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2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)最新文献

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The Learning Styles of the Generation Group Z and Their Influence on Learning Results in the Learning Process Z世代的学习风格及其对学习效果的影响
R. Jurenka, A. Stareček, N. Vraňaková, D. Cagáňová
The article deals with theoretical description of contemporary problems in the area of young people education. The article also offer discourse to the terms like education, learning process, learning style and generation group Z. The aim of the submitted article is to diagnose the preferred learning styles of generation group Z from the selected secondary technical school and to find the relationship between diagnosed learning styles and the learning results from the general educational subjects. The achievement of the aim was conditioned by the selecting of diagnostic collection tools, setting of the research questions and the research hypotheses, the establishment of the research methods, the definition of the research sample, processing and statistical evaluation of obtained data, interpretation and finally, the summary of the results. The analysed data have been obtained by using the standardized (valid, reliabile) questionnaires. Particularly have been used VARK and LSI IIa) questionnaire. VARK means visual, arual, write/read and kinesthetic questionnaire. LSI IIa) means learning style inventory in revised version. The research methods used in processing of the paper consist of analysis, synthesis, deduction, induction and comparison. Obtained data were analyzed by using the descriptive statistic (histogram, frequency, pie diagrams and table evaluation) and inferential statistics (test of normality, Spearman's test, correlation test). The data have been processed in the statistical program SPSS from IBM and in MS EXCEL from Microsoft. The most important results of the paper are verified by the statistical important relationship between selected general educational subjects and selected learning styles $(mathbf{rs}=pmb{0.456}, mathbf{r}=pmb{0.346}, mathbf{r}=pmb{0.614}$ and $mathbf{r}=pmb{0.184)}$. The research findings show, that the students of the generation group Z generally achieve average results from general educational subjects and have growing problem with decreasing the learning results. The authors of the paper are planning to carry out the research with the other generation groups.
本文从理论上阐述了当代青少年教育领域存在的问题。本文还对教育、学习过程、学习风格和Z世代群体等术语进行了论述。本文的目的是从所选的中专学校中诊断出Z世代偏好的学习风格,并从普通教育科目中发现诊断出的学习风格与学习结果之间的关系。诊断收集工具的选择,研究问题和研究假设的设定,研究方法的建立,研究样本的定义,获得的数据的处理和统计评价,解释,最后是结果的总结,是达到目的的条件。分析数据采用标准化(有效、可靠)的调查问卷获得。特别采用了VARK和LSI问卷调查。VARK是指视觉、视觉、书写/阅读和动觉问卷。LSI IIa)是指修订版的学习风格清单。本文的研究方法包括分析、综合、演绎、归纳和比较。采用描述性统计(直方图、频率图、饼图和表评价)和推理统计(正态性检验、Spearman检验、相关性检验)对所得数据进行分析。数据在IBM的SPSS统计软件和微软的MS EXCEL中进行了处理。所选择的通识教育科目与所选择的学习方式$(mathbf{rs}=pmb{0.456}, mathbf{r}=pmb{0.346}, mathbf{r}=pmb{0.614}$和$mathbf{r}=pmb{0.184)}$之间的统计重要关系验证了本文的最重要结果。研究结果表明,Z世代学生的通识课程成绩普遍处于中等水平,学习成绩下降的问题日益严重。该论文的作者计划与其他世代进行研究。
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引用次数: 5
EEG Based Voice Activity Detection 基于脑电图的语音活动检测
M. Koctúrová, J. Juhár
Automatic speech recognition gain huge improvements in recent years. Deep neural networks used in speech recognition chain improved speech recognition accuracy to very high levels. Also these days, end-to-end speech recognizers are getting better. In contrast with these recent improvements, end user automatic speech recognition acceptance is quite low. It is due to fact that it does not work very well on long distances from microphone, yet. It is also impossible to use speech recognizers in places such as open offices or public places due to background noise. Another problem is that people do not want to disclose private or confidential information on loud. EEG based imagine speech recognizers could solve this acceptance rate. Overt speech recognizers may supplement speech recognizes from the microphone in situations where background noise is very high. Voice activity detector is a necessary component in Speech recognition chain and it is also true in EEG based speech recognition. Methods for voice activity detection from EEG signals are proposed in this paper.
