Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9779047
Soe Thandar Aung, N. Funabiki, Lynn Htet Aung, Hein Htet, Htoo Htoo Sandi Kyaw, Shinji Sugawara
As a reliable and portable object-oriented program-ming language, Java has been used in a variety of practi-cal systems, including enterprise servers, smart phones, and embedded systems. To assist Java programming learning of novice students, we have developed the web-based Programming Learning Assistant System (JPLAS) using Tomcat for the platform. In this paper, we implement the JPLAS platform using Node.js and Docker to improve the usability and portability. Node.js is a popular web application server, since server-side programs can be made using JavaScript. Docker helps the easy and solid deployment of an application at any platform. For evaluations, we compared the number of program files in this implementation with that of the previous one, and asked 11 students in Japan and Indonesia to install and use it to confirm the validity.
{"title":"An Implementation of Java Programming Learning Assistant System Platform Using Node.js","authors":"Soe Thandar Aung, N. Funabiki, Lynn Htet Aung, Hein Htet, Htoo Htoo Sandi Kyaw, Shinji Sugawara","doi":"10.1109/ICIET55102.2022.9779047","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9779047","url":null,"abstract":"As a reliable and portable object-oriented program-ming language, Java has been used in a variety of practi-cal systems, including enterprise servers, smart phones, and embedded systems. To assist Java programming learning of novice students, we have developed the web-based Programming Learning Assistant System (JPLAS) using Tomcat for the platform. In this paper, we implement the JPLAS platform using Node.js and Docker to improve the usability and portability. Node.js is a popular web application server, since server-side programs can be made using JavaScript. Docker helps the easy and solid deployment of an application at any platform. For evaluations, we compared the number of program files in this implementation with that of the previous one, and asked 11 students in Japan and Indonesia to install and use it to confirm the validity.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126885744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778993
Lucia Bautista-Zúñiga, Juan Sotomayor-Burga, Gabriel Tirado-Mendoza
This research aims to evaluate the impact of smart learning on the academic satisfaction of Logistics and Transportation Engineering students at a Private University in Peru. The problem lies in improving the indicators of academic quality in the context of social isolation due to the pandemic. For this, the method of paired samples was applied with respect to the results, qualifications and perceptions of the students in the prepandemic phase (face-to-face modality) and during the pandemic (blended modality). The design of the intelligent learning process was carried out considering the achievements of specific competences of the students of the Engineering program. Obtaining as a result an adequate level of 75.52% in the achievement of competencies, equivalent to the upper limit of scale B, compared to the achievement before the application of the new intelligent model.
{"title":"Impact of Smart Learning in the Satisfaction of Students in Logistics Engineering from a Private University in Peru","authors":"Lucia Bautista-Zúñiga, Juan Sotomayor-Burga, Gabriel Tirado-Mendoza","doi":"10.1109/ICIET55102.2022.9778993","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778993","url":null,"abstract":"This research aims to evaluate the impact of smart learning on the academic satisfaction of Logistics and Transportation Engineering students at a Private University in Peru. The problem lies in improving the indicators of academic quality in the context of social isolation due to the pandemic. For this, the method of paired samples was applied with respect to the results, qualifications and perceptions of the students in the prepandemic phase (face-to-face modality) and during the pandemic (blended modality). The design of the intelligent learning process was carried out considering the achievements of specific competences of the students of the Engineering program. Obtaining as a result an adequate level of 75.52% in the achievement of competencies, equivalent to the upper limit of scale B, compared to the achievement before the application of the new intelligent model.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127131107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778997
Handong Wang, Peng-hua Deng
Using the literature visualization and analysis software CiteSpace, the article takes 196 journal literates included in CNKI in the past 6 years from 2015-2021 in China as the research object, and uses bibliometric analysis as the main research method to draw the keyword co-occurrence knowledge map of educational game journal literature during 2015-2021 and author analysis knowledge mapping, revealing that the number of literature on educational games in China in recent years is small, the growth trend is slow, and the research hotspots are mainly focused on three aspects, such as educational game script design, research on the influence of educational games on learners' learning effect and educational game design supporting personalized learning. Finally, the research outlook on the development trend of educational games in China is summarized.
