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Enhancing Our (Global) Understanding: Reflections on the Need for Reaching Beyond Boundaries 增进我们(对全球)的了解:关于需要超越国界的思考
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-09-07 DOI: 10.1177/21674795241281190
Marie Hardin, Andrew C. Billings
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引用次数: 0
“Drive to Survive” Drives New Fans to Formula 1? Studying Viewer Experiences of a Sports Documentary and Its Influence on the Sport’s Fandom "生存的动力 "会让新车迷追捧一级方程式赛车吗?研究体育纪录片的观众体验及其对体育爱好者的影响
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-09-04 DOI: 10.1177/21674795241280209
Dhwanil Shah, Anthony Lamont Williams
This study investigates the influence of the sport docuseries Drive to Survive on Formula 1 fandom. Beyond its added entertainment value, this study was conducted to learn about the docuseries influence in bringing new fans to the sport—along with deepening the connection of existing fans. Semi-structured interviews of twelve participants who watched Netflix’s Formula 1: Drive to Survive docuseries were conducted. The participant pool included both non-Formula 1 fans and Formula 1 fans before watching the docuseries. Social Learning Theory was utilized to understand the ways that participants learned about the sport of Formula 1 through the docuseries. A thematic analysis was used to make sense of the findings, which produced three main themes: facilitates learning, social connections, and dramatization. These factors fostered Formula 1 fandom among participants, with two thirds of the participants crediting the docuseries for their newfound or raised fandom of the sport. Overall, this study provides insights on factors influencing fandom and the positive influence of the docuseries on the sport. Formula 1’s success with Drive to Survive can serve as a case study for other sports looking to expand their global reach and the value of an all-access sports documentary beyond the added entertainment value.
本研究调查了体育专题片《驾驭生存》对一级方程式赛车迷的影响。除了其附加的娱乐价值外,本研究还旨在了解这部纪录片在为这项运动带来新粉丝以及加深现有粉丝之间联系方面的影响。本研究对 12 名观看了 Netflix 的《一级方程式赛车》的参与者进行了半结构式访谈:Drive to Survive》的 12 位参与者进行了半结构式访谈。参与者中既有非一级方程式车迷,也有观看该系列片之前的一级方程式车迷。研究采用了社会学习理论,以了解参与者是如何通过这部纪录片了解一级方程式赛车运动的。我们采用了主题分析法来理解研究结果,得出了三大主题:促进学习、社会联系和戏剧化。这些因素促进了参与者对一级方程式赛车的狂热,三分之二的参与者认为是这部纪录片让他们重新发现或提高了对这项运动的狂热。总之,本研究就影响粉丝的因素以及专题片对这项运动的积极影响提供了见解。一级方程式赛车 "Drive to Survive "的成功可以作为一个案例,供其他希望扩大其全球影响力的体育运动项目参考,并让人们认识到全方位体育纪录片除了增加娱乐价值之外的其他价值。
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引用次数: 0
Examining Discussions Related to Transgender Athletes on Twitter: The Role of Negative Emotion on Message Engagement 研究 Twitter 上与变性运动员有关的讨论:负面情绪对信息参与的作用
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-09-03 DOI: 10.1177/21674795241265969
Christopher Calabrese, Xudong Yu, Yoo Jung Oh
Several states have enacted laws prohibiting transgender athletes from competing in sports that align with their gender identity. The present study seeks to explore the role of negative emotions and their relation to the rise of online discussions surrounding transgender athletes. We examined whether posts expressing anger and fear impacted message engagement through capturing all related posts ( N = 658,207) from September 2017 to September 2022. To determine the stance of tweets that expressed negative emotion, we then conducted a quantitative content analysis of posts expressing anger and fear. Overall, we find that posts expressing anger were associated with increased message engagement, while fear was associated with decreased engagement. Our content analysis revealed that tweets expressing either negative emotion were both in support and in opposition of issues related to transgender athletes. While it may appear that users hold a predominantly negative view towards the topic of transgender athletes due to expressed anger and fear, our study reveals they may in fact have a more diverse range of perspectives on these related issues. Practical implications are discussed.
