This article aims to analyze the ability to understand students' mathematical concepts with algebraic material. This research was conducted at MTs Plus As-Sa'idah class VII J involving 20 students. The research approach used is qualitative with descriptive method. The instrument consists of a matter of understanding the concept. The data collection technique used a test instrument test. The tests carried out by students were given an assessment of each indicator to find out that students belonged to the category of high, low and medium concept understanding abilities. There are 7 indicators that students will test, namely: (1) Restate a concept, (2) Classify objects according to certain properties according to the concept, (3) Provide examples and non-examples of a concept, (4) Present concepts in various ways. form of mathematical representation, (5) Developing necessary/sufficient requirements of a concept, (6) Using and utilizing and selecting certain procedures or operations, (7) Applying concepts/algorithms to problem solving. Each indicator represents one question. The results of this study indicate that the subject of S10 and S3 has a high concept understanding ability and S1 has a low concept understanding ability
本文旨在分析利用代数材料理解学生数学概念的能力。本研究在MTs Plus As-Sa'idah VII班进行,涉及20名学生。本研究采用定性和描述性研究方法。该工具包括理解概念的问题。数据采集技术采用测试仪器测试。学生进行的测试对每个指标进行了评估,以确定学生属于高、低和中等概念理解能力的类别。学生将测试7个指标,即:(1)重述一个概念;(2)根据概念的某些属性对物体进行分类;(3)提供一个概念的示例和非示例;(4)以各种方式呈现概念。(5)发展一个概念的必要/充分要求,(6)使用和利用和选择某些程序或操作,(7)应用概念/算法来解决问题。每个指标代表一个问题。本研究结果表明,S10和S3的概念理解能力较高,S1的概念理解能力较低
{"title":"Analisis Kemampuan Pemahaman Konsep Matematis Siswa MTs Plus As-Sa’idah pada Materi Aljabar","authors":"Riska Fitria, Aritsya Imswatama, P. Balkist","doi":"10.35194/jp.v11i2.2451","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2451","url":null,"abstract":"This article aims to analyze the ability to understand students' mathematical concepts with algebraic material. This research was conducted at MTs Plus As-Sa'idah class VII J involving 20 students. The research approach used is qualitative with descriptive method. The instrument consists of a matter of understanding the concept. The data collection technique used a test instrument test. The tests carried out by students were given an assessment of each indicator to find out that students belonged to the category of high, low and medium concept understanding abilities. There are 7 indicators that students will test, namely: (1) Restate a concept, (2) Classify objects according to certain properties according to the concept, (3) Provide examples and non-examples of a concept, (4) Present concepts in various ways. form of mathematical representation, (5) Developing necessary/sufficient requirements of a concept, (6) Using and utilizing and selecting certain procedures or operations, (7) Applying concepts/algorithms to problem solving. Each indicator represents one question. The results of this study indicate that the subject of S10 and S3 has a high concept understanding ability and S1 has a low concept understanding ability","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"62 1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77912950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this research is to determine the improvement of mathematical communication skills of class XI SMK students on matrix material using the Reciprocal Teaching learning model. The method used in this research is classroom action research. This research was carried out in 2 cycles, each cycle having four stages, namely planning, implementation, observation and reflection. The subject in the study is class XI at SMK Nurul Fallah Cikalongkulon Cianjur for the academic year 2021/2022, the chosen one is class XI-Hospitality accommodation with 28 students. The research instrument uses a mathematical communication ability test. According to the results of the study, the application of the Reciprocal Teaching model can improve students' mathematical communication skills in matrix material, this can be seen from students' classical mastery and N-Gain analysis. In the final test of Cycle I, there are still many student learning outcomes that do not meet the Minimum Completeness Criteria (KKM) so that they do not
{"title":"Peningkatan Kemampuan Komunikasi Matematis Siswa pada Materi Matriks Menggunakan Model Reciprocal Teaching","authors":"F. Sagita, Rippi Maya, M. Afrilianto","doi":"10.35194/jp.v11i2.2470","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2470","url":null,"abstract":"The purpose of this research is to determine the improvement of mathematical communication skills of class XI SMK students on matrix material using the Reciprocal Teaching learning model. The method used in this research is classroom action research. This research was carried out in 2 cycles, each cycle having four stages, namely planning, implementation, observation and reflection. The subject in the study is class XI at SMK Nurul Fallah Cikalongkulon Cianjur for the academic year 2021/2022, the chosen one is class XI-Hospitality accommodation with 28 students. The research instrument uses a mathematical communication ability test. According to the results of the study, the application of the Reciprocal Teaching model can improve students' mathematical communication skills in matrix material, this can be seen from students' classical mastery and N-Gain analysis. In the final test of Cycle I, there are still many student learning outcomes that do not meet the Minimum Completeness Criteria (KKM) so that they do not","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"206 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83576145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shifa Maula Nurhaliza, Achmad Mudrikah, Luki Luqmanul Hakim
Student learning outcomes consist of three domains, namely the cognitive, affective and psychomotor domains. Mathematics learning outcomes for students in the cognitive domains are low due to various factors, one of which is the incorrect use of learning media. To improve student learning outcomes in the cognitive domains, geometry with augmented reality learning media (GO-AR) is used. This study aims to determine whether the improvement of learning outcomes in the cognitive realm in the solid shapes material of students with learning discovery learning models using GO-AR media is better than students with learning discovery learning models using the solid shapes props media. The quantitative approach used in this study is quasi-experimental. The population in this study was all students in one of the junior high schools in Bogor Regency, for the 2021/2022 school year. The samples in this study were students in experimental classes and control classes taken from class VIII, both classes use a discovery learning model, in the experimental class use GO-AR media, while in the control class use solid shapes props media. The results showed that the increase of student mathematical achievement who used GO-AR media was better than students who used the solid shapes props media.
