队会很乐意将 Vitals 集成到他们的常规工作流程中,因为它可以节省时间,提供准确、一致的生命体征采集,并可减少报告错误。医疗服务提供者和退伍军人建议提供培训和支持材料,以改进 Vitals 的采用和实施:虽然远程收集生命体征读数在文献中已有描述,但这是首次在医疗服务提供者和患者中测试非接触式生命体征测量工具。如果正在进行的计划能证明其读数的准确性,那么生命体征测量仪就能提供准确、自动的生命体征报告和记录,将病人的生命体征读数(待医疗服务提供者批准)直接发送到他们的电子病历中,节省医疗服务提供者和病人的时间,并有可能减少一些家用生物识别设备的使用。在美国食品和药物管理局批准 Vitals 及其实施之前了解其可用性问题,有助于向退伍军人医疗服务提供者和患者无缝引入 Vitals。
{"title":"Exploring Contactless Vital Signs Collection in Video Telehealth Visits Among Veterans Affairs Providers and Patients: Pilot Usability Study.","authors":"Lynn Garvin, Eric Richardson, Leonie Heyworth, D Keith McInnes","doi":"10.2196/60491","DOIUrl":"10.2196/60491","url":null,"abstract":"<p><strong>Background: </strong>To expand veterans' access to health care, the Veterans Affairs (VA) Office of Connected Care explored a novel software feature called \"Vitals\" on its VA Video Connect telehealth platform. Vitals uses contactless, video-based, remote photoplethysmography (rPPG) through the infrared camera on veterans' smartphones (and other devices) to automatically scan their faces to provide real-time vital statistics on screen to both the provider and patient.</p><p><strong>Objective: </strong>This study aimed to assess VA clinical provider and veteran patient attitudes regarding the usability of Vitals.</p><p><strong>Methods: </strong>We conducted a mixed methods evaluation of Vitals among VA providers and patients, collecting data in July and August 2023 at the VA Boston Healthcare System and VA San Diego Healthcare System. We conducted analyses in October 2023. In-person usability testing sessions consisted of a think-aloud procedure while using the software, a semistructured interview, and a 26-item web-based survey.</p><p><strong>Results: </strong>Usability test sessions with 20 VA providers and 13 patients demonstrated that both groups found Vitals \"useful\" and \"easy to use,\" and they rated its usability highly (86 and 82 points, respectively, on a 100-point scale). Regarding acceptability or willingness/intent to use, providers and patients generally expressed confidence and trust in Vitals readings, with high ratings of 90 and 85 points, respectively. Providers and patients rated Vitals highly for its feasibility and appropriateness for context (90 and 90 points, respectively). Finally, providers noted that Vitals' flexibility makes it appropriate and advantageous for implementation in a wide range of clinical contexts, particularly in specialty care. Providers believed that most clinical teams would readily integrate Vitals into their routine workflow because it saves time; delivers accurate, consistently collected vitals; and may reduce reporting errors. Providers and veterans suggested training and support materials that could improve Vitals adoption and implementation.</p><p><strong>Conclusions: </strong>While remote collection of vital readings has been described in the literature, this is one of the first accounts of testing a contactless vital signs measurement tool among providers and patients. If ongoing initiatives demonstrate accuracy in its readings, Vitals could enhance telemedicine by providing accurate and automatic reporting and recording of vitals; sending patients' vital readings (pending provider approval) directly to their electronic medical record; saving provider and patient time; and potentially reducing necessity of some home-based biometric devices. Understanding usability issues before US Food and Drug Administration approval of Vitals and its implementation could contribute to a seamless introduction of Vitals to VA providers and patients.</p>","PeriodicalId":14841,"journal":{"name":"JMIR Formative Research","volume":null,"pages":null},"PeriodicalIF":2.0,"publicationDate":"2024-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11541150/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142500830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Measurement-Based Care in a Remote Intensive Outpatient Program: Pilot Implementation Initiative. 远程重症门诊项目中基于测量的护理:试点实施计划。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-23 DOI: 10.2196/58994
Komal Kumar, Amber W Childs, Jonathan Kohlmeier, Elizabeth Kroll, Izabella Zant, Stephanie Stolzenbach, Caroline Fenkel

