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Pengembangan Perangkat Pembelajaran Matematika Berbasis Discovery Learning Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Peserta Didik SMP Kelas VIII 以探索为基础的数学学习工具开发,以提高八年级学生数学问题解决能力
Pub Date : 2023-03-04 DOI: 10.25273/jipm.v11i2.14360
Tarinur Yuswar, Ali Asmar, I Made Arnawa
Tujuan matematika yang wajib dikuasai pelajar salah satunya ialah pemecahan masalah. Tetapi dalam praktiknya, siswa mengalami kesukaran menyelesaikan masalah matematik. Tujuan penelitian ini meluaskan alat pembelajaran matematika berdasarkan discovery learning yang sahih, mudah dan tepat guna dalam meningkatkan kemampuan pemecahan masalah Karena itu, kami meluaskan alat pembelajaran tipe discovery learning yang diharapkan dapat menaikkan keterampilan pemecahan masalah matematika pelajar, dan penelitian ini merupakan penelitian pengembangan yang menerapkan model pengembangan Plomp. 3 fase Plomp yaitu fase penelitian, fase protoype dan fase penilaian. Subjek penelitian ini adalah pelajar kelas VIII SMPN 34 Padang. Pada tahap penelitian dilakukan analisis kebutuhan, analisis kurikulum, analisis karakteristik pelajar dan analisis konsep. Disaat bentuk dasar dirancang RPP dan LKS berbasis discovery leraning, kemudian dilakukan penilaian formatif untuk mengetahui validitas dan kepraktisan produk. Pada tahap penilaian dilakukan evaluasi dengan uji kepraktisan dan keefektifan yang terbatas. Data kepraktisan diambil dari lembar pelaksanaan RPP, angket kepraktisan guru, angket kepraktisan pelajar. Data keefektifan diperoleh dari hasil belajar pelajar berupa tes akhir untuk melihat seberapa baik pelajar dapat memecahkan masalah matematika. Hasil penelitian ini valid dan praktis. Valid karena memenuhi kriteria valid baik konten maupun desain. Praktis sebab mudah digunakan dan dipahami
学生必须掌握的数学目标之一是解决问题。但在实践中,学生很难完成数学问题。研究的目的是扩展工具基于探索学习的数学学习中真实、简单、准确,以提高解决问题的能力,因为学习工具,我们扩展了那种有望提高数学技能解决问题的探索学习的学生,这是研究开发应用开发模型Plomp。3 Plomp阶段,即研究阶段protoype阶段和评估阶段。本研究对象是八年级SMPN 34字段的学生。在研究阶段进行需求分析、课程分析、学习者特征分析和概念分析。而原型设计RPP剥夺LKS基于探索学,后来成长为评估发现了产品的有效性和实用性。评估阶段进行评估测试实用性和有效性是有限的。实用性数据取自执行表RPP angket实用性老师,学生angket实用性。有效数据是通过期末考试的学生学习成绩获得的,看看学生如何解决数学问题。这些研究结果有效和实用。有效无效,因为符合无论是内容还是设计。实用,因为它易于使用和理解
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引用次数: 0
Pengembangan LKPD Berbasis Pendekatan Realistic Mathematics Education 开发基于现实数学教育方法
Pub Date : 2023-03-04 DOI: 10.25273/jipm.v11i2.14336
Asnul Chandra, Abna Hidayati
LKPD merupakan salah satu bahan ajar yang berperan sebagai pendukung dalam proses belajar. LKPD dapat digunakan untuk meringankan tugas guru, dan mengaktifkan siswa dalam proses belajar. Tujuan dari penelitian ini ialah untuk mengembangkan LKPD berbasis pendekatan RME. Penelitian ini merupakan penelitian pengembangan atau Research and Development dengan menggunakan model pengembangan 4-D (Define, Design, Develop, Desseminate). Pengolahan data dari penelitian ini dianalisis menggunakan lembar validasi, lembar praktikalitas, dan soal tes. Lembar validasi digunakan untuk mengetahui kelayakan LKPD berbasis pendekatan RME. Lembar praktikalitas digunakan untuk mendeskripsikan apakah LKPD berbasis pendekatan RME mudah dan efesien untuk digunakan. Soal tes digunakan untuk menghitung seberapa efektivitas dari LKPD berbasis pendekatan RME dapat diaplikasikan dalam prooses pembelajaran. Berdasarkan hasil validasi ditemukan bahwa rata-rata penilaian dari validator sebesar 89 dengan sangat valid. Hasil respon praktikalitas pembelajaran secara keseluruhan diperoleh skor 105, rata-rata 92, dengan kategori sangat praktis. Hasil perhitungan score N-Gain adalah 75% dengan kriteria sangat efektif. Maka dari itu, pengembangan LKPD berbasis pendekatan RME dinyatakan valid, praktis dan efektif untuk digunakan di kelas II SD sebagai bahan ajar tambahan saat belajar matematika.
