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Trends in European research projects focused on technological ecosystems in the health sector 欧洲研究项目的趋势侧重于卫生部门的技术生态系统
Samuel Marcos, A. García-Holgado, F. García-Peñalvo
Over the past decade, the health domain has grown at a fast pace. The stakeholders are not only limited to patients, but also include formal and informal careers, doctors, research institutions and technological solution providers. As such, different technological ecosystems of interconnected health communities have arisen to adopt the best practices to improve the wellbeing and health of patients. In order to identify the lacks and opportunities in this area, this paper aims at providing a comprehensive overview of the ecosystems in the health domain, presenting a systematic mapping study of research projects developed in Europe and related to the field. The systematic mapping review was conducted on the AAL Programme, CORDIS and KEEP databases. The paper describes the methodology employed for conducting such a review, and provides an analysis of results that give an overview of the evolution of related European projects until today along with the conclusions obtained from the study.
在过去的十年中,健康领域的发展速度很快。利益相关者不仅限于患者,还包括正式和非正式的职业、医生、研究机构和技术解决方案提供者。因此,出现了相互关联的卫生社区的不同技术生态系统,以采用最佳做法来改善患者的福祉和健康。为了确定这一领域的不足和机会,本文旨在提供健康领域生态系统的全面概述,对欧洲开发的研究项目和与该领域相关的研究项目进行系统的测绘研究。对AAL计划、CORDIS和KEEP数据库进行了系统的制图审查。本文描述了进行这种审查所采用的方法,并提供了对结果的分析,这些结果概述了相关欧洲项目的演变,直到今天,以及从研究中获得的结论。
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引用次数: 19
Evaluation in education and Guidance: a perspective from 2018 教育与指导中的评价:从2018年看
M. Rodríguez-Conde, S. Olmos-Migueláñez, Adriana Gamazo, J. O’Hara
After having celebrated the "Evaluation in education and guidance" track in TEEM17 in Cádiz (Spain), we return for this fifth edition of TEEM18 to Salamanca (Spain), to carry on with the presentation of research works dealing with the topics mentioned throughout this introductory paper. In the previous editions we have presented the advances of the studies in Educational Assessment conducted by our research team belonging to the IUCE at the University of Salamanca, as well as those of other national teams specialized in educational assessment and guidance, such as the Universities of Cadiz, Malaga, Córdoba, Oviedo, Burgos, etc. In this edition we would like to open up to the participation of international teams (European, American and Asian), who will contribute with interesting advances in educational fields as relevant as the assessment of programmes, schools and institutions, or the impact of educational actions on learning. Nowadays, educational assessment constitutes a key element for the improvement of the quality of any programme or, in its broadest sense, the quality of the education system as a whole. In this track we seek to share methodologies and research results about diverse assessment objects, whose aim is to improve the education system, both at University and non-university levels. On the other hand, this track will present some research experiences in the fields of evaluation and educational guidance.
在Cádiz(西班牙)庆祝了TEEM17的“教育和指导评估”轨道之后,我们回到萨拉曼卡(西班牙)进行TEEM18的第五版,继续介绍与本介绍性论文中提到的主题相关的研究工作。在之前的版本中,我们介绍了我们在萨拉曼卡大学IUCE的研究团队在教育评估方面的研究进展,以及其他专门从事教育评估和指导的国家团队的研究进展,如加的斯大学、马拉加大学、Córdoba、奥维耶多大学、布尔戈斯大学等。在这个版本中,我们希望开放国际团队(欧洲,美洲和亚洲)的参与,他们将在与课程,学校和机构评估或教育行动对学习的影响相关的教育领域贡献有趣的进展。如今,教育评估是提高任何方案质量的关键因素,或者从最广泛的意义上说,是提高整个教育系统质量的关键因素。在这个轨道上,我们寻求分享关于不同评估对象的方法和研究结果,其目的是改善大学和非大学水平的教育系统。另一方面,本专题将介绍在评价和教育指导领域的一些研究经验。
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引用次数: 1
A study evaluating the level of satisfaction of the students of health sciences about the use of 3D printed bone models 一项评估健康科学专业学生对3D打印骨骼模型使用满意度的研究
Maria Teresa Ugidos Lozano, R. D’Amato, A. Ruggiero, S. Manzoor, F. Haro, J. A. J. Méndez
This work presents a study carried out by taking a survey involving students that belong to the field of health sciences. The purpose of the survey was to evaluate the use of 3D models for the study of anatomy and how students found them useful or preferred them over original bone pieces from corpses. 250 students from various faculties of health sciences from University of Salamanca, Spain participated in the survey. The results demonstrated that the 3D bone models are very well accepted by the students and fulfil the pedagogical objectives in a significant way. Furthermore, the results showed that the use of this material for university anatomy teaching is valued.
