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Factors Affecting Entrepreneurship Behavior: Variance-Based Structural Equation Modelling 影响创业行为的因素:基于方差的结构方程模型
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.49046
F. Firman, Firscilla Wulan Tersta, Felicia Ayu Sekonda, Hidayat Arief, B. Setiawan
Entrepreneurship is widely recognized as one of the important elements for achieving success in today’s society because of its important contribution to economic growth, job creation, and technological advancement. This study aims to analyze empirically the effect of the interaction between entrepreneurial intentions (EI) and entrepreneurial behaviour (EB), which is influenced by determinants such as competitive nature, keen attention to entrepreneurship, and proactive personality. This study used a quantitative approach with a cross-sectional survey design. A total of 2322 students who were about to graduate were involved in this study. Attention sharpness in entrepreneurship was measured using 13-items questions. The competitive trait was measured using three items. Proactive personality was measured using ten items. Entrepreneurial Intentions was measured using the entrepreneurial intention scale, namely personal attitudes, subjective norms, and perceived behavioural control. PLS-SEM was used at the stage of model measurement and hypothesis testing. The results of the study inform that the four hypotheses of the antecedent variable directly influence entrepreneurial intentions and behaviour. Still, there is no moderation in the competitive trait and proactive personality variables in the two hypotheses. Students’ awareness of the need for achievement and the personality characteristics required for entrepreneurship can change when they are brought into direct experience with entrepreneurs who can be role models.
企业家精神被广泛认为是当今社会取得成功的重要因素之一,因为它对经济增长、创造就业机会和技术进步做出了重要贡献。本研究旨在实证分析创业意向(EI)与创业行为(EB)之间的交互作用效应,创业意向与创业行为(EB)受竞争性、对创业的高度关注和主动性人格等决定因素的影响。本研究采用横断面调查设计的定量方法。本研究共涉及2322名即将毕业的学生。企业家精神的注意力敏锐度用13个问题来衡量。竞争特质用三个项目来衡量。主动性人格用十个项目来衡量。创业意向采用创业意向量表进行测量,即个人态度、主观规范和感知行为控制。在模型测量和假设检验阶段采用PLS-SEM。研究结果表明,前因变量的四个假设直接影响企业家的意愿和行为。然而,两种假设在竞争特质和主动性人格变量上没有调节作用。当学生们直接接触到可以成为榜样的企业家时,他们对成就的需要和创业所需的个性特征的认识就会发生变化。
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引用次数: 1
One-Minute Paper (OMP) as a Formative Assessment 一分钟纸(OMP)作为形成性评估
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.48248
Fritz Stephen Dadula Solamo
In the teaching process, several daily quiz points cannot guarantee an increase in the level of student understanding because it may be caused by different factors, one of which is the formative assessment applied to students who are not effective. The aims of this study is to analyse the effectiveness of a One-Minute Paper (OMP) as a formative assessment contribute meaningfully to increasing the scores of ninth grade of students on their summative assessment. This action research employed a quasi-experimental pre/post-test design. Subject of this study consist of fourteen students who were classified as experimental group who participated in the teacher-led discussion with the integration of one-minute paper as their formative assessment. The data obtain using open-ended question. Feedback-giving on the next day of class were done as part of the intervention. The result of study show a comparison group with fourteen students who were classified as control group had done the traditional way of formative assessment – the quiz. Both groups fall in the accepted region at 5% level of significance with mean gains of 9 and 6, respectively. It was revealed that the two methods were effective in increasing the scores of the students due to their higher mean scores. However, the experimental group’s mean gain score and mean percentage score (MPS) were significantly higher than the comparison group; thus, one-minute paper is more effective than quiz as a formative assessment.
