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2022 IEEE Global Engineering Education Conference (EDUCON)最新文献

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Application of graph theory in teaching and understanding of the mathematical problems 图论在教学中的应用及对数学问题的理解
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766566
L. Lazarova, N. Stojkovikj, A. Stojanova, M. Miteva
The basic aim of mathematics education was described as “to bring mathematical knowledge and skills that are required by daily life to the individual, to teach students problem solving and to bring them a way of thinking that handles incidents including a problem-solving approach”. For this reason, problem-solving skills take an important place among mathematical skills. Mathematics (NCTM) standards also indicate that problem-solving skills have higher priority in teaching mathematics. One of the mathematical disciplines which has great application for solving of the real problems is the graph theory. Graph theory as a part of mathematics has the potential to become a popular tool for teaching and learning mathematics in elementary and secondary school for solving and understanding of many logical puzzles. This kind of puzzles are very complicated and present complex problems for understanding by the students at elementary and secondary level. But, by using the basic concept of graph theory the students can easily make visualization of such kind of problems and can easily prepare for different kind of mathematical competitions. The graph theory can facilitate the learning process, because it provides good illustrations by which the applications of the ideas can be shown and presented to the children. In this paper we are considering a methodology that improve the students’ ability for logical thinking. For that purpose, we will consider some kind of logical mathematical problems which are usually given at the mathematical classes but especially for gifted and talented students.
数学教育的基本目标被描述为“将日常生活所需的数学知识和技能传授给个人,教会学生解决问题,并教给他们一种处理事件的思维方式,包括解决问题的方法”。因此,解决问题的能力在数学技能中占有重要的地位。数学(NCTM)标准也表明,解决问题的能力在数学教学中具有更高的优先权。图论是对解决实际问题有很大应用的数学学科之一。图论作为数学的一部分,有潜力成为小学和中学数学教学和学习的流行工具,用于解决和理解许多逻辑难题。这类字谜非常复杂,给中小学生的理解带来了复杂的问题。但是,通过使用图论的基本概念,学生可以很容易地将这类问题可视化,并可以很容易地为各种数学竞赛做准备。图论可以促进学习过程,因为它提供了很好的插图,通过这些插图可以向孩子们展示和展示这些思想的应用。本文探讨了一种提高学生逻辑思维能力的方法。为此,我们将考虑一些逻辑数学问题,这些问题通常在数学课上给出,但特别适合有天赋的学生。
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引用次数: 0
Children’s learning based on the colors in the fruit’s inquiry in the techno-emotional cooking: Case study of emotions delimitation 技术情感烹饪中基于水果探究颜色的儿童学习:情感界限的个案研究
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766622
Cristina Páez Quinde, Héctor E. Hurtado-Puga, Patricio Miranda-Ramos, Carla S. Castro-Altamirano
The senses play a fundamental role in learning as they are related to emotions, since they allow stimulating the mind through perceptions because, by observing, smelling, tasting, and touching, they incite curiosity in benefit of the recognition of figures, textures, shapes, and colors, in addition to initiating the development of personal self-knowledge. The use of ICT in research is important since, through the development of a facial recognition application, it was possible to identify the learning that can be stimulated through the colors in fruits. The objective of this research is to investigate the perception of the colors of fruits and emotions in the learning of children in the first year of elementary school; based on the application of techno-emotional cuisine through facial recognition of emotions. The design was correlational-causal, because when presented with creative dishes made from fruit and with the help of the instruments, the emotion of the child was known when observing the food and in the same way the taste and dislike to eat, touch, smell and observe these foods. The scope of this research is to correlate, to explain the existing relationship between the two variables of study, that is, perceived the colors of the fruits of the creative dishes. To develop the hypothetical analysis with the instrument used and the population, the same that allowed to check the decision making with the alternate hypothesis, it is checked in a nonparametric way according to the statistics of Binomial Test of independent samples.
