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Intelligent Standalone Eye Blinking Monitoring System for Computer Users. 面向计算机用户的智能独立眨眼监测系统。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-12-06 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.5.1
Ahmad A Jiman, Amjad J Abdullateef, Alaa M Almelawi, Khan M Yunus, Yasser M Kadah, Ahmad F Turki, Mohammed J Abdulaal, Nebras M Sobahi, Eyad T Attar, Ahmad H Milyani

Purpose: Working on computers for long hours has become a regular task for millions of people around the world. This has led to the increase of eye and vision issues related to prolonged computer use, known as computer vision syndrome (CVS). A main contributor to CVS caused by dry eyes is the reduction of blinking rates. In this pilot study, an intelligent, standalone eye blinking monitoring system to promote healthier blinking behaviors for computer users was developed using components that are affordable and easily available in the market. Methods: The developed eye blinking monitoring system used a camera to track blinking rates and operated audible, visual and tactile alarm modes to induce blinks. The hypothesis in this study is that the developed eye blinking monitoring system would increase eye blinks for a computer user. To test this hypothesis, the developed system was evaluated on 20 subjects. Results: The eye blinking monitoring system detected blinks with high accuracy (95.9%). The observed spontaneous eye blinking rate was 43.1 ± 14.7 blinks/min (mean ± standard deviation). Eye blinking rates significantly decreased when the subjects were watching movie trailers (25.2 ± 11.9 blinks/min; Wilcoxon signed rank test; p<0.001) and reading articles (24.2 ± 12.1 blinks/min; p<0.001) on a computer. The blinking monitoring system with the alarm function turned on showed an increase in blinking rates (28.2 ± 12.1 blinks/min) compared to blinking rates without the alarm function (25.2 ± 11.9 blinks/min; p=0.09; Cohen's effect size d=0.25) when the subjects were watching movie trailers. Conclusions: The developed blinking monitoring system was able to detect blinking with high accuracy and induce blinking with a personalized alarm function. Further work is needed to refine the study design and evaluate the clinical impact of the system. This work is an advancement towards the development of a profound technological solution for preventing CVS.

用途:长时间在电脑前工作已成为世界各地数百万人的常规任务。这导致了与长时间使用电脑有关的眼睛和视力问题的增加,被称为计算机视觉综合症(CVS)。眼睛干涩导致CVS的一个主要原因是眨眼频率的降低。在这项试点研究中,我们开发了一个智能的、独立的眨眼监测系统,以促进计算机用户更健康的眨眼行为,该系统使用的组件价格合理且易于在市场上获得。方法:研制的眨眼监测系统采用摄像机跟踪眨眼频率,并操作听、视、触觉报警模式诱导眨眼。本研究的假设是,发达的眨眼监测系统会增加电脑用户的眨眼次数。为了验证这一假设,开发的系统对20名受试者进行了评估。结果:眨眼监测系统对眨眼的检测准确率较高,达到95.9%。自发眨眼率为43.1±14.7次/min(平均值±标准差)。当受试者观看电影预告片时,眨眼率显著降低(25.2±11.9次/分);Wilcoxon符号秩检验;结论:所开发的眨眼监测系统能够高精度地检测眨眼,并具有个性化报警功能。需要进一步的工作来完善研究设计和评估该系统的临床影响。这项工作是一个进步,朝着开发一个深刻的技术解决方案,以防止CVS。
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引用次数: 0
Computational approaches to apply the String Edit Algorithm to create accurate visual scan paths. 应用字符串编辑算法创建精确的视觉扫描路径的计算方法。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-11-15 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.4.4
Ricardo Palma Fraga, Ziho Kang

Eye movement detection algorithms (e.g., I-VT) require the selection of thresholds to identify eye fixations and saccadic movements from gaze data. The choice of threshold is important, as thresholds too low or large may fail to accurately identify eye fixations and saccades. An inaccurate threshold might also affect the resulting visual scan path, the time-ordered sequence of eye fixations and saccades, carried out by the participant. Commonly used approaches to evaluate threshold accuracy can be manually laborious, or require information about the expected visual scan paths of participants, which might not be available. To address this issue, we propose two different computational approaches, labeled as "between-participants comparisons" and "within-participants comparisons." The approaches were evaluated using the open-source Gazebase dataset, which contained a bullseyetarget tracking task, where participants were instructed to follow the movements of a bullseye-target. The predetermined path of the bullseye-target enabled us to evaluate our proposed approaches against the expected visual scan path. The approaches identified threshold values (220°/s and 210°/s) that were 83% similar to the expected visual scan path, outperforming a 30°/s benchmark threshold (41.5%). These methods might assist researchers in identifying accurate threshold values for the IVT algorithm or potentially other eye movement detection algorithms.

