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A socio-technical analysis of factors affecting consumer engagement in livestream shopping: Evidence from structural equation modeling and fuzzy set qualitative comparative analysis 影响消费者参与直播购物的社会技术分析:结构方程建模和模糊集定性比较分析的证据
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-29 DOI: 10.1016/j.tele.2023.102094
Yingying Ma

Both in China and across the rest of the world, livestream shopping is developing at a considerable rate. Non-transactional consumer engagement has been demonstrated to be essential to the long-term growth of livestream commerce; however, few studies have addressed this topic. Using the socio-technical approach, the present study proposes a theoretical framework to explore the antecedents of non-transactional consumer engagement in livestream commerce. To obtain comprehensive insights into these antecedents, we employed structural equation modeling (SEM) and fuzzy set qualitative comparative analysis (fsQCA) for data analysis. According to the SEM results, multiple cues, personal focus, and identification with streamers all have a positive and significant influence on emotional support and informational support, which in turn lead to greater consumer engagement. However, immediate feedback is associated with informational support, but not with emotional support. The results of fsQCA confirm the importance of the proposed antecedents and provide configurations that increase consumer engagement. The study findings not only enrich the literature regarding livestream shopping but also provide practical insights for practitioners to make consumer engagement strategies based on their own strengths. In addition, this paper demonstrates the feasibility of hybrid methods in the livestream shopping research.

无论是在中国还是在世界其他地区,直播购物都在以相当快的速度发展。非交易性消费者参与已被证明对直播商业的长期发展至关重要,但很少有研究涉及这一主题。本研究采用社会技术方法,提出了一个理论框架来探讨消费者参与直播商务的非交易性的前因。为了全面了解这些前因,我们采用了结构方程模型(SEM)和模糊集定性比较分析(fsQCA)进行数据分析。根据结构方程建模的结果,多重线索、个人关注和对流媒体的认同都会对情感支持和信息支持产生积极而显著的影响,进而提高消费者的参与度。然而,即时反馈与信息支持相关,但与情感支持无关。FsQCA 的结果证实了所提出的前因的重要性,并提供了提高消费者参与度的配置。研究结果不仅丰富了有关直播购物的文献,还为从业者根据自身优势制定消费者参与策略提供了实用见解。此外,本文还证明了混合方法在直播购物研究中的可行性。
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引用次数: 0
Sensory and cognitive intrusions with and without media content during the COVID-19 pandemic: Isolation, media use, sleep and stress factors COVID-19 大流行期间有无媒体内容的感官和认知干扰:隔离、媒体使用、睡眠和压力因素
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-28 DOI: 10.1016/j.tele.2023.102095
Angelica B. Ortiz de Gortari

COVID-19 pandemic restrictive measures curtailed environmental stimuli and social contact while encouraging media consumption. This study investigated isolation, media use, sleep and stress factors related to involuntary phenomena with and without media content. Video game players answered an online survey (N = 397; males 70.8 %; mean age = 28.04). Experiencing intrusions during lockdown (mean = 65.81 min outdoors per day) was common: earworms (92 %), Game Transfer Phenomena (GTP) (e.g., re-experiencing game content such as images, sounds, thoughts and impulses) (91 %), intrusive thoughts/imagery (ITI) (90 %), mobile phone intrusions (MPI) (e.g., vibration, ringing) (67 %) and hallucinations (49 %). All intrusions were correlated; however, different factors were related to the likelihood of experiencing them. Time playing and time using social media were correlated with intrusions with and without media content. No correlations were found with watching something or using a computer. Older age decreased the odds of GTP, ITI and hallucinations, although factors such as stress and meeting people outside the household had higher effects. Stress, rather than isolation, media use or sleep factors, appear to have been a key factor for most of the intrusions during lockdown. Particularly younger players appear to be susceptible to intrusions with and without media content.

