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Knowing what to know: Implications of the choice of prior distribution on the behavior of adaptive design optimization. 知道该知道什么:先验分布的选择对自适应优化设计行为的影响。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-08 DOI: 10.3758/s13428-024-02410-7
Sabina J Sloman, Daniel R Cavagnaro, Stephen B Broomell

Adaptive design optimization (ADO) is a state-of-the-art technique for experimental design (Cavagnaro et al., 2010). ADO dynamically identifies stimuli that, in expectation, yield the most information about a hypothetical construct of interest (e.g., parameters of a cognitive model). To calculate this expectation, ADO leverages the modeler's existing knowledge, specified in the form of a prior distribution. Informative priors align with the distribution of the focal construct in the participant population. This alignment is assumed by ADO's internal assessment of expected information gain. If the prior is instead misinformative, i.e., does not align with the participant population, ADO's estimates of expected information gain could be inaccurate. In many cases, the true distribution that characterizes the participant population is unknown, and experimenters rely on heuristics in their choice of prior and without an understanding of how this choice affects ADO's behavior. Our work introduces a mathematical framework that facilitates investigation of the consequences of the choice of prior distribution on the efficiency of experiments designed using ADO. Through theoretical and empirical results, we show that, in the context of prior misinformation, measures of expected information gain are distinct from the correctness of the corresponding inference. Through a series of simulation experiments, we show that, in the case of parameter estimation, ADO nevertheless outperforms other design methods. Conversely, in the case of model selection, misinformative priors can lead inference to favor the wrong model, and rather than mitigating this pitfall, ADO exacerbates it.

自适应设计优化(ADO)是一种最先进的实验设计技术(Cavagnaro et al.)ADO 可以动态地识别刺激物,这些刺激物有望产生有关感兴趣的假定构造(如认知模型的参数)的最多信息。为了计算这种期望值,ADO 利用建模者现有的知识(以先验分布的形式指定)。有启发性的先验分布与重点构念在被试群体中的分布一致。ADO 对预期信息增益的内部评估假定了这种一致性。如果先验信息错误,即与参与者群体不一致,那么 ADO 对预期信息增益的估计就可能不准确。在很多情况下,描述参与者群体特征的真实分布是未知的,实验者在选择先验时依赖于启发式方法,而不了解这种选择会如何影响 ADO 的行为。我们的工作引入了一个数学框架,便于研究先验分布的选择对使用 ADO 设计的实验效率的影响。我们通过理论和实证结果表明,在先验信息错误的情况下,预期信息增益的度量与相应推理的正确性是不同的。通过一系列模拟实验,我们发现在参数估计的情况下,ADO 仍然优于其他设计方法。相反,在模型选择的情况下,信息错误的先验会导致推断偏向错误的模型,而 ADO 非但不能缓解这一隐患,反而会加剧它。
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引用次数: 0
Sparking creativity: Encouraging creative idea generation through automatically generated word recommendations. 激发创造力:通过自动生成的单词推荐鼓励创意的产生。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-16 DOI: 10.3758/s13428-024-02463-8
Talia A Wise, Yoed N Kenett

Creative block is a familiar foe to any who attempt to create and is especially related to "writers block". While significant effort has been focused on developing methods to break such blocks, it remains an active challenge. Here, we focus on the role of semantic memory structure in driving creative block, by having people get "stuck" in a certain part of their semantic memory network. We directly examine whether we can "pull out" a participant from where they got "stuck" in their semantic memory, breaking their creative impasse. Our Associative Creativity Sparker (ACS) is a cognitive network science-based online tool that aims to spark creative ideas and break creative impasse: Once a participant runs out of ideas in a creative idea generation task, word recommendations are suggested to prime new ideas. These word recommendations are either towards or away from previous ideas, as well as close or far from the target object, based on a conceptual space extracted from the participants responses using online text analysis. In Study 1, 121 participants use the ACS to generate creative alternative uses for five different objects and completed creativity and Gf tasks. In Study 2, we repeat the design of Study 1, but further examine the impact of writing experience on the ACS, by examining 120 novice and 120 experienced writers. Across both studies, our results indicate that the location of word recommendations affects the fluency and originality of one's ideas, and that novice and experienced writers differently benefit from these word recommendations.