Background: The ongoing mental health crisis, especially among youth, has led to a greater demand for intensive treatment at the intermediate level, such as intensive outpatient programs (IOPs). Defining best practices in remote IOPs more broadly is critical to understanding the impact of these offerings for individuals with high-acuity mental health service needs in the outpatient setting. Measurement-based care (MBC), or the routine and systematic collection of patient-reported data throughout the course of care to make meaningful changes to treatment, is one such practice that has been shown to improve patient outcomes in mental health treatment. Despite the literature linking MBC to beneficial clinical outcomes, the adoption of MBC in clinical practice has been slow and inconsistent, and more research is needed around MBC in youth-serving settings.

Objective: The aim of this paper is to help bridge these gaps, illustrating the implementation of MBC within an organization that provides remote-first, youth-oriented IOP for individuals with high-acuity psychiatric needs.

Methods: A series of 2 quality improvement pilot studies were conducted with select clinicians and their clients at Charlie Health, a remote IOP program that treats high-acuity teenagers and young adults who present with a range of mental health disorders. Both studies were carefully designed, including thorough preparation and planning, clinician training, feedback collection, and data analysis. Using process evaluation data, MBC deployment was repeatedly refined to enhance the clinical workflow and clinician experience.

Results: The survey completion rate was 80.08% (3216/4016) and 86.01% (4218/4904) for study 1 and study 2, respectively. Quantitative clinician feedback showed marked improvement from study 1 to study 2. Rates of successful treatment completion were 22% and 29% higher for MBC pilot clients in study 1 and study 2, respectively. Depression, anxiety, and psychological well-being symptom reduction were statistically significantly greater for MBC pilot clients (P<.05).

Conclusions: Our findings support the feasibility and clinician acceptability of a rigorous MBC process in a real-world, youth-serving, remote-first, intermediate care setting. High survey completion data across both studies and improved clinician feedback over time suggest strong clinician buy-in. Client outcomes data suggest MBC is positively correlated with increased treatment completion and symptom reduction. This paper provides practical guidance for MBC implementation in IOPs and can extend to other mental health care settings.

