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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MIND MAPPING DENGAN POWERPOINT DI SMA ISLAM TERPADU GRANADA SAMARINDA
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3835
Reza Reza, Noor Ellyawati, Rima Masyanah
This research is intended to develop learning media, determine the feasibility, and assess the trial of PowerPoint based on mind mapping as a learning media to the students. This research and development uses Luther's Multimedia Development Life Cycle (MDLC) model. In data collection, this research uses observation, questionnaires, and interviews. The assessment of learning media feasibility involves content experts, media experts, and 23 respondents or students of class XI IPS B at SMA Islam Terpadu Granada Samarinda. Qualitative and quantitative data analyses are conducted. The results of this development research are: (1) the usage of Multimedia Development Life Cycle (MDLC) model through the stages of conceptualizing, designing, content collecting, assembling, testing, and distributing. (2) The validation result on PowerPoint based on mind mapping as a learning media by content expert is in the “very feasible” criteria with 4.73 average score in all aspects. The media expert's assessment is in the criteria of "very feasible" with 4.60 average score. In the trial to the students or respondents, the result is included in "feasible" criteria with 3.77 average score.Keywords: learning media, mind mapping, PowerPoint
本研究旨在开发学习媒体,确定基于思维导图的PowerPoint作为学生学习媒体的可行性,并评估其试用性。本研究采用路德的多媒体开发生命周期(MDLC)模型。在数据收集方面,本研究采用观察法、问卷调查法和访谈法。进行了定性和定量数据分析。本开发研究的成果如下:(1)多媒体开发生命周期模型在概念、设计、内容收集、组装、测试和发布等阶段的应用。(2)内容专家对基于思维导图的ppt作为学习媒体的验证结果处于“非常可行”的标准,各方面平均得分为4.73分。媒体专家的评价标准是“非常可行”,平均得分为4.60分。在对学生或应答者的试验中,结果以平均3.77分纳入“可行”标准。关键词:学习媒体,思维导图,ppt
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引用次数: 1
PENGEMBANGAN BUKU SAKU EKONOMI BERBASIS ANDROID TERINTEGRASI NILAI ISLAM PADA MATERI BADAN USAHA DALAM PEREKONOMIAN INDONESIA DI SMA NEGERI 1 METRO 以ANDROID为基础的经济教科书的发展将伊斯兰价值融入印尼SMA NEGERI 1 METRO经济实体的内容
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3841
Wiwit Kurniawan, M. Pritandhari
The media has an important role in the learning process. But there are some students who do not have learning media. The purpose of this research is to produce an integrated android-based economic handbook of Islamic values on business entity material in a valid and practical class X Indonesian economy. The pocket book was developed in accordance with the systematic and standard criteria for the feasibility of learning media. The research conducted is a type of development research with the 4D development model (Define, Design, Development, Disseminate). The process for producing pocket books begins with the validation stage by media experts, material experts and Islamic religious experts. The pocket book was also trialled at school to measure the response of grade X students in SMA Negeri 1 Metro. The results showed that this pocket book is suitable for use in learning. This is indicated by the results of the validation of media experts with a percentage of 91.2% with very strong criteria, the results of the assessment by material experts with a percentage of 80% with strong criteria, the results of the assessment by Islamic religious experts with a percentage of 96.6% with very strong criteria and the results of testing with a small group of 36 students with a percentage of 90% with very strong criteria. Based on the percentage obtained from the average expert validation of 89.26% with very strong criteria and students' responses of 90% with very strong criteria, the pocket book is declared valid and practical to be used as a reference in the learning process.Keywords: Pocket Book, Learning Media, Android
媒体在学习过程中起着重要的作用。但也有一些学生没有学习媒体。本研究的目的是在有效和实用的X级印度尼西亚经济中,制作一本基于机器人的综合经济手册,介绍伊斯兰价值观的商业实体材料。口袋书是根据学习媒体可行性的系统和标准标准开发的。所进行的研究是一种开发研究,采用4D开发模式(定义、设计、开发、传播)。制作袖珍书的过程从媒体专家、材料专家和伊斯兰宗教专家的验证阶段开始。口袋书也在学校试用,以测量SMA Negeri 1 Metro十年级学生的反应。结果表明,本袖珍书适合学习使用。媒体专家的验证结果占91.2%,标准很强;材料专家的评估结果占80%,标准很强;伊斯兰宗教专家的评估结果占96.6%,标准很强;36名学生的小组测试结果占90%,标准很强。根据专家的平均验证率89.26%(标准非常强)和学生的应答率90%(标准非常强),本袖珍书有效实用,可作为学习过程中的参考。关键词:口袋书,学习媒体,安卓
