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Role Play Game-Based Learning Multimedia for Elementary School Students 基于角色扮演游戏的小学生多媒体学习
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.60734
I. Kartika, Made Sila, I. M. Sutika, Dewa Ayu, Made Manu, Okta Priantini, Wayan Suastra, Ida Bagus, Putu Arnyana
Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.
随着科学技术的发展,利用计算机的灵活性来解决学习问题的学习媒体已经发展起来。这项研究背后的问题是,科学学科的学生缺乏学习媒体,导致学习效果不理想。本研究旨在开发基于角色扮演游戏的多媒体学习媒体。这项研究是一项研究与开发(research and development)。研究试验的对象为四年级学生。使用的数据收集工具是一张评价表(问卷)。数据分析采用描述性定性分析和定量描述性分析。基于角色扮演游戏(RPG)的多媒体学习产品的评价结果基于六个方面进行,即:在学习设计方面,成绩水平百分比为87.60%值得;在个人试验方面,该评分的成果率为94.65%,是非常可行的;小组试验,成果率为94.65%,表明非常可行;并且在田间试验方面,成果率达到95.00%,表明非常可行。因此,基于角色扮演游戏(RPG)的学习多媒体形式的产品具有良好的效度,适合应用于科学学科的学习过程。
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引用次数: 0
The Strategy for Developing Educational Pedagogical Competencies in Madrasah Tsanawiyah 萨纳维耶伊斯兰学校教育教学能力发展战略
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.52844
Abdul Rahman
It is crucial that educational establishments uphold the standard of teachers' pedagogical ability. There are a number of strategies that may be used to improve educators' competency, including performing their tasks as educators in a professional manner and trying to discipline oneself to engage in various activities that can foster competency growth. This research aimed to analyze the pedagogical competency development strategy for educators. The study used primary data through interviews and questionnaires of 63 informants as samples based on sample criteria of 3 principals, 30 educators and 30 students as informants. The findings show that the headmaster of the Madrasah Tsanawiyah, as a leader in each institution, employs a variety of strategies for enhancing pedagogical proficiency of educators by inspiring and involving educators to participate in a variety of scientific activities like energizing Subject Teachers Conference, Teacher Working Group, seminars, training, and workshops. It can be concluded that the growth of educators' pedagogical competency complies with national educational requirements. Moreover, it is crucial for educational institutions at all levels to create ways to uphold the standard of educator competencies.
教育机构维护教师的教学能力标准是至关重要的。有许多策略可以用来提高教育工作者的能力,包括以专业的方式履行他们作为教育工作者的任务,并试图约束自己参与各种可以促进能力增长的活动。本研究旨在分析教育工作者的教学能力发展策略。本研究以3名校长、30名教育工作者和30名学生为样本标准,对63名被调查者进行访谈和问卷调查。研究结果表明,Tsanawiyah伊斯兰学校的校长作为每个机构的领导者,通过激励和让教育工作者参与各种科学活动,如激励学科教师会议、教师工作组、研讨会、培训和讲习班,采用各种策略来提高教育工作者的教学水平。由此可见,教育工作者的教学能力成长符合国家教育的要求。此外,各级教育机构必须想方设法维护教育工作者的能力标准。
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引用次数: 0
Flipped Learning with Google Classroom in Improving Learning Outcomes and Independent Attitudes 翻转学习与谷歌课堂在改善学习成果和独立态度
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.58211
Datuk Dwi Saputro, Rusnilawati
The application of the flipped learning model can improve student learning outcomes. This study aims to analyze the effectiveness of the application of the flipped learning model assisted by Google Classroom media in improving student learning outcomes and independence in solving social studies questions. This research is quantitative research with quasi-experiments. The population in this study were all students of an elementary school. While the sample in this study were 40 students of class V at one of the elementary schools. The research instruments used were test questions and student independence questionnaires. Researchers used validity and reliability tests on research instruments before being used in research. The prerequisite test results show that the data obtained is normally distributed and homogeneous. The data analysis technique used is the dependent t-test and the Manova test. Based on the results of the analysis, it was obtained: t-count > t-table, namely 4,918 > 1,685, so there is a difference in the use of the flipped learning model with the help of Google Classroom in improving student social studies learning outcomes; t-count > t-table, namely 6.972 > 1,685, there is a significant difference in independent attitude after applying the model flipped learning with the help of google classroom compared to before implementing; a significance value of 0.000 <0.05, there is a significant difference in learning outcomes and independent attitudes after implementing the flipped learning model with the help of google classroom compared to before implementing.
