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Imbalanced goal-directed and habitual control in individuals with internet gaming disorder. 网络游戏障碍患者目标导向与习惯控制的不平衡。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-28 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00037
Wei Lei, Yi Huang, Yanjie Peng, Guangxiang Chen, Ke Gong, Kezhi Liu, Dantong Wu, Cheng Qin, Xiaotong Cheng, Mingyuan Tian, Luoya Zhang, Yanyin Zhou, Rongjun Yu, Jing Chen

Background and aims: The shift from goal-directed to habitual control is a well-documented phenomenon in addiction research and is considered a critical factor in the development and maintenance of addictive behaviors. Whether Internet Gaming Disorder (IGD) is also associated with such a shift is not yet clear. The current study investigated the imbalance between goal-directed and habitual control in individuals with IGD.

Methods: Goal-directed and habitual control, as informed by model-based (MB) and model-free (MF) learning, were assessed with a two-step sequential decision-making task during functional magnetic resonance imaging (fMRI) in 33 young adults with IGD and 32 healthy controls (HCs). Self-report data regarding addictive symptoms, game craving, and impulsivity were also collected.

Results: Individuals with IGD relied more heavily on habitual control to guide subsequent choices compared to HCs. According to a hybrid reinforcement learning model, individuals with IGD also exhibited a reduced MB weight related to HCs, which was correlated with more severe addictive symptoms. fMRI results revealed that individuals with IGD showed increased MF reward prediction error (RPEMF) signals in the right triangular part of the inferior frontal gyrus (IFG). No significant group differences were found in the contrast of RPEMB maps.

Discussion and conclusions: Our study provides both behavioral and neural evidence highlighting an imbalance between goal-directed and habitual control, favoring habitual control in individuals with IGD. This imbalance is associated with the severity of addictive symptoms, suggesting an indication of habit inclination in IGD could potentially contribute to the development or maintenance of the addiction.

背景和目的:从目标导向到习惯控制的转变是成瘾研究中一个有充分记录的现象,被认为是成瘾行为发展和维持的关键因素。网络游戏障碍(IGD)是否也与这种转变有关尚不清楚。目前的研究调查了IGD患者目标导向和习惯控制之间的不平衡。方法:通过基于模型(MB)和无模型(MF)学习,在功能磁共振成像(fMRI)期间对33名年轻IGD患者和32名健康对照(hc)进行两步顺序决策任务评估目标导向和习惯控制。关于成瘾症状、游戏渴望和冲动的自我报告数据也被收集。结果:与hc相比,IGD患者更依赖于习惯性控制来指导后续选择。根据混合强化学习模型,患有IGD的个体也表现出与hc相关的MB重量减少,这与更严重的成瘾症状相关。fMRI结果显示,IGD患者在额下回(IFG)右三角区表现出MF奖励预测误差(rrpf)信号增加。rmpb图谱对比无明显组间差异。讨论和结论:我们的研究提供了行为和神经证据,强调了目标导向和习惯控制之间的不平衡,有利于IGD患者的习惯控制。这种不平衡与成瘾症状的严重程度有关,表明IGD中习惯倾向的指示可能有助于成瘾的发展或维持。
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引用次数: 0
Beyond screen time: The core influences of problematic screen use on adolescent development networks. 屏幕时间之外:屏幕使用问题对青少年发展网络的核心影响。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-28 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00035
Lin-Xuan Xu, Kun-Ru Song, Hui-Yin Deng, Xiao-Min Geng, Jia-Lin Zhang, Xiao-Yi Fang, Marc N Potenza, Jin-Tao Zhang

Background and aims: With surges in digital technologies, concerns over adolescents' screen use have intensified. Previous studies often relied on self-reported screen time, neglecting the experiential and motivational aspects of different screen activities (e.g. social media, gaming, and smartphones), possibly leading to heterogeneous associations. This study aimed to examine whether the severity of problematic screen use, conceptualized as a continuous measure of screen-related functional impairment, plays a more central role in development than self-reported screen time or phone-checking frequency, and to explore its influence within the broader adolescent ecosystem (i.e. family conflict, peer involvement, and school participation).

