A. Toet, Maikel ter Riet, T. Mioch, Tom F. Hueting
In our digital age, human social communication is increasingly mediated. However, mediated social communication (MSC) systems will only become a viable alternative for in-person social interactions when they reliably and intuitively convey all relevant social and spatial cues needed by communication partners to establish effective communication, collaboration, mutual understanding, and trust. A lot of research has been done on mediated communication in general, and on the effect of social cues in particular. However, this research typically focuses on particular social cues, investigating effects of implementations in particular situations. In addition, the research often focuses on answering psychological or cognitive questions. The translation to design questions such as functional and technical requirements is often left to the developers of the technical systems. This leaves a gap between psychological research results and a translation towards practical guidelines for designers and developers. This paper aims to make a first step towards guidelines for the implementation of social cues for social XR implementations.
{"title":"Guidelines for Social XR Implementation of Social Cues","authors":"A. Toet, Maikel ter Riet, T. Mioch, Tom F. Hueting","doi":"10.54941/ahfe100854","DOIUrl":"https://doi.org/10.54941/ahfe100854","url":null,"abstract":"In our digital age, human social communication is increasingly mediated. However, mediated social communication (MSC) systems will only become a viable alternative for in-person social interactions when they reliably and intuitively convey all relevant social and spatial cues needed by communication partners to establish effective communication, collaboration, mutual understanding, and trust. A lot of research has been done on mediated communication in general, and on the effect of social cues in particular. However, this research typically focuses on particular social cues, investigating effects of implementations in particular situations. In addition, the research often focuses on answering psychological or cognitive questions. The translation to design questions such as functional and technical requirements is often left to the developers of the technical systems. This leaves a gap between psychological research results and a translation towards practical guidelines for designers and developers. This paper aims to make a first step towards guidelines for the implementation of social cues for social XR implementations.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122924339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
he intelligent era has witnessed a profound integration of computing and design, leading to significant changes in the scale, scope, and tools of design, and has had a profound impact on future design practices. In particular, the development of artificial intelligence (AI) has made mutual understanding, communication, and collaboration between humans and machines an inevitable topic in design. This has prompted designers to reconsider their existing work modes, processes, mindset, collaborative relationships, and the application of collaborative design tools. What new insights do these changes bring to the mindset of designers? How can we redefine the mindset of designers based on the characteristics of the intelligent era and guide current design practices? This study focuses on the deep integration of technology and design in the intelligent era, combining insights from academic literature and the perspective of the design industry to explore how designers can effectively respond to the challenges of deep human-machine collaboration in the intelligent era from three aspects: design objects, thinking patterns, and methods.
{"title":"Interweaving Design and Computing: Addressing Systemic Challenges in the Intelligent Era through Human-Computer Collaboration","authors":"Yan Dong, Hanjie Yu, Qiong Wu","doi":"10.54941/ahfe1003713","DOIUrl":"https://doi.org/10.54941/ahfe1003713","url":null,"abstract":"he intelligent era has witnessed a profound integration of computing and design, leading to significant changes in the scale, scope, and tools of design, and has had a profound impact on future design practices. In particular, the development of artificial intelligence (AI) has made mutual understanding, communication, and collaboration between humans and machines an inevitable topic in design. This has prompted designers to reconsider their existing work modes, processes, mindset, collaborative relationships, and the application of collaborative design tools. What new insights do these changes bring to the mindset of designers? How can we redefine the mindset of designers based on the characteristics of the intelligent era and guide current design practices? This study focuses on the deep integration of technology and design in the intelligent era, combining insights from academic literature and the perspective of the design industry to explore how designers can effectively respond to the challenges of deep human-machine collaboration in the intelligent era from three aspects: design objects, thinking patterns, and methods.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114242655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Scholars have focused on “design and emotion” for more than a decade. Various studies, models, and theories have been proposed and adopted to explore the relationship between design and emotion, and to explain how emotion can be applied in the design process. After the theories are categorised according to the respective focuses, three main components that influence or are influenced by emotion can be identified: designers, design outcome and users or consumers in the design cycle. Based on the relationships amongst these components, numerous similar terms categorised under emotion and design that have clear and concrete rationales and definitions have been developed. For instance, “emotionalised design” refers to design in which designers introduce their emotions into the design process. “Emotional design” is viewed as design that can stimulate users’ or consumers’ emotion. “Emotion design” is design in which emotional concerns are involved in the interactions between designers and users.However, few studies have focused on designers’ perceptions of these terms and of the role of emotion in design. By conducting an empirical study, we investigated designers’ perceptions of three terms, emotion design, emotional design, and emotionalised design, and explored designers’ experience regarding emotion and design.
