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2022 10th International Conference on Information and Education Technology (ICIET)最新文献

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Technological Challenges and Strategies in Implementing e- Learning in Higher Education 高等教育实施电子学习的技术挑战与策略
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9778948
C. H. Karjo, W. Andreani, Agnes Herawati, Y. Ying, Andi Putri Yasyfin, Krystl Marie
During the current COVID-19 pandemic, e-learning was the only option for continuing education at various levels. As a result, all education stakeholders should turn to online or virtual learning notwithstanding their different readiness levels. This study examines the technological challenges that lecturers confront when teaching e-learning at the university and the working strategies used in e-learning classrooms. The data were gathered through an online poll of 100 university lecturers at a private university in West Jakarta. The responses were then evaluated numerically and qualitatively to determine the respondents' perceptions of the difficulty of virtual learning activities. The findings show that the technical issues faced by lecturers can be separated into three categories: connectivity, teaching technology and inter activity. To increase efficiency, they require better internet connection, boosting engagement with certain technologies, as well as technical and pedagogical training.
在当前的COVID-19大流行期间,电子学习是各级继续教育的唯一选择。因此,所有教育利益相关者都应该转向在线或虚拟学习,尽管他们的准备程度不同。本研究考察了讲师在大学教授电子学习时面临的技术挑战以及在电子学习课堂中使用的工作策略。这些数据是通过对西雅加达一所私立大学的100名大学讲师进行在线调查收集的。然后对回答进行数值和定性评估,以确定受访者对虚拟学习活动难度的看法。研究结果显示,讲师面临的技术问题可分为三类:连通性、教学技术和互动性。为了提高效率,他们需要更好的互联网连接,促进对某些技术的参与,以及技术和教学培训。
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引用次数: 5
Trends and Characteristics of Career Recommendation Systems for Fresh Graduated Students 应届毕业生职业推荐系统的发展趋势与特点
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779037
Puji Catur Siswipraptini, H. Warnars, Arief Ramadhan, W. Budiharto
Career Recommendation System (CRS) is an artificial intelligence solution capable of suggesting appropriate jobs or careers based on user profiles and industry needs. This study presents a systematic literature review that focused on variant characteristics of CRS and has been implemented in the last ten years. The review found 17 studies were extracted from ACM, IEEExplore, Science Direct, Springer, Willey, and MDPI databases. The results of this review prove that a hybrid recommender system is the most frequently (47%) approach implemented in CRS studies. Text mining (29,5%) is most commonly applied as the artificial intelligence technique in CRS. At least 7 features are needed to build a CRS model, but the most widely used are job profiles and course profiles with 71,42% and 35,71% frequency respectively. The most widely applied evaluation metrics is precision (21%), followed by acceptability, accuracy, and user response each 14% in review.
职业推荐系统(CRS)是一种人工智能解决方案,能够根据用户资料和行业需求推荐合适的工作或职业。本研究对近十年来CRS的变异特征进行了系统的文献综述。本综述发现17项研究摘自ACM、IEEExplore、Science Direct、Springer、Willey和MDPI数据库。本综述的结果证明,混合推荐系统是CRS研究中最常见的(47%)方法。文本挖掘(29.5%)是CRS中最常用的人工智能技术。构建CRS模型至少需要7个特征,但使用最广泛的是工作概况和课程概况,频率分别为71.42%和35.71%。最广泛应用的评价指标是精度(21%),其次是可接受性、准确性和用户反应,每14%的评价。
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引用次数: 3
A Linear Regression Evaluation Model for Still-Life Pencil Drawing in Art Education 静物铅笔画在艺术教育中的线性回归评价模型
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779005
Yoshiko Furusho, K. Kotani
Still-life pencil drawing is a basic element of art education. It is considered an important step for acquiring the basic skills required for drawing. To improve the skills of beginners, it is desirable to repeat the process of drawing and evaluation. This study describes a linear regression evaluation model for still-life pencil drawing in art education. We focus on evaluation items such as the shape and color of motifs in still-life pencil drawings and construct a linear regression evaluation model that can approximate these subjective evaluation values. Our objective is to confirm that the proposed model can approximate the subjective evaluation results.
静物铅笔画是艺术教育的基本要素。它被认为是获得绘画所需基本技能的重要一步。为了提高初学者的技能,最好是重复绘制和评估的过程。本研究建立静物铅笔画在艺术教育中的线性回归评价模型。我们以静物铅笔画中主题的形状和颜色等评价项目为研究对象,构建了一个近似这些主观评价值的线性回归评价模型。我们的目标是证实所提出的模型可以近似主观评价结果。
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引用次数: 0
From Worklife Competencies to Educational Virtual Reality Implementations 从工作生活能力到教育虚拟现实实现
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9778985
Raine Kauppinen, Merja Drake, Jani Lindblad, Jere Ranta
In this paper, we discuss how to implement educational virtual reality (VR) applications based on worklife competencies. VR is a technology increasingly used in education, and VR applications can be used, for example, in workplace learning and vocational education as well as in learning evaluation. We present a development workflow based on the good practices found and applied in multiple development cases. First, we describe the cases and use examples to illustrate competencies and their implementation in educational VR applications, with our observations of relevant good practices. Then, we construct a generalized workflow for developing similar competence-based educational VR applications. Finally, we evaluate the applicability of the workflow and compare it with the typical existing workflows used in software development.
