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2022 IEEE Global Engineering Education Conference (EDUCON)最新文献

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ArSL21L: Arabic Sign Language Letter Dataset Benchmarking and an Educational Avatar for Metaverse Applications ArSL21L:阿拉伯手语字母数据集基准测试和面向元宇宙应用的教育化身
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766497
Ganzorig Batnasan, Munkhjargal Gochoo, Munkh-Erdene Otgonbold, F. Alnajjar, T. Shih
It is complicated for the PwHL (people with hearing loss) to make a relationship with social majority, which naturally demands an interactive auto computer systems that have ability to understand sign language. With a trending Metaverse applications using augmented reality (AR) and virtual reality (VR), it is easier and interesting to teach sign language remotely using an avatar that mimics the gesture of a person using AI (Artificial Intelligence)-based system. There are various proposed methods and datasets for English SL (sign language); however, it is limited for Arabic sign language. Therefore, we present our collected and annotated Arabic Sign Language Letters Dataset (ArSL21L) consisting of 14202 images of 32 letter signs with various backgrounds collected from 50 people. We benchmarked our ArSL21L dataset on state-of-the-art object detection models, i.e., 4 versions of YOLOv5. Among the models, YOLOv5l achieved the best result with COCOmAP of 0.83. Moreover, we provide comparison results of classification task between ArSL2018 dataset, the only Arabic sign language letter dataset for classification task, and our dataset by running classification task on in-house short video. The results revealed that the model trained on our dataset has a superior performance over the model trained on ArSL2018. Moreover, we have created our prototype avatar which can mimic the ArSL (Arabic Sign Language) gestures for Metaverse applications. Finally, we believe, ArSL21L and the ArSL avatar will offer an opportunity to enhance the research and educational applications for not only the PwHL, but also in general real and virtual world applications. Our ArSL21L benchmark dataset is publicly available for research use on the Mendeley.
对于听力损失的人来说,与社会大多数人建立关系是很复杂的,这自然需要能够理解手语的交互式自动计算机系统。随着使用增强现实(AR)和虚拟现实(VR)的虚拟世界应用程序的流行,使用基于AI(人工智能)的系统,使用模仿人的手势的化身远程教授手语变得更加容易和有趣。针对英语SL(手语)有各种建议的方法和数据集;然而,它对阿拉伯手语是有限的。因此,我们提出了收集和注释的阿拉伯手语字母数据集(ArSL21L),该数据集由来自50个人的不同背景的32个字母符号的14202个图像组成。我们在最先进的目标检测模型(即4个版本的YOLOv5)上对ArSL21L数据集进行了基准测试。其中,YOLOv5l的COCOmAP为0.83,效果最好。此外,通过在内部短视频上运行分类任务,我们提供了分类任务的唯一阿拉伯手语字母数据集ArSL2018与我们的数据集之间的比较结果。结果表明,在我们的数据集上训练的模型比在ArSL2018上训练的模型具有更好的性能。此外,我们已经为Metaverse应用程序创建了可以模仿ArSL(阿拉伯手语)手势的原型化身。最后,我们相信,ArSL21L和ArSL化身将提供一个机会,不仅可以增强PwHL的研究和教育应用,还可以在一般的现实和虚拟世界中应用。我们的ArSL21L基准数据集在Mendeley上公开可供研究使用。
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引用次数: 9
Teaching effective Cybersecurity through escape the classroom paradigm. 逃离课堂的有效网络安全教学模式。
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766684
Joan E. DeBello, Suzanna E. Schmeelk, Denise M. Dragos, Erald Troja, Laura M. Truong
Cybersecurity has become ubiquitous with the exponential growth of consumer applications and Internet of Things (IoT) devices. It is a discipline which intersects other important industries such as energy, manufacturing, and healthcare. Cybersecurity curriculum has traditionally been taught through a mixture of technical-track and non-technical-track (policy, legal and ethical) related courses. In this paper, we chronicle our Division’s efforts to gamify the technical-track curriculum through the Escape the Classroom (ETC) paradigm. The aim of the curriculum gamification is to provide students a fun, interesting, and rewarding experience while learning Cybersecurity through the appropriate Bloom taxonomy levels. The paper discusses our approach and highlights challenges that our faculty encountered while applying ETC towards the Cybersecurity curriculum.
随着消费应用和物联网(IoT)设备的指数级增长,网络安全已经无处不在。这是一门与能源、制造业和医疗保健等其他重要行业交叉的学科。网络安全课程传统上是通过技术轨道和非技术轨道(政策、法律和道德)相关课程的混合来教授的。在本文中,我们记录了我们部门通过逃离课堂(ETC)范式将技术轨道课程游戏化的努力。课程游戏化的目的是为学生提供一个有趣的,有趣的和有益的经验,同时通过适当的Bloom分类水平学习网络安全。本文讨论了我们的方法,并强调了我们的教师在将ETC应用于网络安全课程时遇到的挑战。
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引用次数: 2
Programmable Hardware BBC Micro:Bit as a Tool for Developing Teacher Competencies 可编程硬件BBC Micro:Bit作为培养教师能力的工具
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766487
M. Cápay, Nika Kvassayová, Magdaléna Bellayová, Marek Mansell, Štefan Petrík
The teacher’s portfolio presenting the mastery of competencies focused on the student, the educational process and professional development is an important part of a teacher’s career growth in Slovakia. The teacher must demonstrate that they are able to innovate learning practices, considering the educational needs of each pupil. Programmable hardware that is easy and fast to use allows teachers to make computer science lessons more attractive to students on the one hand and increase teacher self-confidence on the other. We decided to be the first working group in Slovakia that create a project to implement the innovation at national level education by using physical computing principles to develop student’s digital skills. In cooperation with Slovak mobile company, we have realized the project, focused on education with the BBC micro:bit in Slovak schools. Thanks to the project teachers could have not only hardware but also access to information they needed to start teaching with BBC micro:bit. It helped to eliminate the problems with how to start and teachers could focus on the students. After teaching with micro:bit teachers were more motivated and confident. Based on the post-questionnaire, we found that computer science teachers perceive their competencies higher than before the start of the project.