{"title":"Exploring the Role of Emotion in the Design Cycle","authors":"Amic G. Ho","doi":"10.54941/ahfe100583","DOIUrl":"https://doi.org/10.54941/ahfe100583","url":null,"abstract":"Scholars have focused on “design and emotion” for more than a decade. Various studies, models, and theories have been proposed and adopted to explore the relationship between design and emotion, and to explain how emotion can be applied in the design process. After the theories are categorised according to the respective focuses, three main components that influence or are influenced by emotion can be identified: designers, design outcome and users or consumers in the design cycle. Based on the relationships amongst these components, numerous similar terms categorised under emotion and design that have clear and concrete rationales and definitions have been developed. For instance, “emotionalised design” refers to design in which designers introduce their emotions into the design process. “Emotional design” is viewed as design that can stimulate users’ or consumers’ emotion. “Emotion design” is design in which emotional concerns are involved in the interactions between designers and users.However, few studies have focused on designers’ perceptions of these terms and of the role of emotion in design. By conducting an empirical study, we investigated designers’ perceptions of three terms, emotion design, emotional design, and emotionalised design, and explored designers’ experience regarding emotion and design.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114255904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Ikuabe, O. Akinshipe, C. Aigbavboa, Andrew Ebekozien, Ayodeji Emmanuel Oke, Romane Mofokeng
One of the key indicators of the viability of the economy of any nation is the aggregate output of its construction industry. To this end, it is highly encouraged that significant investment portions of any country should be devoted to capital investment to spur development and ultimately boost the Gross Domestic Product (GDP). However, capital projects are usually attributed with the demands of enormous financial input, hence, due to low gross domestic savings, alternative source of financing such as foreign direct investment (FDI) as against the conventional government-sourced financing experienced in most developing countries is highly encouraged. In the light of the aforementioned, this study assesses the benefits of FDI in the South African construction industry. Construction professionals formed the population of the study, while the data elicited from the respondents was analysed with appropriate analytical tools. Findings from the study shows that the most significant benefits of the flow of FDI into the South African construction industry are technology transfer, enhanced productivity and human resource development. Conclusively, the study makes recommendations that would help in stimulating the flow of FDI into the construction industry in South Africa considering the inherent benefits as revealed in its findings.
{"title":"Foreign Direct Investments in the South African Construction Industry: Promulgating the Inherent Benefits","authors":"M. Ikuabe, O. Akinshipe, C. Aigbavboa, Andrew Ebekozien, Ayodeji Emmanuel Oke, Romane Mofokeng","doi":"10.54941/ahfe1002238","DOIUrl":"https://doi.org/10.54941/ahfe1002238","url":null,"abstract":"One of the key indicators of the viability of the economy of any nation is the aggregate output of its construction industry. To this end, it is highly encouraged that significant investment portions of any country should be devoted to capital investment to spur development and ultimately boost the Gross Domestic Product (GDP). However, capital projects are usually attributed with the demands of enormous financial input, hence, due to low gross domestic savings, alternative source of financing such as foreign direct investment (FDI) as against the conventional government-sourced financing experienced in most developing countries is highly encouraged. In the light of the aforementioned, this study assesses the benefits of FDI in the South African construction industry. Construction professionals formed the population of the study, while the data elicited from the respondents was analysed with appropriate analytical tools. Findings from the study shows that the most significant benefits of the flow of FDI into the South African construction industry are technology transfer, enhanced productivity and human resource development. Conclusively, the study makes recommendations that would help in stimulating the flow of FDI into the construction industry in South Africa considering the inherent benefits as revealed in its findings.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122138696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Since the 1980s, cities in Europe, the US and other regions have witnessed a "renaissance" of public art. More and more artists have also begun to focus on the design process of public art, as well as the definition, function and its impact on urban development. These discussions mostly focus on the concept of public art itself and its location in public space, with little attention given to the relationship between public art and public space, its intended audience and the service functions it should provide. This article starts from the classification and function of public art, and re-examines the relationship between public art and public space, its service functions and effects based on Dewey's "art as communication" theory, as well as the link between artists and audiences in public space settings. Through some case studies, this research discusses the impact of public art and hopes that public artists will take responsibility for optimizing the quality of public space services by involving the audience in the design process of public art.
