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Document Understanding-based Design Support: Application of Language Model for Design Knowledge Extraction 基于文档理解的设计支持:语言模型在设计知识提取中的应用
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063161
Y. Qiu, Yang Jin
Design knowledge in the vast amount of design reports and documents can be a great resource for designers in their practice. However, capturing such domain-specific information embedded in long-length unstructured texts is always time-consuming and sometimes difficult. Therefore, it is highly desirable for a computer system to automatically extract the main knowledge points and their corresponding inner structures from given documents. In this study of document understanding for design support (DocUDS), a design-perspective knowledge extraction approach is proposed that uses phrase-level domain-specific labeled datasets to finetune a Bidirectional Encoder Representation from Transformers (BERT) model so that it can extract design knowledge from documents. The BERT model finetuning attempts to blend in the domain-specific knowledge of well-recognized domain concepts and is based on the datasets generated from design reports. The model is utilized to map the captured sentences to the main design entities , , and . In addition, this approach uncovers inner relationships among the sentences and constructs overall structures of documents to enhance understanding. The definitions of design perspectives, inter-perspective relations, and intra-perspective relations are introduced, which together capture the main design knowledge points and their relations and constitute an understanding of the design domain knowledge of a text. The case study results have demonstrated the proposed approach's effectiveness in understanding and extracting relevant design knowledge points
大量的设计报告和文档中的设计知识可以成为设计师在实践中的重要资源。然而,捕获嵌入在长篇幅非结构化文本中的特定领域信息总是很耗时,有时也很困难。因此,计算机系统能够自动地从给定的文档中提取主要知识点及其相应的内部结构是非常需要的。在设计支持的文档理解研究中,提出了一种设计视角的知识提取方法,该方法使用短语级特定领域的标记数据集对双向编码器表示(BERT)模型进行微调,使其能够从文档中提取设计知识。BERT模型调优尝试将领域特定知识与公认的领域概念融合在一起,并基于从设计报告生成的数据集。该模型用于将捕获的句子映射到主要的设计实体、和。此外,这种方法揭示了句子之间的内在关系,并构建了文档的整体结构,以增强理解。介绍了设计透视图、透视图间关系和透视图内关系的定义,它们共同捕获了主要的设计知识点及其关系,并构成了对文本设计领域知识的理解。实例研究结果表明,该方法在理解和提取相关设计知识点方面是有效的
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引用次数: 0
THE EFFECT OF LASER CUTTING HEURISTIC PRESENTATION MODALITY ON DESIGN LEARNING 激光切割启发式呈现方式对设计学习的影响
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063156
Anastasia M. K. Schauer, Ritesh Bhatt, Christopher Saldaña, Katherine Fu
The goal of this work is to study the way student designers use heuristics to effectively design for laser-cut manufacturing methods. With the recent advent of academic makerspaces, digital fabrication tools like laser cutters are a relatively new addition to the classroom. Therefore, there is a gap in formal education or training on these tools, and students can find it challenging to design effectively for them. A study was performed to investigate the way students apply heuristics to redesign laser cut assemblies when received in different modalities. All participants were given an identical lecture on laser cutter heuristics. Then, a redesign problem was presented, and three experimental groups were given the heuristics in different modalities: Text-Only, text with Visual aids, and text with Tactile aids. The novelty and quality of each of the resulting redesigns was evaluated. It was hypothesized that participants would have more difficulty interpreting and applying the Text-Only heuristics, lowering the quality of redesigned solutions relative to the other two conditions. It was also hypothesized that participants would experience fixation caused by interacting with tactile aids, leading to lower novelty of their redesigned solutions relative to the other two conditions. Results showed that modality played a significant role in participants' feelings of self-efficacy after the intervention, as well as in their understanding of laser cutter design skills when responding to quiz-style questions. However, analysis of novelty and quality showed no significant impact of the intervention and varying modalities on participants' designs.
