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2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)最新文献

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Possibilities of Utilization Chaos for the Cognitive Tests Using Virtual Reality Technologies 利用混沌进行虚拟现实技术认知测试的可能性
B. Sobota, M. Guzan
The paper deals with the description of the possibilities how chaos can be used for cognitive tests using virtual reality technologies. In the first part is description of relation between virtual reality, cognitive testing and chaos. N ext chapter deals about chaos and possibilities of its usage. In the final are mentioned three ways of possible chaos use in cognitive testing and also proposal of chaos implementation into environment of virtual CAVE is here. This is main idea for better result obtaining for cognitive testing in this case.
本文讨论了如何利用虚拟现实技术将混沌用于认知测试的可能性。第一部分描述了虚拟现实、认知测试与混沌的关系。下一章讨论混沌及其用法的可能性。最后提出了混沌在认知测试中可能使用的三种方法,并提出了在虚拟CAVE环境中实现混沌的方法。这是在这种情况下获得更好的认知测试结果的主要思路。
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引用次数: 2
Network Tester: A Generation and Evaluation of Diagnostic Communication in IP Networks 网络测试仪:IP网络中诊断通信的产生与评价
J. Pullmann, Dominik Macko
There are many active intermediary devices in computer networks. The network has to be verified whether it functions as it should - i.e. whether some intermediary device in not misconfigured. It is a difficult task, because various scenarios must be tested, which takes time. Fortunately, there are tools that help to automate this process. However, the existing tools are mostly oriented towards generation of specific periodic traffic for network performance analysis, and it is difficult to use them for functional verification of the network. Therefore, we propose in this paper a new method, along with the corresponding tool, which is targeted towards generation of certain traffic and analysis of the network response to verify its function. The primary focus of the method is for testing of local area networks, which usually consists of switch devices. The experimental results proved that the proposed tool is usable to verify specific functional aspects of the switched networks. The tool can be used in education to verify students-configured local networks or to test software switches implemented by students.
计算机网络中有许多活跃的中间设备。必须验证网络是否正常运行,即某些中间设备是否没有配置错误。这是一项艰巨的任务,因为必须测试各种场景,这需要时间。幸运的是,有一些工具可以帮助自动化这个过程。然而,现有的工具大多是针对生成特定的周期性流量进行网络性能分析,难以用于网络的功能验证。因此,本文提出了一种新的方法,以及相应的工具,针对一定流量的产生和网络响应的分析来验证其功能。该方法的主要重点是测试局域网,通常由交换设备组成。实验结果证明,该工具可用于验证交换网络的特定功能方面。该工具可用于教育,以验证学生配置的本地网络或测试由学生实现的软件交换机。
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引用次数: 4
Digital Calibration of Low-Voltage and Low-Power Analog ICs 低电压和低功耗模拟ic的数字校准
Michal Sovcík, V. Stopjaková, D. Arbet, M. Kovác
In this paper, a digital calibration method for analog integrated circuits in nanotechnologies is proposed. Calibration was applied to a variable-gain amplifier (VGA), and it was aimed at the input offset voltage. The first part of the paper brings motivation for our research. Consequently, fundamentals of the proposed method and its implementation in 130 nm CMOS technology node are explained. The whole system operates with the supply voltage of 0.6 V. Then, verification results obtained mainly by simulations and partly obtained by the measurement of prototype chips. In all simulations, Monte Carlo analysis was used in the temperature range from −20°C to 60°C. With the use of calibration, the input offset voltage distribution mean value ranges between $299mu V$to $413mu V$, and standard deviation ranges between $356mu V$ - to $802mu V$. The measurement results of the VGA without calibration shows, that input offset voltage distribution over 60 samples reaches mean value of $403mu V$ and standard deviation of 3.45 mV.