在教学过程中,每天几个小测验点并不能保证学生理解水平的提高,因为这可能是由不同的因素造成的,其中一个原因就是对那些没有效果的学生进行形成性评价。本研究的目的是分析一分钟纸(OMP)作为一种形成性评估对提高九年级学生总结性评估成绩的有效性。本行动研究采用准实验前/后测试设计。本研究的研究对象为14名学生,他们被划分为实验组,参与教师主导的讨论,以一分钟的论文作为他们的形成性评估。数据采用开放式问题获取。第二天课堂上的反馈是干预的一部分。研究结果表明,对照组的14名学生采用了传统的形成性评估方法——测验。两组均落在可接受区域内,显著性水平为5%,平均增益分别为9和6。结果表明,由于学生的平均成绩较高,这两种方法对提高学生的成绩是有效的。但实验组的平均增重评分和平均百分比评分(MPS)显著高于对照组;因此,作为形成性评估,一分钟的论文比测验更有效。
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引用次数: 0
The Use of Song in Improving Students’ Listening Skill 歌曲在提高学生听力中的应用
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.48760
Nita Yuliarini
Listening skill is one of the skills that should be mastered. However, many students have difficulty at the listening sessions, especially in understanding what the speaker is saying. It is because they have lack of background knowledge to support their listening. To improve their listening skill, a suitable strategy is needed. The use of songs in the listening classroom can increase students’ interest. Therefore, this study aimed at finding information on the use of song in improving students’ listening skill. This study and used library research. The finding of this study was gathered after reading and analyzing articles in online media. This article provides some findings such as the information about how to implement songs, and the other findings are the students’ listening scores improved after implementing song and students can expand their vocabularies. Using song as a medium can be a good strategy to motivate students to practice their listening.
听力技能是应该掌握的技能之一。然而,许多学生在听力部分有困难,特别是在理解说话者所说的内容。这是因为他们缺乏背景知识来支持他们的听力。为了提高他们的听力技能,需要一个合适的策略。在听力课堂中使用歌曲可以增加学生的兴趣。因此,本研究旨在寻找利用歌曲提高学生听力技能的信息。本研究采用图书馆研究方法。本研究的发现是在阅读和分析网络媒体上的文章后得出的。本文提供了一些发现,例如如何实施歌曲,以及学生在实施歌曲后听力成绩的提高和学生词汇量的扩大。用歌曲作为媒介是激励学生练习听力的好策略。
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引用次数: 0
Learn Number Lines with Interactive Video Learning Media 学习数轴与互动视频学习媒体
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.42427
I. K. A. Sadewa, I. K. Dibia, N. Renda
This research is motivated by the difficulties of the teacher in implementing online learning, which makes students less enthusiastic and less able to understand the material in online learning, so the development of interactive video media is needed. This study aims to produce interactive video media for grade three elementary school number line materials tested for validity. The development model used in this study is the ADDIE model. The subjects in this study consisted of 1 teacher and four dose experts who were experts in their fields as media experts and material experts, and 12 students consisting of 3 people as individual tests and nine students as small group tests. The method of data collection in this study is the method of questionnaires and interviews. The data generated in this study are qualitative and quantitative. The data obtained were then analyzed using the mean formula to determine the average validation of interactive video media. The development of interactive video media was declared valid based on the assessments of media experts, design experts, material experts, individual test students, and small group students with an average range of 4.01 < X 5, with the qualification "very good.” Thus, it can be indicated that the interactive video product is declared valid and suitable for use in learning, especially on the number line material for third grade of elementary school.
本研究的动机是教师在实施在线学习时遇到的困难,使得学生对在线学习中的材料缺乏热情和理解能力,因此需要开发交互式视频媒体。本研究旨在为小学三年级数轴教材制作互动视讯媒体,以检验其效度。本研究采用的开发模型为ADDIE模型。本研究的受试者由1名教师和4名剂量专家组成,他们是各自领域的媒体专家和材料专家,12名学生(3人)作为个体测试,9名学生作为小组测试。本研究的数据收集方法为问卷调查和访谈法。本研究产生的数据是定性和定量的。然后使用平均公式对获得的数据进行分析,以确定交互式视频媒体的平均有效性。根据媒体专家、设计专家、材料专家、个别测试学生和小组学生的评估,平均范围为4.01 < X 5,认定互动视频媒体开发有效,资质为“非常好”。由此可见,该互动视频产品是有效的,适合用于学习,特别是小学三年级数轴材料。
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引用次数: 0
Spatial Ability and Digital Literacy Profiles: Preceding Survey on the Need of Augmented Reality Media in Chemistry Instruction 空间能力和数字素养概况:化学教学中增强现实媒体需求的前期调查
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.49030
Yuyun Yulianti, Indarini Dwi Pursitasari, Irvan Permana
Students are demanded to be equipped with a sufficient level of multiliteracy to perform 21st Century Skills which include spatial ability and digital literacy. Spatial ability is needed to solve problems in chemistry lessons. In addition to spatial ability, digital literacy is also required to face industry 4.0. This research is aimed to analyze both spatial ability and digital literacy skills along with the media that could help develop the two skills. The research method used is descriptive qualitative method uses a survey to collect the data. This study was carried out on 922 senior high school students from four schools and 35 teachers. Purdue Spatial Visualization Test (PSVT), Likert-scale questionnaire, and closed-ended questionnaire were used as the instruments. The results indicate that 98% of the students are of low category in spatial ability while those showing mid and high category each only consists of 1%. However, in terms of the digital literacy index, the students generally score mediocre. The results from the media need a questionnaire on chemistry instruction to indicate that Augmented Reality-based media is needed both by teachers and students. Therefore, to help improve the students’ spatial ability and digital literacy, a teaching media that visualizes both abstract and concrete objects is needed.
