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2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII)最新文献

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Finite Element Analysis on Dislocation Torque and Contact Stress of a Novel Acetabular Cup Liner Defect When Prosthetic Impingement Occurs 假体撞击时新型髋臼杯衬板缺陷的脱位力矩和接触应力有限元分析
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569179
W. Chi, C. Lin, Chih-Wei Lin, Hsiao-Che Lin, Jian-Horng Chen
This article concerns the mechanical effects of variously directed a defect in an acetabular liner. Six defect liners with 2.5 mm wear depth were analyzed using the finite element method. The results thus obtained demonstrated that a liner defect with a position at the opposite hemisphere of acetabular cup to the femoral head that was attached to the part of the original area of the liner, the dislocation torque value was similar to the originally designed value. The liner defect at opposite side to the femoral head cause a dislocation torque that was similar to the designed value. In contrast, a liner defect causes a higher torque. The two sizes 24 and 36 mm of femoral heads had maximum stresses in the liner defect with a position at angle of elevation of 90°, with the lowest dislocation torques.
本文关注髋臼内衬内不同方向缺损的力学效应。采用有限元方法对6个磨损深度为2.5 mm的缺陷衬板进行了分析。结果表明,位于髋臼杯与股骨头相对半球的衬套缺损附着在衬套原区域的部分,其脱位扭矩值与原设计值相似。股骨头对面的骨衬缺损造成的脱位扭矩与设计值相似。相反,衬垫缺陷会导致更高的扭矩。24和36 mm股骨头在90°仰角处的骨衬缺损处应力最大,脱位力矩最小。
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引用次数: 0
A Cloud-based Physical Body Data Sensing Architecture for Playing Children 一种基于云的玩耍儿童身体数据感知架构
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569079
TaeYoung Kim, Jong-Bu Lim
In this paper, we present a cloud-based physical body data sensing architecture for playing children. The main rationale for designing the sensing architecture is twofold. By analyzing physical body data, we can identify the relation between body activities and health for playing children. Another reason is that we can foster the awareness of the connection between traditional cultures and modern cultures by providing various kinds of play of seven countries (Korea, Japan, China, Mongolia, Kazakhstan, Uzbekistan, and Iran) of the Silk Road based on our database. The proposed sensing architecture is based on cloud computing, so that sensing data can be securely stored and aggregated to the cloud computing system. The design of the sensing architecture enables a user to identify similarities and differences in body activities with respect to other users. In addition, with big data analysis capabilities, the proposed architecture is able to detect potential health problems. The aggregated sensor data will be stored in the stable cloud storage volume. Our cloud storage architecture is designed to support both stateful and stateless applications, which are compatible with traditional infrastructures.
在本文中,我们提出了一种基于云的玩耍儿童身体数据感知架构。设计传感体系结构的主要原理有两个。通过对身体数据的分析,我们可以确定玩耍儿童的身体活动与健康之间的关系。另一个原因是,我们可以根据我们的数据库提供丝绸之路7个国家(韩国、日本、中国、蒙古、哈萨克斯坦、乌兹别克斯坦、伊朗)的各种游戏,从而培养传统文化与现代文化之间联系的意识。提出了基于云计算的传感架构,使传感数据能够安全地存储和聚合到云计算系统中。感知结构的设计使用户能够识别相对于其他用户的身体活动的相似性和差异性。此外,通过大数据分析功能,拟议的架构能够检测潜在的健康问题。聚合后的传感器数据将存储在稳定的云存储卷中。我们的云存储架构旨在支持有状态和无状态应用程序,它们与传统基础设施兼容。
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引用次数: 0
Application of Digital Modeling in the Elementary School Digital Dessert Workshop 数字建模在小学数字甜品工作坊中的应用
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569201
RUEI-LING Kuo, WAN-YING Laiy, YU-HUNG Kao
This article will use digital modeling and the application of materials in conjunction with dessert production to bring into the teaching of the four classes of the Elementary School. Using the easy-to-understand “TINKERCAD” molding software and the application of food-grade silicone rolling over, students are expected to be able to create desserts of their own in time. Refer to the questionnaire designed by the Likert scale to compare and analyze the results of creative activities of elementary school students.