本文提出了一种纳米技术中模拟集成电路的数字校准方法。针对可变增益放大器(VGA)的输入偏置电压进行了校准。论文的第一部分为我们的研究提供了动力。因此,本文解释了该方法的基本原理及其在130 nm CMOS技术节点上的实现。整个系统在0.6 V的电源电压下工作。然后,主要通过仿真得到验证结果,部分通过原型芯片的测量得到验证结果。在所有的模拟中,蒙特卡罗分析在−20°C到60°C的温度范围内使用。使用校准后,输入偏置电压分布平均值在$299mu V$至$413mu V$之间,标准差在$356mu V$ -至$802mu V$之间。未校准VGA的测量结果表明,60个样品的输入偏置电压分布平均值为403 μ V,标准差为3.45 mV。
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引用次数: 2
Analysis of Turn-Taking in the Slovak Interview Corpus 斯洛伐克语访谈语料库中的轮转分析
S. Ondáš, J. Juhár
Proposed paper deals with the turn-taking mechanisms in the dyadic human-human interactions in Slovak language. Described research aims to bring an initial analysis of the turn-taking behavior. We decided mainly to focus on overlapping speech segments. Human-human dyadic interactions were analyzed on the small corpus of interactions, to identify intention of taking a floor by the listener before speaker's turn end.
本文拟探讨斯洛伐克语中二元人-人互动中的轮流机制。所述研究旨在对轮替行为进行初步分析。我们决定主要关注重叠的语音片段。在小语料库上分析了人与人的二元互动,以确定听者在发言结束前发言的意图。
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引用次数: 1
Survey on Communication in Internet of Things Environment 物联网环境下的通信研究
J. Erdelyi, P. Cicák
In Internet of Things network connects a big amount of different devices. These devices can gather or send data and they are used in many areas e.g. Education, Environment, Health security and others. In order to build an effective network with a great communication ability it is necessary to know what communication in Internet of Things offers. With communication capability knowledge we can build effective Internet of Thing networks. In this paper, we examine different protocols, technologies, routings, quality of communication and some negative impacts on communication. We research these things to better understand, where the potential for improvement is.
在物联网中,网络连接了大量不同的设备。这些设备可以收集或发送数据,它们被用于许多领域,例如教育、环境、卫生安全和其他领域。为了建立一个具有良好沟通能力的有效网络,有必要了解物联网中的沟通提供了什么。利用通信能力知识,我们可以构建有效的物联网网络。在本文中,我们研究了不同的协议、技术、路由、通信质量以及对通信的一些负面影响。我们研究这些东西是为了更好地了解,改进的潜力在哪里。
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引用次数: 0
Online Tool for Creating Simple Models of Mechanical Systems 创建机械系统简单模型的在线工具
Jakub Matisák, K. Žáková
The paper deals with an application that allows creation of animated models for simple mechanical systems through an online web application. Background of application is driven by OpenModelica simulation environment communicating via a web service. The resulting animation is complemented by graph with selected variables illustrating dynamical behavior of the system.
本文讨论了一个允许通过在线web应用程序为简单机械系统创建动画模型的应用程序。应用程序后台由OpenModelica仿真环境驱动,通过web服务进行通信。生成的动画是由图形补充与选定的变量说明系统的动态行为。
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引用次数: 1
Using Mathematical Software with Support for Students with Visual Impairments 使用数学软件支持有视觉障碍的学生
E. Drazenská, D. Simsík, A. Galajdová
The contribution describes some specific ways to make mathematical software accessible to visually impaired students. That task is a difficult problem that strongly hindered visually impaired people in access to scientific studies for generations. The paper deals with some functionalities of selected mathematical software - MAPLE., and Maxima., working in combination with LAMBDA editor.