{"title":"Public art, public space and service design: Communication between artists and audience","authors":"Zi Yang, Izzy Yi Jian, Kin Wai Michael Siu","doi":"10.54941/ahfe1003693","DOIUrl":"https://doi.org/10.54941/ahfe1003693","url":null,"abstract":"Since the 1980s, cities in Europe, the US and other regions have witnessed a \"renaissance\" of public art. More and more artists have also begun to focus on the design process of public art, as well as the definition, function and its impact on urban development. These discussions mostly focus on the concept of public art itself and its location in public space, with little attention given to the relationship between public art and public space, its intended audience and the service functions it should provide. This article starts from the classification and function of public art, and re-examines the relationship between public art and public space, its service functions and effects based on Dewey's \"art as communication\" theory, as well as the link between artists and audiences in public space settings. Through some case studies, this research discusses the impact of public art and hopes that public artists will take responsibility for optimizing the quality of public space services by involving the audience in the design process of public art.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129515591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The covid-19 pandemic brought about disruption, change and challenges in many industries including the construction industry. Quantity Surveyors are the cost consultants of this industry. In 2021, 72% of all quantity surveyors in South Africa were younger than 45 years and the vast majority of this group form part of the millennial cohort. Millennials are the future upon which the quantity surveying profession will build and job security plays a key role when it comes to retaining talent. The purpose of this study was to investigate the impact covid-19 had on job security of millennial quantity surveyors. A quantitative research design was utilised making use of a questionnaire as research instrument. The questionnaire was distributed nationally by, the Association of South African Quantity Surveyors. The main findings indicate that 63% of millennial quantity surveyors felt that their jobs are not secure anymore and 48% indicated that they were considering emigration. The findings of this paper will be of value to quantity surveying employers as well as associations and professional bodies in the Built Environment.
{"title":"The Impact of Covid-19 on Job Security of Millennial Quantity Surveyors","authors":"Elzane van Eck, Danie Hoffman","doi":"10.54941/ahfe1002241","DOIUrl":"https://doi.org/10.54941/ahfe1002241","url":null,"abstract":"The covid-19 pandemic brought about disruption, change and challenges in many industries including the construction industry. Quantity Surveyors are the cost consultants of this industry. In 2021, 72% of all quantity surveyors in South Africa were younger than 45 years and the vast majority of this group form part of the millennial cohort. Millennials are the future upon which the quantity surveying profession will build and job security plays a key role when it comes to retaining talent. The purpose of this study was to investigate the impact covid-19 had on job security of millennial quantity surveyors. A quantitative research design was utilised making use of a questionnaire as research instrument. The questionnaire was distributed nationally by, the Association of South African Quantity Surveyors. The main findings indicate that 63% of millennial quantity surveyors felt that their jobs are not secure anymore and 48% indicated that they were considering emigration. The findings of this paper will be of value to quantity surveying employers as well as associations and professional bodies in the Built Environment.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129617411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Julie A. Waldron, Ader Garcia, Carolina Bedoya, L. Cuervo, Laura Marin, C. Morales, Alcaldía de Medellín
This paper contains the first stage of a research developed by Buen Comienzo Programme, Medellin Mayor’s Office and a group of Architects, to identify the minimum area required for a child aged between 3 and 5 years old, while occupying a kindergarten. According to the Colombian Technical Regulation (NTC4595) for architectural design in Colombia, the minimum area for Educational Buildings is 2 m2 per child. This measure includes: the work area (0,5 m x 0,7 m =0,35 m2) per student, the storage area (10% of the work area, 0,035 m2), and the area for general furniture. Pursuant to this standard, it can be deducted that occupancy of buildings is determined by the regular furniture dimensions. However, the movements of children are determined not only by furniture but also by their relationship with other children. Therefore, data of children’s dimensions in movement can improve the decision making process for the architectural design, pedagogy and the review of regulations. This research was developed considering that a child spends 70% of their time in a kindergarten, in constant interaction with other children, objects and furniture. The content will refer to the review of world and local regulation about children occupancy in educational buildings.