在学习过程中,点心是辅助教材之一。你可以用来减轻老师的任务,让学生在学习过程中活跃起来。本研究的目的是开发基于RME方法的方法。该研究使用4-D开发模型(< em > Define, Design, Develop, Desseminate) < /em >开发开发研究与开发开发< /em > Research and Development < /em > >使用4-D开发模型(< em > Define, Design, Develop, Desseminate) < /em >。本研究的数据处理使用验证表、练习表和测试测试进行分析。验证表用于确定基于RME方法的可行性。实习表用来描述基于RME的方法是否容易使用和有效。测试是用来计算基于RME方法的lon方法的有效性的。根据验证结果,验证者的平均估值为89,是非常有效的。学习实践反应总的成绩为105分,平均为92分,非常实用。计算结果< em >得分n -增益< /em >是75%的有效标准。因此,基于RME的方法的开发被认为是有效的,实用的和有效的,在二年级使用作为额外的数学材料。
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引用次数: 1
Validasi E-Modul Berbasis Radec Materi KPK Dan FPB Kelas IV Sekolah Dasar 基于Radec的e -模块的KPK材料和FPB四年级小学
Pub Date : 2023-03-03 DOI: 10.25273/jipm.v12i1.14375
Arlina Yuza, Ade Sri Madona, Hidayati Azkiya, Risa Yulisna, Gustiayu Juita Harun

Penelitian bertujuan untuk mendeskripsikan validitas e-modul matematika berbasis model RADEC pada materi KPK dan FPB kelas IV SD. Metode penelitian yang digunakan adalah penelitian pengembangan dengan model pengembangan ADDIE. Penelitian dibatasi sampai tahap Development. Terdapat tiga ahli yang memvalidasi e-modull yaitu ahli media, ahli materi, dan ahli desain. hasil validasi E-modul matematika berbasis Model RADEC mencapai kategori valid dengan hasil rata-rata 89,07%. Hal ini menggambarkan bahwa E-modul yang dikembangkan sudah layak dan dapat digunakan dalam proses pembelajaran. Sedangkan untuk hasil uji praktikalitas oleh pendidik mendapatkan nilai rata-rata 92,82%dengan kategori sangat praktis, hal ini menandakan bahwa E-modul yang dikembangkan dapat membantu dan memudahkan pendidik dalam memberikan penjelasan yang benar terhadap materi pembelajaran kepada peserta didik khususnya dengan adanya pengaplikasian langkah-langkah model RADEC di dalamnya, yakni Read-Answer-Discuss-Expalin-Create.

< p >的研究旨在描述KPK和FPB四年级材料中基于RADEC的数学e模块的有效性。采用的研究方法是ADDIE开发模式的开发研究。研究仅限于发展阶段。e-模是由媒体、材料专家和设计专家验证的。以RADEC为基础的数学模块验证的结果平均成绩为89.07%。这说明开发的e模块是可行的,可以在学习过程中使用。至于praktikalitas测试平均成绩由教育家92,82%dengan类别非常实用,这表明开发可以帮助和促进教育工作者的E-modul给出正确的解释学习者对学习材料,特别是随着应用里面RADEC模型,即Read-Answer-Discuss-Expalin-Create措施。< - p>
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引用次数: 0
Analisis Bibliometrik: Tren Penelitian Etnomatematika dalam Pembelajaran Matematika Di Indonesia (2017 – 2022) 参考文献分析:印尼人种学数学研究的趋势(2017 - 2022)
Pub Date : 2023-03-03 DOI: 10.25273/jipm.v11i2.14085
Ilham Muhammad, Febrinna Marchy, Abdurrahman do muhamad Naser, Turmudi Turmudi

Etnomatematika telah menjadi tren dalam bidang Pendidikan budayaserta melestarikan keberadaan nilai – nilai budaya dimasa depan. Penelitian ini bertujuan untuk mengetahui tren dan mengidentifikasi publikasi terkait etnomatematika dalam Pembelajaran Matematika. Tren publikasi yang memiliki jumlah dokumen terbanyak, klasifikasi peringkat lembaga atau universitas, jurnal dan dokumen serta penggunaan keyword bersama dengan menggunakan database dari google scholar. Metode yang digunakan adalah analisis bibliometrik. Sebanyak 246 dokumen yang terkumpul dari aplikasi Publish or Perish (PoP) menggunakan database google scholar yang kemudian disatukan dalam 1 file dengan format RIS dan dimasukkan kedalam aplikasi VOSviewer untuk mendapatkan network visualization dan overlay visualization. Hasil penelitian menunjukkan bahwa tren publikasi terkait etnomatematika dalam Pembelajaran Matematika di Indonesia mengalami peningkatan setiap tahunnya (2017-2022). Adapun jumlah dokumen terbanyak yaitu pada lembaga “Indraprasta PGRI University”, pada jurnal “Jurnal Cendekia Jurnal Pendidikan Matematika”, pada artikel (Hardiarti, 2017). Permainan menjadi keyword etnomatematika yang paling banyak digunakan, Keyword yang menjadi tema baru adalah pengembangan modul, video pembelajaram kearifan lokal, dan ornamen masjid.