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引用次数: 0
ANALISIS BALANCED SCORECARD SEBAGAI ALAT PENGUKUR KINERJA MANAJEMEN PERUSAHAAN LEASING (Studi Kasus pada PT. Samudra Artha Finance) 分析平衡记分卡作为利兰诺公司的绩效评估工具(PT. ocean Artha Finance的案例研究)
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3837
Gumanti Gumanti, B. H. Utami
Performance assessment is one of the important factors in the company. Apart from being used to assess the success of the company, performance measurement can also be used as a basis for determining the reward system in the company. The Balanced Scorecard is comprehensive enough to motivate executives in realizing performance from these four perspectives so that the resulting financial success is sustainable. Financing through leasing is generally intended for the procurement of capital goods in the form of production facilities and equipment such as machinery and other equipment. Also, the type of business being carried out is consumer financing, which is a financing transaction for the purchase of consumer goods to individuals using a periodic payment system, where the main customer is the general public who has credibility. PT. Samudra Artha Finance is a finance company incorporated in the finance business and solutions for two-wheeled and four-wheeled motor vehicles. The purpose of writing this article is to determine the performance achievements of PT. Samudra Artha Finance. From the results, the assessment using the balanced scorecard greatly facilitates PT. Samudra Artha Finance to be able to find out the advantages and disadvantages of the company. The suitability of the vision and mission so that goal congruence is created among business actors has a very big influence in achieving the overall goals of the company as indicated by a final score of 97.95% or having a good performance.Keywords: balanced scorecard, leasing, assessment, performance
绩效考核是企业经营的重要因素之一。除了用来评估公司的成功,绩效评估也可以作为确定公司奖励制度的基础。平衡计分卡足够全面,可以激励管理人员从这四个方面实现绩效,从而使最终的财务成功是可持续的。通过租赁融资一般是为了采购生产设施和设备形式的资本货物,例如机器和其他设备。此外,正在开展的业务类型是消费融资,这是一种使用定期支付系统向个人购买消费品的融资交易,其中主要客户是有信誉的普通公众。PT. Samudra Artha Finance是一家从事两轮和四轮机动车辆金融业务和解决方案的金融公司。写这篇文章的目的是确定PT. Samudra Artha Finance的业绩成就。从结果来看,使用平衡计分卡进行评估,极大地帮助了Samudra Artha Finance能够发现公司的优势和劣势。愿景和使命的适合性,从而在业务行为者之间创造目标一致性,对于实现公司的总体目标有非常大的影响,最终得分为97.95%或具有良好的绩效。关键词:平衡计分卡,租赁,考核,绩效
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引用次数: 0
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN AIR (AUDITORY, INTELLECTUALY, REPETITION) BERBANTU QUESTION CARD TERHADAP HASIL BELAJAR IPS TERPADU PESERTA DIDIK KELAS VII SMP MUHAMMADIYAH AHMAD DAHLAN
Pub Date : 2021-06-22 DOI: 10.24127/pro.v9i1.3844
Rahmadani Hasanah, Ningrum Ningrum
The problems that exist during the learning process are still found students who do not play an active role, are slow in accepting the material presented by the teacher. This study aims to determine the effect of using the AIR learning model (Auditory, Intellectualy, Repetition) assisted by a question card on the learning outcomes of grade VII students of SMP Muhammadiyah Ahmad Dahlan Metro in 2020/2021. This research is the result of quantitative analysis with a quasi-experimental type, with a design that is Non-equivalent Control Group Design. Based on the research results, through the calculation of the t-test formula using the two mean similarity test level with a significant level of 5%. To test the hypothesis using the Simple Linear Registration formula, Y = 56,7123 + 0,3214 then continued with tvalue is = 1,64. Ttab = 1,701, with the significant of 5% to 1,64 > 1,701 then the hypothesis is accepted. So it can be concluded that there is a significant effect of the AIR (Auditory, Intellectually, Repetition) instructional model use assisted with question card on integrated Social Science instructional outcomes of grade VII students of Muhammadiyah Ahmad Dahlan Junior High School of in 2020/2021 academic year.