背景:持续的心理健康危机,尤其是青少年的心理健康危机,导致了对强化门诊项目(IOPs)等中级强化治疗的更大需求。更广泛地定义远程 IOP 的最佳实践,对于了解这些项目在门诊环境中对有高危心理健康服务需求的个人所产生的影响至关重要。基于测量的护理(MBC),即在整个护理过程中常规、系统地收集患者报告的数据,从而对治疗做出有意义的改变,就是这样一种已被证明能改善患者心理健康治疗效果的实践。尽管有文献将 MBC 与有益的临床结果联系起来,但在临床实践中采用 MBC 的速度一直很慢,而且不一致,因此需要在为青少年服务的环境中围绕 MBC 开展更多的研究:本文旨在帮助缩小这些差距,说明 MBC 在一家机构中的实施情况,该机构为具有高度急性精神病需求的个人提供远程优先、面向青少年的 IOP:查理健康 "是一个远程 IOP 项目,主要治疗患有各种精神疾病的高危青少年和年轻成人。这两项研究都经过精心设计,包括充分的准备和规划、临床医生培训、反馈收集和数据分析。利用过程评估数据,对 MBC 部署进行了反复改进,以提高临床工作流程和临床医生的体验:研究 1 和研究 2 的调查完成率分别为 80.08%(3216/4016)和 86.01%(4218/4904)。临床医生的定量反馈显示,从研究 1 到研究 2 都有明显改善。在研究 1 和研究 2 中,MBC 试点客户成功完成治疗的比率分别高出 22% 和 29%。从统计学角度看,MBC 试点客户的抑郁、焦虑和心理健康症状减轻率明显更高(结论:我们的研究结果支持了该疗法的可行性和临床可行性:我们的研究结果表明,在现实世界中,在为青少年服务、偏远地区优先、中间护理的环境中,严格的 MBC 过程是可行的,临床医生也是可以接受的。两项研究的调查完成率都很高,临床医生的反馈也随着时间的推移不断改善,这些都表明临床医生非常认可。客户结果数据表明,MBC 与治疗完成率的提高和症状的减轻呈正相关。本文为在 IOP 中实施 MBC 提供了实用指导,并可推广到其他心理健康护理机构。
{"title":"Measurement-Based Care in a Remote Intensive Outpatient Program: Pilot Implementation Initiative.","authors":"Komal Kumar, Amber W Childs, Jonathan Kohlmeier, Elizabeth Kroll, Izabella Zant, Stephanie Stolzenbach, Caroline Fenkel","doi":"10.2196/58994","DOIUrl":"10.2196/58994","url":null,"abstract":"<p><strong>Background: </strong>The ongoing mental health crisis, especially among youth, has led to a greater demand for intensive treatment at the intermediate level, such as intensive outpatient programs (IOPs). Defining best practices in remote IOPs more broadly is critical to understanding the impact of these offerings for individuals with high-acuity mental health service needs in the outpatient setting. Measurement-based care (MBC), or the routine and systematic collection of patient-reported data throughout the course of care to make meaningful changes to treatment, is one such practice that has been shown to improve patient outcomes in mental health treatment. Despite the literature linking MBC to beneficial clinical outcomes, the adoption of MBC in clinical practice has been slow and inconsistent, and more research is needed around MBC in youth-serving settings.</p><p><strong>Objective: </strong>The aim of this paper is to help bridge these gaps, illustrating the implementation of MBC within an organization that provides remote-first, youth-oriented IOP for individuals with high-acuity psychiatric needs.</p><p><strong>Methods: </strong>A series of 2 quality improvement pilot studies were conducted with select clinicians and their clients at Charlie Health, a remote IOP program that treats high-acuity teenagers and young adults who present with a range of mental health disorders. Both studies were carefully designed, including thorough preparation and planning, clinician training, feedback collection, and data analysis. Using process evaluation data, MBC deployment was repeatedly refined to enhance the clinical workflow and clinician experience.</p><p><strong>Results: </strong>The survey completion rate was 80.08% (3216/4016) and 86.01% (4218/4904) for study 1 and study 2, respectively. Quantitative clinician feedback showed marked improvement from study 1 to study 2. Rates of successful treatment completion were 22% and 29% higher for MBC pilot clients in study 1 and study 2, respectively. Depression, anxiety, and psychological well-being symptom reduction were statistically significantly greater for MBC pilot clients (P<.05).</p><p><strong>Conclusions: </strong>Our findings support the feasibility and clinician acceptability of a rigorous MBC process in a real-world, youth-serving, remote-first, intermediate care setting. High survey completion data across both studies and improved clinician feedback over time suggest strong clinician buy-in. Client outcomes data suggest MBC is positively correlated with increased treatment completion and symptom reduction. This paper provides practical guidance for MBC implementation in IOPs and can extend to other mental health care settings.</p>","PeriodicalId":14841,"journal":{"name":"JMIR Formative Research","volume":null,"pages":null},"PeriodicalIF":2.0,"publicationDate":"2024-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11541146/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142500833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Influence of Avatar Identification on the Attraction of Virtual Reality Games: Survey Study. 头像识别对虚拟现实游戏吸引力的影响:调查研究。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-22 DOI: 10.2196/56704
PengFei Li, Fa Qi, Zhihai Ye

Background: In gaming, the embodied interaction experience of avatars serves as a key to emotional sublimation in artistic creation. This presents the emotional expression of art in a more vivid form, which is a critical factor in the high attractiveness of virtual reality (VR) games to players. Intertwined with players' physiological and psychological responses, immersion is an essential element for enhancing gaming attractiveness.

Objective: This study aims to explore how to help players establish a sense of identity with their embodied avatars in VR game environments and enhance the attractiveness of games to players through the mediating effect of immersion.

