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2021 XI International Conference on Virtual Campus (JICV)最新文献

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ICT training strategies in a blended learning scenario 混合学习情景下的信息通信技术培训策略
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600321
Marina Patricia De-Luca
A training was studied using the educational action-research method, the knowledge produced during the action-reflection-action cycles transformed it. Considering the perceptions of the training received, the training strategies implemented in two semi-face-to-face ICT workshops of a pedagogical training route to teach in higher education are validated. The strategy system used in the blended learning scenario is made up of virtual and face-to-face environments, organization in learning communities, the flipped classroom and collaborative project methodologies.
运用教育行动研究方法对某培训进行了研究,在行动-反思-行动循环过程中产生的知识对培训进行了转化。考虑到对所接受培训的看法,在高等教育教学培训路线的两个半面对面信息通信技术讲习班中实施的培训战略得到了验证。混合学习场景中使用的策略系统由虚拟和面对面环境、学习社区组织、翻转课堂和协作项目方法组成。
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引用次数: 0
Training needs in digital skills in the tourism sector of Huelva 韦尔瓦旅游部门的数字技能培训需求
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600285
A. Infante-Moro, J. Infante-Moro, Julia Gallardo-Pérez, F. Martínez-López, M. García-Ordaz
This study analyzes the general digital skills that workers in the tourism sector have in the province of Huelva and the general digital skills that this sector demands, detecting the training needs in this type of skills in said sector in Huelva. This is carried out through a survey of professionals in the tourism sector in the province of Huelva, and their average evaluations (thanks to their differences) serve to detect which competencies require a greater effort from the training degrees focused on this sector and which are taught at the university of that city, to adapt the training plans to the increase in the level of mastery of these competences, facilitating the incorporation of future workers to the tasks to be carried out in their future jobs and increasing the employability of the students of said degrees.
本研究分析了韦尔瓦省旅游行业从业人员的一般数字技能以及该行业对一般数字技能的需求,发现韦尔瓦省该行业对此类技能的培训需求。这是通过对韦尔瓦省旅游部门的专业人员进行调查来进行的,他们的平均评价(由于他们之间的差异)用于查明哪些能力需要在侧重于该部门的培训学位中作出更大努力,哪些能力在该市的大学中教授,以便调整培训计划以提高对这些能力的掌握水平。促进未来的工人在未来的工作中执行任务,并提高上述学位学生的就业能力。
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引用次数: 3
Interactive and Ubiquitous Audiovisual Media in Solving Verbal Arithmetic Problems 交互式和无处不在的视听媒体在解决算数问题中的应用
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600421
C. M. Peña, Michel Valery Pinto Huisacayna, Fabiola Talavera-Mendoza, Rocío Serrano-Rodríguez
Currently online teaching has become the new educational scenario, which favors instruction and interactive processes between teacher and student through digital tools. In this sense, it is intended to evaluate the level of learning and its effectiveness in the management of audiovisual media in the resolution of verbal arithmetic problems. As well as the impact of feedback mediated by technology and the teacher. 13 learning sessions were designed in Powtoon hosted by EDpuzzle offering immediate feedback and then, through personalized video calls, reflective feedback, using Polya’s heuristic method. This learning strategy was applied to third-grade students. A study was designed with a quantitative approach and a quasi-experimental design. The results show significant differences in obtaining the learning achievement in favor of the experimental group. Therefore, it is concluded that audiovisual media promote greater motivation, interaction, opportunity, and error management, in a ubiquitous work. The findings showed that reflective feedback proved to be more effective compared to immediate feedback.
