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Penggunaan Keigo dalam Bahasa Jepang untuk Bisnis 日文使用圭果做生意
Pub Date : 2022-03-27 DOI: 10.15294/chie.v10i1.53104
Yuniarsih -, Sudjianto -, Fitri Fauziyyah
This study aims to describe politeness when performing speech acts in business using Leech's theory of politeness principles. The research object is the speech data of business people when interacting within one company or between companies. The research method used is descriptive qualitative research because it aims to describe linguistic phenomena naturally. Politeness is a rule of behavior determined and mutually agreed upon by a particular community, so politeness is also an agreed requirement in social behavior. In their interactions, business people must be polite. This is reflected in his speech with the perpetrator of the speech act. The study results indicate that in addition to being grammatically correct in terms of the form of Keigo itself, it must pay attention to language politeness. In general, using Keigo in business conversations in various social speech contexts emphasizes simplicity and respect. In addition, it also prioritizes wisdom and sympathy.
本研究旨在运用Leech的礼貌原则理论来描述商务场合言语行为中的礼貌行为。研究对象是商务人员在公司内部或公司之间互动时的语音数据。研究方法是描述性定性研究,因为它旨在自然地描述语言现象。礼貌是一个特定群体所决定和共同商定的行为规则,因此礼貌也是社会行为中公认的要求。商务人士在交往中必须有礼貌。这体现在他与言语行为实施者的言语中。研究结果表明,圭吾语除了在形式本身上语法正确外,还必须注意语言礼貌。一般来说,在各种社交场合的商务对话中使用圭吾强调简洁和尊重。此外,它还优先考虑智慧和同情。
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引用次数: 0
Analisis Wujud Masalah Sosial dalam Film Kokuhaku karya Tetsuya Nakashima (Kajian Sosiologi Sastra)
Pub Date : 2022-03-27 DOI: 10.15294/chie.v10i1.50858
Poppy Rahayu, Frida Philiyanti, Farah Krisna Dewi
This study aims to determine what forms of social problems exist in Tetsuya Nakashima's Kokuhaku film. These causal factors trigger these problems and how to solve the problem using a literary sociology approach. This study employs Wellek and Warren's sociological theory of literary works and Soekanto's theory of existence, sources, and techniques for solving social problems. This study employs a descriptive-analytic method and data gathering procedures gleaned from a literature review. According to the study's findings, there are 27 social problems in Tetsuya Nakashima's Kokuhaku film, including 15 data on societal norm violations in the form of child delinquency, eight difficulties with family disintegration, three crime problems, and one bureaucracy problem. In this video, two causes generate social problems: psychological factors and cultural aspects. Authoritarian measures solve the majority of the social problems in this film.
本研究旨在确定中岛哲也的《国白》电影中存在何种形式的社会问题。这些原因引发了这些问题,以及如何用文学社会学的方法解决这些问题。本研究采用韦勒克和沃伦的文学作品社会学理论和索坎托的存在论、来源论和解决社会问题的技巧论。本研究采用描述性分析方法,并从文献综述中收集资料。根据研究结果,中岛哲也的《国白》电影中有27个社会问题,其中包括15个以儿童犯罪形式违反社会规范的数据,8个家庭解体的困难,3个犯罪问题,1个官僚主义问题。在这段视频中,产生社会问题的原因有两个:心理因素和文化因素。专制措施解决了这部电影中的大部分社会问题。
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引用次数: 0
Keefektifan Flashcards pada Web Pembelajaran Memory untuk Meningkatkan Kemampuan Kosakata Bahasa Jepang
Pub Date : 2022-03-27 DOI: 10.15294/chie.v10i1.52240
Lathiifah Triana Dewi, A. Setiawati, Rina Supriatnaningsih, Andy Moorad Oesman
The study aimed to test the effectiveness of flashcards on the Memory learning web on improving students' Japanese vocabulary skills and students' responses to media. This research uses True Experimental Design with Posttest–Only Control Group Design. Data collection techniques using test methods and questionnaires. The data analysis technique used the Mann Whitney–U formula. The calculation results obtained an average value of 80.53 in the experimental group and 70.05 in the control group. The results of the Mann Whitney–U test were obtained by Asymp. Sig. (2–tailed) 0.031 < 0.05, indicating that the average score of the experimental group and control group students had a significant difference. It can be concluded that flashcards on the verified Memory learning web effectively increase students' Japanese vocabulary. Then from the questionnaire data, it can be seen that Memory has interesting multimedia features. However, the effectiveness of Memory has not given optimal effect. This is known from the difference in the score interval on the posttest results, which is too obvious, namely 93. The inequality is related to the independence and intensity of students using Memory which is still rare.