在学习过程中存在的问题仍然是学生没有发挥积极的作用,对老师呈现的材料接受缓慢。本研究旨在确定使用AIR学习模式(听觉,智力,重复)辅助问题卡对SMP穆罕默迪亚艾哈迈德达兰地铁七年级学生在2020/2021年学习成果的影响。本研究为准实验型定量分析的结果,设计为非等效对照组设计。根据研究结果,通过计算t检验公式,采用两均值相似度检验水平,显著水平为5%。为了使用简单线性配准公式检验假设,Y = 56,7123 + 0,3214,然后延续tvalue = 1,64。Ttab = 1701,显著性为5% to 1,64 > 1701则假设被接受。综上所述,使用AIR(听觉、智力、重复)教学模式辅助问题卡对穆罕默迪亚·艾哈迈德·达兰初中2020/2021学年七年级学生社会科学综合教学成果有显著影响。
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引用次数: 0
PENGARUH PRESTASI BELAJAR MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN (PKK) DAN EFIKASI DIRI TERHADAP MINAT BERWIRAUSAHA SISWA SMK NEGERI 2 PEKANBARU 创意产品和创业(PKK)学习成绩和自我意识对学生SMK国家2个PEKANBARU兴趣的影响
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3839
Lisdayanti Lisdayanti, S. Sumarno, Hardisem Syabrus
This study aims to determine the effect of learning achievement in creative products and entrepreneurship (PKK) subjects and self-efficacy on students' interest in entrepreneurship in SMK Negeri 2 Pekanbaru. The population in this study were students of SMK Negeri 2 Pekanbaru with a total of 836 students and a sample of 89 students obtained from a purposive sampling technique then simplified using the Slovin formula. The characteristics that are considered in sampling with purposive sampling technique are student who are or have completed PKK subjects at SMK Negeri 2 Pekanbaru class XII. Data collection techniques in this study used questionnaires for primary data namely variables of self-efficacy variables and entrepreneurial interest and documentation for secondary data, namely the variable of PKK learning achievement. The data collected was then tabulated and analyzed using multiple linear regression with the help of SPSS 23. The results showed learning achievement PKK subjects and self-efficacy had a positive effect on student interest in entrepreneurship in SMK Negeri 2 Pekanbaru with a regression equation of 23,270 + 0.513 X1 + 0, 456 X2 and contributed 58.3% to students' interest in entrepreneurship.Keywords: Prestasi Belajar, Mata Pelajaran Produk kreatif dan Kewirausahaan, Efikasi Diri, Minat Berwirausaha
本研究旨在探讨创意产品与创业(PKK)科目的学习成就与自我效能感对北干巴鲁SMK学生创业兴趣的影响。本研究的人群是SMK Negeri 2 Pekanbaru的学生,共有836名学生和89名学生的样本,样本采用目的性抽样技术,然后使用Slovin公式进行简化。有目的抽样技术在抽样中考虑的特征是在SMK Negeri 2 Pekanbaru 12年级正在或已经完成库尔德工人党课程的学生。本研究的数据收集技术采用问卷调查作为主要数据变量,即自我效能感变量和创业兴趣变量;采用文献资料作为次要数据变量,即PKK学习成就变量。然后将收集到的数据制成表格,并使用SPSS 23进行多元线性回归分析。结果显示,学习成绩PKK科目和自我效能感对SMK Negeri 2 Pekanbaru学生创业兴趣有正向影响,回归方程为23,270 + 0.513 X1 + 0,456 X2,对学生创业兴趣的贡献为58.3%。关键词:Prestasi Belajar, Mata Pelajaran, Produk kreatif dan Kewirausahaan, Efikasi Diri, Minat Berwirausaha
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引用次数: 1
HUBUNGAN ANTARA MOTIVASI, KETERIKATAN SERTA PILIHAN UNTUK LEBIH PRODUKTIF DALAM MEMPERSIAPKAN PENILAIAN PADA PEMBELAJARAN AKUNTANSI DI LINGKUNGAN BELAJAR VIRTUAL 激励、附加和在虚拟学习环境中更有效地准备会计学习评估的选择之间的关系
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3838
D. Setiawan
Changes in conventional learning environments to virtual learning environments have an impact on changes in observation methods of student engagement and participation in accounting classes. This condition can have an impact on reducing their engagement and productivity in learning due to the dominance of external motivation. One strategy that can be used to increase engagement and productivity is the integration of assessment tools such as Quizizz. This study aims to explain the description of the internal motivation, persistence and persistence of students in preparing the assessment. This study also aims to look at the relationship between pleasure, challenge, clinging and persistence in making choices to be more productive and trying to construct these behaviors. The study was conducted on second semester students enrolled in cost accounting classes. The research