本文将结合甜品制作的数字化建模和材料应用,引入小学四班的教学中。使用易于理解的“TINKERCAD”成型软件和食品级硅胶翻滚的应用,学生们有望及时制作出自己的甜点。参照李克特量表设计的问卷,对小学生创造性活动的结果进行比较分析。
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引用次数: 1
Study on the changes of foot size in pregnant women 孕妇足型变化的研究
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569173
Neng-Chiao Weng, Chih-Fu Wu, Shih-Bin Wang, Kai-Chieh Lin, Ying-Che Huang
During pregnancy period, pregnant women walking gait has undergone tremendous changes, and easily lead to the emergence of certain foot pain. In this study, we measured the changes of the basic size of the foot by means of measuring plate, height gauge and skin scale measuring tool. Subjects were divided into two groups: continuous group (5) and discontinuous group (divided into three phases, each 20). The statistical results of the test data show that the continuous group has no significant difference with the discontinuous group, and thus the measuring results of the continuous group can be used representatively to describe the phenomenon in changes of foot size. The results show that the foot size in the foot length, short heel girth, ankle girth and arch height, has increased significantly in the pregnancy process. Foot length grows slowly, and significant difference exits until the third stage of pregnancy. However, its growth size is not more than 15 mm. Short heel girth is significantly increased in the second stage of pregnancy, while the ankle girth becomes significant change until the third stage due to edema. In addition, the arch height due to weight increase, inter-joint relaxation and other factors, from the original average height of 35.2 mm in the first stage, significantly decreased to 18.4 mm in the second stage and 18 mm in the third stage, respectively. This study of the foot size changes for pregnant women during pregnancy during is conducive to the subsequent gait adjustment, and shoe design and selection.
怀孕期间,孕妇走路的步态发生了巨大的变化,容易导致一定足部疼痛的出现。在本研究中,我们通过测量板、高度计和皮尺测量工具测量足部基本尺寸的变化。将受试者分为连续组(5人)和间断组(分为三个阶段,每个阶段20人)。试验数据的统计结果表明,连续组与不连续组没有显著差异,因此连续组的测量结果可以代表性地描述足尺变化的现象。结果表明,在妊娠过程中,足围在足长、短跟围、踝围和足弓高度等方面均有明显增加。脚长增长缓慢,直到妊娠第三阶段才有明显差异。但其生长尺寸不超过15mm。短跟围度在妊娠第二阶段明显增加,而踝关节围度则出现明显变化,直到妊娠第三阶段出现水肿。此外,拱高受自重增加、关节间松弛等因素影响,从第一阶段的原始平均高度35.2 mm,显著下降到第二阶段的18.4 mm和第三阶段的18 mm。本研究对于孕妇孕期的足尺变化,有利于后续的步态调整,以及鞋的设计和选择。
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引用次数: 0
Biped Robot’s Dynamic Walking Control by D-H End-executor Method 基于D-H末端执行器的双足机器人动态行走控制
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569130
Changqiang Jing, Zuoping Xu, Yifeng Cui
In the dynamic imitation control of biped robot, the posture of landing foot is important, D-H method is the base theory for controlling terminal operator of the robot motion, When biped robot walking on a plane surface, if the landing foot can’t parallel with the surface, the robot will doesn’t keep a good balance and may be fall down. Therefore, how to use the kinematic analysis which to realize the stable control for terminal operator of essential for the research. This paper presents the process of extracting all the data necessary to implement forward/positive or inverse/negative kinematics low body of a biped robot, which has 10 joints in its legs. The experimental results show that the D-H End-executor method is a good method in biped robot’s imitation control.