这项工作的目的是研究学生设计师如何使用启发式方法有效地设计激光切割制造方法。随着最近学术创客空间的出现,像激光切割机这样的数字制造工具是课堂上一个相对较新的东西。因此,在这些工具的正规教育或培训中存在差距,学生可能会发现有效地为它们设计是一项挑战。一项研究进行了调查的方式,学生应用启发式重新设计激光切割组件时,收到不同的模式。所有的参与者都得到了一个关于激光切割机启发式的相同讲座。然后,提出了一个重新设计问题,并对三个实验组进行了不同形式的启发式:纯文本、视觉辅助文本和触觉辅助文本。对每个重新设计的新颖性和质量进行了评估。假设参与者在解释和应用纯文本启发式时会有更多的困难,相对于其他两个条件,降低了重新设计的解决方案的质量。研究人员还假设,与触觉辅助设备互动会导致参与者产生固定感,导致他们重新设计的解决方案相对于其他两种情况的新颖性较低。结果表明,模态对干预后参与者的自我效能感以及在回答测验式问题时对激光切割机设计技能的理解都有显著的影响。然而,新颖性和质量的分析显示,干预和不同的模式对参与者的设计没有显著的影响。
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引用次数: 0
Large-range Rotation-to-translation Compliant Transmission Mechanism 大范围旋转平移兼容传动机构
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063160
Nigel C. Archer, J. Hopkins
A large-range-of-motion compliant transmission mechanism is introduced that uses the screw degree-of-freedom (DOF) of a multi-DOF compliant module, sandwiched between two other single-DOF compliant modules, to convert a rotational input to a collinear translational output and vice versa. The geometric advantages (i.e., transmission ratios) of the mechanism when driven with a rotation to a translation or with a translation to a rotation can be tuned as desired. The freedom and constraint topologies (FACT) approach is used to design the mechanism, and stiffness matrices are used to explain why the transmission ratio of the mechanism is different depending on whether the mechanism is driven with its rotational or translational inputs. A version of the mechanism is fabricated and its transmission ratio is measured to be ~1.36 mm/° when the mechanism is driven with a rotation, and is measured to be the inverse of ~1.89 mm/° when the mechanism is driven with a translation. The transmission ratios both remain impressively constant over the mechanism's full range of motion and only vary slightly when they are actuated in different directions (i.e., counterclockwise or clockwise if the mechanism is driven with a rotation, or pushing or pulling if the mechanism is driven with a translation).
介绍了一种大范围运动柔性传动机构,该机构利用多自由度柔性模块的螺旋自由度(DOF)夹在另外两个单自由度柔性模块之间,将旋转输入转换为共线平移输出,反之亦然。当从旋转驱动到平移或从平移驱动到旋转时,该机构的几何优势(即传动比)可以根据需要进行调整。使用自由和约束拓扑(FACT)方法来设计机构,并使用刚度矩阵来解释为什么机构的传动比取决于机构是由其旋转还是平移输入驱动。制作了该机构的一个版本,测量了旋转驱动时的传动比为~1.36 mm/°,平移驱动时的传动比为~1.89 mm/°。传动比在机构的整个运动范围内都保持令人印象深刻的恒定,只有在不同方向上驱动时才略有变化(即,如果机构由旋转驱动,则为逆时针或顺时针,如果机构由平移驱动,则为推或拉)。
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引用次数: 0
A Thickness-accommodating Method for Void-free Design in Uniformly Thick Origami 匀厚折纸中无空隙设计的厚度调节方法
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063159
Tae-hyun Kim, Keon-Ik Jang, Dae-Young Lee, Jae-Hung Han
This paper proposes a novel thickness-accommodating method to design a void-free for flat-foldable origami pattern without self-intersection. Unlike existing methods, it enables uniform thickness distribution without any holes or voids at any location, and maximizes the effective area of the unfolded state. The proposed method is applicable not only to 2-D folding, but also to a generic flat-foldable Degree-4-Vertex (D4V) pattern. The pattern's thickness-accommodated configuration to avoid self-intersection is determined through kinematic analysis, and a pattern design flow is provided for the generic D4V systematically. Prototypes of the D4V pattern and a more complex Miura-ori-based tessellation model are fabricated to demonstrate the effectiveness of the proposed method. This method can be employed to the design of more complete and diverse foldable structures, such as a foldable space shield with thick materials.
