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Do office tyrants and centralized decision making drive workplace creative behaviours? 办公室暴君和集中决策会推动工作场所的创新行为吗?
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-30 DOI: 10.1111/caim.12593
Ci-Rong Li, Chen-Ju Lin, David Pauleen

Based on affective events theory and the cognitive–affective processing system, this study explores indirect positive and negative effects of perceived abusive supervision on employee creativity through employees' affective reactions at work and how the centralization of decision making can moderate the associations between employee-perceived abusive supervision and anxiety/anger. Using a cross-lagged panel method to collect an effective sample of 200 employee participants which provided three-week survey data, we tested causality between research variables with a structural equation modelling analysis using Mplus 8.0. The findings showed that a positive effect on employee creativity may occur when an employee experiences anxiety rather than anger when subject to abusive supervision. In addition, the influence of employee-experienced abusive supervision on employee anger increases when the organization has highly centralized decision making, which hinders employees' creative performance. Theoretically and practically, this study contributes interesting and somewhat conflicting views to three areas of management literature—abusive supervision, employees' affective reactions and creativity management—including challenging the supposition that only uplifting styles of leadership can encourage employees to create new ideas.

本研究以情感事件理论和认知-情感处理系统为基础,通过员工在工作中的情感反应,探讨感知到的辱骂性监督对员工创造力的间接正面和负面影响,以及决策集中化如何缓和员工感知到的辱骂性监督与焦虑/愤怒之间的关联。我们采用交叉滞后面板法收集了 200 个有效样本,这些样本提供了为期三周的调查数据,我们利用 Mplus 8.0 进行了结构方程建模分析,检验了研究变量之间的因果关系。研究结果表明,当员工在受到辱骂性监督时体验到的是焦虑而非愤怒,这可能会对员工的创造力产生积极影响。此外,当组织的决策高度集中,阻碍了员工的创造性表现时,员工所经历的滥用监督对员工愤怒情绪的影响也会增加。从理论和实践上讲,本研究为管理文献的三个领域--滥用性监督、员工的情感反应和创造力管理--提供了有趣且有些冲突的观点,包括对只有振奋人心的领导风格才能鼓励员工创造新想法的假设提出了质疑。
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引用次数: 0
X-reality Film Innovation Circle framework and future directions X 现实电影创新圈框架和未来方向
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-26 DOI: 10.1111/caim.12592
Mariana Berga Rodrigues, Sandra Maria Correia Loureiro

The application of X-reality (XR) technologies is reshaping the business landscape and redefining the film production process and the role of the audience in films. This study presents a bibliometric and content analysis of 131 academic articles to explore the development and research trends of XR in the film industry. We identify five core themes within the topic: (1) technical considerations, (2) narrative considerations, (3) presence, (4) audience responses and (5) ethical considerations. Based on the identified themes, we provide insights into the intellectual structure of this developing and interdisciplinary topic and propose the framework called the XR Film Innovation Circle (XR-FIC). The study concludes by identifying the current research gaps and suggesting future directions, further emphasizing the rationales behind the suggested directions.

X-现实(XR)技术的应用正在重塑商业格局,重新定义电影制作流程和观众在电影中的角色。本研究对 131 篇学术文章进行了文献计量和内容分析,以探讨 XR 在电影业的发展和研究趋势。我们在该主题中确定了五个核心主题:(1) 技术考虑,(2) 叙事考虑,(3) 存在,(4) 观众反应和 (5) 道德考虑。根据所确定的主题,我们深入探讨了这一发展中的跨学科课题的知识结构,并提出了名为 "XR 电影创新圈(XR-FIC)"的框架。本研究最后指出了当前的研究空白,并提出了未来的研究方向,同时进一步强调了建议方向背后的理论依据。
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引用次数: 0
Evolution of motivation in co-creation: Recruit, retain and complete in a project on new food product co-creation 共同创造中的动机演变:新食品共同创造项目中的招聘、保留和完成
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-17 DOI: 10.1111/caim.12589
Krzysztof Klincewicz, Lina Fogt Jacobsen, Katarzyna Dębska, Michał Gazdecki, Elżbieta Goryńska-Goldmann, Katarzyna Król, Liisa Lähteenmäki, Anna Wielicka-Regulska, Magdalena Zatorska

The study explores the motivation of consumers to join and participate in new product co-creation, distinguishing between recruitment before, retainment during and finalizing of a co-creation project. The research is based on follow-up interviews with participants in a project covering the initial stages of new food product development (i.e., idea generation, idea screening and concept development) involving older consumers and carried out in a physical environment. Different motivation factors were deemed important by consumers before, during and at the closure of the project. Consumers joined the project motivated by curiosity and desire to meet new people. While performing the creative tasks, they continued the engagement due to the positive anticipation and enjoyment of new activities, as well as positive feedback loops. At the closure of the project, the usefulness of outcomes and the received recognition became important and strengthened the perceived creative self-efficacy of participants. The findings offer useful recommendations for organizers of co-creation, enabling the recruitment and retainment of consumers who could successfully deliver creative outputs and complete the project. The study offers novel insights relevant to participatory innovations looking at the temporal dimension of motivation to co-create and highlights the dynamic changes in salience of the motivation factors.