该研究旨在测试记忆学习网络上的抽抽卡对提高学生日语词汇能力和学生对媒体的反应的有效性。本研究采用真实实验设计和后验对照组设计。使用测试方法和问卷的数据收集技术。数据分析技术使用了Mann Whitney-U公式。计算结果实验组平均值为80.53,对照组平均值为70.05。Mann - Whitney-U检验结果由Asymp得到。Sig.(双尾)0.031 < 0.05,说明实验组学生与对照组学生的平均分有显著性差异。由此可见,经过验证的记忆学习网上的抽认卡有效地增加了学生的日语词汇量。然后从问卷数据中可以看出,Memory具有有趣的多媒体特征。然而,记忆的有效性并没有达到最佳效果。这可以从后测结果的分数间隔差中知道,这太明显了,即93分。这种不平等与学生使用记忆的独立性和强度有关,但这种情况仍然很少。
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引用次数: 0
Japanese Keigo: ‘Situational Context Analysis’ and ‘Politeness Strategies’ in Violet Evergarden Anime 日本圭吾:紫罗兰常青园动画中的“情境语境分析”和“礼貌策略”
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.48521
Rima Novita Sari
Honorific speech (politeness) or keigo is an ingrained part of the Japanese language and culture. The honorific speech may be difficult to say due to particular words, comprehension, and context-based in the Japanese business environment. As a work of modern culture, anime can be used to analyze and comprehend keigo in society. This study will analyze keigo based on context analysis and speaker strategies. The method employs a qualitative approach with data collected through content analysis from the first six famous anime works, namely Violet Evergarden. The two theories used in this study are Tokieda Motoki of Language Process Theory explained by Masako Naito and Brown & Levinson modified Politeness Theory by Hori. Based on the results, two theories could be interrelated to explain keigo, in which language process theory showed keigo politeness expression related to the ‘situation’ or ‘context’ or called bamen, and politeness theory employed the speaker's politeness strategy. The results demonstrated how the protagonist in the anime uses three types of keigo: sonkeigo, kenjougo, and teineigo, and how the situational context could affect the speaker's strategies. Situational context and speaker's strategies to use keigo could be utilized as educational tools in Japanese language pedagogy or another context.
敬语(礼貌)或敬吾是日本语言和文化中根深蒂固的一部分。在日本的商业环境中,由于特定的词语、理解和上下文的关系,敬语可能很难说出来。动漫作为一种现代文化作品,可以用来分析和理解社会中的圭吾。本研究将基于语境分析和说话人策略来分析圭吾语。该方法采用定性方法,通过对前六部著名动漫作品《紫罗兰花园》的内容分析收集数据。本研究使用的两种理论分别是内藤雅子解释的Tokieda Motoki语言过程理论和Hori修正的Brown & Levinson礼貌理论。根据研究结果,两种理论可以相互关联来解释圭吾语,其中语言过程理论表明圭吾语的礼貌表达与“情境”或“语境”有关,或称为“门”,而礼貌理论则采用说话人的礼貌策略。结果显示了动画中的主角如何使用三种类型的圭吾:sonkeigo, kenjougo和teineigo,以及情景背景如何影响说话者的策略。情景语境和说话者使用圭吾的策略可以作为日语教学或其他语境中的教育工具。
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引用次数: 0
Kesalahan Pragmatik dalam Video Karya Mahasiswa pada Kuliah Kaiwa Chukyu Zenhan
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.46148
Dwi Puji Asrini
This research is a qualitative descriptive study to find out the pragmatic errors of student conversations in the video assignments of Kaiwa Chukyu Zenhan Course, and the factors that influence these errors. The object of this research is the conversations of students on the Kaiwa Chukyu Zenhan course assignments recorded on video. Research data collection was carried out by observing, taking notes, and recording methods to get an overview of the pragmatic errors in the video assignments of Kaiwa Chukyu Zenhan Course. The video, which contains student conversations on the theme of jikoshokai, is analyzed in order to get an overview of pragmatic errors and the factors that affect the pragmatic errors that occur.