{"title":"Visualization Analysis of Domestic Educational Game Research Hotspots Based on CiteSpace","authors":"Handong Wang, Peng-hua Deng","doi":"10.1109/ICIET55102.2022.9778997","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778997","url":null,"abstract":"Using the literature visualization and analysis software CiteSpace, the article takes 196 journal literates included in CNKI in the past 6 years from 2015-2021 in China as the research object, and uses bibliometric analysis as the main research method to draw the keyword co-occurrence knowledge map of educational game journal literature during 2015-2021 and author analysis knowledge mapping, revealing that the number of literature on educational games in China in recent years is small, the growth trend is slow, and the research hotspots are mainly focused on three aspects, such as educational game script design, research on the influence of educational games on learners' learning effect and educational game design supporting personalized learning. Finally, the research outlook on the development trend of educational games in China is summarized.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131327975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778982
Zhicheng Dai, Kui Zhang, Chunran Wang, Rongjin Chen, Fuming Zhu
It is an important issue to effectively perceive learners' emotional state in the field of smart education, which helps to enhance the interaction between teaching groups and stimulate learners' enthusiasm for learning. Taking “emotion perception” as the theme, this paper retrieved 533 relevant core literature from the CNKI (China National Knowledge Infrastructure) database and used econometric methods and visualization software CiteSpace to analyze the number of literature, authors, institutions, and keywords. The results show that the number of literature published on learners' emotion perception has increased year by year in the past 30 years and is in the mature stage of development; The authors and institutions are relatively scattered, and the core research system of emotion perception has not been formed. Building a multimodal perception model using techniques such as expression recognition, posture recognition, and physiological parameter detection is research hotspots in the field of emotion perception. The research trends in this field are to collect and fuse multimodal emotional data, and deeply analyze the change rule of learners' emotions based on deep learning and data mining.
{"title":"A Visual Analysis of Research on Learners' Emotion Perception in China by Using CiteSpace","authors":"Zhicheng Dai, Kui Zhang, Chunran Wang, Rongjin Chen, Fuming Zhu","doi":"10.1109/ICIET55102.2022.9778982","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778982","url":null,"abstract":"It is an important issue to effectively perceive learners' emotional state in the field of smart education, which helps to enhance the interaction between teaching groups and stimulate learners' enthusiasm for learning. Taking “emotion perception” as the theme, this paper retrieved 533 relevant core literature from the CNKI (China National Knowledge Infrastructure) database and used econometric methods and visualization software CiteSpace to analyze the number of literature, authors, institutions, and keywords. The results show that the number of literature published on learners' emotion perception has increased year by year in the past 30 years and is in the mature stage of development; The authors and institutions are relatively scattered, and the core research system of emotion perception has not been formed. Building a multimodal perception model using techniques such as expression recognition, posture recognition, and physiological parameter detection is research hotspots in the field of emotion perception. The research trends in this field are to collect and fuse multimodal emotional data, and deeply analyze the change rule of learners' emotions based on deep learning and data mining.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134520383","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778980
Wenting Deng
This study uses teaching videos on the topic of AIDS prevention and 360 camera equipment to shoot panoramic videos of real learning scenes. And add text clues to the panoramic video in a timely manner to test the impact of the text clue design on the learning effect of the panoramic video for college students. Participants were college students (39, 10 males, 29 females, age range 20–22 years old). Students in the experimental group watched a panoramic video on AIDS prevention with text clues, while students in the control group watched without text A panoramic video of clues about AIDS prevention. This study conducted pre-test and post-test on the students in the experimental group and the control group. The results showed that the academic performance of the experimental group and the control group were significantly different.