对于任何尝试创作的人来说,创作障碍都是一个熟悉的敌人,尤其与 "作家障碍 "有关。虽然人们一直在努力开发打破这种障碍的方法,但它仍然是一项严峻的挑战。在这里,我们通过让人们 "卡 "在语义记忆网络的某个部分,重点研究语义记忆结构在推动创作障碍方面的作用。我们直接研究能否将受试者从其语义记忆 "卡住 "的地方 "拉出来",从而打破他们的创意僵局。我们的联想创造力激发器(ACS)是一种基于认知网络科学的在线工具,旨在激发创造性想法,打破创造性僵局:一旦受试者在创意生成任务中耗尽了创意,系统就会为其推荐词语,以激发新的创意。这些推荐词或与之前的创意相近或相远,或与目标对象相近或相远,都是基于使用在线文本分析从参与者的回答中提取的概念空间。在研究 1 中,121 名参与者使用 ACS 为五种不同的物品生成了创意替代用途,并完成了创意和 Gf 任务。在研究 2 中,我们重复了研究 1 的设计,但通过对 120 名写作新手和 120 名写作老手的研究,进一步考察了写作经验对 ACS 的影响。在这两项研究中,我们的结果表明,词语推荐的位置会影响一个人想法的流畅性和独创性,而且新手和经验丰富的写作者会从这些词语推荐中获得不同的益处。
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引用次数: 0
Estimating nonlinear effects of random slopes: A comparison of multilevel structural equation modeling with a two-step, a single-indicator, and a plausible values approach. 估算随机斜率的非线性效应:多层次结构方程模型与两步法、单一指标法和可信值法的比较。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-07-25 DOI: 10.3758/s13428-024-02462-9
Sarah Humberg, Simon Grund, Steffen Nestler

Multilevel structural equation modeling (MSEM) is a statistical framework of major relevance for research concerned with people's intrapersonal dynamics. An application domain that is rapidly gaining relevance is the study of individual differences in the within-person association (WPA) of variables that fluctuate over time. For instance, an individual's social reactivity - their emotional response to social situations - can be represented as the association between repeated measurements of the individual's social interaction quantity and momentary well-being. MSEM allows researchers to investigate the associations between WPAs and person-level outcome variables (e.g., life satisfaction) by specifying the WPAs as random slopes in the structural equation on level 1 and using the latent representations of the slopes to predict outcomes on level 2. Here, we are concerned with the case in which a researcher is interested in nonlinear effects of WPAs on person-level outcomes - a U-shaped effect of a WPA, a moderation effect of two WPAs, or an effect of congruence between two WPAs - such that the corresponding MSEM includes latent interactions between random slopes. We evaluate the nonlinear MSEM approach for the three classes of nonlinear effects (U-shaped, moderation, congruence) and compare it with three simpler approaches: a simple two-step approach, a single-indicator approach, and a plausible values approach. We use a simulation study to compare the approaches on accuracy of parameter estimates and inference. We derive recommendations for practice and provide code templates and an illustrative example to help researchers implement the approaches.

多层次结构方程模型(MSEM)是一种统计框架,对研究人的内部动态具有重要意义。研究随时间波动的变量的人内关联(WPA)的个体差异是一个相关性迅速提高的应用领域。例如,一个人的社会反应性--他们对社会情境的情绪反应--可以表示为个人社会互动数量的重复测量与瞬间幸福感之间的关联。MSEM 允许研究人员将 WPA 作为结构方程中的随机斜率指定在第一层,并使用斜率的潜在表示来预测第二层的结果,从而研究 WPA 与个人层面的结果变量(如生活满意度)之间的关联。在这里,我们关注的是研究人员对 WPA 对个人层面结果的非线性效应感兴趣的情况--一个 WPA 的 U 型效应、两个 WPA 的调节效应或两个 WPA 之间的一致性效应--从而使相应的 MSEM 包括随机斜率之间的潜在交互作用。我们对三类非线性效应(U 型效应、调节效应、一致性效应)的非线性 MSEM 方法进行了评估,并将其与三种更简单的方法进行了比较:简单的两步法、单一指标法和可信值法。我们通过模拟研究比较了参数估计和推断的准确性。我们提出了实践建议,并提供了代码模板和示例,以帮助研究人员实施这些方法。
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引用次数: 0
Music@Home-Retrospective: A new measure to retrospectively assess childhood home musical environments. Music@Home-Retrospective:回顾性评估童年家庭音乐环境的新方法。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-08-05 DOI: 10.3758/s13428-024-02469-2
Nicholas Kathios, Kelsie L Lopez, Laurel Joy Gabard-Durnam, Psyche Loui