当前,在线教学已成为新的教育模式,它有利于通过数字化工具进行教学和师生互动。从这个意义上说,它旨在评估学习水平及其在解决口头算术问题的视听媒体管理中的有效性。以及由技术和教师介导的反馈的影响。在potoon设计了13个学习课程,由EDpuzzle主持,提供即时反馈,然后通过个性化视频通话,使用Polya的启发式方法进行反思性反馈。该学习策略应用于三年级学生。本研究采用定量方法和准实验设计。结果显示实验组在获得学习成绩方面存在显著差异。因此,我们得出结论,在无处不在的工作中,视听媒体促进了更大的动机、互动、机会和错误管理。研究结果表明,反思性反馈被证明比即时反馈更有效。
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引用次数: 1
Impressions on the incorporation of Kahoot in the university virtual classroom Kahoot在大学虚拟课堂中的应用体会
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600440
Maria Del Pilar Amador-Alarcón, C. A. Torres-Gastelú, Héctor Medina-Cruz, Brenda María Castillo-Muñoz
The objective of this study was to know the impressions about the incorporation of Kahoot in the virtual classroom to strengthen the teaching-learning of Mexican university students. It is approached from a qualitative perspective through the application of a questionnaire of open-ended questions to students of the undergraduate degree in Administrative Computer Systems at the Universidad Veracruzana. The evidence indicates that the incorporation of tools with playful activities as part of the class sessions allows maintaining the interest and motivation of the students, generating a favorable environment for learning.
本研究的目的是了解墨西哥大学生在虚拟课堂中加入Kahoot以加强教与学的印象。通过对韦拉克鲁斯纳大学行政计算机系统本科学位学生使用开放式问题问卷,从定性的角度进行了研究。有证据表明,将工具与有趣的活动结合起来,作为课堂的一部分,可以保持学生的兴趣和动力,创造一个有利的学习环境。
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引用次数: 0
Mainstreaming gender in mathematics university teaching and an assessment from students and teachers 数学大学教学中的性别主流化与师生评价
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600303
I. Epifanio, Lara Ferrando, Marina Martínez-Garcia
Although Spanish law obligates the integration of a gender perspective in university teaching, this does not happen in reality and much less in math subjects. We provide guidelines for reviewing math courses from a gender perspective. In particular, we focus on aspects such as: the adequate management of the classroom, the visibility of the contributions of women, the use of an inclusive language, the methodology through active teaching, the contents, the work in values by humanizing the problems, the use of the computer, an appropriate and diverse evaluation and, above all, interpersonal relationships, where empathy and breaking with stereotypes and implicit biases are fundamental. We show examples in some subjects, especially statistics in the field of Engineering and Health degrees. Results based on student participation in activities and their opinion are very satisfactory. Furthermore, feedback obtained after a course about math coeducation to other teachers is also very promising.
尽管西班牙法律要求在大学教学中纳入性别观点,但这在现实中并没有发生,更不用说在数学科目中了。我们提供了从性别角度复习数学课程的指导方针。我们特别关注以下方面:适当的课堂管理,妇女贡献的可见性,包容性语言的使用,通过积极教学的方法,内容,通过人性化问题的价值观工作,计算机的使用,适当和多样化的评估,以及最重要的人际关系,其中移情和打破陈规定型观念和隐性偏见是根本。我们展示了一些学科的例子,特别是工程和健康学位领域的统计学。根据学生参与活动的情况和他们的意见,结果是非常令人满意的。此外,在一门关于数学男女同校的课程后,对其他老师的反馈也很有希望。
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引用次数: 0
Virtual Laboratories During the COVID-19 Pandemic: A Systematic Review COVID-19大流行期间的虚拟实验室:系统综述
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600344
Jacobo Roda-Segarra
The measures taken to control the impact of the COVID-19 pandemic, such as social distancing and the closure of educational institutions, have had a major impact on the normal development of learning activities. Laboratory activities have been greatly affected due to their practical and face-to-face nature. This study carries out a systematic review of different approaches used to transform face-to-face laboratories into virtual and remote laboratories. Both quantitative and qualitative analyses have been carried out on a sample obtained from the Scopus database (n = 13), identifying the type of documents, relationship between authors and documents, collaboration index, as well as the country where the experience was carried out. The areas of knowledge and the tools used in them have also been described. The results show that all articles were published in 2021, most of which were multi-authored articles with a collaboration rate of 4.8. The country in which most experiences were developed was the USA, the knowledge area with the most studies was biology and the most used tool, in combination with others, was videoconferencing. Only one of the experiences took advantage of immersive technology or virtual reality to set up a virtual laboratory.
