Eli Blevis, Youn-kyung Lim, E. Stolterman, T. Wolf, Keichi Sato
The workshop considers the needs and possibilities for integrating design studio culture within the research, education, and practice of interaction design and HCI. The primary goals of the workshop are (i) to assess the current state of design studio culture within HCI in comparison with other design disciplines, (ii) to invite participants to collaborate on the design of the artifice required to support design studio culture within HCI, and (iii) to aggregate insights from these designs into strategies for the future.
{"title":"Supporting design studio culture in HCI","authors":"Eli Blevis, Youn-kyung Lim, E. Stolterman, T. Wolf, Keichi Sato","doi":"10.1145/1240866.1241086","DOIUrl":"https://doi.org/10.1145/1240866.1241086","url":null,"abstract":"The workshop considers the needs and possibilities for integrating design studio culture within the research, education, and practice of interaction design and HCI. The primary goals of the workshop are (i) to assess the current state of design studio culture within HCI in comparison with other design disciplines, (ii) to invite participants to collaborate on the design of the artifice required to support design studio culture within HCI, and (iii) to aggregate insights from these designs into strategies for the future.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"22 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113963978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Grasset, Andreas Dünser, H. Seichter, M. Billinghurst
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in computer vision tracking, advanced GPU technology and spatial sound rendering. The systems' collaboration capabilities also allow other users to be part of the story.
{"title":"The mixed reality book: a new multimedia reading experience","authors":"R. Grasset, Andreas Dünser, H. Seichter, M. Billinghurst","doi":"10.1145/1240866.1240931","DOIUrl":"https://doi.org/10.1145/1240866.1240931","url":null,"abstract":"We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in computer vision tracking, advanced GPU technology and spatial sound rendering. The systems' collaboration capabilities also allow other users to be part of the story.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122621189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they interrelate in the design process. The target audiences are other organizational departments unfamiliar with UCD but whose work is related to the definition, creation, and update of a product or service.
{"title":"User-centered design gymkhana","authors":"M. G. Domingo, Magí Almirall Hill, Enric Mor","doi":"10.1145/1240866.1240893","DOIUrl":"https://doi.org/10.1145/1240866.1240893","url":null,"abstract":"The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they interrelate in the design process. The target audiences are other organizational departments unfamiliar with UCD but whose work is related to the definition, creation, and update of a product or service.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122648135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aim of this workshop is to create a common language for discussing the issues involved, the research challenges, and progress already made in designing and evaluating "supple" interfaces. Supple interfaces aim to build richer connections between people as well as deeper emotional experiences through interface. Examples include affective interactive systems, games, and relationship-building systems. For these kinds of applications, the CHI community is struggling with a new set of design values and accompanying challenges that can be hard to articulate and thus to advance as a community. These application spaces and interaction modes require an emphasis on the quality of experience rather than outcome, and often involve subtleties of the dynamics of engagement with such interfaces and with others through these interfaces. Through hands-on experiences, presentations, and active discussion during the day, we hope to make a start at creating a coherent working framework for this area that can be shared with the larger CHI community.
{"title":"Supple interfaces: designing and evaluating for richer human connections and experiences","authors":"K. Isbister, K. Höök","doi":"10.1145/1240866.1241094","DOIUrl":"https://doi.org/10.1145/1240866.1241094","url":null,"abstract":"The aim of this workshop is to create a common language for discussing the issues involved, the research challenges, and progress already made in designing and evaluating \"supple\" interfaces. Supple interfaces aim to build richer connections between people as well as deeper emotional experiences through interface. Examples include affective interactive systems, games, and relationship-building systems. For these kinds of applications, the CHI community is struggling with a new set of design values and accompanying challenges that can be hard to articulate and thus to advance as a community. These application spaces and interaction modes require an emphasis on the quality of experience rather than outcome, and often involve subtleties of the dynamics of engagement with such interfaces and with others through these interfaces. Through hands-on experiences, presentations, and active discussion during the day, we hope to make a start at creating a coherent working framework for this area that can be shared with the larger CHI community.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122793705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In India there is an inequitable distribution of wealth and resources; while 70% of population lives in villages, about 80 % of ophthalmologists practice in cities [4]. India has 1 ophthalmologist per 100,000 of its population [4] and this ratio is even more dismal for rural areas. In such circumstances, ophthalmologist- based model is not a cost- effective screening method. On the other hand, an ophthalmologist led screening model offers a cost-effective and feasible screening model for screening of eye diseases. Such a model can be beneficial in filling the critical gaps in the government health services. Based on ethnographic studies conducted in Assam, India, We propose and discuss the design of an experimental interactive interface that can help trained rural health workers diagnose and classify the extent of cataract in the preliminary stages. This has two significant benefits:1. The Cataract patients, usually old, and living in rural areas do not have to travel miles away from home only to be told to come back a few months later as the cataract was not sufficiently mature for a surgery yet.2. It provides for a more efficient system that helps the already overburdened ophthalmologists concentrate their time on patients who actually need immediate surgeries thus directly influencing the quality of eye care.