Early home musical environments can significantly impact sensory, cognitive, and socioemotional development. While longitudinal studies may be resource-intensive, retrospective reports are a relatively quick and inexpensive way to examine associations between early home musical environments and adult outcomes. We present the Music@Home-Retrospective scale, derived partly from the Music@Home-Preschool scale (Politimou et al., 2018), to retrospectively assess the childhood home musical environment. In two studies (total n = 578), we conducted an exploratory factor analysis (Study 1) and confirmatory factor analysis (Study 2) on items, including many adapted from the Music@Home-Preschool scale. This revealed a 20-item solution with five subscales. Items retained for three subscales (Caregiver Beliefs, Caregiver Initiation of Singing, Child Engagement with Music) load identically to three in the Music@Home--Preschool Scale. We also identified two additional dimensions of the childhood home musical environment. The Attitude Toward Childhood Home Musical Environment subscale captures participants' current adult attitudes toward their childhood home musical environment, and the Social Listening Contexts subscale indexes the degree to which participants listened to music at home with others (i.e., friends, siblings, and caregivers). Music@Home-Retrospective scores were related to adult self-reports of musicality, performance on a melodic perception task, and self-reports of well-being, demonstrating utility in measuring the early home music environment as captured through this scale. The Music@Home-Retrospective scale is freely available to enable future investigations exploring how the early home musical environment relates to adult cognition, affect, and behavior.

早期家庭音乐环境会对感官、认知和社会情感的发展产生重大影响。纵向研究可能会耗费大量资源,而回顾性报告则是一种相对快速且成本低廉的方法,可用于研究早期家庭音乐环境与成人结果之间的关联。我们提出了 "Music@Home-Retrospective "量表,该量表部分源自 "Music@Home-Preschool "量表(Politimou等人,2018年),用于回顾性评估儿童时期的家庭音乐环境。在两项研究中(总人数 = 578),我们对项目进行了探索性因子分析(研究 1)和确认性因子分析(研究 2),其中包括许多改编自 Music@Home-Preschool 量表的项目。分析结果表明,该量表有五个子量表,共 20 个项目。保留在三个分量表中的项目(照顾者信念、照顾者发起歌唱、儿童参与音乐)与 "音乐@家--学龄前 "量表中的三个分量表具有相同的加载。我们还确定了童年家庭音乐环境的另外两个维度。对童年家庭音乐环境的态度分量表反映了参与者目前成年后对其童年家庭音乐环境的态度,而社交聆听情境分量表则反映了参与者在家中与他人(即朋友、兄弟姐妹和照顾者)一起聆听音乐的程度。Music@Home-Retrospective的得分与成人对音乐性的自我报告、旋律感知任务的表现以及对幸福感的自我报告有关,这证明了该量表在测量早期家庭音乐环境方面的实用性。Music@Home-Retrospective量表是免费提供的,以便今后研究早期家庭音乐环境与成人认知、情感和行为之间的关系。
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引用次数: 0
Measuring object recognition ability: Reliability, validity, and the aggregate z-score approach. 测量物体识别能力:可靠性、有效性和综合 z 分数法。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-04 DOI: 10.3758/s13428-024-02372-w
Conor J R Smithson, Jason K Chow, Ting-Yun Chang, Isabel Gauthier

