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Development of E-Modules on Basic Subjects of Electricity and Electronics 电学与电子学基础学科e模块的开发
Pub Date : 2022-12-16 DOI: 10.29062/edu.v6i2.484
Edo Ari Yurmansyah, Edidas Edidas, Ahyanuardi Ahyanuardi, A. Huda
This study aims to produce valid, practical and effective electronic modules based on self-directed learning models. So that it can help students learn independently and understand the basic theory of electricity and electronics. This research is research and development (R&D) which refers to the ADDIE instructional development model. The stages in the ADDIE development procedure are Analysis, Design, Development, Implementation and Evaluation. The research results are based on the assessment of the material expert validator 77% and media experts 82%, the electronic module developed is valid. Based on the responses of 83% teachers and 84% students, the developed electronic module has high practicality. The effectiveness results are known from increasing students' theoretical understanding as well as testing the effectiveness of the material being tested with quite effective results with an N-Gain value of 62%.
本研究旨在以自主学习模式为基础,制作有效、实用、有效的电子模组。从而帮助学生独立学习,理解电学和电子学的基本理论。本研究是指ADDIE教学发展模式的研究与开发(R&D)。ADDIE开发程序的阶段是分析、设计、开发、实施和评估。研究结果基于材料专家验证者77%和媒体专家82%的评估,开发的电子模块是有效的。根据83%的教师和84%的学生的反馈,所开发的电子模块具有较高的实用性。通过提高学生的理论理解以及测试被测材料的有效性,可以获得相当有效的结果,n -增益值为62%。
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引用次数: 0
Development of Regional Sanggul Tutorial Video Media (Ukel Tekuk) on Student Learning Outcomes 区域高等教育教学视频媒体(Ukel Tekuk)对学生学习成果的发展
Pub Date : 2022-12-16 DOI: 10.29062/edu.v6i2.488
Merita Yanita, Mimi Yupelmi, G. Giatman, M. Muskhir, Hansi Effendi
The purpose of this research is to develop regional bun tutorial video media (ukel tekuk) for hair and bun styling subjects, which can help students understand the concept and be able to practice according to the concept. This research is a development research that uses models and procedures using a 4-D model (four-D model) which consists of define, design, develop and disseminate stages. At the stage of define analysis of curriculum and analysis of students. At the design stage it is carried out using learning media video tutorials for regional bun tutorials (ukel buckling) for hair and bun styling subjects. At the stage of developing validated skills and limited trials on students, to find out the practicality and effectiveness of the video tutorial media developed. The deployment stage is not carried out. The researcher conducted a media test to see whether the media produced was valid, practical and effective. The results of the data analysis show that the regional bun tutorial video media (ukel tekuk) for Hair and Bun Design subjects uses three criteria: (1) the didactic requirements are 90.62% with a very valid category, (2) the construct requirements are 88.28% with very valid category, (3) 95% technical requirements with very valid category, the average percentage is 91.30% with very valid category. This shows that the validity of the tutorial video media is in the very valid category. While the average practicality of the media according to the lecturer's assessment was 92.49%, based on the test of media use by students in small groups was 81.66% and based on the test of media use by all students was 94.59%. Based on the results of the practicality test this media is in the very practical category. Based on the media effectiveness test, student activity increased by 86.10%, while the percentage of student success rate was 88.88% of students who had achieved a minimum of 75. This means that learning using video tutorial media is valid, practical and effective. It can be concluded that the use of regional bun tutorial video learning media (ukel buckling) for hair and bun styling subjects can be used as a learning medium in Vocational High Schools (SMK).
