Pub Date : 2022-03-27DOI: 10.15294/chie.v10i1.53104
Yuniarsih -, Sudjianto -, Fitri Fauziyyah
This study aims to describe politeness when performing speech acts in business using Leech's theory of politeness principles. The research object is the speech data of business people when interacting within one company or between companies. The research method used is descriptive qualitative research because it aims to describe linguistic phenomena naturally. Politeness is a rule of behavior determined and mutually agreed upon by a particular community, so politeness is also an agreed requirement in social behavior. In their interactions, business people must be polite. This is reflected in his speech with the perpetrator of the speech act. The study results indicate that in addition to being grammatically correct in terms of the form of Keigo itself, it must pay attention to language politeness. In general, using Keigo in business conversations in various social speech contexts emphasizes simplicity and respect. In addition, it also prioritizes wisdom and sympathy.
{"title":"Penggunaan Keigo dalam Bahasa Jepang untuk Bisnis","authors":"Yuniarsih -, Sudjianto -, Fitri Fauziyyah","doi":"10.15294/chie.v10i1.53104","DOIUrl":"https://doi.org/10.15294/chie.v10i1.53104","url":null,"abstract":"This study aims to describe politeness when performing speech acts in business using Leech's theory of politeness principles. The research object is the speech data of business people when interacting within one company or between companies. The research method used is descriptive qualitative research because it aims to describe linguistic phenomena naturally. Politeness is a rule of behavior determined and mutually agreed upon by a particular community, so politeness is also an agreed requirement in social behavior. In their interactions, business people must be polite. This is reflected in his speech with the perpetrator of the speech act. The study results indicate that in addition to being grammatically correct in terms of the form of Keigo itself, it must pay attention to language politeness. In general, using Keigo in business conversations in various social speech contexts emphasizes simplicity and respect. In addition, it also prioritizes wisdom and sympathy.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116133572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-27DOI: 10.15294/chie.v10i1.50858
Poppy Rahayu, Frida Philiyanti, Farah Krisna Dewi
This study aims to determine what forms of social problems exist in Tetsuya Nakashima's Kokuhaku film. These causal factors trigger these problems and how to solve the problem using a literary sociology approach. This study employs Wellek and Warren's sociological theory of literary works and Soekanto's theory of existence, sources, and techniques for solving social problems. This study employs a descriptive-analytic method and data gathering procedures gleaned from a literature review. According to the study's findings, there are 27 social problems in Tetsuya Nakashima's Kokuhaku film, including 15 data on societal norm violations in the form of child delinquency, eight difficulties with family disintegration, three crime problems, and one bureaucracy problem. In this video, two causes generate social problems: psychological factors and cultural aspects. Authoritarian measures solve the majority of the social problems in this film.
{"title":"Analisis Wujud Masalah Sosial dalam Film Kokuhaku karya Tetsuya Nakashima (Kajian Sosiologi Sastra)","authors":"Poppy Rahayu, Frida Philiyanti, Farah Krisna Dewi","doi":"10.15294/chie.v10i1.50858","DOIUrl":"https://doi.org/10.15294/chie.v10i1.50858","url":null,"abstract":"This study aims to determine what forms of social problems exist in Tetsuya Nakashima's Kokuhaku film. These causal factors trigger these problems and how to solve the problem using a literary sociology approach. This study employs Wellek and Warren's sociological theory of literary works and Soekanto's theory of existence, sources, and techniques for solving social problems. This study employs a descriptive-analytic method and data gathering procedures gleaned from a literature review. According to the study's findings, there are 27 social problems in Tetsuya Nakashima's Kokuhaku film, including 15 data on societal norm violations in the form of child delinquency, eight difficulties with family disintegration, three crime problems, and one bureaucracy problem. In this video, two causes generate social problems: psychological factors and cultural aspects. Authoritarian measures solve the majority of the social problems in this film.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"366 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122318379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-27DOI: 10.15294/chie.v10i1.52240
Lathiifah Triana Dewi, A. Setiawati, Rina Supriatnaningsih, Andy Moorad Oesman
The study aimed to test the effectiveness of flashcards on the Memory learning web on improving students' Japanese vocabulary skills and students' responses to media. This research uses True Experimental Design with Posttest–Only Control Group Design. Data collection techniques using test methods and questionnaires. The data analysis technique used the Mann Whitney–U formula. The calculation results obtained an average value of 80.53 in the experimental group and 70.05 in the control group. The results of the Mann Whitney–U test were obtained by Asymp. Sig. (2–tailed) 0.031 < 0.05, indicating that the average score of the experimental group and control group students had a significant difference. It can be concluded that flashcards on the verified Memory learning web effectively increase students' Japanese vocabulary. Then from the questionnaire data, it can be seen that Memory has interesting multimedia features. However, the effectiveness of Memory has not given optimal effect. This is known from the difference in the score interval on the posttest results, which is too obvious, namely 93. The inequality is related to the independence and intensity of students using Memory which is still rare.
