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2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)最新文献

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Biofeedback as Part of Pedagogical Self-Reflection 生物反馈作为教学自我反思的一部分
M. Malčík, M. Miklosíková
The subject of this paper are the results of a research survey in which we were examining how teachers' skin conductivity changes based on feelings they experience during a pedagogical micro-performance. Through a follow-up questionnaire and interview, we were verifying how they are aware of this experience, how they interpret it, how they cognitively work with it and how they use it as a basis for other pedagogical activities. Feelings are created as an immediate response (reaction) to a current situation. As for our case, it depends on how teachers feel during the micro-performance, whether they suffer from stage fright in front of their colleagues, experience anxiety or fear, or whether they keep relatively calm. The resulting experience is also influenced by past experience, temperament, interests, goals, thought processes and current mental state. Our research survey is based on the fact that emotions involve measurable physiological changes, for example, a change in skin conductivity, which, if they are measured, inform teachers what they experience during a performance. The fact that teachers are aware of how they feel during this activity influences the course of their other actions and the quality and intensity of subsequent experience. The abovementioned mental phenomena merge with each other and change teacher's attention, focus, motor responses, including subsequent body physiological responses. Based on the research survey, we concluded that the character of a GSR (Galvanic skin response) curve is dependent on a personality type, temperament; it is related to self-confidence, pedagogical experience and emotivity.
本文的主题是一项研究调查的结果,我们正在研究教师的皮肤电导率是如何根据他们在教学微表演中所经历的感受而变化的。通过后续问卷调查和访谈,我们验证了他们是如何意识到这一经历的,他们是如何解释它的,他们是如何认知它的,以及他们是如何将它作为其他教学活动的基础的。感觉是对当前情况的直接反应(反应)。就我们的案例而言,这取决于教师在微表演过程中的感受,是否在同事面前怯场,是否感到焦虑或恐惧,是否保持相对冷静。由此产生的体验还受到过去的经验、气质、兴趣、目标、思维过程和当前精神状态的影响。我们的研究调查是基于这样一个事实,即情绪涉及可测量的生理变化,例如,皮肤电导率的变化,如果它们被测量,就会告诉老师他们在表演过程中的感受。教师意识到他们在这一活动中的感受,这一事实影响了他们其他行动的过程以及随后体验的质量和强度。上述心理现象相互融合,改变了教师的注意力、焦点、运动反应,包括随后的身体生理反应。基于研究调查,我们得出结论:GSR(皮肤电反应)曲线的特征依赖于人格类型、气质;它与自信、教学经验和情感有关。
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引用次数: 0
Cloud Computing and Numerical Mathematics 云计算与数值数学
P. Szabó, V. Moucha, M. Ferencová
Industrial Revolution 4.0 is period we are currently living in. The technologies typical for this time are loT (Internet of Things), Big Data and Cloud Computing. Therefore, this paper is dealing with the application of Cloud Computing and with the possibilities that are offered at the Technical University in Kośice regarding electronic education. The baseline used for this paper is the conference contribution provided to ICETA 2017. Our work is providing the application of the Cloud Computing in learning of numerical mathematics and applications of system MatLab in research and technology transfer.
工业革命4.0是我们目前所处的时期。这一时期的典型技术是loT(物联网)、大数据和云计算。因此,本文将讨论云计算的应用以及技术大学Kośice提供的有关电子教育的可能性。本文使用的基准是提供给ICETA 2017的会议贡献。我们的工作是提供云计算在数值数学学习中的应用,以及系统MatLab在研究和技术转移中的应用。
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引用次数: 1
Enhanced Interoperability with New Collaborative and Streaming Functions Implemented in Slovak National Telepresence Infrastructure (NTI) 斯洛伐克国家网真基础设施(NTI)实现了新的协作和流功能,增强了互操作性
D. Cymbalák, F. Jakab, R. Vápeník, M. Michalko, J. Turňa, L. Bilský, J. Kováčová
This manuscript describes the enhanced functions and interoperability methods developed and implemented during the last year in National Telepresence Infrastructure. National telepresence infrastructure to support research, development and technology transfer in Slovakia (NTI) has been created as a project by Slovak Centre of Scientific and Technical Information to provide pilot services for high-quality video conferencing meetings with high efficiency, as well as the implementation of on-line broadcasts for the broad community and archive services for storing, sharing and distributing knowledge in form of multimedia content. Paper deals with enhanced solution design to increase the abilities of NTI in field of modern live streaming chain to providing secure and seamless broadcast, in field of interoperability of videoconferencing with mobile platforms, in field of improve web-based booking and archiving services or intelligent room controllers. The last section of paper contains usage experience of NTI during 33 month of pilot operations and real use cases of livestreaming and collaborative functions not only from standard conference venues but also for exposed locations such as for example large university sport event.
