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Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context 利用学习分析和时间建模揭示主动学习环境中课前观看视频的参与度、学习动机和学习成绩之间的相互作用
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-12-14 DOI: 10.1016/j.compedu.2023.104975
Jiun-Yu Wu , Chen-Hsuan Liao , Chin-Chung Tsai , Oi-Man Kwok

Video learning is a crucial component in flipped learning related to learners' readiness to attend more complex face-to-face activities. However, instructors may not know students' preparedness and motivation for each class. This study intended to examine the underlying mechanism between students' before-class video-viewing engagement and performance. We investigated learners' motivation (i.e., autonomous and controlled motivation) based on self-determination theory and controlled for their gender, age, and prior performance. An integrated temporal model was built under the dynamic structural equation modeling framework. Participants were 118 Taiwanese graduate students (78 females and 40 males) with a mean age of 26.14 years old. Study findings showed that students engage with the video content in a consistent viewing pattern, which has a significant relationship with their motivation and academic performance from week to week. The frequency of skipping backward was negatively associated with controlled motivation, while the frequency of pauses was positively associated with autonomous and controlled motivation. A high frequency of skipping forward predicted lower learning performance. Besides, a higher ratio of skipping backward predicted higher controlled motivation. Male students, older students, and students with higher prior performance exhibited higher autonomous motivation, which was related to better learning performance. Understanding these relationships can help educators and instructional designers develop more effective strategies for fostering students’ preparedness, engagement and success in active learning contexts. The study findings were discussed considering theoretical advancement and practical implications for enhancing personalized and active learning in higher education to achieve educational equity.

视频学习是翻转学习的一个重要组成部分,它关系到学习者是否准备好参加更复杂的面授活动。然而,教师可能并不了解学生对每堂课的准备情况和学习动机。本研究旨在探讨学生课前观看视频的参与度与学习成绩之间的内在机制。我们以自我决定理论为基础,调查了学习者的学习动机(即自主动机和受控动机),并控制了他们的性别、年龄和先前成绩。我们在结构方程建模框架下建立了一个综合时间模型。参与者为 118 名台湾研究生(78 名女生和 40 名男生),平均年龄为 26.14 岁。研究结果表明,学生以一致的观看模式参与视频内容,这与他们每周的学习动机和学习成绩有显著关系。后跳的频率与受控动机呈负相关,而停顿的频率与自主动机和受控动机呈正相关。向前跳的频率越高,学习成绩越差。此外,向后跳的比例越高,预示着受控动机越高。男生、年龄较大的学生和以前成绩较好的学生表现出较高的自主动机,这与较好的学习成绩有关。了解这些关系有助于教育者和教学设计者制定更有效的策略,促进学生在主动学习情境中做好准备、参与并取得成功。研究结果的讨论考虑到了理论上的进步和在高等教育中加强个性化主动学习的实际意义。
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引用次数: 0
Recommender systems for teachers: The relation between social ties and the effectiveness of socially-based features 教师推荐系统:社会关系与基于社会特征的有效性之间的关系
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-12-06 DOI: 10.1016/j.compedu.2023.104960
Elad Yacobson , Armando M. Toda , Alexandra I. Cristea , Giora Alexandron

Open Educational Resources (OER) repositories provide teachers with a wide range of learning resources (LRs), enabling them to design various learning sequences. However, search & select in large OER repositories can be a daunting task for teachers. Incorporating peer recommendations, as is common in online marketplaces, is becoming a popular solution that seeks to exploit the wisdom of the crowd for this task. However, teachers are often reluctant to take a contributory role and provide social recommendations. In addition, little is known about the actual value of social recommendations as a search aid. In this research, we implemented a “light-weight” socially-based recommender system (RS) within a large OER repository that includes social network features. We examined two aspects of the socially-based recommendation mechanisms. First, their utility as search aids that assist teachers in searching and selecting suitable LRs, and second, their impact on teachers' incentives to share recommendations that can assist fellow teachers. To study these two aspects, we examined two science teacher communities using this repository. The results demonstrated the incentivising power of social rewards, and the value of social recommendations as means for search & select. However, we also observed a heterogeneous effect of social features on teachers' behaviour. To explore the factors that may explain these differences, we employed a mixed-method approach, combining qualitative, quantitative, and Social Network Analysis methods. Triangulation of the findings underline the relation between the strength of the social ties within the teachers’ community and the effectiveness of socially-based features.