这项工作提出了一项通过对属于健康科学领域的学生进行调查而进行的研究。这项调查的目的是评估3D模型在解剖学研究中的使用情况,以及学生们是如何发现它们的有用之处,还是更喜欢它们而不是尸体上的原始骨头。来自西班牙萨拉曼卡大学健康科学各学院的250名学生参加了这项调查。结果表明,三维骨模型被学生所接受,并在很大程度上实现了教学目标。结果表明,该教材在大学解剖学教学中具有一定的应用价值。
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引用次数: 7
Teacher perceptions of coexistence in Mexican schools: An analysis of the internal structure of a national instrument (ECEA-MS) 墨西哥学校教师对共存的看法:对国家仪器内部结构的分析(ECEA-MS)
Alicia A. Chaparro, Adriana Gamazo, J. C. Pérez-Moran
This research work explores the results of the psychometric analysis of the items related to school coexistence within the Assessment of Basic Conditions for Teaching and Learning in Upper Secondary Education (ECEA-MS in Spanish). The analyses conducted were: normality, internal consistency and exploratory factor analysis with principal axis factoring extraction and oblimin rotation. The sample was composed of 11 863 upper secondary education teachers who participated in the 2016 assessment process. The results showed that there are items that do not correspond to the theoretical structure of school coexistence, which should inform the composition of the next ECEA so that it can reflect these changes in its structure.
本研究探讨了高中教育基本教学条件评估(ECEA-MS in Spanish)中与学校共存相关的项目的心理测量分析结果。进行了正态性、内部一致性和探索性因子分析,提取主轴因子和oblimin旋转。样本由参加2016年评估过程的11,863名高中教育教师组成。结果表明,有一些项目与学校共存的理论结构不相符,这应该为下一届ECEA的组成提供信息,以便在其结构中反映这些变化。
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引用次数: 2
An experience with the App Inventor in CS0 for the development of the STEM didactics 在CS0中使用App Inventor开发STEM教学的经验
J. A. Martínez-Valdés, Nathalia Andrea Martínez-Ijají
App Inventor is an online tool for creating applications for mobile devices for the Android operating system. With this tool, it is possible to program applications without the need to learn a programming language, an excellent approximation to be introduced in the development of applications. Consequently, App Inventor has also been effectively used for professional development workshops for K12 teachers, as well as introductory computing courses at the college level. Their experiences report on students' high motivation and sometimes also on higher performance. We adopted App Inventor as the introductory programming language for a CS0 in an introductory course to programming in high school. The results we obtained for both the App Inventor language and the CodeMaster tool were less satisfactory than expected and, in some regards, disappointing. We describe our experience, analyze students' acceptance and discuss some consequences and lessons learnt to App Inventor in pre-university courses.
App Inventor是一个在线工具,用于为Android操作系统的移动设备创建应用程序。有了这个工具,就可以在不需要学习编程语言的情况下编写应用程序,这是在应用程序开发中引入的一个很好的近似方法。因此,App Inventor也被有效地用于K12教师的专业发展研讨会,以及大学水平的计算机入门课程。他们的经验报告了学生的高动机,有时也有更高的表现。在高中的编程入门课程中,我们采用了App Inventor作为CS0的入门编程语言。我们获得的App Inventor语言和CodeMaster工具的结果都不如预期的令人满意,在某些方面甚至令人失望。我们描述了我们的经验,分析了学生的接受程度,并讨论了在大学预科课程中对App Inventor的一些影响和教训。
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引用次数: 5
A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science 概念验证实践及其与信息系统和信息科学的联系的初步研究
Antonio Jose Rodrigues Neto, M. M. Borges, Licinio Gomes Roque
In this study, we have identified that a Proof of Concept can be characterized as a research practice and instrument of knowledge creation, based on a set of activities that are applied to the study and understanding of certain objects by the actors involved. In Information Systems Development, we have characterized a Proof of Concept as a system that creates socio-technical phenomena and, with the aim of understanding these phenomena, we use the Context Engineering approach. Context Engineering represents the relationship between a set of essential movements in a new framework of activities of Information Systems Development. Furthermore, we highlight Information Science, which allows us to study in formal and rigorous ways the processes, techniques, conditions, and effects that are entailed in improving the efficacy of information, which is used for a range of purposes related to individual, social and organizational needs, as well as new methods of scientific communication. To our knowledge, and following a review of the literature, there is a lack of studies combined with gaps in the knowledge of Proof of Concept practices. The misunderstanding of these practices may strengthen the probability of compromising the reliability, reproducibility, and reusability of the knowledge consumed or constructed in a Proof of Concept, which may affect its appropriate utilization by the organizations, their actors, or communities of practice. In this context, this paper aims to promote a preliminary study of the state-of-the-art scientific knowledge and to contribute to the body of published literature on Proof of Concept practices.