翻转学习模式的应用可以提高学生的学习效果。本研究旨在分析谷歌课堂媒体辅助下的翻转学习模式在提高学生学习成果和自主解决社会研究问题方面的有效性。本研究为准实验定量研究。本研究的人群均为一所小学的学生。而本研究的样本是其中一所小学V班的40名学生。使用的研究工具是测试问题和学生独立性问卷。研究人员在将研究仪器用于研究之前,要对其进行效度和信度检验。前提检验结果表明,所得数据是正态分布和均匀的。使用的数据分析技术是相关t检验和方差检验。根据分析结果,得到:t-count > t-table,即4,918 > 1,685,说明在谷歌课堂的帮助下使用翻转学习模式在提高学生社会学习成果方面存在差异;T-count > t-table,即6.972 > 1685,在谷歌课堂辅助下进行模式翻转学习后,学生的独立态度与实施前相比有显著差异;在显著性值为0.000 <0.05的情况下,在谷歌课堂辅助下实施翻转学习模式后,学生的学习成果和自主态度与实施前相比有显著差异。
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引用次数: 0
Mobile Learning with Edmodo : Digital Virtual Class 移动学习与Edmodo:数字虚拟类
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.45410
R. Sefriani, Rina Sepriana, Popi Radyuli, Arlina Yuza
The problem found in the field was the limitation of face-to-face learning for students due to the outbreak of the Covid-19 pandemic. This study was conducted to analyze the feasibility, practicality and effectiveness of online learning using an android smartphone that utilizes the Edmodo learning management system in the Learning Evaluation course. This type of research is research and development. The development model used is the ADDIE Model, namely Analysis, Design Develop, Implementation and Evaluation. The instrument in this research is a test question. The sample in this study were students majoring in English Education. The data were analyzed using Microsoft Excel. The results showed that the level of validity of mobile learning with Edmodo was 84.75% with a valid interpretation used, practicality of 86.64% which means it is very practical to use and for the level of effectiveness using the N-gain test. The N-gain value of 0.7 means that the use of mobile learning with Edmodo is effective in learning evaluation lectures. It can be concluded that the use of mobile learning with Edmodo can optimize learning activities during the Covid-19 pandemic and can be an alternative for teachers and students in e-learning learning in the future.
在现场发现的问题是,由于新冠肺炎大流行的爆发,学生面对面学习的限制。本研究旨在分析利用Edmodo学习管理系统在学习评价课程中使用android智能手机在线学习的可行性、实用性和有效性。这种类型的研究是研究和发展。使用的开发模型是ADDIE模型,即分析、设计、开发、实施和评估。本研究的工具是一个测验题。本研究的样本为英语教育专业的学生。使用Microsoft Excel对数据进行分析。结果表明,使用Edmodo进行移动学习的有效性水平为84.75%,使用了有效的解释,实用性为86.64%,这意味着使用它非常实用,并且使用n -增益测试的有效性水平。n增益值为0.7意味着使用Edmodo进行移动学习在学习评价讲座中是有效的。可以得出结论,使用Edmodo移动学习可以优化Covid-19大流行期间的学习活动,并且可以在未来成为教师和学生的电子学习学习的替代方案。
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引用次数: 0
Measuring Meaningful English Learning Through Video Production: An Instrument Development Report 通过视频制作测量有意义的英语学习:一项仪器开发报告
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.60505
Gusti Ngurah, Agung Wijaya Mahardika, Ni Komang, Arie Suwastini
Students’ low motivation in learning English as a foreign language is an age-old problem for English teachers.  To overcome this problem teacher must design and present the learning process in such way which minimize students’ fear and anxiety. One of the more interesting ways to teach English is to use videos in class. The present study aims at developing an instrument to measure students’ perception of the meaningfulness of English learning using video production.  This instrument is developed to facilitate the measurement of students’ perception of the meaningfulness of English learning using video. The construct used as the basis of the instrument development is the Meaningful Learning using digital media and video proposed by Paivi Karppinen. The instrument is developed using Borg’s seven steps instrument development process which includes defining the construct to be measured, defining the target population, reviewing related test, developing prototypes (blueprint and test items), evaluating the prototype, revising the instrument, and collecting data on the validity and reliability of the instrument. The final product consists of 23 items, measuring the 6 sub-constructs with Cronbach’s Alpha Value and the Cronbach’s Alpha Based on Standardized items values of .0903 and 0.932 respectively.