自动语音识别近年来取得了巨大的进步。将深度神经网络应用于语音识别链,将语音识别的准确率提高到很高的水平。如今,端到端语音识别器也越来越好。与这些最近的改进相比,终端用户的自动语音识别接受度相当低。这是由于事实上,它不是很好地工作在远距离麦克风,但。在开放式办公室或公共场所等场所,由于背景噪音,也无法使用语音识别器。另一个问题是,人们不想在loud上透露私人或机密信息。基于脑电图的想象语音识别器可以解决这一问题。在背景噪声非常大的情况下,显性语音识别器可以作为麦克风语音识别的补充。语音活动检测器是语音识别链中必不可少的组成部分,在基于脑电的语音识别中也是如此。本文提出了一种基于脑电信号的语音活动检测方法。
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引用次数: 3
Overview of IP Fast Reroute Solutions IP快速路由解决方案概述
J. Papán, P. Segec, M. Moravčík, Martin Konštek, L. Mikuš, J. Uramová
IP Fast Reroute (IPFRR) is resiliency technology to provide fast traffic recovery upon link or node failure for mission critical services. This technology is able to recover impacted traffic in 50 ms upon any single link or node failure. The key aspect of IP Fast Reroute technology is fast failure detection and pre-calculation of alternative path in advance, before the link or node failure occurs. If specific failure within the network occurs, IP Fast Reroute mechanism uses this pre-calculated alternative path to bypass failure and restores communication. In this paper, we bring survey of advanced Fast Reroute solutions for IP-based intra-domain networks. There have been several approaches proposed such as Directed LFA, Topology Independent LFA, BIER-TE FRR and others.
IPFRR (IP Fast Reroute)是一种弹性技术,可以为关键业务提供链路或节点故障时快速恢复流量的能力。该技术能够在任何单个链路或节点故障的情况下在50毫秒内恢复受影响的流量。IP快速路由技术的关键是在链路或节点发生故障之前,进行快速故障检测和备选路径的预先计算。如果网络中发生特定的故障,IP快速路由机制使用这个预先计算的替代路径来绕过故障并恢复通信。本文综述了基于ip的域内网络的快速路由解决方案。目前已经提出了几种方法,如定向LFA、拓扑无关LFA、BIER-TE FRR等。
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引用次数: 17
Testing of the Current Open-Source EIGRP Implementations 当前开源EIGRP实现的测试
M. Kontšek, P. Segec
This paper deals with interoperability and feature set testing process of all the currently available open-source EIGRP implementations. The network topology and the network address plan, together with all the virtualization tools used to create the topology is summarized. Then, all the necessary and notable EIGRP features tests are described and the results are shown in the form of console logs and packet captures. The reader is also presented with the brief overview of the EIGRP routing protocol itself, the history and notable features of the Quagga routing suite, and Quagga's fork Free Range Routing. The brief description of the OpenBSD EIGRP implementation is also included.
本文讨论了目前所有可用的开源EIGRP实现的互操作性和特性集测试过程。概述了网络拓扑和网络地址规划,以及创建该拓扑所使用的虚拟化工具。然后,描述所有必要的和值得注意的EIGRP特性测试,并以控制台日志和数据包捕获的形式显示结果。读者还介绍了EIGRP路由协议本身的简要概述,Quagga路由套件的历史和显著特征,以及Quagga的fork Free Range routing。还包括对OpenBSD EIGRP实现的简要描述。
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引用次数: 3
The Other Kind of Machine Learning: Modeling Worker State for Optimal Training of Novices in Complex Industrial Processes 另一种机器学习:为复杂工业过程中新手的最佳培训建模工人状态
C. Thomay, Benedikt Gollan, Michael Haslgrubler, A. Ferscha, Josef Heftberger
In the context of Industry 4.0, there is a strong focus on man-machine interaction, and a push for ICT solutions in industrial applications. One aspect of this are industrial assistance systems, both to aid operators in their work and to train novice workers in complex processes. Addressing the latter purpose, in this work, a training station e-learning concept is detailed, with the purpose to automatically teach a novice worker the necessary steps to assemble an alpine ski without the need for constant human supervision. It is designed to observe and especially model the state of the trainee for optimal support via delivery of instructional material and feedback based on an evaluation of the trainee's needs and behavior. The training station is comprised of a work bench, displays to deliver instructional material, and various sensors to monitor both the trainee's progress and overall state. To enable best possible worker support, a model of worker state (Idle, Flow, Busy, Overload) is proposed which is derived from analysis of the sensor data. It enables the system to provide dynamic assistance in which feedback is fine-tuned to meet the trainee's needs and deliver information precisely, and only when it is needed.