method was carried out using the one-shot case study. The results showed. Integrating Quizizz in cost accounting lessons can foster internal motivation through the fun and challenges of using the application. Giving regular assignments and feedback can increase student engagement in learning even though it does not occur in the interaction process. Persistence is linearly and significantly related to the choice to be more productive in preparing for the assessment. However, persistence turned out to be not good enough to predict and explain options to be more productive in preparing assessments.Keywords: Motivation, Student Engagement, Productivity,Virtual learning environment
传统学习环境向虚拟学习环境的转变,影响了会计课堂学生投入和参与的观察方法的变化。由于外部动机占主导地位,这种情况会降低他们的学习参与度和学习效率。一个可以用来提高参与度和生产力的策略是整合像Quizizz这样的评估工具。本研究旨在解释学生在准备评估时的内在动机、持久性和持久性的描述。这项研究还旨在研究快乐、挑战、执着和坚持之间的关系,以做出更有成效的选择,并试图构建这些行为。这项研究是在第二学期参加成本会计课程的学生中进行的。研究方法采用一次性案例研究方法。结果表明。将Quizizz整合到成本会计课程中可以通过使用该应用程序的乐趣和挑战来培养内部动力。定期分配作业和反馈可以提高学生的学习参与度,即使它不会发生在互动过程中。持久性与选择在准备评估时更有成效是线性和显著相关的。然而,持续性证明不足以预测和解释在准备评估时更有成效的选择。关键词:动机,学生参与,生产力,虚拟学习环境
{"title":"HUBUNGAN ANTARA MOTIVASI, KETERIKATAN SERTA PILIHAN UNTUK LEBIH PRODUKTIF DALAM MEMPERSIAPKAN PENILAIAN PADA PEMBELAJARAN AKUNTANSI DI LINGKUNGAN BELAJAR VIRTUAL","authors":"D. Setiawan","doi":"10.24127/PRO.V9I1.3838","DOIUrl":"https://doi.org/10.24127/PRO.V9I1.3838","url":null,"abstract":"Changes in conventional learning environments to virtual learning environments have an impact on changes in observation methods of student engagement and participation in accounting classes. This condition can have an impact on reducing their engagement and productivity in learning due to the dominance of external motivation. One strategy that can be used to increase engagement and productivity is the integration of assessment tools such as Quizizz. This study aims to explain the description of the internal motivation, persistence and persistence of students in preparing the assessment. This study also aims to look at the relationship between pleasure, challenge, clinging and persistence in making choices to be more productive and trying to construct these behaviors. The study was conducted on second semester students enrolled in cost accounting classes. The research method was carried out using the one-shot case study. The results showed. Integrating Quizizz in cost accounting lessons can foster internal motivation through the fun and challenges of using the application. Giving regular assignments and feedback can increase student engagement in learning even though it does not occur in the interaction process. Persistence is linearly and significantly related to the choice to be more productive in preparing for the assessment. However, persistence turned out to be not good enough to predict and explain options to be more productive in preparing assessments.Keywords: Motivation, Student Engagement, Productivity,Virtual learning environment","PeriodicalId":55684,"journal":{"name":"Jurnal Promosi Program Studi Pendidikan Ekonomi","volume":"6 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89002060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENANAMAN NILAI- NILAI KARAKTER DALAM PEMBELAJARAN IPS DI SMP NEGERI 3 JEMBER 在SMP NEGERI 3 JEMBER的IPS学习成绩植入
Pub Date : 2021-06-22 DOI: 10.24127/pro.v9i1.3840
Sangidatus Sholiha Sangidatus Sholiha