{"title":"The Influence of Text Clues on the Learning Effect of Panoramic Video","authors":"Wenting Deng","doi":"10.1109/ICIET55102.2022.9778980","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778980","url":null,"abstract":"This study uses teaching videos on the topic of AIDS prevention and 360 camera equipment to shoot panoramic videos of real learning scenes. And add text clues to the panoramic video in a timely manner to test the impact of the text clue design on the learning effect of the panoramic video for college students. Participants were college students (39, 10 males, 29 females, age range 20–22 years old). Students in the experimental group watched a panoramic video on AIDS prevention with text clues, while students in the control group watched without text A panoramic video of clues about AIDS prevention. This study conducted pre-test and post-test on the students in the experimental group and the control group. The results showed that the academic performance of the experimental group and the control group were significantly different.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115016698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9779014
E. García-Salirrosas, Dany-Yudet Millones-Liza
The study proposes an instrument to evaluate teaching performance in virtual environments (E-Teach Performance), identifying 17 items, which makes it an easy-to-apply instrument for evaluating teacher performance that provides online teaching. The pilot test consisted of 222 participants who belong to a sector of working adult students who stated that they were enrolled during the first semester of 2021. The items were formulated after having carried out an exhaustive review of the literature to later be evaluated by experts who guaranteed the content of the construct. Exploratory and confirmatory factor analysis were applied to evaluate the proposed model, the results allowed to know a scale of two dimensions which were called: (1) Virtual Teaching Collaboration and (2) Virtual Teaching Accompaniment. The statistical analyzes showed a good fit of the model; in this way, this scale allows the authors to provide the scientific and university community with a reliable instrument to be applied both in future research and to evaluate university teachers who work in virtual environments.
{"title":"E-Teach Performance: A Scale to Evaluate Teaching Performance in Virtual Environments in Higher Education Programs for Adults","authors":"E. García-Salirrosas, Dany-Yudet Millones-Liza","doi":"10.1109/ICIET55102.2022.9779014","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9779014","url":null,"abstract":"The study proposes an instrument to evaluate teaching performance in virtual environments (E-Teach Performance), identifying 17 items, which makes it an easy-to-apply instrument for evaluating teacher performance that provides online teaching. The pilot test consisted of 222 participants who belong to a sector of working adult students who stated that they were enrolled during the first semester of 2021. The items were formulated after having carried out an exhaustive review of the literature to later be evaluated by experts who guaranteed the content of the construct. Exploratory and confirmatory factor analysis were applied to evaluate the proposed model, the results allowed to know a scale of two dimensions which were called: (1) Virtual Teaching Collaboration and (2) Virtual Teaching Accompaniment. The statistical analyzes showed a good fit of the model; in this way, this scale allows the authors to provide the scientific and university community with a reliable instrument to be applied both in future research and to evaluate university teachers who work in virtual environments.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115650612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778998
Víctor Robledo-Rella, Ma. de Lourdes Quezada Batalla, J. M. Ramírez-de-Arellano, R. D. S. Acosta
One of the most important aspects of achieving meaningful learning is student motivation. In this sense, gamification techniques have been very effective in the teaching and learning process. This paper describes the design, implementation, and evaluation of Gam-Mate, a gamification online tool designed by an interdisciplinary team of Physics, Math, and Computer Sciences professors of the Tecnológico de Monterrey. Some Gam-Mate components are briefly described, including recognition badges and awards that can be redeemed by the students. Results derived from the application of Gam-Mate in a Discrete Mathematics course with 24 freshman engineering students are presented, as well as student perception surveys. It was found that the use of the tool favored the understanding of main course concepts as compared with a control group. Perception surveys answered by the students indicate that they liked the incorporation of ludic elements in their learning process.