<p class="MsoNormal" style="text-align: justify;"><span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua',serif; mso-ansi-language: IN;" lang="IN">Ethnomathematics has become a trend in the field of cultural education</span><span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua',serif;" lang="EN-US">and</span><span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua', serif; mso-ansi-language: IN;" lang="IN"> 在未来保护文化价值的存在。本研究旨在确定数学学习中与民族数学有关的趋势和出版物。在使用<em>数据库</em>(来自<em>google scholar</em>)的同时,对文献数量最多的出版物的趋势、机构或大学排名、期刊和文献的分类以及<em>关键词</em>的使用进行了研究。采用的方法是文献计量分析。利用<em>数据库</em><em>google scholar</em>,从<em>Publish or Perish</em>(PoP)应用程序中收集了总共 246 篇文献,然后将这些文献与<;em>RIS</em>并输入应用程序<em>VOSviewer</em>以获得<em>网络可视化</em>和<em>叠加可视化</em>。结果显示,印尼数学学习中与民族数学相关的出版物呈逐年增长趋势</span> <span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua', serif;" lang="EN-US">(2017-2022)。至于 </span><span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua', serif; mso-ansi-language: IN;" lang="IN"> 文献数量最多的机构是 "Indraprasta PGRI University",载于《Jurnal Cendekia Jurnal Pendidikan Matematika》杂志的文章(Hardiarti,2017)。游戏成为使用最多的民族数学<em>关键词</em>,<em>关键词</em>成为新主题的是模块开发、地方智慧学习视频和清真寺装饰品</span><span style="font-size:9.0pt; line-height:107%; font-family: 'Book Antiqua',serif;" lang="EN-US">.</span></p><div><div id="_com_2" class="msocomtxt"><!--[if !supportAnnotations]--></div><!--[endif]--></div></div>;
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引用次数: 11
Validitas Lembar Kerja Peserta Didik (LKPD) Berbasis PBL untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas II di Sekolah Dasar 以PBL为基础的学习者工作表的有效性,以提高二年级学生的数学学习成绩
Pub Date : 2023-03-01 DOI: 10.25273/jipm.v11i2.15449
Linda Sari Oktavia, Rakimahwati Rakimahwati
Pentingnya pembelajaran yang efektif, pendidik harus mampu menyiapkan sumber belajar sesuai dengan prinsip perkembangannya. Sumber belajar yang dikembangkan dapat disusun dalam bentuk Lembar Kerja Siswa (LKPD). Lembar kerja siswa yang diberikanukepada siswa harus dirancang dengan baik dengan memperhatikan kebutuhan dan karakteristik siswa. LKPD di sekolah dasar saat ini masih perlu dikembangkan karena beberapa alasan, yaitu warnanya kurang menarik, dan dilihat dari isinya juga perlu dikembangkan. Hal tersebut berdampakupada rendahnya hasil belajar matematika siswa kelas 2 SD. Jenis penelitian ini ialah penelitian pengembanganedengan menggunakan model pengembangan ADDIE. Hasil yang diperoleh adalah LKPD yang dikembangkan memperoleh persentase validitas sebesar 87,8% dengan kategori sangat valid. Kepraktisan respon guru sebesar 3,89 (sangat praktis), sedangkan respon siswa sebesar 3,7 (sangat praktis). Keefektifan dilihat dari hasil belajar siswa yaitu N-Gain Score sebesar 0,95 (Tinggi) dengan kategori sangat efektif. Artinya LKPD yangudikembangkan valid, praktis, dan efektif untuk siswa kelas 2 SD
有效学习的重要性,教育工作者必须能够根据发展中的原则准备学习资源。开发的学习资源可以以学生工作表的形式组织。给学生的学生试卷必须根据学生的需要和特点精心设计。现在的小学阶段仍然需要开发,因为某些原因,颜色不太吸引人,而且需要从内容来发展。它的结果是二年级学生的数学成绩很低。这是一种开发开发与ADDIE开发模式的研究。结果是,它发展出了一个有效类别的有效性87.8%的百分比。教师回答的实用性为3.89(非常实际),学生回答为3.7(非常实际)。根据学生的学习成绩,n增益分数在0.95(高)上非常有效。这意味着uto对2年级的学生有效、实用和有效
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引用次数: 0
Kepraktisan Penggunaan Laboraturium Virtual Dengan Pendekatan STEM (Science, Technology, Engineering And Mathematics) Di Sekolah Dasar 使用STEM技术和数学技术的虚拟实验室的实践
Pub Date : 2023-03-01 DOI: 10.25273/jipm.v11i2.15473
Mera Putri Dewi, Yanti Fitria