感官在学习中扮演着一个基本的角色,因为它们与情感有关,因为它们允许通过感知刺激心灵,因为通过观察、嗅觉、品尝和触摸,它们激发了对图形、纹理、形状和颜色的识别的好奇心,除了启动个人自我知识的发展。在研究中使用信息和通信技术是很重要的,因为通过开发面部识别应用程序,有可能确定通过水果的颜色可以刺激的学习。摘要本研究旨在探讨小学一年级儿童对水果颜色的感知与情绪在学习中的关系;基于技术的情感料理的应用,通过面部识别情绪。这个设计是相关因果关系的,因为当展示由水果制成的创意菜肴时,在仪器的帮助下,孩子们在观察食物时的情绪是已知的,以同样的方式品尝和不喜欢吃、触摸、闻和观察这些食物。本研究的范围是相互关联的,解释研究的两个变量之间存在的关系,即感知到的水果的颜色的创意菜肴。为了利用所使用的工具和总体进行假设分析,就像允许用备用假设检查决策一样,它是根据独立样本的二项检验统计以非参数方式进行检查的。
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引用次数: 0
Influence of COVID-19 on the University Examination Situation of Students with Impairments 新冠肺炎疫情对残疾学生高考形势的影响
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766678
U. Quapp, K. Holschemacher
In Germany, 11% of students are handicapped with a disability or chronic illness, which negatively affects their studies. In pre-pandemic times, universities worldwide already worked hard to give handicapped students a chance to graduate. In the COVID-19 pandemic, examination boards had to be creative in finding individual solutions to ensure equal examination opportunities for students with impairments. To ensure equal examination opportunities in pre-pandemic times, universities offered compensation of disadvantages for disabled or chronic ill students. While the COVID-19 pandemic, support of disadvantaged students become more important but also demanding for universities. Universities switched to online teaching and replaced classical testing types by distance and/or online examinations. Therefore, the question arose if current examination regulations and established case law relating to compensation of disadvantages in university examinations still are applicable in the pandemic situation. For the research results, literature review of examination regulations and of established German case law was combined with an analysis of the authors’ experience gained in the last 1.5 years. In the first part of the paper, the authors inform about the principles of compensation of disadvantages in university examinations for impaired students. Furthermore, they analyze current examination regulations and established case law in Germany. The paper informs about pandemic-related adaptions in teaching and testing at German universities and the influence on disabled or chronic ill students. Even in pandemics, compliance of examination procedures with university examination regulations and other relevant law is mandatory for a fair examination procedure. After a successful overcome of the pandemic, universities will continue to use the innovative examinations types. The authors conclude that most of the existing examination regulations and relevant case law are applicable to innovative examination types and conditions. Nevertheless, for selected impairments, compensation of disadvantages is no longer necessary, or at least not in the usual extent.
在德国,11%的学生患有残疾或慢性疾病,这对他们的学习产生了负面影响。在大流行之前,世界各地的大学都在努力为残疾学生提供毕业机会。在2019冠状病毒病大流行期间,考试委员会必须创造性地寻找个性化解决方案,以确保残疾学生获得平等的考试机会。为确保大流行前的平等考试机会,大学为残疾或慢性病学生提供了不利条件补偿。在新冠疫情期间,对弱势学生的支持变得更加重要,但对大学来说也很困难。大学转向在线教学,用远程和/或在线考试取代传统的测试类型。因此,出现了一个问题,即有关大学考试不利情况补偿的现行考试条例和既定判例法是否仍然适用于大流行病的情况。对于研究结果,本文结合了对考试规则和德国现有判例法的文献回顾,并分析了作者在过去一年半中获得的经验。本文第一部分阐述了高考弱势学生的补偿原则。此外,他们分析了德国现行的审查规定和既定的判例法。本文介绍了德国大学在教学和测试中与大流行有关的调整以及对残疾或慢性病学生的影响。即使在大流行病期间,考试程序也必须遵守大学考试条例和其他相关法律,以实现公平的考试程序。大学将在成功克服新冠疫情后,继续采用创新的考试形式。笔者认为,现行的审查制度和相关判例法大多适用于创新的审查类型和条件。然而,对于选定的损害,不再需要补偿不利条件,或者至少不需要在通常的范围内补偿。
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引用次数: 0