本研究的目的是为头发和发髻造型科目开发区域性发髻教程视频媒体(ukel tekuk),帮助学生理解概念并能够根据概念进行实践。本研究是一项使用模型和程序的开发研究,使用四维模型(four-D model),包括定义、设计、开发和传播阶段。在课程定义分析和学生分析阶段。在设计阶段,利用学习媒体视频教程对头发和发髻造型科目进行区域发髻教程(ukel扣)。在开发验证技能和有限的学生试验阶段,探索视频教学媒体开发的实用性和有效性。不执行部署阶段。研究人员进行了媒体测试,看看所生产的媒体是否有效、实用和有效。数据分析结果表明,《发型与发髻设计》学科区域发髻教学视频媒体(ukel tekuk)采用了三个标准:(1)教学要求占90.62%,极有效类占90.62%;(2)建构要求占88.28%,极有效类占88.28%;(3)技术要求占95%,极有效类占91.30%。由此可见,教学视频媒体的有效性属于非常有效的范畴。而根据讲师的评估,媒体的平均实用性为92.49%,基于小组学生使用媒体的测试为81.66%,基于全体学生使用媒体的测试为94.59%。根据实用性测试的结果,该介质属于非常实用的类别。根据媒体有效性测试,学生活动增加了86.10%,学生成功率为88.88%,最低达到75分。这意味着使用视频教学媒体学习是有效的、实用的和有效的。研究结果表明,在中职学校的发型和发髻造型课程中,使用区域性发髻教程视频学习媒体(ukel扣)是一种可以使用的学习媒体。
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引用次数: 1
Improving Teacher Ability In Conducting Class Action Research Through Structured Guidance 通过结构化指导提高教师进行集体诉讼研究的能力
Pub Date : 2022-12-16 DOI: 10.29062/edu.v6i2.485
S. Arifin
Mathematics learning in the high schools in the author's target area which includes SMA A, SMA B, SMA C, SMA D, SMA E, SMA F and SMA G, is experiencing problems that must be addressed immediately. This was identified from the low average UTS II results for the 2021/2022 school year. The percentage of completeness achieved by each school is very low, below 85% as the percentage of classical completeness that has been set. From the identification of the problem, it was found that learning was still dominated by the teacher. Learning takes place only by applying the lecture method without being accompanied by methods that can increase student engagement. Low student activity. The teacher never provides feedback to determine the achievement of learning objectives. The teacher also never held any follow-up to overcome learning problems, except for only holding remedial, without being accompanied by efforts to improve the learning design which was embodied in a classroom action research. So it is necessary to make efforts to increase the ability of teachers to carry out classroom research through structured guidance. The research design consisted of four stages, namely planning, action, observation, and reflection. The research consisted of two cycles. Each research cycle is always carried out in a collaborative participatory manner between researchers and colleagues. From the research results, it was concluded that there was an increase in the teacher's ability to carry out classroom action research. This is based on the results of observations of learning tools and learning observations on both the teacher and student aspects, as well as the physical evidence of the resulting research papers. Efforts to increase the ability to carry out classroom action research, begins with explaining the purpose and providing apperception. Furthermore, the teacher discussed the design of classroom action research. The teacher carries out classroom action research, according to the plan that has been prepared.