这篇论文包含了由Buen Comienzo项目、麦德林市长办公室和一组建筑师开发的研究的第一阶段,以确定3至5岁儿童所需的最小面积,同时占用幼儿园。根据哥伦比亚建筑设计技术法规(NTC4595),教育建筑的最小面积为每个孩子2平方米。该措施包括:每个学生的工作区(0,5 m x 0,7 m =0,35 m2),存储区(工作区域的10%,0,035 m2)和一般家具的区域。根据这一标准,可以推断建筑物的占用是由规则的家具尺寸决定的。然而,孩子们的运动不仅取决于家具,还取决于他们与其他孩子的关系。因此,儿童运动维度的数据可以改善建筑设计、教学和法规审查的决策过程。这项研究是考虑到一个孩子在幼儿园里花费70%的时间,不断地与其他孩子、物体和家具互动。内容将参考有关儿童入住教育建筑的国际和地方法规的审查。
{"title":"The Minimum Area Required for Children Aged Between 3 and 5 Years Old in a Kindergarten","authors":"Julie A. Waldron, Ader Garcia, Carolina Bedoya, L. Cuervo, Laura Marin, C. Morales, Alcaldía de Medellín","doi":"10.54941/ahfe1001345","DOIUrl":"https://doi.org/10.54941/ahfe1001345","url":null,"abstract":"This paper contains the first stage of a research developed by Buen Comienzo Programme, Medellin Mayor’s Office and a group of Architects, to identify the minimum area required for a child aged between 3 and 5 years old, while occupying a kindergarten. According to the Colombian Technical Regulation (NTC4595) for architectural design in Colombia, the minimum area for Educational Buildings is 2 m2 per child. This measure includes: the work area (0,5 m x 0,7 m =0,35 m2) per student, the storage area (10% of the work area, 0,035 m2), and the area for general furniture. Pursuant to this standard, it can be deducted that occupancy of buildings is determined by the regular furniture dimensions. However, the movements of children are determined not only by furniture but also by their relationship with other children. Therefore, data of children’s dimensions in movement can improve the decision making process for the architectural design, pedagogy and the review of regulations. This research was developed considering that a child spends 70% of their time in a kindergarten, in constant interaction with other children, objects and furniture. The content will refer to the review of world and local regulation about children occupancy in educational buildings.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129363911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Machine learning (ML) and deep learning (DL) are an advanced technology for the latest 20 years, which has been applied for multiple fields. This study utilizes methods of text mining and bibliometric analysis to explore applications of ML and DL to Ophthalmology. 50-ML-related and 60-DL-related papers from Web of Science (WOS), 15-ML-related and 38-DL-related articles from China Nation-al Knowledge Infrastructure (CNKI) are explored from 2000 to 2021. A descriptive analysis of major article, developing trends, journal releasing, topic mapping and quotation relationships is implemented in this paper. Leading authors, institutions, and journals in the related research are identified. Findings show that there is a significant difference between DL and ML studies pertaining to the application of Artificial Intelligence (AI) for Ophthalmology, especially for the hot-topic mapping and institutions.
机器学习(ML)和深度学习(DL)是近20年来的一项先进技术,在多个领域得到了应用。本研究采用文本挖掘和文献计量学分析的方法,对2000 - 2021年来自Web of Science (WOS)的50-ML和60- ML相关论文,中国知网(CNKI)的15-ML和38- ML相关论文进行了研究,探讨了ML和DL在眼科中的应用。本文对主要论文、发展趋势、期刊发布、主题映射和引文关系进行了描述性分析。确定了相关研究的主要作者、机构和期刊。研究结果表明,关于人工智能(AI)在眼科中的应用,特别是在热点话题映射和机构方面,DL和ML研究存在显著差异。
{"title":"The application of machine learning and deep learning to Ophthalmology: A bibliometric study (2000-2021)","authors":"Han Wang, Zefeng Li","doi":"10.54941/ahfe100885","DOIUrl":"https://doi.org/10.54941/ahfe100885","url":null,"abstract":"Machine learning (ML) and deep learning (DL) are an advanced technology for the latest 20 years, which has been applied for multiple fields. This study utilizes methods of text mining and bibliometric analysis to explore applications of ML and DL to Ophthalmology. 50-ML-related and 60-DL-related papers from Web of Science (WOS), 15-ML-related and 38-DL-related articles from China Nation-al Knowledge Infrastructure (CNKI) are explored from 2000 to 2021. A descriptive analysis of major article, developing trends, journal releasing, topic mapping and quotation relationships is implemented in this paper. Leading authors, institutions, and journals in the related research are identified. Findings show that there is a significant difference between DL and ML studies pertaining to the application of Artificial Intelligence (AI) for Ophthalmology, especially for the hot-topic mapping and institutions.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129449614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Design activities are becoming more scattered in place due to the development in technology and globalization of resources. As a result, the Computer Supported Collaborative Work (CSCW) for design, is not only required to adopt suitable technical products and systems to effectively support designers’ work, but also the remote collaborative _ team mental model factors affecting theory required to deeper exploration for designers team. Team mental models as cognitive variables of a team get attention in recent years. The concept that the team mental models can help team improve performance has been 20 years of history, but so far the team mental models theory has not yet formed a relatively complete system. The current measurement methods of team mental models are mostly static, individually measured for each team member's mind and then unity. This is tantamount to default team mental models are all members’ mental model of simple addition, ignored the team interactive processes effects obviously. This paper will be based on the current study of team mental models, through investigate the designers’ mental model of the same team, to analyze the team mental model factors of designers working in distributed environment, then establish corresponding reference models as well.
