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Kathakali character identification – Using deep learning techniques and web technologies for Indian cultural heritage 卡塔卡里语字符识别-使用深度学习技术和网络技术为印度文化遗产
Q1 Social Sciences Pub Date : 2023-11-30 DOI: 10.1016/j.daach.2023.e00300
Ganesh Neelakanta Iyer , Sachit Bhardwaj

Technology advancements have proven to benefit every part of our life. It has shown visible results in all domains including medicine, retail, governance, entertainment to quite a few. There are several ways technology has been used for art and culture. In this paper, we examine the use of technology for a 400 year old art form Kathakali, one of the most sacred arts of Indian Cultural Heritage. Kathakali is known for hand-gestures, dance elements, music and sophisticated costumes and makeups. Kathakali is salient part of Indian Cultural Heritage. However, there haven't been much work to promote this part of Indian history. Through this paper, we aim towards taking one major step between our technological field and Indian cultural heritage. We use artificial intelligence (AI) techniques such as convolutional neural networks for Kathakali character identification from images. We employ different deep learning techniques for the same and evaluate the performance of our algorithms. We observe that through rigorous parameter tuning and experiments, up to 97.5% accuracy has been obtained. We have personally recorded images of Kathakali from live performances over 20 years. The data set developed for this study contains images for 6 Kathakali characters - Pacha, Kathi, Minukku-Female, Red Beard, White Beard and Kari-Male and have been made available for the public to use in future. We then develop a web platform wherein users can upload new Kathakali images and the platform uses the AI algorithm behind to identify its character type. The web platform has been designed to deploy in a cloud environment so that it can benefit the public. We show how technology advancements can help improve audience reach for such old Indian art forms through this paper.

技术进步已被证明有益于我们生活的方方面面。它在所有领域都显示出明显的效果,包括医药、零售、治理、娱乐等等。科技被用于艺术和文化的方式有很多。在本文中,我们研究了400年历史的艺术形式卡塔卡里的技术使用,卡塔卡里是印度文化遗产中最神圣的艺术之一。卡塔卡里以手势、舞蹈元素、音乐和精致的服装和化妆而闻名。卡塔卡里是印度文化遗产的重要组成部分。然而,并没有太多的工作来宣传这段印度历史。通过本文,我们的目标是在我们的技术领域和印度文化遗产之间迈出重要的一步。我们使用人工智能(AI)技术,如卷积神经网络,从图像中识别卡塔卡里字符。我们采用了不同的深度学习技术,并评估了算法的性能。经过严格的参数整定和实验,得到了97.5%的精度。20多年来,我们从现场表演中亲自记录了卡塔卡丽的图像。为本研究开发的数据集包含6个卡塔卡里语角色的图像- Pacha, Kathi, Minukku-Female,红胡子,白胡子和Kari-Male,并已向公众提供供将来使用。然后,我们开发了一个网络平台,用户可以上传新的卡塔卡里语图像,平台使用背后的人工智能算法来识别其字符类型。web平台被设计为部署在云环境中,因此它可以使公众受益。我们通过本文展示了技术进步如何帮助提高观众对这种古老的印度艺术形式的了解。
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引用次数: 0
Forensic facial approximation of an individual with achondroplasia from medieval cemetery in Central Europe 中欧中世纪墓地中软骨发育不全个体的法医面部近似值
Q1 Social Sciences Pub Date : 2023-11-22 DOI: 10.1016/j.daach.2023.e00301
Cicero Moraes , Marta Krenz-Niedbała , Sylwia Łukasik , Camilo Serrano Prada

Achondroplasia (ACH, achondroplastic dwarfism) represents the most common form of skeletal dysplasia, occurring in c. 4 out of every 100,000 births. This study presents a computer-based facial approximation of the skull of a male individual living with ACH, who died at 30–45 years of age and was buried in Łekno, Poland between the 9th and 11th centuries AD. For the approximation procedure, soft tissue data from CT scans and ultrasonic measurements performed on living individuals were used. Additionally, an anatomical deformation technique was applied to arrive at the most reliable reconstruction of the achondroplastic individual's appearance. To our knowledge, this is the first facial depiction of a person with achondroplasia, and one of the few showing a head of an individual suffering from a hereditary disease, with dimensions and shape differing from the population average values.