眼动检测算法(如I-VT)需要选择阈值来从凝视数据中识别眼球注视和跳眼运动。阈值的选择很重要,因为阈值过低或过高可能无法准确识别眼睛的注视和扫视。不准确的阈值也可能影响最终的视觉扫描路径,即参与者进行的眼睛注视和扫视的时间顺序。通常用于评估阈值准确性的方法可能需要手工操作,或者需要有关参与者的预期视觉扫描路径的信息,这些信息可能不可用。为了解决这个问题,我们提出了两种不同的计算方法,分别称为“参与者之间比较”和“参与者内部比较”。使用开源的Gazebase数据集对这些方法进行了评估,其中包含一个靶心跟踪任务,在这个任务中,参与者被指示跟随靶心的运动。预定的靶心路径使我们能够根据预期的视觉扫描路径评估我们提出的方法。该方法确定的阈值(220°/s和210°/s)与预期视觉扫描路径相似度为83%,优于30°/s基准阈值(41.5%)。这些方法可能有助于研究人员为IVT算法或潜在的其他眼动检测算法确定准确的阈值。
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引用次数: 0
Reading comics: The effect of expertise on eye movements. 阅读漫画:专业知识对眼球运动的影响。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-11-15 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.4.5
Hong Yang

The theory of expertise suggests that there should be observable differences in the eye movement patterns between experts and non-experts. Previous studies have investigated how expertise influences eye movement patterns during cognitive tasks like reading. However, the impact of expertise on eye movements in comics, a multimodal form of text, remains unexplored. This article reports on a study that uses eye tracking to examine patterns in the ways that experts and non-experts read comics. Expert participants (14) with experience in reading comics than non-expert participants (17). When controlling for variables such as layout and text quantity, we found significant differences in visual scanning between experts and non-experts. Experts exhibited more frequent saccades and greater amplitude of saccades. Further analysis revealed distinct strategies in processing text and image content between the two groups: the interaction between expertise level and content type in specific AOI showed significant differences across multiple visual measurement metrics, including Average duration of fixations, number of fixations, and number of saccades within AOI. These findings not only support the applicability of the expertise level theory in the field of comic reading but also provide a new perspective for understanding the reading processing of multimodal texts.

专家理论认为,专家和非专家之间的眼动模式应该存在可观察到的差异。之前的研究调查了专业知识如何影响阅读等认知任务中的眼球运动模式。然而,在漫画这种多模态文本形式中,专业知识对眼球运动的影响仍未得到探索。本文报告了一项研究,该研究使用眼动追踪来检查专家和非专家阅读漫画的方式。有漫画阅读经验的专家参与者(14人)比非专家参与者(17人)。在控制布局和文本数量等变量时,我们发现专家和非专家在视觉扫描方面存在显著差异。专家们表现出更频繁的扫视和更大的扫视幅度。进一步的分析表明,两组在处理文本和图像内容方面的策略不同:在特定AOI中,专业水平和内容类型之间的交互作用在多个视觉测量指标(包括AOI内的平均注视时间、注视次数和扫视次数)上表现出显著差异。这些发现不仅支持了专家水平理论在漫画阅读领域的适用性,而且为理解多模态语篇的阅读加工提供了新的视角。
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引用次数: 0
An Eye-Tracking-Based Investigation on the Principle of Closure in Logo Design. 基于眼动追踪的标志设计闭合原则研究。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-10-10 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.4.3
Han-Yi Tseng, Hsien-Chih Chuang

This study employs subjective evaluation and eye movement experiments to explore the application and conveyance of logo graphics design, which conforms to the Gestalt principle of closure, to understand the psychological process of this principle in the perception of a logo. The study found that there is no significant difference between completely enclosed logos and unenclosed ones that conform to the principle of closure in their influence on sightline behavior due to the effects of closure, but the subjective evaluation favors unenclosed logos as more attractive and comfortable to perceive, which agrees with modern logo design trends. In addition, the sightline distribution of the image-type logos is more scattered and has the most extended fixation duration. In contrast, the sightline distribution of text-type logos is more concentrated. Designers who understand the principle of closure can intentionally incorporate imperfection into logo design, triggering the automatic mental filling of gaps and instilling new meaning and visual effect into a design.