Measurement of domain-general object recognition ability (o) requires minimization of domain-specific variance. One approach is to model o as a latent variable explaining performance on a battery of tests which differ in task demands and stimuli; however, time and sample requirements may be prohibitive. Alternatively, an aggregate measure of o can be obtained by averaging z-scores across tests. Using data from Sunday et al., Journal of Experimental Psychology: General, 151, 676-694, (2022), we demonstrated that aggregate scores from just two such object recognition tests provide a good approximation (r = .79) of factor scores calculated from a model using a much larger set of tests. Some test combinations produced correlations of up to r = .87 with factor scores. We then revised these tests to reduce testing time, and developed an odd one out task, using a unique object category on nearly every trial, to increase task and stimuli diversity. To validate our measures, 163 participants completed the object recognition tests on two occasions, one month apart. Providing the first evidence that o is stable over time, our short aggregate o measure demonstrated good test-retest reliability (r = .77). The stability of o could not be completely accounted for by intelligence, perceptual speed, and early visual ability. Structural equation modeling suggested that our tests load significantly onto the same latent variable, and revealed that as a latent variable, o is highly stable (r = .93). Aggregation is an efficient method for estimating o, allowing investigation of individual differences in object recognition ability to be more accessible in future studies.

测量一般领域的物体识别能力(o)需要尽量减少特定领域的方差。一种方法是将 o 作为一个潜在变量来建模,以解释在一系列任务要求和刺激不同的测试中的表现;但是,时间和样本要求可能过高。另一种方法是通过平均各测试的 z 分数来获得 o 的综合测量值。利用 Sunday 等人的数据,《实验心理学杂志》(Journal of Experimental Psychology:General, 151, 676-694, (2022))中的数据,我们证明,仅从两个这样的物体识别测试中得到的总分,就能很好地近似(r = .79)使用更多测试集的模型计算出的因子得分。一些测试组合与因子得分的相关性高达 r = .87。随后,我们对这些测试进行了修改,以减少测试时间,并开发了一个 "奇异任务",几乎每次测试都使用一个独特的对象类别,以增加任务和刺激的多样性。为了验证我们的测试方法,163 名参与者在相隔一个月的时间里两次完成了物体识别测试。我们的短期综合 o 测量结果显示了良好的测试-再测可靠性(r = .77),首次证明了 o 随时间的推移是稳定的。智力、感知速度和早期视觉能力并不能完全解释 o 的稳定性。结构方程模型表明,我们的测试在同一潜变量上有显著的负载,并揭示了 o 作为一个潜变量具有高度的稳定性(r = .93)。聚合法是估计 o 的一种有效方法,使今后的研究更容易调查物体识别能力的个体差异。
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引用次数: 0
An examination of the effects of eye-tracking on behavior in psychology experiments. 研究心理学实验中眼动跟踪对行为的影响。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-20 DOI: 10.3758/s13428-024-02393-5
Darrell A Worthy, Joanna N Lahey, Samuel L Priestley, Marco A Palma

Eye-tracking is emerging as a tool for researchers to better understand cognition and behavior. However, it is possible that experiment participants adjust their behavior when they know their eyes are being tracked. This potential change would be considered a type of Hawthorne effect, in which participants alter their behavior in response to being watched and could potentially compromise the outcomes and conclusions of experimental studies that use eye tracking. We examined whether eye-tracking produced Hawthorne effects in six commonly used psychological scales and five behavioral tasks. The dependent measures were selected because they are widely used and cited and because they involved measures of sensitive topics, including gambling behavior, racial bias, undesirable personality characteristics, or because they require working memory or executive attention resources, which might be affected by Hawthorne effects. The only task where Hawthorne effects manifested was the mixed gambles task, in which participants accepted or rejected gambles involving a 50/50 chance of gaining or losing different monetary amounts. Participants in the eye-tracking condition accepted fewer gambles that were low in expected value, and they also took longer to respond for these low-value gambles. These results suggest that eye-tracking is not likely to produce Hawthorne effects in most common psychology laboratory tasks, except for those involving risky decisions where the probability of the outcomes from each choice are known.