{"title":"Keefektifan Flashcards pada Web Pembelajaran Memory untuk Meningkatkan Kemampuan Kosakata Bahasa Jepang","authors":"Lathiifah Triana Dewi, A. Setiawati, Rina Supriatnaningsih, Andy Moorad Oesman","doi":"10.15294/chie.v10i1.52240","DOIUrl":"https://doi.org/10.15294/chie.v10i1.52240","url":null,"abstract":"The study aimed to test the effectiveness of flashcards on the Memory learning web on improving students' Japanese vocabulary skills and students' responses to media. This research uses True Experimental Design with Posttest–Only Control Group Design. Data collection techniques using test methods and questionnaires. The data analysis technique used the Mann Whitney–U formula. The calculation results obtained an average value of 80.53 in the experimental group and 70.05 in the control group. The results of the Mann Whitney–U test were obtained by Asymp. Sig. (2–tailed) 0.031 < 0.05, indicating that the average score of the experimental group and control group students had a significant difference. It can be concluded that flashcards on the verified Memory learning web effectively increase students' Japanese vocabulary. Then from the questionnaire data, it can be seen that Memory has interesting multimedia features. However, the effectiveness of Memory has not given optimal effect. This is known from the difference in the score interval on the posttest results, which is too obvious, namely 93. The inequality is related to the independence and intensity of students using Memory which is still rare.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"198 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128680663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.48521
Rima Novita Sari
Honorific speech (politeness) or keigo is an ingrained part of the Japanese language and culture. The honorific speech may be difficult to say due to particular words, comprehension, and context-based in the Japanese business environment. As a work of modern culture, anime can be used to analyze and comprehend keigo in society. This study will analyze keigo based on context analysis and speaker strategies. The method employs a qualitative approach with data collected through content analysis from the first six famous anime works, namely Violet Evergarden. The two theories used in this study are Tokieda Motoki of Language Process Theory explained by Masako Naito and Brown & Levinson modified Politeness Theory by Hori. Based on the results, two theories could be interrelated to explain keigo, in which language process theory showed keigo politeness expression related to the ‘situation’ or ‘context’ or called bamen, and politeness theory employed the speaker's politeness strategy. The results demonstrated how the protagonist in the anime uses three types of keigo: sonkeigo, kenjougo, and teineigo, and how the situational context could affect the speaker's strategies. Situational context and speaker's strategies to use keigo could be utilized as educational tools in Japanese language pedagogy or another context.
{"title":"Japanese Keigo: ‘Situational Context Analysis’ and ‘Politeness Strategies’ in Violet Evergarden Anime","authors":"Rima Novita Sari","doi":"10.15294/chie.v9i2.48521","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48521","url":null,"abstract":"Honorific speech (politeness) or keigo is an ingrained part of the Japanese language and culture. The honorific speech may be difficult to say due to particular words, comprehension, and context-based in the Japanese business environment. As a work of modern culture, anime can be used to analyze and comprehend keigo in society. This study will analyze keigo based on context analysis and speaker strategies. The method employs a qualitative approach with data collected through content analysis from the first six famous anime works, namely Violet Evergarden. The two theories used in this study are Tokieda Motoki of Language Process Theory explained by Masako Naito and Brown & Levinson modified Politeness Theory by Hori. Based on the results, two theories could be interrelated to explain keigo, in which language process theory showed keigo politeness expression related to the ‘situation’ or ‘context’ or called bamen, and politeness theory employed the speaker's politeness strategy. The results demonstrated how the protagonist in the anime uses three types of keigo: sonkeigo, kenjougo, and teineigo, and how the situational context could affect the speaker's strategies. Situational context and speaker's strategies to use keigo could be utilized as educational tools in Japanese language pedagogy or another context.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114570960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.46148
Dwi Puji Asrini
This research is a qualitative descriptive study to find out the pragmatic errors of student conversations in the video assignments of Kaiwa Chukyu Zenhan Course, and the factors that influence these errors. The object of this research is the conversations of students on the Kaiwa Chukyu Zenhan course assignments recorded on video. Research data collection was carried out by observing, taking notes, and recording methods to get an overview of the pragmatic errors in the video assignments of Kaiwa Chukyu Zenhan Course. The video, which contains student conversations on the theme of jikoshokai, is analyzed in order to get an overview of pragmatic errors and the factors that affect the pragmatic errors that occur.