The purpose of this study is to describe the practicality of developing virtual laboratories in thematic learning with the STEM approach in elementary schools. The research conducted is development research. The development model used is 4D (define, design, develop, and disseminate. This data collection technique uses practicality test questionnaires by educators and uses student response questionnaires in individual, small group, and limited group trials. The data in this practical instrument is then analyzed quantitatively by carrying out calculations using the practicality formula.Based on the results of the practicality test the virtual laboratory that was developed was included in the very practical category with the percentage of practicality tests obtained by educators obtaining an average total score of 87.64%.Group trials conducted on three people students obtained an average total score of 89.89%, small group trials consisting of 6 students obtained an average total score of 84.10%. Furthermore, limited group trials were conducted on 20 students obtaining an average total score of 91.94% It can betconcludedtthat the virtual laboratory d developed already meet the very practical criteria
本研究的目的是描述用STEM方法在小学主题学习中开发虚拟实验室的实用性。所进行的研究是发展研究。使用的开发模型是4D(定义、设计、开发和传播)。这种数据收集技术采用教育工作者的实用性测试问卷,并在个人、小组和有限小组试验中使用学生回答问卷。然后利用实用公式进行计算,定量分析该实用仪器中的数据。根据实用性测试的结果,开发的虚拟实验室被列入非常实用的类别,教育工作者获得的实用性测试百分比平均总分为87.64%。3人组试验平均总分为89.89%,6人组试验平均总分为84.10%。此外,对20名学生进行了有限的小组试验,平均总分为91.94%,可以得出结论,我们开发的虚拟实验室已经达到了非常实用的标准。
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引用次数: 0
Pengembangan Bahan Ajar Matematika Berbasis Problem Based Learning Berbantuan Kvisoft Flipbook Maker Pro Di Sekolah Dasar 基于问题的基于学习材料的发展基础知识在小学Kvisoft Flipbook Pro
Pub Date : 2023-03-01 DOI: 10.25273/jipm.v11i2.15438
Sunita Hairani, Risda Amini
The research objective was to develop valid, practical, and effective integrated thematic teaching materials based on the PBL approach assisted by the Kvisoft Flipbook Maker Pro application in grade III elementary schools. This research is included in Research and Development research using the ADDIE development model. Collecting data using observation, interviews, questionnaires and written tests. Data analysis uses a Likert scale by looking at validation analysis, practicality, and effectiveness. The results obtained from the development of PBL-based integrated thematic teaching materials assisted by Kvisoft Flipbook Maker Pro in Class III Elementary Schools, namely the validity percentage of 89.06% (Content Validation), 80% (Graphical Validation), and 83.3% (Language Validation) . The practicality of the teacher's response was 80.00% (practical), while the student response was 80.26% (practical). Effectiveness is seen from student learning outcomes, namely the N-Gain Score of 0.71 (High) is obtained in the effective category. This means that the teaching materials developed are valid, practical, and effective for third grade elementary school students
本研究的目的是在Kvisoft Flipbook Maker Pro应用程序的辅助下,基于PBL方法开发有效、实用、有效的小学三年级综合专题教材。本研究采用ADDIE开发模型纳入研发研究。通过观察、访谈、问卷调查和笔试收集数据。数据分析使用李克特量表,考察验证分析、实用性和有效性。在Kvisoft Flipbook Maker Pro的辅助下,在三班小学开发基于pbl的综合主题教材,其效度分别为89.06%(内容验证)、80%(图形验证)和83.3%(语言验证)。教师回答的实用性为80.00%(实用性),学生回答的实用性为80.26%(实用性)。从学生的学习成果来看有效性,即在有效类别中获得了0.71(高)的N-Gain得分。这意味着所开发的教材对小学三年级学生是有效的、实用的和有效的。
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引用次数: 0
Bahan Ajar Berbasis Science, Technology, Engineering, And Mathematics (STEM) Untuk Meningkatkan HOTS Siswa Kelas III Sekolah Dasar 以科学、技术、工程和数学为基础的教材,以促进三年级学生的发展
Pub Date : 2023-03-01 DOI: 10.25273/jipm.v11i2.15433
Henni Marsari, Rifma Rifma
Higher-order thinking skills in the current context as abilities that promote deeper conceptual understanding based on Bloom's taxonomy. The purpose of this study was to obtain data on STEM-based teaching materials to improve HOTS for third grade elementary school students. This type of research is development research using the ADDIE development model. Analysis of teaching material validation data by educational experts and practitioners yielded an average of 91.7. The usability test results obtained an average of 91. The effectiveness of teaching materials was also shown by increasing HOTS students after using STEM 87. Based on these results, it can be concluded that STEM teaching materials developed for class III elementary schools were considered very effective, very practical, and effective for improve the HOTS of grade III elementary school students
