Introduction: Millennial nurses are beginning to accept leadership roles and will soon take over governance in the nursing profession and healthcare industry. This study aimed to describe the perspectives on leadership and their practice environment of millennial nurse administrators working in tertiary hospitals in Iloilo City, Philippines. Methods: Eight (8) millennial nurse administrators were purposively chosen. Through a qualitative descriptive inquiry by Sandelowski (2000), data were gathered using semi-structured interviews and analyzed employing qualitative content analysis. Results: Twelve (12) meaningful categories were derived directly from the interview transcripts. Millennial nurse administrators perceive leadership by way of (1) directing, (2) guiding, (3) empowering and (4) modeling to staff. They viewed their practice environment as (5) having a harmonious relationship while (6) maintaining professional relationship among the healthcare team members, (7) upholding standards and (8) ensuring client satisfaction as a measure of quality care. Millennial nurse administrators shared feelings of being (9) overwhelmed at the start yet (10) fulfilling in the end. Lastly, they had challenges in (11) dealing with older staff and in (12) assuming the full responsibility and accountability of their unit. Conclusions: Considering the complexities in the healthcare profession, millennial nurse administrators cope with the responsibilities brought by their position as major key players to ensure that unit operations abide with practice standards. Millennial nurse administrators must be provided with understanding, support, and mentoring, to enhance their leadership competencies as they progress into higher leadership positions.
{"title":"A Qualitative Description of Millennial Nurse Administrators’ Perspectives on Leadership and Their Practice Environment","authors":"John Ian Lamasan, Ryan Michael Flores Oducado","doi":"10.24990/INJEC.V3I2.226","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.226","url":null,"abstract":"Introduction: Millennial nurses are beginning to accept leadership roles and will soon take over governance in the nursing profession and healthcare industry. This study aimed to describe the perspectives on leadership and their practice environment of millennial nurse administrators working in tertiary hospitals in Iloilo City, Philippines. Methods: Eight (8) millennial nurse administrators were purposively chosen. Through a qualitative descriptive inquiry by Sandelowski (2000), data were gathered using semi-structured interviews and analyzed employing qualitative content analysis. Results: Twelve (12) meaningful categories were derived directly from the interview transcripts. Millennial nurse administrators perceive leadership by way of (1) directing, (2) guiding, (3) empowering and (4) modeling to staff. They viewed their practice environment as (5) having a harmonious relationship while (6) maintaining professional relationship among the healthcare team members, (7) upholding standards and (8) ensuring client satisfaction as a measure of quality care. Millennial nurse administrators shared feelings of being (9) overwhelmed at the start yet (10) fulfilling in the end. Lastly, they had challenges in (11) dealing with older staff and in (12) assuming the full responsibility and accountability of their unit. Conclusions: Considering the complexities in the healthcare profession, millennial nurse administrators cope with the responsibilities brought by their position as major key players to ensure that unit operations abide with practice standards. Millennial nurse administrators must be provided with understanding, support, and mentoring, to enhance their leadership competencies as they progress into higher leadership positions.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"AES-19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126550846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction: The interactive web-based, blended with tri-axial accelerometer by smartphone Apps, have the potential to help university students adopt and maintain a physically active lifestyle.The purposes of this text was to evaluated a gamification base for International Indonesia students to determine the impacts of a program building with psychosocial base to increase the exercise efficacy to attain a recommended level of physical activity. Methods: A non-equivalent control group with pre and posttest design conducted in 86-Indonesian international students with a time cluster randomize to avoid information contamination between groups. The intervention group received a Social Cognitive Theory skill-building by web-based game with team competition for 10-week program. Outcomes include physical activity, health outcomes, and cardiopulmonary fitness. ANCOVA and McNemar X2 test was adopted to test pre- and post-outcome effects. Results: The intervention group recorded more steps/day than those in the control (p <0.001, eta = 0.522), more distance (p <0.001, eta = 0.521), greater calories consumption (p <0.001, eta = 0.419), more longer (time) (p <0.001, eta = 0.217), more physical fitness (p <0.001, eta = 0.168), lower body weight (p <0.002, eta = 0.131), lower BMI (p <0.001, eta = 0.149), and lower systolic blood pressure (p <0.007, eta = 0.103). Conclusions: Web-based game with group competition programs can successfully increase physical activity among international university students.The results could serve as a good approach for health professionals to design an effective program toachieve recommended levels of physical activity and the physical fitness.