本研究是一项定性描述性研究,旨在找出Kaiwa Chukyu zen hanan课程视频作业中学生会话的语用错误,以及影响这些错误的因素。本研究的对象是录影录下的Kaiwa Chukyu zhenhanan课程作业中学生的对话。通过观察、记笔记、录音等方法收集研究资料,对《海和初球禅语课》视频作业中的语用错误进行概述。这段视频包含了学生们以jikoshokai为主题的对话,为了对语用错误和影响语用错误发生的因素进行分析。
{"title":"Kesalahan Pragmatik dalam Video Karya Mahasiswa pada Kuliah Kaiwa Chukyu Zenhan","authors":"Dwi Puji Asrini","doi":"10.15294/chie.v9i2.46148","DOIUrl":"https://doi.org/10.15294/chie.v9i2.46148","url":null,"abstract":"This research is a qualitative descriptive study to find out the pragmatic errors of student conversations in the video assignments of Kaiwa Chukyu Zenhan Course, and the factors that influence these errors. The object of this research is the conversations of students on the Kaiwa Chukyu Zenhan course assignments recorded on video. Research data collection was carried out by observing, taking notes, and recording methods to get an overview of the pragmatic errors in the video assignments of Kaiwa Chukyu Zenhan Course. The video, which contains student conversations on the theme of jikoshokai, is analyzed in order to get an overview of pragmatic errors and the factors that affect the pragmatic errors that occur.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129263168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.48407
Aisyatun Nafisah
Penelitian ini bertujuan untuk mengetahui bagaimana penerapan skill abad 21 dalam pembelajaran bahasa Jepang secara online di SMA, serta permasalahan yang muncul dalam pelaksanannya. Pengamatan mengenai proses pembelajaran bahasa Jepang dengan menerapkan skill abad 21 ini dikaji menggunakan teori pembelajaran abad 21 dalam pembelajaran online di SMA serta peran guru abad 21. Metode penelitian yang digunakan pada penelitian ini adalah kualitatif deskriptif dengan desain penelitian classroom research. Teknik pengumpulan data berupa observasi non participant, wawancara terbuka serta dokumentasi. Hasil dari penelitian ini menunjukkan bahwa guru telah menerapkan skill abad 21 dalam pembelajaran bahasa Jepang secara online dengan menggunakan model pembelajaran flipped learning untuk tema transportasi yang dilaksanakan secara synchronous dan asynchronous. Guru telah menerapkan skill komunikasi, berpikir kritis dan kreatif sesuai dengan masing-masing indikator aspek pembelajaran yang terdiri dari aspek pengenalan topik, kosakata dan pola kalimat, menyimak, serta berbicara. Sementara pada keterampilan kolaborasi, pembelajaran bahasa Jepang terlihat belum maksimal dikarenakan tidak adanya kegiatan berkelompok, sehingga guru hanya bisa menerapkan beberapa indikator pada setiap aspek pembelajaran yaitu pada aspek pengenalan topik dan pengenalan kosakata. Permasalahan yang muncul sesuai hasil wawancara yaitu tidak adanya interaksi secara langsung menyebabkan peserta didik cenderung pasif pada pembelajaran secara asynchronous, sehingga dalam proses penerapan skill abad 21 guru tidak dapat memastikan secara langsung capaian pembelajaran.