本研究采用主观评价和眼动实验,探讨符合格式塔闭合原则的标志图形设计的应用和传达,了解该原则在标志感知中的心理过程。研究发现,完全封闭的标志与符合封闭原则的非封闭标志由于封闭效应对视线行为的影响没有显著差异,但主观评价倾向于非封闭标志更具吸引力和感知舒适性,这与现代标志设计趋势一致。此外,图像型标识的视线分布更为分散,注视时间最长。相比之下,文字型标识的视线分布更加集中。了解封闭原理的设计师可以有意地将不完美融入到标志设计中,触发自动的心理填补空白,为设计注入新的意义和视觉效果。
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引用次数: 0
Intelligent Evaluation Method for Design Education and Comparison Research between visualizing Heat-Maps of Class Activation and Eye-Movement. 设计教育的智能评价方法以及班级激活热图与眼动可视化的比较研究。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-10-10 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.2.1
Jia Jiayi, Zhao Tianjiao, Yang Junyu, Wang Qian

The evaluation of design results plays a crucial role in the development of design. This study presents a design work evaluation system for design education that assists design instructors in conducting objective evaluations. An automatic design evaluation model based on convolutional neural networks has been established, which enables intelligent evaluation of student design works. During the evaluation process, the CAM is obtained. Simultaneously, an eye-tracking experiment was designed to collect gaze data and generate eye-tracking heat maps. By comparing the heat maps with CAM, an attempt was made to explore the correlation between the focus of the evaluation's attention on human design evaluation and the CNN intelligent evaluation. The experimental results indicate that there is some certain correlation between humans and CNN in terms of the key points they focus on when conducting an evaluation. However, there are significant differences in background observation. The research results demonstrate that the intelligent evaluation model of CNN can automatically evaluate product design works and effectively classify and predict design product images. The comparison shows a correlation between artificial intelligence and the subjective evaluation of human eyes in evaluation strategy. Introducing artificial intelligence into the field of design evaluation for education has a strong potential to promote the development of design education.

设计成果评价在设计发展中起着至关重要的作用。本研究提出了一种用于设计教育的设计作品评价系统,帮助设计教师进行客观评价。该系统建立了一个基于卷积神经网络的自动设计评价模型,可对学生的设计作品进行智能评价。在评价过程中,可获得 CAM。与此同时,还设计了眼动追踪实验来收集注视数据并生成眼动追踪热图。通过将热图与 CAM 进行对比,尝试探索评价的关注点集中在人类设计评价与 CNN 智能评价之间的相关性。实验结果表明,人类和 CNN 在进行评估时关注的重点存在一定的相关性。但在背景观察方面存在明显差异。研究结果表明,CNN 的智能评价模型可以自动评价产品设计作品,并有效地对设计产品图像进行分类和预测。对比结果表明,人工智能与人眼主观评价在评价策略上存在相关性。将人工智能引入设计教育评价领域,对促进设计教育的发展具有很强的潜力。
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引用次数: 0
Relationship Between Ocular Motility and Motor Skills. 眼动与运动技能的关系。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-10-10 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.4.2
Carmen López-de-la-Fuente, Eider Bereau Iridoy, Paula Pardo Sofín, Jose Luis Cebrián Lafuente, Víctor Berdejo, Cristina Ruiz-Garros, María José López-de-la-Fuente

The primary aim of this descriptive cross-sectional study was to examine the relationship between ocular motility and motor skills in school-age children. Participants included 142 schoolchildren (mean age: 7.08 ± 0.61 years) who completed a computerised version of the Developmental Eye Movement (DEM) test while their eye movements were recorded, and Northeastern State University College of Optometry's Oculomotor test (NSUCO). Children were classified into three groups based on their level of motor performance, which was measured by the Movement Assessment Battery for Children-2 (MABC-2). The group with typical motor performance had higher percentiles for both vertical and horizontal time, fewer errors, number of saccades, fixations, and regressions, and faster test performance. Visual test results correlate with the motor assessment outcomes; correlations are weak or moderate. Our findings emphasise the interconnectedness of motor and ocular motility. Hence, including evaluation of visual and motor proficiencies at school age would help to detect struggles in these crucial areas of development.