Redesigning international student mobility for global competence development 为全球能力发展重新设计国际学生流动
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766799
Björn Kjellgren, T. Richter
Engineering graduates are increasingly expected to possess a certain level of global competence to work in the diverse and intercultural collaborations of the modern profession. With stringent programme curricula and educators being technical – and not global learning – experts, higher education institutions (HEIs) often look at international student mobility as the solution for preparing students for culturally diverse working environments. Nevertheless, literature and widely shared experience have identified two major shortcomings of international mobility: low degree of participation, and lack of insights into actual learning outcomes of international student mobility. Our work aims to address these issues by exploring students’ perspectives on international mobility experiences. A student survey collecting the voices of 639 students from more than 30 countries provides insights into the motivation for (and against) participation, support received, as well as the challenges encountered by students on their way to international mobility experiences, and also reveals the students’ perceptions of opportunities for global competence development in their host countries. Based on the students’ experiences, we can provide suggestions for how international student mobility could be redesigned in order to better support and enhance global competence development among students.
人们越来越期望工程专业毕业生具备一定水平的全球能力,以便在现代职业的多样化和跨文化合作中工作。由于严格的课程设置和教育工作者都是技术专家,而不是全球学习专家,高等教育机构(HEIs)往往把国际学生流动视为让学生为适应多元文化的工作环境做好准备的解决方案。然而,文献和广泛分享的经验已经确定了国际流动的两个主要缺点:参与程度低,以及对国际学生流动的实际学习成果缺乏了解。我们的工作旨在通过探索学生对国际流动经验的看法来解决这些问题。一项学生调查收集了来自30多个国家的639名学生的声音,提供了对参与(或反对)的动机、获得的支持以及学生在国际流动经历中遇到的挑战的见解,并揭示了学生对东道国全球能力发展机会的看法。根据学生的经验,我们可以对如何重新设计国际学生流动提出建议,以更好地支持和促进学生的全球能力发展。
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引用次数: 2
“Beautiful patterns” MIT and Tec de Monterrey International Bootcamp: engineering women students teaching IT to high-school women students “美丽的图案”麻省理工学院和蒙特雷理工学院国际训练营:工科女学生向高中女学生教授信息技术
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766586
Juan Manuel Campos, Leticia Almaguer, Lamberto Alvarez, Laura Elena Morales
Our first objective in this article is to explain the educational innovation of this bootcamp in its totally digital version for the first time, a version used during the pandemic in 2021 and that we are confident will serve as a basis for carrying out remote bootcamps, always with the idea of promoting the inclusion of more women in IT careers and STEM areas, connecting female high school students with engineering students from prestigious universities and with female engineering professionals. The second objective of this article is to offer certain figures to measure the geographical and human scope of Beautiful Patterns 2021 in Latin America. The third objective is to present the exit study of the Beautiful Patterns 2021 bootcamp. The study followed 500 participating girls from different countries to determine if this bootcamp had created an impact on their perception of the IT, engineering, and STEM areas, considering the diagnosis made before the start of the bootcamp. Finally, we will outline the quantitative strategies being followed to see the long-term impact of the program.
