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2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)最新文献

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A Mobile Game to Teach AVL Trees 教AVL树的手机游戏
D. Suníková, Z. Kubincová, M. Byrtus
Data structures and algorithms represent an important area of computer science. Sometimes, however, they are too abstract for students to understand them only from the lecture. Therefore we were looking for a way how to explain at least some of them to students. In recent years, the use of digital games at all levels of education has come to the focus of researchers and educators. The advantage of this approach is, among others, learning in a natural and interesting way. Since there are still very few good-quality educational games, we have decided to design, implement and test our own mobile game for teaching the algorithm of inserting new nodes to an AVL tree. In this paper, we describe designing of the game as a learning tool and introduce the first results from testing the game in a university course.
数据结构和算法是计算机科学的一个重要领域。然而,有时它们太抽象了,学生只能从讲座中理解它们。因此,我们一直在寻找一种方法,至少向学生们解释其中的一些。近年来,在各级教育中使用数字游戏已经成为研究人员和教育工作者关注的焦点。这种方法的优点之一是,以一种自然而有趣的方式学习。由于仍然很少有高质量的教育游戏,我们决定设计、执行和测试我们自己的手机游戏,以教授向AVL树插入新节点的算法。在本文中,我们将游戏设计描述为一种学习工具,并介绍了在大学课程中测试游戏的第一个结果。
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引用次数: 4
Scaffolding Mathematical Prerequisites to STEM Students by Solving Non-Traditional Problems 通过解决非传统问题为STEM学生搭建数学先决条件
J. Hvorecký
In public opinion, “Mathematics = Calculations”. In a more meticulous formulations, the same opinion is expressed by making it indistinguishable from abstraction, symbolic representation, and symbolic manipulation. Such opinions lower its important role in our social life and, consequently, build an inappropriate starting point for education - not only in Mathematics but in a wide range of other subjects. In this contribution, we open door for a different educational basis using arguments from Knowledge Management. The above opinions do not consider that all our knowledge requires extensive amount of tacit knowledge. In the present course, tacit knowledge is oriented “inside” i.e. to optimal execution of formal operations. Here we demonstrate how to build “external” tacit knowledge i.e. learners' comprehension of links between Mathematics and real world. To evoke their interest, non-traditional (“absurd”) problems in are used. The simple examples demonstrate Mathematics' power, limits and role in society. The paper also calls for creating similar problems in other disciplines in order to prepare STEM students for their effective participation in multidisciplinary teams.
在公众舆论中,“数学=计算”。在更细致的表述中,通过使其与抽象、符号表征和符号操纵难以区分来表达相同的观点。这种观点降低了它在我们社会生活中的重要作用,因此,为教育建立了一个不恰当的起点——不仅在数学方面,而且在其他广泛的学科方面。在这篇文章中,我们使用知识管理的论点为不同的教育基础打开了大门。以上观点并没有考虑到我们所有的知识都需要大量的隐性知识。在当前的课程中,隐性知识是面向“内部”的,即面向形式操作的最佳执行。在这里,我们展示了如何建立“外部”隐性知识,即学习者对数学与现实世界之间联系的理解。为了引起他们的兴趣,使用了非传统的(“荒谬的”)问题。这些简单的例子展示了数学的力量、局限性和在社会中的作用。该论文还呼吁在其他学科中创建类似的问题,以便为STEM学生有效参与多学科团队做好准备。
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引用次数: 1
Automated Evaluation of a Network Device Configuration 网络设备配置的自动评估
Z. Csengódy, Dominik Macko, K. Jelemenská
Process automation increases quality of human everyday life and boosts work effectiveness. Such benefits are also achievable while testing and evaluating configurations of manageable network devices (e.g. routers or switches). This is especially crucial in education, where many students configure many devices and their teacher must check whether the configurations are correct. This paper is focused on such a problem. We propose a new method, along with a corresponding tool, that is able to load the configurations to be tested and compare them against correct configurations, provided by a teacher. It does not only compare the text in configuration files, but also takes into account structural characteristics of configuration commands. The proposed tool also evaluates the configurations in terms of percentage and obtained points, and thus it can be also used for student exams.
过程自动化提高了人们的日常生活质量,提高了工作效率。在测试和评估可管理网络设备(例如路由器或交换机)的配置时也可以实现这些好处。这在教育中尤其重要,因为许多学生配置了许多设备,他们的老师必须检查配置是否正确。本文就是针对这一问题展开研究的。我们提出了一种新的方法,以及相应的工具,它能够加载要测试的配置,并将它们与教师提供的正确配置进行比较。它不仅比较配置文件中的文本,而且考虑配置命令的结构特征。建议的工具还根据百分比和获得的分数评估配置,因此它也可以用于学生考试。
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引用次数: 0
Improving the User Experience of Electronic University Enrollment 提高高校电子招生的用户体验
Lukás Galko, J. Porubän, Jakub Senko
Submission of an university application is nowadays mostly done electronically. Schools use this method to obtain required information from the student. We discovered that many students had problems with filling-out the university application and that the user experience of current systems is awful. This paper is dedicated to improving the experience by experimental form of replacing whole design from traditional electronic forms into conversational design in form of a chatbot. This design was compared to the current system used on the Technical University of Košice by usability testing. In the evaluation we focused on whether this design shortened the fill-out time of the application, if applicants made less errors and if the user satisfaction was improved by the chatbot. There is still a lot to be done to allow replacement of the old system with this system, but our results suggest that a chatbot system could facilitate the submission of university applications.