这项描述性横断面研究的主要目的是检查学龄儿童的眼动和运动技能之间的关系。参与者包括142名学童(平均年龄:7.08±0.61岁),他们完成了计算机版的发育性眼动(DEM)测试,同时记录了他们的眼动,以及东北州立大学视光学院的眼动测试(NSUCO)。根据运动表现水平,儿童被分为三组,这是通过儿童运动评估电池-2 (MABC-2)来衡量的。具有典型运动表现的组在垂直和水平时间上的百分位数更高,错误、扫视次数、注视和回归次数更少,测试表现更快。视觉测试结果与运动评估结果相关;相关性是弱的或中等的。我们的发现强调了运动和眼运动的相互联系。因此,包括在学龄时对视觉和运动熟练程度的评估将有助于发现这些关键发展领域的挣扎。
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引用次数: 0
Effect of Action Video Games in Eye Movement Behavior: A Systematic Review. 动作视频游戏对眼动行为的影响:系统回顾
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-25 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.3.6
Anna Montolio-Vila, Marc Argilés, Bernat Sunyer-Grau, Lluïsa Quevedo, Graham Erickson

Previous research shows that playing action video games seems to modify the behavior of eye movements such as eye fixations and saccades. The aim of the current work was to determine the effect of playing action video games on eye movements behavior such as fixations, saccades and pursuits. A systematic research review in PubMed and Scopus databases was conducted to identify articles published between 2010 and 2022 which referred to action video games and eye movements, including fixations, saccades and pursuits. We included those that were experimental and quasi-experimental, comparing at least two groups between action vs. non-action video games players. All the studies included used an eye tracker to study eye movements. A total of 97 scientific articles were found in the databases. After inclusion criteria, thirteen articles (N=13) were analyzed for the present work, of which ten (n=10) had a cross-sectional design, and three (n=3) were randomized intervention studies. Playing regularly or training with action video games is not likely to produce changes in eye movements, based on the literature research analyzed. For future research, more interventional studies, with less gender bias, more sample participants and general consensus on the distinction between the action and non-action video games is needed.

以往的研究表明,玩动作类电子游戏似乎会改变眼球运动行为,如眼球定点和眼球回视。本次研究的目的是确定玩动作电子游戏对眼球运动行为(如定点、眼球移动和追逐)的影响。我们在 PubMed 和 Scopus 数据库中进行了系统性研究综述,以确定 2010 年至 2022 年间发表的有关动作电子游戏和眼球运动(包括定点、眼球移动和追逐)的文章。我们收录了那些实验性和准实验性的文章,这些文章至少对两组动作电子游戏玩家和非动作电子游戏玩家进行了比较。所有纳入的研究都使用了眼动追踪器来研究眼动。在数据库中共找到 97 篇科学文章。根据纳入标准,本研究分析了 13 篇文章(N=13),其中 10 篇(n=10)采用横断面设计,3 篇(n=3)为随机干预研究。根据所分析的文献研究,经常玩动作电子游戏或进行动作电子游戏训练不太可能使眼球运动发生变化。今后的研究需要更多的干预性研究、更少的性别偏见、更多的样本参与者以及对动作和非动作电子游戏的区分达成普遍共识。
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引用次数: 0
The level of skills involved in an observation-based gait analysis. 基于观察的步态分析所涉及的技能水平。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-09-25 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.3.1
Shuzo Bonkohara

This study aimed to determine the visual assessment skills during an observation-based gait analysis. Participants (N=40) included 20 physiotherapists (PTs) with>10 years of clinical experience (physiotherapists) and 20 physiotherapy students. Both groups watched a video of the gait of a subject with Guillain-Barré syndrome before and after being provided with information regarding other movements. Further, visual lines were measured using an EMR-8 eye mark recorder, and the results were compared between both groups. The average gaze duration was longer for students than for PTs (F1,79=53.3; p<0.01), whereas PTs gazed more often than the students (F1,79=87.6; p< 0.01). Furthermore, the PTs moved their eyes vertically more often than the students (F1,151=9.1; P< 0.01). We found that being able to discriminate the relative physical relationship of body locations by frequent and rapid vertical gazes could be an indication of the level of skills as an index to express the visual assessment skill in an observation-based gait analysis.