开放教育资源(OER)库为教师提供了大量学习资源(LR),使他们能够设计各种学习序列。然而,对教师来说,在大型开放教育资源库中搜索和amp; 选择是一项艰巨的任务。结合同行推荐(在线市场中常见的做法)正在成为一种流行的解决方案,旨在利用群众的智慧来完成这项任务。然而,教师往往不愿意扮演贡献者的角色,提供社会推荐。此外,人们对社交推荐作为搜索辅助工具的实际价值知之甚少。在这项研究中,我们在一个包含社交网络功能的大型开放源码资源库中实施了一个 "轻量级 "基于社交的推荐系统(RS)。我们考察了基于社交的推荐机制的两个方面。首先,它们作为搜索辅助工具在帮助教师搜索和选择合适的 LRs 方面的效用;其次,它们对教师分享可帮助其他教师的推荐的积极性的影响。为了研究这两个方面,我们考察了使用该资源库的两个科学教师社区。结果显示了社交奖励的激励作用,以及社交推荐作为搜索&选择手段的价值。不过,我们也观察到社交功能对教师行为的不同影响。为了探索可能解释这些差异的因素,我们采用了混合方法,将定性、定量和社交网络分析方法结合起来。研究结果的三角分析强调了教师群体内部社会联系的强度与基于社会的特征的有效性之间的关系。
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引用次数: 0
“Critical thinking, Communication, Collaboration, Creativity in kindergarten with Educational Robotics”: A scoping review (2012–2023) “批判性思维、沟通、协作、创造力在幼儿园与教育机器人”:一个范围审查(2012-2023)
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-12-02 DOI: 10.1016/j.compedu.2023.104968
Sophia Rapti, Theodosios Sapounidis

Critical thinking, Communication, Collaboration, and Creativity are regarded as key skills for today's learners. Interest in robotics usage to develop such competencies in educational settings arises but there hasn't been so far mapping of the research conducted in this field. Thus, we present a scoping review of 59 articles published from 2012 to 2023 in 4 Databases and 2 Registers examining kindergarteners' skills through Educational Robotics. Our goal was to map which skills are commonly examined in kindergarten and under which terminology as well as to investigate the studies' features, the types of robotics, and the assessment tools utilized. Our findings depict that several skills are evaluated using different terms. Critical thinking is examined most frequently, creativity the least, and communication is integrated into collaboration and the opposite. Most of the researchers used the mixed method focusing on qualitative tools, examining quite a small sample size, and conducting the intervention for a short time. Also: BeeBot, Lego robotics kits (WeDo, Mindstorms), and social, humanoid robots are often used. Additionally, the evaluation tools used in the reviewed papers are presented and categorized into groups. This scoping demonstrates that robotics might affect positively the children's cognitive skills and creativity but may not facilitate their interactions so much regarding emotional expressions. Moreover, a gap in quantitative research on kindergarteners' skills development via Educational Robotics is spotted. Finally, this scoping review suggests: creating clear terms for skills, developing robotics tailored to kindergarten age, forming full robotics activities, and designing modular evaluation tools for young learners' capacities.