Methods: Cohort data were obtained from the Adolescent Brain Cognitive Development (ABCD) study Release 5.1. Screen use was obtained from self-report questionnaires, capturing both activity time and functional impairments. Among cross-sectional networks derived from 9,054 youth (4,272 girls, 47.18%) at 2-year follow-up (T2, ages 11-12 years) and 4,007 youth (1,896 girls, 47.32%) at 4-year follow-up (T4, ages 13-14 years), problematic use showed higher centrality than screen time and checking behavior, owing to stronger connections with behavioral tendencies. Cross-lagged-panel-network analyses of problematic use included 3,954 youth (1,863 girls, 47.12%).

Results: Problematic use exhibited high out-strength, which was associated with worsening psychopathologies and environmental conditions. Conversely, problematic use at T4 appeared less influenced by factors at T2.

Conclusion: This study underscores the pivotal role of problematic screen use, which showed greater centrality and stronger predictive effects on adolescent well-being than self-reported screen time, highlighting the need for policies and interventions addressing screen-related functional impairments to promote healthier screen habits in developing youth.

背景和目的:随着数字技术的迅猛发展,人们对青少年使用屏幕的担忧日益加剧。之前的研究往往依赖于自我报告的屏幕时间,而忽略了不同屏幕活动(如社交媒体、游戏和智能手机)的体验和动机方面,这可能导致异质性关联。本研究旨在检验屏幕使用问题的严重程度是否比自我报告的屏幕时间或手机检查频率在发展中起着更重要的作用,并探讨其在更广泛的青少年生态系统中的影响(即家庭冲突、同伴参与和学校参与)。方法:队列数据来自青少年大脑认知发展(ABCD)研究5.1版。屏幕使用情况从自我报告问卷中获得,记录活动时间和功能损伤。在随访2年(T2, 11-12岁)的9054名青少年(4272名女孩,47.18%)和随访4年(T4, 13-14岁)的4007名青少年(1896名女孩,47.32%)的横断面网络中,问题使用比屏幕时间和检查行为表现出更高的中心性,因为问题使用与行为倾向的联系更强。交叉滞后面板-网络分析包括3,954名青少年(1,863名女孩,47.12%)。结果:问题性使用表现出高外向强度,与精神病理和环境条件恶化有关。相反,T4期的问题用药受T2期因素的影响较小。结论:本研究强调了屏幕使用问题的关键作用,与自我报告的屏幕使用时间相比,屏幕使用问题对青少年的幸福感具有更大的中心作用和更强的预测作用,强调了解决屏幕相关功能障碍的政策和干预措施的必要性,以促进发展中青少年更健康的屏幕习惯。
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引用次数: 0
Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers. 有问题的网上购物者对购物线索的注意偏差的时间动态。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-28 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00038
Yawen Guo, Jon D Elhai, Christian Montag, Dongyu Liu, Xinyu Zhang, Haibo Yang

Background and aims: Online shopping has become a primary form of consumption in daily life, inevitably accompanied by the emergence of problematic online shopping. Attentional bias towards online shopping cues influences individuals' online shopping behavior. This study examined attentional bias mechanisms in problematic online shoppers using two experiments.

Methods: This study combines the dot-probe task and eye-tracking technology to explore attentional bias and temporal dynamics toward shopping-related cues among problematic online shoppers. Experiment 1 recruited 84 participants to investigate attentional bias toward proximal cues, while Experiment 2 recruited 76 participants to examine attentional bias toward distal cues.

Results: The results of Experiment 1 showed that both problematic online shoppers and control individuals exhibited shorter first fixation latency, longer gaze duration, and total fixation duration toward proximal cues. And only problematic online shoppers exhibited slower first exit saccade velocity and average exit saccade velocity. The results of Experiment 2 indicated that problematic online shoppers exhibited longer gaze duration and total fixation duration, as well as faster first entry saccade velocity toward distal cues.

Discussion and conclusions: In summary, problematic online shoppers exhibit similar attentional bias toward both shopping proximal and distal cues, which are presented as the vigilance-maintenance pattern. For problematic online shoppers, distal cues have gradually acquired incentive value comparable to that of proximal cues. However, it should be noted that control individuals also exhibited attentional bias toward proximal cues.