现在提交大学申请大多是通过电子方式完成的。学校用这种方法从学生那里获得所需的信息。我们发现许多学生在填写大学申请时遇到问题,而且当前系统的用户体验很糟糕。本文致力于通过实验的形式,以聊天机器人的形式,将传统电子表单的整体设计替换为会话式设计,从而改善体验。通过可用性测试,将此设计与目前技术大学Košice使用的系统进行了比较。在评估中,我们关注的是这种设计是否缩短了应用程序的填写时间,申请人是否减少了错误,以及聊天机器人是否提高了用户满意度。要用这个系统取代旧系统还有很多工作要做,但我们的研究结果表明,聊天机器人系统可以促进提交大学申请。
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引用次数: 8
High-Capacity Wavelength Division Multiplexing Optical Transmission Systems 高容量波分复用光传输系统
J. Litvik, I. Dolnák, M. Dado
The new services and constantly growing number of users develop constant pressure for current transmission systems. Although the first optical systems started to be used at the beginning of 1980s, the last forty years have brought unprecedented development of these systems. Today's optical transmission systems play key role for satisfaction bandwidth demands. This paper provides short insight into the technological evolution of optical transmission systems and show why these systems are mostly used in long-haul and metro networks. The first transmission systems had transmission capacity around 45 Mb/s, today's capacity is beyond 2 Pb/s. We looked at the key technologies as well as their future trends.
新的业务和不断增长的用户数量给现有的传输系统带来了持续的压力。虽然最早的光学系统是在20世纪80年代初开始使用的,但近四十年来,这些系统得到了前所未有的发展。当今的光传输系统在满足带宽需求方面发挥着关键作用。本文简要介绍了光传输系统的技术演变,并说明了为什么这些系统主要用于长途和城域网络。第一个传输系统的传输容量约为45 Mb/s,今天的容量超过2 Pb/s。我们研究了关键技术及其未来趋势。
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引用次数: 1
Safety as Necessary Aspect of Automated Systems 安全是自动化系统的必要方面
M. Vagaš, D. Simsík, A. Galajdová, D. Onofrejová
Approaches to implementation of safety, as a key factor of automated systems are nowadays also focused on workspace minimizing together with its maximum utilization. The market economy in this area places new demands on implementation such automated systems, which concern to the question of whether to build a new production area in an existing hall, on one hand, or to take steps to optimize layout of all participating facilities in originally defined space on another hand, with need for a safe working area for operator.
安全作为自动化系统的一个关键因素,目前的实施方法也集中在最小化工作空间及其最大利用率上。该地区的市场经济对自动化系统的实施提出了新的要求,这涉及到是否在现有的大厅中建立一个新的生产区域,或者采取措施优化所有参与设施的布局,另一方面,需要为操作员提供一个安全的工作区域。
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引用次数: 5
Issues of Adaptive Interfaces and Their use in Educational Systems 自适应接口问题及其在教育系统中的应用
D. Gabriska, M. Ölvecký
The tendency to informatization of the learning process is increasing in the present. Electronic textbooks and learning systems are being developed also virtual school environment is being created. Last but not least, e-Iearning and automated learning systems have started to develop significantly. The basic role in developing and improving learning systems is to create a customized system. Under this concept, the ability of the system to adapt to the individual features, capabilities, user needs, and also the ability to respond to changes in the area and the external environment. The role of developing an adaptive learning system is addressed in a variety of ways and methods for which there are no clear recommendations. The adaptability can be determined in a variety of ways for different types of systems. For the implementation of the adaptive environment, it is necessary to define the characteristics of the adaptive model, the characteristics of the user as well as the essential information about the processes important for building the personal interface. The characteristics and parameters that define the basic requirements for the development of adaptive learning systems are defined at work.