批判性思维、沟通、协作和创造力被认为是当今学习者的关键技能。人们对利用机器人技术在教育环境中培养这种能力产生了兴趣,但到目前为止,还没有对这一领域进行的研究进行测绘。因此,我们对2012年至2023年发表在4个数据库和2个登记册上的59篇文章进行了范围审查,这些文章通过教育机器人研究幼儿园儿童的技能。我们的目标是绘制出哪些技能在幼儿园中经常被检查,在哪些术语下,以及调查研究的特点,机器人的类型和使用的评估工具。我们的研究结果表明,几种技能是用不同的术语来评估的。批判性思维被检查得最频繁,创造力最少,沟通被整合到协作中,反之亦然。大多数研究人员使用混合方法,侧重于定性工具,检查相当小的样本量,并进行短时间的干预。此外,BeeBot、乐高机器人套件(WeDo、Mindstorms)和社交类人机器人也经常被使用。此外,在审查论文中使用的评估工具被介绍并分类为组。这一范围表明,机器人可能会对儿童的认知技能和创造力产生积极影响,但可能不会促进他们在情感表达方面的互动。此外,通过教育机器人对幼儿园儿童技能发展的定量研究也存在空白。最后,这一范围审查建议:为技能创造明确的术语,开发适合幼儿园年龄的机器人,形成完整的机器人活动,并为年轻学习者的能力设计模块化评估工具。
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引用次数: 0
Impact of AI assistance on student agency 人工智能对学生代理的影响
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-30 DOI: 10.1016/j.compedu.2023.104967
Ali Darvishi , Hassan Khosravi , Shazia Sadiq , Dragan Gašević , George Siemens

AI-powered learning technologies are increasingly being used to automate and scaffold learning activities (e.g., personalised reminders for completing tasks, automated real-time feedback for improving writing, or recommendations for when and what to study). While the prevailing view is that these technologies generally have a positive effect on student learning, their impact on students’ agency and ability to self-regulate their learning is under-explored. Do students learn from the regular, detailed and personalised feedback provided by AI systems, and will they continue to exhibit similar behaviour in the absence of assistance? Or do they instead continue to rely on AI assistance without learning from it? To contribute to filling this research gap, we conducted a randomised controlled experiment that explored the impact of AI assistance on student agency in the context of peer feedback. With 1625 students across 10 courses, an experiment was conducted using peer review. During the initial four-week period, students were guided by AI features that utilised techniques such as rule-based suggestion detection, semantic similarity, and comparison with previous comments made by the reviewer to enhance their submissions if the feedback provided was deemed insufficiently detailed or general in nature. Over the following four weeks, students were divided into four different groups: control (AI) received prompts, (NR) received no prompts, (SR) received self-monitoring checklists in place of AI prompts, and (SAI) had access to both AI prompts and self-monitoring checklists. Results of the experiment suggest that students tended to rely on rather than learn from AI assistance. If AI assistance was removed, self-regulated strategies could help fill the gap but were not as effective as AI assistance. Results also showed that hybrid human-AI approaches that complement AI assistance with self-regulated strategies (SAI) were not more effective than AI assistance on its own. We conclude by discussing the broader benefits, challenges and implications of relying on AI assistance in relation to student agency in a world where we learn, live and work with AI.