本研究是一项定性描述性研究,旨在找出Kaiwa Chukyu zen hanan课程视频作业中学生会话的语用错误,以及影响这些错误的因素。本研究的对象是录影录下的Kaiwa Chukyu zhenhanan课程作业中学生的对话。通过观察、记笔记、录音等方法收集研究资料,对《海和初球禅语课》视频作业中的语用错误进行概述。这段视频包含了学生们以jikoshokai为主题的对话,为了对语用错误和影响语用错误发生的因素进行分析。
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引用次数: 0
PENERAPAN SKILL ABAD 21 DALAM PEMBELAJARAN BAHASA JEPANG SECARA ONLINE DI SMA 高中在线日语学习21世纪技能的应用
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.48407
Aisyatun Nafisah
Penelitian ini bertujuan untuk mengetahui bagaimana penerapan skill abad 21 dalam pembelajaran bahasa Jepang secara online di SMA, serta permasalahan yang muncul dalam pelaksanannya. Pengamatan mengenai proses pembelajaran bahasa Jepang dengan menerapkan skill abad 21 ini dikaji menggunakan teori pembelajaran abad 21 dalam pembelajaran online di SMA serta peran guru abad 21. Metode penelitian yang digunakan pada penelitian ini adalah kualitatif deskriptif dengan desain penelitian classroom research. Teknik pengumpulan data berupa observasi non participant, wawancara terbuka serta dokumentasi. Hasil dari penelitian ini menunjukkan bahwa guru telah menerapkan skill abad 21 dalam pembelajaran bahasa Jepang secara online dengan menggunakan model pembelajaran flipped learning untuk tema transportasi yang dilaksanakan secara synchronous dan asynchronous. Guru telah menerapkan skill komunikasi, berpikir kritis dan kreatif sesuai dengan masing-masing indikator aspek pembelajaran yang terdiri dari aspek pengenalan topik, kosakata dan pola kalimat, menyimak, serta berbicara. Sementara pada keterampilan kolaborasi, pembelajaran bahasa Jepang terlihat belum maksimal dikarenakan tidak adanya kegiatan berkelompok, sehingga guru hanya bisa menerapkan beberapa indikator pada setiap aspek pembelajaran yaitu pada aspek pengenalan topik dan pengenalan kosakata. Permasalahan yang muncul sesuai hasil wawancara yaitu tidak adanya interaksi secara langsung menyebabkan peserta didik cenderung pasif pada pembelajaran secara asynchronous, sehingga dalam proses penerapan skill abad 21 guru tidak dapat memastikan secara langsung capaian pembelajaran.
本研究旨在探讨21世纪高中在线日语学习技能以及相关问题的应用。运用21世纪的技能观察日语学习过程,研究21世纪高中在线学习理论和21世纪教师角色。本研究采用的研究方法是描述性质的课堂研究设计。非党派观察、公开采访和记录的数据收集技术。这项研究的结果表明,教师已经运用了21世纪在线日语学习技巧,使用学习模式flipped learning为同步和同步地进行的交通主题。教师运用了沟通技巧、批判性思维和创造性思维,这与主题介绍、词汇和句型、倾听和演讲等各个学习指标相协调。虽然在合作技巧方面,日语学习似乎还没有被认为是最成功的,因为缺乏集体活动,所以教师只能在学习的各个方面使用一些指标,即主题识别和词汇识别。根据采访结果,缺乏直接互动导致学习者倾向于对异步学习被动,因此在应用21世纪的技能时,教师不能直接确定学习成绩。
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引用次数: 0
The Usage of 'Otsukare' among Japanese Students 日本学生使用“Otsukare”的情况
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.48999
Lea Santiar, Jascha Dewangga
Greetings are one of the keys to strike a conversation. The relationship between the speakers could be measured through the greetings used. Therefore understanding greeting usage is necessary for maintaining an interpersonal relationship. Nevertheless, there seems to be a difference between greetings thought within Japanese textbooks and greetings in daily usage. Thus, this study will discuss the usage of ‘otsukare’ in Japan, especially amongst Japanese university students. The textbook "Minna no Nihongo" will be used to comprehend how aisatsu is taught to Japanese language learners. In this research, Japanese university students will answer a questioner regarding the usage of ‘otsukare’.  A questionnaire was designed based on sociolinguistics concepts to discover how Japanese university students use ‘otsukare’, such as when to whom, and in what manner. 40 university students of native Japanese participated and as the result, four points were discovered regarding the usage of ‘otsukare’ First, ‘otsukare’ is used to greet seniors, juniors, and friends. Second, native Japanese speakers prefer to use ‘otsukare’ on departing. Third, nevertheless, some people also use ‘otsukare’ to greet people as an opening greeting. Native Japanese speakers consider the usage of ‘otsukare’ in the morning as opening greetings is not against the rule of greetings. Finally, the gap between Japanese teaching abroad is that ‘otsukare’ is not proper to be used as an opening greeting.