COVID-19 大流行的限制性措施减少了环境刺激和社会接触,同时鼓励媒体消费。本研究调查了与有媒体内容和无媒体内容的非自愿现象相关的孤独、媒体使用、睡眠和压力因素。电子游戏玩家回答了一项在线调查(N = 397;男性占 70.8%;平均年龄 = 28.04)。在禁闭期间(平均 = 65.81 分钟/天户外活动)经历侵入现象很常见:耳鸣(92%)、游戏转移现象(GTP)(如重新体验游戏内容,如图像、声音、思想和冲动)(91%)、侵入性思想/图像(ITI)(90%)、手机侵入现象(MPI)(如振动、铃声)(67%)和幻觉(49%)。所有侵入都是相关的,但不同的因素与出现这些侵入的可能性有关。玩游戏的时间和使用社交媒体的时间与有媒体内容和无媒体内容的入侵事件相关。而观看视频或使用电脑则没有相关性。年龄越大,发生 GTP、ITI 和幻觉的几率越小,但压力和与家庭以外的人会面等因素的影响更大。压力,而不是与世隔绝、使用媒体或睡眠因素,似乎是封锁期间大多数入侵事件的关键因素。尤其是年龄较小的玩家,无论是否有媒体内容,似乎都很容易受到入侵的影响。
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引用次数: 0
Conspiracy thinking and social media use are associated with ability to detect deepfakes 阴谋论思想和社交媒体的使用与识别深度伪造的能力有关
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-27 DOI: 10.1016/j.tele.2023.102093
Ewout Nas, Roy de Kleijn

Deepfake videos are highly realistic manipulated videos that are often difficult to distinguish from authentic videos. The technology rapidly evolves, making deepfake videos increasingly realistic. Most research on deepfake videos is focused on the algorithmic detection of deepfakes. Less is known about the human recognition of deepfake videos. The aim of the current study was to investigate the predictors of human performance at recognizing deepfake videos. Our findings show that humans perform better at recognizing deepfake videos of familiar persons compared to deepfakes of unfamiliar persons. Next, our findings show a positive relationship between time spent on social media and deepfake detection performance, as well as conspiracy thinking and deepfake detection performance. No relationships were found between age and gender and deepfake detection performance.

深度伪造视频是经过高度逼真处理的视频,通常很难与真实视频区分开来。这种技术发展迅速,使得深度伪造视频越来越逼真。有关深度伪造视频的大部分研究都集中在深度伪造视频的算法检测上。而人类对深度伪造视频的识别却知之甚少。本研究旨在调查人类识别深度伪造视频性能的预测因素。我们的研究结果表明,与不熟悉的人的deepfake视频相比,人类在识别熟悉的人的deepfake视频方面表现更好。接下来,我们的研究结果表明,在社交媒体上花费的时间与deepfake检测性能之间存在正相关,阴谋论思维与deepfake检测性能之间也存在正相关。在年龄和性别与赝品检测性能之间没有发现任何关系。
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引用次数: 0
Emotion regulation and cheap talk as signaling strategies: Evidence from crowdfunding for Ukraine 作为信号策略的情绪调节和廉价言论:乌克兰众筹的证据
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-12-13 DOI: 10.1016/j.tele.2023.102086
Alexandra Fischmann , Larry Zhiming Xu

Crowdfunding, as enabled by donors worldwide, has played a critical role in financially supporting military forces, NGOs, humanitarian groups, and civilians in the Ukraine-Russia Crisis. This global mobilization underscores the evolving dynamics in the modern geopolitical landscape, emphasizing the transformative power of online collective action in fundraising and organizing. This study draws on signaling theory to pinpoint success indicators in crowdfunding for Ukraine projects on GoFundMe. Recognized as an effective explanatory framework, signaling theory is used as it bridges fundraising tactics with donation behavior in crowdfunding contexts. Particularly, the research examines how emotions and semantics contributed to (or hindered) fundraising success through sentiment analysis, topic modeling, and paragraph vectors. Findings revealed that trust showcased in fundraisers’ texts and videos amplified donations. Conversely, expressions of sadness deterred donations. Furthermore, the strategic deployment of an anti-Putin narrative notably enhanced fundraising results, but this strategy was way more likely to be deployed by fundraisers based in the United States. The distinct linguistic patterns of US campaigns were so pronounced that machine learning classifiers could predict the fundraiser’s origin (US vs. non-US) with 82% accuracy based solely on language. Overall, the study sheds light on the importance of emotion regulation and “cheap talk” as functional signaling strategies that facilitate value alignment. It provides new theoretical insights and methodological feasibility of examining how strategic communication affects financial outcomes in crowdfunding.