一些州已颁布法律,禁止变性运动员参加与其性别认同相符的体育比赛。本研究旨在探讨负面情绪的作用及其与围绕变性运动员的在线讨论的兴起之间的关系。我们通过捕捉 2017 年 9 月至 2022 年 9 月期间的所有相关帖子(N = 658,207 条),研究了表达愤怒和恐惧的帖子是否会影响信息的参与度。为了确定表达负面情绪的推文的立场,我们随后对表达愤怒和恐惧的帖子进行了定量内容分析。总体而言,我们发现表达愤怒的帖子与信息参与度增加有关,而表达恐惧的帖子与参与度降低有关。我们的内容分析显示,表达负面情绪的推文既有支持变性运动员问题的,也有反对变性运动员问题的。虽然由于表达了愤怒和恐惧,用户似乎对变性运动员这一话题持有负面的观点,但我们的研究显示,他们实际上可能对这些相关问题持有更多样化的观点。我们还讨论了实际意义。
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引用次数: 0
Displaced and Diminished: How the Placemaking Value of “Being there” Influences Play-By-Play Broadcasters’ Professional Identity 流离与渺小:"身临其境 "的场所价值如何影响 Play-By-Play 广播员的职业认同
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-09-03 DOI: 10.1177/21674795241279588
Brian A. Petrotta, Travis R. Bell, Lindsey Meeks
Play-by-play (PxP) broadcasters’ routines and professions are in a state of flux. Even before COVID-19 protocols disrupted PxPs’ professional practices, broadcast networks tried to reduce on-site staff to cut costs. After COVID, some teams and networks opted to not send PxPs on the road while others experimented with artificial intelligence or alternative telecasts (e.g., the “Manningcast”). Whereas alternative broadcasts create innovative entertainment, PxPs continue to serve an important and distinct role in sports broadcasts, and often act as the link between teams, fans, and other stakeholders. Interviews with 15 professional PxPs revealed that placemaking processes are a key element of their professional identity. Displacement during the pandemic led to shortterm, yet rapid changes, and potentially long-term effects on their profession. We found that while our study’s timeframe enabled a dissection of pandemic-related obstacles, it ultimately articulated PxPs’ professional uniqueness and speaks to how placemaking influences PxPs’ professional identity. Constraints stemming from COVID-19 protocols reinforced that physical proximity is paramount to the PxP profession, and while temporary shocks can be absorbed, prolonged changes to foundational aspects could negatively alter the profession and those it serves.
解说员(PxP)的日常工作和职业处于不断变化之中。甚至在 COVID-19 协议扰乱 PxP 的职业惯例之前,广播网络就试图减少现场工作人员以降低成本。COVID 之后,一些团队和网络选择不派遣 PxPs 出差,而另一些团队和网络则尝试人工智能或替代性转播(如 "Manningcast")。替代性转播创造了创新的娱乐方式,而 PxPs 则继续在体育转播中发挥着重要而独特的作用,并经常充当球队、球迷和其他利益相关者之间的纽带。对 15 名专业的 PxPs 的访谈显示,场所营造过程是他们职业身份的关键要素。大流行病期间的流离失所导致了短期但迅速的变化,并可能对他们的职业产生长期影响。我们发现,虽然我们的研究的时间框架使我们能够剖析与大流行相关的障碍,但它最终阐明了 PxPs 的专业独特性,并说明了场所营造如何影响 PxPs 的专业身份。COVID-19 协议所带来的限制进一步说明,物理上的接近性对于 PxP 专业来说至关重要,虽然暂时的冲击可以被吸收,但基础方面的长期变化可能会对该专业及其服务对象产生负面影响。
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引用次数: 0
Analysing Credibility of Femvertising Campaigns: A Focus on Colombian Female Athletes 分析女性广告活动的可信度:聚焦哥伦比亚女运动员
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-09-02 DOI: 10.1177/21674795241278742
Javier A. Sánchez-Torres, Carolina López Correa, Francisco-Javier Arroyo-Cañada, Ana Argila-Irurita, Fátima Vila-Márquez
Advertising campaigns featuring female athletes have gained significant importance given the positive implications of gender equality, female empowerment and modern social dynamics, in which women play a crucial role, especially in Western societies. However, advertising campaigns in which female athletes are visible can be perceived by the public as false, sometimes known as woman-washing. This study explores the perception of woman-washing in femvertising-type campaigns—that is, those focused on female athletes. An empirical model is proposed and tested with partial least squares structural equation modelling. The results validate all the hypotheses, demonstrating that factors such as the public’s identification with the athlete, the fit between the athlete and the brand, and brand positioning are of great importance for the credibility of the campaign. The contributions of this paper are novel for sports marketing, femvertising and the planning of advertising campaigns.