人工智能学习技术越来越多地被用于自动化和支撑学习活动(例如,完成任务的个性化提醒,提高写作的自动实时反馈,或关于何时学习和学习内容的建议)。虽然普遍的观点是这些技术通常对学生的学习有积极的影响,但它们对学生的能动性和自我调节学习能力的影响尚未得到充分的探讨。学生是否能从人工智能系统提供的定期、详细和个性化的反馈中学习?在没有帮助的情况下,他们是否会继续表现出类似的行为?还是继续依赖人工智能的帮助而不从中学习?为了填补这一研究空白,我们进行了一项随机对照实验,探索人工智能在同伴反馈背景下对学生代理的影响。1625名学生参加了10门课程,采用同行评议的方式进行了一项实验。在最初的四周时间里,学生们受到人工智能功能的指导,这些功能利用了诸如基于规则的建议检测、语义相似性以及与审稿人之前的评论进行比较等技术,以便在提供的反馈被认为不够详细或不够笼统的情况下增强他们的提交。在接下来的四周里,学生们被分为四个不同的组:对照组(AI)收到提示,(NR)没有收到提示,(SR)收到代替AI提示的自我监控清单,(SAI)同时获得AI提示和自我监控清单。实验结果表明,学生倾向于依赖人工智能的帮助,而不是从人工智能中学习。如果人工智能援助被取消,自我调节的策略可以帮助填补空白,但不如人工智能援助有效。结果还表明,将人工智能辅助与自我调节策略(SAI)相结合的混合人类-人工智能方法并不比人工智能辅助本身更有效。最后,我们讨论了在一个我们与人工智能一起学习、生活和工作的世界中,依赖人工智能援助与学生代理相关的更广泛的好处、挑战和影响。
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引用次数: 0
Repeated mistakes in app-based language learning: Persistence and relation to learning gains 基于应用程序的语言学习中的重复错误:持久性及其与学习成果的关系
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-29 DOI: 10.1016/j.compedu.2023.104966
Jarl K. Kristensen , Janne v. K. Torkildsen , Björn Andersson

Over the past decade, there has been an enormous upsurge in the use of educational apps in primary schools. However, few studies have examined how children interact with these apps and how their interaction patterns relate to learning outcomes. An interaction pattern that is potentially detrimental to learning is repeated mistakes, defined as making the same mistake more than once when answering a task. With interaction data from an eight-week digital vocabulary intervention, we examined 1) whether the propensity to make repeated mistakes changes across app sessions, and 2) how repeated mistakes relate to children's prior knowledge and their learning gains from the intervention. Our sample consisted of 363 Norwegian second graders who worked with the vocabulary app in a randomized controlled trial. Using growth curve modeling and confirmatory factor analyses, we found that the propensity to repeat mistakes remained stable over time. Furthermore, a structural equation model showed that repeated mistakes related negatively to both pre-test and post-test scores. A substantial proportion of the total effect of prior knowledge on learning gains was mediated by the propensity to repeat mistakes. Children who made more repeated mistakes had lower expected learning gains across all levels of prior knowledge. We suggest that the propensity to repeat mistakes may pose a double threat to learning by diminishing exposure to relevant content, and amplifying the exposure to incorrect input. Considering the stability of mistake repetition, it is crucial to identify students with a high propensity to repeat mistakes and help them break the pattern to support learning. App developers can help this process by implementing automatic detection and feedback.

在过去的十年里,在小学里使用教育应用程序的人数激增。然而,很少有研究调查儿童如何与这些应用程序互动,以及他们的互动模式与学习成果之间的关系。对学习有潜在危害的交互模式是重复错误,定义为在回答任务时多次犯同样的错误。通过一项为期八周的数字词汇干预的互动数据,我们研究了1)重复错误的倾向是否会在应用程序的使用过程中发生变化,以及2)重复错误与儿童先前的知识以及他们从干预中获得的学习成果之间的关系。我们的样本由363名挪威二年级学生组成,他们在一项随机对照试验中使用词汇应用程序。使用增长曲线模型和验证性因素分析,我们发现重复错误的倾向随着时间的推移保持稳定。此外,结构方程模型显示,重复错误与测试前和测试后得分均呈负相关。先验知识对学习收益的总影响中有很大一部分是由重复错误的倾向所介导的。反复犯错的孩子在所有先验知识水平上的预期学习收益都较低。我们认为,重复错误的倾向可能会对学习造成双重威胁,因为它减少了对相关内容的接触,并放大了对错误输入的接触。考虑到错误重复的稳定性,识别出高重复错误倾向的学生并帮助他们打破这种模式以支持学习是至关重要的。应用开发者可以通过实现自动检测和反馈来帮助这一过程。
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引用次数: 0
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom 比较智能个人助理与人际互动对英语学习者课堂外交流意愿的影响
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-25 DOI: 10.1016/j.compedu.2023.104965
Tzu-Yu Tai