实现有意义的学习的最重要的方面之一是学生的动机。从这个意义上说,游戏化技术在教学过程中非常有效。本文描述了game - mate的设计、实现和评估,这是一个由Tecnológico de Monterrey的物理、数学和计算机科学教授组成的跨学科团队设计的游戏化在线工具。简要介绍了一些gammate组件,包括学生可以兑换的识别徽章和奖励。本文介绍了在24名工科大一学生的离散数学课程中应用gamam - mate的结果,以及学生感知调查。研究发现,与对照组相比,使用该工具有利于理解主要课程概念。学生回答的感知调查表明,他们喜欢在学习过程中加入有趣的元素。
{"title":"Gam-mate: Gamification Applied to an Undergrad Discrete Math Course","authors":"Víctor Robledo-Rella, Ma. de Lourdes Quezada Batalla, J. M. Ramírez-de-Arellano, R. D. S. Acosta","doi":"10.1109/ICIET55102.2022.9778998","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778998","url":null,"abstract":"One of the most important aspects of achieving meaningful learning is student motivation. In this sense, gamification techniques have been very effective in the teaching and learning process. This paper describes the design, implementation, and evaluation of Gam-Mate, a gamification online tool designed by an interdisciplinary team of Physics, Math, and Computer Sciences professors of the Tecnológico de Monterrey. Some Gam-Mate components are briefly described, including recognition badges and awards that can be redeemed by the students. Results derived from the application of Gam-Mate in a Discrete Mathematics course with 24 freshman engineering students are presented, as well as student perception surveys. It was found that the use of the tool favored the understanding of main course concepts as compared with a control group. Perception surveys answered by the students indicate that they liked the incorporation of ludic elements in their learning process.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"146 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116185354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9778995
Shu-Mei Chang
Interdisciplinary learning enables students to discuss problems and generate creative solutions in a flexible and comprehensive manner. A trend towards more interdisciplinary courses and departments exists in higher education. The use of creative design methods can help people generate many ideas. Interdisciplinary groups can generate innovative solutions through creative design methods by applying knowledge from different fields. According to past teaching experience, when engaging in group work, students were generally willing to cooperate with classmates from different departments. However, when facing the stress of final assignments, they tended to form groups with students from the same department rather than engage in interdisciplinary cooperation. In this study, the students were placed into interdisciplinary groups for the following activities: labeling (visual department labels), taking turns to be group leaders, introducing departments, setting propositions, and giving instant feedback. This increased students' interaction with other students. Students' interdisciplinary awareness was improved through practice drills. After engaging in group work, they no longer resisted interdisciplinary cooperation but were willing to engage in interdisciplinary activities, which increased creative output. The results revealed that intentional interdisciplinary grouping can (1) increase willingness to engage in interdisciplinary cooperation, increase satisfaction with teamwork, and (3) improve learning effectiveness.
{"title":"Increasing Willingness to Engage in Interdisciplinary Cooperation Through Creative Agitation","authors":"Shu-Mei Chang","doi":"10.1109/ICIET55102.2022.9778995","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9778995","url":null,"abstract":"Interdisciplinary learning enables students to discuss problems and generate creative solutions in a flexible and comprehensive manner. A trend towards more interdisciplinary courses and departments exists in higher education. The use of creative design methods can help people generate many ideas. Interdisciplinary groups can generate innovative solutions through creative design methods by applying knowledge from different fields. According to past teaching experience, when engaging in group work, students were generally willing to cooperate with classmates from different departments. However, when facing the stress of final assignments, they tended to form groups with students from the same department rather than engage in interdisciplinary cooperation. In this study, the students were placed into interdisciplinary groups for the following activities: labeling (visual department labels), taking turns to be group leaders, introducing departments, setting propositions, and giving instant feedback. This increased students' interaction with other students. Students' interdisciplinary awareness was improved through practice drills. After engaging in group work, they no longer resisted interdisciplinary cooperation but were willing to engage in interdisciplinary activities, which increased creative output. The results revealed that intentional interdisciplinary grouping can (1) increase willingness to engage in interdisciplinary cooperation, increase satisfaction with teamwork, and (3) improve learning effectiveness.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121921089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9779031
Huimin Li, Yahan Tang, G. Huang
Under the background of “double reduction”, quality education and the development of students' higher-order thinking ability have become important goals of current education. The article uses the design-based research method to summarize the elements of primary school students' scientific higher-order thinking. After preliminary design and action research iterative revisions, a STEAM learning activity framework for cultivating primary school students' scientific higher-order thinking is formed and improved. And use the analysis of quantitative data and process qualitative data through questionnaires to evaluate students' cognition and feeling of scientific higher-order thinking ability. Research shows that the STEAM activity framework helps to cultivate students' critical questioning, independent inquiry, innovation and creation, problem solving and self-regulation abilities, and leads a new path for the development of smart education.
