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Trends in European research projects focused on technological ecosystems in the health sector 欧洲研究项目的趋势侧重于卫生部门的技术生态系统
Samuel Marcos, A. García-Holgado, F. García-Peñalvo
Over the past decade, the health domain has grown at a fast pace. The stakeholders are not only limited to patients, but also include formal and informal careers, doctors, research institutions and technological solution providers. As such, different technological ecosystems of interconnected health communities have arisen to adopt the best practices to improve the wellbeing and health of patients. In order to identify the lacks and opportunities in this area, this paper aims at providing a comprehensive overview of the ecosystems in the health domain, presenting a systematic mapping study of research projects developed in Europe and related to the field. The systematic mapping review was conducted on the AAL Programme, CORDIS and KEEP databases. The paper describes the methodology employed for conducting such a review, and provides an analysis of results that give an overview of the evolution of related European projects until today along with the conclusions obtained from the study.
在过去的十年中,健康领域的发展速度很快。利益相关者不仅限于患者,还包括正式和非正式的职业、医生、研究机构和技术解决方案提供者。因此,出现了相互关联的卫生社区的不同技术生态系统,以采用最佳做法来改善患者的福祉和健康。为了确定这一领域的不足和机会,本文旨在提供健康领域生态系统的全面概述,对欧洲开发的研究项目和与该领域相关的研究项目进行系统的测绘研究。对AAL计划、CORDIS和KEEP数据库进行了系统的制图审查。本文描述了进行这种审查所采用的方法,并提供了对结果的分析,这些结果概述了相关欧洲项目的演变,直到今天,以及从研究中获得的结论。
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引用次数: 19
Evaluation in education and Guidance: a perspective from 2018 教育与指导中的评价:从2018年看
M. Rodríguez-Conde, S. Olmos-Migueláñez, Adriana Gamazo, J. O’Hara
After having celebrated the "Evaluation in education and guidance" track in TEEM17 in Cádiz (Spain), we return for this fifth edition of TEEM18 to Salamanca (Spain), to carry on with the presentation of research works dealing with the topics mentioned throughout this introductory paper. In the previous editions we have presented the advances of the studies in Educational Assessment conducted by our research team belonging to the IUCE at the University of Salamanca, as well as those of other national teams specialized in educational assessment and guidance, such as the Universities of Cadiz, Malaga, Córdoba, Oviedo, Burgos, etc. In this edition we would like to open up to the participation of international teams (European, American and Asian), who will contribute with interesting advances in educational fields as relevant as the assessment of programmes, schools and institutions, or the impact of educational actions on learning. Nowadays, educational assessment constitutes a key element for the improvement of the quality of any programme or, in its broadest sense, the quality of the education system as a whole. In this track we seek to share methodologies and research results about diverse assessment objects, whose aim is to improve the education system, both at University and non-university levels. On the other hand, this track will present some research experiences in the fields of evaluation and educational guidance.
在Cádiz(西班牙)庆祝了TEEM17的“教育和指导评估”轨道之后,我们回到萨拉曼卡(西班牙)进行TEEM18的第五版,继续介绍与本介绍性论文中提到的主题相关的研究工作。在之前的版本中,我们介绍了我们在萨拉曼卡大学IUCE的研究团队在教育评估方面的研究进展,以及其他专门从事教育评估和指导的国家团队的研究进展,如加的斯大学、马拉加大学、Córdoba、奥维耶多大学、布尔戈斯大学等。在这个版本中,我们希望开放国际团队(欧洲,美洲和亚洲)的参与,他们将在与课程,学校和机构评估或教育行动对学习的影响相关的教育领域贡献有趣的进展。如今,教育评估是提高任何方案质量的关键因素,或者从最广泛的意义上说,是提高整个教育系统质量的关键因素。在这个轨道上,我们寻求分享关于不同评估对象的方法和研究结果,其目的是改善大学和非大学水平的教育系统。另一方面,本专题将介绍在评价和教育指导领域的一些研究经验。
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引用次数: 1
Teacher perceptions of coexistence in Mexican schools: An analysis of the internal structure of a national instrument (ECEA-MS) 墨西哥学校教师对共存的看法:对国家仪器内部结构的分析(ECEA-MS)
Alicia A. Chaparro, Adriana Gamazo, J. C. Pérez-Moran
This research work explores the results of the psychometric analysis of the items related to school coexistence within the Assessment of Basic Conditions for Teaching and Learning in Upper Secondary Education (ECEA-MS in Spanish). The analyses conducted were: normality, internal consistency and exploratory factor analysis with principal axis factoring extraction and oblimin rotation. The sample was composed of 11 863 upper secondary education teachers who participated in the 2016 assessment process. The results showed that there are items that do not correspond to the theoretical structure of school coexistence, which should inform the composition of the next ECEA so that it can reflect these changes in its structure.