我们在本文中的第一个目标是首次以完全数字化的版本解释该训练营的教育创新,该版本在2021年大流行期间使用,我们相信它将作为开展远程训练营的基础,始终以促进更多女性参与IT职业和STEM领域为理念。将女高中生与名牌大学的工科学生以及女工科专业人士联系起来。本文的第二个目标是提供一定的数字来衡量拉丁美洲美丽图案2021的地理和人文范围。第三个目标是展示2021年美丽图案训练营的退出研究。这项研究跟踪了来自不同国家的500名参与研究的女孩,以确定这个训练营是否对她们对IT、工程和STEM领域的看法产生了影响,考虑到训练营开始前做出的诊断。最后,我们将概述所遵循的定量策略,以了解该计划的长期影响。
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引用次数: 0
Student-led organisations and STEM education: a review 学生主导的组织和STEM教育:综述
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766746
João Almeida, A. Daniel
STEM education faces several challenges in providing students with the complementary skills and knowledge needed to prepare them for an increasingly uncertain future. Student-led organisations (SLOs) are considered as one of the best ways to complement classroom learning through a hands-on approach. This systematic literature review aims to understand the different types of student-led organisations, the main barriers, drivers and the outcomes for students, higher education institutions (HEI) and society in general. The findings highlight that SLOs are relevant for the development of students’ “soft” skills, global awareness, and employability. Also, they play an important role in increasing student engagement and retention, especially in underrepresented groups (such as women or latino(a)s). Finally, the review highlights the need for more research on this topic to improve HEIs’ support of these organisations.
STEM教育在为学生提供所需的互补技能和知识,为日益不确定的未来做好准备方面面临着一些挑战。学生主导的组织(slo)被认为是通过实践方法补充课堂学习的最佳方式之一。本系统的文献综述旨在了解不同类型的学生主导组织,主要障碍,驱动因素和学生,高等教育机构(HEI)和整个社会的结果。研究结果强调,slo与学生“软”技能、全球意识和就业能力的发展有关。此外,它们在提高学生参与度和保留率方面发挥着重要作用,特别是在代表性不足的群体(如女性或拉丁裔)中。最后,检讨强调需要就这个课题进行更多研究,以改善高等教育机构对这些机构的支持。
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引用次数: 2
Cyber Government for Sustainable Governance: Examining Solutions to Tomorrow’s Crises and Implications through the 5th wave theory, Edu 5.0 concept, and 9PSG model 可持续治理的网络政府:通过第五波理论、Edu 5.0概念和9PSG模型研究未来危机的解决方案及其影响
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766774
H. Mohammadian, Zeinab Ghasabzadeh Langari, Volker Wittberg
Since the 1970s, IT technologies have changed all aspects of our lives and affect the quality of livability and human life. At the beginning of the 21st century, three revolutions (D3) of 1-) decarbonization, 2-) decentralization, and 3-) digitalization took place, shaped our century, and as a result of digital sustainable education developments, governments also changed. On the other hand, in the technological age, based on the 5th wave theory, the issue of educational sustainability based on the 7PS model became increasingly the concern of academic societies. Since the beginning of the 21st century, the calls of different parts of society, from international institutions to academia, questioned the validity of the current definition of innovative digital educational sustainability. In fact, they state that economic growth, social inclusion and environmental balance, no longer reflect all the dimensions of our global educational societies and propose the addition of other dimensions to policies aiming at digital education, and, based on the 7PS model the political sustainability. The fundamental purpose of sustainable governance is to work in the direction of a healthy, safe, patient and creative society, based on the Hybrid business concept and not just a financially prosperous also environmentally, socially and more focus of education. That means governments must promote a development model which “meets current needs without compromising the ability of future generations to meet their own needs and with a readiness of the future concerns” And in the midst, cyber-government, as a catalyst for the dimensions of a good governance, has enabled government to facilitate the promotion of sustainability in all its pillars (based on the 9PGS model) through integrated policies and sustainable laws, transparency, accountability, commitment and efficiency in providing public services. So, governments have to protect the resources for future generations, but in an age where IoT-Business has penetrated most aspects of society, the world no longer faces only economic, social and environmental challenges, also sustainable education and training. Now that we are on the verge of tomorrow, it is essential that the government recognizes and manages the today’s challenges and based on the 3D Socio Eco Environment SME model to 1-) forecast, 2-) prevent, and 3-) face tomorrow’s crises for a sustainable future and to make the world a better place for living with the participation of citizens in a new concept called Utopia/Urban 6.0. In this research, we are going to study how Cyber Government can be infrastructure for the Sustainable Governance with examining solutions to tomorrow’s crises through the 5th wave theory, Edu 5.0 concept and 9PSG model. In addition, this article is very innovative due to the use of the author’s theories, concepts and models.