强的高阶思维技能在当前环境中是一种促进基于Bloom分类法的更深层次概念理解的能力。摘要本研究旨在探讨stem教材对改善小学三年级学生hot的影响。这种类型的研究是使用ADDIE开发模型的开发研究。教育专家和从业人员对教材验证数据进行分析,平均得分为91.7分。可用性测试结果平均为91分。使用STEM 87后,HOTS学生的增加也表明了教材的有效性。基于这些结果,可以得出结论,为小学三班开发的STEM教材非常有效,非常实用,对于提高小学三年级学生的HOTS是有效的。
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引用次数: 0
Pengembangan Media Pembelajaran Interaktif Menggunakan Model Missouri Mathematics Project Untuk Meningkatkan Kemampuan Komunikasi Matematik Peserta Didik Di Kelas VIII SMP 互动学习媒体发展使用密苏里数学项目模型来提高八年级学生的数学交流能力
Pub Date : 2022-09-18 DOI: 10.25273/jipm.v11i1.13308
Nurul Maulina Khairunnisa, Yerizon Yerizon, S. Suherman, I. M. Arnawa
This research was motivated by the low mathematical communication skills of junior high school students. This study aims to produce Interactive Learning Media using a valid, practical, and effective Missouri Mathematics Project model to facilitate mathematical communication skills. This research is a development research carried out with the Plomp development model. The Plomp development model consists of three stages, namely preliminary investigation, prototyping stage, and assessment phase. This research was conducted at SMP Negeri 3. Data collection instruments in the form of interviews, documentation, questionnaires and test questions. The data obtained are analyzed by quantitative and qualitative data analysis techniques. The results showed that the interactive learning media for mathematics using the Missouri Mathematics Project model developed was classified as a very valid category (86.62% for RPP and 83.93% for media) and very practical at 87% and 86.85% respectively (for RPP and small group media) 88.1% and 88.02% (for RPP and large group media). Meanwhile, based on the test results of the mathematical communication ability test questions, 83.33% of students knew the criteria for the success of the mathematical communication ability test > 80%, meaning that interactive learning media using the Missouri Mathematics Project model was very effective on methematic communication skills
本研究的动机是初中生的数学沟通能力较低。本研究旨在使用有效、实用和有效的密苏里州数学计划模型来制作互动学习媒体,以促进数学沟通技巧。本研究是采用普洛普发展模型进行的发展研究。Plomp开发模型包括三个阶段,即初步调查、原型设计阶段和评估阶段。本研究在SMP Negeri 3进行。数据收集工具以访谈、文件、问卷和测试问题的形式。所获得的数据通过定量和定性数据分析技术进行分析。结果表明,使用密苏里数学项目模型开发的数学互动学习媒体被归类为非常有效的类别(RPP为86.62%,媒体为83.93%),非常实用的类别分别为87%和86.85% (RPP和小团体媒体)88.1%和88.02% (RPP和大团体媒体)。同时,从数学沟通能力测试题目的测试结果来看,83.33%的学生知道数学沟通能力测试成功的标准> 80%,说明采用密苏里数学项目模式的互动学习媒体对主体沟通能力的培养非常有效
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引用次数: 0
Developing Interactive Learning Media of Worksheets based on Geogebra Classroom 基于Geogebra课堂的工作表互动学习媒体开发
Pub Date : 2022-09-11 DOI: 10.25273/jipm.v11i1.14094
Badriyanto Badriyanto, A. Qohar
Technological developments open up opportunities for education to continue to develop, especially during the COVID-19 pandemic, optimal use of technology is necessary. The need for adjustments to the LKPD (student worksheet) which is a learning medium and is an important component in teaching and learning activities to suit the current situation. The results of the observations found that there was no adjustment to this matter. This study aims to develop digital worksheets based on the geogebra classroom on set material, especially set operations. This study uses the DDD-E method with the stages of decide, design, develop and evaluate. The subjects of this research were 32 students of class 7D UM Laboratory Junior High School. The trial process is carried out during class. The digital LKPD (student worksheet) based on the geogebra classroom for set material, especially on set operations, has been developed. The developed learning media has been validated and obtained a media validation score of 3.49 and material validation 3.45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations. 45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations. 45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations.