{"title":"Peningkatan Hasil Belajar Peserta Didik melalui Penerapan Media Pembelajaran Geometry with Augmented Reality (GO-AR)","authors":"Shifa Maula Nurhaliza, Achmad Mudrikah, Luki Luqmanul Hakim","doi":"10.35194/jp.v11i2.2452","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2452","url":null,"abstract":"Student learning outcomes consist of three domains, namely the cognitive, affective and psychomotor domains. Mathematics learning outcomes for students in the cognitive domains are low due to various factors, one of which is the incorrect use of learning media. To improve student learning outcomes in the cognitive domains, geometry with augmented reality learning media (GO-AR) is used. This study aims to determine whether the improvement of learning outcomes in the cognitive realm in the solid shapes material of students with learning discovery learning models using GO-AR media is better than students with learning discovery learning models using the solid shapes props media. The quantitative approach used in this study is quasi-experimental. The population in this study was all students in one of the junior high schools in Bogor Regency, for the 2021/2022 school year. The samples in this study were students in experimental classes and control classes taken from class VIII, both classes use a discovery learning model, in the experimental class use GO-AR media, while in the control class use solid shapes props media. The results showed that the increase of student mathematical achievement who used GO-AR media was better than students who used the solid shapes props media.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75260069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The COVID-19 pandemic has had an impact on the education sector in Indonesia, forcing the government to impose distance learning on educational institutions in Indonesia. This situation makes teachers have to re-adapt to changes in the delivery of learning by using a variety of online-based learning models that can reach distance learning. Google Classroom is one of the best platforms that teachers can choose in carrying out online learning. It is said to be the best platform because Google Classroom can provide online classes, making it easier for students to access them anywhere and anytime. The purpose of the study was to determine the response of junior high school students to learning mathematics using Google Classroom. The research method used is descriptive quantitative with survey techniques using student response questionnaires and interviews. The research was carried out in class VIII at SMP Negeri 1 Tirtamulya, with a random sample selection of 27 students from class VIII G. The results of the research were analyzed based on the data from the student response questionnaires so that the average student response showed that the responses of SMP Negeri 1 Tirtamulya students to the
新冠肺炎疫情对印尼的教育部门产生了影响,迫使政府对印尼的教育机构实施远程教育。这种情况使得教师不得不重新适应学习交付的变化,使用各种可以实现远程学习的在线学习模式。谷歌课堂是教师在进行在线学习时可以选择的最佳平台之一。据说这是最好的平台,因为谷歌课堂可以提供在线课程,使学生更容易随时随地访问它们。本研究的目的是确定初中生对使用谷歌课堂学习数学的反应。使用的研究方法是描述性定量与调查技术使用学生回答问卷和访谈。本研究在SMP Negeri 1 Tirtamulya八班进行,随机抽取八年级学生27名,根据学生反馈问卷的数据对研究结果进行分析,学生平均回复显示SMP Negeri 1 Tirtamulya学生对
{"title":"Respon Peserta Didik SMP terhadap Penggunaan Google Classroom dalam Pembelajaran Matematika Secara Online","authors":"Saffira Nurul Azmi, Hanifah Nurus Sopiany","doi":"10.35194/jp.v11i2.2377","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2377","url":null,"abstract":"The COVID-19 pandemic has had an impact on the education sector in Indonesia, forcing the government to impose distance learning on educational institutions in Indonesia. This situation makes teachers have to re-adapt to changes in the delivery of learning by using a variety of online-based learning models that can reach distance learning. Google Classroom is one of the best platforms that teachers can choose in carrying out online learning. It is said to be the best platform because Google Classroom can provide online classes, making it easier for students to access them anywhere and anytime. The purpose of the study was to determine the response of junior high school students to learning mathematics using Google Classroom. The research method used is descriptive quantitative with survey techniques using student response questionnaires and interviews. The research was carried out in class VIII at SMP Negeri 1 Tirtamulya, with a random sample selection of 27 students from class VIII G. The results of the research were analyzed based on the data from the student response questionnaires so that the average student response showed that the responses of SMP Negeri 1 Tirtamulya students to the","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"43 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72509995","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to determine the role of multicultural education to overcome racism in mathematics. This research was conducted using the method of literature study on concepts related to research. The analysis used is a qualitative approach by tracing various sources such as books and journals, then summed up in an understandable description of the meaning. The results of the research show