学生学习英语作为外语的积极性低是困扰英语教师的一个老问题。为了克服这一问题,教师必须设计和呈现这样的学习过程,以尽量减少学生的恐惧和焦虑。一种更有趣的教英语的方法是在课堂上使用视频。本研究旨在开发一种工具来测量学生对使用视频制作的英语学习意义的感知。本仪器的开发是为了方便测量学生对使用视频学习英语的意义的感知。作为工具开发基础的结构是Paivi Karppinen提出的使用数字媒体和视频的有意义学习。该仪器采用Borg的七步仪器开发流程开发,包括定义要测量的结构,定义目标人群,审查相关测试,开发原型(蓝图和测试项目),评估原型,修改仪器,收集仪器的有效性和可靠性数据。最终产品由23个项目组成,测量6个子构式,Cronbach’s Alpha值和Cronbach’s Alpha基于标准化项目的值分别为0.0903和0.932。
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引用次数: 0
Market Day Program for Low Class: Improving Independent Character Education at Elementary School 低年级集日活动:改善小学独立人格教育
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.57088
Oktaviana Saputri, Sukartono
One of the central issues currently being discussed in the world of education is character education. Character education is experiencing disorientation, the fading of Pancasila values, and the shifting of life values as a result of globalization. This means that character education needs to be instilled from an early age, especially in elementary schools, one of which is independent character education. The aims of this study are to analyze the implementation of strengthening independent character education through "market day" for low grade students in elementary schools. This research uses descriptive qualitative research with a phenomenological research design. The research methods used are observation, interviews, and documentation. The validity of the data using triangulation of sources and techniques. Data analysis techniques include data collection, data reduction, data presentation, inference and verification. The results showed that in the market day program there were 3 stages, namely planning by holding monthly meetings by the school to form a market day management team, the implementation stage starting from students preparing goods stands, selling merchandise to bookkeeping and the evaluation stage once a week to monitor the development of student independence. The study used 5 independent indicators including doing their own work, taking initiative, not giving up, self-confidence and self-satisfaction, all indicators were fulfilled and indicated that the market day program was successful in being able to strengthen the independent character education of low-grade elementary school students in the very good category.
目前教育界讨论的中心问题之一是素质教育。在全球化的影响下,品格教育正经历着迷失方向、潘卡西拉价值观的衰落和人生价值观的转移。这意味着品格教育需要从小就开始灌输,尤其是在小学,其中之一就是独立的品格教育。摘要本研究旨在分析透过“市集日”强化小学低年级学生自主品格教育的实施情况。本研究采用描述性定性研究,采用现象学研究设计。使用的研究方法是观察、访谈和文献。数据的有效性使用三角测量的来源和技术。数据分析技术包括数据收集、数据简化、数据呈现、推理和验证。结果表明,在集日计划中有三个阶段,即由学校每月召开会议组建集日管理团队的策划阶段,从学生准备货摊、销售商品到记账的实施阶段,以及每周一次的评估阶段,以监测学生独立性的发展。本研究采用了做好本职工作、积极主动、不放弃、自信和自我满意5个独立指标,各项指标均得到满足,表明集日计划在加强低年级小学生独立人格教育方面取得了非常好的成绩。
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引用次数: 0
Sociology Textbook Based on Inside Out Circle Model to Implement Merdeka Belajar-Kampus Merdeka Program 基于内外圈模型的社会学教材:实施独立的贝拉加-坎普斯独立计划
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.54489
Arfenti Amir, Akhiruddin
Students have a role in maintaining values for the development of country. One effort to strengthen the role of these students is through the independent learning program (MBKM). Independent Learning – Independent Campus (MBKM) is one of the policies of the Ministry of Education, Culture, Research and Technology. This study aims to develop a Sociology textbook based on the IOC (Inside Outside Circle) model for the implementation of MBKM. This research method uses research and development (R & D) which aims to develop certain products and test the effectiveness of these products. The essence of this development research is the validation and revision of the class X sociology textbook based on the 4-D model which consists of 4 stages of development, namely Define, Design, Develop and Desiminate. The results of trials conducted on 35 students showed that student learning outcomes were in the very good category, student learning outcomes were in the good category. Of the 35 students who have completed, individually in the sociology class, it means that students have achieved the KKM that has been set, namely 80%. It can be concluded that students have met the criteria set in the development of sociology textbooks in sociology subjects.