本文描述了去年在国家网真基础设施中开发和实施的增强功能和互操作性方法。作为斯洛伐克科学和技术信息中心的一个项目,建立了支持斯洛伐克研究、发展和技术转让的全国网真基础设施,为高质量、高效率的视像会议提供试点服务,并为广大社区实施在线广播,以及为储存、分享和分发多媒体内容形式的知识提供档案服务。论文涉及增强解决方案设计,以提高NTI在现代直播链领域的能力,以提供安全无缝的广播,在与移动平台的视频会议互操作性领域,在改进基于网络的预订和存档服务或智能房间控制器领域。论文的最后一部分包含了NTI在33个月的试点运营中的使用经验,以及直播和协作功能的实际用例,这些用例不仅来自标准的会议场所,也适用于暴露的场所,例如大型大学体育赛事。
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引用次数: 5
Teaching Module of Mathematical Methods in Reliability Engineering 可靠性工程数学方法教学模块
A. Forgac, Patrik Rusnak
the aim of this paper is to suggest one of the models which can be used for a structural function in education of subject of the reliability theory. Suggested model can be used in human reliability as a mathematical representation of analyzed system with respect to the human factor based on the structure function and design of methods for mathematical description of structure function in orthogonal form. The system is described using Boolean function which can be completely or incompletely defined. This function describes the logical linking of elements in the system but does not allow to reveal the reliability of the system, i.e. the probability that the system performs its functions within a defined time, assuming it worked at the beginning. Therefore, it is important to move from the logical form through the orthogonal to ultimately the probable form. Orthogonalization is very important for processing structure function in Reliability Engineering. It assumes independent events and can be simply moved to a probable form. Therefore, the orthogonalization of disjunctive normal form considered in this paper is based on the algorithm of disjunctive expansion.
本文的目的是提出一种可用于可靠性理论主体教育结构功能的模型。本文提出的人的可靠性模型可以作为被分析系统对人的因素基于结构函数的数学表示,并设计了正交形式的结构函数的数学描述方法。系统采用布尔函数进行描述,布尔函数可以完全定义,也可以不完全定义。该函数描述了系统中各元素的逻辑联系,但不允许揭示系统的可靠性,即系统在规定时间内执行其功能的概率,假设它在开始时工作。因此,从逻辑形式到正交形式最终到可能形式是很重要的。正交化是可靠性工程中处理结构函数的重要方法。它假设独立的事件,可以简单地转化为可能的形式。因此,本文考虑的析取范式正交化是基于析取展开算法的。
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引用次数: 0
Ball Levitation Using EEG Headset via Bluetooth 通过蓝牙使用脑电图耳机悬浮球
M. Rábek, K. Žáková
The aim of the paper is to contribute to the area of remote control and the interpretation of electroencephalography data gathered from an EEG headset. The paper opens with description of all the necessary components needed to measure the desired data. It also explains the process of connecting the headset to an Arduino board via Bluetooth. Focus is placed on the necessary configuration and parsing of the data packets in order to obtain the necessary information. Filtering the values to suppress backroad noise is also essential. Lastly it explains experiments conducted with the goal of influencing data measured by the headset, so it can be used for local control.
本文的目的是为远程控制和从脑电图耳机收集的脑电图数据的解释做出贡献。论文开头描述了测量所需数据所需的所有必要组成部分。它还解释了通过蓝牙将耳机连接到Arduino板的过程。重点放在必要的配置和数据包解析上,以便获得必要的信息。滤波值以抑制背景噪声也是必不可少的。最后解释了为了影响耳机测量的数据而进行的实验,以便它可以用于局部控制。
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引用次数: 0
Simulation Tool for Tuning of the Speed Servo Drive 速度伺服驱动整定仿真工具
I. Bélai, V. Goga
The design of the speed control loop is one of the key topics in the field of electrical servo drives learning at the Institute of Automotive Mechatronics (IAMT) of the FEI STU. When designing a speed controller, students must know the mathematical model of a motor with a torque generator and they will learn the basic principles of synthesizing the controller parameters. As a support tool for learning process, the simulated model of the speed servo drive and the graphical user interface were implemented in MATLAB. The tool makes it easy and fast to verify the properties of a speed servo drive and the students do not have to concern with implementing and tuning the simulation model. The paper contains a description of the speed control loop, the speed controller parameter synthesis methods, and the properties of the simulation tool with a preview of the simulation results.