导读:通过智能手机应用程序将交互式网络与三轴加速度计相结合,有可能帮助大学生采用并保持积极的生活方式。本文的目的是评估国际印度尼西亚学生的游戏化基础,以确定一个具有社会心理基础的项目建设的影响,以提高运动功效,达到推荐的身体活动水平。方法:以86名印尼留学生为研究对象,采用前后测试设计,随机分组,以避免组间信息污染。干预组接受为期10周的社会认知理论技能培养项目。结果包括身体活动、健康结果和心肺健康。采用ANCOVA和McNemar X2检验检测前后效果。结果:干预组每天的步数比对照组多(p <0.001, eta = 0.522),运动距离多(p <0.001, eta = 0.521),热量消耗多(p <0.001, eta = 0.419),运动时间长(p <0.001, eta = 0.217),身体素质高(p <0.001, eta = 0.168),体重低(p <0.002, eta = 0.131), BMI低(p <0.001, eta = 0.149),收缩压低(p <0.007, eta = 0.103)。结论:网络游戏配合小组竞赛项目能够有效增加国际大学生的体育活动。研究结果可以为卫生专业人员提供一个很好的方法来设计一个有效的计划,以达到推荐的身体活动水平和身体健康。
{"title":"Using Team Supports and Gamified Web-Based Approaches to Attain Recommended Levels of Physical Activity Among International Indonesian Students","authors":"Y. Wijaya, F. X. Widiantoro","doi":"10.24990/INJEC.V3I2.214","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.214","url":null,"abstract":"Introduction: The interactive web-based, blended with tri-axial accelerometer by smartphone Apps, have the potential to help university students adopt and maintain a physically active lifestyle.The purposes of this text was to evaluated a gamification base for International Indonesia students to determine the impacts of a program building with psychosocial base to increase the exercise efficacy to attain a recommended level of physical activity. Methods: A non-equivalent control group with pre and posttest design conducted in 86-Indonesian international students with a time cluster randomize to avoid information contamination between groups. The intervention group received a Social Cognitive Theory skill-building by web-based game with team competition for 10-week program. Outcomes include physical activity, health outcomes, and cardiopulmonary fitness. ANCOVA and McNemar X2 test was adopted to test pre- and post-outcome effects. Results: The intervention group recorded more steps/day than those in the control (p <0.001, eta = 0.522), more distance (p <0.001, eta = 0.521), greater calories consumption (p <0.001, eta = 0.419), more longer (time) (p <0.001, eta = 0.217), more physical fitness (p <0.001, eta = 0.168), lower body weight (p <0.002, eta = 0.131), lower BMI (p <0.001, eta = 0.149), and lower systolic blood pressure (p <0.007, eta = 0.103). Conclusions: Web-based game with group competition programs can successfully increase physical activity among international university students.The results could serve as a good approach for health professionals to design an effective program toachieve recommended levels of physical activity and the physical fitness.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121623122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction : Population around the world are rapidly aging, the increasing number of elderly in the world is expected to be a new problem for world health. Aging presents both challenges and opportunities. In this aging process, several changes concerning the biological, psychological, social and spiritual aspects, is expected to occur. Indonesia has entered the country as well as the provisions of the old population structure of the world body because of the increased number of erderly people that almost reached more than 7 percent. The purpose of this research was to determine Mean Level of Depression among the Elderly based on each indicator of GDS Instrument. Methods : This study descriptive analyzed, quantitative methode. The number of research samples was 60 elderly. Data unvaried analyzed to each indicator Depression of modifications GDS Instrrument. Results : Level of each indicators of modifications Geriatrics Depression Scale (GDS) that is Physical aspect obtained the general weighted mean of 2.86 with verbal interpretation moderate level, Psychological aspect got the general weighted mean of 2.95 with verbal interpretation of moderate level and Social aspect got the general weighted mean of 2.92 with verbal interpretation of moderate level. Conclusions : Clients who are experiencing depression becomes helpless because of loss of energy, Hopelessness and problem of interaction with environment such as family members and friends.