that in overcoming the racism that exists in mathematics, we need an educational concept that can accept and embrace all kinds of differences so that everyone can get equal opportunities in education. One of them is through the concept of multicultural education which is a concept, an educational reform movement, and a way to change the structure of educational institutions so that male and female students, students with special needs, and students who come from various races, ethnicities, and cultures get equality in obtaining academic achievement in schools. In learning mathematics, teachers are required to provide equal treatment and not be racist towards every student from various different backgrounds. With the differences and diversity that Indonesia has, teachers can take advantage of this in learning mathematics so that in the future students will have a sense of love and respect for all forms of differences and diversity that exist in Indonesia.
{"title":"Pendidikan Multikultural Untuk Mengatasi Rasisme Dalam Matematika","authors":"Rani Rahim, I. Dewi","doi":"10.35194/jp.v11i2.2646","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2646","url":null,"abstract":"This study aims to determine the role of multicultural education to overcome racism in mathematics. This research was conducted using the method of literature study on concepts related to research. The analysis used is a qualitative approach by tracing various sources such as books and journals, then summed up in an understandable description of the meaning. The results of the research show that in overcoming the racism that exists in mathematics, we need an educational concept that can accept and embrace all kinds of differences so that everyone can get equal opportunities in education. One of them is through the concept of multicultural education which is a concept, an educational reform movement, and a way to change the structure of educational institutions so that male and female students, students with special needs, and students who come from various races, ethnicities, and cultures get equality in obtaining academic achievement in schools. In learning mathematics, teachers are required to provide equal treatment and not be racist towards every student from various different backgrounds. With the differences and diversity that Indonesia has, teachers can take advantage of this in learning mathematics so that in the future students will have a sense of love and respect for all forms of differences and diversity that exist in Indonesia.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90242109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Problem solving ability is one of the mathematical skills that must be possessed by students because it is the goal of learning mathematics. It is important for a teacher to know to what extent the problem-solving stage that students can do. The purpose of this study was to examine the mathematical problem solving abilities of junior high school students in Bantan District and the students' difficulties in solving problems. The test given is based on problem solving. The test results were analyzed using the stages and indicators of mathematical problem solving ability according to Polya. The stages of problem solving according to Polya are: understanding the problem, planning solutions/strategies, solving problems according to plan, and re-examining including making conclusions. The method used is descriptive qualitative method. The population of this research is the seventh grade junior high school students in Bantan sub-district totaling 300 students, with a sample of 55 students from 3 schools. The sample selection used a purpose sampling technique. Data collection was carried out using test and interview techniques. The results showed that the average value of mathematical problem solving abilities of high-skilled students was 74.10 in the good category, moderately capable students were 50.63 in the moderate
{"title":"Kemampuan Pemecahan Masalah Matematis Siswa SMP Kecamatan Bantan","authors":"Gumanti Gumanti, Maimunah Maimunah, Yenita Roza","doi":"10.35194/jp.v11i2.2301","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2301","url":null,"abstract":"Problem solving ability is one of the mathematical skills that must be possessed by students because it is the goal of learning mathematics. It is important for a teacher to know to what extent the problem-solving stage that students can do. The purpose of this study was to examine the mathematical problem solving abilities of junior high school students in Bantan District and the students' difficulties in solving problems. The test given is based on problem solving. The test results were analyzed using the stages and indicators of mathematical problem solving ability according to Polya. The stages of problem solving according to Polya are: understanding the problem, planning solutions/strategies, solving problems according to plan, and re-examining including making conclusions. The method used is descriptive qualitative method. The population of this research is the seventh grade junior high school students in Bantan sub-district totaling 300 students, with a sample of 55 students from 3 schools. The sample selection