在这项研究中,我们已经确定,概念证明可以被描述为一种研究实践和知识创造的工具,它基于一系列活动,这些活动被相关参与者应用于研究和理解某些对象。在信息系统开发中,我们将概念验证描述为创建社会技术现象的系统,并且为了理解这些现象,我们使用上下文工程方法。上下文工程代表了信息系统开发活动的新框架中一组基本运动之间的关系。此外,我们强调信息科学,它使我们能够以正式和严格的方式研究提高信息有效性所需的过程、技术、条件和效果,这些信息用于与个人、社会和组织需求相关的一系列目的,以及科学交流的新方法。据我们所知,在回顾文献之后,缺乏与概念证明实践知识差距相结合的研究。对这些实践的误解可能会加强在概念证明中消耗或构建的知识的可靠性、可重复性和可重用性的妥协可能性,这可能会影响组织、其参与者或实践社区对其的适当利用。在此背景下,本文旨在促进对最先进的科学知识的初步研究,并为已发表的关于概念证明实践的文献做出贡献。
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引用次数: 5
A Pre-Service Teacher Training Programme about Video Games: Perceptions of Knowledge about PEGI 关于电子游戏的职前教师培训计划:对PEGI知识的认知
Marta Martín del Pozo, A. G. Muñoz-Repiso, Azucena Hernández Martín
Video games are a common form of entertainment, but they can also be a useful learning resource. To implement video games effectively, it is important to make good video game selections and to consider certain criteria. One of these criteria is the video game content rating system: in Europe, the Pan European Game Information system (PEGI). We focus on this topic as one of the content and activity areas of a teacher training programme about video games and education for pre-service primary school teachers. In this paper, we explore the pre-service primary school teachers' perceptions of their knowledge about the PEGI rating system before and after the training programme, considering, on one hand, the complete sample and, on the other, the participants' gender and prior training in video games as an educational resource. Furthermore, we determine whether there were statistical differences in the teachers' perceptions of knowledge about PEGI before and after the training programme: that is, between the pretest and the posttest. The results indicate differences between before and after the training programme, showing that the teacher training programme and its activities increased the participants' perceptions of knowledge about PEGI. Thus, we can say that the programme was successful in this respect. Finally, we present some limitations of the study that should be considered in further research.
电子游戏是一种常见的娱乐形式,但它们也是一种有用的学习资源。为了有效地执行电子游戏,重要的是做出优秀的电子游戏选择并考虑某些标准。其中一个标准便是电子游戏内容评级系统:在欧洲便是泛欧游戏信息系统(Pan European game Information system, PEGI)。我们将这一主题作为教师培训计划的内容和活动领域之一,为职前小学教师提供有关电子游戏和教育的培训。在本文中,我们探讨了职前小学教师在培训计划前后对他们对PEGI评级系统的认知,一方面考虑了完整的样本,另一方面考虑了参与者的性别和之前对电子游戏作为教育资源的培训。此外,我们确定在培训计划前后,即测试前和测试后,教师对PEGI知识的认知是否存在统计学差异。结果显示培训计划前后的差异,表明教师培训计划及其活动增加了参与者对PEGI知识的认知。因此,我们可以说该方案在这方面是成功的。最后,我们提出了一些研究的局限性,在进一步的研究中应该考虑。
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引用次数: 0
Exploring students psychophysiological stress response in physiotherapy 探讨学生在物理治疗中的心理生理应激反应
Ana Isabel Beltrán-Velasco, Pablo Ruisoto, Alberto Bellido-Esteban, Mónica García-Mateos, V. Clemente-Suárez
The aim of this study was to analyze the psychophysiological response of Physiotherapy degree students during a complete clinical practice. We analyzed in 15 students heart rate variability (HRV) to analyze autonomic modulation in three moments during the entire clinical practices of 3 months (4 h per day, 3 days per week), first session, middle session and last session; perceived stress, personality, life engagement, cognitive flexibility before starting the clinical practice the academic performance after the clinical practice. Results based on HRV and related indexes parameters fail to indicate the expected autonomic adaptation during the practice. A complete clinical practice of Physiotherapy degree students does not produce a habituation process since a high sympathetic autonomic nervous system modulation was measured in the beginning, at the middle and at the final of the clinical practice.