{"title":"PENERAPAN SKILL ABAD 21 DALAM PEMBELAJARAN BAHASA JEPANG SECARA ONLINE DI SMA","authors":"Aisyatun Nafisah","doi":"10.15294/chie.v9i2.48407","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48407","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui bagaimana penerapan skill abad 21 dalam pembelajaran bahasa Jepang secara online di SMA, serta permasalahan yang muncul dalam pelaksanannya. Pengamatan mengenai proses pembelajaran bahasa Jepang dengan menerapkan skill abad 21 ini dikaji menggunakan teori pembelajaran abad 21 dalam pembelajaran online di SMA serta peran guru abad 21. Metode penelitian yang digunakan pada penelitian ini adalah kualitatif deskriptif dengan desain penelitian classroom research. Teknik pengumpulan data berupa observasi non participant, wawancara terbuka serta dokumentasi. Hasil dari penelitian ini menunjukkan bahwa guru telah menerapkan skill abad 21 dalam pembelajaran bahasa Jepang secara online dengan menggunakan model pembelajaran flipped learning untuk tema transportasi yang dilaksanakan secara synchronous dan asynchronous. Guru telah menerapkan skill komunikasi, berpikir kritis dan kreatif sesuai dengan masing-masing indikator aspek pembelajaran yang terdiri dari aspek pengenalan topik, kosakata dan pola kalimat, menyimak, serta berbicara. Sementara pada keterampilan kolaborasi, pembelajaran bahasa Jepang terlihat belum maksimal dikarenakan tidak adanya kegiatan berkelompok, sehingga guru hanya bisa menerapkan beberapa indikator pada setiap aspek pembelajaran yaitu pada aspek pengenalan topik dan pengenalan kosakata. Permasalahan yang muncul sesuai hasil wawancara yaitu tidak adanya interaksi secara langsung menyebabkan peserta didik cenderung pasif pada pembelajaran secara asynchronous, sehingga dalam proses penerapan skill abad 21 guru tidak dapat memastikan secara langsung capaian pembelajaran.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"62 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134544174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.48999
Lea Santiar, Jascha Dewangga
Greetings are one of the keys to strike a conversation. The relationship between the speakers could be measured through the greetings used. Therefore understanding greeting usage is necessary for maintaining an interpersonal relationship. Nevertheless, there seems to be a difference between greetings thought within Japanese textbooks and greetings in daily usage. Thus, this study will discuss the usage of ‘otsukare’ in Japan, especially amongst Japanese university students. The textbook "Minna no Nihongo" will be used to comprehend how aisatsu is taught to Japanese language learners. In this research, Japanese university students will answer a questioner regarding the usage of ‘otsukare’. A questionnaire was designed based on sociolinguistics concepts to discover how Japanese university students use ‘otsukare’, such as when to whom, and in what manner. 40 university students of native Japanese participated and as the result, four points were discovered regarding the usage of ‘otsukare’ First, ‘otsukare’ is used to greet seniors, juniors, and friends. Second, native Japanese speakers prefer to use ‘otsukare’ on departing. Third, nevertheless, some people also use ‘otsukare’ to greet people as an opening greeting. Native Japanese speakers consider the usage of ‘otsukare’ in the morning as opening greetings is not against the rule of greetings. Finally, the gap between Japanese teaching abroad is that ‘otsukare’ is not proper to be used as an opening greeting.
问候是开启对话的关键之一。说话者之间的关系可以通过使用的问候语来衡量。因此,了解问候语的用法对于维持人际关系是必要的。然而,日本教科书上的问候思想与日常生活中的问候似乎存在差异。因此,本研究将讨论“otsukare”在日本的使用情况,特别是在日本大学生中。教科书“Minna no Nihongo”将用于理解如何向日语学习者教授aisatsu。在这项研究中,日本大学生将回答一个关于“otsukare”用法的问题。根据社会语言学的概念设计了一份调查问卷,以了解日本大学生如何使用“otsukare”,例如何时与谁以及以何种方式使用。40名日本本土大学生参与了调查,结果发现了“otsukare”的用法有四点:第一,“otsukare”用于问候长辈、晚辈和朋友。其次,以日语为母语的人更喜欢在离开时使用“otsukare”。第三,尽管如此,有些人也用otsukare作为开场白来问候别人。以日语为母语的人认为,在早上使用“otsukare”作为开场白并不违反问候的规则。最后,国外日语教学的差距是“otsukare”不适合用作开场白。
{"title":"The Usage of 'Otsukare' among Japanese Students","authors":"Lea Santiar, Jascha Dewangga","doi":"10.15294/chie.v9i2.48999","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48999","url":null,"abstract":"Greetings are one of the keys to strike a conversation. The relationship between the speakers could be measured through the greetings used. Therefore understanding greeting usage is necessary for maintaining an interpersonal relationship. Nevertheless, there seems to be a difference between greetings thought within Japanese textbooks and greetings in daily usage. Thus, this study will discuss the usage of ‘otsukare’ in Japan, especially amongst Japanese university students. The textbook \"Minna no Nihongo\" will be used to comprehend how aisatsu is taught to Japanese language learners. In this research, Japanese university students will answer a questioner regarding the usage of ‘otsukare’. A questionnaire was designed based on sociolinguistics concepts to discover how Japanese university students use ‘otsukare’, such as when to whom, and in what manner. 