在作者的目标区域的高中数学学习,包括SMA A, SMA B, SMA C, SMA D, SMA E, SMA F和SMA G,正在经历的问题,必须立即解决。这是从2021/2022学年UTS II的低平均成绩中确定的。每所学校达到的完整性百分比非常低,低于85%,这是已经设定的经典完整性百分比。从问题的识别中发现,学习仍然以老师为主。学习只会通过讲座的方式进行,而不会伴随着能够提高学生参与度的方法。学生活跃度低。教师从不提供反馈来决定学习目标的实现。教师也没有进行任何后续的学习问题的克服,只是进行补救,而没有在课堂行动研究中进行改进学习设计的努力。因此,有必要通过结构化的指导,努力提高教师进行课堂研究的能力。研究设计分为计划、行动、观察、反思四个阶段。这项研究包括两个周期。每个研究周期总是在研究人员和同事之间以合作参与的方式进行。从研究结果来看,教师开展课堂行动研究的能力有所提高。这是基于对学习工具的观察结果和对教师和学生方面的学习观察结果,以及由此产生的研究论文的实物证据。努力提高进行课堂行动研究的能力,从解释目的和提供统觉开始。此外,老师还讨论了课堂行动研究的设计。教师根据所制定的计划进行课堂行动研究。
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引用次数: 0
Mathematics Learning in the Era of Society 5.0 in Terms of the Objectives and Ideology Of Mathematics Education 从数学教育的目标和思想看社会5.0时代的数学学习
Pub Date : 2022-12-16 DOI: 10.29062/edu.v6i2.487
N. Rizqi, I. Dewi
Challenges in the increasingly complex world of education are demanded in accordance with the existence of the era of advances in technological integration. In the era of society 5.0, the occurrence of modernization in mathematics learning is proportional to the needs of the millennial generation. The purpose of this study is to look at learning mathematics in the era of society 5.0 according to the goals and ideology of mathematics education. Furthermore, mathematics learning solutions in competing in the implementation of mathematics learning. The transformation of society 5.0 era makes it easier for students and teachers in learning mathematics where students are expected to be more influenced, think dynamically, be productive in realizing an exciting education. Mathematics learning can use ICT in accordance with the goals and ideas of Mathematics education where the experience of learning mathematics can develop children's creativity. So that the implementation of the ideology and goals of mathematics education in the Era of Society 5.0 are: mastery of digital technology, distributing cultural change, pedagogical development, personality-social competence, expansion of professionalism, and innovative-creative-adaptive
在日益复杂的教育世界中,挑战是与技术一体化进步时代的存在相一致的。在社会5.0时代,数学学习现代化的发生与千禧一代的需求成正比。本研究的目的是根据数学教育的目标和思想来审视社会5.0时代的数学学习。此外,数学学习的解决方案在竞争中实施数学学习。社会5.0时代的转变使学生和教师更容易学习数学,学生被期望更受影响,更有活力地思考,更富有成效地实现令人兴奋的教育。数学学习可以根据数学教育的目标和理念使用信息通信技术,学习数学的经验可以培养儿童的创造力。因此,社会5.0时代数学教育的思想和目标的实现是:掌握数字技术、分布文化变革、教学发展、个性-社会能力、专业拓展、创新-创造-适应
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引用次数: 1
Child-Friendly School Environment Management in SMA Negeri 45 Jakarta SMA Negeri 45雅加达儿童友好型学校环境管理
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.426
U. Rosyidi, Supadi Supadi
This study aims to determine students' views on managing Child-Friendly Schools (SRA) at SMAN 45, Jakarta. This research is narrative qualitative research. The data were obtained through several data collection methods: observation, interviews, and documentation. Data analysis was carried out descriptively to understand the management of Child-Friendly Schools in learning at SMAN 45, Jakarta. The analysis results show that, according to students, the management of Child-Friendly Schools at SMAN 45, Jakarta, still needs to be developed. Learning activities using the principles of Child-Friendly Schools must be implemented appropriately for the convenience of teachers and students. Observations and documentation on the completeness of the existing vehicles and infrastructure at SMAN 45, Jakarta, the learning curriculum, attitudes towards students, and environmental health, need to be developed in such a way as to meet the needs and abilities possessed so that they can support student activities.