软骨发育不全(ACH,软骨发育不全侏儒症)是骨骼发育不良最常见的形式,每10万新生儿中就有1.4例发生。这项研究展示了一名患有ACH的男性患者的头骨的计算机面部近似值,该患者死于30-45岁,于公元9世纪至11世纪之间被埋葬在波兰Łekno。对于近似过程,从CT扫描和超声测量对活着的人进行的软组织数据被使用。此外,解剖变形技术的应用,以达到最可靠的重建软骨发育不全个体的外观。据我们所知,这是软骨发育不全患者的第一个面部描绘,也是少数显示患有遗传性疾病的人的头部之一,其尺寸和形状与人口平均值不同。
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引用次数: 0
Application of digital technology in offering tourism packages at iron smelting sites, Sungai Batu Archeological Complex (SBAC), Bujang Valley, Kedah, Malaysia 在马来西亚吉打州布江谷的双盖峇都考古建筑群(SBAC)的炼铁遗址提供旅游套餐的数字技术应用
Q1 Social Sciences Pub Date : 2023-11-08 DOI: 10.1016/j.daach.2023.e00294
Mohd Hasfarisham Abd Halim , Naizatul Akma Mohd Mokhtar , Siti Nurul Siha Mohamad , Iklil Izzati Zakaria , Nur Saerah Abd Hamid , Shyeh Sahibul Karamah Masnan , Mokhtar Saidin

Various countries in the world have experienced the impact of significant changes since late 2019 when the Covid-19 outbreak began to hit. The Covid-19 epidemic that has hit the world globally has triggered various adjustments in daily life to break the chain of infection. The tourism sector is also not immune from its negative impact. The number of tourist visits has decreased dramatically, and this requires a new approach to reviving the tourism industry, which was previously able to generate massive revenue for a country. So, in facing this issue, digital technology is one of the best approaches to attract back tourists to visit tourist locations. To meet the needs, the Sungai Batu Archaeological Complex (SBAC) has proactively introduced Augmented Reality (AR), hologram fans and QR code technology in its tour package.

自2019年底新冠肺炎疫情爆发以来,世界各国都经历了重大变化的影响。新冠肺炎疫情席卷全球,人们在日常生活中做出了各种调整,打破了感染链。旅游业也不能幸免于其负面影响。旅游人数急剧减少,这需要采取新的办法来振兴旅游业,而旅游业以前能够为一个国家带来巨额收入。因此,面对这一问题,数字技术是吸引游客返回旅游景点的最佳途径之一。为了满足需求,双溪八头考古遗址(SBAC)在其旅游套餐中积极引入增强现实(AR)、全息粉丝和二维码技术。
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引用次数: 0
Inside out: Fusing 3D imaging modalities for the internal and external investigation of multi-material museum objects 由内而外:融合三维成像模式,对多材料博物馆藏品进行内部和外部调查
Q1 Social Sciences Pub Date : 2023-10-31 DOI: 10.1016/j.daach.2023.e00296
Francien G. Bossema , Paul J.C. van Laar , Kimberly Meechan , Daniel O’Flynn , Joanne Dyer , Tristan van Leeuwen , Suzan Meijer , Erma Hermens , K. Joost Batenburg

3D imaging methods are increasingly employed in cultural heritage research to analyse and document objects in museum collections. In this work, we provide an interactive visualisation plugin for the open-source software Blender, to combine and inspect two complementary 3D imaging modalities: CT images, which capture the interior; and surface scans, which capture the exterior. 3D CT scan data can be visualised, both as volumetric representation and as orthogonal slices, and a 3D surface scan can be registered onto the CT data. It allows users to simultaneously and interactively inspect these modalities and to virtually cut through an object. It also provides tools for generating output images and videos for research and public outreach purposes. The plugin workflow was applied to four case studies from the collections of the Rijksmuseum, Amsterdam, and the British Museum, London. The plugin is published open-source together with detailed guidelines and a practice dataset.

三维成像方法越来越多地用于文化遗产研究,以分析和记录博物馆藏品。在这项工作中,我们为开源软件Blender提供了一个交互式可视化插件,以组合和检查两种互补的3D成像模式:CT图像,捕获内部;表面扫描,捕捉外部。3D CT扫描数据可以可视化,既可以作为体积表示,也可以作为正交切片,3D表面扫描可以注册到CT数据上。它允许用户同时和交互地检查这些模式,并虚拟地穿过一个对象。它还提供了用于研究和公共宣传目的的输出图像和视频的工具。插件工作流程应用于四个案例研究,分别来自阿姆斯特丹国立博物馆和伦敦大英博物馆的藏品。该插件与详细的指南和实践数据集一起发布开源。
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引用次数: 0
New technologies applied to the archaeological heritage of the city of Arucci (Aroche, Huelva): The experience of the Casa de Peristilo 新技术应用于阿鲁奇市(Huelva, Aroche)的考古遗产:Casa de Peristilo的经验
Q1 Social Sciences Pub Date : 2023-10-31 DOI: 10.1016/j.daach.2023.e00299
Amanda López Sánchez, Javier Bermejo Meléndez

The use of new technologies applied to historical heritage has meant a total transformation in the procedures and usual work of the archaeological discipline. To deepen the study of the domestic architecture of the Roman city of Arucci (Aroche, Huelva) a 3D model of what is known as Casa de Peristilo was created. Its use has provided multiple possibilities for recording, preserving, and disseminating, not emerging as a reality alien to traditional systems but as a support and continuous evolution of them in the face of a society that is increasingly demanding new ways of interacting.