{"title":"Mean Level of Depression Among The Elderly Based on Each Indicator of Geriatric Depression Scale ( Gds ) Instrument in Selected Social Institution Yogyakarta Indonesia","authors":"Endang Nurul Syafitri","doi":"10.24990/INJEC.V3I2.215","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.215","url":null,"abstract":"Introduction : Population around the world are rapidly aging, the increasing number of elderly in the world is expected to be a new problem for world health. Aging presents both challenges and opportunities. In this aging process, several changes concerning the biological, psychological, social and spiritual aspects, is expected to occur. Indonesia has entered the country as well as the provisions of the old population structure of the world body because of the increased number of erderly people that almost reached more than 7 percent. The purpose of this research was to determine Mean Level of Depression among the Elderly based on each indicator of GDS Instrument. Methods : This study descriptive analyzed, quantitative methode. The number of research samples was 60 elderly. Data unvaried analyzed to each indicator Depression of modifications GDS Instrrument. Results : Level of each indicators of modifications Geriatrics Depression Scale (GDS) that is Physical aspect obtained the general weighted mean of 2.86 with verbal interpretation moderate level, Psychological aspect got the general weighted mean of 2.95 with verbal interpretation of moderate level and Social aspect got the general weighted mean of 2.92 with verbal interpretation of moderate level. Conclusions : Clients who are experiencing depression becomes helpless because of loss of energy, Hopelessness and problem of interaction with environment such as family members and friends.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115887637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Permana, M. Suryani, Dian Adiningsih, E. Paulus
Introduction :Practicingclinical nursing skills requires high fidelity learning methods but are often constrained by financial factors. Virtual Reality Simulation (VRS) is a practical learning method that is able to project visually the experience of practicing nursing care in a virtually real situation. VRS is financially affordable and portable, allowing students to learn whenever and wherever. This study focused on developing the storyboard of a VRS as a method of practicing nursing care skills in the case of acute respiratory system infection at Faculty of Nursing, Universitas Padjadjaran. Methods: This study utilized qualitative descriptive design.An expert group consists of a paediatric nurse, a senior paediatric nursing lecturer, an e-learning expert and two VR experts was working serially to develop the case and storyboard. The case development stage was conducted using a Focus Group Discussion (FGD) and the storyboard development stage used two workshop sessions. The NLN/Jeffries Simulation was used as a framework to develop the storyboard. Results: The learning objectives, scenes, actions, challenges and redirect elements were identified. The learning objectives is the most essential foundation in building a storyboard. Conclusion: The storyboard template allows subject matter experts to develop VRS that capable to train nursing care skills in a safe and immersive environment.
{"title":"The Storyboard Development of Virtual Reality Simulation (VRS) of Nursing Care in Respiratory System Disorders Course","authors":"R. Permana, M. Suryani, Dian Adiningsih, E. Paulus","doi":"10.24990/INJEC.V3I2.202","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.202","url":null,"abstract":"Introduction :Practicingclinical nursing skills requires high fidelity learning methods but are often constrained by financial factors. Virtual Reality Simulation (VRS) is a practical learning method that is able to project visually the experience of practicing nursing care in a virtually real situation. VRS is financially affordable and portable, allowing students to learn whenever and wherever. This study focused on developing the storyboard of a VRS as a method of practicing nursing care skills in the case of acute respiratory system infection at Faculty of Nursing, Universitas Padjadjaran. Methods: This study utilized qualitative descriptive design.An expert group consists of a paediatric nurse, a senior paediatric nursing lecturer, an e-learning expert and two VR experts was working serially to develop the case and storyboard. The case development stage was conducted using a Focus Group Discussion (FGD) and the storyboard development stage used two workshop sessions. The NLN/Jeffries Simulation was used as a framework to develop the storyboard. Results: The learning objectives, scenes, actions, challenges and redirect elements were identified. The learning objectives is the most essential foundation in building a storyboard. Conclusion: The storyboard template allows subject matter experts to develop VRS that capable to train nursing care skills in a safe and immersive environment.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121443673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction: Self-medication occurs in many developing countries in the world, including Indonesia, which can cause a variety of global impacts, namely improper use that can lead to irrational use of drugs, late seeking medical advice, increasing side effects and drug interactions. Self-medication is related to the role of mothers in the household. The purpose of this study to find out the differences in factors that influence maternal behavior in self-medication oftoddler including knowledge, attitudes, income levels, and exposure to information sources between rural and urban areas. Methods: The study was conducted in 2 locations in Gemawang (rural) and Campursari (urban), WonosoboDistrict, Central Java Province. The population of quantitative analytic research with cross sectional design was 78 mothers with children in rural and 75 in urban areas. Data analysis used Kolmogorov-Smirnov because in the normality test the data used shapirowilk from the variables of knowledge, attitudes, income levels and information exposure with self-medication behavior, the result was p = 0.00 (<0.05) so the data was not normally distributed. The sampling technique uses purposive sampling. Results: There were differences in knowledge, attitudes, income levels, and exposure to information about mothers oftoddler of self-medication behavior between rural and urban with a value of p=0,000. Conclusions: The behavior of mothers in self-medication of toddler between rural and urban areas has a significant difference with knowledge, behavior, attitudes, income level, and information exposure.