自20世纪70年代以来,IT技术改变了我们生活的方方面面,影响着宜居性和人类生活的质量。21世纪初,发生了三次革命(D3),即1-)脱碳、2-)去中心化和3-)数字化,它们塑造了我们的世纪。数字化可持续教育的发展也改变了政府。另一方面,在技术时代,基于第五波理论,基于7PS模式的教育可持续性问题日益受到学术界的关注。自21世纪初以来,从国际机构到学术界,社会各方面的呼声都在质疑当前创新数字教育可持续性定义的有效性。事实上,他们指出,经济增长、社会包容和环境平衡,不再反映我们全球教育社会的所有维度,并建议在针对数字教育的政策中增加其他维度,以及基于7PS模型的政治可持续性。可持续治理的根本目的是在混合型商业概念的基础上,朝着健康、安全、耐心和创造性社会的方向努力,而不仅仅是在经济上繁荣,而且在环境、社会和更注重教育方面。这意味着政府必须推动一种“既能满足当前需求,又不损害子孙后代满足自身需求的能力,并为未来的担忧做好准备”的发展模式。在此过程中,网络政府作为善治各维度的催化剂,使政府能够通过综合政策和可持续法律、透明度、问责制、提供公共服务的承诺和效率。因此,政府必须为子孙后代保护资源,但在物联网-商业渗透到社会大多数方面的时代,世界不再仅仅面临经济,社会和环境挑战,还面临可持续的教育和培训。现在我们正处于明天的边缘,政府必须认识到并管理今天的挑战,并基于3D社会生态环境中小企业模型来1-)预测,2-)预防,3-)面对明天的危机,以实现可持续的未来,并通过公民参与一个名为乌托邦/城市6.0的新概念,使世界成为一个更美好的生活场所。在本研究中,我们将通过第五波理论、Edu 5.0概念和9PSG模型,研究网络政府如何成为可持续治理的基础设施,并研究未来危机的解决方案。此外,由于作者的理论、概念和模型的使用,这篇文章非常具有创新性。
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引用次数: 6
Learning by gaming: Improvement of User Experience of a Simulation Game for Teaching the Digital Transformation and its Administration Cockpit 游戏学习:数字化转型及其管理座舱教学模拟游戏的用户体验改进
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766623
Maksym Bondarenko, Ihor Kudryk, Borys Levkovskyi, M. Utesch, H. Krcmar
Simulation business games have recently become a suitable tool that gives students an understanding of how companies and their markets function, as well as the interaction of the components necessary to build a business. Interpreting business processes and business models is a key competency for future graduates in information systems, which is hard to teach without dealing with real-world problems. Simulation games are one of the possible approaches for teaching business processes to information systems students. This paper presents a description of the development of two web modules: for the administration of simulation games and the interface of the business game itself. After collecting data, requirements for the prototypes of Admin-Cockpit, and the simulation game itself, which were conducted in focus groups, the implementation phase began. The main requirements for the applications were successfully implemented in the prototypes and afterward were evaluated. In the output, we have a working prototype of the business game module and the Admin-Cockpit module for configuration. In summary, our contribution is a planned and implemented redesign of the game, positively affecting students’ engagement and interest. Additionally, was developed an improved and expanded version of Admin-Cockpit for game management, giving configuration options and statistics collection. Thus, we can conclude that this work has a positive contribution to the development of simulation game design and development, which was also confirmed by the results of the surveys.