学生在维护国家发展的价值观方面发挥着作用。加强这些学生作用的一项努力是通过自主学习计划(MBKM)。自主学习-独立校园(MBKM)是教育、文化、研究和技术部的政策之一。本研究旨在开发一套基于内外圈模式的社会学教材,以实施MBKM。这种研究方法使用研究与开发(r&d),旨在开发某些产品并测试这些产品的有效性。本次开发研究的实质是基于四维模型对X类社会学教科书进行验证和修订,四维模型由四个开发阶段组成,即定义、设计、开发和终止。对35名学生进行的试验结果表明,学生的学习成果处于非常好的类别,学生的学习成果处于良好的类别。在完成社会学课程的35名学生中,这意味着学生达到了设定的KKM,即80%。可以得出结论,学生已经达到了社会学学科社会学教科书开发的标准。
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引用次数: 0
Augmented Reality Development Opportunities in Geometry Learning for Elementary Students 增强现实在小学生几何学习中的发展机会
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.51238
Elika Yuana Fitrianingsih, M. Akhyar, A. Efendi
Educational institutions will basically get many benefits from using technology, such as augmented reality technology which is designed to support the learning process in the classroom, plus augmented reality technology can be operated on smartphones. This study aims to analyze the opportunities for the use of smartphones in the context of innovation in the development of learning media with augmented reality formats. A qualitative approach was used in this study with a survey method. The population used is Madrasah Ibtidaiyah students with a sample was 127 students. The data collection technique in this study was a non-test technique, with the data collection instrument being a questionnaire. The results of this study indicate that smartphones are a technology that is quite familiar to students, considering that most students have them, students also like learning activities that utilize smartphones because they contain several components such as text, graphics, narration, video and even animation. The results of this study can certainly be the basis for developing an augmented reality-based learning media product considering the components that make students motivated to learn are contained in it. Through this research, it is hoped that new learning resource innovations will emerge with the hope that students can be facilitated in learning the material and mastering the various competencies they need.
教育机构基本上会从使用技术中获得很多好处,比如增强现实技术是为了支持课堂上的学习过程而设计的,而且增强现实技术可以在智能手机上操作。本研究旨在分析在增强现实格式的学习媒体发展创新的背景下使用智能手机的机会。本研究采用定性研究方法,采用问卷调查法。使用的人群是Madrasah Ibtidaiyah的学生,样本为127名学生。本研究的数据收集技术为非检验技术,数据收集工具为问卷调查。本研究的结果表明,智能手机是一种学生非常熟悉的技术,考虑到大多数学生都拥有智能手机,学生也喜欢利用智能手机进行学习活动,因为智能手机包含文本,图形,叙事,视频甚至动画等多种组件。本研究的结果当然可以作为开发基于增强现实的学习媒体产品的基础,考虑到使学生学习动机的组件包含在其中。通过本研究,希望能出现新的学习资源创新,并希望能促进学生学习材料和掌握他们所需的各种能力。
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引用次数: 1
The Effect of Self-Assessment and Students’ Learning Autonomy towards Students’ Performance in Vocational Education 职业教育中自我评价和学生自主学习对学生成绩的影响
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.60491
Ni Ketut Widiartini, N. W. Sukerti
Creating an independent learning process realized through student-centred learning is quite challenging by many vocational educators particularly in selecting appropriate learning method. Therefore this study was purposed to analyze the effect of self-assessment and students’ learning autonomy towards students’ performance in vocational education. Quasi-Experimental with 2x2 factorial design was used as the research model of this study by involving 60 fourth semester students who took fashion design course. They were selected by using random-matching sampling technique. The data were collected thorough pre-test and post-test in which self-assessment and performance test rubrics were used as research instruments. The obtained data were analysed quantitatively particularly by conducting descriptive quantitative and inferential statistical analysis with the assistance of SPSS.25. The results showed that self-assessment along with the students’ learning autonomy affected students’ performance. Self-assessment improved students’ performance in which it was inseparable from learning autonomy as the influencing factor. In addition, the results drew that students were directly involved in the learning process and self-assessment was maximized by students’ learning autonomy in affecting their performance. The implication of this study strengthens the use of self-assessment and learning autonomy towards students’ performance in fashion design course.