众筹在全球捐助者的支持下,在乌克兰-俄罗斯危机中为军队、非政府组织、人道主义团体和平民提供财政支持方面发挥了关键作用。这种全球动员强调了现代地缘政治格局中不断变化的动态,强调了在线集体行动在筹款和组织方面的变革力量。本研究利用信号理论来确定乌克兰项目在GoFundMe上众筹的成功指标。信号理论被认为是一个有效的解释框架,因为它将众筹背景下的筹款策略与捐赠行为联系起来。特别是,该研究通过情感分析、主题建模和段落向量考察了情感和语义如何促进(或阻碍)筹款成功。研究结果显示,筹款人在短信和视频中表现出的信任会增加捐款。相反,悲伤的表情会阻止捐款。此外,反普京叙事的战略部署显著提高了筹款结果,但这种策略更有可能被美国的筹款者采用。美国竞选活动的独特语言模式非常明显,机器学习分类器可以仅根据语言预测筹款人的来源(美国vs.非美国),准确率为82%。总的来说,该研究揭示了情绪调节和“廉价谈话”作为促进价值一致性的功能性信号策略的重要性。它为研究战略沟通如何影响众筹的财务结果提供了新的理论见解和方法可行性。
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引用次数: 0
Social media users’ affective, attitudinal, and behavioral responses to virtual human emotions 社交媒体用户对虚拟人类情感的情感、态度和行为反应
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-23 DOI: 10.1016/j.tele.2023.102084
Sitan Li, Jeongmin Ham, Matthew S. Eastin

Virtual humans’ communication of emotions in social media posts are considered heuristics of human behavior. The current study extends the Cognitive-Functional Model of Emotions to virtual influencers and investigates how social media users engage with virtual human emotions. In an experiment (N = 362), non-emotional and emotional (i.e., happy, sad, and lust) social media posts are examined for their influence on Generation Z and Millennial (18–40 years old) users’ affective responses and subsequent attitudinal and behavioral outcomes within the moderation of eeriness based on the uncanny valley paradigm. Findings indicate affective responses and attitudes are serial mediators between a virtual human’s display of emotion and social media users’ behavioral intentions, and eeriness was a significant moderator. Lust has the strongest effect, followed by happiness, sadness, and no emotion. This research elevates the Cognitive-Functional Model to discrete virtual human emotions with approach tendencies. Implications for understanding the impact of virtual humans’ emotions and sexual appeal on social media users’ engagement are discussed.

虚拟人在社交媒体帖子中的情感交流被认为是人类行为的启发式。本研究将情绪的认知功能模型扩展到虚拟影响者,并调查社交媒体用户如何与虚拟人的情绪互动。在一项实验中(N = 362),研究了非情感性和情感性(即快乐、悲伤和欲望)社交媒体帖子对 Z 世代和千禧一代(18-40 岁)用户情感反应的影响,以及在基于不可思议谷范式的 "阴森恐怖 "调节范围内的后续态度和行为结果。研究结果表明,情感反应和态度是虚拟人情感展示与社交媒体用户行为意图之间的连续中介,而 "阴森恐怖 "是一个重要的调节因素。欲望的影响最大,其次是快乐、悲伤和无情感。这项研究将认知-功能模型提升到了具有接近倾向的离散虚拟人情感。本文讨论了了解虚拟人的情感和性吸引力对社交媒体用户参与的影响的意义。
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引用次数: 0
Exploring the limitations in how ChatGPT introduces environmental justice issues in the United States: A case study of 3,108 counties 探讨ChatGPT在美国引入环境正义问题的局限性:以3108个县为例
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-23 DOI: 10.1016/j.tele.2023.102085
Junghwan Kim , Jinhyung Lee , Kee Moon Jang , Ismini Lourentzou