应用于历史遗产的新技术意味着考古学科的程序和日常工作的彻底转变。为了加深对罗马城市Arucci (Aroche, Huelva)国内建筑的研究,创建了一个被称为Casa de Peristilo的3D模型。它的使用为记录、保存和传播提供了多种可能性,在面对日益要求新的互动方式的社会时,它不是作为传统系统的异类出现的现实,而是作为传统系统的支持和持续进化。
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引用次数: 0
Comparison of extended reality platforms and tools for viewing and exhibiting art 扩展现实观看和展示艺术的平台和工具的比较
Q1 Social Sciences Pub Date : 2023-10-31 DOI: 10.1016/j.daach.2023.e00298
Rebeka Vital , Stella Sylaiou , Dimitrios Koukopoulos , Konstantinos Koukoulis , Panagiotis Dafiotis , Christos Fidas

The rapid evolution of mobile smart devices and the development of inexpensive immersive devices (VR googles, google box etc.) in the past two decades have brought opportunities in the field of curating, storing, and viewing art. These new ways of experiencing art with the help of the latest technologies extend from physical to the virtual space, and any combination of the two. This paper presents a comparative study of selected existing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) Platforms and Tools for viewing and exhibiting Art. This study explores the key features of each platform, whether the platform is open source or a commercial product, the enabling of interactivity between the users within each platform, and finally the strong and weak points of each. To conclude, this study explores how such platforms and tools can transform the field of curating and exhibiting art.

在过去的二十年里,移动智能设备的快速发展和廉价的沉浸式设备(VR google,谷歌box等)的发展为策展,存储和观看艺术领域带来了机会。在最新技术的帮助下,这些体验艺术的新方式从物理空间扩展到虚拟空间,以及两者的任何结合。本文对现有的用于观看和展示艺术的虚拟现实(VR)、增强现实(AR)和混合现实(MR)平台和工具进行了比较研究。本研究探讨了每个平台的关键特征,无论是开源平台还是商业产品,每个平台内用户之间的交互能力,以及每个平台的优缺点。综上所述,本研究探讨了这些平台和工具如何改变策展和展览领域。
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引用次数: 0
Post-excavation recording and 3D modeling in ship reconstruction: A case study of the Western Ledge Reef Wreck 船舶重建中的开挖后记录与三维建模——以西礁沉船为例
Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.1016/j.daach.2023.e00297
Piotr T. Bojakowski, Raul Palomino Berrocal

As with the study of so many shipwrecks, the late 16th-century Iberian Western Ledge Reef Wreck presents many challenges and opportunities. Since its original discovery in Bermuda in the 1960s, through the subsequent excavation and documentation efforts in the early 1990s, to more recent analysis and ongoing research, the archaeological material related to the hull remains of this vessel still offers new avenues to advance our knowledge on ship construction and design. The project demonstrates the value of combining traditional recording and post-excavation documentation with modern methods of 2D and 3D modeling and digital reconstruction of the complex hull geometry, analyzing hydrostatic parameters and performance, and data visualization.

就像对许多沉船的研究一样,16世纪晚期的伊比利亚西部礁残骸提出了许多挑战和机遇。自20世纪60年代在百慕大首次发现以来,通过随后的挖掘和20世纪90年代初的文献工作,以及最近的分析和正在进行的研究,与该船船体残骸相关的考古材料仍然为我们提供了新的途径,以提高我们对船舶建造和设计的认识。该项目展示了将传统记录和挖掘后文献与现代2D和3D建模方法相结合的价值,并对复杂的船体几何形状进行了数字重建,分析了静水参数和性能,以及数据可视化。
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引用次数: 0
Photogrammetric survey and spatial recording of settlement features at al-Jumayil (Jordan). 3D terrain model, DEM, orthographic map, and ground plan 约旦al-Jumayil聚落特征的摄影测量与空间记录。三维地形模型、DEM、正射影图、平面图
Q1 Social Sciences Pub Date : 2023-10-21 DOI: 10.1016/j.daach.2023.e00295
Basema Hamarneh, Thomas Leutgeb