Methods: We conducted a structured questionnaire survey refined through repeated validation. A total of 402 VR users were publicly recruited through the internet from March 22, 2024, to April 13, 2024. Statistical analysis was conducted using the SPSS and Amos tools, including correlation analysis, regression analysis, and mediation effect verification. We divided the self-differentiation theory into 4 dimensions to validate their impact on avatar identification. Subsequently, we correlated the effects of avatar identification, game immersion, and game attractiveness and proposed a hypothetical mediating model.

Results: Regression analysis of the predictor variables and the dependent variable indicated a significant positive predictive effect (P<.001); the variance inflation factor values for each independent variable were all <5. In the hypothesis testing of the mediating effect, the total mediating effect was significant (P<.001). Regarding the direct impact, both the effect of avatar identification on immersion and the effect of immersion on game attractiveness were significant (P<.001). However, the direct effect of avatar identification on game attractiveness was not significant (P=.28). Regarding the indirect impact, the effect of avatar identification on game attractiveness was significant (P<.001). The results indicate a significant positive correlation between different dimensions of the self-differentiation theory and identification with avatars. Moreover, immersion in the game fully mediated the relationship between identification with avatars and game attractiveness.

Conclusions: This study underscores that the embodiment of avatar identification is influenced by dimensions of self-differentiation, and the impact of identification with avatars on game attractiveness is contingent upon full mediation by immersion. These findings deepen our understanding of the role of avatar identification in VR gaming.

背景介绍在游戏中,化身的交互体验是艺术创作中情感升华的关键。虚拟现实(VR)游戏之所以能吸引玩家,关键在于它以更生动的形式展现了艺术的情感表达。沉浸感与玩家的生理和心理反应交织在一起,是增强游戏吸引力的重要因素:本研究旨在探讨如何帮助玩家在虚拟现实游戏环境中建立对其化身的认同感,并通过沉浸感的中介效应增强游戏对玩家的吸引力:方法:我们进行了一次结构化问卷调查,并通过反复验证进行了改进。从 2024 年 3 月 22 日至 2024 年 4 月 13 日,我们通过互联网公开招募了 402 名 VR 用户。使用 SPSS 和 Amos 工具进行了统计分析,包括相关分析、回归分析和中介效应验证。我们将自我区分理论分为 4 个维度,以验证它们对头像识别的影响。随后,我们对头像识别、游戏沉浸感和游戏吸引力的影响进行了相关分析,并提出了一个假设的中介模型:结果:对预测变量和因变量的回归分析表明了显著的正向预测效应(PC结论):本研究强调,化身认同的体现受自我差异维度的影响,而化身认同对游戏吸引力的影响取决于沉浸感的充分调解。这些发现加深了我们对虚拟现实游戏中化身认同作用的理解。
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引用次数: 0
Desires and Needs for Quitting Both e-Cigarettes and Cigarettes Among Young Adults: Formative Qualitative Study Informing the Development of a Smartphone Intervention for Dual Tobacco Cessation. 年轻人同时戒掉电子烟和香烟的愿望和需求:形成性定性研究为开发针对双重戒烟的智能手机干预措施提供依据。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-22 DOI: 10.2196/63156
Nhung Nguyen, Kimberly A Koester, Christine Tran, Pamela M Ling

Background: Dual use of both e-cigarettes and cigarettes is popular among young adults and may lead to greater nicotine dependence and additive adverse health effects than single-product use. However, existing cessation programs target quitting either e-cigarettes or cigarettes, highlighting a need for interventions to help young adults quit both products (ie, dual tobacco cessation).

Objective: This formative study is part of a larger project to develop a smartphone intervention for dual tobacco cessation among young adults. This study aimed to (1) explore desires for and experiences with quitting both e-cigarettes and cigarettes and (2) identify needs and preferences for dual tobacco cessation intervention programming.

Methods: Semistructured interviews were conducted to elicit the need for and experience with dual tobacco cessation among 14 young adults (18-29 years old) recruited through Instagram (Meta) advertisements in 2023. We conducted a thematic analysis to identify common themes related to quitting experiences and cessation needs.