要求学生具备足够的多元读写能力,以执行21世纪技能,包括空间能力和数字素养。在化学课上解决问题需要空间能力。除了空间能力,面对工业4.0也需要数字素养。本研究旨在分析空间能力和数字素养技能,以及有助于培养这两项技能的媒体。采用的研究方法是描述性定性方法,采用调查法收集数据。本研究对来自4所学校的922名高中生和35名教师进行了调查。采用普渡空间可视化测验(PSVT)、李克特量表和封闭式问卷作为研究工具。结果表明,98%的学生空间能力为低类别,而中、高类别学生各占1%。然而,就数字素养指数而言,学生们普遍得分一般。媒体的结果需要化学教学的问卷调查,以表明教师和学生都需要基于增强现实的媒体。因此,为了提高学生的空间能力和数字素养,需要一种既能将抽象对象和具体对象可视化的教学媒体。
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引用次数: 1
Digital Fairy Tales: Children's Literacy Development During the Covid-19 Pandemic 数字童话:Covid-19大流行期间儿童的扫盲发展
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.49066
Ni Putu, Sinta Dewi, Sugito
Digital technology has become a part of most children's everyday experiences. In kindergarten, they tend to have many encounters with various forms of digital communication. The application of digital literacy in early childhood education is currently in the form of developing digital books and digital fairy tales. The purpose of this study is to describe and analyze the practice of developing digital fairy tales carried out in schools. This research uses the case study research method. The subjects of this study were 10 early childhood education teachers who became facilitators of digital fairy tale development. The selection of this subject was based on purposive sampling, with the consideration that the abilities and contributions of the informants could contribute to the understanding of the phenomenon under study. Data collection was carried out by in-depth interviews conducted through face-to-face meetings. Data analysis uses three types of activities, namely data reduction, data modeling, and drawing conclusions. The results of this study illustrate that the implementation of digital fairy tales and their development tend to lead to the application of digital fairy tale videos without direct interaction with early childhood. This application is not in accordance with the concepts and theories of digital literacy and digital fairy tales for early childhood. Thus, it is hoped that the development of digital fairy tales will take the point of view of the need for an important and more meaningful stimulus in early childhood without eliminating the interactions that are the core of storytelling activities.
数字技术已经成为大多数孩子日常体验的一部分。在幼儿园,他们往往会接触到各种形式的数字交流。数字素养在幼儿教育中的应用目前表现为开发数字图书和数字童话。本研究的目的是描述和分析在学校开展的数字童话故事的发展实践。本研究采用案例研究法。本研究以10名幼儿教育教师为研究对象,这些教师成为数字童话发展的推动者。这一主题的选择是基于有目的的抽样,考虑到举报人的能力和贡献可能有助于理解所研究的现象。数据收集通过面对面会议进行深度访谈。数据分析使用三种类型的活动,即数据简化、数据建模和得出结论。本研究的结果表明,数字童话的实施及其发展倾向于导致数字童话视频的应用,而与幼儿没有直接的互动。这个应用程序不符合数字识字和儿童早期数字童话的概念和理论。因此,我们希望数字童话的发展能够考虑到儿童早期需要一种重要的、更有意义的刺激,而不是消除作为讲故事活动核心的互动。
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引用次数: 1
Mathematics Learning Video Media for Sixth Grade Elementary School 小学六年级数学学习视频媒体
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.42423
Ni Luh Gede Dian Aprista Dewi, G. N. S. Agustika
Lacked use of instructional media in primary school impacted the quality of students learning outcomes. Based on the problem, this study is aimed to develop media in developing mathematics learning video media based on a contextual approach to improve the learning outcomes of elementary school students. These video media were developed by using ASSURE is consisted of 6 stages, namely: Analyze, State, Select, Utilize, Require, and Evaluate. The data that had been collected are qualitative and quantitative. Data were collected by using the method of observation, interviews, document recording, and questionnaires. Video media validity has been measured through testing content experts, instructional design experts, instructional media experts, and individual trials. The results of the study show that: (a) the results of the review of the learning content experts have very good qualifications with a percentage (91.66%), the results of the reviews of learning design experts have very good qualifications with a percentage (92.50%), (c) the results of expert reviews learning media showed that video media was good with a percentage (93.33%), and (d) individual test results showed that video media was very good with a percentage (93.17%). Based on the results of this study, developing mathematics learning video media based on a contextual approach to improve learning outcomes by using the ASSURE model on the subject of surface area and volume of class VI blocks shows very good qualifications. It is suitable for use in elementary schools.