鉴于性别平等、女性赋权和现代社会动态的积极意义,特别是在西方社会,女性在其中发挥着至关重要的作用,因此,以女性运动员为主角的广告宣传活动已变得非常重要。然而,有女性运动员参与的广告活动可能会被公众认为是虚假的,有时也被称为 "洗白"(woman-washing)。本研究探讨了在女性广告类型的宣传活动(即以女性运动员为主题的宣传活动)中对 "洗白女性 "的看法。研究提出了一个经验模型,并通过偏最小二乘法结构方程模型进行了检验。结果验证了所有假设,表明公众对运动员的认同感、运动员与品牌之间的契合度以及品牌定位等因素对活动的可信度至关重要。本文对体育营销、女性广告和广告活动策划具有新颖的贡献。
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引用次数: 0
Representatives, Reflection, Roles, and Responsibilities: The Metajournalistic Discourse on the Press Boycott of Naomi Osaka 代表、反思、角色与责任:关于抵制大阪直美的新闻报道的元新闻学论述
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-08-27 DOI: 10.1177/21674795241267948
Lena Maria Küpper
Metajournalism is the term used in communication science to describe the public discussion of journalism. Studies on how reflexive reporting occurs in sports journalism are rare, which is surprising considering the close sports media intertwining. When tennis player Naomi Osaka declared her intention to skip press conferences during the 2021 French Open to raise awareness of the psychological pressures placed on elite athletes, this triggered a sports-related metajournalistic discourse. This study provides a systematic description of this discourse using a qualitative content analysis of 102 online articles in quality, tabloid and sports media. Only minimal self-criticism was found, and journalists primarily attributed the responsibility for the topic of mental health to the system of competitive sports. Unsurprisingly, there are significant differences in the quality and quantity of reporting in the various genres. In every form of media, Osaka’s own representation occupies a significant amount of space. All media genres have a tendency to portray the arguments of non-media representatives, especially those from the tennis world, rather than articulate their own perspectives. This study contributes to the understanding of public negotiation processes regarding roles and responsibilities in sports journalism.
元新闻学(Metajournalism)是传播学中用来描述新闻业公开讨论的术语。关于体育新闻如何进行反思性报道的研究并不多见,考虑到体育媒体的紧密交织,这种研究令人惊讶。当网球运动员大坂直美宣布她打算在 2021 年法国网球公开赛期间不参加新闻发布会,以提高人们对精英运动员所承受的心理压力的认识时,这引发了一场与体育相关的元新闻学讨论。本研究通过对 102 篇优质、小报和体育媒体的在线文章进行定性内容分析,对这一论述进行了系统描述。研究发现,只有极少的自我批评,记者们主要将心理健康话题的责任归咎于竞技体育系统。不难看出,各种类型的报道在质量和数量上都存在显著差异。在每一种媒体形式中,大阪自身的表述都占据了相当大的篇幅。所有类型的媒体都倾向于描绘非媒体代表的论点,尤其是网球界代表的论点,而不是阐述自己的观点。本研究有助于了解体育新闻中有关角色和责任的公共协商过程。
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引用次数: 0
Effects of Cohesion With Teammates on Division-I Student-Athletes’ Mental Health: An Application of the Human Need to Belong and Transactional Stress Frameworks 与队友的凝聚力对一级运动员心理健康的影响:人类归属需求和交易压力框架的应用
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-08-27 DOI: 10.1177/21674795241267197
Gregory A. Cranmer, Emma G. Cox, Rikishi T. Rey, Blair Browning, Leland G. Holbert
Collegiate student-athletes are experiencing an ongoing mental health epidemic, especially concerning anxiety and depression. This study builds upon the meta-theory of the human need to belong and the transactional theory of stress and coping by framing stress as a mediator for the benefits of cohesion between teammates on mental health. Data from 121 Division-I student-athletes demonstrated a fully mediated model whereby task cohesion indirectly benefited anxiety and depression through lower stress levels. Social cohesion, however, was not significantly associated with either stress or anxiety and depression. These findings underscore teammate relationships are appraised as social stimuli and that the lack of shared task approaches and understandings among teammates can be distressing and detract from general well-being. Coaches, athletic departments, and other academic stakeholders may use this information to guide their efforts to lower student-athlete stress through their social relationships with others. This aim can become an emphasis on pre-season training, team meetings, and athlete check-ins.