{"title":"Remote Collaboration-Study on Factors Affecting Team Mental Models","authors":"Wu Jing, Liu Long","doi":"10.54941/ahfe1001295","DOIUrl":"https://doi.org/10.54941/ahfe1001295","url":null,"abstract":"Design activities are becoming more scattered in place due to the development in technology and globalization of resources. As a result, the Computer Supported Collaborative Work (CSCW) for design, is not only required to adopt suitable technical products and systems to effectively support designers’ work, but also the remote collaborative _ team mental model factors affecting theory required to deeper exploration for designers team. Team mental models as cognitive variables of a team get attention in recent years. The concept that the team mental models can help team improve performance has been 20 years of history, but so far the team mental models theory has not yet formed a relatively complete system. The current measurement methods of team mental models are mostly static, individually measured for each team member's mind and then unity. This is tantamount to default team mental models are all members’ mental model of simple addition, ignored the team interactive processes effects obviously. This paper will be based on the current study of team mental models, through investigate the designers’ mental model of the same team, to analyze the team mental model factors of designers working in distributed environment, then establish corresponding reference models as well.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129658932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Virtual reality (VR) headset has been increasingly applied in various activities with longer wearing time, such as gaming or training. Users no longer stay in a static state but are more likely to perform a series of body movements. This paper focuses on the dynamic thermal comfort of head mounted displays (HMDs) to explore the VR experience in state of motion. Eight participants wore three types of HMDs to conduct thermal comfort tests while doing light exercises. Thermal comfort was quantified by subjective rating and miniature data logger measurement. The results showed that wearing HMDs in motion caused more subjective thermal discomfort than in rest. Low airtightness of HMDs led to a lower increase in temperature and humidity inside the device in motion, yet it would also reduce the immersiveness of the VR experience due to light leakage. Furthermore, there was no significant difference in the subjective discomfort level of the three types of devices. In order to improve the overall user experience, the development of HMDs should consider design tradeoffs in terms of materials, shape, finishing etc., maximizing user comfort while ensuring optimal audiovisual display effect.
{"title":"Evaluation of dynamic thermal comfort of virtual reality headsets in motion","authors":"Yujing Wang, Chongfeng Li, Jiawang Wang, Yufei Hou, Yun Wang, Xin Wang","doi":"10.54941/ahfe1003628","DOIUrl":"https://doi.org/10.54941/ahfe1003628","url":null,"abstract":"Virtual reality (VR) headset has been increasingly applied in various activities with longer wearing time, such as gaming or training. Users no longer stay in a static state but are more likely to perform a series of body movements. This paper focuses on the dynamic thermal comfort of head mounted displays (HMDs) to explore the VR experience in state of motion. Eight participants wore three types of HMDs to conduct thermal comfort tests while doing light exercises. Thermal comfort was quantified by subjective rating and miniature data logger measurement. The results showed that wearing HMDs in motion caused more subjective thermal discomfort than in rest. Low airtightness of HMDs led to a lower increase in temperature and humidity inside the device in motion, yet it would also reduce the immersiveness of the VR experience due to light leakage. Furthermore, there was no significant difference in the subjective discomfort level of the three types of devices. In order to improve the overall user experience, the development of HMDs should consider design tradeoffs in terms of materials, shape, finishing etc., maximizing user comfort while ensuring optimal audiovisual display effect.","PeriodicalId":259265,"journal":{"name":"AHFE International","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129802348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}