40 university students of native Japanese participated and as the result, four points were discovered regarding the usage of ‘otsukare’ First, ‘otsukare’ is used to greet seniors, juniors, and friends. Second, native Japanese speakers prefer to use ‘otsukare’ on departing. Third, nevertheless, some people also use ‘otsukare’ to greet people as an opening greeting. Native Japanese speakers consider the usage of ‘otsukare’ in the morning as opening greetings is not against the rule of greetings. Finally, the gap between Japanese teaching abroad is that ‘otsukare’ is not proper to be used as an opening greeting.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127017303","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.48534
N. Aida, Renindra Atsilah Putri, Amalia Putri, Tazkia Syifa Arrahmah, D. Kusrini
A visual novel is a reading media in the form of conversations between characters shown in a static anime style that attracts readers to continue reading it. Equipped with audio in Japanese and translation in English, it is estimated that visual novels can be used as an exciting learning media for students. This study aims to determine the possibility of visual novels, which are usually used as a game for entertainment purposes, as a medium for learning Japanese to pass the JLPT (Japanese Language Proficiency Test). The method used in this stusdy is a quantitative method to find the matching vocabularies, with a listening and note-taking method for data collection. The data analyzed here is a conversation transcript of some chapters of A3! visual novel and JLPT 2018 questions ranging from N5 to N3 level. The A3! visual novel data are grouped according to the JLPT's four linguistic aspects: Moji goi, bunpou, dokkai, and choukai, at each level (N5 to N3). The analysis results show that the visual novel A3! can be used as a strengthening medium for students to pass the JLPT from N5 to N3.
{"title":"Can Japanese Learners Pass the JLPT N3 by Reading A3! Visual Novel?","authors":"N. Aida, Renindra Atsilah Putri, Amalia Putri, Tazkia Syifa Arrahmah, D. Kusrini","doi":"10.15294/chie.v9i2.48534","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48534","url":null,"abstract":"A visual novel is a reading media in the form of conversations between characters shown in a static anime style that attracts readers to continue reading it. Equipped with audio in Japanese and translation in English, it is estimated that visual novels can be used as an exciting learning media for students. This study aims to determine the possibility of visual novels, which are usually used as a game for entertainment purposes, as a medium for learning Japanese to pass the JLPT (Japanese Language Proficiency Test). The method used in this stusdy is a quantitative method to find the matching vocabularies, with a listening and note-taking method for data collection. The data analyzed here is a conversation transcript of some chapters of A3! visual novel and JLPT 2018 questions ranging from N5 to N3 level. The A3! visual novel data are grouped according to the JLPT's four linguistic aspects: Moji goi, bunpou, dokkai, and choukai, at each level (N5 to N3). The analysis results show that the visual novel A3! can be used as a strengthening medium for students to pass the JLPT from N5 to N3.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128320639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-23DOI: 10.15294/chie.v9i2.48305
Muhammad Bima Fauzi Aria Wibowo, Yuni Masrokhah
Penelitian ini bertujuan untuk mengetahui pola pembentukan, variasi cara baca, serta penggunaan kata tersebut dalam kehidupan sehari-hari pada masyrakat Jepang. Kebaruan penelitian ini dengan penelitian sebelumnya yaitu meneliti lebih dalam pola pembentukan, variasi cara baca, dan kegiatan sehari-hari di Jepang dalam setiap kalimat goroawase pada wawancara di YouTube channel MBSアナウンサー公式チャンネル. Metode yang digunakan pada penelitian ini adalah metode deskriptif kualitatif, sedangkan tehnik analisis datanya menggunakan tehnik lesap. Sumber data dari penetilian ini contoh goroawase yang ada pada YouTube channel MBS アナウンサー公式チャンネル yang berjumlah 63, tetapi karena ada beberapa goroawase yang sama dan tidak memenuhi kriteria analisis, maka total goroawase menjadi data yang dianalisis adalah 45. Hasil dari penelitian ini adalah pola pembentukan goroawase terbentuk dari 2 cara yaitu angka menjadi kata dan kata menjadi angka. Sedangkan variasi cara baca untuk goroawase terdiri dari 6 cara baca yaitu variasi cara baca on-yomi, kun-yomi, on-kun, on-ei, on-kun-ei dan cara baca khusus. Lalu penggunaan goroawase dalam kehidupan sehari-hari di Jepang juga beragam kegunaanya yaitu sebagai permainan kata, singkatan, hari perayaan, mengingat nomer telepon, dan menghafal tanggal bersejarah.