This paper discusses the modality of the digital surface documentation of the archaeological site of al-Jumayil during the 2021 excavation campaign organised by the Institute of Classical Archaeology of the University of Vienna. A digital terrain model encompassing an area of 23,783.4 m2 was created using the photogrammetric range imaging technique SfM (Structure from Motion). It is based on 12,983 orthographic photographs. The resulting high-resolution 3D model – a snapshot in time displaying the current condition of the visible structures related to historic al-Jumayil – laid the foundation for further off-site data processing. In addition to the three-dimensional model, a digital elevation model (DEM), a georeferenced orthographic map, and a ground plan containing all visible wall structures of the settlement was produced from the collected data. This case study aims to present the in-field application of a systematic photogrammetric approach used as a fast and accurate tool for mapping an archaeological site step-by-step in two and three dimensions within a topographic survey.

本文讨论了由维也纳大学古典考古研究所组织的2021年发掘活动中al-Jumayil考古遗址的数字表面文件的形式。使用摄影测量距离成像技术SfM (Structure from Motion)创建了一个面积为23,783.4 m2的数字地形模型。它是基于12983张正字法照片。由此产生的高分辨率3D模型——及时显示与al-Jumayil历史相关的可见结构的当前状况的快照——为进一步的非现场数据处理奠定了基础。除了三维模型外,还根据收集到的数据生成了数字高程模型(DEM)、地理参考正射影图和包含沉降所有可见墙体结构的平面图。本案例研究旨在展示一种系统的摄影测量方法的现场应用,作为一种快速准确的工具,在地形调查中逐步绘制考古遗址的二维和三维地图。
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引用次数: 0
Developing an interoperable cloud-based visualization workflow for 3D archaeological heritage data: The Palenque 3D Archaeological Atlas 为3D考古遗产数据开发可互操作的基于云的可视化工作流程:帕伦克3D考古地图集
Q1 Social Sciences Pub Date : 2023-10-03 DOI: 10.1016/j.daach.2023.e00293
Arianna Campiani , Scott McAvoy , Nicola Lercari , Rodrigo Liendo Stuardo , Gerardo Jiménez Delgado , Javier López Mejía , Dominique Rissolo , Falko Kuester
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引用次数: 0
Freely available LiDAR-derived digital terrain model (DTM) uncovers the heartland of the Dacian Kingdom 免费的激光雷达衍生的数字地形模型(DTM)揭示了达契亚王国的中心地带
Q1 Social Sciences Pub Date : 2023-09-18 DOI: 10.1016/j.daach.2023.e00292
Aurora Pețan , Alexandru Hegyi

Throughout history, the Dacian landscape has aroused the imagination of many people. For decades, researchers have been fascinated by the magnificent structures the Dacians built and how they altered the mountains to their advantage. Dacian sites, despite their grandeur, remain mostly unknown due to their position deep within Romania's vast forests, generally in remote regions and hidden from the naked eye. Ground exploration in densely forested mountain regions is extremely difficult, and even if campaigns of conventional exploration had been undertaken, they would have been insufficient to provide a comprehensive picture of the Dacian world. The lack of high-resolution remote-sensing data for wide areas has made large-scale assessments of the landscape impractical. This is changing, as new large datasets of LiDAR-derived digital terrain models, covering the entire heartland of the Dacian Kingdom, are now freely available. This paper reports on one of the most recent freely available LiDAR-based high-resolution digital terrain models in Romania, its impact on Romanian mountain archaeology, and how this can shape future research directions in understanding the Dacian landscape.

纵观历史,达契亚的景观引起了许多人的想象。几十年来,研究人员一直着迷于达契亚人建造的宏伟建筑,以及他们如何改变山脉以获得优势。达契亚遗址尽管宏伟,但由于其位于罗马尼亚广阔森林深处,通常位于偏远地区,肉眼无法看到,因此大多不为人知。在森林茂密的山区进行地面勘探极其困难,即使进行了常规勘探活动,也不足以全面了解达契亚世界。由于缺乏大面积的高分辨率遥感数据,对景观进行大规模评估变得不切实际。随着覆盖达契亚王国整个中心地带的激光雷达衍生数字地形模型的新的大型数据集现在可以免费获得,这种情况正在发生变化。本文报道了罗马尼亚最新免费提供的基于激光雷达的高分辨率数字地形模型之一,它对罗马尼亚山地考古的影响,以及这如何影响未来了解达契亚景观的研究方向。
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引用次数: 0
期刊
Digital Applications in Archaeology and Cultural Heritage
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