本研究探讨了消费者加入和参与新产品共同创造的动机,区分了共同创造项目之前的招募、期间的保留和最终的完成。研究基于对一个项目参与者的跟踪访谈,该项目涵盖了新食品产品开发的初始阶段(即创意产生、创意筛选和概念开发),有老年消费者参与,并在实际环境中进行。在项目之前、期间和结束时,消费者认为不同的动机因素都很重要。消费者参加项目的动机是好奇心和结识新朋友的愿望。在执行创造性任务时,由于对新活动的积极期待和享受,以及积极的反馈回路,他们继续参与其中。在项目结束时,成果的实用性和获得的认可变得非常重要,并增强了参与者的创造性自我效能感。研究结果为共同创造的组织者提供了有用的建议,使他们能够招募和留住能够成功提供创造性产出并完成项目的消费者。这项研究提供了与参与式创新相关的新见解,它着眼于共同创造动机的时间维度,并强调了动机因素显著性的动态变化。
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引用次数: 0
Does corporate social responsibility increase innovation? Evidence from France 企业社会责任是否会提高创新能力?来自法国的证据
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-13 DOI: 10.1111/caim.12586
Ouidad Yousfi

The current paper examines how corporate social responsibility (CSR) through three dimensions (social, environmental and governance) could influence technological and non-technological innovations. The study is conducted on a longitudinal dataset of firms listed on the SBF1201 index between 2005 and 2016. It shows significant associations between CSR performance, particularly social and governance performances, and technological innovations introducing new products. The implementation of new processes is positively and significantly associated with environmental performance. Findings highlight that the three CSR dimensions have significant effects on management innovations. However, they did not influence marketing innovations. Finally, undertaking socially responsible projects does not drive significant changes in R&D strategy, specifically R&D expenditures and the number of hired scientists and experts, but it increases significantly the number of patents.

本文探讨了企业社会责任(CSR)如何通过三个维度(社会、环境和治理)影响技术创新和非技术创新。该研究基于 2005 年至 2016 年 SBF1201 指数上市公司的纵向数据集。研究表明,企业社会责任表现(尤其是社会和治理表现)与引进新产品的技术创新之间存在重大关联。新工艺的实施与环境绩效呈显著正相关。研究结果表明,企业社会责任的三个维度对管理创新有显著影响。但是,它们并不影响营销创新。最后,开展对社会负责的项目并不会显著改变研发战略,特别是研发支出以及聘用科学家和专家的数量,但会显著增加专利数量。
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引用次数: 0
Income adequacy among creative professionals—An interplay of identities and skills 创意专业人员的收入适足性--身份与技能的相互作用
IF 3.7 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-12 DOI: 10.1111/caim.12591
Pekka Stenholm, Kaisa Hytönen, Tommi Pukkinen, Jarna Heinonen

The financially challenging work of creative professionals is a widely recognized concern, and uncovering the root causes of such challenges requires more explorations into the impact of personal factors on income generation. Accordingly, we investigated the significance of 400 creative professionals' entrepreneurial or artistic identities and business skills in their income adequacy on the basis of role identity theory. Our findings show that business skills support the likelihood of income adequacy but that artistic identity reduces it. The combination of entrepreneurial identity with business skills increases income adequacy, whereas entrepreneurial identity alone has no influence. These results point to the complexity of individuals' income formation and the need to study the outcomes of different work identities and their interplay with various skills. They imply that assuming an artistic identity can be an economic liability. Hence, our study implies that enabling creative and innovative work to prosper necessitates that creative professionals develop an adaptive, artistic–entrepreneurial meta-identity, in addition to enhancing their business skills, so that they can adjust between possible selves in different situations and work environments.