背景与目的:网络购物已经成为人们日常生活中主要的消费方式,不可避免的伴随着网络购物问题的出现。网络购物线索的注意偏向影响个体的网络购物行为。本研究通过两个实验考察了问题网购者的注意偏差机制。方法:本研究结合点探测任务和眼动追踪技术,探讨问题网购者对购物相关线索的注意偏差和时间动态。实验1招募84名被试研究近端线索的注意偏倚,实验2招募76名被试研究远端线索的注意偏倚。结果:实验1表明,问题网购者和对照组对近端线索的首次注视潜伏期较短,注视持续时间较长,总注视持续时间较长。只有有问题的网上购物者表现出较慢的第一次出口扫视速度和平均出口扫视速度。实验2的结果表明,有问题的网络购物者表现出更长的注视时间和总注视时间,以及更快的对远端线索的第一进入扫视速度。讨论与结论:总之,有问题的网上购物者对购物的近端和远端线索都表现出相似的注意偏向,这表现为警惕-维持模式。对于有问题的网络购物者,远端线索逐渐获得了与近端线索相当的激励价值。然而,应该注意的是,对照个体也表现出对近端线索的注意偏倚。
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引用次数: 0
Developmental trajectories of problematic social media use among adolescents: Associations with multiple interpersonal factors. 青少年问题社交媒体使用的发展轨迹:与多重人际因素的关联。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-22 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00032
Sicheng Xiong, Yi Xu, Yun Chen, Bin Zhang

Background and aims: Researchers have suggested that subtypes of problematic social media use (PSMU) should be identified for purposes of prevention and intervention. However, most studies have overlooked the heterogeneous characteristics of PSMU trajectories, and no research has systematically examined which interpersonal factors could predict these trajectories. In the present study, we identified classes of developmental trajectories of PSMU and examined differences across classes in adolescents' interpersonal functioning in family, school, and peer contexts.

Methods: Participants were 357 Chinese adolescents enrolled in two middle schools in China (52.1% girls, aged 12-15 years). The students completed questionnaires in their classrooms over the course of one year in a three-wave longitudinal study.

Results: Latent growth mixture modeling (LGMM) revealed three developmental trajectory classes of PSMU based on the intercepts and slopes of PSMU scores over time: high risk-gradual increase group (37%), low risk-sharp increase group (39%), and low risk-stable group (24%). Parent-adolescent attachment (family context), teacher-student relationships (school context), and deviant peer affiliation (peer context) were associated with variations in developmental trajectories.

Conclusions: The findings can inform the design of prevention and intervention programs for specific subgroups of adolescents who show problematic social media use.

背景和目的:研究人员建议,为了预防和干预的目的,应该确定有问题的社交媒体使用(PSMU)的亚型。然而,大多数研究忽略了PSMU轨迹的异质性特征,并且没有研究系统地检查哪些人际因素可以预测这些轨迹。在本研究中,我们确定了PSMU的发展轨迹类别,并研究了不同类别青少年在家庭、学校和同伴环境中人际功能的差异。方法:研究对象为在中国两所中学就读的357名中国青少年(52.1%为女孩,年龄在12-15岁)。在为期一年的三波纵向研究中,学生们在教室里完成了问卷调查。结果:基于PSMU得分随时间的截点和斜率,潜在生长混合模型(LGMM)揭示了PSMU的三种发展轨迹:高风险逐渐增加组(37%),低风险急剧增加组(39%)和低风险稳定组(24%)。亲子依恋(家庭环境)、师生关系(学校环境)和越轨同伴关系(同伴环境)与发展轨迹的变化有关。结论:研究结果可以为设计针对社交媒体使用有问题的特定青少年亚群的预防和干预方案提供信息。
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引用次数: 0
Effects of transcranial direct current stimulation of the right dorsolateral prefrontal cortex on craving and negative emotion regulation in individuals at risk for problematic pornography use: A double-blind, placebo-controlled study. 经颅直流电刺激右背外侧前额叶皮层对有问题色情使用风险个体的渴望和负面情绪调节的影响:一项双盲、安慰剂对照研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-15 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00030
Xi Yang, Yushan Wang, Shaoyue Tang, Liang Li, Jianfeng Wang