为控制新冠肺炎疫情的影响,采取了保持社交距离和关闭教育机构等措施,对学习活动的正常开展产生了重大影响。实验室活动由于其实践性和面对面的性质而受到很大影响。本研究对将面对面实验室转变为虚拟和远程实验室的不同方法进行了系统回顾。对从Scopus数据库获得的样本(n = 13)进行了定量和定性分析,确定了文件的类型、作者与文件之间的关系、合作指数以及开展经验的国家。还描述了知识领域和其中使用的工具。结果显示,所有文章均发表于2021年,其中多作者文章居多,协作率为4.8。开发最多经验的国家是美国,研究最多的知识领域是生物学,与其他工具结合使用最多的工具是视频会议。其中只有一种体验利用了沉浸式技术或虚拟现实来建立虚拟实验室。
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引用次数: 4
Pre-service primary and secondary teachers’ gender stereotypes about students’ academic abilities and ambivalent sexism 职前中小学教师对学生学业能力的性别刻板印象与矛盾性别歧视
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600268
María Del Carmen Gallego Arias, M. Ibañez
This study analyses pre-service primary and secondary teachers’ gender stereotypes about boys’ and girls’ abilities in STEM subjects, Plastic, and Languages, controlling for the effect of ambivalent sexism. 308 students (M age = 23 years) participated from different Spanish universities. Benevolent sexism was positively correlated with these gender stereotypes. The analyses of variance indicated that benevolent sexism influenced the stereotypical statements about boys’ and girls’ abilities in the different subject areas, when gender and the specialty was chosen (STEM or non-STEM). The higher the level of benevolent sexism among pre-service teachers, the higher their endorsement of gender stereotypes about students’ abilities. The present research contributes to the study of the relationship between gender stereotypes about girls’ and boys’ abilities and ambivalent sexist attitudes among a group of pre-service primary and secondary teachers.
本研究分析了职前中小学教师对男孩和女孩在STEM科目、可塑性和语言能力方面的性别刻板印象,并控制了矛盾性别歧视的影响。308名学生(年龄23岁)来自西班牙不同的大学。善意的性别歧视与这些性别刻板印象正相关。方差分析表明,当选择性别和专业(STEM或非STEM)时,善意的性别歧视会影响对男孩和女孩在不同学科领域能力的刻板印象。职前教师善意性别歧视水平越高,其对学生能力性别刻板印象的认可程度越高。本研究旨在探讨职前中小学教师男女能力性别刻板印象与性别歧视矛盾态度之间的关系。
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引用次数: 0
Design-Based Research in e-learning: self-regulation competence in tutor training 基于设计的网络学习研究:导师培训的自我调节能力
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600416
Olga Juan-Lázaro, Manuel Area-Moreira
The redesign of learning models in the digital society asks out teachers to experiment with pedagogical approaches called emergent or digital, among which are gamification, flipped classroom, mobile learning or e-portfolio. For this research we have followed the methodology named Design-Based Research, DBR, incorporating several transformative elements in the Virtual Learning Environment, VLE, for the training of online tutors. In this paper we present a study developed within the framework of the training of Spanish teachers as a second language through the Instituto Cervantes VLE. The evidence has been obtained through the triangulation of quantitative and qualitative methods recommended for researchers on self-regulation competence. From the analysis of the data obtained with the implementation of thirteen badges and a personal blog or e-portfolio, it can be concluded that they positively influence the motivation of trainee teachers, metacognitive development and learning planning, bounded by a context of discovery and interactive asynchronous learning. The challenge is twofold: on the one hand, to transfer this experience to the professional practice of online teaching and, by extension, to the scheduling of face-to- face classes; and on the other hand, to create a construct that describes how the role of the teacher and the student is redesigned in these active methodologies.
