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1999 IEEE Workshop on Signal Processing Systems. SiPS 99. Design and Implementation (Cat. No.99TH8461)最新文献

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Noise-insensitive approaches to two-dimensional system identification and texture image synthesis 二维系统识别与纹理图像合成的噪声不敏感方法
Chong-Yung Chi, Chii-Horng Chen
Shalvi and Weillstein's (1993) 1D computationally efficient super-exponential (SE) algorithm for blind deconvolution is extended to a 2D SE algorithm. Then a noise-insensitive 2D blind system identification (BSI) algorithm using the computationally efficient 2D SE algorithm is proposed for the estimation of 2D linear shift-invariant (LSI) systems. Moreover, a texture synthesis method (TSM) using the proposed BSI algorithm is proposed for texture image synthesis. Finally, some simulation and experimental results are provided to support the efficacy of the proposed BSI algorithm and that of the proposed TSM, respectively.
Shalvi和Weillstein(1993)将一维计算效率高的超指数(SE)盲反卷积算法扩展为二维SE算法。然后,利用计算效率高的二维SE算法,提出了一种噪声不敏感的二维盲系统辨识(BSI)算法,用于二维线性平移不变系统的估计。在此基础上,提出了一种基于BSI算法的纹理合成方法(TSM)。最后,仿真和实验结果分别验证了所提BSI算法和所提TSM算法的有效性。
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引用次数: 0
Direct implementation of 2-D DCT on a low-cost linear-array architecture without intermediate transpose memory 在低成本线性阵列架构上直接实现二维DCT,无需中间转置存储器
Shen-Fu Hsiao, Jian-Ming Tseng
A direct method for the computation of 2-D DCT on a linear-array architecture is presented. The original 2-D DCT is converted into 1-D problem with representation of matrix-vector product. Then, we propose a fast algorithm with low computation complexity, and exploit an efficient mapping technique to generate from the algorithm a hardware-efficient architecture. Unlike other 2-D DCT processors that usually require transpose memory, our new architecture is easily pipelined for purpose of high throughput rate and is easily scalable for the computation of longer-length DCT.
提出了一种在线性阵列结构上直接计算二维离散余弦变换的方法。将原来的二维离散余弦变换问题转化为用矩阵-向量积表示的一维问题。然后,我们提出了一种计算复杂度低的快速算法,并利用有效的映射技术从算法中生成硬件高效的架构。与其他通常需要转置内存的二维DCT处理器不同,我们的新架构易于流水线化,以达到高吞吐率的目的,并且易于扩展以计算更长的DCT。
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引用次数: 1
An improved pyramid algorithm for synthesizing 2-D discrete wavelet transforms 二维离散小波变换合成的改进金字塔算法
Chu Yu, Sao-Jie Chen
The pyramid algorithm (PA) has been shown very suitable for computing 2-D forward and inverse discrete wavelet transforms (DWT). In this paper, we present a new 2-D synthesis PA to improve some defects encountered in the classical PA algorithm that usually requires large latency, long computation time, and big memory space. Unlike the PA algorithm which computes a 2-D IDWT level by level, our proposed algorithm performs a 2-D DWT in word size. Thus, for processing an N/spl times/N 2-D IDWT with m levels and L-tap filters, the proposed algorithm needs a latency of 3m+4, computes only in N/sup 2/ clock cycles, and spends 2NL+4(m-1) memory space.
金字塔算法适用于二维正、逆离散小波变换的计算。本文提出了一种新的二维合成粒子群算法,以改善经典粒子群算法存在的延时大、计算时间长、存储空间大的缺陷。与逐级计算二维IDWT的PA算法不同,我们提出的算法在字长上执行二维DWT。因此,对于处理N/spl次/N次具有m个电平和L-tap滤波器的二维IDWT,所提出的算法需要3m+4的延迟,仅在N/sup 2/时钟周期内进行计算,并花费2NL+4(m-1)的内存空间。
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引用次数: 1
Energy issues in multimedia systems 多媒体系统中的能源问题
M. J. Irwin, V. Narayanan
This paper presents possible optimization to reduce the energy budget for systems-on-chip (SoC) designs that will be used in next generation multimedia systems. Since future multimedia systems will include the processor core(s), the entire memory system, system buses, I/O controllers, system clocking and control and, in wireless applications, RF components, all on one chip, lowering power dissipation in next generation multimedia chips presents a number of design challenges. Possible strategies for managing the power budget in future multimedia SoCs are presented. Reducing the power consumption of the memory system, system control, and system buses are a particular focus.