小学教学媒体使用不足影响学生学习成果的质量。基于这一问题,本研究旨在以情境教学法开发数学学习视频媒体,以改善小学生的学习成果。这些视频媒体的开发由6个阶段组成,即:分析,状态,选择,利用,要求和评估。所收集的数据是定性和定量的。采用观察法、访谈法、文献记录法和问卷调查法收集资料。视频媒体效度是通过测试内容专家、教学设计专家、教学媒体专家和个人试验来衡量的。研究结果表明:(a)学习内容专家的评审结果有一定比例(91.66%)资质很好,学习设计专家的评审结果有一定比例(92.50%)资质很好,(c)专家评审学习媒体的结果有一定比例(93.33%)资质很好,(d)个别测试结果有一定比例(93.17%)资质很好。基于本研究的结果,开发基于上下文方法的数学学习视频媒体,通过在VI类块的表面积和体积主题上使用ASSURE模型来提高学习效果,显示出非常好的资格。它适合在小学使用。
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引用次数: 0
Assessment of Problem-Based Learning (PBL): Poster Presentation as a Tool of Assessment 基于问题的学习(PBL)的评估:作为评估工具的海报展示
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.47468
R. Piryani, S. Piryani, Nudrat Zeba, Aamir Hussain
Assessment is considered the single most significant determinant of learning that influences student learning behavior broadly. However, assessment in the context of PBL requires a constructive alignment between PBL objectives and assessment, which can be achieved through an integrative assessment approach. This study aimed to assess the performance of groups of students participating in PBL for poster preparation and presentation on criteria-referenced. This type of research is descriptive research. The methods used in collecting data are observation and questionnaires. The instrument used in this research is a questionnaire. The techniques used to analyze the data are descriptive, qualitative, and quantitative. The study results were that half of the students scored less than 50% in designing posters on the "subject content of each poster of the courses covered in PBL. Two groups scored more than 9 (out of ten), 6 groups more than 8 (out of ten), and 2 groups of 7 (out of ten). Seven groups scored 4.25 or more (out of 5), and three groups were between 3 and 4 (out of 5) for verbal poster presentations. The substandard student group performance on poster design was excellent on "subject content" and outstanding for verbal poster presentations.
