Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.60734
I. Kartika, Made Sila, I. M. Sutika, Dewa Ayu, Made Manu, Okta Priantini, Wayan Suastra, Ida Bagus, Putu Arnyana
Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.
随着科学技术的发展,利用计算机的灵活性来解决学习问题的学习媒体已经发展起来。这项研究背后的问题是,科学学科的学生缺乏学习媒体,导致学习效果不理想。本研究旨在开发基于角色扮演游戏的多媒体学习媒体。这项研究是一项研究与开发(research and development)。研究试验的对象为四年级学生。使用的数据收集工具是一张评价表(问卷)。数据分析采用描述性定性分析和定量描述性分析。基于角色扮演游戏(RPG)的多媒体学习产品的评价结果基于六个方面进行,即:在学习设计方面,成绩水平百分比为87.60%值得;在个人试验方面,该评分的成果率为94.65%,是非常可行的;小组试验,成果率为94.65%,表明非常可行;并且在田间试验方面,成果率达到95.00%,表明非常可行。因此,基于角色扮演游戏(RPG)的学习多媒体形式的产品具有良好的效度,适合应用于科学学科的学习过程。
{"title":"Role Play Game-Based Learning Multimedia for Elementary School Students","authors":"I. Kartika, Made Sila, I. M. Sutika, Dewa Ayu, Made Manu, Okta Priantini, Wayan Suastra, Ida Bagus, Putu Arnyana","doi":"10.23887/jpp.v56i1.60734","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.60734","url":null,"abstract":"Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"62 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86093848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.52844
Abdul Rahman
It is crucial that educational establishments uphold the standard of teachers' pedagogical ability. There are a number of strategies that may be used to improve educators' competency, including performing their tasks as educators in a professional manner and trying to discipline oneself to engage in various activities that can foster competency growth. This research aimed to analyze the pedagogical competency development strategy for educators. The study used primary data through interviews and questionnaires of 63 informants as samples based on sample criteria of 3 principals, 30 educators and 30 students as informants. The findings show that the headmaster of the Madrasah Tsanawiyah, as a leader in each institution, employs a variety of strategies for enhancing pedagogical proficiency of educators by inspiring and involving educators to participate in a variety of scientific activities like energizing Subject Teachers Conference, Teacher Working Group, seminars, training, and workshops. It can be concluded that the growth of educators' pedagogical competency complies with national educational requirements. Moreover, it is crucial for educational institutions at all levels to create ways to uphold the standard of educator competencies.
{"title":"The Strategy for Developing Educational Pedagogical Competencies in Madrasah Tsanawiyah","authors":"Abdul Rahman","doi":"10.23887/jpp.v56i1.52844","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.52844","url":null,"abstract":"It is crucial that educational establishments uphold the standard of teachers' pedagogical ability. There are a number of strategies that may be used to improve educators' competency, including performing their tasks as educators in a professional manner and trying to discipline oneself to engage in various activities that can foster competency growth. This research aimed to analyze the pedagogical competency development strategy for educators. The study used primary data through interviews and questionnaires of 63 informants as samples based on sample criteria of 3 principals, 30 educators and 30 students as informants. The findings show that the headmaster of the Madrasah Tsanawiyah, as a leader in each institution, employs a variety of strategies for enhancing pedagogical proficiency of educators by inspiring and involving educators to participate in a variety of scientific activities like energizing Subject Teachers Conference, Teacher Working Group, seminars, training, and workshops. It can be concluded that the growth of educators' pedagogical competency complies with national educational requirements. Moreover, it is crucial for educational institutions at all levels to create ways to uphold the standard of educator competencies.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"44 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74960432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.58211
Datuk Dwi Saputro, Rusnilawati
The application of the flipped learning model can improve student learning outcomes. This study aims to analyze the effectiveness of the application of the flipped learning model assisted by Google Classroom media in improving student learning outcomes and independence in solving social studies questions. This research is quantitative research with quasi-experiments. The population in this study were all students of an elementary school. While the sample in this study were 40 students of class V at one of the elementary schools. The research instruments used were test questions and student independence questionnaires. Researchers used validity and reliability tests on research instruments before being used in research. The prerequisite test results show that the data obtained is normally distributed and homogeneous. The data analysis technique used is the dependent t-test and the Manova test. Based on the results of the analysis, it was obtained: t-count > t-table, namely 4,918 > 1,685, so there is a difference in the use of the flipped learning model with the help of Google Classroom in improving student social studies learning outcomes; t-count > t-table, namely 6.972 > 1,685, there is a significant difference in independent attitude after applying the model flipped learning with the help of google classroom compared to before implementing; a significance value of 0.000 <0.05, there is a significant difference in learning outcomes and independent attitudes after implementing the flipped learning model with the help of google classroom compared to before implementing.