本研究旨在确定基于观察的步态分析过程中的视觉评估技能。参与者(人数=40)包括20名具有10年以上临床经验的物理治疗师(PT)和20名物理治疗专业学生。两组人员在观看吉兰-巴雷综合征患者的步态视频之前和之后,分别获得了其他动作的相关信息。此外,还使用 EMR-8 眼标记录仪测量了视线,并对两组结果进行了比较。学生的平均注视时间长于康复治疗师(F1,79=53.3; p
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引用次数: 0
The Observer's Lens: The Impact of Personality Traits and Gaze on Facial Impression Inferences. 观察者的视角:性格特征和目光对面部印象推断的影响》(The Observer's Lens: The Impact of Personality Traits and Gaze on Facial Impression Inferences)。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-19 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.3.5
Kuangzhe Xu, Toshihiko Matsuka

Previous studies on facial impression inference have focused on the physical features of faces, with only a few considering the effects of the observer. This study explored how participants' personality traits directly and indirectly affect the impression inference of human faces. Specifically, we examined how observers' personality traits impact their eye movements, which in turn influence impression inferences. Experiment 1 found relationships between participants' personality traits and eye movements, but these did not significantly impact impression inferences. In Experiment 2, we manipulated observers' observational behavior to control for the potential interactive effect between facial features and participants' eye movements during impression inference. This manipulation suggested that focusing on different areas of faces leads to different impression inferences. It also suggests that the same person might have different impressions of the exact same face by changing their observational behavior. These results deepen our understanding of the impact of facial features and participants' personality traits on impression inferences, indicating that observers' personality traits and observational behavior play a significant role in impression formation.

以往关于人脸印象推断的研究主要集中在人脸的物理特征上,只有少数研究考虑了观察者的影响。本研究探讨了参与者的个性特征如何直接或间接地影响人脸印象推断。具体来说,我们研究了观察者的性格特征如何影响他们的眼球运动,进而影响印象推断。实验 1 发现了参与者的性格特征与眼球运动之间的关系,但这些并没有对印象推断产生显著影响。在实验 2 中,我们操纵了观察者的观察行为,以控制印象推断过程中面部特征与参与者眼动之间的潜在互动效应。这一操作表明,对面部不同区域的关注会导致不同的印象推断。这也表明,同一个人通过改变观察行为,可能会对完全相同的人脸产生不同的印象。这些结果加深了我们对面部特征和参与者个性特征对印象推断影响的理解,表明观察者的个性特征和观察行为在印象形成中起着重要作用。
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引用次数: 0
Persistence of primitive reflexes associated with asymmetries in fixation and ocular motility values. 与固定和眼球运动值不对称有关的原始反射持续存在。
IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY Pub Date : 2024-08-19 eCollection Date: 2024-01-01 DOI: 10.16910/jemr.17.2.5
Vicente A Domingo-Sanz

This cross-sectional study examined eye movement performance in patients aged 4 to 16 years. Measurements of eye movements were obtained before and after performing therapy for inhibition of four primitive reflexes, asymmetric tonic neck reflex, symmetric tonic neck reflex, labyrinthine tonic reflex and Moro reflex. Subsequently the scores of the four primitive reflexes were compared with the results of five variables: fixation maintenance, % mean saccade size, motility excursions, fixations during excursions and mean duration of fixations. The comparisons showed a significant reduction in evidence of fixation maintenance as well as mean saccade size due to the inhibition of the four primitive reflexes. There was also a significant increase in ocular motility while fixations per saccade and average duration of fixations also decreased significantly. Visual balance between values of both eyes improved in all tests. A device called VisagraphTM III, which measures eye movements, was used for data collection. These results suggest that the oculomotor improvements reflect the involvement of other maturational processes such as the emergence and inhibition of primitive reflexes, the whole reorganization being key to future reading and attentional processes.

这项横断面研究考察了 4 至 16 岁患者的眼球运动表现。在对四种原始反射(不对称强直性颈反射、对称强直性颈反射、迷宫强直性反射和莫洛反射)进行抑制治疗前后,对眼球运动进行了测量。随后,将四种原始反射的得分与五个变量的结果进行了比较,这五个变量是:定点维持、平均囊回大小百分比、运动偏移、偏移期间的定点和定点的平均持续时间。比较结果表明,由于四种原始反射受到抑制,定点维持的证据以及平均囊回大小都明显减少。眼球运动也明显增加,而每次囊回的定点和平均定点持续时间也明显减少。在所有测试中,双眼视力平衡均有所改善。数据收集使用了一种名为 VisagraphTM III 的设备,该设备可测量眼球运动。这些结果表明,眼球运动的改善反映了其他成熟过程的参与,如原始反射的出现和抑制,整个重组是未来阅读和注意力过程的关键。
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引用次数: 0
期刊
Journal of Eye Movement Research
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