提出了一种新的厚度调节方法来设计无自交的可平折折纸图案。与现有的方法不同,它可以实现均匀的厚度分布,在任何位置都没有孔或空隙,并最大限度地提高了展开状态的有效面积。该方法不仅适用于二维折叠,而且适用于一般的平面可折叠度-4顶点(D4V)模式。通过运动学分析,确定了避免自交的图案可容厚构型,系统地提供了通用D4V的图案设计流程。制作了D4V图案的原型和更复杂的基于miura -ori的镶嵌模型来验证所提出方法的有效性。该方法可用于设计更完整、更多样的可折叠结构,如厚材料的可折叠空间屏蔽。
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引用次数: 0
EXPLORING ROBUST DECISIONS IN THE DESIGN OF COUPLED ENGINEERED SYSTEMS 探索耦合工程系统设计中的稳健决策
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063157
Gehendra Sharma, J. Allen, F. Mistree
Engineered systems can be characterized by the inherent uncertainties and interactions in the system. To effectively design such engineered systems while improving the quality of design decisions, we contend that addressing the inherent interactions and uncertainties is critical. By addressing interactions, we incorporate the ability to account for the influence of one design decision over another in the decision-making process. Through uncertainty management, we design decisions that are relatively insensitive to uncertainty. In this paper, we identify the various elements required for designing engineered systems and address some key elements, that are, (i) decision identification and classification, (ii) modeling decisions and their interactions, (iii) managing the effect of uncertainties in decisions and, (iv) solution space exploration. We utilize these key elements in the formulation and exploration of design problems using 3 design examples, that are: (i) design of a fender, (ii) design of a gearbox, and (iii) design of a composite structure. As a contribution, we offer a generic method that enables designers to design engineered systems when interactions and uncertainties are prevalent in design decisions.
工程系统可以通过系统中固有的不确定性和相互作用来表征。为了有效地设计这样的工程系统,同时提高设计决策的质量,我们认为解决内在的相互作用和不确定性是至关重要的。通过处理交互,我们结合了在决策过程中解释一个设计决策对另一个设计决策的影响的能力。通过不确定性管理,我们设计出对不确定性相对不敏感的决策。在本文中,我们确定了设计工程系统所需的各种要素,并解决了一些关键要素,即(i)决策识别和分类,(ii)建模决策及其相互作用,(iii)管理决策中不确定性的影响,以及(iv)解决方案空间探索。我们利用这些关键要素在制定和探索设计问题中使用3个设计实例,即:(i)挡泥板的设计,(ii)变速箱的设计,以及(iii)复合结构的设计。作为贡献,我们提供了一种通用方法,使设计人员能够在设计决策中普遍存在交互和不确定性时设计工程系统。
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引用次数: 0
A GPU-Based Parallel Region Classification Method for Continuous Constraint Satisfaction Problems 基于gpu的连续约束满足问题并行区域分类方法
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-10 DOI: 10.1115/1.4063158
Guanglu Zhang, Wangchuan Feng, J. Cagan
Continuous constraint satisfaction is prevalent in many science and engineering fields. When solving continuous constraint satisfaction problems, it is more advantageous for practitioners to derive all feasible regions (i.e., the solution space) rather than a limited number of solution points, since these feasible regions facilitate design concept generation and design tradeoff evaluation. Several CPU-based branch-and-prune methods and geometric approximation methods have been proposed to derive feasible regions for continuous constraint satisfaction problems. However, these methods have not been extensively adopted in practice, mainly because of their high computational expense. To overcome the computational bottleneck of extant CPU-based methods, this paper introduces a GPU-based parallel region classification method to derive feasible regions for continuous constraint satisfaction problems in a reasonable computational time. Using interval arithmetic, coupled with the computational power of GPU, this method iteratively partitions the design space into many subregions and classifies these subregions as feasible, infeasible, and indeterminate regions. To visualize these classified regions in the design space, a planar visualization approach that projects all classified regions into one figure is also proposed. The GPU-based parallel region classification method and the planar visualization approach are validated through two case studies about the bird function and the welded beam design. These case studies show that the method and the approach can solve the continuous constraint satisfaction problems and visualize the results effectively and efficiently. A four-step procedure for implementing the method and the approach in practice is also outlined.