大学生运动员的心理健康问题一直很严重,尤其是在焦虑和抑郁方面。本研究以人类归属需求元理论和压力与应对的交易理论为基础,将压力设定为队友间凝聚力对心理健康有益的中介因素。来自 121 名甲级联赛学生运动员的数据显示了一个完全中介的模型,即任务凝聚力通过降低压力水平间接有益于焦虑和抑郁。然而,社会凝聚力与压力或焦虑和抑郁都没有显著关联。这些研究结果强调,队友关系被视为一种社会刺激,队友之间缺乏共同的任务方法和理解可能会令人苦恼,并影响整体健康。教练、体育部门和其他学术利益相关者可以利用这些信息来指导他们的工作,通过学生与他人的社交关系来降低学生运动员的压力。这一目标可以成为季前训练、团队会议和运动员检查的重点。
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引用次数: 0
Determinants of Online Live Esports Viewership With Advanced Data: The Case of League of Legends Champions Korea 利用高级数据研究在线直播电竞观众人数的决定因素:英雄联盟》韩国冠军赛案例
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-08-23 DOI: 10.1177/21674795241277051
Yoonji Ryu, Jaehyun Jeong, Wonseok Jang, Gyemin Lee, Hyunwoong Pyun
With the rapid advancement of technology, esports have become more accessible and widespread on online platforms. The behavior of fans watching live broadcasts online differs from that of those watching on TV or attending stadium events. To understand the online demand for esports, this study examines the determinants of live esports viewership using advanced data from online platforms. We examined game-level data from the League of Legends Champions Korea (LCK) from the summer of 2019 to the summer of 2022. We analyzed four dependent variables representing esports online demands—hours watched, peak views, concurrent average views, and view drops—based on several pre-game (outcome uncertainty and team quality), in-game (game quality and upset result), and schedule-related (evening game) variables. Using two-way least squares dummy variable regression models, we identified the key determinants. The results suggest that outcome uncertainty, team quality, game quality, and evening games significantly impact esports online viewership. In addition, in-game factors, such as the sum and difference in kills between teams, attracted more viewers. This indicates that online viewers prefer games with more kills and a closer kill difference between teams.
随着技术的飞速发展,电子竞技在网络平台上变得更加容易获得和普及。粉丝在线观看直播的行为不同于通过电视或参加体育馆赛事观看直播的行为。为了解电竞的在线需求,本研究利用在线平台的高级数据研究了电竞直播观众人数的决定因素。我们研究了从 2019 年夏季到 2022 年夏季的韩国英雄联盟冠军赛(LCK)的游戏级数据。我们根据赛前(结果不确定性和队伍质量)、赛中(比赛质量和失利结果)以及赛程相关(晚间比赛)变量,分析了代表电竞在线需求的四个因变量--观看时长、观看峰值、并发平均观看量和观看下降。利用双向最小二乘法虚拟变量回归模型,我们确定了关键的决定因素。结果表明,结果不确定性、球队质量、比赛质量和晚间比赛对电竞在线观看率有显著影响。此外,游戏中的因素,如队伍之间的击杀总和和差距,也吸引了更多观众。这表明,在线观众更喜欢击杀数更多和队伍间击杀数差距更接近的比赛。
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引用次数: 0
A Uses and Gratifications-Based Market Segmentation Approach to Football Fans’ Online Media Usage Motivation 基于 "用途和满足 "的市场细分法研究足球迷使用网络媒体的动机
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-08-22 DOI: 10.1177/21674795241273875
Anina Gächter, Pascal Stegmann, Grazia Lang
With the rise of online media, the Uses and Gratifications approach has experienced a revival in general as well as in sports media research. However, most studies have not considered the variability in online media usage behavior, which indicates a heterogenity in fans’ gratification sought in online media consumption. To account for this heterogenity, this study conducts a cluster analysis based on the Uses and Gratifications approach to segment Swiss football fans according to their motivations for using online media. Further, it analyses how the emerging motivational profiles differ in online media usage and fan identification. The findings suggest that even though information, positive emotions, and entertainment remain the most sought gratifications across all participants, fans can be segmented into four motivational profiles: Football Afficionados, Casual Users, Joy-Seeking Spenders, and Online Media Enthusiasts. These profiles exhibit significant differences in their online media usage behaviour as well as in their fan identification. They, therefore, indicate a need for market segmentation when analysing online media usage motivation in football fans and demonstrate that clubs can achieve greater customer satisfaction by tailoring their online media content to the needs and online media consumption behaviour of their fans.