速度控制回路的设计是上海汽车工业大学汽车机电研究所(IAMT)电伺服驱动学习领域的关键课题之一。在设计速度控制器时,学生必须知道带转矩发生器的电机的数学模型,并学习控制器参数综合的基本原理。作为学习过程的辅助工具,在MATLAB中实现了速度伺服驱动器的仿真模型和图形用户界面。该工具可以轻松快速地验证速度伺服驱动器的特性,学生不必担心实现和调整仿真模型。本文介绍了速度控制回路、速度控制器参数的合成方法以及仿真工具的特性,并对仿真结果进行了预览。
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引用次数: 5
Application of Laser Scanning Technology for Information Modeling of Existing Buildings 激光扫描技术在既有建筑信息建模中的应用
M. Tkác, P. Mésároš, T. Mandičák
One important need in the construction industry is to visualize the project during its life cycle phases, enabling stakeholders to change/adjust the project before spending more money for unwanted details; especially for renovations of historical buildings. Building information modelling (BIM) and 3D laser scanning are two examples of rapidly evolving technologies that can help achieve this purpose. This paper offers an overview usage of integrating three-dimensional high definition laser scanning technology and building information modeling for existing building, concretely for historical town hall in Kosice, Slovakia.
建筑行业的一个重要需求是可视化项目的生命周期阶段,使利益相关者能够在为不必要的细节花费更多资金之前更改/调整项目;特别是对历史建筑的改造。建筑信息模型(BIM)和3D激光扫描是两个快速发展的技术,可以帮助实现这一目的。本文概述了三维高清晰度激光扫描技术与建筑信息建模在既有建筑中的应用,具体为斯洛伐克科希策的历史市政厅。
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引用次数: 2
Issues with the Detection of Plagiarism in Programming Courses on a Larger Scale 更大规模的程式设计课程抄袭侦测问题
Michal Duracík, Emil Krsák, Patrik Hrkút
Informatics and programming are currently one of the most popular areas of study. Evolution in this area happens so quickly that one of the main sources which students use during their studies is the Internet. The issue is that this variety of resources available on the Internet often encourage students to copy these resources to their work and to commit plagiarism. In this paper, we will focus on plagiarism problems in computer science teaching. We compare available tools to detect plagiarism in the source code with the algorithm proposed by us. As the test dataset we will use the semester works from the courses taught at our university. For this comparison, it will be necessary to customize the proposed algorithm, so it can handle Java source codes. We will focus on the accuracy and completeness of each algorithm. We will also attempt to remove the useless detecting of automatically generated code as a plagiarism.
信息学和编程是目前最受欢迎的研究领域之一。这一领域的发展如此之快,以至于学生在学习期间使用的主要资源之一就是互联网。问题是,互联网上各种各样的资源经常鼓励学生将这些资源复制到他们的作品中,并进行抄袭。本文将重点讨论计算机科学教学中的剽窃问题。我们将现有的检测源代码抄袭的工具与我们提出的算法进行了比较。作为测试数据集,我们将使用我们大学所教课程的学期作品。对于这种比较,有必要定制所建议的算法,以便它可以处理Java源代码。我们将重点关注每个算法的准确性和完整性。我们还将尝试删除自动生成的代码作为抄袭的无用检测。
{"title":"Issues with the Detection of Plagiarism in Programming Courses on a Larger Scale","authors":"Michal Duracík, Emil Krsák, Patrik Hrkút","doi":"10.1109/ICETA.2018.8572260","DOIUrl":"https://doi.org/10.1109/ICETA.2018.8572260","url":null,"abstract":"Informatics and programming are currently one of the most popular areas of study. Evolution in this area happens so quickly that one of the main sources which students use during their studies is the Internet. The issue is that this variety of resources available on the Internet often encourage students to copy these resources to their work and to commit plagiarism. In this paper, we will focus on plagiarism problems in computer science teaching. We compare available tools to detect plagiarism in the source code with the algorithm proposed by us. As the test dataset we will use the semester works from the courses taught at our university. For this comparison, it will be necessary to customize the proposed algorithm, so it can handle Java source codes. We will focus on the accuracy and completeness of each algorithm. We will also attempt to remove the useless detecting of automatically generated code as a plagiarism.","PeriodicalId":304523,"journal":{"name":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123603134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Virtual Reality Applications in STEM Education 虚拟现实在STEM教育中的应用
P. Trúchly, Martin Medvecky, P. Podhradský, M. Vanco
Efficient learning process in the area of science, technology, engineering and mathematics depends on many factors. Motivation of students to learn is one of them and requires deployment of attractive learning objects which can captivate students' attention, involve them in solving problems and connect their experience with knowledge. Virtual reality applications represent modern technology which could offer new possibilities and meet these requirements. In this paper we present two virtual reality applications (games) we developed within international project Newton. These applications were included in pilot testing at a secondary school. Results from research study showed increased motivation of students to learn and positive knowledge gain.