{"title":"STEAM Curriculum Design and Practical Research: Training Students' Scientific Advanced Thinking Ability","authors":"Huimin Li, Yahan Tang, G. Huang","doi":"10.1109/ICIET55102.2022.9779031","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9779031","url":null,"abstract":"Under the background of “double reduction”, quality education and the development of students' higher-order thinking ability have become important goals of current education. The article uses the design-based research method to summarize the elements of primary school students' scientific higher-order thinking. After preliminary design and action research iterative revisions, a STEAM learning activity framework for cultivating primary school students' scientific higher-order thinking is formed and improved. And use the analysis of quantitative data and process qualitative data through questionnaires to evaluate students' cognition and feeling of scientific higher-order thinking ability. Research shows that the STEAM activity framework helps to cultivate students' critical questioning, independent inquiry, innovation and creation, problem solving and self-regulation abilities, and leads a new path for the development of smart education.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126081501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-09DOI: 10.1109/ICIET55102.2022.9779021
Tai-Ying Wu, Wei-Xiang Liao, Liang-Chu Chen
The Semantic Web is applied to help computers to recognize the contents of documents and improve the efficiency of internet search. In general, the resource description framework (RDF) model is used in the semantic web to describe the links among data to data (or thing to thing), and these are called Linked Data. The Linked Data technique has been applied to many fields such as finance, business, government and education. Additionally, some famous search engines, like Google and Yahoo, also utilize Linked Data technique into their retrieval system. As the Linked Open Data (LOD) project aimed to convert the open data structure into the Linked Data structure for connection and use of different data sources. This study focused on the Linked Data application for expansion of education knowledge based on the related content from Wikipedia. A retrieval system was established to integrate education knowledge and examine the connection between linked knowledge of subject events and other resource objects based on arious disciplines. Furthermore, we discussed the possible development of Linked Data technology in the education in conjunction with the government's open data policy.
{"title":"Exploratory Research in Knowledge Assistance Learning with Linked Data: A Case on The Education With Historic Military Combat","authors":"Tai-Ying Wu, Wei-Xiang Liao, Liang-Chu Chen","doi":"10.1109/ICIET55102.2022.9779021","DOIUrl":"https://doi.org/10.1109/ICIET55102.2022.9779021","url":null,"abstract":"The Semantic Web is applied to help computers to recognize the contents of documents and improve the efficiency of internet search. In general, the resource description framework (RDF) model is used in the semantic web to describe the links among data to data (or thing to thing), and these are called Linked Data. The Linked Data technique has been applied to many fields such as finance, business, government and education. Additionally, some famous search engines, like Google and Yahoo, also utilize Linked Data technique into their retrieval system. As the Linked Open Data (LOD) project aimed to convert the open data structure into the Linked Data structure for connection and use of different data sources. This study focused on the Linked Data application for expansion of education knowledge based on the related content from Wikipedia. A retrieval system was established to integrate education knowledge and examine the connection between linked knowledge of subject events and other resource objects based on arious disciplines. Furthermore, we discussed the possible development of Linked Data technology in the education in conjunction with the government's open data policy.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"90 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128012009","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}