技术发展为教育继续发展提供了机会,特别是在2019冠状病毒病大流行期间,有必要优化利用技术。LKPD(学生工作表)是一种学习媒介,是教与学活动的重要组成部分,需要作出调整以适应目前的情况。观察的结果发现,这个问题没有调整。本研究的目的是在地理教室的基础上,针对固定的教材,特别是固定的运算,开发数位作业。本研究采用DDD-E方法,分为决策、设计、开发和评价四个阶段。本研究以UM实验室初中7D班32名学生为研究对象。试验过程在课堂上进行。数字化LKPD(学生工作表)基于地理教室的固定材料,特别是在固定的操作,已经开发。对开发的学习媒体进行了验证,得到了3.49的媒体验证分和3.45的材料验证分,表明该媒体是有效的。发放给学生的问卷的实用性测试结果为3.24分。至于取得3.25分并帮助78%的学生达到KKM的效果。这说明所开发的媒体既实用又有效。经过验证、有效性和实用性,开发的基于地理教室的数字工作表可用于集运算课题的研究。45表示该媒体是有效的。发放给学生的问卷的实用性测试结果为3.24分。至于取得3.25分并帮助78%的学生达到KKM的效果。这说明所开发的媒体既实用又有效。经过验证、有效性和实用性,开发的基于地理教室的数字工作表可用于集运算课题的研究。45表示该媒体是有效的。发放给学生的问卷的实用性测试结果为3.24分。至于取得3.25分并帮助78%的学生达到KKM的效果。这说明所开发的媒体既实用又有效。经过验证、有效性和实用性,开发的基于地理教室的数字工作表可用于集运算课题的研究。
{"title":"Developing Interactive Learning Media of Worksheets based on Geogebra Classroom","authors":"Badriyanto Badriyanto, A. Qohar","doi":"10.25273/jipm.v11i1.14094","DOIUrl":"https://doi.org/10.25273/jipm.v11i1.14094","url":null,"abstract":"Technological developments open up opportunities for education to continue to develop, especially during the COVID-19 pandemic, optimal use of technology is necessary. The need for adjustments to the LKPD (student worksheet) which is a learning medium and is an important component in teaching and learning activities to suit the current situation. The results of the observations found that there was no adjustment to this matter. This study aims to develop digital worksheets based on the geogebra classroom on set material, especially set operations. This study uses the DDD-E method with the stages of decide, design, develop and evaluate. The subjects of this research were 32 students of class 7D UM Laboratory Junior High School. The trial process is carried out during class. The digital LKPD (student worksheet) based on the geogebra classroom for set material, especially on set operations, has been developed. The developed learning media has been validated and obtained a media validation score of 3.49 and material validation 3.45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations. 45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations. 45 which indicates that this media is valid. The results of the practicality test obtained from the questionnaire distributed to students got a score of 3.24. As for the effectiveness of getting a score of 3.25 and help 78% of all students reach a KKM. This shows that the media developed is both practical and effective. Based on the results of validation, effectiveness and practicality, the developed digital worksheet based on the geogebra classroom can be used to study the topic of set operations.","PeriodicalId":31874,"journal":{"name":"Jurnal Ilmiah Pendidikan Matematika","volume":"28 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79245391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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