本文提出了可能的优化,以减少将用于下一代多媒体系统的片上系统(SoC)设计的能量预算。由于未来的多媒体系统将包括处理器核心、整个存储系统、系统总线、I/O控制器、系统时钟和控制,以及无线应用中的射频组件,所有这些都在一个芯片上,因此降低下一代多媒体芯片的功耗提出了许多设计挑战。提出了未来多媒体soc中管理功率预算的可能策略。降低内存系统、系统控制和系统总线的功耗是一个特别的重点。
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引用次数: 10
Principle and applications of asymmetric crosstalk-resistant adaptive noise canceller 非对称抗串扰自适应消噪原理及应用
Sen M. Kuo, W. Peng
This paper analyzes the performance of the crosstalk-resistant adaptive noise canceller (CTRANC). The CTRANC system's symmetric structure causes inconsistent performance when treating noise coming from different incident angles. To solve this problem, an asymmetric CTRANC (ACTRANC) structure using a delay unit on the primary channel is proposed. The ACTRANC allows flexible alignment of the noise source with the sensor array in advanced communication applications such as adaptive noise cancellation, acoustic echo cancellation and adaptive beamforming.
本文分析了抗串扰自适应消噪器的性能。CTRANC系统的对称结构导致在处理不同入射角的噪声时性能不一致。为了解决这个问题,提出了一种在主信道上使用延迟单元的非对称CTRANC (ACTRANC)结构。ACTRANC允许在先进的通信应用中灵活地对准噪声源与传感器阵列,如自适应噪声消除、声学回声消除和自适应波束形成。
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引用次数: 9
The TANGRAM co-processor for MPEG-4 visual compositing 用于MPEG-4视觉合成的TANGRAM协处理器
Mladen Berekovic, T. Selinger, C. Miro, G. Ghigo, C. Heer, P. Pirsch, Kai-Immo Wels, A. Lafage
MPEG-4 is the most recent coding standard for multimedia applications. It introduces script-based compositing of audiovisual scenes from multiple audio and visual objects. The TANGRAM VLSI co-processor is intended to assist existing MPEG-4 video-decoders to perform the computation intensive last stage in the decoding process, which is specific to MPEG-4: rendering and final composition of scenes at the display. TANGRAM consists of a RISC control processor and multiple powerful arithmetic units that perform rendering calculations directly in hardware. Communication to a host CPU and video decoding hardware is done via the very common PI-bus on-chip interface. TANGRAM directly interfaces with the ITU-R601/656 digital video output. VHDL implementation and synthesis for a 0.35 /spl mu/ standard-cell library provide an estimate of 100 MHz achievable clock-frequency (worst-case), 52 mm/sup 2/ overall area and 1 Watt power dissipation. The presented TANGRAM co-processor has sufficient performance for rendering of MPEG-4 Main Profile@ Layer3 scenes (CCIR).
MPEG-4是最新的多媒体应用编码标准。介绍了基于脚本的由多个视听对象合成视听场景的方法。TANGRAM VLSI协处理器旨在协助现有的MPEG-4视频解码器执行解码过程中计算密集型的最后阶段,这是MPEG-4特有的:渲染和显示场景的最终组成。TANGRAM由一个RISC控制处理器和多个功能强大的算术单元组成,这些单元直接在硬件中执行渲染计算。与主机CPU和视频解码硬件的通信通过非常常见的pi总线片上接口完成。TANGRAM直接与ITU-R601/656数字视频输出接口。0.35 /spl mu/标准单元库的VHDL实现和合成提供了100 MHz可实现时钟频率(最坏情况),52 mm/sup /总面积和1瓦功耗的估计。所提出的TANGRAM协处理器具有足够的性能来渲染MPEG-4主配置文件@ Layer3场景(CCIR)。
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引用次数: 6
Low-power CDMA multiuser receiver architectures 低功耗CDMA多用户接收机结构
Tao Long, Naresh R Shanbhag
Presented in this paper are low-power, reconfigurable adaptive CDMA multiuser receiver architectures developed via dynamic algorithmic transforms (DAT). The architectures achieve low-power operation via run-time reconfiguration of receiver complexity to match the requirements of a time-varying multiuser channel. Simulation results with 0.25 /spl mu/m, 2.3 V CMOS technology parameters indicate that the proposed architectures have high resistance to the near-far problem, and can achieve up to 60.4% in power savings compared to architectures without DAT depending on the interference situation.