Results: Participants expressed a strong desire for dual tobacco cessation and had attempted to quit both tobacco products, mostly "cold turkey." The priority product for quitting first varied by the individual's perceived harm or level of consumption. Targets for dual tobacco cessation interventions included (1) highlighting the health effects of dual tobacco use compared with single product use, (2) providing cessation support to quit one prioritized product while cutting down the other product with the explicit goal to quit both, (3) emphasizing unique facilitators and barriers to quitting each product (eg, unpleasant smell of cigarettes facilitating smoking cessation and accessibility and flavors of e-cigarettes hindering vaping cessation), and (4) addressing co-use of tobacco with alcohol or cannabis. Participants wanted personalized interventions through smartphone apps that would tailor support to their tobacco use patterns and unique quitting goals and needs. They also suggested presenting intervention content in multimedia (eg, videos, graphic pictures, quizzes, and games) to increase engagement.

Conclusions: This study provides important insights into young adults' experiences, needs, and preferences for dual tobacco product cessation. We highlight important targets for future smartphone apps to deliver personalized and tailored support to meet the heterogeneous needs and preferences of young people who want to quit using both e-cigarettes and cigarettes.

背景:电子烟和香烟的双重使用在年轻人中很流行,与单一产品的使用相比,双重使用可能会导致更大的尼古丁依赖性和对健康的不良影响。然而,现有的戒烟计划只针对戒除电子烟或卷烟,这突出表明需要采取干预措施帮助年轻人戒除两种产品(即双重戒烟):本形成性研究是一项大型项目的一部分,该项目旨在开发一种针对年轻人双重戒烟的智能手机干预措施。本研究旨在:(1)探索同时戒除电子烟和卷烟的愿望和经验;(2)确定双重戒烟干预方案的需求和偏好:我们进行了半结构式访谈,以了解 2023 年通过 Instagram(Meta)广告招募的 14 名年轻人(18-29 岁)对双重戒烟的需求和经验。我们进行了主题分析,以确定与戒烟经历和戒烟需求相关的共同主题:结果:参与者表达了双重戒烟的强烈愿望,并曾尝试戒除两种烟草制品,其中大部分是 "冷火鸡 "戒烟。首先戒烟的优先产品因个人认为的危害或消费水平而异。双重戒烟干预的目标包括:(1) 强调双重烟草使用与单一烟草使用相比对健康的影响;(2) 提供戒烟支持,在戒除一种优先产品的同时减少另一种产品的使用,明确目标是同时戒除两种产品、(3) 强调戒除每种烟草制品的独特促进因素和障碍(例如,香烟难闻的气味会促进戒烟,而电子烟的易获得性和口味则会阻碍戒烟),以及 (4) 解决烟草与酒精或大麻同时使用的问题。与会者希望通过智能手机应用程序进行个性化干预,根据他们的烟草使用模式、独特的戒烟目标和需求提供支持。他们还建议用多媒体(如视频、图片、测验和游戏)呈现干预内容,以提高参与度:本研究为了解年轻成年人在戒除双重烟草制品方面的经验、需求和偏好提供了重要依据。我们强调了未来智能手机应用程序的重要目标,即提供个性化和量身定制的支持,以满足希望同时戒除电子烟和卷烟的年轻人的不同需求和偏好。
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引用次数: 0
AI-Generated Art in Art Therapy: Insights from Art Therapists Using a Mixed Methods Approach. 艺术治疗中的人工智能生成艺术:使用混合方法的艺术治疗师的见解。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-21 DOI: 10.2196/63038
Fereshtehossadat Shojaei, Fatemehalsadat Shojaei, John Osorio Torres, Patrick C Shih

Background: With the increasing integration of Artificial Intelligence (AI) into various aspects of daily life, there is a growing interest among designers and practitioners in incorporating AI into their fields. In healthcare domains like art therapy, AI is also becoming a subject of exploration. However, the use of AI in art therapy is still undergoing investigation, with its benefits and challenges being actively explored.