本研究旨在了解学生对管理雅加达sman45儿童友好学校(SRA)的看法。本研究属于叙事定性研究。数据通过观察、访谈、文献等几种数据收集方法获得。为了了解雅加达SMAN 45的儿童友好学校的学习管理,进行了描述性的数据分析。分析结果表明,根据学生的意见,雅加达SMAN 45的儿童友好学校的管理仍然需要发展。为方便教师和学生,必须适当地开展利用儿童友好学校原则的学习活动。关于雅加达第45中学现有交通工具和基础设施的完整性、学习课程、对学生的态度和环境卫生的观察和文件需要以满足需要和能力的方式编制,以便它们能够支持学生的活动。
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引用次数: 0
Development of Swimming Learning Aid Design toward Acceleration of Learning Swimming Techniques 加速游泳技术学习的游泳教具设计开发
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.460
M. Hukubun, Yelia Tomasoa
This study aims to: 1) Produce swimming learning aids, 2) Swimming aids that are easy to use and practical. The population of the small class trial was 20 students who could not swim, while the main field test was conducted on 40 students of SMA Negeri 5 Ambon. The research method used is the development research method (R&D) and the development model follows the ten stages of product design, namely; 1) potential and problems; 2) Data collection; 3) product design; 4) design validation; 5) trial use; 6) product revision; 7) product trial; 8) design revision; 9) product revision and; 10) mass production. The data collection technique was carried out based on needs analysis, especially on the basic aspects of development, namely: 1) the vest/float used greatly interfered with movement, especially movement efficiency; 2) float tires are not practical to use to learn basic swimming techniques; 3) the float board cannot help learn to swim if there is an accident in the water and the student cannot float. The use of these three tools does not immediately help speed up learning basic swimming techniques. This study concludes that the development of the design of swimming learning aids to accelerate learning of basic swimming techniques has been designed in the form of a waist buoy/save belt, has been validated by expert judgment and tested for use in small classes and is suitable for use in large class studies. . The results of the product design development of this tool are suitable for use in the form of "Save Belt".
本研究的目的是:1)制作游泳学习辅助工具;2)易于使用和实用的游泳辅助工具。小班试验人群为20名不会游泳的学生,主要现场试验人群为40名SMA Negeri 5 Ambon学生。本文采用的研究方法为开发研究方法(R&D),开发模型遵循产品设计的十个阶段,即;1)潜力和问题;2)数据收集;3)产品设计;4)设计验证;5)试用;6)产品改版;7)产品试用;8)设计修改;9)产品修订;批量生产。数据收集技术是在需求分析的基础上进行的,特别是在开发的基本方面,即:1)使用的背心/浮具对运动的干扰很大,尤其是运动效率;2)用浮胎学习基本游泳技术不实用;3)如果在水中发生意外,学生不能漂浮,浮板不能帮助学习游泳。使用这三种工具并不能立即帮助加快基本游泳技术的学习。本研究的结论是,加速基本游泳技术学习的游泳教具设计的发展,已设计成腰浮标/救生带的形式,经专家判断验证,适用于小班学习,适合于大班学习。该工具的产品设计开发结果适合以“节省带”的形式使用。
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引用次数: 0
Interrogating the Quality of Junior High School Final Exam Made by EFL Teacher Using ITEMAN 4.3 Program 用ITEMAN 4.3程序探究英语教师初中期末考试质量
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.425
Mercy Aprilia Dyah Arini -, Dzulfikri
The ministry of Education Department, since the removal of USBN, mandates every school to conduct a school final exam that should made by the teachers. In this study, the writer focuses on the English Junior High School Final Exam made by EFL teacher distributed in Mojokerto academic year 2021/2022. In order to know the quality of the item test, the analysis can be done by investigating the validity, reliability, item difficulty, item discrimination, and item distractors. This study used descriptive quantitative. The respondents of this study were taken from English school final exam of 9th-grade students in MTS Bahrul Ulum which consists of 50 multiple choice items from 31 students. The instrument are the test question, the students’ answer sheet, and the answer key. It will be analyzed by using ITEMAN 4.3 program as an effective solution for item test analysis. The result indicates that the content validity still do not cover the whole material in the syllabus. The reliability of the test is 0.91 which is categorized as reliable. The difficulty level of the item test is 0.60 or 60% which is considered good. The item discrimination is 0.38 considered as satisfactory. The effective item distractors is 48%, smaller than the percentage of ineffective items. In conclusion, the quality of English Junior High School Final Exam made by EFL teacher distributed in Mojokerto academic year 2021/2022 in terms of validity, reliability, item difficulty, item discrimination, and item distractors absolutely needs improving. Keywords: item analysis, validity, reliability, item distractor, item discrimination, item difficulty, descriptive quantitative