随着网络媒体的兴起,"使用与满足"(Uses and Gratifications)方法在体育媒体研究中也得到了广泛应用。然而,大多数研究并没有考虑到网络媒体使用行为的差异性,这表明球迷在网络媒体消费中所追求的满足感存在异质性。为了考虑这种异质性,本研究基于 "使用与满足 "方法进行了聚类分析,根据瑞士球迷使用网络媒体的动机对其进行细分。此外,研究还分析了新出现的动机特征在网络媒体使用和球迷认同方面的不同之处。研究结果表明,尽管信息、积极情绪和娱乐仍然是所有参与者最追求的满足感,但球迷可以被划分为四种动机特征:足球迷、休闲用户、快乐追求者和网络媒体发烧友。这些类型的球迷在网络媒体使用行为和球迷身份认同方面存在明显差异。因此,这些研究表明,在分析球迷使用网络媒体的动机时,需要对市场进行细分,并证明俱乐部可以通过根据球迷的需求和网络媒体消费行为定制网络媒体内容,获得更高的客户满意度。
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引用次数: 0
“The Planet’s Champion” Daniel Bryan: How WWE Uses Sport, Neoliberalism and Colorblind Ideology in Professional Wrestling Narratives "星球冠军 "丹尼尔-布莱恩:WWE 如何在职业摔跤叙事中运用体育、新自由主义和不分肤色的意识形态
IF 2.7 1区 文学 Q1 COMMUNICATION Pub Date : 2024-08-22 DOI: 10.1177/21674795241268130
Ever Josue Figueroa, Vincent Peña, Krishnan Vasudevan
Daniel Bryan’s WWE Championship reign, from November 13, 2018, to April 7, 2019, provides an interesting case study to analyze the intersection of politics, mediated sport, neoliberalism, and colorblind ideology in professional wrestling storylines. This study conducts uses textual analysis to uncover how WWE utilized Bryan’s reign to communicate ideologies in their weekly programming. The findings suggest that Bryan’s persona as a villainous leftist “heel,” symbolically positions left-wing politics as antagonistic to the neoliberal values exercised in sports media. Bryan’s defeat at the hands of African wrestler Kofi Kingston, reifies colorblind ideology and neoliberalism through the aesthetics of mediated sport.
丹尼尔-布莱恩在2018年11月13日至2019年4月7日期间卫冕WWE冠军,为分析职业摔跤故事情节中政治、媒介体育、新自由主义和色盲意识形态的交集提供了一个有趣的案例研究。本研究通过文本分析,揭示了 WWE 如何利用布莱恩的统治在每周节目中传播意识形态。研究结果表明,布莱恩作为左派 "脚后跟 "的反派角色,象征性地将左翼政治与体育媒体中的新自由主义价值观对立起来。布莱恩败于非洲摔跤手科菲-金斯顿(Kofi Kingston)之手,通过体育媒体的美学再现了色盲意识形态和新自由主义。
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引用次数: 0
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Communication & Sport
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