本研究的目的是分析物理治疗专业学生在完整的临床实习期间的心理生理反应。我们分析了15名学生的心率变异性(HRV),分析了3个月(每天4小时,每周3天),第一阶段,中期和最后阶段的整个临床实践中的三个时刻的自主调节;临床实习前的感知压力、人格、生活投入、认知灵活性、临床实习后的学习成绩。在实践中,基于HRV和相关指标参数的结果未能显示预期的自主适应。一个完整的物理治疗学位学生的临床实践并不会产生一个习惯化过程,因为在临床实践的开始、中期和最后都测量了高度的交感自主神经系统调节。
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引用次数: 0
Kahoot, win the learning race Kahoot,赢得学习竞赛
Vanessa Izquierdo-Álvarez, Eva Lahuerta-Otero, Rebeca Cordero-Gutiérrez
With the arrival of the millennials and generation Z to the university classrooms, the greatest teaching challenge is to adapt the traditional masterclass and turn the classroom into a collaborative space that takes advantage of Information and communication technology to introduce dynamic elements that encourage the participation of increasingly unmotivated students. With the emergence and penetration of mobile devices in all aspects of everyday life, the teaching-learning process must be changed to encourage participation and to achieve effective results. Thus, the use of gamification tools such as Kahoot can help in this challenge, as they encourage the effective acquisition of competences through play and competition. This study demonstrates the positive results of including gamification processes in the Spanish public and private university classroom, contrasting their effectiveness in different degrees and subjects.
随着千禧一代和Z一代进入大学课堂,最大的教学挑战是调整传统的大师班,将课堂变成一个利用信息和通信技术的协作空间,引入动态元素,鼓励越来越缺乏动力的学生参与。随着移动设备在日常生活的各个方面的出现和渗透,教学过程必须改变,以鼓励参与并取得有效的结果。因此,像Kahoot这样的游戏化工具能够帮助玩家应对这一挑战,因为它们能够鼓励玩家通过游戏和竞争有效地获取技能。本研究展示了将游戏化过程纳入西班牙公立和私立大学课堂的积极结果,对比了它们在不同学位和科目上的有效性。
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引用次数: 3
Importance of auditory development in conservatory students and its repercussion in the learning of another language: Case study 音乐学院学生听觉发展的重要性及其对外语学习的影响:个案研究
Rocío Chao-Fernández, Ruth Alonso-Jartín, Aurelio Chao-Fernández
This research analyses the benefits of Music in improving the learning of a foreign language. A theoretical review was carried out about the importance of musical training in the learning of other languages and the importance of starting it in the earliest possible way. Subsequently, a study was conducted with conservatory students about their perception of whether studying music helps them learn languages. A questionnaire of seventeen items was applied. After the analysis of the results, we can conclude that there are many positive aspects that music contributes to the learning of a second language, since it helps to improve auditory discrimination, to improve pronunciation and to automate the process of language acquisition, even though not all students are aware of this.
这项研究分析了音乐在促进外语学习方面的好处。对音乐训练在其他语言学习中的重要性以及尽早开始音乐训练的重要性进行了理论回顾。随后,对音乐学院的学生进行了一项研究,了解他们对学习音乐是否有助于学习语言的看法。问卷共17项。在对结果进行分析之后,我们可以得出结论,音乐对第二语言的学习有许多积极的方面,因为它有助于提高听觉辨别,改善发音,并使语言习得过程自动化,尽管并非所有学生都意识到这一点。
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引用次数: 0
期刊
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality
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