在本文中,我们讨论了如何实现基于工作生活能力的教育虚拟现实(VR)应用。VR是一项越来越多地应用于教育的技术,VR应用可以应用于工作场所学习和职业教育,也可以应用于学习评估。我们提出了一个基于在多个开发案例中发现和应用的良好实践的开发工作流。首先,我们描述了案例并使用实例来说明能力及其在教育VR应用中的实施,以及我们对相关良好实践的观察。然后,我们构建了一个通用的工作流,用于开发类似的基于能力的教育VR应用。最后,我们评估了工作流的适用性,并将其与软件开发中使用的典型工作流进行了比较。
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引用次数: 2
Moodle Discussion as Assessment Hurdle: Insights from a Hong Kong Award-winning Teacher's LMS Practices Moodle讨论作为评估障碍:一位香港获奖教师的LMS实践
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9778947
Jing Wang
This paper sets out to depict an award-winning teacher's Moodle design as assessment hurdle and explore students' actual experience with such design in a Hong Kong university context. The rich qualitative data, drawn from classroom observations, semi-structured interviews, and documents, shows that the voluntary nature of Moodle task without clear assessment criteria discouraged students' participation. Two pertinent issues were discussed concerning building disciplinary community and teacher-facilitated versus student-facilitated discussion. However exploratory, the perspectives regarding various pedagogical practices and dilemmas on web-based learning, and pedagogical insights that emerged from the specific setting may carry resonance for teachers and researchers in Hong Kong context and beyond.
本文以一位获奖教师的Moodle设计作为评估障碍,并在香港大学的背景下探讨学生对这种设计的实际体验。从课堂观察、半结构化访谈和文献中得出的丰富定性数据表明,Moodle任务的自愿性没有明确的评估标准,阻碍了学生的参与。讨论了建立学科共同体和教师促进与学生促进讨论的两个相关问题。尽管具有探索性,但从特定环境中产生的关于网络学习的各种教学实践和困境的观点,以及教学见解,可能会引起香港及其他地区教师和研究人员的共鸣。
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引用次数: 1
Discussion on the Cultivation of Innovation Ability in Engineering Drawing Teaching Under the Background of “Emerging Engineering Education” “新兴工程教育”背景下工程制图教学创新能力培养的探讨
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779043
H. Mu, Yahong Xue, Lijun Xue, Xiao-fei Wang
The aim of “Emerging Engineering Education” talent training is to cultivate high-quality compound engineering talents with engineering practice ability and innovation ability. In engineering drawing courses, the important way to cultivate engineering talents' innovation ability is to develop their innovative consciousness and innovative thinking. Guided by the educational concept of “Emerging Engineering Education”, in combination with the characteristics of the teaching content, and aiming at the cultivation of innovation ability, a four-level progressive practice teaching system was constructed with configuration cognition, configuration expansion, abstract thinking training and comprehensive expression as the main components. To improve students' ability to solve complex engineering problems by using a graphics thinking method, five teaching links were designed: the cultivation of two-dimensional (2D) graphic thinking ability, the cultivation and expansion of three-dimensional (3D) graphic thinking ability, the training of abstract thinking ability under engineering consciousness, and the training of engineering graphic expression ability and engineering practice ability.
“新兴工程教育”人才培养的目标是培养具有工程实践能力和创新能力的高素质复合型工程人才。在工程制图课程中,培养工程人才创新能力的重要途径是培养他们的创新意识和创新思维。以“新兴工程教育”的教育理念为指导,结合教学内容特点,以培养创新能力为目标,构建了以构型认知、构型拓展、抽象思维训练和综合表达为主要组成部分的四级递进式实践教学体系。为提高学生运用图形思维方法解决复杂工程问题的能力,设计了五个教学环节:二维(2D)图形思维能力的培养、三维(3D)图形思维能力的培养和拓展、工程意识下抽象思维能力的培养、工程图形表达能力和工程实践能力的培养。
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引用次数: 0
Summative Assessment of Undergraduate Learning Outcomes with Cross-Validation in C Programming Course 基于交叉验证的C程序设计课程本科生学习成果总结性评估
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779036
Yongbin Zhang, Ronghua Liang, Yanying Zheng, Hao Zhang, Ping Wang, Yeli Li
Learning outcomes have gained more and more attention in higher education. Course learning outcomes are essential for all stakeholders. There are many approaches to evaluate course learning outcomes. However, one single method cannot measure course learning outcomes preciously. Each method has its strength and weaknesses. For example, grades tend to measure knowledge but lack standardization. We presented a novel way to assess course learning outcomes with the cross-validation principle. Experiments show that this method can measure higher-level learning outcomes, as applying skills or knowledge in different contexts. The new approach provides a different perspective for assessing course learning outcomes.