问候是开启对话的关键之一。说话者之间的关系可以通过使用的问候语来衡量。因此,了解问候语的用法对于维持人际关系是必要的。然而,日本教科书上的问候思想与日常生活中的问候似乎存在差异。因此,本研究将讨论“otsukare”在日本的使用情况,特别是在日本大学生中。教科书“Minna no Nihongo”将用于理解如何向日语学习者教授aisatsu。在这项研究中,日本大学生将回答一个关于“otsukare”用法的问题。根据社会语言学的概念设计了一份调查问卷,以了解日本大学生如何使用“otsukare”,例如何时与谁以及以何种方式使用。40名日本本土大学生参与了调查,结果发现了“otsukare”的用法有四点:第一,“otsukare”用于问候长辈、晚辈和朋友。其次,以日语为母语的人更喜欢在离开时使用“otsukare”。第三,尽管如此,有些人也用otsukare作为开场白来问候别人。以日语为母语的人认为,在早上使用“otsukare”作为开场白并不违反问候的规则。最后,国外日语教学的差距是“otsukare”不适合用作开场白。
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引用次数: 0
Can Japanese Learners Pass the JLPT N3 by Reading A3! Visual Novel? 日本学习者能通过阅读A3通过日语能力测试N3吗?视觉小说?
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.48534
N. Aida, Renindra Atsilah Putri, Amalia Putri, Tazkia Syifa Arrahmah, D. Kusrini
A visual novel is a reading media in the form of conversations between characters shown in a static anime style that attracts readers to continue reading it. Equipped with audio in Japanese and translation in English, it is estimated that visual novels can be used as an exciting learning media for students. This study aims to determine the possibility of visual novels, which are usually used as a game for entertainment purposes, as a medium for learning Japanese to pass the JLPT (Japanese Language Proficiency Test). The method used in this stusdy is a quantitative method to find the matching vocabularies, with a listening and note-taking method for data collection. The data analyzed here is a conversation transcript of some chapters of A3! visual novel and JLPT 2018 questions ranging from N5 to N3 level. The A3! visual novel data are grouped according to the JLPT's four linguistic aspects: Moji goi, bunpou, dokkai, and choukai, at each level (N5 to N3). The analysis results show that the visual novel A3! can be used as a strengthening medium for students to pass the JLPT from N5 to N3.
视觉小说是一种阅读媒介,以静态动画的形式呈现人物之间的对话,吸引读者继续阅读。配有日语音频和英语翻译,估计视觉小说可以成为学生们令人兴奋的学习媒体。本研究旨在确定视觉小说作为一种娱乐目的的游戏作为学习日语以通过日语能力测试(日语能力测试)的媒介的可能性。本研究使用的方法是用定量的方法寻找匹配的词汇,用听和记笔记的方法收集数据。这里分析的数据是A3的一些章节的对话记录!视觉小说和JLPT 2018的N5到N3级问题。A3 !视觉小说数据根据JLPT的四个语言方面进行分组:Moji goi, bunpou, dokkai和choukai,在每个级别(N5到N3)。分析结果表明,视觉小说《A3!》可以作为学生通过日语能力测试N5到N3的强化介质。
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引用次数: 0
Analisis Ungkapan Goroawase pada MBSア ナ ウ ン サ ー 公式 チ ャ ン ネル Analisis Ungkapan Goroawase pada MBS播音员公式
Pub Date : 2021-10-23 DOI: 10.15294/chie.v9i2.48305
Muhammad Bima Fauzi Aria Wibowo, Yuni Masrokhah