Background and aims: Sexual craving and the alleviation of negative emotions are fundamental driving forces underlying problematic pornography use (PPU). In healthy individuals, these processes can be effectively attenuated through cognitive strategies mediated by the prefrontal cortex. However, PPU is associated with impaired cognitive control functions. This study aimed to investigate whether transcranial direct current stimulation (tDCS) targeting the right dorsolateral prefrontal cortex (dlPFC) could enhance the regulation of craving and negative emotions in individuals at risk for PPU.

Methods: A randomized, within-subject, placebo-controlled design was used, in which 45 male individuals at risk for PPU (mean age = 20.18 years, SD = 1.03) received both active (2.5 mA for 20 min) and sham tDCS to the right DLPFC, with sessions separated by one week. During tDCS, participants at risk for PPU performed the regulation of craving (ROC) task, comparing cue-induced craving with instructed regulation, and the emotion regulation (ER) task, contrasting negative affect with instructed regulation. Subjective ratings of craving and negative emotions were collected for each trial.

Results: Our results demonstrated that individuals at risk for PPU effectively regulated their craving and negative affect when guided to use cognitive strategies. Furthermore, anodal tDCS of the right dlPFC during the craving regulation condition significantly reduced craving ratings compared to sham stimulation. However, no facilitative effect of right dlPFC anodal tDCS on ER was observed.

Discussion and conclusions: These findings highlight the potential of tDCS as a novel therapeutic intervention for individuals with PPU, offering the first experimental evidence to support its effectiveness in reducing craving.

背景与目的:性渴望和负面情绪的缓解是问题色情使用(PPU)的根本驱动力。在健康个体中,这些过程可以通过前额叶皮层介导的认知策略有效地减弱。然而,PPU与认知控制功能受损有关。本研究旨在探讨针对右背外侧前额叶皮层(dlPFC)的经颅直流电刺激(tDCS)是否能增强PPU风险个体对渴望和负面情绪的调节。方法:采用随机、受试者内、安慰剂对照设计,其中45名有PPU风险的男性个体(平均年龄= 20.18岁,SD = 1.03)在右侧DLPFC接受活动(2.5 mA,持续20分钟)和假tDCS,每次间隔一周。在tDCS过程中,有PPU风险的被试分别执行渴望调节任务(ROC)和情绪调节任务(ER),分别比较线索诱导的渴望和指示调节,以及消极情绪和指示调节。每次试验都收集了渴望和负面情绪的主观评分。结果:我们的研究结果表明,有PPU风险的个体在使用认知策略的指导下可以有效地调节他们的渴望和负面影响。此外,与假刺激相比,在渴望调节条件下,右侧dlPFC的阳极tDCS显著降低了渴望等级。然而,没有观察到右侧dlPFC阳极tDCS对ER的促进作用。讨论和结论:这些发现强调了tDCS作为PPU个体的一种新型治疗干预的潜力,提供了第一个实验证据来支持其减少渴望的有效性。
{"title":"Effects of transcranial direct current stimulation of the right dorsolateral prefrontal cortex on craving and negative emotion regulation in individuals at risk for problematic pornography use: A double-blind, placebo-controlled study.","authors":"Xi Yang, Yushan Wang, Shaoyue Tang, Liang Li, Jianfeng Wang","doi":"10.1556/2006.2025.00030","DOIUrl":"10.1556/2006.2025.00030","url":null,"abstract":"<p><strong>Background and aims: </strong>Sexual craving and the alleviation of negative emotions are fundamental driving forces underlying problematic pornography use (PPU). In healthy individuals, these processes can be effectively attenuated through cognitive strategies mediated by the prefrontal cortex. However, PPU is associated with impaired cognitive control functions. This study aimed to investigate whether transcranial direct current stimulation (tDCS) targeting the right dorsolateral prefrontal cortex (dlPFC) could enhance the regulation of craving and negative emotions in individuals at risk for PPU.</p><p><strong>Methods: </strong>A randomized, within-subject, placebo-controlled design was used, in which 45 male individuals at risk for PPU (mean age = 20.18 years, SD = 1.03) received both active (2.5 mA for 20 min) and sham tDCS to the right DLPFC, with sessions separated by one week. During tDCS, participants at risk for PPU performed the regulation of craving (ROC) task, comparing cue-induced craving with instructed regulation, and the emotion regulation (ER) task, contrasting negative affect with instructed regulation. Subjective ratings of craving and negative emotions were collected for each trial.</p><p><strong>Results: </strong>Our results demonstrated that individuals at risk for PPU effectively regulated their craving and negative affect when guided to use cognitive strategies. Furthermore, anodal tDCS of the right dlPFC during the craving regulation condition significantly reduced craving ratings compared to sham stimulation. However, no facilitative effect of right dlPFC anodal tDCS on ER was observed.</p><p><strong>Discussion and conclusions: </strong>These findings highlight the potential of tDCS as a novel therapeutic intervention for individuals with PPU, offering the first experimental evidence to support its effectiveness in reducing craving.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1064-1078"},"PeriodicalIF":6.6,"publicationDate":"2025-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12231454/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144021747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Impaired sexual delay discounting as a potential mechanism in women's compulsive sexual behavior: Evidence from a mixed-gender experiment. 受损的性延迟折扣作为女性强迫性行为的潜在机制:来自混合性别实验的证据。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-09 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00028
Maja Finkenstaedt, Daniel Biedermann, Sarah V Biedermann, Johannes Fuss