The potential of Generative AI, such as ChatGPT, has sparked discussions among researchers and the public. This study empirically explores the capabilities and limitations of ChatGPT, specifically its portrayal of environmental justice issues. Using OpenAI’s ChatGPT API, we asked ChatGPT (GPT-4) to answer questions about environmental justice issues in 3,108 counties in the contiguous United States. Our findings suggest that ChatGPT provides a general overview of environmental justice issues. Consistent with research, ChatGPT appears to acknowledge the disproportionate distribution of environmental pollutants and toxic materials in low-income communities and those inhabited by people of color. However, our results also highlighted ChatGPT’s shortcomings in detailing specific local environmental justice issues, particularly in disadvantaged (e.g., rural and low-income) counties. For instance, ChatGPT could not provide information on local-specific environmental justice issues for 2,593 of 3,108 counties (83%). The results of the binary logistic regression model revealed that counties with lower population densities, higher percentages of white population, and lower incomes are less likely to receive local-specific responses from the ChatGPT. This could indicate a potential regional disparity in the volume and quality of training data, hinting at geographical biases. Our findings offer insights and implications for educators, researchers, and AI developers.

ChatGPT等生成式人工智能的潜力引发了研究人员和公众的讨论。本研究实证地探讨了ChatGPT的能力和局限性,特别是它对环境正义问题的描述。使用OpenAI的ChatGPT API,我们要求ChatGPT (GPT-4)回答有关美国3108个县的环境正义问题。我们的研究结果表明,ChatGPT提供了环境正义问题的总体概述。与研究一致,ChatGPT似乎承认环境污染物和有毒物质在低收入社区和有色人种居住区的不成比例的分布。然而,我们的结果也突出了ChatGPT在详细说明具体的地方环境正义问题方面的缺点,特别是在弱势县(如农村和低收入)。例如,ChatGPT无法为3,108个县中的2,593个(83%)提供当地特定环境正义问题的信息。二元逻辑回归模型的结果显示,人口密度较低、白人人口比例较高、收入较低的县不太可能从ChatGPT获得当地特定的响应。这可能表明训练数据的数量和质量可能存在区域差异,暗示存在地理偏差。我们的发现为教育工作者、研究人员和人工智能开发者提供了见解和启示。
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引用次数: 0
Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and user engagement 为什么中国人会在这个平台上消费电子游戏直播?一项探索性研究,将基于能力的满足、用户识别和用户参与联系起来
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-20 DOI: 10.1016/j.tele.2023.102075
Jing (Kristen) Zhang , Riwei Liu

Game live streaming has become a flourishing phenomenon worldwide, yet research has primarily focused on understanding user consumption behavior from a socio-psychological perspective, neglecting the role of technological affordances. This study addresses this gap by proposing a theoretical framework that integrates affordance-based gratifications, user identification, and user engagement. Drawing upon the uses and gratifications theory, social media engagement theory, and social identity theory, we conducted a survey with 565 participants in mainland China. The findings reveal that interactivity-based gratifications significantly influence both preliminary and further levels of engagement, while modality-based gratifications primarily impact preliminary engaging behaviors. Furthermore, user identification acts as a mediating factor in the relationship between affordance-based gratifications and engagement. These results offer valuable empirical evidence for scholars and practitioners to consider technological factors and streamers’ roles while examining user engagement on game live streaming platforms. The study suggests enhancing interactivity functions and emphasizing the role of live streamers to foster user engagement. By understanding the importance of technological affordances, this research contributes to a more comprehensive understanding of engagement in the game live streaming industry.