{"title":"Flipped Learning with Google Classroom in Improving Learning Outcomes and Independent Attitudes","authors":"Datuk Dwi Saputro, Rusnilawati","doi":"10.23887/jpp.v56i1.58211","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.58211","url":null,"abstract":"The application of the flipped learning model can improve student learning outcomes. This study aims to analyze the effectiveness of the application of the flipped learning model assisted by Google Classroom media in improving student learning outcomes and independence in solving social studies questions. This research is quantitative research with quasi-experiments. The population in this study were all students of an elementary school. While the sample in this study were 40 students of class V at one of the elementary schools. The research instruments used were test questions and student independence questionnaires. Researchers used validity and reliability tests on research instruments before being used in research. The prerequisite test results show that the data obtained is normally distributed and homogeneous. The data analysis technique used is the dependent t-test and the Manova test. Based on the results of the analysis, it was obtained: t-count > t-table, namely 4,918 > 1,685, so there is a difference in the use of the flipped learning model with the help of Google Classroom in improving student social studies learning outcomes; t-count > t-table, namely 6.972 > 1,685, there is a significant difference in independent attitude after applying the model flipped learning with the help of google classroom compared to before implementing; a significance value of 0.000 <0.05, there is a significant difference in learning outcomes and independent attitudes after implementing the flipped learning model with the help of google classroom compared to before implementing.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"29 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80608536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.45410
R. Sefriani, Rina Sepriana, Popi Radyuli, Arlina Yuza
The problem found in the field was the limitation of face-to-face learning for students due to the outbreak of the Covid-19 pandemic. This study was conducted to analyze the feasibility, practicality and effectiveness of online learning using an android smartphone that utilizes the Edmodo learning management system in the Learning Evaluation course. This type of research is research and development. The development model used is the ADDIE Model, namely Analysis, Design Develop, Implementation and Evaluation. The instrument in this research is a test question. The sample in this study were students majoring in English Education. The data were analyzed using Microsoft Excel. The results showed that the level of validity of mobile learning with Edmodo was 84.75% with a valid interpretation used, practicality of 86.64% which means it is very practical to use and for the level of effectiveness using the N-gain test. The N-gain value of 0.7 means that the use of mobile learning with Edmodo is effective in learning evaluation lectures. It can be concluded that the use of mobile learning with Edmodo can optimize learning activities during the Covid-19 pandemic and can be an alternative for teachers and students in e-learning learning in the future.
{"title":"Mobile Learning with Edmodo : Digital Virtual Class","authors":"R. Sefriani, Rina Sepriana, Popi Radyuli, Arlina Yuza","doi":"10.23887/jpp.v56i1.45410","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.45410","url":null,"abstract":"The problem found in the field was the limitation of face-to-face learning for students due to the outbreak of the Covid-19 pandemic. This study was conducted to analyze the feasibility, practicality and effectiveness of online learning using an android smartphone that utilizes the Edmodo learning management system in the Learning Evaluation course. This type of research is research and development. The development model used is the ADDIE Model, namely Analysis, Design Develop, Implementation and Evaluation. The instrument in this research is a test question. The sample in this study were students majoring in English Education. The data were analyzed using Microsoft Excel. The results showed that the level of validity of mobile learning with Edmodo was 84.75% with a valid interpretation used, practicality of 86.64% which means it is very practical to use and for the level of effectiveness using the N-gain test. The N-gain value of 0.7 means that the use of mobile learning with Edmodo is effective in learning evaluation lectures. It can be concluded that the use of mobile learning with Edmodo can optimize learning activities during the Covid-19 pandemic and can be an alternative for teachers and students in e-learning learning in the future.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76358512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.60505
Gusti Ngurah, Agung Wijaya Mahardika, Ni Komang, Arie Suwastini
Students’ low motivation in learning English as a foreign language is an age-old problem for English teachers. To overcome this problem teacher must design and present the learning process in such way which minimize students’ fear and anxiety. One of the more interesting ways to teach English is to use videos in class. The present study aims at developing an instrument to measure students’ perception of the meaningfulness of English learning using video production. This instrument is developed to facilitate the measurement of students’ perception of the meaningfulness of English learning using video. The construct used as the basis of the instrument development is the Meaningful Learning using digital media and video proposed by Paivi Karppinen. The instrument is developed using Borg’s seven steps instrument development process which includes defining the construct to be measured, defining the target population, reviewing related test, developing prototypes (blueprint and test items), evaluating the prototype, revising the instrument, and collecting data on the validity and reliability of the instrument. The final product consists of 23 items, measuring the 6 sub-constructs with Cronbach’s Alpha Value and the Cronbach’s Alpha Based on Standardized items values of .0903 and 0.932 respectively.