学习成果在高等教育中越来越受到重视。课程学习成果对所有利益相关者都至关重要。评估课程学习成果的方法有很多。然而,单一的方法并不能准确地衡量课程的学习效果。每种方法都有其优点和缺点。例如,分数倾向于衡量知识,但缺乏标准化。我们提出了一种新的方法来评估课程学习效果与交叉验证原则。实验表明,这种方法可以衡量更高层次的学习成果,如在不同的环境中应用技能或知识。新方法为评估课程学习成果提供了一个不同的视角。
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引用次数: 0
Research on the Effect of Pre-problems on the Learning Effect of Declarative Knowledge in VR Videos 预题对VR视频中陈述性知识学习效果的影响研究
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9778955
H. Guan, Chen Chao, Deng Shuangjie, Wang Yihan
In order to explore whether pre-embedding can better support learning in VR videos, this paper takes 30 college students as the research object, and conducts a single-factor randomized experiment of “pre-embedding problems and non-embedding problems in VR videos” The results show that pre-problems can effectively increase the time learners pay attention to the corresponding learning content, have a positive impact on learning retention and long-term memory, and increase the cognitive load in the learning process and have no significant impact on knowledge transfer. The research conclusions of this article can provide reference for the development of VR video teaching resources.
为了探究预嵌入是否能更好地支持VR视频中的学习,本文以30名大学生为研究对象,进行了“VR视频中预嵌入问题与非嵌入问题”的单因素随机实验,结果表明,预问题能有效增加学习者对相应学习内容的关注时间,对学习保持和长期记忆有积极影响;而增加学习过程中的认知负荷对知识迁移无显著影响。本文的研究结论可以为VR视频教学资源的开发提供参考。
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引用次数: 1
Inference of Student Needs in an Online Learning Environment Based on Facial Expression 基于面部表情的在线学习环境下学生需求推断
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779022
Yumo Yan, Jui Chi Lee, E. Cooper
Due to the limited interaction between students and teachers in online environments, teachers often struggle to keep track of their students' needs in terms of teaching response. The purpose of this research is to construct a model that infers student needs based on their facial expressions while they are learning online. An experiment collected video recordings of students' faces while learning and a survey collected their reported needs. A neural network model was created to infer the reported needs from facial expression data extracted from the videos as action units in Facial Action Coding System (FACS). A neural network was trained to infer the student need responses from the factors obtained through Factor Analysis. Inference model testing demonstrated that the model correctly identifies reported needs 87% of the time on video samples not used for training. The results suggest this approach may contribute to the development of improved online learning systems that will allow teachers to understand in real-time how students want them to respond.
由于在线环境中学生和教师之间的互动有限,教师往往很难在教学反应方面跟踪学生的需求。本研究的目的是建立一个基于学生在线学习时的面部表情来推断学生需求的模型。一项实验收集了学生在学习时的面部录像,一项调查收集了他们报告的需求。建立神经网络模型,从视频中提取的面部表情数据作为面部动作编码系统(FACS)的动作单元来推断报告的需求。训练神经网络从因子分析得到的因素中推断学生的需求反应。推理模型测试表明,该模型在87%的时间内正确识别了未用于训练的视频样本的报告需求。结果表明,这种方法可能有助于改进在线学习系统的发展,使教师能够实时了解学生希望他们如何回应。
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引用次数: 0
Investigating the Enhancement of Student Engagement through Extracurricular Activities: A Four-Year Longitudinal Study 通过课外活动提高学生参与度的调查:一项为期四年的纵向研究
Pub Date : 2022-04-09 DOI: 10.1109/ICIET55102.2022.9779026
Y. Yung
For many years, educators have always tried to find ways to boost student engagement. The Computing Programme of the Macao Polytechnic Institute (MPI) has been organising various extracurricular activities (ECA) throughout the academic years in an effort to raise the engagement levels of its computing undergraduates. This was a four-year longitudinal study of a single cohort of students, from entry into the first year of the Computing Programme (student intake 2017–18 for Macao Polytechnic Institute) through exit from fourth year, exploring student engagement, in order to demonstrate how ECA impacted their engagement levels. This study employed a quantitative approach. A 30-item Computing Programme Longitudinal Survey of Student Engagement (CPLSSE) was used as the instrument for data collection. Quantitative data from the CPLSSE were analysed using descriptive and inferential statistics. Alpha was established apriori at 0.05. Findings showed that the ECA have a positive impact on the engagement level of the computing students.
多年来,教育工作者一直试图找到提高学生参与度的方法。澳门理工学院计算机专业在整个学年举办了各种课外活动,以提高其计算机本科生的参与水平。这是一项为期四年的纵向研究,研究对象是一群学生,从进入计算机课程的第一年(澳门理工学院2017-18学年的学生入学)到第四年毕业,探索学生的参与度,以证明ECA如何影响他们的参与度。这项研究采用了定量方法。采用一项30项的计算机程序学生参与纵向调查(CPLSSE)作为数据收集工具。使用描述性和推断性统计分析来自CPLSSE的定量数据。先验Alpha值为0.05。调查结果显示,课外活动对计算机专业学生的参与水平有积极的影响。
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引用次数: 0
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2022 10th International Conference on Information and Education Technology (ICIET)
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