眼动追踪正逐渐成为研究人员更好地了解认知和行为的一种工具。然而,当实验参与者知道自己的眼睛被跟踪时,他们有可能会调整自己的行为。这种潜在的变化会被认为是一种霍桑效应,即参与者会因为被监视而改变自己的行为,并有可能影响使用眼动追踪技术进行的实验研究的结果和结论。我们研究了眼动跟踪是否会在六个常用心理量表和五个行为任务中产生霍桑效应。之所以选择这些依赖性测量,是因为它们被广泛使用和引用,还因为它们涉及敏感话题的测量,包括赌博行为、种族偏见、不良人格特征,或者因为它们需要工作记忆或执行注意力资源,而这些资源可能会受到霍桑效应的影响。唯一体现霍桑效应的任务是混合赌博任务,在这项任务中,被试接受或拒绝涉及 50/50 的机会获得或失去不同金额的赌博。眼动跟踪条件下的参与者接受的预期价值较低的赌博较少,而且他们对这些低价值赌博的反应时间也较长。这些结果表明,在大多数常见的心理学实验室任务中,眼动跟踪不太可能产生霍桑效应,除非是那些涉及风险决策的任务,因为在这些任务中,每个选择的结果概率都是已知的。
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引用次数: 0
Comparing type 1 and type 2 error rates of different tests for heterogeneous treatment effects. 比较不同异质性治疗效果检验的 1 类和 2 类错误率。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-20 DOI: 10.3758/s13428-024-02371-x
Steffen Nestler, Marie Salditt

Psychologists are increasingly interested in whether treatment effects vary in randomized controlled trials. A number of tests have been proposed in the causal inference literature to test for such heterogeneity, which differ in the sample statistic they use (either using the variance terms of the experimental and control group, their empirical distribution functions, or specific quantiles), and in whether they make distributional assumptions or are based on a Fisher randomization procedure. In this manuscript, we present the results of a simulation study in which we examine the performance of the different tests while varying the amount of treatment effect heterogeneity, the type of underlying distribution, the sample size, and whether an additional covariate is considered. Altogether, our results suggest that researchers should use a randomization test to optimally control for type 1 errors. Furthermore, all tests studied are associated with low power in case of small and moderate samples even when the heterogeneity of the treatment effect is substantial. This suggests that current tests for treatment effect heterogeneity require much larger samples than those collected in current research.

心理学家对随机对照试验中治疗效果是否存在差异越来越感兴趣。因果推理文献中提出了许多测试方法来检验这种异质性,这些方法在使用的样本统计量(使用实验组和对照组的方差项、经验分布函数或特定的量值)以及是否做出分布假设或基于费雪随机化程序方面各不相同。在本手稿中,我们介绍了一项模拟研究的结果,在这项研究中,我们在改变治疗效果异质性的程度、基础分布类型、样本大小以及是否考虑额外协变量的情况下,检验了不同检验的性能。总之,我们的研究结果表明,研究人员应该使用随机化检验来对类型 1 错误进行最佳控制。此外,即使治疗效果的异质性很大,在小样本和中等样本的情况下,所研究的所有检验都与低功率有关。这表明,目前的治疗效果异质性检验所需的样本要比目前研究中收集的样本大得多。
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引用次数: 0
Slow and steady: Validating the rhythmic visual response task as a marker for attentional states. 缓慢而稳定验证有节奏的视觉反应任务是注意力状态的标记
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-05-09 DOI: 10.3758/s13428-024-02409-0
Shaela T Jalava, Jeffrey D Wammes

A principal goal of attention research is to develop tasks with clear behavioral signatures of attentional fluctuations. Measures that index attentional states often fall under two broad umbrellas: decision tasks, in which participants make responses based on the changing requirements of each trial, and rhythm tasks, in which participants respond rhythmically to a uniform stimulus (e.g., a metronome tone). In the former, response speeding typically precedes errors (indicative of attention failures). In the latter, increased response variability precedes subjective reports of off-task states. We developed and validated the rhythmic visual response task (RVRT); a rhythm task incorporating trial-unique scene stimuli. The RVRT incorporates two important advances from both task categories: (1) it is free from the influence that differential decision-making has on fluctuations in attentional states, and (2) trial-unique stimuli enable later cognitive judgments to be mapped to specific moments in the task. These features allow a relatively unobtrusive measure of mind wandering that facilitates the downstream assessment of its consequences. Participants completed 900 trials of the RVRT, interrupted periodically by thought probes that assessed their attentional state. We found that both response time variance and speed predicted depth of mind wandering. Encouraged by these findings, we used the same analysis approach on archival data to demonstrate that the combination of variance and speed best predicted attentional states in several rhythm and decision task datasets. We discuss the implications of these findings and suggest future research that uses the RVRT to investigate the impact of spontaneous mind wandering on memory, decision-making, and perception.