Objective: This study aims to investigate the integration of AI into art therapy practices to comprehend its potential impact on therapeutic processes and outcomes. Specifically, the focus is on understanding the perspectives of art therapists regarding the utilization of AI-assisted tools in their practice with clients, as demonstrated through the presentation of our prototype consisting of a deck of cards with words covering various categories alongside an AI-generated image.

Methods: Employing a co-design approach, ten art therapists affiliated with the American Art Therapy Association participated in this study. They engaged in individual interviews where they discussed their professional perspectives on integrating AI into their therapeutic approaches, evaluating the prototype. Qualitative analysis was conducted to derive themes and insights from these sessions.

Results: The study began in August 2023, with data collection involving 10 participants taking place in October 2023. Our qualitative findings provide a comprehensive evaluation of the impact of AI on facilitating therapeutic processes. The combination of a deck of cards and the utilization of an AI-generated tool demonstrated an enhancement in the quality and accessibility of therapy sessions. However, challenges such as credibility and privacy concerns were also identified.

Conclusions: The integration of AI into art therapy presents promising avenues for innovation and progress within the field. By gaining insights into the perspectives and experiences of art therapists, this study contributes knowledge for both practical application and further research.

Clinicaltrial:

背景:随着人工智能(AI)越来越多地融入日常生活的方方面面,设计师和从业人员对将人工智能融入其领域的兴趣也与日俱增。在艺术治疗等医疗保健领域,人工智能也正在成为一个探索的主题。然而,人工智能在艺术治疗中的应用仍在调查之中,其优势和挑战也在积极探索之中:本研究旨在调查将人工智能融入艺术治疗实践的情况,以了解其对治疗过程和结果的潜在影响。具体来说,研究重点是了解艺术治疗师在与客户进行交流时对使用人工智能辅助工具的看法,具体方法是展示我们的原型,包括一副卡片,卡片上有不同类别的单词和人工智能生成的图像:采用共同设计的方法,美国艺术治疗协会(American Art Therapy Association)的十位艺术治疗师参与了这项研究。他们在个人访谈中讨论了将人工智能融入治疗方法的专业视角,并对原型进行了评估。研究人员进行了定性分析,以从这些访谈中得出主题和见解:研究于 2023 年 8 月开始,2023 年 10 月收集了 10 位参与者的数据。我们的定性研究结果全面评估了人工智能对促进治疗过程的影响。一副扑克牌与人工智能生成工具的结合使用表明,治疗过程的质量和可及性得到了提高。不过,也发现了一些挑战,如可信度和隐私问题:将人工智能融入艺术治疗为该领域的创新和进步提供了广阔的前景。通过深入了解艺术治疗师的观点和经验,本研究为实际应用和进一步研究提供了知识:
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引用次数: 0
Virtual Reality-Based Exposure With 360° Environments for Social Anxiety Disorder: Usability and Feasibility Study. 基于虚拟现实的 360° 环境暴露治疗社交焦虑症:可用性和可行性研究
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-21 DOI: 10.2196/55679
Mathias Ernst, Stéphane Bouchard, Tonny Andersen, Per Trads Orskov, Kristine Tarp, Mia Beck Lichtenstein

Background: Social anxiety disorder (SAD) is a long-term and overwhelming fear of social situations that can affect work, school, and other daily activities. Although cognitive behavioral therapy is effective, few seek treatment, and many who do start often drop out. This may be due to the component of exposure inherent to cognitive behavioral therapy, where the patient confronts feared stimuli outside the therapist's office, which they otherwise try to avoid. As an alternative, research has explored the effectiveness of virtual reality (VR)-based exposure therapy with promising results. However, few studies have investigated the feasibility of VR tools using mixed methodologies before assessing their efficacy.

Objective: This study aims to assess the usability, feasibility, and presence of four 360° virtual environments and whether these were able to evoke anxiety in patients with SAD.

Methods: A total of 10 adult participants with SAD and 10 healthy controls were recruited for 1 experimental session (age range 21-32 y; 12/20, 60% male participants). Questionnaire and interview data were collected and analyzed. A mixed methods triangulation design was applied to analyze and compare the data.