本研究探讨了高中教育基本教学条件评估(ECEA-MS in Spanish)中与学校共存相关的项目的心理测量分析结果。进行了正态性、内部一致性和探索性因子分析,提取主轴因子和oblimin旋转。样本由参加2016年评估过程的11,863名高中教育教师组成。结果表明,有一些项目与学校共存的理论结构不相符,这应该为下一届ECEA的组成提供信息,以便在其结构中反映这些变化。
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引用次数: 2
Under the hood of digital humanities: toys or opportunities? 数字人文的背后:玩具还是机遇?
André Pacheco
The use of computing tools and methods has irreversibly impacted the creation, use and communication of research. As a result, a still divisive movement of Digital Humanities has emerged over the last few decades. This paper attempts to provide a theoretical contribution to the discussion on the ontology of this field. In order to do so, it takes a sample of papers indexed under Library and Information Science, in the Web of Knowledge database, and studies them using a quantitative data analysis and a qualitative literature review paired with a personal reflection to illustrate the main research topics. It is concluded that digital humanities embody a community patterned by collaborative and shared networks of communication, where computing tools amplify research possibilities, without changing the humanist values of its practitioners.
计算工具和方法的使用对研究的创造、使用和交流产生了不可逆转的影响。因此,在过去的几十年里,一场仍然存在分歧的数字人文学科运动出现了。本文试图为这一领域的本体论讨论提供一种理论贡献。为了做到这一点,它在Web of Knowledge数据库中选取了图书馆与信息科学索引下的论文样本,并使用定量数据分析和定性文献综述相结合的个人反思来研究它们,以说明主要研究主题。结论是,数字人文体现了一个以协作和共享的通信网络为模式的社区,计算工具扩大了研究的可能性,而不会改变其实践者的人文主义价值观。
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引用次数: 0
Building Skills in Introductory Programming 编程入门中的构建技能
José Figueiredo, F. García-Peñalvo
Learning to program is difficult and requires a lot of work, dedication, and training. The difficulties of teaching and learning programming are a cause for concern for everyone where this subject is needed. It is a universal problem. The theme of teaching and learning programming difficulties is a serious problem not only for the important concepts underlying and structuring the course, but also for the lack of motivation, the failure, and abandonment that such frustration may imply for the student. It is important to act quickly. The follow-up of each student must be immediate and personalized. It is not possible to follow a traditional system of exposing the syntax and semantics of a language, with demonstrative examples of the concept, something more is needed. It is important to make an individual and constant evaluation of all the concepts that are part of the programming course. With this constant and personalized evaluation, it is possible to build a profile of each student's competences -- building skills in introductory programming. Giving each student the opportunity to improve particular skills. This concept is very similar to the skills of a character in a computer game, which can be acquired through training, performing tasks or practicing a certain ability. The paper goal is to describe a system that allows us to suggest exercises and to evaluate the results automatically. That will allow to construct the profile of the student in programming, according to the different phases of learning. This set of skills allow the teacher to have complete and updated information of the students' knowledge at all times, and thus minimizes the students' demotivation and failure.