在双足机器人的动态仿真控制中,着地脚的姿态是很重要的,D-H方法是控制机器人末端操作者运动的基础理论,当双足机器人在平面上行走时,如果着地脚不能与平面平行,机器人就不能很好地保持平衡,可能会摔倒。因此,如何利用运动学分析来实现终端操作员的稳定控制是研究的关键。提出了一种具有10个关节的双足机器人下肢正/正或反/负运动学的所有数据提取过程。实验结果表明,D-H末端执行器方法是一种很好的双足机器人仿真控制方法。
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引用次数: 0
Information visualization- in regarding to customer journey map in a three-dimensions format 信息可视化-以三维格式提供客户旅程地图
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569133
Wen-Hsing Liu, Zun-Hwa Chiang
Customer journey map used in the service design was considered an important tool to discover service experiences related issues, since it could logically and contextually find problems and solves them. This article tried to conduct the idea of information visualization. and utilized the customer journey map in a three-dimensions format; therefore, designers not only can acquire information from 2D diagram, but also manipulate intangible information from this designed tool. Through 3 service design case studies, this article expects to develop various application tools, which allowing designers explore more opportunities gaps from users’ experiences.
在服务设计中使用的客户旅程地图被认为是发现服务体验相关问题的重要工具,因为它可以在逻辑上和上下文中发现问题并解决问题。本文试图进行信息可视化的思想。利用三维形式的客户旅程图;因此,设计师不仅可以从二维图表中获取信息,还可以从这个设计工具中操纵无形的信息。本文期望通过3个服务设计案例,开发各种应用工具,让设计师从用户体验中发掘更多的机会缺口。
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引用次数: 2
A New Two-objective Single Machine Scheduling Problem Considers a Past-sequence-dependent Setup Time and Learning Effect 考虑过去序列相关的设置时间和学习效果的一种新的双目标单机调度问题
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569129
Shih-Hsin Chen, Yi-Hui Chen
This work solved a new two-objective scheduling problem of n jobs considering past-sequence-dependent setup time (PSD) and learning effect (LE) on a single machine. Although researchers gradually consider PSD and LE, there is none who deals with both effects in the bi-criteria problems. The reason is that multi-objective problem is harder than a single objective problem because we need to acquire Pareto solutions. As a result, this paper is the first one who solves this issue. We considered two objective functions. To tackle with this new problem, we proposed a method to solve it effectively. We first analyzed the parameters according to the weights on each position of the two objectives. Then, we matched the weights with the processing time of the jobs. So that two optimal sequences were obtained by this matching approach. In addition, we started to search a new Pareto solution located between the two new solutions. The process was repeated to search a pair of solutions until no new solutions were found. Our approach was very efficient to find out the minimum set of optimal sequences (MSOS). To evaluate the proposed method, we compared it with the benchmark multi-objective algorithm, MOEA/D, on numerous instances. The empirical results had shown the proposed algorithm was effective when searching a set of approximate solutions in a very short CPU time when it was compared with MOEA/D. This proposed algorithm was promising to deal with the two-objective scheduling problem in this research.
本文在单机上考虑了过去序列相关的设置时间(PSD)和学习效应(LE),解决了一个新的n个作业的双目标调度问题。虽然研究人员逐渐考虑到PSD和LE,但没有人在双标准问题中处理这两种影响。原因是多目标问题比单目标问题更难因为我们需要获得帕累托解。因此,本文是第一个解决这一问题的论文。我们考虑了两个目标函数。为了解决这个新问题,我们提出了一种有效的解决方法。我们首先根据两个目标每个位置的权重对参数进行分析。然后,我们将权重与作业的处理时间进行匹配。通过这种匹配方法得到了两个最优序列。此外,我们开始在两个新解之间寻找一个新的帕累托解。重复这个过程来搜索一对解,直到没有找到新的解。该方法能有效地找出最小最优序列集。为了评估所提出的方法,我们在许多实例上将其与基准多目标算法MOEA/D进行了比较。与MOEA/D算法相比,实验结果表明,该算法在很短的CPU时间内搜索到一组近似解是有效的。该算法有望解决本研究中的双目标调度问题。
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引用次数: 0
An investigation of factors affecting the satisfaction of school meals catering service by using artificial neural network 运用人工神经网络对学校餐饮服务满意度的影响因素进行了研究
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569164
K. Liu, Chi We, Pin-Chang Chen
This study investigated the factors affecting the satisfaction of school meals catering service. It would help school staff and faculty members to realize the actual demand of students and improve the quality of school meals catering service. The factors affecting the satisfaction of school meals catering service were collected by using questionnaire survey and simulated by using artificial neural network. According to the results of this study, the factors affecting the satisfaction of school meals catering service were ranked as follows: diversification, taste and favor, environmental sanitation, appearance and portion size. The results were expected to provide recommendations and references for school meals catering service providers in order to help them improve and provide better quality service in the future.