创意专业人员的工作在经济上具有挑战性,这一点已得到广泛关注,而要揭示这种挑战的根源,就需要更多地探讨个人因素对创收的影响。因此,我们以角色认同理论为基础,研究了 400 名创意专业人员的创业或艺术身份和商业技能对其收入充足性的影响。我们的研究结果表明,商业技能有助于提高收入充足性,而艺术身份则会降低收入充足性。企业家身份与商业技能的结合会提高收入充足性,而企业家身份本身则没有影响。这些结果表明了个人收入形成的复杂性,以及研究不同工作身份及其与各种技能相互作用的结果的必要性。这些结果表明,艺术身份可能是一种经济负担。因此,我们的研究表明,要使创意和创新工作繁荣发展,创意专业人员除了要提高业务技能外,还必须发展一种适应性强的艺术-创业元身份,这样他们才能在不同情况和工作环境下调整可能的自我。
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引用次数: 0
How do inventors overcome the relational inertia after inter-firm mobility? 发明者如何克服公司间流动后的关系惰性?
IF 3.5 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-10 DOI: 10.1111/caim.12582
Zeqian Wang, Chengjun Wang, Xiaoming Sun, Tao Feng, Yalan Wang

This study aims to explore strategies for overcoming relational inertia and enhancing their creativity after inter-firm mobility of inventors. The research sample comprises 591 mobile inventors identified using a patent data-based model from Chinese communication technology companies. Employing the framework of dynamic network analysis, this study examines the impact of network closure at different time on overcoming relational inertia and investigates the influence of knowledge structure. The findings suggest that a lower level of past and current network closure is more conducive to knowledge sharing and technological innovation after inter-firm mobility of inventors. Furthermore, mobile inventors with broad and in-depth knowledge structures demonstrate significantly improved knowledge sharing and technological innovation, effectively mitigating relational inertia. These conclusions offer a systematic research perspective and comprehensive theoretical guidance, emphasizing the importance of optimizing network resources and knowledge structures to help inventors overcome relational inertia after inter-firm mobility.

本研究旨在探讨发明人在企业间流动后克服关系惰性和提高创造力的策略。研究样本包括利用基于专利数据的模型从中国通信技术企业中识别出的 591 名流动发明人。本研究采用动态网络分析框架,考察了不同时期网络封闭对克服关系惰性的影响,并研究了知识结构的影响。研究结果表明,发明人在企业间流动后,过去和当前的网络封闭程度越低,越有利于知识共享和技术创新。此外,具有广泛而深入的知识结构的流动发明人在知识共享和技术创新方面表现出明显的改善,有效缓解了关系惰性。这些结论提供了系统的研究视角和全面的理论指导,强调了优化网络资源和知识结构对于帮助发明人克服企业间流动后的关系惰性的重要性。
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引用次数: 0
Creativity and artificial intelligence: A multilevel perspective 创造力与人工智能:多层次视角
IF 3.5 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-09 DOI: 10.1111/caim.12580
Luca Grilli, Mattia Pedota

Artificial intelligence is likely to revolutionize multiple aspects of organizational creativity. Through a multilevel theoretical lens, the present paper reviews the extant body of knowledge on creativity at individual, team and organizational levels, and draws a series of propositions on how the implementation of artificial intelligence may affect each level. Spanning cognitive, behavioural and psychological domains, our propositions aim at directing future research efforts on important creativity-related areas likely to be affected by artificial intelligence, including the trade-off between convergent and divergent thinking, the distribution of skills within groups, and the absorptive capacity of organizations.

人工智能很可能在组织创造力的多个方面带来革命性的变化。本文通过多层次的理论视角,回顾了有关个人、团队和组织层面创造力的现有知识体系,并就人工智能的实施可能如何影响各个层面提出了一系列命题。我们的命题横跨认知、行为和心理领域,旨在引导未来的研究工作关注可能受到人工智能影响的与创造力相关的重要领域,包括聚合思维和发散思维之间的权衡、技能在群体中的分布以及组织的吸收能力。
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引用次数: 0
Goal orientation and business model innovation in dynamic environments: Evidence from the creative industries 动态环境中的目标导向和商业模式创新:来自创意产业的证据
IF 3.5 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-04 DOI: 10.1111/caim.12588
Maria Rita Micheli, Justin J.P. Jansen

Even though business model innovation (BMI) is crucial to enhance competitive advantage, our understanding about how organizations innovate their business model when pursuing contrasting goals is rather underdeveloped. To address this issue, we explore how and why managers' learning and performance orientations affect BMI. Using a survey among managers at companies within the creative industries, such as design, architecture and gaming, we find a positive relationship between learning orientation and BMI, while a performance orientation does not affect the ability to innovate the business model. We also explain that learning orientation has a stronger effect in dynamic environments. Our study contributes to research on business model, exploring the antecedents of BMI and showing how companies can enhance innovation, while navigating contrasting goals. We also contribute to goal orientation research, showing the consequences of different orientations for companies embracing the complexities of BMI.