注意力研究的一个主要目标是开发具有明显注意力波动行为特征的任务。反映注意力状态的测量通常分为两大类:一类是决策任务,即参与者根据每次试验不断变化的要求做出反应;另一类是节奏任务,即参与者对统一的刺激(如节拍器音调)做出有节奏的反应。在前者中,反应速度通常先于错误(表明注意失败)。在后者中,反应变异性的增加会先于任务外状态的主观报告。我们开发并验证了有节奏的视觉反应任务(RVRT);这是一项包含试验独特场景刺激的节奏任务。RVRT 融合了这两种任务类别的两个重要进步:(1) 它不受决策差异对注意状态波动的影响,(2) 独特的试验刺激使后来的认知判断能够映射到任务中的特定时刻。这些特点使得对思维游移的测量变得相对不显眼,从而有助于对其后果进行下游评估。受试者完成了 900 次 RVRT 试验,并不时被评估其注意力状态的思维探测打断。我们发现,反应时间差异和速度都能预测思维游离的深度。在这些发现的鼓舞下,我们在档案数据中使用了相同的分析方法,证明在多个节奏和决策任务数据集中,方差和速度的组合最能预测注意力状态。我们讨论了这些发现的意义,并建议未来的研究使用 RVRT 来研究自发性思维游离对记忆、决策和感知的影响。
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引用次数: 0
Decoding the essence of two-character Chinese words: Unveiling valence, arousal, concreteness, familiarity, and imageability through word norming. 解码双字汉语词汇的本质:通过词语规范揭示价值、唤醒、具体、熟悉和形象性。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-05-15 DOI: 10.3758/s13428-024-02437-w
Yuen-Lai Chan, Chi-Shing Tse

Investigation of affective and semantic dimensions of words is essential for studying word processing. In this study, we expanded Tse et al.'s (Behav Res Methods 49:1503-1519, 2017; Behav Res Methods 55:4382-4402, 2023) Chinese Lexicon Project by norming five word dimensions (valence, arousal, familiarity, concreteness, and imageability) for over 25,000 two-character Chinese words presented in traditional script. Through regression models that controlled for other variables, we examined the relationships among these dimensions. We included ambiguity, quantified by the standard deviation of the ratings of a given lexical variable across different raters, as separate variables (e.g., valence ambiguity) to explore their connections with other variables. The intensity-ambiguity relationships (i.e., between normed variables and their ambiguities, like valence with valence ambiguity) were also examined. In these analyses with a large pool of words and controlling for other lexical variables, we replicated the asymmetric U-shaped valence-arousal relationship, which was moderated by valence and arousal ambiguities. We also observed a curvilinear relationship between valence and familiarity and between valence and concreteness. Replicating Brainerd et al.'s (J Exp Psychol Gen 150:1476-1499, 2021; J Mem Lang 121:104286, 2021) quadratic intensity-ambiguity relationships, we found that the ambiguity of valence, arousal, concreteness, and imageability decreases as the value of these variables is extremely low or extremely high, although this was not generalized to familiarity. While concreteness and imageability were strongly correlated, they displayed different relationships with arousal, valence, familiarity, and valence ambiguity, suggesting their distinct conceptual nature. These findings further our understanding of the affective and semantic dimensions of two-character Chinese words. The normed values of all these variables can be accessed via https://osf.io/hwkv7 .