Background and aims: Scientific evidence for underpinning mechanisms of Compulsive Sexual Behavior Disorder (CSBD) is still scarce. This study explores impaired sexual delay discounting in compulsive sexual behavior (CSB) and its relationship with sexual sensation seeking (SSS) and borderline personality disorder (BPD) features in a general population sample.

Methods: Data were collected via an online survey in a German convenience sample. Participants (n = 311; 71.3% women, 27.3% men, 1.6% gender-diverse individuals) completed the Sexual Delay Discounting Task (SDT), Compulsive Sexual Behavior Disorder Scale-19 (CSBD-19), Sexual Sensation Seeking Scale (SSS scale), and Borderline Symptom List-23 (BSL-23).

Results: Higher CSB and SSS were linked to greater sexual delay discounting and a lower preference for condom or dental dam use, particularly in women. BPD features were associated with higher levels of CSB and SSS but did not moderate the relationship between these behaviors and sexual delay discounting. Men exhibited significantly more symptoms of CSB and SSS than women.

Discussion and conclusions: The findings contribute to our understanding of CSB, especially in women, and suggest a relationship between sexual delay discounting, SSS and CSB. This finding suggests a need for gender-sensitive approaches and awareness of excitement seeking behavior in research and clinical interventions for CSB.

背景与目的:强迫性性行为障碍(CSBD)的基本机制尚缺乏科学证据。本研究探讨强迫性性行为(CSB)的性延迟折扣障碍及其与性感觉寻求(SSS)和边缘型人格障碍(BPD)特征的关系。方法:在德国方便样本中通过在线调查收集数据。参与者(n = 311;71.3%的女性,27.3%的男性,1.6%的性别差异个体)完成了性延迟扣减任务(SDT)、强迫性行为障碍量表-19 (CSBD-19)、性感觉寻求量表(SSS量表)和边缘性症状表-23 (BSL-23)。结果:较高的CSB和SSS与较大的性延迟折扣和较低的安全套或牙科屏障使用偏好有关,特别是在女性中。BPD特征与较高的CSB和SSS水平相关,但不能调节这些行为与性延迟折扣之间的关系。男性比女性表现出更多的CSB和SSS症状。讨论与结论:研究结果有助于我们对性延迟折扣,尤其是女性的性延迟折扣的理解,并提示性延迟折扣,SSS和性延迟折扣之间的关系。这一发现表明,在CSB的研究和临床干预中,需要对性别敏感的方法和对寻求兴奋行为的认识。
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引用次数: 0
Lonely gamble - A longitudinal study of loneliness, gambling to escape and problem gambling. 孤独的赌博-纵向研究孤独,赌博逃避和问题赌博。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-08 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00025
Heli Hagfors, Markus Kaakinen, Iina Savolainen, Janne Vepsäläinen, Atte Oksanen

Background and aims: The evidence concerning the relationships between loneliness, gambling to escape, and problem gambling is mixed. This study aimed to investigate how loneliness relates to gambling to escape and gambling problems using a longitudinal approach.