used a purpose sampling technique. Data collection was carried out using test and interview techniques. The results showed that the average value of mathematical problem solving abilities of high-skilled students was 74.10 in the good category, moderately capable students were 50.63 in the moderate","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"72 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88324682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk mendeksripsikan validasi media pembelajaran matematika yang berupa video pada materi Persamaan Linear Satu Variabel (PLSV) pada siswa SMP. Media video pembelajaran matematika ini mengadopsi dari model procedural menurut (Alessi & Trollip. Stephen M, 2001) yaitu Planning, Design, Development. Produk pada penelitian ini adalah media pembelajaran matematika berupa video pada materi Persamaan Linear Satu Variable (PLSV) Pada siswa SMP kelas VIII Kota Sukabumi. Validasi ini melibatkan empat orang validator diantaranya 1 orang dosen ahli materi, 1 orang dosen ahli media, 1 orang dosen ahli dalam Bahasa dan 1 orang dosen ahli dalam pembelajaran. Adapun lembar validasi menggunakan lembar validasi berbentuk skala likert terhadap video pembelajaran matematika. Adapun penelitian ini menghasilkan video pembelajaran matematika pada materi Persamaan Linear Satu Variabel (PLSV) dengan hasil penilaian oleh ahli materi dengan rata-rata skor (3,64) 91,07%, hasil penilaian oleh ahli media dengan skor rata-rata (3,93) 98,21%, hasil penilaian oleh ahli bahasa dengan rata-rata (3,90) 97,50%, dan hasil penilaian oleh ahli pembelajaran dengan skor rata-rata (4,00) 100%. Berdasarkan rata-rata dari keempat validasi tersebut mencapai (3,87) 96,35%. Dengan demikian kriteria media pembelajaran matematika berupa video secara keseluruhuan sudah terpenuhi dan tergolong kriteria sangat valid.
{"title":"Validitas Media Pembelajaran Matematika Berbentuk Video pada Materi Persamaan Linear Satu Variabel","authors":"Ana Setiani, H. Lukman, N. Agustiani","doi":"10.35194/jp.v11i2.2523","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2523","url":null,"abstract":"Penelitian ini bertujuan untuk mendeksripsikan validasi media pembelajaran matematika yang berupa video pada materi Persamaan Linear Satu Variabel (PLSV) pada siswa SMP. Media video pembelajaran matematika ini mengadopsi dari model procedural menurut (Alessi & Trollip. Stephen M, 2001) yaitu Planning, Design, Development. Produk pada penelitian ini adalah media pembelajaran matematika berupa video pada materi Persamaan Linear Satu Variable (PLSV) Pada siswa SMP kelas VIII Kota Sukabumi. Validasi ini melibatkan empat orang validator diantaranya 1 orang dosen ahli materi, 1 orang dosen ahli media, 1 orang dosen ahli dalam Bahasa dan 1 orang dosen ahli dalam pembelajaran. Adapun lembar validasi menggunakan lembar validasi berbentuk skala likert terhadap video pembelajaran matematika. Adapun penelitian ini menghasilkan video pembelajaran matematika pada materi Persamaan Linear Satu Variabel (PLSV) dengan hasil penilaian oleh ahli materi dengan rata-rata skor (3,64) 91,07%, hasil penilaian oleh ahli media dengan skor rata-rata (3,93) 98,21%, hasil penilaian oleh ahli bahasa dengan rata-rata (3,90) 97,50%, dan hasil penilaian oleh ahli pembelajaran dengan skor rata-rata (4,00) 100%. Berdasarkan rata-rata dari keempat validasi tersebut mencapai (3,87) 96,35%. Dengan demikian kriteria media pembelajaran matematika berupa video secara keseluruhuan sudah terpenuhi dan tergolong kriteria sangat valid.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"9 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72387578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Kemampuan Pemecahan Masalah Matematis Siswa Ditinjau dari Self Confidence","authors":"Tri Rahayu Asari, P. Balkist, Aritsya Imswatama","doi":"10.35194/jp.v11i2.2440","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2440","url":null,"abstract":"","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78519652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this research is to produce a math book based on multiple intelligences that meets the criteria of being valid, practical, and effective. The development model applied is the Plomp model, consisting of the initial research, development, and assessment phases. Data analysis of validity and practicality was carried out by converting quantitative data in the form of assessment scores into qualitative data on a scale of five. Effectiveness data analysis based on test results was carried out by determining the percentage of student learning completeness and for the results of questionnaires and attitude observations carried out by determining the percentage of students in each category. Based on the validation results, the developed math book has a valid category. The test results show that the developed math book has a practical and effective category. Mathematics books reached the very practical category for teacher assessment and the practical category for the results of observing the implementation of the learning process and student assessment. Mathematics books also achieved the effective category based on the results of the competency test and multiple intelligences questionnaire.