{"title":"An interface to aid rural health workers in the preliminary diagnosis of cataract at the slit lamp using LOCS III","authors":"S. Nainwal","doi":"10.1145/1240866.1240984","DOIUrl":"https://doi.org/10.1145/1240866.1240984","url":null,"abstract":"In India there is an inequitable distribution of wealth and resources; while 70% of population lives in villages, about 80 % of ophthalmologists practice in cities [4]. India has 1 ophthalmologist per 100,000 of its population [4] and this ratio is even more dismal for rural areas. In such circumstances, ophthalmologist- based model is not a cost- effective screening method. On the other hand, an ophthalmologist led screening model offers a cost-effective and feasible screening model for screening of eye diseases. Such a model can be beneficial in filling the critical gaps in the government health services. Based on ethnographic studies conducted in Assam, India, We propose and discuss the design of an experimental interactive interface that can help trained rural health workers diagnose and classify the extent of cataract in the preliminary stages. This has two significant benefits:1. The Cataract patients, usually old, and living in rural areas do not have to travel miles away from home only to be told to come back a few months later as the cataract was not sufficiently mature for a surgery yet.2. It provides for a more efficient system that helps the already overburdened ophthalmologists concentrate their time on patients who actually need immediate surgeries thus directly influencing the quality of eye care.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123306078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Piotr D. Adamczyk, Kevin Hamilton, M. Twidale, B. Bailey
Successful collaborations between New Media Arts and HCI tend to develop hybrid techniques that promote balanced contributions from both disciplines. However, since many of these collaborations are one-off or highly dependent on the researchers/artists involved, systematic discussions of the role and impact of the various evaluation techniques and methodologies are missing. This workshop is aimed at practitioners from both HCI and the Arts as a venue to discuss the contribution that one another's techniques have made to their own practice, evaluate critical issues in HCI/New Media Collaboration, and examine ways that existing approaches can be extended for a deeper role in practice, design, and research.
{"title":"HCI and new media arts: methodology and evaluation","authors":"Piotr D. Adamczyk, Kevin Hamilton, M. Twidale, B. Bailey","doi":"10.1145/1240866.1241084","DOIUrl":"https://doi.org/10.1145/1240866.1241084","url":null,"abstract":"Successful collaborations between New Media Arts and HCI tend to develop hybrid techniques that promote balanced contributions from both disciplines. However, since many of these collaborations are one-off or highly dependent on the researchers/artists involved, systematic discussions of the role and impact of the various evaluation techniques and methodologies are missing. This workshop is aimed at practitioners from both HCI and the Arts as a venue to discuss the contribution that one another's techniques have made to their own practice, evaluate critical issues in HCI/New Media Collaboration, and examine ways that existing approaches can be extended for a deeper role in practice, design, and research.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129456225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the past decade, digital technology has become widely integrated into many professional training settings, yet at present we lack a detailed understanding of how new technology alters networks of social and technology-mediated interactions present in such environments. I have been engaged in a multi-year ethnography-for-design study in a dental hygiene training program in National City, CA. During the project, I helped design a new clinical training laboratory, equipped with embedded digital media technology, such as flat-panel monitors, computer workstations and overhead cameras. Here, I detail the ethnographic motivations for the design of the technology integrated into the training program. I also present an analysis of how a collaborative video blogging system (a .vlog.), used in an introductory clinical instruction course, affects the network of social and technology-mediated interactions. In particular, I examine how interactions with videos structured the way students and instructors work with each other in the clinic. Additionally, I report how the faculty.s acceptance of technology was influenced by the presentation of divergent methodology in the vlog content.