持续约束满足在许多科学和工程领域都很流行。在解决连续约束满足问题时,对于实践者来说,导出所有可行区域(即解决方案空间)比导出有限数量的解决方案点更有利,因为这些可行区域便于设计概念的生成和设计权衡评估。针对连续约束满足问题,提出了几种基于cpu的分支剪枝方法和几何逼近方法来推导可行域。然而,这些方法在实践中并没有被广泛采用,主要是因为它们的计算成本很高。为了克服现有基于cpu方法的计算瓶颈,本文引入了一种基于gpu的并行区域分类方法,在合理的计算时间内推导出连续约束满足问题的可行区域。该方法利用区间算法,结合GPU的计算能力,将设计空间迭代划分为多个子区域,并将这些子区域分为可行区域、不可行区域和不确定区域。为了在设计空间中可视化这些分类区域,还提出了一种平面可视化方法,将所有分类区域投影到一个图形中。通过鸟函数和焊接梁设计两个实例,验证了基于gpu的并行区域分类方法和平面可视化方法。实例研究表明,该方法和方法能够有效地解决连续约束满足问题,并将结果可视化。并概述了实施该方法的四步程序和实践方法。
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引用次数: 0
Shape and generalized topology optimization of curved grid stiffeners through the level set based density method 基于水平集密度法的曲面网格加强筋形状及广义拓扑优化
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-08-03 DOI: 10.1115/1.4063093
Zhuo Huang, Ye Tian, Kang Yang, Tielin Shi, Qi Xia
A shape and generalized topology optimization method based on the level set based density method is proposed for designing curved grid stiffeners. The overall layout of the stiffeners is described by combining many single stiffeners, and each single stiffener is described by a level set function parameterized by using the compactly supported radial basis functions (CS-RBFs). The curvilinear path of each stiffener is described by the zero iso-contour of each level set function, and the width of each stiffener is described by applying an interval projection to each level set function. The combination operation that is similar to the Boolean operation “union” is achieved by using the p-norm method. The expansion coefficients of CS-RBFs are taken as part of the design variables of the optimization, and they are responsible for changing the shape of curved stiffeners. A topology design variable is assigned to each single stiffener, and it is responsible for changing the existence of single stiffeners. The proposed method is validated through several numerical examples, and the results demonstrate that the shape and topology of stiffeners can be effectively changed during the optimization.