This study explored the effects of out-of-class interactions with intelligent personal assistants (IPAs) versus human interlocutors on EFL learners' willingness to communicate (WTC) in English. A total of 92 first-year college students were recruited to participate in interactive out-of-class activities, which were held in 10-min sessions twice a week for 12 weeks. The participants were divided into three groups: an IPA group, who interacted with Alexa or Google Assistant through a smartphone; an EL1 group, who interacted with L1 English speakers; and an EL2 group, who interacted with L2 English speakers. WTC questionnaires and focus-group interviews were used to evaluate WTC. Significant differences in WTC were discovered between the three groups. The IPA group had greater WTC than did the EL1 or EL2 group. The intergroup differences were attributable to the interaction of contextual (interlocutor and time), individual (L2 self-confidence, anxiety, and proficiency), and sociopolitical (Taiwan's K-12 education) factors. The participants in the IPA group emphasized that the mobility, convenience, interactivity, multifunctionality, and familiarity of IPAs on smartphones enabled them to practice speaking English anywhere, anytime, and at their own pace. IPAs, as supportive and patient learning partners, enhanced the learners' engagement, confidence, and thus WTC.

本研究探讨了与智能个人助理(IPAs)和真人对话者的课外互动对英语学习者英语交流意愿的影响。共招募92名一年级大学生参加互动式课外活动,每周两次,每次10分钟,持续12周。参与者被分为三组:IPA组,他们通过智能手机与Alexa或谷歌助手互动;EL1组,与L1英语使用者互动;另一组是EL2组,他们与说L2英语的人互动。采用WTC问卷和焦点小组访谈法对WTC进行评价。三组间WTC有显著差异。IPA组WTC高于EL1和EL2组。族群间差异可归因于情境因素(对话者与时间)、个体因素(第二语言自信、焦虑与熟练程度)与社会政治因素(台湾的K-12教育)的交互作用。IPA组的参与者强调,IPA在智能手机上的移动性、便利性、互动性、多功能性和熟悉性使他们能够随时随地按照自己的节奏练习英语。IPAs作为支持和耐心的学习伙伴,提高了学习者的参与度、信心,从而提高了WTC。
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引用次数: 0
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour? 在沉浸式虚拟现实中体现自然:多感官刺激对影响自然连接和亲环境行为至关重要吗?
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-24 DOI: 10.1016/j.compedu.2023.104964
Pia Spangenberger , Sarah-Christin Freytag , Sonja M. Geiger

One discussion in the context of education for sustainable development centres on the importance of cognitive as well as affective processes for promoting pro-environmental behaviour. In our study, we investigate how affordances of immersive Virtual Reality (iVR) such as the virtual embodiment of a tree might provide new opportunities to achieve this goal. The aim of our study was twofold: Firstly, we investigated whether multisensory enhancement of iVR has an additional, supporting effect on mechanisms that are vital to fostering nature connectedness and pro-environmental behaviour compared to non-enhanced iVR. Secondly, we examined the relationships between mediating variables to explain the underlying mechanisms of how nature connectedness and pro-environmental behaviour can be promoted through iVR. In our experimental design (N = 82), we tested the effects of multisensory enhancement of embodying nature in immersive Virtual Reality (iVR) compared to non-enhanced iVR on the processes considered vital to promoting pro-environmental behaviour: a) embodiment, b) perspective-taking, c) reflection on the relationship between oneself and nature, and d) connectedness to nature. According to self-reported measures, participants developed a feeling of embodiment and were able to change their perspective by stepping into the tree's point of view. Users also succeeded in situating the tree's experience into the greater context, often reflecting on the role of humankind towards nature. However, we found that multisensory iVR does not lead to an additional increase in nature connectedness, but is associated with a higher level of taking action and slightly more reflective processes. We propose a preliminary path-model that summarises the observed findings. Our results contribute to the small but growing body of research that evidences the effects of taking the perspective of non-sentient beings through iVR on nature connectedness and pro-environmental behaviour.