Education is an essential trait that cannot be separated to human basic needs. It increases the human’s potential, organizes the way of thinking, and develops better behavior as well as better human characteristic. The development of character values needs to be carried out continuously. Through the implementation of the 2013 curriculum which is competency-based and character building with contextual and thematic approaches, it is expected that students are able to independently use and improve their knowledge and apply character values in their daily behavior. The development of the character values in social studies learning at SMP Negeri 3 Jember has been implemented by social studies teachers. The teacher delivers it in social studies learning activities through three stages; the stages of planning, implementing and holding assessment processing. The obstacle factors revolve around the diverse of the family backgrounds, the big amount of the learning materials with limited time.Keyword : Character, Social Studies Learning
教育是与人的基本需要分不开的基本特性。它增加了人的潜能,组织了人的思维方式,发展了更好的行为和更好的人性。人格价值观的发展需要不断地进行。通过实施以能力为基础,以情境和主题方法培养品格的2013年课程,期望学生能够独立使用和提高他们的知识,并在他们的日常行为中应用品格价值观。在SMP Negeri 3月的社会研究学习中,性格价值观的发展是由社会研究教师实施的。教师在社会学学习活动中通过三个阶段来传递;评估处理的策划、实施和举行阶段。障碍因素主要是家庭背景的多样性,学习材料的数量和时间的有限性。关键词:性格,社会学学习
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引用次数: 0
PENGEMBANGAN E-COMIC BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN PADA MATERI KEBIJAKAN MONETER DAN KEBIJAKAN FISKAL KELAS XI SMA PARAMARTA 1 SEPUTIH BANYAK
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3843
Nurul Khotimah, Triani Ratnawuri
Instructional media playing an important role in the communication process between teachers and students optimally established. However, it has not fully met the needs of students in the learning process. In the development of science and technology and the existence of the 4.0 industrial revolution, it increasingly encourages various offorts to take advantage of technology, this can encourage the implementation of learning to be more varied oan innovative. The purpose of this development is to produce an Android-based E-comic media as instructional media on monetary and fiscal policy instructional material of xi grade of Paramarta 1 Senior High School, which is valid and practical. This research was conducted using R&D (Research and Development) or development research with the 4D development model (Define, Design, Development, Disseminate). The process for developing E-comics begins with a validation stage by two media experts and one material experts. The e-comic was also tested in small groups to see the responses of Xl graders at Paramarta 1 Senior High School of Seputih Banyak. The results of the study show an increase, this is indicated by the results of the validation of the instructional media experts with a percentage of 91.2% with very strong criteria, the results of assessments by material experts with a rate of 91.4% with very strong criteria, and the results of online testing with small groups, ten from thirty students with a percentage of 88% included in the Very Strong standards. Based on the percentage obtained, e-comic is declared valid and practical to be used as instructional media.Keywords: Android, E-comics, Instructional Media, Technology
教学媒体在师生交流过程中发挥着重要的作用。然而,它并没有完全满足学生在学习过程中的需求。在科学技术的发展和4.0工业革命的存在下,它越来越鼓励各种利用技术的努力,这可以鼓励学习的实施更加多样化和创新。本开发的目的是制作一个基于android的电子漫画媒体作为Paramarta 1高中xi年级货币和财政政策教学材料的教学媒体,这是有效和实用的。本研究采用R&D(研究与开发)或开发研究,采用4D开发模式(定义、设计、开发、传播)。开发电子漫画的过程从两个媒体专家和一个材料专家的验证阶段开始。该电子漫画还在Seputih Banyak的Paramarta 1高级中学进行了小组测试,以了解六年级学生的反应。研究结果显示出增长,这表明教学媒体专家的验证结果为91.2%,标准非常强,材料专家的评估结果为91.4%,标准非常强,以及小组在线测试结果,30名学生中的10名,百分比为88%,包括在非常强的标准中。基于所获得的百分比,宣布电子漫画作为教学媒体是有效和实用的。关键词:Android,电子漫画,教学媒体,技术
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引用次数: 1
PENGARUH PENDIDIKAN KEWIRAUSAHAAN, MOTIVASI BERWIRAUSAHA DAN SELF-EFFICACY TERHADAP PEMBENTUKAN SIKAP KEWIRAUSAHAAN MAHASISWA 创业教育、创业动机和学生创业态度的影响
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3836
Mustikasari Sara, R. Kurniawan