在工业4.0的背景下,人们非常关注人机交互,并在工业应用中推动ICT解决方案。其中一个方面是工业辅助系统,既可以帮助操作员工作,又可以在复杂的过程中培训新手工人。为了解决后一个问题,在这项工作中,详细介绍了一个培训站电子学习概念,目的是自动教新手工人组装高山滑雪板的必要步骤,而无需持续的人工监督。它的设计目的是观察和模拟学员的状态,通过提供教学材料和基于学员需求和行为评估的反馈来获得最佳支持。训练站由工作台、传送教学材料的显示器和各种传感器组成,这些传感器可以监测受训人员的进度和整体状态。为了最大限度地支持工人,通过对传感器数据的分析,提出了一个工人状态(空闲、流动、忙碌、过载)模型。它使系统能够提供动态帮助,其中反馈经过微调,以满足受训者的需求,并仅在需要时准确地传递信息。
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引用次数: 3
Engaging Students at a Distance: Advantages and Pitfalls of Video-Conference use in Teaching 远程吸引学生:视频会议在教学中的优势与缺陷
K. Pišútová, R. C. Rogers, J. Mercer
Technological tools in higher education are more of a necessity than an option. Tools which were once considered exotic and a novelty have become common practice in academic and professional worlds due to the broad normalization of the digital learning process, and advancements in global digital learning environments (e.g., technical infrastructure, Open Educational Resources, Learning Management Systems and digital conferencing tools). However, the ways in which these tools are used and adopted can drastically change the learning environment and ultimately, the success of both students and instructors. As the digital classroom evolves, it is challenging for educators to ensure that the learning process is still effective. Moreover, concerns about the digital divide are growing, with questions about the equity of learning. Students are not all on the same level in their technological use, and the availability of technological resources is not uniform across groups. The authors of this article discuss effective ways to engage varying student groups virtually, focusing specifically on video-conferencing in the digital classroom. Drawing upon international teaching experience at both Comenius University in Slovakia, and at SUNY Empire State College in the U.S., and on a specific case study, the pros and cons of digital tool usage in the classroom are examined. Additionally, “best practices” are suggested for video-conference use and adoption-at Comenius University and elsewhere.
在高等教育中,技术工具与其说是一种选择,不如说是一种必需品。由于数字化学习过程的广泛规范化,以及全球数字化学习环境的进步(如技术基础设施、开放教育资源、学习管理系统和数字会议工具),曾经被认为是外来的和新奇的工具已经成为学术和专业领域的普遍做法。然而,使用和采用这些工具的方式可以极大地改变学习环境,并最终改变学生和教师的成功。随着数字课堂的发展,教育工作者面临的挑战是确保学习过程仍然有效。此外,对数字鸿沟的担忧日益加剧,人们对学习的公平性提出了质疑。学生在技术使用方面的水平不尽相同,技术资源的可用性在不同群体之间也不统一。本文的作者讨论了有效的方法来吸引不同的学生群体的虚拟,特别关注视频会议在数字教室。根据斯洛伐克夸美纽斯大学和美国纽约州立大学帝国学院的国际教学经验,并通过一个具体的案例研究,研究了在课堂上使用数字工具的利弊。此外,还建议在夸美纽斯大学和其他地方使用和采用视频会议的“最佳做法”。
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引用次数: 5
Spreading High Performance Computing Skills with E-Learning Support 通过电子学习支持传播高性能计算技能
M. Melichercík, V. Siládi, M. Svitek, L. Huraj
This paper deals with the topic of education in field of the High Performance Computing (HPC). According to our survey in Slovak academic institutions, there is lack of the HPC infrastructure users, who are capable of using resources at maximal level. Due to this, we will provide the users with a new e-Learning courses and trainings to improve their parallel programming skills as well as to become more familiar with the HPC infrastructure environment. These courses have also been applied at our university in new or innovated subjects.