本文提出了基于动态算法变换(DAT)的低功耗、可重构自适应CDMA多用户接收机架构。该体系结构通过运行时重新配置接收器复杂度来满足时变多用户信道的要求,从而实现低功耗操作。在0.25 /spl mu/m, 2.3 V CMOS技术参数下的仿真结果表明,所提出的架构具有很高的抗近远问题能力,并且根据不同的干扰情况,与无DAT的架构相比,可实现高达60.4%的功耗节约。
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引用次数: 15
Performance evaluation of motion estimation algorithms for digital signal processors 数字信号处理器运动估计算法的性能评价
S. Reader, T. Meng
Current implementations of MPEG2 encoders are specially designed in order to perform a huge number of operations, most of which occur during motion estimation. Many fast algorithms have been proposed to reduce the processing power necessary. This paper examines the results achieved by several methods that show promise for reducing computation while sacrificing as little image quality as possible. Methods that achieve these goals are desirable for use in future encoders that will be implemented on generic digital signal processors (DSPs).
目前MPEG2编码器的实现是为了执行大量的操作而专门设计的,其中大部分操作发生在运动估计期间。人们提出了许多快速算法来降低所需的处理能力。本文考察了几种方法所取得的结果,这些方法显示了在尽可能少地牺牲图像质量的同时减少计算量的希望。实现这些目标的方法对于未来将在通用数字信号处理器(dsp)上实现的编码器使用是可取的。
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引用次数: 7
A compact IDCT processor for HDTV applications 用于高清电视应用的紧凑型IDCT处理器
Tian-Sheuan Chang, Jiun-In Guo, C. Jen
This paper presents a compact IDCT processor for HDTV applications by using cyclic convolution and hardwired multipliers. By properly arranging the input sequence, we formulate IDCT into cyclic convolution that is regular and suitable for VLSI implementation. The hardwired multipliers that implement multiplications with scaled IDCT coefficients are optimized by common subexpression techniques. Based on these techniques, our proposed design costs 7504 gates plus 1024 bits of memory with 100M pixels/sec throughput.
采用循环卷积和硬线乘法器,设计了一种适用于高清电视的紧凑IDCT处理器。通过对输入序列的合理安排,我们将IDCT转化为规则的、适合VLSI实现的循环卷积。通过公共子表达式技术对实现缩放IDCT系数乘法的硬连线乘法器进行了优化。基于这些技术,我们提出的设计成本为7504门加上1024位内存,吞吐量为100M像素/秒。
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引用次数: 3
Block-floating-point implementation of recursive computations on a multiple datapath DSP 块浮点递归计算在多数据路径DSP上的实现
S. Kobayashi, G. Fettweis
The realization of recursive computation on multiple datapath digital signal processors (DSPs) is studied. A block-floating-point implementation is also proposed. This implementation requires only one guard bit in the accumulator, thus leading to a low complex hardware. This implementation allows a superior signal processing accuracy compared to that of short-word floating-point or fixed-point.
研究了在多数据路径数字信号处理器上递归计算的实现。还提出了一种块浮点实现。这种实现只需要累加器中的一个保护位,从而降低了硬件的复杂性。与短字浮点或定点相比,这种实现具有更高的信号处理精度。
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引用次数: 1
期刊
1999 IEEE Workshop on Signal Processing Systems. SiPS 99. Design and Implementation (Cat. No.99TH8461)
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