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Correction to “Connecting the Unconnected: Analogies and the Development of Insight in the Absorptive Capacity Process” 更正“连接未连接:吸收能力过程中的类比和洞察力的发展”
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2025-01-20 DOI: 10.1111/caim.12653

Ng, D., & Sánchez-Aragon, L. (2024). Connecting the Unconnected: Analogies and the Development of Insight in the Absorptive Capacity Process. Creativity and Innovation Management, 33(1), 320.https://doi.org/10.1111/caim.12548.

The affiliation of one of the authors of this paper was not included in the published article.

Leonardo Sánchez-Aragón

Facultad de Ciencias Sociales y Humanísticas, Escuela Superior Politécnica del Litoral (ESPOL), Campus Gustavo Galindo, Km. 30.5 Vía Perimetral, Guayaquil, 090902, Ecuador.

The affiliation of the other author is correct.

Desmond Ng

Department of Agricultural Economics, Texas A&M University, College Station, Texas, USA

We apologise for this error.

吴博士,&;Sánchez-Aragon, L.(2024)。连接不连接:吸收能力过程中的类比和洞察力的发展。创意与创新管理,33(1),3-20. https://doi.org/10.1111/caim.12548.The本文作者之一的隶属关系未包含在已发表的文章中。莱昂纳多Sánchez-AragónFacultad社会科学学院Humanísticas, ESPOL, Gustavo Galindo校区,30.5公里Vía厄瓜多尔瓜亚基尔外围,090902。另一位作者的从属关系是正确的。德克萨斯农工大学农业经济系,美国德克萨斯州大学城我们为这个错误道歉。
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引用次数: 0
Getting Crowdsourcing Right: Aligning Crowdsourcing Goals and Decision-Making Processes 正确使用众包:调整众包目标和决策过程
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2025-01-06 DOI: 10.1111/caim.12652
Min Shuai, Nadia Steils, Benoît Gailly

The mismatch between crowdsourcing goals and decision making across the crowdsourcing process is likely to not only generate participants' negative feelings but also unsatisfactory outcomes. However, the crowdsourcing literature has thus far mainly focused on how to make decisions at each stage of the process, overlooking the alignment between crowdsourcing goals, decision making and project outcome satisfaction. To address this gap, our research conducted in-depth interviews with managers involved in crowdsourcing, triangulated with secondary data from real-life contests to provide a comprehensive analysis. Specifically, we empirically examine the influence of three types of crowdsourcing goals, namely, fishing, hunting and collective production; on decision making at each stage of the crowdsourcing process, that is, ideation, selection, implementation and evaluation. We additionally observe how the alignment between crowdsourcing goals and decision making affects managers' perception and evaluation of the crowdsourcing initiative. We thus contribute to the crowdsourcing and innovation management literature by investigating project-related crowdsourcing decision making in line with predefined crowdsourcing goals and provide a blueprint for managers toward a more effective project management style.

在整个众包过程中,众包目标和决策之间的不匹配不仅可能产生参与者的负面情绪,还可能产生令人不满意的结果。然而,到目前为止,众包文献主要集中在如何在过程的每个阶段做出决策,忽视了众包目标、决策和项目结果满意度之间的一致性。为了解决这一差距,我们的研究对参与众包的管理人员进行了深入访谈,并与来自现实生活竞赛的二手数据进行了三角测量,以提供全面的分析。具体而言,我们实证考察了捕鱼、狩猎和集体生产三种类型的众包目标的影响;关于众包过程中各个阶段的决策,即构思、选择、实施和评估。我们还观察了众包目标和决策之间的一致性如何影响管理者对众包计划的感知和评估。因此,我们通过研究与项目相关的众包决策与预定义的众包目标一致,从而为众包和创新管理文献做出贡献,并为管理者提供更有效的项目管理风格的蓝图。
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引用次数: 0
Building Capacity for Digital Innovation—A Game-Study 数字创新能力建设——游戏研究
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-12-19 DOI: 10.1111/caim.12650
Kristina Maria Madsen, Jacob Brix