{"title":"The Differences in Self-Medication Factors for Toddler Mothers Between Rural and Urban","authors":"Jati Untari, Lisa Kartini","doi":"10.24990/INJEC.V3I2.213","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.213","url":null,"abstract":"Introduction: Self-medication occurs in many developing countries in the world, including Indonesia, which can cause a variety of global impacts, namely improper use that can lead to irrational use of drugs, late seeking medical advice, increasing side effects and drug interactions. Self-medication is related to the role of mothers in the household. The purpose of this study to find out the differences in factors that influence maternal behavior in self-medication oftoddler including knowledge, attitudes, income levels, and exposure to information sources between rural and urban areas. Methods: The study was conducted in 2 locations in Gemawang (rural) and Campursari (urban), WonosoboDistrict, Central Java Province. The population of quantitative analytic research with cross sectional design was 78 mothers with children in rural and 75 in urban areas. Data analysis used Kolmogorov-Smirnov because in the normality test the data used shapirowilk from the variables of knowledge, attitudes, income levels and information exposure with self-medication behavior, the result was p = 0.00 (<0.05) so the data was not normally distributed. The sampling technique uses purposive sampling. Results: There were differences in knowledge, attitudes, income levels, and exposure to information about mothers oftoddler of self-medication behavior between rural and urban with a value of p=0,000. Conclusions: The behavior of mothers in self-medication of toddler between rural and urban areas has a significant difference with knowledge, behavior, attitudes, income level, and information exposure.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116958097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction: Along with the development of technology, especially in the education world, blended learning method is one method that can be used by utilizing technology in the learning process. Blended learning methods with smartphone-based applications make it easy for students to access learning material and discuss directly, both with lecturers and classmates without having to face to face directly. The purpose of this study was to develop smartphone-based disaster in nursing learning applicationsand to determine the feasibility of disaster in nursing applications according to material experts, media experts, and student responses. Methods: This research design was research and development (R & D) designby adapting the development of ADDIE (analysis, design, development, implementation, and evaluation) models.Application validation was carried out on one material expert, one media expert, and ten students of the Nursing Study Program. The technique sampling used purposive sampling. Results: The results showed that based on the material experts, the application got score 92,5% (very feasible). Based on the assessment of media experts this application got score 93,75% (very feasible). Meanwhile, according to student's response this application got score >75% (very feasible). Conclussions: This application should be used in blended learning especially in disaster nursing course. Thus, the nursing student learning motivation and achievment can increase.
导读:随着技术的发展,特别是在教育领域,混合式学习方法是一种可以在学习过程中利用技术的方法。混合学习方法与基于智能手机的应用程序使学生可以轻松访问学习材料并直接与讲师和同学进行讨论,而不必直接面对面。本研究的目的是开发基于智能手机的灾害护理学习应用,并根据材料专家、媒体专家和学生的反应来确定灾害护理应用的可行性。方法:采用ADDIE (analysis, design, development, implementation, and evaluation)模型进行研发设计。对1名材料专家、1名媒体专家和10名护理学专业学生进行应用验证。技术抽样采用目的性抽样。结果:根据材料专家的评价,该方法的应用得分为92.5%(非常可行)。根据媒体专家的评估,该应用程序的得分为93,75%(非常可行)。同时,根据学生的反应,该应用程序得分>75%(非常可行)。结论:在灾害护理课程的混合学习中,应推广应用该应用。从而提高护生的学习动机和学习成绩。
{"title":"Implementation of Blended Learning Through Smartphone-Based Applications in Disaster in Nursing Courses","authors":"Yosi Oktarina, Nurhusna Nurhusna, M. Saputra","doi":"10.24990/INJEC.V3I2.208","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.208","url":null,"abstract":"Introduction: Along with the development of technology, especially in the education world, blended learning method is one method that can be used by utilizing technology in the learning process. Blended learning methods with smartphone-based applications make it easy for students to access learning material and discuss directly, both with lecturers and classmates without having to face to face directly. The purpose of this study was to develop smartphone-based disaster in nursing learning applicationsand to determine the feasibility of disaster in nursing applications according to material experts, media experts, and student responses. Methods: This research design was research and development (R & D) designby adapting the development of ADDIE (analysis, design, development, implementation, and evaluation) models.Application validation was carried out on one material expert, one media expert, and ten students of the Nursing Study Program. The technique sampling used purposive sampling. Results: The results showed that based on the material experts, the application got score 92,5% (very feasible). Based on the assessment of media experts this application got score 93,75% (very feasible). Meanwhile, according to student's response this application got score >75% (very feasible). Conclussions: This application should be used in blended learning especially in disaster nursing course. Thus, the nursing student learning motivation and achievment can increase.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"24 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114097466","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction: Bathing is one of the main responsibilities of a nurse, but this is still not done routinely because of the bathing procedure using water and a basin (conventional) takes a long time for each patient. The study aimed to determine the effect of disposable bed bathing method on Nurse satisfaction and the comfort of stroke patients at public hospital in Makassar. Methods: This research was a quasi-experimental design with post-test with control group. The subjects were divided into two groups, they were intervention group given disposable bed bathing and the control group. Results:disposable bed bathing method increased the nurse satisfaction (p = 0.029), but did not affect to the comfort perceived by the patient (p = 0.063). Conclusions: Disposable bed bathing method increases nurse satisfaction in bathing patients but there is no effect on patient comfort, because bathing habits using water is an inherent culture for patients.