在可持续发展教育方面的一个讨论集中在认知过程和情感过程对促进亲环境行为的重要性。在我们的研究中,我们研究了沉浸式虚拟现实(iVR)的功能,如树的虚拟化身,如何为实现这一目标提供新的机会。我们的研究有两个目的:首先,我们调查了与未增强的iVR相比,iVR的多感官增强是否对促进自然联系和亲环境行为至关重要的机制具有额外的支持作用。其次,我们研究了中介变量之间的关系,以解释自然联系和亲环境行为如何通过iVR促进的潜在机制。在我们的实验设计(N = 82)中,我们测试了在沉浸式虚拟现实(iVR)中体现自然的多感官增强对促进亲环境行为至关重要的过程的影响,与未增强的iVR相比:a)体现,b)换位思考,c)反思自己与自然之间的关系,d)与自然的联系。根据自我报告的测量,参与者产生了一种化身感,并且能够通过进入树的角度来改变他们的观点。使用者还成功地将树的体验置于更大的背景中,经常反映人类对自然的作用。然而,我们发现,多感官iVR并没有导致自然连接的额外增加,而是与更高水平的采取行动和稍微更多的反思过程有关。我们提出了一个初步的路径模型,总结了观察到的发现。我们的研究结果为小型但不断增长的研究机构做出了贡献,这些研究机构证明了通过人工智能(iVR)采取非有情生物的视角对自然联系和亲环境行为的影响。
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引用次数: 0
The impact of an interactive, personalized computer-based teacher professional development program on student performance: A randomized controlled trial 交互式、个性化计算机教师专业发展项目对学生表现的影响:一项随机对照试验
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-23 DOI: 10.1016/j.compedu.2023.104963
Yasemin Copur-Gencturk , Jingxian Li , Allan S. Cohen , Chandra Hawley Orrill

Scholars and practitioners have called for personalized and widely accessible professional development (PD) for teachers. Yet, a long-standing tension between customizing support and increasing access to such support has hindered the scale-up of high-quality PD for individual teachers. This study addresses this challenge by developing a computerized program for middle school mathematics teachers that provides frequent opportunities for teachers to interact with and obtain personalized and real-time feedback from a virtual facilitator based on natural language processing. Based on the data collected from 1727 middle school students in an experiment in which the teachers of these students were randomly assigned to the program or the business-as-usual condition (i.e., the control group), we found that the program had a statistically significant impact on students’ mathematics performance. These results demonstrate the potential of incorporating an automated, interactive feedback tool supported by artificial intelligence to create effective, scalable teacher PD.

学者和从业人员都呼吁为教师提供个性化和广泛的专业发展。然而,定制支持和增加获得此类支持的机会之间长期存在的紧张关系阻碍了针对个别教师的高质量PD的扩大。本研究通过为中学数学教师开发一个计算机程序来解决这一挑战,该程序为教师提供了与基于自然语言处理的虚拟促进者互动并获得个性化和实时反馈的频繁机会。根据1727名中学生的实验数据,我们发现该计划对学生的数学成绩有统计学上显著的影响,这些学生的教师被随机分配到该计划或常规条件下(即对照组)。这些结果表明,结合人工智能支持的自动化、交互式反馈工具来创建有效的、可扩展的教师PD的潜力。
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引用次数: 0
Enhancing elementary school students' computational thinking and programming learning with graphic organizers 利用图形组织提高小学生的计算思维和编程学习
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-19 DOI: 10.1016/j.compedu.2023.104962
Tzu-Chi Yang , Zhi-Shen Lin

Computational thinking is widely recognized as an essential skill for adapting to the current era, with programming learning being the most effective means to develop it. It is recommended that computational thinking and learning programming be introduced as early as elementary school. However, elementary school students often possess limited prior knowledge of programming, posing challenges in their learning process. The graphic organizers (GOs) may serve as a bridge between students’ existing knowledge and new learning, facilitating a deeper processing of the overall information and thereby enhancing the learning process. This can be particularly advantageous for early-stage learners when grappling with difficult subjects. Consequently, this study employed GOs to assist elementary school students in their computational thinking and programming learning, employing a quasi-experiment design to evaluate their effectiveness. The results showed that although all students demonstrated awareness of applying computational thinking to solve problems, those exposed to GO-based instruction exhibited higher levels of computational thinking, programming skills, and flow experiences.