通过以学生为中心的学习创造一个独立的学习过程是许多职业教育工作者面临的挑战,特别是在选择合适的学习方法方面。因此,本研究旨在分析自评和学生学习自主对职业教育学生成绩的影响。本研究以准实验2x2因子设计为研究模型,以60名四学期服装设计专业学生为研究对象。他们是通过随机匹配抽样技术选择的。数据收集通过前测试和后测试,其中自我评估和性能测试的标题作为研究工具。对获得的数据进行了定量分析,特别是在SPSS.25的协助下进行了描述性定量和推断性统计分析。结果表明,自我评价和学生的学习自主性共同影响学生的学习成绩。自我评价对学生学习成绩的提高是离不开学习自主性这一影响因素的。此外,研究结果表明,学生直接参与到学习过程中,学生的学习自主性对自我评价的影响最大。本研究旨在强化学生在服装设计课程中运用自我评量与学习自主。
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引用次数: 1
Coaching and Education of Sepak Takraw Sports: an Evaluation Study 赛百打劳运动的教练与教育:一项评估研究
Pub Date : 2023-04-19 DOI: 10.23887/jpp.v56i1.50721
Padli, Y. Kiram, Jeki Haryanto, Muhammad Arie Desman, V. Soniawan, Nova Sesarina Sembiring
The importance of this research is to examine the implementation of sports coaching. This study aims to evaluate the implementation of sports training. This study encourage government of sports education and training so as to help the government know how the progress of athletes in sports training centers as an effort to advance, improve and nurture athletes who are capable of takraw to the international level. This study uses a context evaluation approach that refers to the CIPPO model with the method used is a mixed method with an explanatory model. The number of research samples is 25 athletes, coaches, stakeholders, KONI and PSTI sepak takraw using simple random sampling technique. The data collection instruments used were questionnaires, interviews, observations, and instrument documentation. Analysis of the questionnaire data conducted by researchers using descriptive statistics. Meanwhile, data analysis from interviews was conducted with Miles & Huberman. With the results and conclusions of the study that sepak takraw athletes still experience several obstacles in increasing their capacity as professional athletes to compete in the international arena, they do require several solutions and strategies from the government and other supporters.
本研究的重要意义在于考察体育教练的实施。本研究旨在评估运动训练的实施情况。本研究旨在鼓励政府加强体育教育与训练,帮助政府了解运动员在体育训练中心的进步情况,以促进、提高和培养能够达到国际水平的运动员。本研究采用了一种参照CIPPO模型的情境评价方法,使用的方法是一种混合方法和解释模型。研究样本数量为25名运动员,教练员,利益相关者,KONI和PSTI sepak takraw采用简单随机抽样技术。使用的数据收集工具为问卷调查、访谈、观察和工具文件。研究者运用描述性统计对问卷数据进行分析。同时,采访数据分析由Miles & Huberman进行。根据研究的结果和结论,在提高他们作为专业运动员在国际舞台上竞争的能力方面,sepak takraw运动员仍然遇到一些障碍,他们确实需要政府和其他支持者的一些解决方案和策略。
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引用次数: 0
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