尽管商业模式创新(BMI)对增强竞争优势至关重要,但我们对企业在追求截然不同的目标时如何创新商业模式的认识却相当不足。为了解决这个问题,我们探讨了管理者的学习和绩效导向如何以及为什么会影响商业模式创新。通过对创意产业(如设计、建筑和游戏)公司经理的调查,我们发现学习导向与 BMI 之间存在正相关关系,而绩效导向并不影响商业模式的创新能力。我们还解释说,学习导向在动态环境中的影响更大。我们的研究为商业模式研究做出了贡献,探索了商业模式创新的前因后果,并展示了企业如何在实现不同目标的同时加强创新。我们还为目标导向研究做出了贡献,展示了不同导向对企业应对复杂的 BMI 的影响。
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引用次数: 0
Designer's attitude: The forms of designer's interactions with customers in the design-led innovation process 设计师的态度:设计师在设计引导的创新过程中与客户互动的形式
IF 3.5 3区 管理学 Q2 MANAGEMENT Pub Date : 2024-01-04 DOI: 10.1111/caim.12590
Jaehyun Park, Seoyoun Lee, Younghoon Chang, Hyo-Joo Han

This study explores the designer's attitude, illustrating the forms of the designer's interactions with customers in the design-led innovation. While the innovator's dilemma has become a crucial factor within cross-functional teams, a similarly challenging issue arises when attempting to integrate customers into design-led innovation. A proposed model based on Bourdieu's theory of practice was developed to address this issue. This model was employed to conduct qualitative interviews with 35 designers, allowing for the collection of 59 narratives pertaining to systems and service innovation projects. By the analysis of the collected data, using a grounded theory approach, as a result, seven designer's attitudes are elucidated. Based on this, implications and conclusions are discussed.

本研究探讨了设计师的态度,说明了设计师在设计引导的创新中与客户互动的形式。虽然创新者的困境已成为跨职能团队中的一个关键因素,但在尝试将客户融入设计引领的创新时,也出现了类似的挑战性问题。为解决这一问题,我们提出了一个基于布迪厄实践理论的模型。利用这一模型对 35 名设计师进行了定性访谈,收集到 59 条与系统和服务创新项目有关的叙述。通过使用基础理论方法对收集到的数据进行分析,结果阐明了七种设计师的态度。在此基础上,讨论了影响和结论。
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引用次数: 0
Why so serious? The effects of humour on creativity and innovation 为何如此严肃?幽默对创造力和创新的影响
IF 3.5 3区 管理学 Q2 MANAGEMENT Pub Date : 2023-12-30 DOI: 10.1111/caim.12587
Wim G. Biemans, Eelko K. R. E. Huizingh

Humour is an integral part of human interactions, but it is not clear how it contributes to creativity in innovation. This paper provides new insights into the emerging literature about the impact of humour on creativity in innovation by conceptualizing humour as a situation-specific state and using a mixed methods research design to investigate the use and impact of humour in two specific innovation contexts: idea generation by customers and collaboration in innovation teams. Our research makes four important contributions. (1) It suggests and demonstrates the relevance of a situation-specific humorous mood. (2) It distinguishes between natural and instrumental humour and emphasizes that a purposely induced humorous mood can enhance creativity. (3) It shows that the impact of humour is not limited to a firm's individual employees but can also include external actors, such as customers and interactions between members of innovation teams. (4) It identifies the key drivers and effects of humorous mood in innovation. The findings from two empirical studies are integrated into a framework that captures the key concepts and relationships and that is also used to derive several directions for further research to better understand the effects of humour on creativity in the context of innovation.

幽默是人际交往中不可或缺的一部分,但它如何促进创新中的创造力却并不清楚。本文将幽默概念化为一种特定情境下的状态,并采用混合方法研究设计,调查了幽默在两种特定创新情境中的使用和影响,从而为有关幽默对创新创造力影响的新兴文献提供了新的见解:客户创意的产生和创新团队的合作。我们的研究有四个重要贡献。(1) 它提出并证明了特定情境中幽默情绪的相关性。(2) 它区分了自然幽默和工具幽默,并强调有目的的幽默情绪可以提高创造力。(3) 它表明,幽默的影响不仅限于公司员工个人,还包括外部参与者,如客户和创新团队成员之间的互动。(4) 它确定了幽默情绪在创新中的主要驱动力和影响。两项实证研究的结果被整合到一个框架中,该框架捕捉到了关键概念和关系,同时还用于推导出进一步研究的几个方向,以更好地理解幽默在创新背景下对创造力的影响。
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引用次数: 0
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Creativity and Innovation Management
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