本文讨论了高性能计算(HPC)领域的教育问题。根据我们对斯洛伐克学术机构的调查,缺乏能够最大限度地利用资源的高性能计算基础设施用户。因此,我们将为用户提供新的e-Learning课程和培训,以提高他们的并行编程技能,并更加熟悉HPC基础设施环境。这些课程也被应用于我校的新学科或创新学科。
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引用次数: 3
Improved Smart Gateway in IoT 改进物联网中的智能网关
L. Mastilak, M. Galinski, I. Kotuliak, M. Ries
This paper provides overview of current issues in Internet of Things (IoT). One of the main purposes of IoT is that devices around us should be able to exchange information. The standards which are used in traditional networks, are not suitable to be used in IoT environment. Here are many devices, which are low-cost devices. Therefore, it is necessary to search for new approaches to solve issues regarding security, Quality of Service and reliability in IoT. These issues are very important to be solved, because low-cost devices are often exchanging secret or sensitive information. IoT protocols with support of DTLS or TLS cannot be used for some low-cost devices. This paper proposes architecture of smart gateway and application protocol for lost-cost devices in IoT with focus on security and reliability.
本文概述了物联网(IoT)的当前问题。物联网的主要目的之一是我们周围的设备应该能够交换信息。传统网络中使用的标准不适合在物联网环境中使用。这里有很多低成本的设备。因此,有必要寻找新的方法来解决物联网中的安全性、服务质量和可靠性问题。这些问题的解决非常重要,因为低成本设备经常交换秘密或敏感信息。支持DTLS或TLS的物联网协议不能用于一些低成本设备。本文提出了物联网中损耗设备的智能网关体系结构和应用协议,重点研究了物联网中损耗设备的安全性和可靠性。
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引用次数: 1
The Past Seven Years of Development of the Framework for Teaching Programming and the Students' Results 程序设计教学框架七年来的发展与学生成果
R. Horváth
In 2010 the development of simple library begun. It grew to an immense volume since then. Today the complex programming framework called GRobot is developed based on this work. The development process focused on the simplicity of the framework's use and on its effective application in the educational process. This paper describes the past seven years of development and the teaching utilising this framework. There are results compared of the students being taught with the aid of the framework showing the movement along the years of the framework's development and use.
2010年简易图书馆开始发展。从那以后,它的体积越来越大。今天,复杂的编程框架GRobot就是基于这项工作开发出来的。开发过程侧重于框架使用的简单性及其在教育过程中的有效应用。本文描述了过去七年的发展和运用这一框架的教学。在框架的帮助下进行教学的学生的结果比较显示了随着框架的发展和使用的运动。
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引用次数: 5
Serious Game in Science Education: How we can Develop Mathematical Education 科学教育中的严肃游戏:如何发展数学教育
M. Host’ovecký, I. Salgovic, R. Virágh
We see a growing interest in serious games in science education. Natural science education is the field where it is particularly suitable to implement educational games. Mathematics is one of those fields where it is useful to implement other than traditional forms of education in order to make the subject more attractive. Therefore, we decided to design and develop a computer game. The game aims to support the development of logical thinking in primary school pupils. The development of logical thinking in a pupil cannot be guaranteed (various aspects ranging from physiological and psychological to mental ones may be an obstacle). It is, however, highly desirable to keep creating suitable forms and look for ways of creating the development of logical thinking. Logical thinking in children should be formed from an early age. That's why the proposed game can be used from lower to higher grades of primary school. The game is still being developed, so its first levels are suited for the lower grades and its difficulty will be gradually increased.
我们看到人们对科学教育中的严肃游戏越来越感兴趣。自然科学教育是特别适合实施教育游戏的领域。数学是其中一个领域,它是有用的实施,而不是传统形式的教育,以使该学科更具吸引力。因此,我们决定设计并开发一款电脑游戏。这个游戏旨在帮助小学生发展逻辑思维。学生逻辑思维的发展是无法保证的(从生理、心理到精神的各个方面都可能成为障碍)。然而,继续创造合适的形式并寻找创造逻辑思维发展的方法是非常可取的。儿童的逻辑思维应该从小养成。这就是为什么这个游戏可以从小学低年级到高年级使用。游戏仍在开发中,所以它的第一个关卡适合低年级,它的难度将逐渐增加。
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引用次数: 3
期刊
2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)
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