Organizations are facing a constant stream of emerging technologies that require management and staff to be more flexible, open and critical in exploring new potential. In supporting new digital innovation, an organization will inevitably be affected on the level of strategy, business design and operation. In this paper, we explore games' potential as one approach for building digital innovation capacity in an organization since games have been proven beneficial in early innovation and learning processes. Theoretically, we focus on ‘building digital innovation capacity.’ This is understood as a process where the knowledge about digitalization and digital transformation is used to strengthen individuals' skills, abilities and opportunities—knowledge that can be used as a source for organizational learning and development. In this paper, we explore and discuss the role of games in building capacity for digital innovation in established organizations through an empirical study consisting of four game sessions with the game Cards for IoT. Overall, this game study implies three important themes concerning games' role in building capacity for digital innovation in established organizations: gameplay & facilitation, player mindset and contextualization. The perspectives, nuances and insights of the themes are discussed with the literature on capacity building.

组织正面临着不断涌现的新兴技术,这要求管理层和员工在探索新的潜力方面更加灵活、开放和关键。在支持新的数字化创新的过程中,组织不可避免地会在战略、业务设计和运营层面受到影响。在本文中,我们将探讨游戏作为在组织中构建数字创新能力的一种方法的潜力,因为游戏已被证明在早期创新和学习过程中是有益的。从理论上讲,我们注重“数字化创新能力建设”。这被理解为一个过程,在这个过程中,有关数字化和数字化转型的知识被用来加强个人的技能、能力和机会——这些知识可以作为组织学习和发展的来源。在本文中,我们通过一项实证研究,探索和讨论了游戏在建立成熟组织的数字创新能力方面的作用,该研究包括四次游戏会话,其中包括游戏卡片的物联网。总的来说,这项游戏研究暗示了三个重要的主题,即游戏在建立成熟组织的数字创新能力方面所扮演的角色:促进,玩家心态和情境化。这些主题的观点、细微差别和见解与有关能力建设的文献一起讨论。
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引用次数: 0
Bridging Innovation Management and Circular Economy: An Empirical Assessment of Green Innovation and Open Innovation 衔接创新管理与循环经济:绿色创新与开放式创新的实证评价
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-12-13 DOI: 10.1111/caim.12647
Francesco Antonio Perotti, Ciro Troise, Alberto Ferraris, Wan Mohd Hirwani Wan Hussain

Seeking a successful balance between economic growth and the natural environment, more and more companies are attempting to embrace circular economy (CE). Yet, how to take the first step towards the circular transition? This study answers such a meaningful question by delving into innovation management to support the implementation of CE in businesses. In detail, the present research addresses the nexus between green innovation and CE in economic organisations, besides observing the adoption of open innovation strategies. Green innovation, understood as a learning process through adopting novel practices, technologies or products, has been associated with CE implementation, although their effective relationship has typically been overlooked or assumed. On the other hand, open innovation may further accelerate circular-oriented innovation, encompassing a collaborative approach where companies leverage external ideas and technologies. Using covariance-based structural equation modelling on a sample of 318 European companies, our study examines the interplay between such phenomena. We find that green product and process innovation enable companies to acquire essential resources to implement CE practices, especially when relying upon open innovation mechanisms. As a result, this study demonstrated the synergic adoption of these innovation strategies, offering new insights based on generalisable claims. Building on the resource-based view of the firm, we substantiate the importance of environmental awareness and stakeholders' engagement in innovation processes, as a strategic approach to acquire critical resources and knowledge that facilitate the CE implementation. Accordingly, the article delivers practical recommendations for managerial figures by underlining how to harness innovation management to move their first steps towards the CE transition.