游戏直播已经成为一种全球范围内蓬勃发展的现象,但研究主要集中在从社会心理学角度理解用户消费行为,而忽视了技术支持的作用。本研究通过提出一个理论框架来解决这一差距,该框架整合了基于能力的满足、用户识别和用户参与。基于使用与满足理论、社交媒体参与理论和社会认同理论,我们对中国大陆的565名参与者进行了调查。研究结果表明,基于互动性的满足对初级和进一步的参与水平都有显著影响,而基于模式的满足主要影响初级的参与行为。此外,用户认同在基于可视性的满足和用户粘性之间的关系中起着中介作用。这些结果为学者和从业者在研究游戏直播平台的用户参与度时考虑技术因素和流媒体角色提供了有价值的经验证据。该研究建议加强互动功能,并强调直播者的作用,以促进用户参与。通过理解技术支持的重要性,本研究有助于更全面地理解游戏直播行业的参与度。
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引用次数: 0
Clustering potential metaverse users with the use of a value-based framework: Exploiting perceptions and attitudes on the use and adoption of metaverse for bold propositions 使用基于价值的框架对潜在的元宇宙用户进行聚类:利用对大胆命题使用和采用元宇宙的看法和态度
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-18 DOI: 10.1016/j.tele.2023.102074
Rsha Mirza , Miltiadis D. Lytras , Ohoud Alzamzami , Lama Al Khuzayem , Hajar Alharbi , Sultanah Alshammari , Alaa Bafail , Arwa Basbrain , Eaman Alharbi , Nada Bajnaid , Nadia Yusuf , Wadee AlHalabi

Metaverse is a new emerging platform that enables users to interact with each other and engage in many activities inside a collective virtual shared space. The metaverse is rapidly evolving, and it is essential to understand the perception and attitude of its potential users. Therefore, this research aims to study the users of the metaverse and obtain their opinions on some of the key variables of the metaverse. These variables include the core metaverse concept, readiness, ease of use, intention to belong to metaverse, intention to adopt, and value realization. We designed an online questionnaire that aims to measure these variables. Then, a deep analysis of the collected data was conducted using various exploratory descriptive statistics on all participants. Subsequently, we performed further descriptive and correlation analysis on the participants from Saudi Arabia, which resulted in clustering participants into three groups. The result of this work can help in understanding the current and potential users of the metaverse, especially the users from Saudi Arabia. This study will consequently help in developing the metaverse space, enhancing its features, and providing users with the best experiences. Our research contributes to the theory of the metaverse by justifying a bold value-based framework for metaverse adoption. This study also introduces three clusters, Skeptical, Unaware, and Optimists, of potential users of metaverse platforms, providing a clear description of each group.

Metaverse是一个新兴的平台,它使用户能够在一个集体虚拟共享空间内相互交互并参与许多活动。虚拟世界正在迅速发展,了解其潜在用户的看法和态度至关重要。因此,本研究旨在研究元宇宙的用户,并获得他们对元宇宙的一些关键变量的意见。这些变量包括核心元界概念、准备程度、易用性、属于元界的意图、采用的意图和价值实现。我们设计了一份在线问卷,旨在测量这些变量。然后,对所有参与者使用各种探索性描述性统计对收集到的数据进行深入分析。随后,我们对来自沙特阿拉伯的参与者进行了进一步的描述性和相关性分析,结果将参与者分为三组。这项工作的结果可以帮助了解当前和潜在的用户,特别是来自沙特阿拉伯的用户。因此,这项研究将有助于开发虚拟空间,增强其功能,并为用户提供最佳体验。我们的研究通过证明一个大胆的基于价值的元宇宙采用框架,为元宇宙理论做出了贡献。本研究还介绍了三种类型的虚拟世界平台潜在用户,怀疑者、不知情者和乐观者,并提供了每个群体的清晰描述。
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引用次数: 0
Emojifying chatbot interactions: An exploration of emoji utilization in human-chatbot communications 表情符号化聊天机器人互动:人类聊天机器人交流中表情符号使用的探索
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-18 DOI: 10.1016/j.tele.2023.102071
Shubin Yu , Luming Zhao

The prevalence of chatbots in human–computer communication has significantly increased. Emojis, as a form of emotional disclosure, have gained significant attention for their potential to boost chatbot service satisfaction. However, how and when emoji usage can increase satisfaction toward chatbots is not fully examined. This paper aims to fill this gap and contribute to the rapidly evolving field of human-chatbot communication research. Through three experiments, this paper investigates and explores the role of emojis in enhancing chatbot interactions. The results reveal that emojis heighten chatbot's perceived warmth but do not necessarily augment their competence. This warmth promoting effect leads to boosted service satisfaction and is more apparent when chatbots serve hedonic purposes and are pre-programmed rather than highly autonomous. However, the warmth upshot of emojis is not as potent for chatbots as it is for humans. While this study unravels the intricate pathway of how emojis augment service satisfaction, it also extends the dialogue of the Stereotype Content Model (SCM) and propels the new wave of the Computers Are Social Actors (CASA) paradigm. Thus, this research lays down pathways for further studies in understanding the role of emotionally simulated interactions in automated technologies.