教育部在取消USBN后,要求每所学校进行由教师参加的期末考试。本研究以Mojokerto 2021/2022学年英语教师制作的初中英语期末考试为研究对象。为了了解项目测试的质量,可以通过调查效度、信度、项目难度、项目辨别力和项目干扰因素来进行分析。本研究采用描述性定量方法。本研究的调查对象为MTS巴鲁鲁校区九年级英语学校期末考试的31名学生,共50个选择题。工具是试题、学生答题卡和答题卡。将ITEMAN 4.3程序作为项目测试分析的有效解决方案进行分析。结果表明,内容效度仍不能覆盖教学大纲中的全部内容。测试的信度为0.91,属于可靠。项目测试的难度水平为0.60或60%,被认为是好的。项目判别为0.38被认为是满意的。有效项目干扰物的比例为48%,小于无效项目的比例。综上所述,Mojokerto 2021/2022学年英语教师制作的初中英语期末考试在效度、信度、试题难度、试题辨析、试题干扰因素等方面的质量都有待提高。关键词:项目分析,效度,信度,项目干扰,项目辨别,项目难度,描述性定量
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引用次数: 0
Mathematics Learning in the Society 5.0 Era 5.0社会时代的数学学习
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.435
N. Rizqi, I. Dewi
Challenges in the increasingly complex world of education are demanded in accordance with the existence of the era of advances in technological integration. In the era of society 5.0, the occurrence of modernization in mathematics learning is proportional to the needs of the millennial generation. The purpose of this study is to look at learning mathematics in the era of society 5.0 according to the goals and ideology of mathematics education. Furthermore, mathematics learning solutions in competing in the implementation of mathematics learning. The transformation of society 5.0 era makes it easier for students and teachers in learning mathematics where students are expected to be more influenced, think dynamically, be productive in realizing an exciting education. Mathematics learning can use ICT in accordance with the goals and ideas of Mathematics education where the experience of learning mathematics can develop children's creativity. So that the implementation of the ideology and goals of mathematics education in the Era of Society 5.0 are: mastery of digital technology, distributing cultural change, pedagogical development, personality-social competence, expansion of professionalism, and innovative-creative-adaptive.
在日益复杂的教育世界中,挑战是与技术一体化进步时代的存在相一致的。在社会5.0时代,数学学习现代化的发生与千禧一代的需求成正比。本研究的目的是根据数学教育的目标和思想来审视社会5.0时代的数学学习。此外,数学学习的解决方案在竞争中实施数学学习。社会5.0时代的转变使学生和教师更容易学习数学,学生被期望更受影响,更有活力地思考,更富有成效地实现令人兴奋的教育。数学学习可以根据数学教育的目标和理念使用信息通信技术,学习数学的经验可以培养儿童的创造力。因此,社会5.0时代数学教育的思想和目标的实现是:掌握数字技术、分布文化变革、教学发展、个性-社会能力、专业拓展、创新-创造-适应。
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引用次数: 0
MATHEMATICS LEARNING BASED ON MULTICULTURAL EDUCATION TO REALIZE PANCASILA STUDENTS 基于多元文化教育的数学学习实现学生的pancasila
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.480
Netti Kariani Mendrofa, I. Dewi, Elmanani Simamora
Indonesia consists of various tribes, nations, races, religions, languages, cultures, skin colors, and many others. The embodiment of pluralism in educational units is to organize multicultural education in schools, one of which is in mathematics learning. The purpose of this research is to describe mathematics learning based on multicultural education  to realize Pancasila students. documentation method. The data analysis technique used is content analysis. Repeated reading of the literature and re-checking is done to maintain the accuracy of the discussion and prevent misinformation. The results of the study show that multicultural-based mathematics learning is very well applied in the mathematics learning process, because it forms the character of students to respect diversity and can also answer current expectations. This is in realizing the profile of Pancasila students.