学习编程是困难的,需要大量的工作、奉献和训练。教学和学习编程的困难是每个需要这门学科的人都关心的问题。这是一个普遍存在的问题。教与学编程的困难这一主题是一个严重的问题,不仅因为课程的基础和结构的重要概念,而且也因为缺乏动力,失败和放弃,这些挫折可能意味着学生。重要的是要迅速采取行动。每个学生的跟进必须是即时和个性化的。不可能遵循传统的系统来展示语言的语法和语义,使用概念的演示示例,需要更多的东西。对作为编程课程一部分的所有概念进行单独和持续的评估是很重要的。有了这种持续和个性化的评估,就有可能建立每个学生能力的概况——在入门编程中建立技能。给予每个学生提高特定技能的机会。这一概念与电脑游戏中角色的技能非常相似,这些技能可以通过训练、执行任务或练习某种能力来获得。本文的目标是描述一个允许我们建议练习并自动评估结果的系统。这样可以根据学习的不同阶段,构建学生在编程方面的概况。这一套技能使教师能够随时掌握学生知识的完整和最新信息,从而最大限度地减少学生的丧失动力和失败。
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引用次数: 25
Methodology for Improvement in Energy Efficiency Training Programs in Professional Environments 在专业环境中改进能源效率培训计划的方法
F. Barrio, F. García-Peñalvo, M. Sein-Echaluce
The aim of this PhD proposal is to develop and test a new methodology to design a specific capacity-building program in energy efficiency for every organization, resulting in ad-hoc training adapted to the company's needs and opportunities. This methodology will be based on three pillars. The first one is, the Organizational/Human Centred Design that link knowledge transfer on energy efficiency with behavioural and organizational change models, second, the Active Peer-Based Flip Teaching to convert individual to organisational knowledge trying to improve results and promote new knowledge and resources generation. Last pillar is a personal learning environment applied on an online open access platform to support and host this knowledge and community. Two approaches are proposed for testing the methodology. General test, based on surveys and focus groups with key actors on the one hand; and sector test, based on real implementation in the agrofood sector employing the INDUCE European project which will create an open access platform and will test the methodology in 15 pilot companies from the food and beverage sector from Spain, Germany, the Netherlands and France.
这个博士提案的目的是开发和测试一种新的方法,为每个组织设计一个具体的能源效率能力建设项目,从而产生适应公司需求和机会的特别培训。这一方法将基于三个支柱。第一个是组织/以人为中心的设计,将能源效率的知识转移与行为和组织变革模型联系起来;第二个是积极的基于同伴的翻转教学,将个人知识转化为组织知识,试图改善结果,促进新知识和资源的产生。最后一个支柱是应用于在线开放访问平台的个人学习环境,以支持和托管这些知识和社区。提出了两种方法来测试该方法。一般测试,一方面是基于调查和重点参与者的焦点小组;以及部门测试,以农业食品部门的实际实施为基础,采用欧洲诱导项目,该项目将创建一个开放获取平台,并将在来自西班牙、德国、荷兰和法国的食品和饮料部门的15家试点公司中测试该方法。
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引用次数: 1
A study evaluating the level of satisfaction of the students of health sciences about the use of 3D printed bone models 一项评估健康科学专业学生对3D打印骨骼模型使用满意度的研究
Maria Teresa Ugidos Lozano, R. D’Amato, A. Ruggiero, S. Manzoor, F. Haro, J. A. J. Méndez
This work presents a study carried out by taking a survey involving students that belong to the field of health sciences. The purpose of the survey was to evaluate the use of 3D models for the study of anatomy and how students found them useful or preferred them over original bone pieces from corpses. 250 students from various faculties of health sciences from University of Salamanca, Spain participated in the survey. The results demonstrated that the 3D bone models are very well accepted by the students and fulfil the pedagogical objectives in a significant way. Furthermore, the results showed that the use of this material for university anatomy teaching is valued.
这项工作提出了一项通过对属于健康科学领域的学生进行调查而进行的研究。这项调查的目的是评估3D模型在解剖学研究中的使用情况,以及学生们是如何发现它们的有用之处,还是更喜欢它们而不是尸体上的原始骨头。来自西班牙萨拉曼卡大学健康科学各学院的250名学生参加了这项调查。结果表明,三维骨模型被学生所接受,并在很大程度上实现了教学目标。结果表明,该教材在大学解剖学教学中具有一定的应用价值。
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引用次数: 7
An experience with the App Inventor in CS0 for the development of the STEM didactics 在CS0中使用App Inventor开发STEM教学的经验
J. A. Martínez-Valdés, Nathalia Andrea Martínez-Ijají
App Inventor is an online tool for creating applications for mobile devices for the Android operating system. With this tool, it is possible to program applications without the need to learn a programming language, an excellent approximation to be introduced in the development of applications. Consequently, App Inventor has also been effectively used for professional development workshops for K12 teachers, as well as introductory computing courses at the college level. Their experiences report on students' high motivation and sometimes also on higher performance. We adopted App Inventor as the introductory programming language for a CS0 in an introductory course to programming in high school. The results we obtained for both the App Inventor language and the CodeMaster tool were less satisfactory than expected and, in some regards, disappointing. We describe our experience, analyze students' acceptance and discuss some consequences and lessons learnt to App Inventor in pre-university courses.