本研究旨在探讨影响校餐餐饮服务满意度的因素。有助于学校教职工了解学生的实际需求,提高学校餐饮服务质量。采用问卷调查法收集影响校餐餐饮服务满意度的因素,并利用人工神经网络进行模拟。根据本研究结果,影响校餐餐饮服务满意度的因素依次为:多元化、口味与喜好、环境卫生、外观与份量。研究结果可为学校供餐服务提供者提供建议和参考,以帮助他们在未来改善和提供更优质的服务。
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引用次数: 0
The Study of Programming Language Learning by Applying Flipped Classroom 应用翻转课堂进行程序设计语言学习的研究
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569171
Yi-Hsing Chang, A. Song, R. Fang
In this paper, a teaching model combined with ARCS (Attention, Relevance, Confidence, and Satisfaction) model into flipped classroom is proposed to improve the learning achievement of learners. The main features of this teaching model are: using ARCS theory to design related learning content, to enhance learners learning motivation and achievement; in the flipped classroom, the learners first understand the learning goal, follow the learning steps to learn, and finally complete the learning objectives. The C# programming language is used as the learning objective of this study, and 103 students from 2 classes of college freshman in Southern Taiwan University of Science and Technology are recruited as the study participant. In the experiment, the students are divided into a control group receiving traditional learning and an experimental group that employs the flipped classroom learning. To assess the proposed system, the learning achievement is assessed by using the t-test for pre-test and post-test. The experiment shows that the system can indeed promote the learning outcome for the learners.
本文提出了一种结合ARCS (Attention, Relevance, Confidence, Satisfaction)模式的翻转课堂教学模式,以提高学习者的学习成绩。该教学模式的主要特点是:运用ARCS理论设计相关的学习内容,增强学习者的学习动机和学习成绩;在翻转课堂中,学习者首先理解学习目标,按照学习步骤进行学习,最后完成学习目标。本研究以c#编程语言为学习目标,招募台湾南科技大学2个班103名大一学生作为研究参与者。在实验中,学生被分为接受传统学习的对照组和采用翻转课堂学习的实验组。为了评估所提出的系统,使用t检验对前测和后测进行学习成绩评估。实验表明,该系统确实能够提高学习者的学习效果。
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引用次数: 6
Physical Peer-to-Peer Content Sharing Framework on Mobile Device over Wi-Fi Direct 基于Wi-Fi Direct的移动设备物理对等内容共享框架
Pub Date : 2018-07-01 DOI: 10.1109/ICKII.2018.8569208
Thi-Thanh-An Nguyen, Che-Pin Chang, Chen-Erh Kuo, S. Yuan
Because of the increasing the demand of internet usage and sale of mobile devices, it leads two major causes of high response latencies and bad user experiences. Although much work has been done to date, there are few studies that have investigated the Peer-to-Peer content sharing framework on the mobile network environment to improve the high response latencies and bad user experiences. In this paper, we proposed a Peer-to-Peer Content Sharing Framework on the mobile network environment to solve these two above challenges. Moreover, our proposed model serves in a small area to make sure the physical short distance between users to send cache file to user’s device for reducing loading in confined space.
由于互联网使用和移动设备销售需求的增加,导致了高响应延迟和用户体验差的两个主要原因。尽管迄今为止已经做了大量的工作,但很少有研究调查了移动网络环境下的点对点内容共享框架,以改善高响应延迟和糟糕的用户体验。本文提出了一种移动网络环境下的点对点内容共享框架来解决上述两个问题。此外,我们提出的模型在小区域内服务,以确保用户之间的物理距离较短,以便将缓存文件发送到用户的设备,以减少在有限空间内的加载。
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引用次数: 0
期刊
2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII)
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