{"title":"Measuring Meaningful English Learning Through Video Production: An Instrument Development Report","authors":"Gusti Ngurah, Agung Wijaya Mahardika, Ni Komang, Arie Suwastini","doi":"10.23887/jpp.v56i1.60505","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.60505","url":null,"abstract":"Students’ low motivation in learning English as a foreign language is an age-old problem for English teachers. To overcome this problem teacher must design and present the learning process in such way which minimize students’ fear and anxiety. One of the more interesting ways to teach English is to use videos in class. The present study aims at developing an instrument to measure students’ perception of the meaningfulness of English learning using video production. This instrument is developed to facilitate the measurement of students’ perception of the meaningfulness of English learning using video. The construct used as the basis of the instrument development is the Meaningful Learning using digital media and video proposed by Paivi Karppinen. The instrument is developed using Borg’s seven steps instrument development process which includes defining the construct to be measured, defining the target population, reviewing related test, developing prototypes (blueprint and test items), evaluating the prototype, revising the instrument, and collecting data on the validity and reliability of the instrument. The final product consists of 23 items, measuring the 6 sub-constructs with Cronbach’s Alpha Value and the Cronbach’s Alpha Based on Standardized items values of .0903 and 0.932 respectively.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"252 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75812741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.57088
Oktaviana Saputri, Sukartono
One of the central issues currently being discussed in the world of education is character education. Character education is experiencing disorientation, the fading of Pancasila values, and the shifting of life values as a result of globalization. This means that character education needs to be instilled from an early age, especially in elementary schools, one of which is independent character education. The aims of this study are to analyze the implementation of strengthening independent character education through "market day" for low grade students in elementary schools. This research uses descriptive qualitative research with a phenomenological research design. The research methods used are observation, interviews, and documentation. The validity of the data using triangulation of sources and techniques. Data analysis techniques include data collection, data reduction, data presentation, inference and verification. The results showed that in the market day program there were 3 stages, namely planning by holding monthly meetings by the school to form a market day management team, the implementation stage starting from students preparing goods stands, selling merchandise to bookkeeping and the evaluation stage once a week to monitor the development of student independence. The study used 5 independent indicators including doing their own work, taking initiative, not giving up, self-confidence and self-satisfaction, all indicators were fulfilled and indicated that the market day program was successful in being able to strengthen the independent character education of low-grade elementary school students in the very good category.
{"title":"Market Day Program for Low Class: Improving Independent Character Education at Elementary School","authors":"Oktaviana Saputri, Sukartono","doi":"10.23887/jpp.v56i1.57088","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.57088","url":null,"abstract":"One of the central issues currently being discussed in the world of education is character education. Character education is experiencing disorientation, the fading of Pancasila values, and the shifting of life values as a result of globalization. This means that character education needs to be instilled from an early age, especially in elementary schools, one of which is independent character education. The aims of this study are to analyze the implementation of strengthening independent character education through \"market day\" for low grade students in elementary schools. This research uses descriptive qualitative research with a phenomenological research design. The research methods used are observation, interviews, and documentation. The validity of the data using triangulation of sources and techniques. Data analysis techniques include data collection, data reduction, data presentation, inference and verification. The results showed that in the market day program there were 3 stages, namely planning by holding monthly meetings by the school to form a market day management team, the implementation stage starting from students preparing goods stands, selling merchandise to bookkeeping and the evaluation stage once a week to monitor the development of student independence. The study used 5 independent indicators including doing their own work, taking initiative, not giving up, self-confidence and self-satisfaction, all indicators were fulfilled and indicated that the market day program was successful in being able to strengthen the independent character education of low-grade elementary school students in the very good category.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"35 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90863499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.54489
Arfenti Amir, Akhiruddin
Students have a role in maintaining values for the development of country. One effort to strengthen the role of these students is through the independent learning program (MBKM). Independent Learning – Independent Campus (MBKM) is one of the policies of the Ministry of Education, Culture, Research and Technology. This study aims to develop a Sociology textbook based on the IOC (Inside Outside Circle) model for the implementation of MBKM. This research method uses research and development (R & D) which aims to develop certain products and test the effectiveness of these products. The essence of this development research is the validation and revision of the class X sociology textbook based on the 4-D model which consists of 4 stages of development, namely Define, Design, Develop and Desiminate. The results of trials conducted on 35 students showed that student learning outcomes were in the very good category, student learning outcomes were in the good category. Of the 35 students who have completed, individually in the sociology class, it means that students have achieved the KKM that has been set, namely 80%. It can be concluded that students have met the criteria set in the development of sociology textbooks in sociology subjects.