Method: This population-based, longitudinal study included five time points, with data having been collected between April 2021 (T1) and April-May 2023 (T5). Participants were 18-75-year-old Finnish residents. Only those who had taken part in the study at each time point (T1-T5) and had gambled at least once a month at some point in the follow-up period were included in the study (n = 612; 54.58% male; Mage = 51.85 years). Loneliness was measured with the UCLA 3-Item Loneliness Scale, and gambling to escape was measured with three questions concerning negative escapism taken from the Motivations to Play Inventory. Problem gambling was measured using the Problem Gambling Severity Index (PGSI). Random intercept cross-lagged panel modeling was used to analyze the relationships.

Results: Gambling problems predicted future loneliness on a within-person level, but loneliness did not predict future gambling problems. Also, gambling to escape predicted future gambling problems on a within-person level. On a between-person level, loneliness, gambling to escape and gambling problems were positively correlated.

Discussion and conclusion: Gambling problems may predispose individuals to future loneliness. However, the relatively small effects observed indicate that individual differences play a significant role in this regard.

背景和目的:关于孤独、赌博逃避和问题赌博之间关系的证据是混杂的。本研究旨在探讨孤独与赌博逃避和赌博问题之间的关系。方法:这项基于人群的纵向研究包括五个时间点,数据收集于2021年4月(T1)至2023年4月至5月(T5)。参与者为18-75岁的芬兰居民。只有那些在每个时间点(T1-T5)都参加了研究,并且在随访期间的某个时间点每月至少赌博一次的人被纳入研究(n = 612;男性54.58%;法师= 51.85年)。孤独感采用UCLA 3项孤独感量表进行测量,赌博逃避则采用游戏动机量表中有关消极逃避的3个问题进行测量。问题赌博是用问题赌博严重指数(PGSI)来衡量的。采用随机截距交叉滞后面板模型分析两者之间的关系。结果:赌博问题在人际层面上预测未来的孤独感,但孤独感对未来的赌博问题没有预测作用。此外,赌博是为了逃避在个人层面上预测未来的赌博问题。在人与人之间的水平上,孤独、赌博逃避和赌博问题正相关。讨论与结论:赌博问题可能使个体在未来容易感到孤独。然而,观察到的相对较小的影响表明,个体差异在这方面起着重要作用。
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引用次数: 0
Computational mechanisms underlying the impact of Pavlovian bias on instrumental learning in problematic social media users. 巴甫洛夫偏见对问题社交媒体用户工具性学习影响的计算机制。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-08 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00026
Lu Liu, Yi-Xu Pang, Zhi-Hao Song, Si-Jia Chen, Ying-Yi Han, Yuan-Wei Yao

Background and aims: Problematic social media use (PSMU), a potential behavioral addiction, has become a worldwide mental health concern. An imbalanced interaction between Pavlovian and instrumental learning systems has been proposed to be central to addiction. However, it remains unclear whether individuals with PSMU also over-rely on the Pavlovian system when flexible instrumental learning is required.

Methods: To address this question, we used an orthogonalized go/no-go task that distinguished two axes of behavioral control during associative learning: valence (reward or punishment) and action (approach or avoidance). We compared the learning performance of 33 individuals with PSMU and 32 regular social media users in this task. Moreover, latent cognitive factors involved in this task, such as learning rate and reward sensitivity, were estimated using a computational modeling approach.

Results: The PSMU group showed worse learning performance when Pavlovian and instrumental systems were incongruent in the reward, but not the punishment, domain. Computational modeling results showed a higher learning rate and lower reward sensitivity in the PSMU group than in the control group.