The purpose of this research to analyze the influence of entrepreneurship education, entrepreneurial motivation, and self-efficacy on the formation of student entrepreneurial attitudes. The research subjects in this research were all students of the Economics Education Study Program, Faculty of Economics, State University of Surabaya, Class of 2017 who had taken entrepreneurship courses with a total of 83 students. Data were collected using a questionnaire instrument which was distributed to respondents. Data analysis in this research using multiple linear regression. The results show that partially entrepreneurship education has a significant effect on the formation of student entrepreneurial attitudes, entrepreneurial motivation has no significant effect on the formation of student entrepreneurial attitudes, and self-efficacy has a significant effect on the formation of student entrepreneurial attitudes. Meanwhile, simultaneously the results showed that entrepreneurship education, entrepreneurial motivation and self-efficacy had a significant effect on the formation of student entrepreneurial attitudes.Keywords : Entrepreneurial Motivation; Entrepreneurship Education; Self-efficacy; Entrepreneurial Attitude
本研究旨在分析创业教育、创业动机和自我效能感对学生创业态度形成的影响。本研究的研究对象为泗水国立大学经济学院经济学教育研究项目2017级的83名参加创业课程的学生。使用分发给受访者的问卷调查工具收集数据。本研究的数据分析采用多元线性回归。结果表明,部分创业教育对学生创业态度的形成有显著影响,创业动机对学生创业态度的形成无显著影响,自我效能感对学生创业态度的形成有显著影响。同时,研究结果显示,创业教育、创业动机和自我效能感对大学生创业态度的形成有显著影响。关键词:创业动机;创业教育;自我效能感;创业的态度
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引用次数: 0
PENGARUH PENGGUNAN MODEL PEMBELAJARAN CORE (CONNECTING, ORGANIZING, REFLECTING, EXTENDING) BERBANTU MULTIMEDIA INTERAKTIF TERHADAP HASIL BELAJAR EKONOMI
Pub Date : 2021-06-22 DOI: 10.24127/PRO.V9I1.3842
Kiki Melinda, Tiara Anggia Dewi
This research was conducted with an effort to determine the effect of the use of CORE learning methods (Connecting, Organizing, Reflecting, Extending) assisted by interactive multimedia on student learning outcomes. CORE is learning that emphasizes students to be more active in finding information. So that with the presence of interactive multimedia can help students to find wider information.This research is the result of quantitative quasi-experimental research, with a design that is Non- equivalent Control Group Design. The selected sample is XI IPS 2 class with 27 students as the control class and XI IPS 1 as the experimental class with 31 students by using Purposive Sampling. Data collection methods by interview, documentation, observation and tests. Meanwhile, to determine whether there is an effect of the CORE method on social skills using the t-test formula. Based on the results of the study, through the calculation of the t-test formula the use of two similarity test levels with an average level of 5%. To test the hypothesis using the Simple Linear Registration formula Ỳ = a + bX is Ỳ = 39.44497 + 0.6424x followed by the tcount formula t = b / sb = 4.33. Ttab = 1,699 5% signification level to 4.33> 1,699, the hypothesis is accepted. So it can be concluded that there is a significant influence on the use of CORE Learning Methods (Connecting, Organizing, Reflecting, Extending) assisted by Interactive Multimedia on the learning outcomes of XI IPS MAN 1 Lampung Timur Economic Year 2019/2020 ".Keywords: CORE, Interactive Multimedia, Learning Outcomes
本研究旨在探讨在交互式多媒体辅助下使用CORE学习方法(连接、组织、反思、扩展)对学生学习成果的影响。核心学习强调学生更积极地寻找信息。这样有了互动多媒体的存在可以帮助学生找到更广泛的信息。本研究是定量准实验研究的结果,采用非等效对照组设计。通过访谈、记录、观察和测试收集数据。同时,采用t检验公式确定CORE方法对社交技能是否存在影响。根据研究结果,通过t检验公式的计算,采用两个相似度检验水平,平均水平为5%。使用简单线性配准公式Ỳ = a + bX来检验假设是Ỳ = 39.44497 + 0.6424x,然后是tcount公式t = b / sb = 4.33。Ttab = 1699 5%显著性水平为4.33> 1699,假设被接受。关键词:核心、互动多媒体、学习成果
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引用次数: 0
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Jurnal Promosi Program Studi Pendidikan Ekonomi
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