计算思维被广泛认为是适应当前时代的基本技能,而编程学习是发展计算思维的最有效手段。建议早在小学就引入计算思维和学习编程。然而,小学生通常对编程的先验知识有限,这给他们的学习过程带来了挑战。图形组织者(go)可以作为学生现有知识和新学习之间的桥梁,促进整体信息的更深层次的加工,从而提高学习过程。这对于早期学习者在学习困难科目时尤其有利。因此,本研究以准实验的设计来评估GOs对小学生计算思维与程式设计学习的辅助效果。结果表明,尽管所有学生都表现出应用计算思维解决问题的意识,但那些接受基于go的教学的学生表现出更高水平的计算思维、编程技能和心流体验。
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引用次数: 0
The cognitive effects of computational thinking: A systematic review and meta-analytic study 计算思维的认知效应:一项系统回顾和元分析研究
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2023-11-18 DOI: 10.1016/j.compedu.2023.104961
Chiara Montuori , Filippo Gambarota , Gianmarco Altoé , Barbara Arfé

In this paper, we review and meta-analyze the findings of experimental studies published between 2006 and 2022 that examined the effects of coding and programming interventions on children's core and higher order executive functions (response inhibition, working memory, cognitive flexibility, planning and problem solving). The systematic review and meta-analysis aimed to address three research questions: 1) Which executive functions are most impacted by the teaching of CT? 2) Which instructional modality (educational robotics/virtual coding/unplugged coding) is most effective in enhancing executive function skills in learners aged 4–16 years? and 3) Does the cognitive effectiveness of coding vary with children's age? A total of 19 studies with 1523 participants met the selection criteria for the systematic review. The meta-analysis included 11 of those studies. The results reveal beneficial effects of structured virtual and tangible coding (educational robotics) activities for preschoolers and first graders, and significant effects of more unstructured virtual coding activities (e.g., Scratch-based) for older students. A multivariate fixed-effects model meta-analysis shows that the teaching of coding significantly improves problem-solving with the highest effect (dppc2 = 0.89), but also planning (dppc2 = 0.36), and inhibition and working memory with lower effects (dppc2 = 0.17, dppc2 = 0.20).

在本文中,我们回顾并分析了2006年至2022年间发表的实验研究结果,这些研究调查了编码和编程干预对儿童核心和高阶执行功能(反应抑制、工作记忆、认知灵活性、计划和问题解决)的影响。系统回顾和荟萃分析旨在解决三个研究问题:1)CT教学对哪些执行功能影响最大?2)哪种教学模式(教育机器人/虚拟编码/不插电编码)在提高4-16岁学习者的执行功能技能方面最有效?3)编码的认知效果是否随儿童年龄的不同而不同?共有19项研究1523名受试者符合系统评价的选择标准。荟萃分析包括其中的11项研究。结果表明,结构化的虚拟和有形编码(教育机器人)活动对学龄前儿童和一年级学生有有益的影响,而更非结构化的虚拟编码活动(例如,基于scratch的)对高年级学生有显著的影响。多变量固定效应模型元分析显示,编码教学显著提高了学生解决问题的能力,效果最高(dppc2 = 0.89),也显著提高了学生的计划能力(dppc2 = 0.36),而抑制能力和工作记忆能力的提高效果较低(dppc2 = 0.17,dppc2 = 0.20)。
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