Conclusions: This study elucidated the computational mechanisms underlying suboptimal instrumental learning in individuals with PSMU. These findings not only highlight the potential of computational modeling to advance our understanding of PSMU, but also shed new light on the development of effective interventions for this disorder.

背景和目的:社交媒体使用问题(PSMU)是一种潜在的行为成瘾,已成为一个全球性的心理健康问题。巴甫洛夫和工具学习系统之间的不平衡相互作用被认为是成瘾的核心。然而,当需要灵活的工具学习时,PSMU个体是否也过度依赖巴甫洛夫系统仍不清楚。方法:为了解决这个问题,我们使用了一个正交化的围棋/不围棋任务,该任务区分了联想学习过程中的两个行为控制轴:效价(奖励或惩罚)和行动(接近或回避)。在这项任务中,我们比较了33名PSMU个体和32名经常使用社交媒体的个体的学习表现。此外,使用计算建模方法估计了该任务中涉及的潜在认知因素,如学习率和奖励敏感性。结果:当巴甫洛夫系统和工具系统在奖励领域不一致时,PSMU组的学习成绩较差,而在惩罚领域则不一致。计算模型结果显示,与对照组相比,PSMU组的学习率更高,奖励敏感性更低。结论:本研究阐明了PSMU个体次优工具性学习的计算机制。这些发现不仅突出了计算建模的潜力,以促进我们对PSMU的理解,而且为开发有效的干预措施提供了新的思路。
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引用次数: 0
Ensemble coding of crowd facial emotion in Internet gaming disorder under the emotional interference condition: An ERP study. 情绪干扰条件下网络游戏障碍人群面部情绪的集成编码:ERP研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-07 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00027
Qianrui Chang, Bin Hao, Cong Fan, Wenbo Luo, Weiqi He

Background: Existing research on facial emotion processing in Internet gaming disorder (IGD) has focused on single facial expression but little is known about crowd facial emotion (present multiple facial expressions simultaneously) ensemble coding. Thus, this event-related potential (ERP) study aimed to investigate temporal dynamics of crowd facial emotion ensemble coding under interference in IGD.

Methods: 17 IGD and 17 control group (CG) participants completed a task of extracting mean emotion from crowd facial expressions under emotional interference while electroencephalographic activity was recorded.

Results: The N170 amplitudes elicited by crowd facial expressions in IGD were significantly smaller than in CG. Angry crowd faces evoked larger N170 amplitudes than happy crowd faces in IGD. Happy crowd faces elicited more negative early posterior negativity (EPN) amplitudes than angry crowd faces in CG, while no difference was found in IGD. In the later ensemble coding stage, we found a significant three-way interaction between the group, emotional valence and interference in the frontal negative slow wave component.

Conclusions: IGD participants exhibited weaker ensemble coding ability of crowd facial expressions. They showed an automatic processing bias towards angry crowd faces in the early stage, as well as insensitivity to happy crowd faces in the subsequent selective processing stage during mean emotion extraction. In the later stage, IGD participants failed to actively adopt appropriate cognitive strategies to inhibit interference. This study first provided electrophysiological evidence for the characteristics of crowd facial emotion ensemble coding in IGD and contributed to clarifying how IGD affects social cognition.

背景:网络游戏障碍(IGD)的面部情绪处理研究主要集中在单个面部表情上,而对群体面部情绪(同时呈现多个面部表情)的集成编码研究较少。因此,本研究旨在探讨IGD干扰下人群面部情绪集合编码的时间动态。方法:17名IGD组和17名对照组(CG)参与者在情绪干扰下完成从人群面部表情中提取平均情绪的任务,同时记录脑电图活动。结果:IGD组人群面部表情引起的N170波幅明显小于CG组。在IGD中,愤怒人群的面孔比快乐人群的面孔诱发了更大的N170振幅。在CG中,快乐人群的早期后验负性(EPN)振幅高于愤怒人群的早期后验负性(EPN)振幅,而在IGD中没有发现差异。在整合编码后期,我们发现群体、情绪效价和正面负慢波分量的干扰之间存在显著的三方交互作用。结论:IGD被试对人群面部表情的整体编码能力较弱。他们在平均情绪提取的早期阶段对愤怒人群的面孔表现出自动加工偏向,而在随后的选择性加工阶段对快乐人群的面孔表现出不敏感。在后期,IGD参与者未能积极采取适当的认知策略来抑制干扰。本研究首次为IGD中人群面部情绪集合编码的特征提供了电生理证据,有助于阐明IGD如何影响社会认知。
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引用次数: 0
Exercise addiction and psychosocial health risks among adolescent athletes: Focus on sport type and performance level. 青少年运动员运动成瘾和心理健康风险:关注运动类型和表现水平
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-01 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00024
Carmen Mayolas-Pi, Sebastian Sitko, Alvaro Pano-Rodriguez, Isaac Lopez-Laval, Joaquin Reverter-Masia, Alejandro Legaz-Arrese