数字社会对学习模式的重新设计要求教师尝试被称为新兴或数字化的教学方法,其中包括游戏化、翻转课堂、移动学习或电子作品集。在这项研究中,我们采用了基于设计的研究(DBR)方法,结合了虚拟学习环境(VLE)中的几个变革元素,用于培训在线导师。在这篇论文中,我们提出了一项研究,该研究是在塞万提斯学院(Instituto Cervantes VLE)培训西班牙语教师作为第二语言的框架内开展的。通过对自我调节能力的定量和定性方法进行三角测量,获得了证据。通过对13个徽章和个人博客或电子作品集的数据分析,可以得出结论,在发现和交互式异步学习的背景下,它们对实习教师的动机、元认知发展和学习计划产生了积极的影响。挑战是双重的:一方面,将这种经验转移到在线教学的专业实践中,进而扩展到面对面课程的安排;另一方面,创建一个结构来描述教师和学生的角色是如何在这些积极的方法中重新设计的。
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引用次数: 0
Hotbeds of Active Research as a tool to facilitate Entrepreneurship and Innovation during the COVID-19 Pandemic: The perspective from a pilot plan 新冠肺炎大流行期间促进创业创新的活跃研究温床:一个试点计划的视角
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600371
Cynthia López Valerio
This article proposes a new method of implementing research active hotbeds with two important components such as innovation and entrepreneurship in computer engineering students considering a case study from Colombia and Costa Rica. The Active Research hotbeds is proposed as a tool to facilitate the generation of new ideas, solutions and proposals to resolve problems of the environment through an exchange of knowledge and a review of different topics between different Latin-American countries using active learning. In addition, a summary table is presented with the contents to be applied through the workshops and learning strategies and tools applied to the students who participated in the pilot plan.
本文以哥伦比亚和哥斯达黎加为例,提出了一种新的方法,在计算机工程专业学生中实施具有创新和创业两个重要组成部分的研究活跃温床。主动研究温床被提议作为一种工具,通过知识交流和不同拉丁美洲国家之间使用主动学习对不同主题的审查,促进产生新的想法、解决方案和建议,以解决环境问题。此外,还提供了一个汇总表,其中列出了将通过研讨会应用的内容,以及对参与试点计划的学生应用的学习策略和工具。
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引用次数: 2
The effect of gamification on motivation in a virtual classroom 游戏化对虚拟课堂教学动机的影响
Pub Date : 2021-09-30 DOI: 10.1109/JICV53222.2021.9600324
Cecilia María Madero González, G. M. Hernández-Muñoz, Alma Elena Gutiérrez Leyton
This investigation uses Gamification as a strategy to increase engineering students' motivation in a virtual classroom during the COVID-19 pandemic. This case study used the ARCS (Attention, Relevance, Confidence, and Satisfaction) model to assess motivation in undergraduate engineering students when using Gamification. The results obtained show levels over 4 points of a Likert scale with a maximum value of 5 points. Finding that from the student's perceptive Gamification can help to increase their interest and motivation for the contents provided in a virtual classroom.
本调查使用游戏化作为策略,在COVID-19大流行期间提高工程专业学生在虚拟教室中的积极性。本案例研究使用ARCS(注意力、相关性、信心和满意度)模型来评估本科工程专业学生使用游戏化时的动机。所获得的结果显示了李克特量表4分以上的水平,最大值为5分。从学生的感知中发现,游戏化可以帮助增加他们对虚拟教室中提供的内容的兴趣和动机。
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引用次数: 0
期刊
2021 XI International Conference on Virtual Campus (JICV)
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