{"title":"Analisis Ungkapan Goroawase pada MBSア ナ ウ ン サ ー 公式 チ ャ ン ネル","authors":"Muhammad Bima Fauzi Aria Wibowo, Yuni Masrokhah","doi":"10.15294/chie.v9i2.48305","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48305","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui pola pembentukan, variasi cara baca, serta penggunaan kata tersebut dalam kehidupan sehari-hari pada masyrakat Jepang. Kebaruan penelitian ini dengan penelitian sebelumnya yaitu meneliti lebih dalam pola pembentukan, variasi cara baca, dan kegiatan sehari-hari di Jepang dalam setiap kalimat goroawase pada wawancara di YouTube channel MBSアナウンサー公式チャンネル. Metode yang digunakan pada penelitian ini adalah metode deskriptif kualitatif, sedangkan tehnik analisis datanya menggunakan tehnik lesap. Sumber data dari penetilian ini contoh goroawase yang ada pada YouTube channel MBS アナウンサー公式チャンネル yang berjumlah 63, tetapi karena ada beberapa goroawase yang sama dan tidak memenuhi kriteria analisis, maka total goroawase menjadi data yang dianalisis adalah 45. Hasil dari penelitian ini adalah pola pembentukan goroawase terbentuk dari 2 cara yaitu angka menjadi kata dan kata menjadi angka. Sedangkan variasi cara baca untuk goroawase terdiri dari 6 cara baca yaitu variasi cara baca on-yomi, kun-yomi, on-kun, on-ei, on-kun-ei dan cara baca khusus. Lalu penggunaan goroawase dalam kehidupan sehari-hari di Jepang juga beragam kegunaanya yaitu sebagai permainan kata, singkatan, hari perayaan, mengingat nomer telepon, dan menghafal tanggal bersejarah.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133147723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-10-22DOI: 10.15294/chie.v9i2.48105
N. Wijayanti, Made Ratna Dian Aryani, I. A. P. Sari
This research is entitled "Forms of Cyberbullying in the Drama San Nen A Gumi by Shogo Muto". The purpose of this study is to describe the forms of cyberbullying in the data source used, namely the drama San Nen A Gumi by Shogo Muto. The method used in this research is the library method, descriptive analysis method and informal method. The theory used consists of two theories, namely the theory of sociology of literature according to Wellek and Warren and the theory of cyberbullying according to Willard. The results showed that there are five forms of cyberbullying, including 1) flaming 'sending fiery messages' 2) harassment 'sending disturbing messages of harassment repeatedly', 3) denigration 'making or spreading slander', 4) impersonation 'disguise', and 5) outing and trickery 'obtaining or spreading secrets from the target by deceit'.
{"title":"Bentuk-bentuk Cyberbullying yang terdapat dalam Drama San Nen A Gumi Karya Shogo Muto","authors":"N. Wijayanti, Made Ratna Dian Aryani, I. A. P. Sari","doi":"10.15294/chie.v9i2.48105","DOIUrl":"https://doi.org/10.15294/chie.v9i2.48105","url":null,"abstract":"This research is entitled \"Forms of Cyberbullying in the Drama San Nen A Gumi by Shogo Muto\". The purpose of this study is to describe the forms of cyberbullying in the data source used, namely the drama San Nen A Gumi by Shogo Muto. The method used in this research is the library method, descriptive analysis method and informal method. The theory used consists of two theories, namely the theory of sociology of literature according to Wellek and Warren and the theory of cyberbullying according to Willard. The results showed that there are five forms of cyberbullying, including 1) flaming 'sending fiery messages' 2) harassment 'sending disturbing messages of harassment repeatedly', 3) denigration 'making or spreading slander', 4) impersonation 'disguise', and 5) outing and trickery 'obtaining or spreading secrets from the target by deceit'.","PeriodicalId":429689,"journal":{"name":"Chi'e: Journal of Japanese Learning and Teaching","volume":"405 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132151679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}