{"title":"Sociology Textbook Based on Inside Out Circle Model to Implement Merdeka Belajar-Kampus Merdeka Program","authors":"Arfenti Amir, Akhiruddin","doi":"10.23887/jpp.v56i1.54489","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.54489","url":null,"abstract":"Students have a role in maintaining values for the development of country. One effort to strengthen the role of these students is through the independent learning program (MBKM). Independent Learning – Independent Campus (MBKM) is one of the policies of the Ministry of Education, Culture, Research and Technology. This study aims to develop a Sociology textbook based on the IOC (Inside Outside Circle) model for the implementation of MBKM. This research method uses research and development (R & D) which aims to develop certain products and test the effectiveness of these products. The essence of this development research is the validation and revision of the class X sociology textbook based on the 4-D model which consists of 4 stages of development, namely Define, Design, Develop and Desiminate. The results of trials conducted on 35 students showed that student learning outcomes were in the very good category, student learning outcomes were in the good category. Of the 35 students who have completed, individually in the sociology class, it means that students have achieved the KKM that has been set, namely 80%. It can be concluded that students have met the criteria set in the development of sociology textbooks in sociology subjects.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76114929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.51238
Elika Yuana Fitrianingsih, M. Akhyar, A. Efendi
Educational institutions will basically get many benefits from using technology, such as augmented reality technology which is designed to support the learning process in the classroom, plus augmented reality technology can be operated on smartphones. This study aims to analyze the opportunities for the use of smartphones in the context of innovation in the development of learning media with augmented reality formats. A qualitative approach was used in this study with a survey method. The population used is Madrasah Ibtidaiyah students with a sample was 127 students. The data collection technique in this study was a non-test technique, with the data collection instrument being a questionnaire. The results of this study indicate that smartphones are a technology that is quite familiar to students, considering that most students have them, students also like learning activities that utilize smartphones because they contain several components such as text, graphics, narration, video and even animation. The results of this study can certainly be the basis for developing an augmented reality-based learning media product considering the components that make students motivated to learn are contained in it. Through this research, it is hoped that new learning resource innovations will emerge with the hope that students can be facilitated in learning the material and mastering the various competencies they need.
{"title":"Augmented Reality Development Opportunities in Geometry Learning for Elementary Students","authors":"Elika Yuana Fitrianingsih, M. Akhyar, A. Efendi","doi":"10.23887/jpp.v56i1.51238","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.51238","url":null,"abstract":"Educational institutions will basically get many benefits from using technology, such as augmented reality technology which is designed to support the learning process in the classroom, plus augmented reality technology can be operated on smartphones. This study aims to analyze the opportunities for the use of smartphones in the context of innovation in the development of learning media with augmented reality formats. A qualitative approach was used in this study with a survey method. The population used is Madrasah Ibtidaiyah students with a sample was 127 students. The data collection technique in this study was a non-test technique, with the data collection instrument being a questionnaire. The results of this study indicate that smartphones are a technology that is quite familiar to students, considering that most students have them, students also like learning activities that utilize smartphones because they contain several components such as text, graphics, narration, video and even animation. The results of this study can certainly be the basis for developing an augmented reality-based learning media product considering the components that make students motivated to learn are contained in it. Through this research, it is hoped that new learning resource innovations will emerge with the hope that students can be facilitated in learning the material and mastering the various competencies they need.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82127341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.60491
Ni Ketut Widiartini, N. W. Sukerti
Creating an independent learning process realized through student-centred learning is quite challenging by many vocational educators particularly in selecting appropriate learning method. Therefore this study was purposed to analyze the effect of self-assessment and students’ learning autonomy towards students’ performance in vocational education. Quasi-Experimental with 2x2 factorial design was used as the research model of this study by involving 60 fourth semester students who took fashion design course. They were selected by using random-matching sampling technique. The data were collected thorough pre-test and post-test in which self-assessment and performance test rubrics were used as research instruments. The obtained data were analysed quantitatively particularly by conducting descriptive quantitative and inferential statistical analysis with the assistance of SPSS.25. The results showed that self-assessment along with the students’ learning autonomy affected students’ performance. Self-assessment improved students’ performance in which it was inseparable from learning autonomy as the influencing factor. In addition, the results drew that students were directly involved in the learning process and self-assessment was maximized by students’ learning autonomy in affecting their performance. The implication of this study strengthens the use of self-assessment and learning autonomy towards students’ performance in fashion design course.