科学、技术、工程和数学领域的有效学习过程取决于许多因素。学生的学习动机是其中之一,这需要部署有吸引力的学习对象,这些学习对象可以吸引学生的注意力,使他们参与解决问题,并将他们的经验与知识联系起来。虚拟现实应用代表了现代技术,它可以提供新的可能性并满足这些要求。在本文中,我们介绍了两个虚拟现实应用程序(游戏),我们开发的国际项目牛顿。这些应用程序已在一所中学进行试点测试。研究结果表明,学生的学习动机和积极的知识收获有所增加。
{"title":"Virtual Reality Applications in STEM Education","authors":"P. Trúchly, Martin Medvecky, P. Podhradský, M. Vanco","doi":"10.1109/ICETA.2018.8572133","DOIUrl":"https://doi.org/10.1109/ICETA.2018.8572133","url":null,"abstract":"Efficient learning process in the area of science, technology, engineering and mathematics depends on many factors. Motivation of students to learn is one of them and requires deployment of attractive learning objects which can captivate students' attention, involve them in solving problems and connect their experience with knowledge. Virtual reality applications represent modern technology which could offer new possibilities and meet these requirements. In this paper we present two virtual reality applications (games) we developed within international project Newton. These applications were included in pilot testing at a secondary school. Results from research study showed increased motivation of students to learn and positive knowledge gain.","PeriodicalId":304523,"journal":{"name":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129879258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Design of a Training System for Mobile E-Iearning with the Application of E-Technology 基于电子技术的移动电子学习培训系统设计
P. Šul'aj, R. Haluska, P. Galajda, Ľ. Ovseník, Stanislav Marchevský
This article focuses on the design of a training workplace for mobile e-learning that will use Wi-Fi technology and 4G or 5G mobile technology. Next, the article combines e-learning materials such as micro-lectures and micro-lectures with inverted class technology, where students are expected to select the required study material through the web interface based on annotation text from a large set of micro-lectures, but also based on the spoken word. Data mining is used for the purpose of selection. The results obtained with the application of this technology will be used in further research of algorithms suitable for fast data search purposes.
本文将重点介绍使用Wi-Fi技术和4G或5G移动技术的移动电子学习培训工作场所的设计。接下来,文章将微讲座、微讲座等电子学习材料与倒课技术相结合,期望学生在基于大量微讲座的注释文本的基础上,也可以基于口语,通过网络界面选择所需的学习材料。数据挖掘用于进行选择。应用该技术获得的结果将用于进一步研究适合快速数据搜索目的的算法。
{"title":"Design of a Training System for Mobile E-Iearning with the Application of E-Technology","authors":"P. Šul'aj, R. Haluska, P. Galajda, Ľ. Ovseník, Stanislav Marchevský","doi":"10.1109/ICETA.2018.8572131","DOIUrl":"https://doi.org/10.1109/ICETA.2018.8572131","url":null,"abstract":"This article focuses on the design of a training workplace for mobile e-learning that will use Wi-Fi technology and 4G or 5G mobile technology. Next, the article combines e-learning materials such as micro-lectures and micro-lectures with inverted class technology, where students are expected to select the required study material through the web interface based on annotation text from a large set of micro-lectures, but also based on the spoken word. Data mining is used for the purpose of selection. The results obtained with the application of this technology will be used in further research of algorithms suitable for fast data search purposes.","PeriodicalId":304523,"journal":{"name":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130107762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)
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