聊天机器人在人机交流中的普及程度显著提高。表情符号作为一种情感表露形式,因其提高聊天机器人服务满意度的潜力而受到广泛关注。然而,表情符号的使用如何以及何时可以增加对聊天机器人的满意度还没有得到充分的研究。本文旨在填补这一空白,并为快速发展的人类聊天机器人通信研究领域做出贡献。通过三个实验,本文考察和探讨了表情符号在增强聊天机器人交互中的作用。研究结果表明,表情符号提高了聊天机器人的温暖感,但不一定能增强它们的能力。这种温暖促进效应会提高服务满意度,当聊天机器人服务于享乐目的,并且是预先编程的,而不是高度自主的时候,这种效应会更加明显。然而,表情符号的温暖效果对聊天机器人来说并不像对人类那么有效。虽然本研究揭示了表情符号如何提高服务满意度的复杂途径,但它也扩展了刻板印象内容模型(SCM)的对话,并推动了计算机是社会行动者(CASA)范式的新浪潮。因此,本研究为进一步研究理解情感模拟交互在自动化技术中的作用奠定了途径。
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引用次数: 0
Examining digital capital and digital inequalities in Canadian elementary Schools: Insights from teachers 审视加拿大小学的数字资本和数字不平等:来自教师的见解
IF 8.5 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-11-17 DOI: 10.1016/j.tele.2023.102070
Frank M. Ventrella, Megan Cotnam-Kappel

Research on digital inequalities and their societal implications has garnered significant attention from scholars around the globe, emphasizing the urgency to understand their impact on individuals' everyday lives. However, studies investigating these inequalities within educational settings from teachers' perspectives remain scarce. This study addresses this gap by examining the experiences of eight elementary school teachers in Canada through a collective case study approach. Despite diverse urban and rural backgrounds, teachers unanimously recognized digital inequalities among their students. Data collection involved semi-structured interviews that explored available technologies, usage patterns, and frequency of implementation; the development of students’ digital literacies skills; and the digital inequalities that may or may not impact students. Analyses reveal inequalities including disparities in device availability and ratio, discrepancies in the types and purposes of online engagement and skill development, and inequalities of digital confidence and empowerment. The findings highlight the prevalence and exacerbation of digital inequalities among students, underscoring the influential role of students' digital capital in shaping their digital experiences and offline outcomes. Moreover, the study reveals that the inequalities faced by teachers can further intensify the digital divide among students. Consequently, concerted efforts are needed to address these inequalities to promote more equitable access to digital resources and opportunities for all students, as well as targeted professional development for educators. This research emphasizes the importance of considering teachers' perspectives in understanding and mitigating the impact of digital inequalities on culture and society.

关于数字不平等及其社会影响的研究引起了全球学者的极大关注,强调了了解其对个人日常生活影响的紧迫性。然而,从教师的角度调查教育环境中这些不平等的研究仍然很少。本研究通过集体案例研究方法,考察了加拿大八名小学教师的经验,解决了这一差距。尽管城市和农村背景各异,但教师们一致认识到学生之间的数字不平等。数据收集涉及半结构化访谈,探讨可用技术、使用模式和实施频率;学生数字素养技能的培养数字上的不平等可能会也可能不会影响到学生。分析揭示的不平等包括设备可用性和比例的差异,在线参与和技能发展的类型和目的的差异,以及数字信心和赋权的不平等。研究结果强调了学生中数字不平等的普遍存在和加剧,强调了学生的数字资本在塑造其数字体验和线下成果方面的重要作用。此外,研究还显示,教师面临的不平等会进一步加剧学生之间的数字鸿沟。因此,需要共同努力解决这些不平等现象,促进所有学生更公平地获得数字资源和机会,并为教育工作者提供有针对性的专业发展。本研究强调了在理解和减轻数字不平等对文化和社会的影响时考虑教师观点的重要性。
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