当前,学习过程的信息化趋势日益明显。电子教科书和学习系统正在开发,虚拟学校环境正在创建。最后但并非最不重要的是,电子学习和自动化学习系统已经开始显著发展。开发和改进学习系统的基本作用是创建一个定制的系统。在这个概念下,系统适应个体特征、能力、用户需求的能力,以及对区域和外部环境变化的响应能力。开发适应性学习系统的作用是通过各种方式和方法解决的,但没有明确的建议。对于不同类型的系统,可以通过多种方式确定适应性。为了实现自适应环境,有必要定义自适应模型的特征、用户的特征以及关于构建个人界面的重要过程的基本信息。定义自适应学习系统开发基本要求的特征和参数是在工作中定义的。
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引用次数: 2
Entrepreneurial University as Innovation Hub in Transitional Economy: New Digital Platform for SME Globalization 转型经济下创业型大学的创新中心:中小企业全球化的数字化新平台
Y. Seniuk
High education system and transitional economy faces with both market and innovation challenges. The appropriate responses to these challenges have to be found under conditions when advanced knowledge is no longer created in universities and research institutions only, but is born in a large number distributed small and medium innovation enterprises as well. This encourages the universities and the businesses to search for new institutional forms for innovating education and educating innovation. One of these forms is the establishment of an entrepreneurial university integrated with startup incubator jointly with business. In this case such university by creation based on smart contracts universal digital platform integrated in GVCs (Global Value Chains) actually turns into a modern innovation hub. In turn, such hub is able not only to incubate the startups and develop them into the new innovation enterprises, but to train innovative entrepreneurs as well.
高等教育体制和转型经济面临着市场和创新双重挑战。当先进的知识不再仅仅在大学和研究机构中创造,而是在大量分布的中小型创新企业中诞生时,必须找到应对这些挑战的适当办法。这鼓励了高校和企业探索创新教育和教育创新的新的制度形式。其中一种形式是与企业联合创办创业型大学和创业孵化器。在这种情况下,这样一所基于智能合约的大学,在全球价值链(Global Value Chains)中整合的通用数字平台,实际上变成了一个现代创新中心。这样的中心不仅可以孵化创业公司,将其发展成为新的创新型企业,而且还可以培养创新型企业家。
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引用次数: 0
Implementation of SCRUM Methodology in Programming Courses 在编程课程中实施SCRUM方法论
Matej Madeja, M. Binas
This paper presents suggestions for creating a syllabus of programming courses, especially focusing on the development of mobile applications. At the same time, an agile method is proposed to implement the learning process to bring benefits for students. On the basis of a comparison of student results from previous runs of the particular course, this paper confirms the improvement of students' motivation by using SCRUM methodology with combination of automated testing towards classical learning methods. At the same time, authors present personal experiences and suggestions for use in other programming courses.
本文提出了创建编程课程大纲的建议,特别是关注移动应用程序的开发。同时,提出了一种敏捷的方法来实施学习过程,为学生带来好处。在对学生以往特定课程的学习结果进行比较的基础上,本文证实了通过使用SCRUM方法与传统学习方法的自动化测试相结合,学生的动机得到了改善。同时,作者提出了个人经验和建议,供其他编程课程使用。
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引用次数: 3
Application of Modern Technologies in the Creation of an Interactive Education Portal 应用现代科技建立互动式教育入门网站
J. Kostolny, J. Bohacik, Tomas Hianik, P. Vestenický, Tomas Pecenkar, Martin Lapin
Children spend more and more time playing digital games nowadays. The success of digital games has also led to an interest in education digital games at schools. In addition, there are about 2600 elementary schools in Slovakia and so it is interesting to develop various education software. Therefore, an interactive education portal with a virtual environment for playing games and games-based teaching at elementary schools is being developed and improved. The portal consists in the selection of a game type such as a pairs game, a platform game or a movement-based game controlled with a keyboard by a pupil who has to pass through it with her or his answers to the designed questions of a taught or selected topic. The pupil receives an in-game currency called golds on the basis of gained knowledge. The recently added administration module of the portal and its improved gaming environment are presented. The administration module allows the registration of permitted users such as administrators, teachers, pupils and parents into the portal. Particular permitted users have various given privileges. An administrator is a school director or a person authorized by her or him who can add or remove teachers, pupils and parents. Teachers create questions, tests composed of these questions and export the results of pupils to a file. Pupils can work on improving their knowledge or take a test through a video game. Parents are allowed to check the results of their children and contact teachers.
现在孩子们花越来越多的时间玩电子游戏。数字游戏的成功也引起了学校对教育数字游戏的兴趣。此外,斯洛伐克大约有2600所小学,所以开发各种教育软件是很有趣的。因此,一个具有虚拟游戏环境的互动教育门户网站和基于游戏的小学教学正在被开发和完善。门户包括选择一种游戏类型,如配对游戏、平台游戏或基于动作的游戏,由学生用键盘控制,学生必须通过它来回答教授或选定主题的设计问题。学生在获得知识的基础上获得一种叫做金币的游戏货币。介绍了新增加的门户管理模块及其改进的游戏环境。管理模块允许管理员、教师、学生和家长等允许的用户注册到门户。特定允许的用户具有各种给定的特权。行政管理人员是学校校长或经其授权的人,可以增加或删除教师、学生和家长。教师创建问题,由这些问题组成的测试,并将学生的结果导出到文件中。学生们可以通过电子游戏提高知识水平或参加考试。家长可以查看孩子的成绩并联系老师。
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引用次数: 3
期刊
2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)
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