调查词语的情感和语义维度对于研究词语加工至关重要。在本研究中,我们扩展了 Tse 等人(Behav Res Methods 49:1503-1519, 2017; Behav Res Methods 55:4382-4402, 2023)的 "中文词典项目",对超过 25,000 个繁体字双字词的五个词语维度(情感、唤醒、熟悉、具体和形象)进行了规范。通过控制其他变量的回归模型,我们研究了这些维度之间的关系。我们将模糊性(通过不同评分者对特定词汇变量评分的标准偏差来量化)作为单独的变量(如情感模糊性),以探讨它们与其他变量之间的联系。强度-模糊性关系(即规范变量与其模糊性之间的关系,如价位与价位模糊性之间的关系)也在研究之列。在这些分析中,我们使用了大量词库,并控制了其他词汇变量,结果证实了不对称的 U 型 "情价-唤醒 "关系,这种关系受到情价和唤醒模糊性的调节。我们还观察到情绪与熟悉程度之间以及情绪与具体程度之间存在曲线关系。与 Brainerd 等人(J Exp Psychol Gen 150:1476-1499,2021;J Mem Lang 121:104286,2021)的二次方强度-模糊性关系相同,我们发现,当这些变量的值极低或极高时,效价、唤醒、具体性和形象性的模糊性会降低,尽管这并没有推广到熟悉程度上。虽然具体性和形象性密切相关,但它们与唤醒度、情绪、熟悉度和情绪模糊度之间的关系却不同,这表明它们具有不同的概念性质。这些发现进一步加深了我们对两个汉字的情感和语义维度的理解。所有这些变量的标准值可通过 https://osf.io/hwkv7 访问。
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引用次数: 0
Measuring temporal bias in sequential numerosity comparison. 测量顺序数量比较中的时间偏差。
IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-05-15 DOI: 10.3758/s13428-024-02436-x
Serena Dolfi, Alberto Testolin, Simone Cutini, Marco Zorzi

While several methods have been proposed to assess the influence of continuous visual cues in parallel numerosity estimation, the impact of temporal magnitudes on sequential numerosity judgments has been largely ignored. To overcome this issue, we extend a recently proposed framework that makes it possible to separate the contribution of numerical and non-numerical information in numerosity comparison by introducing a novel stimulus space designed for sequential tasks. Our method systematically varies the temporal magnitudes embedded into event sequences through the orthogonal manipulation of numerosity and two latent factors, which we designate as "duration" and "temporal spacing". This allows us to measure the contribution of finer-grained temporal features on numerosity judgments in several sensory modalities. We validate the proposed method on two different experiments in both visual and auditory modalities: results show that adult participants discriminated sequences primarily by relying on numerosity, with similar acuity in the visual and auditory modality. However, participants were similarly influenced by non-numerical cues, such as the total duration of the stimuli, suggesting that temporal cues can significantly bias numerical processing. Our findings highlight the need to carefully consider the continuous properties of numerical stimuli in a sequential mode of presentation as well, with particular relevance in multimodal and cross-modal investigations. We provide the complete code for creating sequential stimuli and analyzing participants' responses.

虽然已经提出了几种方法来评估连续视觉线索在并行数字估计中的影响,但时间幅度对顺序数字判断的影响却在很大程度上被忽视了。为了克服这一问题,我们扩展了最近提出的一个框架,该框架通过引入一个专为顺序任务设计的新刺激空间,使数字和非数字信息在数字比较中的贡献得以分离。我们的方法通过正交调控数值和两个潜在因素(我们称之为 "持续时间 "和 "时间间隔"),系统地改变嵌入事件序列的时间幅度。这样,我们就能在多种感官模式中测量更细粒度的时间特征对数值判断的贡献。我们在视觉和听觉模式的两个不同实验中验证了所提出的方法:结果表明,成年参与者主要依靠数字度来判别序列,在视觉和听觉模式中具有相似的敏锐度。然而,参与者同样会受到非数字线索的影响,如刺激物的总持续时间,这表明时间线索会对数字处理产生重大偏差。我们的研究结果突出表明,在顺序呈现模式中也需要仔细考虑数字刺激的连续特性,这在多模态和跨模态研究中尤为重要。我们提供了创建顺序刺激和分析参与者反应的完整代码。
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Behavior Research Methods
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