{"title":"The Effect of Disposable Bed Bathing (Dbb) on Nurse Satisfaction and The Comfort of Stroke Patientsin Wahidin Sudirohusodo Hospital","authors":"Titi Iswanti Afelya, R. Arafat","doi":"10.24990/INJEC.V3I2.204","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.204","url":null,"abstract":"Introduction: Bathing is one of the main responsibilities of a nurse, but this is still not done routinely because of the bathing procedure using water and a basin (conventional) takes a long time for each patient. The study aimed to determine the effect of disposable bed bathing method on Nurse satisfaction and the comfort of stroke patients at public hospital in Makassar. Methods: This research was a quasi-experimental design with post-test with control group. The subjects were divided into two groups, they were intervention group given disposable bed bathing and the control group. Results:disposable bed bathing method increased the nurse satisfaction (p = 0.029), but did not affect to the comfort perceived by the patient (p = 0.063). Conclusions: Disposable bed bathing method increases nurse satisfaction in bathing patients but there is no effect on patient comfort, because bathing habits using water is an inherent culture for patients.","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134253790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Introduction: The implementation of blended learning in nursing education is needed to provide quality and efficient learning. There is a need for an investigation of students’ experience in following blended learning especially in the subject of basic science in nursing 2 including anatomy, physiology, biochemistry, pathophysiology and pharmacology in nursing topics. This study aims to provide an ideal picture for students of the Faculty of Medicine in Indonesia. Methods: This study occupied quantitative descriptive research method with simple random sampling technique. The respondents were 93-second years students of the Faculty of Nursing, UniversitasPadjadjaran. The Learning Experience Questionnaire (LEQ) instrument was used to measure students’ experience. The data were analysed using percentage analysis. Results: More than a half of total respondents had good experience in participating in mixed learning of IDK course. Conclusions: Students’good experience may be influenced by the availability of student access to the internet, and the instructional design of the blended learning. The main obstacle in implementing the course were a large learning credit burden and extensive coverage of the learning material. Technology skills training and habituation of blended learning needs to be given by the faculty before students take part in blended learning.
{"title":"The Experience, Task Value and Self-Efficacy of Nursing Students in Attending Blended Learning in Basics Science in Nursing 2 Course in Faculty of Nursing Universitas Padjadjaran","authors":"R. Permana, Dian Adiningsih","doi":"10.24990/INJEC.V3I2.203","DOIUrl":"https://doi.org/10.24990/INJEC.V3I2.203","url":null,"abstract":"Introduction: The implementation of blended learning in nursing education is needed to provide quality and efficient learning. There is a need for an investigation of students’ experience in following blended learning especially in the subject of basic science in nursing 2 including anatomy, physiology, biochemistry, pathophysiology and pharmacology in nursing topics. This study aims to provide an ideal picture for students of the Faculty of Medicine in Indonesia. Methods: This study occupied quantitative descriptive research method with simple random sampling technique. The respondents were 93-second years students of the Faculty of Nursing, UniversitasPadjadjaran. The Learning Experience Questionnaire (LEQ) instrument was used to measure students’ experience. The data were analysed using percentage analysis. Results: More than a half of total respondents had good experience in participating in mixed learning of IDK course. Conclusions: Students’good experience may be influenced by the availability of student access to the internet, and the instructional design of the blended learning. The main obstacle in implementing the course were a large learning credit burden and extensive coverage of the learning material. Technology skills training and habituation of blended learning needs to be given by the faculty before students take part in blended learning. ","PeriodicalId":431220,"journal":{"name":"INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC)","volume":"13 16","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120807198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}