Penelitian ini bertujuan untuk mengetahui pola pembentukan, variasi cara baca, serta penggunaan kata tersebut dalam kehidupan sehari-hari pada masyrakat Jepang. Kebaruan penelitian ini dengan penelitian sebelumnya yaitu meneliti lebih dalam pola pembentukan, variasi cara baca, dan kegiatan sehari-hari di Jepang dalam setiap kalimat goroawase pada wawancara di YouTube channel MBSアナウンサー公式チャンネル. Metode yang digunakan pada penelitian ini adalah metode deskriptif kualitatif, sedangkan tehnik analisis datanya menggunakan tehnik lesap. Sumber data dari penetilian ini contoh goroawase yang ada pada YouTube channel MBS アナウンサー公式チャンネル yang berjumlah 63, tetapi karena ada beberapa goroawase yang sama dan tidak memenuhi kriteria analisis, maka total goroawase menjadi data yang dianalisis adalah 45. Hasil dari penelitian ini adalah pola pembentukan goroawase terbentuk dari 2 cara yaitu angka menjadi kata dan kata menjadi angka. Sedangkan variasi cara baca untuk goroawase terdiri dari 6 cara baca yaitu variasi cara baca on-yomi, kun-yomi, on-kun, on-ei, on-kun-ei dan cara baca khusus. Lalu penggunaan goroawase dalam kehidupan sehari-hari di Jepang juga beragam kegunaanya yaitu sebagai permainan kata, singkatan, hari perayaan, mengingat nomer telepon, dan menghafal tanggal bersejarah.
本研究旨在了解日本人日常生活中创造模式、阅读方式的变化和单词使用情况。这个新奇的研究与先前的研究,即研究得更深,阅读方式的变化,形成模式和日常活动时在日本每个句子goroawase MBS面试时在YouTube频道アナウンサー公式チャンネル。本研究采用的方法是描述性质的定性方法,而数据分析技术采用的是技术马刀。从数据来源penetilian MBS在YouTube频道上的这个例子goroawaseアナウンサー公式チャンネル63万人,但因为有些goroawase的完全相同,不符合标准的分析,那么goroawase分析的数据是45。这项研究的结果是,goroawase的形成模式是由两种方式组成的,即数字变成单词,单词变成数字。属灵的标点符号有六种不同的阅读方式,一种是如何读读读的,一种是如何读读的,一种是如何读读的,一种是如何读读的。然后,goroawase在日本的日常生活中使用不同的功能,如游戏文字,缩写,庆祝日,记住电话号码,记住历史日期。
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引用次数: 0
Bentuk-bentuk Cyberbullying yang terdapat dalam Drama San Nen A Gumi Karya Shogo Muto
Pub Date : 2021-10-22 DOI: 10.15294/chie.v9i2.48105
N. Wijayanti, Made Ratna Dian Aryani, I. A. P. Sari
This research is entitled "Forms of Cyberbullying in the Drama San Nen A Gumi by Shogo Muto". The purpose of this study is to describe the forms of cyberbullying in the data source used, namely the drama San Nen A Gumi by Shogo Muto. The method used in this research is the library method, descriptive analysis method and informal method. The theory used consists of two theories, namely the theory of sociology of literature according to Wellek and Warren and the theory of cyberbullying according to Willard. The results showed that there are five forms of cyberbullying, including 1) flaming 'sending fiery messages' 2) harassment 'sending disturbing messages of harassment repeatedly', 3) denigration 'making or spreading slander', 4) impersonation 'disguise', and 5) outing and trickery 'obtaining or spreading secrets from the target by deceit'.
这项研究的题目是“武藤正吾的电视剧《新男阿组》中的网络欺凌形式”。本研究的目的是描述所使用的数据源中的网络欺凌形式,即武藤正吾的戏剧《新嫩阿群美》。本研究采用的方法是图书馆法、描述性分析法和非正式法。所使用的理论包括两种理论,即韦勒克和沃伦的文学社会学理论和威拉德的网络欺凌理论。结果表明,网络欺凌主要有五种形式,分别是:1)燃烧式的“发送激烈的信息”;2)骚扰式的“反复发送令人不安的骚扰信息”;3)诋毁式的“制造或传播诽谤”;4)模仿式的“伪装”;5)出其不意的“通过欺骗手段获取或传播目标的秘密”。
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引用次数: 0
期刊
Chi'e: Journal of Japanese Learning and Teaching
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