App Inventor是一个在线工具,用于为Android操作系统的移动设备创建应用程序。有了这个工具,就可以在不需要学习编程语言的情况下编写应用程序,这是在应用程序开发中引入的一个很好的近似方法。因此,App Inventor也被有效地用于K12教师的专业发展研讨会,以及大学水平的计算机入门课程。他们的经验报告了学生的高动机,有时也有更高的表现。在高中的编程入门课程中,我们采用了App Inventor作为CS0的入门编程语言。我们获得的App Inventor语言和CodeMaster工具的结果都不如预期的令人满意,在某些方面甚至令人失望。我们描述了我们的经验,分析了学生的接受程度,并讨论了在大学预科课程中对App Inventor的一些影响和教训。
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引用次数: 5
Support to the Higher Education System in Morocco as part of a rapprochement with the European Higher Education Area 支持摩洛哥高等教育系统,作为与欧洲高等教育区和解的一部分
Pilar Garcés García
The Project we are leading in the General Directorate for Universities and Research is the Twinning Project ""Support to the Higher Education System in Morocco as part of a rapprochement with the European Higher Education Area" Tw REFERENCE: MA13/ENPI/SO/02-17 (MA/58). Twinning is a European Union instrument for institutional cooperation between Public Administrations of EU Member States and of beneficiary or partner countries. Twinning projects bring together public sector expertise from EU Member States and beneficiary countries with the aim of achieving concrete mandatory operational results through peer to peer activities.
我们在大学和研究总局领导的项目是“支持摩洛哥高等教育系统,作为与欧洲高等教育区和解的一部分”的结对项目(参考:MA13/ENPI/SO/02-17 (MA/58))。结对是欧洲联盟在欧盟成员国和受益国或伙伴国公共行政部门之间进行机构合作的工具。结对项目汇集了欧盟成员国和受益国的公共部门专门知识,目的是通过对等活动取得具体的强制性业务成果。
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引用次数: 0
A Pre-Service Teacher Training Programme about Video Games: Perceptions of Knowledge about PEGI 关于电子游戏的职前教师培训计划:对PEGI知识的认知
Marta Martín del Pozo, A. G. Muñoz-Repiso, Azucena Hernández Martín
Video games are a common form of entertainment, but they can also be a useful learning resource. To implement video games effectively, it is important to make good video game selections and to consider certain criteria. One of these criteria is the video game content rating system: in Europe, the Pan European Game Information system (PEGI). We focus on this topic as one of the content and activity areas of a teacher training programme about video games and education for pre-service primary school teachers. In this paper, we explore the pre-service primary school teachers' perceptions of their knowledge about the PEGI rating system before and after the training programme, considering, on one hand, the complete sample and, on the other, the participants' gender and prior training in video games as an educational resource. Furthermore, we determine whether there were statistical differences in the teachers' perceptions of knowledge about PEGI before and after the training programme: that is, between the pretest and the posttest. The results indicate differences between before and after the training programme, showing that the teacher training programme and its activities increased the participants' perceptions of knowledge about PEGI. Thus, we can say that the programme was successful in this respect. Finally, we present some limitations of the study that should be considered in further research.
电子游戏是一种常见的娱乐形式,但它们也是一种有用的学习资源。为了有效地执行电子游戏,重要的是做出优秀的电子游戏选择并考虑某些标准。其中一个标准便是电子游戏内容评级系统:在欧洲便是泛欧游戏信息系统(Pan European game Information system, PEGI)。我们将这一主题作为教师培训计划的内容和活动领域之一,为职前小学教师提供有关电子游戏和教育的培训。在本文中,我们探讨了职前小学教师在培训计划前后对他们对PEGI评级系统的认知,一方面考虑了完整的样本,另一方面考虑了参与者的性别和之前对电子游戏作为教育资源的培训。此外,我们确定在培训计划前后,即测试前和测试后,教师对PEGI知识的认知是否存在统计学差异。结果显示培训计划前后的差异,表明教师培训计划及其活动增加了参与者对PEGI知识的认知。因此,我们可以说该方案在这方面是成功的。最后,我们提出了一些研究的局限性,在进一步的研究中应该考虑。
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引用次数: 0
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Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality
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