该贡献描述了一些具体的方法,使数学软件访问视力受损的学生。这项任务是一个难题,严重阻碍了几代视障人士获得科学研究。本文介绍了数学软件MAPLE的一些功能。和马克西玛。,与LAMBDA编辑器结合使用。
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引用次数: 1
Quadcopter Control 四轴飞行器控制
P. Tapák
This paper presents an embedded height above ground level (AGL) control of quadcopter employing popular Arduino microcontroller. The goal was to enable pilot to turn on the automatic AGL by a switch on the remote control, but to be able to take over the throttle control without a need of switching it off.
本文介绍了一种采用流行的Arduino微控制器的四轴飞行器的嵌入式离地高度(AGL)控制。目标是使飞行员能够通过遥控器上的开关打开自动AGL,但能够接管油门控制而不需要关闭它。
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引用次数: 3
Fuzzy Rule Miner: A Software Library Used in Project Based Teaching of Topics Related to Knowledge Discovery in Databases 模糊规则挖掘器:一个用于数据库知识发现专题项目教学的软件库
J. Bohacik, M. Zábovský
A group of fuzzy rules is a human-interpretable knowledge representation which is used in various fields of study such as control and knowledge discovery in databases, e.g. for inferring on output based on input variables. It makes use of the notions of fuzzy logic such as fuzzy sets, membership functions and membership degrees. Truth values represented by membership degrees may be any real number between 0 and 1. Effective definition of membership degrees through membership functions for particular applications requires a tool able to set membership functions and to generate inputs for various knowledge discovery algorithms. Similarly, various algorithms for making fuzzy rules and validating are required as well. In addition, modifications have to be possible as research in this scientific area is active. Since many fuzzy rule related algorithms and their modifications are not available for development of programs, software library Fuzzy Rule Miner is presented in this paper. This software library is written in Java and it can be used for helping students with fuzzy logic related calculations, fuzzy rule discovery and the use of fuzzy rules. It can also serve as a support library for complex software programs working with fuzzy rules.
一组模糊规则是一种人类可解释的知识表示,它被用于各种研究领域,如数据库中的控制和知识发现,例如根据输入变量推断输出。它利用模糊逻辑的概念,如模糊集、隶属函数和隶属度。隶属度表示的真值可以是0到1之间的任何实数。通过隶属函数对特定应用的隶属度进行有效定义,需要一个能够设置隶属函数并为各种知识发现算法生成输入的工具。同样,还需要各种算法来制定模糊规则和验证。此外,随着这一科学领域的研究活跃起来,修改必须成为可能。由于许多与模糊规则相关的算法及其修改不能用于程序的开发,本文提出了模糊规则挖掘软件库。该软件库是用Java语言编写的,可以帮助学生进行模糊逻辑的相关计算、模糊规则的发现和模糊规则的使用。它还可以作为处理模糊规则的复杂软件程序的支持库。
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引用次数: 1
Step by Step to the World of Science and Technology 一步步走向科技的世界
J. Hrbacek, L. Stuchlíková
This paper presents possible ways to solve the questions: How to drag the young people and kids in to the World of Science and Technology? What is the right time to start working with children to motivate them towards these fields? The answers are verified by more than ten years of author's experiences in developing of education e-learning projects, organization of popularization and education activities such as “Days of experiments”, courses and competitions about robots and electronics. The attention is focused on courses called “Build a Robot”, “Electronics as a game”, and “Building and programming robots” for the target groups of elementary and primary school pupils. The experiences confirmed that the optimal age for pupils of elementary schools to start a systematic co-work is between 8 and 9 years (3rd and 4th grades elementary school).
本文提出了解决以下问题的可能途径:如何把年轻人和孩子们拉进科技的世界?什么时候开始和孩子们一起工作,激励他们进入这些领域?笔者十多年的教育e-learning项目开发、“实验日”等科普教育活动组织、机器人、电子类课程和竞赛等工作经验验证了这些答案。重点是针对小学和小学生的目标群体的“建造机器人”、“电子游戏”和“建造和编程机器人”课程。经验证实,小学学生开始系统合作的最佳年龄是8至9岁(小学三年级和四年级)。
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2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)
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