印度尼西亚由不同的部落、民族、种族、宗教、语言、文化、肤色等组成。多元主义在教育单位的体现是在学校组织多元文化教育,其中之一就是数学学习。本研究的目的是描述基于多元文化教育的数学学习,以实现潘卡西拉学生。文档的方法。使用的数据分析技术是内容分析。反复阅读文献并重新检查,以保持讨论的准确性,防止错误信息。研究结果表明,基于多元文化的数学学习在数学学习过程中得到了很好的应用,因为它形成了学生尊重多样性的性格,也可以回答当前的期望。这是为了实现Pancasila学生的形象。
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引用次数: 0
The Students’ Perception toward Learning Platform of Quizizz in Learning Vocabularies at MAN 1 Malang 曼一玛琅中学学生对Quizizz学习平台的认知
Pub Date : 2022-12-14 DOI: 10.29062/edu.v6i2.427
Abdun Nashir Albadri, M. Yunus, Sonny Elfiyanto, M. Mustofa, Suatmo Pantja Putra
The education system in Indonesia has been impacted by the spread of Covid-19. Learning occurs not only in real objects but also in cyberspace, such as through internet intermediaries. This requires the adaptation and sustainability of the teaching-learning process at all levels of guidance. Online learning has been designated as a distance learning management system by the Indonesian government. The sample of this research was 89 sample of the eleventh-grade students of Madrasah Aliyah Negeri I of Kabupaten Malang while the samples is taken from three different classes, those are XI IPA, XI IPS and XI Agama. The quantitative method was used in this study. To collect the data, questionnaires was used as the primary tool. The questionnaires is analyzed and see how students perceive toward learning platform of quizizz in learning vocabularies at MAN 1 Kabupaten Malang. Closed-ended data analysis was utilized to determine the outcome of the students’ perspective and to verify the established data, and the last steps taking conclusion. The results showed statement No. 5 achieved the highest mean rank of 77,8 by getting the average value at which most participants agree that Doing test in Quizizz is fun and the instruction easy to understand. Statement No. 11, which indicates that most participants feel that taking an exam on Quizziz saves greater time than taking one on paper and pencil, had the second highest mean. With an average of 66,85, question number seven had the least mean value of all the questionnaire statements. There were several responses to this question, with the highest percentages being 56.2% agreeing, 5.6% strongly agreeing, and 38.2% disagreeing. It seems students can help to concentrate in class when using Quizizz but some might feel the opposite Future studies are expected to improve the suggestions that are expected to be better in this suggestion. Other applications, such as Kahoot, Zoom, Moodle, YouTube, and others, can also be used in online classes as media to facilitate the learning process and student discussions with teachers.
印度尼西亚的教育系统受到了新冠疫情的影响。学习不仅发生在真实物体中,也发生在网络空间中,比如通过互联网中介。这就要求各级指导的教学过程具有适应性和可持续性。在线学习被印尼政府指定为远程学习管理系统。本研究采用定量方法。为了收集数据,问卷调查被用作主要工具。通过对问卷的分析,了解学生在曼1 Kabupaten Malang学习词汇时对小测验学习平台的认知情况。利用封闭式数据分析来确定学生视角的结果并验证所建立的数据,最后进行结论。结果显示,陈述5获得了最高的平均排名77,8,得到了大多数参与者认为在Quizizz做测试很有趣并且指令容易理解的平均值。陈述11的平均值第二高,这表明大多数参与者认为在Quizziz上考试比在纸上和铅笔上考试节省更多的时间。第七题的平均值为66,85,是所有问卷陈述中平均值最小的。这个问题有几个回答,最高的比例是56.2%的人同意,5.6%的人非常同意,38.2%的人不同意。似乎学生们在使用Quizizz时可以帮助他们集中注意力,但有些人可能会有相反的感觉,未来的研究有望改进这个建议中预期的更好的建议。其他应用程序,如Kahoot、Zoom、Moodle、YouTube等,也可以在在线课程中作为媒体使用,以促进学习过程和学生与教师的讨论。
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引用次数: 1
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EDUTEC : Journal of Education And Technology
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