{"title":"The Effect of Self-Assessment and Students’ Learning Autonomy towards Students’ Performance in Vocational Education","authors":"Ni Ketut Widiartini, N. W. Sukerti","doi":"10.23887/jpp.v56i1.60491","DOIUrl":"https://doi.org/10.23887/jpp.v56i1.60491","url":null,"abstract":"Creating an independent learning process realized through student-centred learning is quite challenging by many vocational educators particularly in selecting appropriate learning method. Therefore this study was purposed to analyze the effect of self-assessment and students’ learning autonomy towards students’ performance in vocational education. Quasi-Experimental with 2x2 factorial design was used as the research model of this study by involving 60 fourth semester students who took fashion design course. They were selected by using random-matching sampling technique. The data were collected thorough pre-test and post-test in which self-assessment and performance test rubrics were used as research instruments. The obtained data were analysed quantitatively particularly by conducting descriptive quantitative and inferential statistical analysis with the assistance of SPSS.25. The results showed that self-assessment along with the students’ learning autonomy affected students’ performance. Self-assessment improved students’ performance in which it was inseparable from learning autonomy as the influencing factor. In addition, the results drew that students were directly involved in the learning process and self-assessment was maximized by students’ learning autonomy in affecting their performance. The implication of this study strengthens the use of self-assessment and learning autonomy towards students’ performance in fashion design course.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"13 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78438333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-04-19DOI: 10.23887/jpp.v56i1.50721
Padli, Y. Kiram, Jeki Haryanto, Muhammad Arie Desman, V. Soniawan, Nova Sesarina Sembiring
The importance of this research is to examine the implementation of sports coaching. This study aims to evaluate the implementation of sports training. This study encourage government of sports education and training so as to help the government know how the progress of athletes in sports training centers as an effort to advance, improve and nurture athletes who are capable of takraw to the international level. This study uses a context evaluation approach that refers to the CIPPO model with the method used is a mixed method with an explanatory model. The number of research samples is 25 athletes, coaches, stakeholders, KONI and PSTI sepak takraw using simple random sampling technique. The data collection instruments used were questionnaires, interviews, observations, and instrument documentation. Analysis of the questionnaire data conducted by researchers using descriptive statistics. Meanwhile, data analysis from interviews was conducted with Miles & Huberman. With the results and conclusions of the study that sepak takraw athletes still experience several obstacles in increasing their capacity as professional athletes to compete in the international arena, they do require several solutions and strategies from the government and other supporters.
本研究的重要意义在于考察体育教练的实施。本研究旨在评估运动训练的实施情况。本研究旨在鼓励政府加强体育教育与训练,帮助政府了解运动员在体育训练中心的进步情况,以促进、提高和培养能够达到国际水平的运动员。本研究采用了一种参照CIPPO模型的情境评价方法,使用的方法是一种混合方法和解释模型。研究样本数量为25名运动员,教练员,利益相关者,KONI和PSTI sepak takraw采用简单随机抽样技术。使用的数据收集工具为问卷调查、访谈、观察和工具文件。研究者运用描述性统计对问卷数据进行分析。同时,采访数据分析由Miles & Huberman进行。根据研究的结果和结论,在提高他们作为专业运动员在国际舞台上竞争的能力方面,sepak takraw运动员仍然遇到一些障碍,他们确实需要政府和其他支持者的一些解决方案和策略。
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