{"title":"Social impacts of a video blogging system for clinical instruction","authors":"L. A. Becvar","doi":"10.1145/1240866.1240973","DOIUrl":"https://doi.org/10.1145/1240866.1240973","url":null,"abstract":"In the past decade, digital technology has become widely integrated into many professional training settings, yet at present we lack a detailed understanding of how new technology alters networks of social and technology-mediated interactions present in such environments. I have been engaged in a multi-year ethnography-for-design study in a dental hygiene training program in National City, CA. During the project, I helped design a new clinical training laboratory, equipped with embedded digital media technology, such as flat-panel monitors, computer workstations and overhead cameras. Here, I detail the ethnographic motivations for the design of the technology integrated into the training program. I also present an analysis of how a collaborative video blogging system (a .vlog.), used in an introductory clinical instruction course, affects the network of social and technology-mediated interactions. In particular, I examine how interactions with videos structured the way students and instructors work with each other in the clinic. Additionally, I report how the faculty.s acceptance of technology was influenced by the presentation of divergent methodology in the vlog content.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131241390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We present an initial exploration of bluejacking, the practice of using Bluetooth-enabled mobile phones to send unsolicited messages to other Bluetooth-enabled mobile phones within a transmission range of 10 meters. A content analysis was conducted on 427 bluejacks from Bluejackq, an online community of bluejackers, in which the contextual characteristics of bluejacking were examined. Bluejacking was found to be highly location-dependent, primarily transpiring in everyday public places. The message content of the bluejacks was also inspired by the physical location where bluejacking took place. We also discuss implications of bluejacking with regards to its relationship to public space and comment on how these findings are relevant to mobile social computing.
{"title":"Location, location, location: a study of bluejacking practices","authors":"Jennifer Thom-Santelli, A. Ainslie, Geri Gay","doi":"10.1145/1240866.1241064","DOIUrl":"https://doi.org/10.1145/1240866.1241064","url":null,"abstract":"We present an initial exploration of bluejacking, the practice of using Bluetooth-enabled mobile phones to send unsolicited messages to other Bluetooth-enabled mobile phones within a transmission range of 10 meters. A content analysis was conducted on 427 bluejacks from Bluejackq, an online community of bluejackers, in which the contextual characteristics of bluejacking were examined. Bluejacking was found to be highly location-dependent, primarily transpiring in everyday public places. The message content of the bluejacks was also inspired by the physical location where bluejacking took place. We also discuss implications of bluejacking with regards to its relationship to public space and comment on how these findings are relevant to mobile social computing.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"307 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122420306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We present a computer game designed to efficiently and playfully teach users shape writing - a new text entry method for pen-based devices.
我们提出了一个电脑游戏,旨在有效和有趣地教用户形状书写-一种新的基于笔的设备的文本输入方法。
{"title":"Learning shape writing by game playing","authors":"P. Kristensson, Shumin Zhai","doi":"10.1145/1240866.1240934","DOIUrl":"https://doi.org/10.1145/1240866.1240934","url":null,"abstract":"We present a computer game designed to efficiently and playfully teach users shape writing - a new text entry method for pen-based devices.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122879854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Previous research has shown that orientation and territory serve key roles during tabletop collaboration. However, no one has yet investigated whether they can play similar roles in distributed collaboration. In this paper, we design and implement distributed tabletops to address this problem and hence improve distributed collaboration. We show that distributed tabletops allowgeographically-separated collaborators to use orientation and territory to mediate their interactions as they would in co-located collaboration. We also suggest that distributed tabletops offer further benefits such as an increased sense of presence.
{"title":"Distributed tabletops: territoriality and orientation in distributed collaboration","authors":"Philip Tuddenham","doi":"10.1145/1240866.1240986","DOIUrl":"https://doi.org/10.1145/1240866.1240986","url":null,"abstract":"Previous research has shown that orientation and territory serve key roles during tabletop collaboration. However, no one has yet investigated whether they can play similar roles in distributed collaboration. In this paper, we design and implement distributed tabletops to address this problem and hence improve distributed collaboration. We show that distributed tabletops allowgeographically-separated collaborators to use orientation and territory to mediate their interactions as they would in co-located collaboration. We also suggest that distributed tabletops offer further benefits such as an increased sense of presence.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124192193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}