为了在经济增长和自然环境之间取得成功的平衡,越来越多的公司正试图拥抱循环经济(CE)。然而,如何迈出循环转型的第一步呢?本研究通过探究创新管理以支持企业实施企业绩效管理来回答这样一个有意义的问题。除了观察开放式创新策略的采用外,本研究还探讨了经济组织中绿色创新与环境绩效之间的关系。绿色创新被理解为通过采用新的实践、技术或产品的学习过程,虽然它们的有效关系通常被忽视或假设,但它与实施环境行政有关。另一方面,开放式创新可能进一步加速以循环为导向的创新,包括企业利用外部想法和技术的协作方式。在318家欧洲公司的样本上使用基于协方差的结构方程模型,我们的研究检验了这些现象之间的相互作用。我们发现,绿色产品和工艺创新使公司能够获得必要的资源来实施CE实践,特别是当依赖于开放式创新机制时。因此,本研究证明了这些创新策略的协同采用,基于可推广的主张提供了新的见解。基于公司的资源基础观点,我们证实了环保意识和利益相关者参与创新过程的重要性,作为获取关键资源和知识的战略方法,促进了行政长官的实施。因此,本文通过强调如何利用创新管理来推动他们向CE过渡的第一步,为管理人员提供了实用的建议。
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引用次数: 0
Uncovering the Paradox of Affordable Innovation: The Divergent Effect of Innovativeness on Managers' Attitudes Toward Affordable Innovation 揭示可负担创新悖论:创新程度对管理者可负担创新态度的发散效应
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-11-27 DOI: 10.1111/caim.12648
Nadine Gurtner, Sebastian Gurtner, Mario Schaarschmidt

Affordable innovation refers to new products and services that target customers with a low willingness or ability to pay. Although they can provide significant economic and societal benefits, managers often prefer premium innovations to affordable innovations. To understand the factors that lead managers to reject affordable innovations, we hypothesize several antecedents at the individual, firm, and product levels to the individual affordable innovation rejection attitude. We conduct a cross-national study and test a structural equation model with 319 participants from Germany, the United States, and South Africa. The results show that individual innovativeness plays a central but contradictory role in managers' attitudes toward affordable innovation. While general innovativeness leads to positive attitudes toward affordable innovation, technological innovativeness drives rejection of affordable innovation. Individual perceptions of firm-level and product-level factors are also important. Individuals' rejection of affordable innovation in managerial contexts in turn leads to lower investment in affordable innovation projects. We corroborate and enrich these findings also in a qualitative follow-up study. With this research, we contribute to the literature on innovation management by explaining the conditions under which managers reject affordable innovations.

可负担创新指的是针对低意愿或低能力的客户的新产品和服务。尽管它们可以提供显著的经济和社会效益,但管理者往往更喜欢优质的创新,而不是负担得起的创新。为了理解导致管理者拒绝可负担创新的因素,我们在个人、企业和产品层面假设了个人可负担创新拒绝态度的几个先决条件。我们进行了一项跨国研究,并对来自德国、美国和南非的319名参与者进行了结构方程模型的测试。结果表明,个体创新在管理者对可负担创新的态度中起着核心但矛盾的作用。一般创新导致对可负担创新的积极态度,而技术创新则导致对可负担创新的排斥。个人对公司层面和产品层面因素的看法也很重要。在管理环境中,个人对可负担创新的拒绝反过来导致对可负担创新项目的投资减少。我们还在定性随访研究中证实并丰富了这些发现。通过本研究,我们通过解释管理者拒绝可负担创新的条件,为创新管理的文献做出贡献。
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引用次数: 0
The Innovation Power of Living Labs to Enable Sustainability Transitions: Challenges and Opportunities of On-Campus Initiatives 生活实验室的创新力量,实现可持续转型:校园倡议的挑战和机遇
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-11-26 DOI: 10.1111/caim.12649
Annika Herth, Robert Verburg, Kornelis Blok

Living labs are becoming increasingly popular as suitable arrangements for cocreation and innovation by bringing multiple stakeholders together to work on (solving) complex societal challenges. University campuses are ideal places for living labs, and many universities use such arrangements for various experiments in relation to sustainable future initiatives. Despite the popularity of the living lab concept, much remains unclear about their ways of operation and their potential to innovate. This study aims to show some of the current challenges of on-campus living labs involved with experiments concerning the energy transition. A total of six different living labs were examined based on semistructured interviews with different stakeholders ranging from researchers to operational staff members. Our results show several internal and external challenges, such as the living lab set-up and multiple operational challenges concerning administration, coordination and governance. More external challenges include the overall embeddedness of living labs within the more traditional organizational structure of the university and the tensions between academic and operational processes. Despite these challenges, we conclude that a university campus is still a fruitful place for living labs to cocreate and innovate. By creating awareness and understanding of the challenges living labs face, future initiatives may be facilitated better so that campus living labs are able to unlock their potential to innovate and contribute to societal challenges sooner rather than later.