提出了一种基于水平集密度法的曲面网格加强筋形状和广义拓扑优化设计方法。通过组合多个单个加劲肋来描述加劲肋的总体布局,每个单个加劲肋用紧支承径向基函数参数化的水平集函数来描述。每个加劲肋的曲线路径由每个水平集函数的零等距轮廓来描述,每个加劲肋的宽度通过对每个水平集函数应用区间投影来描述。与布尔运算“union”类似的组合运算是通过使用p-范数方法实现的。将cs - rbf的膨胀系数作为优化设计变量的一部分,它们负责改变弯曲加强筋的形状。为每个加劲肋分配一个拓扑设计变量,它负责改变单个加劲肋的存在。数值算例验证了该方法的有效性,结果表明在优化过程中可以有效地改变加强筋的形状和拓扑结构。
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引用次数: 1
How Diverse Initial Samples Help and Hurt Bayesian Optimizers 不同的初始样本是如何帮助和损害贝叶斯优化的
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-07-20 DOI: 10.1115/1.4063006
Eesh Kamrah, Fatemeh Ghoreishi, Zijian Ding, Joel Chan, M. Fuge
Design researchers have struggled to produce quantitative predictions for exactly why and when diversity might help or hinder design search efforts. This paper addresses that problem by studying one ubiquitously used search strategy -- Bayesian Optimization (BO) -- on a 2D test problem with modifiable difficulty. Specifically, we test how providing diverse versus non-diverse initial samples to BO affects its performance during search and introduce a fast DPP sampling method for computing diverse sets to detect sets of highly diverse or non-diverse initial samples. We initially found, to our surprise, that diversity did not affect BO, neither helping nor hurting its convergence. However, follow-on experiments illuminated a trade-off. Non-diverse initial samples hastened posterior convergence for the underlying model hyper-parameters -- a Model Building advantage. In contrast, diverse initial samples accelerated exploring the function itself -- a Space Exploration advantage. Both advantages help BO, but in different ways, and the initial sample diversity modulates how BO trades those advantages. We show that fixing the BO hyper-parameters removes the Model Building advantage, causing diverse initial samples to always outperform models trained with non-diverse samples. These findings shed light on why, at least for BO-type optimizers, the use of diversity has mixed effects and cautions against the ubiquitous use of space-filling initializations in BO. To the extent that humans use explore-exploit search strategies similar to BO, our results provide a testable conjecture for why and when diversity may affect human-subject or design team experiments.
设计研究人员一直在努力做出定量预测,以准确地说明多样性为何以及何时可能有助于或阻碍设计搜索工作。本文通过研究一种普遍使用的搜索策略——贝叶斯优化(BO)——来解决这个问题,该策略适用于难度可修改的2D测试问题。具体来说,我们测试了向BO提供多样化与非多样化初始样本如何影响其在搜索过程中的性能,并引入了一种快速DPP采样方法,用于计算多样化集,以检测高度多样化或非多样化初始样本集。一开始,我们惊奇地发现,多样性并没有影响到BO,既没有帮助也没有损害它的趋同。然而,后续实验揭示了一种权衡。非多样化的初始样本加速了潜在模型超参数的后验收敛——这是模型构建的优势。相比之下,不同的初始样本加速了对函数本身的探索——这是太空探索的一个优势。这两种优势都有助于BO,但方式不同,初始样本多样性调节了BO如何利用这些优势。我们表明,固定BO超参数消除了模型构建的优势,导致不同的初始样本总是优于使用非不同样本训练的模型。这些发现揭示了为什么,至少对于BO类型的优化器来说,多样性的使用会产生混合效果,并对BO中普遍使用的空间填充初始化提出了警告。在某种程度上,人类使用类似于BO的探索-利用搜索策略,我们的结果提供了一个可测试的猜想,即多样性为何以及何时会影响人类受试者或设计团队的实验。
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引用次数: 0
Agent-Based Product-Social-Impact-Modeling: A Systematic Literature Review and Modeling Process 基于主体的产品-社会-影响模型:系统文献综述与建模过程
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-07-20 DOI: 10.1115/1.4063004
Christopher S. Mabey, Jon Salmon, Christopher A. Mattson
A key part of an engineer's purpose is to create products and services that benefit society, or, in other words, to create products with a positive social impact. While engineers have many predictive models to aid in making design decisions about the functional performance or safety of a product, very few models exist for estimating or planning for the wide range of social impacts an engineered product can have. To model social impact, a model must contain representations of both the product and society. Agent-based modeling is a tool that can model society and incorporate social impact factors. In this paper, we investigate factors that have historically limited the usefulness of product adoption agent-based models and predictive social impact models through a systematic literature review. Common themes of limiting factors are identified, steps are presented to improve the usefulness of agent-based product adoption models and predictive social impact models, and a general process for the creation of agent-based social impact models is presented. Improving the usefulness of these predictive models can aid engineers in making better design decisions. Predictive social impact models can help identify areas in the design space to improve the social impact of products. When coupled with existing design methods, agent-based predictive social impact models can help increase the probability that a product achieves positive social impact.