模拟商业游戏最近已经成为一种合适的工具,让学生了解公司及其市场如何运作,以及建立企业所需的组件之间的相互作用。解释业务流程和商业模式是信息系统未来毕业生的一项关键能力,如果不处理现实世界的问题,这是很难教的。模拟游戏是向信息系统专业的学生教授业务流程的一种可能的方法。本文描述了两个web模块的开发:模拟游戏管理模块和商业游戏本身的界面模块。在收集了数据、对《Admin-Cockpit》原型的需求以及模拟游戏本身的需求之后,我们便开始了执行阶段。应用程序的主要需求在原型中成功实现,然后进行评估。在输出中,我们有一个业务游戏模块和用于配置的Admin-Cockpit模块的工作原型。总之,我们的贡献是对游戏进行了计划和实施的重新设计,积极地影响了学生的参与度和兴趣。此外,还开发了一个改进和扩展版本的Admin-Cockpit,用于游戏管理,提供配置选项和统计数据收集。因此,我们可以得出结论,这项工作对模拟游戏设计和开发的发展有积极的贡献,这也得到了调查结果的证实。
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引用次数: 1
Student-led Organisations Impact on STEM Students’ Entrepreneurial Behaviour: Insights from Portugal and Brazil 学生领导的组织对STEM学生创业行为的影响:来自葡萄牙和巴西的见解
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9807265
João Almeida, A. Daniel
Entrepreneurship is widely acknowledged as a key factor for global social and economic development. Higher education institutions worldwide are promoting entrepreneurship education, given their importance on developing entrepreneurial intentions and attitudes towards entrepreneurship. Despite the growing literature on the effects of entrepreneurship education on STEM students, there is still limited knowledge about the effects of extra-curricular activities and specifically student-led organisations, in developing entrepreneurial skills and behaviour. By gathering insights from 201 higher education students from Portugal and Brazil, this study explores the effects of student involvement in a specific type of student-led organisation - junior enterprises - on the development of entrepreneurial intentions. The findings highlight that Brazilian STEM students have a higher perceived behaviour control and social norms compared to their Portuguese counterparts. Also, it is observed student-led organisations are relevant to fostering the entrepreneurial skills of Portuguese STEM students.
企业家精神被广泛认为是全球社会和经济发展的关键因素。世界各地的高等教育机构都在推动创业教育,因为它们对培养创业意愿和对创业的态度很重要。尽管关于创业教育对STEM学生的影响的文献越来越多,但关于课外活动,特别是学生领导的组织在培养创业技能和行为方面的影响的知识仍然有限。通过收集来自葡萄牙和巴西的201名高等教育学生的见解,本研究探讨了学生参与一种特定类型的学生主导的组织-青少年企业-对创业意图发展的影响。研究结果强调,与葡萄牙学生相比,巴西的STEM学生在行为控制和社会规范方面有更高的认知。此外,据观察,学生主导的组织与培养葡萄牙STEM学生的创业技能有关。
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引用次数: 0
Learn Programming In Virtual Reality? A Case Study of Computer Science Students 在虚拟现实中学习编程?计算机科学专业学生的个案研究
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766621
B. Alexander, Yunfei Hou, Bilal Khan, Jennifer Jin
This paper presents the development of a new learning platform in Virtual Reality to create a more immersive and intuitive learning experience for introduction of programming courses at an intermediate level. This platform is designed to create a central hub for interactive courseware and facilitate distance learning in our post COVID world. Utilizing Virtual Reality, the application teaches specific topics in Computer Science using scripted animations, tutorials, and interactive games. A pilot study was conducted to evaluate the user experience and learning outcomes. Participants of this study reported they were more engaged and motivated in learning programing concepts. We found the virtual learning modules helped to explain abstract concepts and provided better hands-on experiences.
本文介绍了一种新的虚拟现实学习平台的开发,为中级水平的编程入门课程创造了更加身临其境和直观的学习体验。该平台旨在为交互式课件创建一个中心枢纽,并促进COVID后世界的远程学习。利用虚拟现实,该应用程序使用脚本动画,教程和互动游戏来教授计算机科学中的特定主题。进行了一项试点研究,以评估用户体验和学习成果。这项研究的参与者报告说,他们在学习编程概念方面更加投入和积极。我们发现虚拟学习模块有助于解释抽象概念,并提供更好的实践经验。
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引用次数: 3
期刊
2022 IEEE Global Engineering Education Conference (EDUCON)
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