生活实验室正变得越来越受欢迎,因为它是共同创造和创新的合适安排,将多个利益相关者聚集在一起,共同解决复杂的社会挑战。大学校园是生活实验室的理想场所,许多大学使用这种安排来进行与可持续未来倡议有关的各种实验。尽管生活实验室的概念很受欢迎,但它们的运作方式和创新潜力仍不清楚。本研究旨在展示当前校园生活实验室所面临的一些挑战,这些挑战涉及到能源转换的实验。根据对从研究人员到业务人员等不同利益相关者的半结构化访谈,共检查了六个不同的生活实验室。我们的研究结果显示了一些内部和外部的挑战,例如生活实验室的设置和有关管理、协调和治理的多种操作挑战。更多的外部挑战包括生活实验室在大学更传统的组织结构中的整体嵌入性,以及学术和操作流程之间的紧张关系。尽管存在这些挑战,我们得出的结论是,大学校园仍然是一个富有成效的地方,让生活实验室共同创造和创新。通过提高对生活实验室面临的挑战的认识和理解,未来的举措可能会得到更好的促进,从而使校园生活实验室能够释放其创新潜力,尽早为社会挑战做出贡献。
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引用次数: 0
Technology-Aided Customer Experience Innovation: Implementation Modes in Retail 技术辅助的顾客体验创新:零售业的实施模式
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-11-23 DOI: 10.1111/caim.12646
Federico Artusi, Stefano Magistretti, Emilio Bellini, Claudio Dell'Era

Retailers are increasingly leveraging emerging digital technologies to enhance and deliver memorable and timely customer experiences. However, more research is needed to understand how these technologies are being implemented. Therefore, we conducted an fsQCA analysis of 32 retail cases of early adopters of beacon technology. Our findings reveal three main modes of implementation of emerging digital technologies in the retail customer experience: automation, augmentation, and customization. These modes can be interpreted as enablers that enhance the value of utilitarian and/or hedonic experiences, rather than as drivers of innovation per se. Our study adds a new perspective to the debate about the role of digital technologies in driving innovation. Moreover, the three modes identified provide managers with practical guidelines for the implementation of emerging digital technologies in retail environments.

零售商越来越多地利用新兴的数字技术来增强和提供令人难忘和及时的客户体验。然而,需要更多的研究来了解这些技术是如何实现的。因此,我们对早期采用信标技术的32个零售案例进行了fsQCA分析。我们的研究结果揭示了新兴数字技术在零售客户体验中的三种主要实施模式:自动化、增强和定制。这些模式可以被解释为增强功利和/或享乐体验价值的推动者,而不是创新本身的驱动力。我们的研究为关于数字技术在推动创新中的作用的争论提供了一个新的视角。此外,确定的三种模式为管理者在零售环境中实施新兴数字技术提供了实用指南。
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引用次数: 0
Creating a blockchain platform: An empirical analysis in the Italian banking sector 创建区块链平台:意大利银行业的实证分析
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-11-06 DOI: 10.1111/caim.12645
Giacomo Vella, Luca Gastaldi

Digital platforms continue to be a focal point for scholars and practitioners, with growing attention being paid to the dynamics that shape platform leadership. Against this backdrop, blockchain technology emerges for its disruptive potential, offering attractive opportunities for collaboration through shared infrastructure, and arguably remodelling power dynamics in platform ecosystems. The increase in interest has, however, produced only a scattering of empirical insights into the creation of blockchain platforms. The research presented in this paper addresses the gap through an exploratory case study, investigating the early phases of a blockchain platform. The study focuses on a project conducted within the banking sector, outlining the process of blockchain platform development and the unique role of its orchestrator. These findings contribute to our understanding of how blockchain platforms are created, and set out the broader implications for digital platforms, exploring the transformative potential of blockchain technology.