Results: Participants with SAD experienced increased anxiety when exposed to VR, and environments were considered relevant and useful as an exposure tool. Participants with SAD reported significantly higher average anxiety levels (P=.01) and peak anxiety levels (P=.01) compared with controls during exposure; however, significant differences in anxiety when accounting for baseline anxiety levels were only found in 2 of 4 environments (P=.01, P=.01, P=.07, and P=.06). While presence scores were acceptable in both groups, participants with SAD scored significantly lower than controls. Qualitative analyses highlight this finding within the SAD group, where some participants experienced presence reduction due to being observed while in VR and in situations with reduced interaction in VR.

Conclusions: VR exposure with 360° videos seems to be useful as a first step of exposure therapy for patients with SAD. Future exploration in the clinical application of VR-based exposure for SAD, as well as means of increasing presence within the virtual environments, may be useful.

背景介绍社交焦虑症(SAD)是一种对社交场合的长期、难以承受的恐惧,会影响工作、学习和其他日常活动。虽然认知行为疗法很有效,但很少有人寻求治疗,而许多开始接受治疗的人往往会放弃治疗。这可能是由于认知行为疗法中固有的 "暴露 "成分,即患者在治疗师的办公室外面对恐惧的刺激,而在其他情况下,他们会尽量避免这些刺激。作为一种替代方法,研究人员探索了基于虚拟现实(VR)的暴露疗法的有效性,结果令人鼓舞。然而,在评估虚拟现实工具的疗效之前,很少有研究采用混合方法调查其可行性:本研究旨在评估四种 360° 虚拟环境的可用性、可行性和存在性,以及这些环境是否能唤起 SAD 患者的焦虑:共招募了 10 名患有 SAD 的成年参与者和 10 名健康对照者(年龄在 21-32 岁之间;12/20,男性参与者占 60%),进行了 1 次实验。收集并分析了问卷和访谈数据。采用混合方法三角测量设计对数据进行分析和比较:结果:患有 SAD 的参与者在接触虚拟现实时会感到焦虑增加,而环境被认为是一种相关且有用的接触工具。与对照组相比,患有 SAD 的参与者在暴露期间的平均焦虑水平(P=.01)和峰值焦虑水平(P=.01)明显更高;然而,在考虑到基线焦虑水平的情况下,焦虑的显著差异仅在 4 种环境中的 2 种环境中发现(P=.01、P=.01、P=.07 和 P=.06)。虽然两组参与者的存在感得分都可以接受,但患有 SAD 的参与者得分明显低于对照组。定性分析强调了 SAD 组的这一发现,其中一些参与者由于在 VR 中被观察以及在 VR 中互动减少的情况下,临场感降低:使用 360° 视频进行 VR 暴露似乎是对 SAD 患者进行暴露疗法的第一步。未来在临床应用基于 VR 的暴露疗法治疗 SAD 方面的探索,以及在虚拟环境中增加临场感的方法,可能会有所帮助。
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引用次数: 0
Feasibility and Acceptability of a Self-Guided Digital Family Skills Management Intervention for Children Newly Diagnosed With Type 1 Diabetes: Pilot Randomized Controlled Trial. 针对新诊断为 1 型糖尿病儿童的自我指导式数字家庭技能管理干预的可行性和可接受性:试点随机对照试验。
IF 2 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2024-10-21 DOI: 10.2196/59246
Amy Hughes Lansing, Laura B Cohen, Nicole S Glaser, Lindsey A Loomba
<p><strong>Background: </strong>Family dynamics play an important role in determining the glycemic outcomes of type 1 diabetes (T1D) in children. The time interval immediately following T1D diagnosis is particularly stressful for families, and interventions to support families in adjusting their family practices to support adjustment to and management of T1D in the months following diagnosis may improve glycemic outcomes. Self-guided digital interventions offer a sustainable model for interventions to support caregivers in learning evidence-based family management skills for adjustment to and management of T1D.</p><p><strong>Objective: </strong>We hypothesized that a self-guided, web-based, family skills management program (addressing caregiver social support as well as family problem-solving, communication, and supportive behavior change strategies) initiated at the time of T1D diagnosis would improve glycemic outcomes in children with T1D. In this study, we report on the feasibility and acceptability of this program.