{"title":"Pengembangan Buku Matematika Berbasis Multiple Intelligences pada Sekolah Berdampak Merdeka Belajar Kampus Merdeka","authors":"Ely Syafitri, Elfi Rahmadani","doi":"10.35194/jp.v11i2.2636","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2636","url":null,"abstract":"The purpose of this research is to produce a math book based on multiple intelligences that meets the criteria of being valid, practical, and effective. The development model applied is the Plomp model, consisting of the initial research, development, and assessment phases. Data analysis of validity and practicality was carried out by converting quantitative data in the form of assessment scores into qualitative data on a scale of five. Effectiveness data analysis based on test results was carried out by determining the percentage of student learning completeness and for the results of questionnaires and attitude observations carried out by determining the percentage of students in each category. Based on the validation results, the developed math book has a valid category. The test results show that the developed math book has a practical and effective category. Mathematics books reached the very practical category for teacher assessment and the practical category for the results of observing the implementation of the learning process and student assessment. Mathematics books also achieved the effective category based on the results of the competency test and multiple intelligences questionnaire.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"71 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90619469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Technology is developing increasingly and should make us use it, especially in education. One form of using technology in education is creating media that can be used when learning at school. The use of media in the classroom will be expected to help the teaching and learning process become more lively and interesting, especially in mathematics lessons and become a scourge in learning. Therefore, the design of Linear Equation Game as an Android-Based Mathematics Learning Media is expected to be one of the fun learning media and able to increase students' motivation in learning mathematics. The method used in this design is the Multimedia Development Life Cycle (MDLC) sourced from Luther and modified by Sutopo. This design produced a game called "Linear Equation", which has been tested using the black-box testing method, whereas all menu functions in the game run according to their functions and also test readability and practicality to students with an overall percentage of 87% with criteria "Very good". Linear Equation Game can also be installed and implemented properly on Android devices.
科技在不断发展,我们应该利用它,尤其是在教育方面。在教育中使用技术的一种形式是创建可以在学校学习时使用的媒体。媒体在课堂上的使用将有望帮助教学过程变得更加生动有趣,特别是在数学课程中,成为学习的祸害。因此,基于android的数学学习媒体线性方程游戏的设计有望成为有趣的学习媒体之一,能够提高学生学习数学的动机。本设计使用的方法是多媒体开发生命周期(Multimedia Development Life Cycle, MDLC),该方法来源于Luther,经Sutopo修改。本次设计制作了一款名为《Linear Equation》的游戏,游戏采用了黑盒测试的方法进行测试,而游戏中的所有菜单功能都是按照功能运行的,同时也测试了学生的可读性和实用性,总体百分比为87%,评分标准为“非常好”。线性方程游戏也可以在Android设备上安装和执行。
{"title":"Perancangan Game Linear Equation sebagai Media Pembelajaran Matematika Berbasis Android","authors":"Rizaky Aby Zamzami, A. Abadi","doi":"10.35194/jp.v11i2.2378","DOIUrl":"https://doi.org/10.35194/jp.v11i2.2378","url":null,"abstract":"Technology is developing increasingly and should make us use it, especially in education. One form of using technology in education is creating media that can be used when learning at school. The use of media in the classroom will be expected to help the teaching and learning process become more lively and interesting, especially in mathematics lessons and become a scourge in learning. Therefore, the design of Linear Equation Game as an Android-Based Mathematics Learning Media is expected to be one of the fun learning media and able to increase students' motivation in learning mathematics. The method used in this design is the Multimedia Development Life Cycle (MDLC) sourced from Luther and modified by Sutopo. This design produced a game called \"Linear Equation\", which has been tested using the black-box testing method, whereas all menu functions in the game run according to their functions and also test readability and practicality to students with an overall percentage of 87% with criteria \"Very good\". Linear Equation Game can also be installed and implemented properly on Android devices.","PeriodicalId":38772,"journal":{"name":"PZ Prisma","volume":"67 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85646692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}