Aim: Exercise addiction is a compulsive need to engage in physical activity despite potential negative consequences. This study aims to analyze adolescents' psychosocial health in relation to the risk of exercise addiction, focusing on competition levels, sport types, gender, and age.

Methods: A cross-sectional study was conducted with 7,596 participants (44.2% girls) aged 11-19. Data on physical activity (PAQ-C and PAQ-A), sleep quality (PSQI), anxiety (SAS), depression symptoms (BDI-II), eating disorders (EDI-3), and health-related quality of life (KIDSCREEN-52) were collected via validated questionnaires. The prevalence of exercise addiction risk (EAI) was assessed, and differences based on competition level, sport type, gender, and age were analyzed. Gamma GLMs factors-adjusted were used for statistical comparisons.

Results: 6.4% of adolescents in non-competitive sports and 15.6% in competitive sports showed a risk of exercise addiction. The risk was higher in boys, but the difference diminished at higher competition levels. The risk of addiction increased notably in late adolescence. Competitive athletes, especially at high levels, were at greater risk compared to noncompetitive athletes. Those in individual sports were at higher risk than those in team sports. Adolescents at risk of exercise addiction reported poorer mental health, including sleep quality (β = 1.62, p < 0.001), anxiety (β = 3.58, p < 0.001), depression (β = 2.283, p < 0.001), and eating disorders (β = 3.101, p < 0.001).

Conclusions: Exercise addiction is a significant concern among adolescents, especially in competitive and individual sports. It is associated with poorer mental health outcomes, emphasizing the need for targeted interventions to reduce the risk of addiction and promote holistic health in adolescent athletes.

目的:运动成瘾是一种不顾潜在的负面后果而强迫性地参与体育活动的需求。本研究旨在分析青少年的心理社会健康与运动成瘾风险的关系,重点关注比赛水平、运动类型、性别和年龄。方法:对11-19岁的7596名参与者(44.2%为女孩)进行横断面研究。通过有效问卷收集身体活动(PAQ-C和PAQ-A)、睡眠质量(PSQI)、焦虑(SAS)、抑郁症状(BDI-II)、饮食失调(edi3)和健康相关生活质量(KIDSCREEN-52)的数据。评估了运动成瘾风险(EAI)的患病率,并分析了基于比赛水平、运动类型、性别和年龄的差异。采用Gamma GLMs因子调整后进行统计比较。结果:6.4%的非竞技体育青少年和15.6%的竞技体育青少年存在运动成瘾风险。男孩的风险更高,但竞争水平越高,这种差异就越小。成瘾的风险在青春期后期显著增加。竞技运动员,尤其是高水平运动员,比非竞技运动员面临更大的风险。参加个人运动的人比参加团体运动的人有更高的风险。有运动成瘾风险的青少年心理健康状况较差,包括睡眠质量(β = 1.62, p < 0.001)、焦虑(β = 3.58, p < 0.001)、抑郁(β = 2.283, p < 0.001)和饮食失调(β = 3.101, p)。结论:运动成瘾是青少年的一个重要问题,尤其是在竞技和个人运动中。它与较差的心理健康结果有关,强调需要有针对性的干预措施,以减少成瘾风险并促进青少年运动员的整体健康。
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引用次数: 0
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Journal of Behavioral Addictions
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