数字平台仍然是学者和实践者关注的焦点,人们越来越关注塑造平台领导力的动态。在这种背景下,区块链技术以其颠覆性的潜力出现,通过共享基础设施为合作提供了有吸引力的机会,并可以说是重塑了平台生态系统中的权力动态。然而,对区块链平台的兴趣增加,只产生了零星的经验见解。本文提出的研究通过探索性案例研究解决了这一差距,调查了区块链平台的早期阶段。本研究的重点是在银行业内进行的一个项目,概述了区块链平台开发的过程及其协调者的独特作用。这些发现有助于我们理解区块链平台是如何创建的,并对数字平台提出了更广泛的影响,探索区块链技术的变革潜力。
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引用次数: 0
The relationship between virtual work climate and digital creativity: The role of remote work self-efficacy and proactive personality 虚拟工作氛围与数字创造力的关系:远程工作自我效能感和主动性人格的作用
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-11-05 DOI: 10.1111/caim.12644
Nan Xu, Chunyong Tang, Chengchuan Yang, Yanzhao Lai

In the era of the digital economy, enhancing the digital creativity of remote workers is paramount for organizations. Our research, informed by insights from individual perceptions of climate and social cognition, introduces and examines a robust theoretical framework for comprehending the ways in which remote workers foster digital creativity within a virtual work environment. Utilizing this framework, we hypothesized about the correlation between a virtual work climate and digital creativity. To test our hypothesis, we embarked on an empirical study that involved a two-stage survey, resulting in 331 valid responses. The findings reveal a positive correlation between the virtual work climate and digital creativity. Furthermore, we discovered that remote work self-efficacy plays a role in partially mediating this relationship. The data also indicates that a proactive personality not only strengthens the connection between the virtual work climate and digital creativity but also enhances the link between the virtual work climate and remote work self-efficacy. Intriguingly, a proactive personality also intensifies the mediating role of remote work self-efficacy in the relationship between the virtual work climate and digital creativity. These insights shed light on the specific processes and conditions that amplify digital creativity among employees via a virtual work climate. We suggest that organizations can significantly boost the digital creativity of their remote workforce by cultivating a supportive virtual work climate.

在数字经济时代,提高远程工作者的数字创造力对组织来说至关重要。我们的研究以个人对气候和社会认知的见解为依据,介绍并研究了一个强大的理论框架,用于理解远程工作者在虚拟工作环境中培养数字创造力的方式。利用这一框架,我们假设了虚拟工作环境与数字创造力之间的相关性。为了验证我们的假设,我们开始了一项实证研究,包括两个阶段的调查,得到了331个有效的回应。研究结果显示,虚拟工作环境与数字创造力之间存在正相关关系。此外,我们发现远程工作自我效能感在这一关系中起部分中介作用。数据还表明,主动性人格不仅增强了虚拟工作氛围与数字创造力之间的联系,而且增强了虚拟工作氛围与远程工作自我效能感之间的联系。有趣的是,主动性人格也强化了远程工作自我效能感在虚拟工作氛围和数字创造力之间的中介作用。这些见解揭示了通过虚拟工作环境放大员工数字创造力的具体流程和条件。我们建议,通过营造支持性的虚拟工作环境,企业可以显著提高远程员工的数字创造力。
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引用次数: 0
Public sector innovation teams: Experience from field-level bureaucracies 公共部门创新团队:来自基层官僚机构的经验
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-10-25 DOI: 10.1111/caim.12643
Morshed Alom

How public sector innovation teams take on innovation assignments has attracted insufficient attention from researchers. This study aims to address this gap by exploring the experiences of innovation teams in field-level bureaucracies in a non-Western context. In-depth interviews with 62 public bureaucrats involved in 31 district and subdistrict innovation teams in Bangladesh reveal that the team members lack innovation orientation and team-building activities, both constraining their innovation performance. It contributes to the innovation literature by explicating that several hostile organizational practices constrain team members' innovation orientation and team-building activities, which preclude them from being proper innovation teams, affecting their innovation performance.

公共部门创新团队如何承担创新任务一直没有引起研究者足够的重视。本研究旨在通过探索非西方背景下现场级官僚机构中创新团队的经验来解决这一差距。对孟加拉国31个区级和街道级创新团队62名公职人员的深度访谈发现,团队成员缺乏创新导向和团队建设活动,制约了他们的创新绩效。通过阐明一些敌对的组织实践约束了团队成员的创新取向和团队建设活动,使他们无法成为合适的创新团队,从而影响了他们的创新绩效,从而为创新文献做出了贡献。
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引用次数: 0
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Creativity and Innovation Management
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