工程师目标的一个关键部分是创造有利于社会的产品和服务,或者换句话说,创造具有积极社会影响的产品。虽然工程师们有许多预测模型来帮助制定有关产品功能性能或安全性的设计决策,但很少有模型用于估计或规划工程产品可能产生的广泛的社会影响。为了对社会影响进行建模,模型必须同时包含产品和社会的表示。基于主体的建模是一种可以对社会进行建模并纳入社会影响因素的工具。在本文中,我们通过系统的文献综述,研究了历史上限制了基于代理的产品采用模型和预测社会影响模型的有效性的因素。确定了限制因素的共同主题,提出了提高基于代理的产品采用模型和预测社会影响模型的有用性的步骤,并提出了创建基于代理的社会影响模型的一般过程。提高这些预测模型的实用性可以帮助工程师做出更好的设计决策。预测社会影响模型可以帮助确定设计空间中的区域,以改善产品的社会影响。当与现有的设计方法相结合时,基于主体的预测社会影响模型可以帮助提高产品实现积极社会影响的概率。
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引用次数: 0
Mechanism design and workspace analysis of a hexapod robot with changeable morphology 变形态六足机器人机构设计与工作空间分析
IF 3.3 3区 工程技术 Q2 ENGINEERING, MECHANICAL Pub Date : 2023-07-20 DOI: 10.1115/1.4063005
Chenkun Qi, Huayang Li, Xianbao Chen, Zhijun Chen, Weijun Wang, F. Gao
Here, the morphology of a legged robot refers to the standing/crawling pose of the robot and the forward/backward orientation of the knee, which are related to the configurations of all leg mechanisms. The standing/crawling pose of the robot determines the body height and the leg supporting region size, which are related to the obstacle-traversing and arch-traversing capability. The proper knee orientation can reduce the leg-ground interference risk and then help for selecting good foothold. Therefore, the terrain adaptability can be enhanced if the morphology of the legged robot is changable. Motivated by this, a hexapod robot with changeable morphology is designed in this study. For the leg mechanism, a double-parallelogram transmission mechanism is used to implement the forward/backward orientation changes of the knee. The hexapod robot can transform between the crawling morphology and the standing morphology, and can also transform among four standing morphologies (i.e., the knee-elbow, knee-knee, elbow-knee, and elbow-elbow morphology). The appropriate robot morphology can be determined according to the terrain type. The lateral reachable body workspaces are derived analytically for different morphology, which is useful for the motion planning. Simulations are used to verify the design and analysis of the hexapod robot.
在这里,有腿机器人的形态是指机器人的站立/爬行姿态和膝盖的向前/向后方向,这与所有腿部机构的构型有关。机器人的站立/爬行姿态决定了机器人的身体高度和腿部支撑区域的大小,这关系到机器人的过障能力和过拱能力。适当的膝盖方向可以减少腿地干扰的风险,从而有助于选择良好的立足点。因此,改变腿式机器人的形态可以增强其对地形的适应性。基于此,本研究设计了一种具有可变形态的六足机器人。对于腿部机构,采用双平行四边形传动机构实现膝关节的前后方向变化。六足机器人可以在爬行形态和站立形态之间转换,也可以在四种站立形态(膝关节-肘关节、膝关节-肘关节、肘关节-肘关节、肘关节-肘关节)之间转换。可以根据地形类型确定合适的机器人形态。分析了不同形态下的横向可达体工作空间,为运动规划提供了依据。通过仿真验证了六足机器人的设计和分析。
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引用次数: 0
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Journal of Mechanical Design
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