</p><p><strong>Methods: </strong>We prospectively evaluated a sample of 37 children newly diagnosed with T1D recruited from a pediatric endocrinology clinic. Parent participants were asked to complete web-based modules addressing social support, family problem-solving, communication, and supportive behavior change strategies. Module completion was analyzed for percentage completion, patterns of completion, and differences in completion rates by coparenting status. Qualitative open-ended feedback was collected at the completion of each module.</p><p><strong>Results: </strong>A total of 31 (84%) of the 37 participants initiated the web-based program. Of those 31 participants, 25 (81%) completed some content and 15 (48%) completed all 5 modules. Completion rates were higher when coparenting partners engaged in the intervention together (P=.04). Of the 18 participants given a choice about the spacing of content delivery, 15 (83%) chose to have all sessions delivered at once and 3 (17%) chose to space sessions out at 2-week intervals. Qualitative feedback supported the acceptability of the program for delivery soon after T1D diagnosis. Families reported on positive benefits, including requesting future access to the program and describing helpful changes in personal or family processes for managing T1D.</p><p><strong>Conclusions: </strong>In this study, we found that a self-guided digital family support intervention initiated at the time of a child's T1D diagnosis was largely feasible and acceptable. Overall, rates of participation and module completion were similar to or higher than other self-guided digital prevention interventions for mental and physical health outcomes. Self-guided digital programs addressing family management skills may help prevent challenges common with T1D management and can decrease cost, increase access, and add flexibility compared to traditional interventions.</p><p><strong>Trial registration: </strong>Clinic
背景:家庭动态在决定儿童 1 型糖尿病(T1D)的血糖结果方面发挥着重要作用。T1D确诊后的时间间隔对家庭来说压力特别大,在确诊后的几个月内,采取干预措施支持家庭调整其家庭做法,以支持对T1D的适应和管理,可能会改善血糖结果。自我指导的数字干预为支持照顾者学习循证家庭管理技能以适应和管理 T1D 提供了一种可持续的干预模式:我们假设,在确诊 T1D 时启动一项基于网络的自我指导型家庭技能管理计划(涉及照顾者的社会支持以及家庭问题解决、沟通和支持性行为改变策略),将改善 T1D 儿童的血糖预后。在本研究中,我们报告了该计划的可行性和可接受性:我们对从儿科内分泌诊所招募的 37 名新诊断为 T1D 的儿童进行了前瞻性评估。我们要求家长参与者完成基于网络的模块,这些模块涉及社会支持、家庭问题解决、沟通和支持性行为改变策略。对模块完成情况进行了分析,包括完成百分比、完成模式以及共同养育情况下完成率的差异。每个模块完成后都会收集开放式定性反馈:在 37 名参与者中,共有 31 人(84%)启动了网络计划。在这 31 名参与者中,25 人(81%)完成了部分内容,15 人(48%)完成了全部 5 个模块。当共同养育子女的伴侣一起参与干预时,完成率更高(P=.04)。在可以选择内容提供间隔的 18 名参与者中,15 人(83%)选择一次性提供所有课程,3 人(17%)选择每两周间隔一次。定性反馈支持该计划在 T1D 诊断后不久实施的可接受性。家庭报告了积极的益处,包括要求今后使用该计划,并描述了个人或家庭在管理 T1D 过程中发生的有益变化:在这项研究中,我们发现在儿童确诊 T1D 时启动自我指导的数字化家庭支持干预在很大程度上是可行和可接受的。总体而言,参与率和模块完成率与其他针对心理和生理健康结果的自助式数字预防干预相似或更高。针对家庭管理技能的自助式数字程序可能有助于预防 T1D 管理中常见的挑战,与传统干预措施相比,它可以降低成本、提高可及性并增加灵活性:ClinicalTrials.gov NCT03720912; https://clinicaltrials.gov/study/NCT03720912.
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