评估被认为是影响学生学习行为的最重要的学习决定因素。然而,在PBL背景下的评估需要PBL目标和评估之间的建设性一致,这可以通过综合评估方法来实现。本研究的目的是评估参与PBL的学生群体在海报制作和标准参考上的表现。这种类型的研究是描述性研究。收集数据的方法是观察和问卷调查。本研究使用的工具是问卷调查。用于分析数据的技术有描述性、定性和定量。研究结果显示,在PBL所涵盖的课程中,有一半的学生在设计海报上的“主题内容”得分低于50%。两组得分超过9分(满分10分),6组超过8分(满分10分),2组7分(满分10分)。7组得分在4.25分以上(满分5分),3组在3到4分之间(满分5分)。在海报设计上表现不佳的学生组在“主题内容”上表现出色,在口头海报展示上表现出色。
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引用次数: 0
Interactive Learning Multimedia Containing Balinese Traditional Games in Thematic Learning 主题学习中包含巴厘传统游戏的互动学习多媒体
Pub Date : 2022-07-20 DOI: 10.23887/ijerr.v5i2.48802
Putu Sandhita Prayoga, D. P. Parmiti, I. G. Margunayasa
The lack of availability of interactive learning multimedia based on Android applications containing local wisdom that can be used in learning causes the use of technology-based learning media to be less than optimal. This study aims to produce Interactive Learning Multimedia Containing Local Wisdom Balinese Traditional Games in Thematic Learning for Grade V Elementary School. This study uses the ADDIE development model. The research subjects are lecturers who are experts in learning media and content experts for elementary thematic learning, practitioners (teachers), and fifth-grade elementary school students. The research instruments were in the form of questionnaires and tests. Data analysis used quantitative descriptive analysis and inferential statistics. The research results are Interactive Learning Multimedia Loaded with Local Wisdom of Balinese Traditional Games in the Thematic Learning for Grade V Elementary School, with a validity of 95.79% from learning media experts and 93.85% from elementary thematic learning content experts. The level of practicality is 97.33% of practitioners and 98.33% of students. The effectiveness test results with the correlated sample t-test showed an average pre-test score of 11.52 and an average post-test score of 15.89. It was concluded that the Interactive Learning Multimedia with Local Wisdom in Traditional Balinese Games effectively improved students' thematic learning outcomes. Interactive learning multimedia makes learning more interesting and has an impact on better student learning outcomes.
基于Android应用程序的交互式学习多媒体缺乏可用性,这些应用程序包含可用于学习的本地智慧,这导致基于技术的学习媒体的使用不太理想。本研究旨在制作五年级小学主题学习中包含巴厘传统游戏的互动学习多媒体。本研究采用ADDIE开发模型。研究对象为学习媒体专家、小学专题学习内容专家讲师、实践者(教师)、小学五年级学生。研究手段为问卷调查和测试。数据分析采用定量描述性分析和推理统计。研究结果为《加载巴厘传统游戏本土智慧的互动学习多媒体在小学五年级主题学习中的应用》,学习媒体专家的效度为95.79%,小学主题学习内容专家的效度为93.85%。实践性水平97.33%的从业人员和98.33%的学生。经相关样本t检验的有效性检验结果显示,前测平均分为11.52分,后测平均分为15.89分。研究发现,峇里传统游戏中具有地方智慧的互动学习多媒体能有效改善学生的主题学习成果。交互式学习多媒体使学习更有趣,并对学生的学习效果产生更好的影响。
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引用次数: 0
Influence of Writing Attribute on English Writing Performance of Pre-Service Technical Teachers 写作属性对职前技术教师英语写作成绩的影响
Pub Date : 2022-05-14 DOI: 10.23887/ijerr.v5i1.46976
O. Olowoyeye, Cyril Abioye Charles
This study examines the effect of writing attributes on the English writing performance of pre-service engineering teachers. This research adopts descriptive research with a survey type. The population for this study was all pre-service teachers. The target population is pre-service teachers in the three (3) selected Educational Colleges. A multi-stage sampling procedure was adopted for this study. The data collection instrument was an adapted questionnaire. Descriptive and inferential statistics were used to answer research questions and test the proposed hypothesis with product and service solution statistics (SPSS) version 20.0 at a significance level of 0.05. The findings show that pre-service teachers have sufficient attributes in writing English. There is no significant difference between male and female teachers' English writing in the South West. The study concludes that writing attributes are an essential element that determines pre-service teachers' performance in English, and there is no significant effect between pre-service teachers and women on their writing attributes. It is recommended that governments at all levels should provide schools with sufficient teachers, provide training and training opportunities for teachers, and grant grants and seminars for teaching staff.
本研究探讨职前工程教师写作特质对英语写作表现的影响。本研究采用调查式的描述性研究。这项研究的对象都是职前教师。目标人群是选定的三所教育学院的职前教师。本研究采用多阶段抽样方法。数据收集工具是一份经过调整的问卷。采用描述性统计和推理统计来回答研究问题,并使用产品和服务解决方案统计(SPSS) 20.0版本在0.05的显著性水平上检验提出的假设。研究结果表明,职前教师在英语写作方面具有足够的属性。在西南地区,男女教师的英语写作水平没有显著差异。研究得出结论:写作属性是决定职前教师英语表现的重要因素,职前教师和女性在写作属性上没有显著影响。建议各级政府为学校提供足够的教师,为教师提供培训和培训机会,并为教学人员提供赠款和研讨会。
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引用次数: 1
期刊
Indonesian Journal Of Educational Research and Review
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