在斯洛伐克,教师的作品集是教师职业发展的重要组成部分,展示了对学生、教育过程和专业发展能力的掌握。教师必须证明他们能够创新学习实践,考虑到每个学生的教育需求。易于快速使用的可编程硬件一方面使教师能够使计算机科学课程对学生更具吸引力,另一方面也增加了教师的自信心。我们决定成为斯洛伐克的第一个工作组,创建一个项目,通过使用物理计算原理来发展学生的数字技能,在国家层面的教育中实施创新。我们与斯洛伐克移动公司合作,实现了这个项目,用BBC micro:bit在斯洛伐克的学校专注于教育。多亏了这个项目,老师们不仅可以获得硬件,还可以获得他们用BBC micro:bit开始教学所需的信息。它有助于消除如何开始的问题,教师可以专注于学生。使用micro:bit教学后,老师们更有动力和信心。基于问卷调查后,我们发现计算机科学教师认为他们的能力比项目开始前更高。
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引用次数: 2
Teaching and Facilitating an Online Learning Environment for a Web Programming Module 网络编程模块在线学习环境的教学与促进
Pub Date : 2022-03-28 DOI: 10.1109/educon52537.2022.9766757
U. Naeem, L. Bosman, S. S. Gill
Over the last decade, there has been a gradual increase in the number of learners on Computer Science-based programmes, which in turn has led to a situation where educators have been teaching large classes. This is a challenge, as it can be difficult for educators to provide personalised support for each learner. The pandemic has only exasperated this further, given the online delivery of courses. The work in this paper describes the implementation of a pedagogic framework that was deployed during the delivery of a flrst-year web programming module. The motivation behind the development of this framework was driven by the need to facilitate an online learning environment for a large class, which adapted existing pedagogic approaches such as problem and project-based learning with the view to enabling learners to develop their problem-solving skills. In addition to this, an online lab co-ordination system was formulated to measure engagement and provide support to the learners.
在过去的十年中,计算机科学课程的学习者数量逐渐增加,这反过来又导致了教育工作者教授大班的情况。这是一个挑战,因为教育工作者很难为每个学习者提供个性化的支持。考虑到课程的在线交付,疫情只会进一步加剧这种情况。本文中的工作描述了在交付第一年web编程模块期间部署的教学框架的实现。开发这一框架的动机是为了促进大班在线学习环境的需要,它适应了现有的教学方法,如基于问题和项目的学习,以使学习者能够发展他们解决问题的技能。除此之外,还制定了一个在线实验室协调系统,以衡量参与度并为学习者提供支持。
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引用次数: 2
Fostering Creativity in Seniors and Freshman Students of Engineering 培养大四学生和大一学生的创造力
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766511
O. I. Higuera-Martínez, Liliana Fernández-Samacá, Andrea C. Alvarado-Fajardo, Luis A. Mesa-Mesa
This paper devotes to showing an Online Project-Based Learning (PBL) intervention based on the creative process for engineering undergraduate courses. The intervention considers the creative process elements, namely, person, process, product, press, and phases, and the aspects of the PBL alignment model proposed by Kolmos, de Graff, and Du. The goal is to harmonize the elements of the creative process and characteristics of PBL alignment involving creative tools to encourage creative thinking in undergraduate students. The impact evaluation of the PBL intervention considers a pre and post-test of creativity, some deliveries of learning activities, and a questionnaire that focuses on crucial aspects of PBL. The results show an increase of factors as fluency and flexibility into the ‘Person’ element of the creative process, highlighting the importance of fostering creativity in engineering courses.
本文致力于展示基于创新过程的在线项目学习(PBL)干预工程本科课程。干预考虑了创造性过程元素,即人、过程、产品、媒体和阶段,以及Kolmos、de Graff和Du提出的PBL校准模型的各个方面。目标是协调创造性过程的要素和涉及创造性工具的PBL校准的特征,以鼓励本科生的创造性思维。PBL干预的影响评估考虑了创造力的前后测试,一些学习活动的交付,以及关注PBL关键方面的问卷调查。结果显示,创造性过程中“人”元素的流畅性和灵活性等因素有所增加,突出了在工程课程中培养创造力的重要性。
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引用次数: 2
Scenarios for student-centered learning: RFiD Pocket Lab and IoT Platform as teaching tools 以学生为中心的学习场景:RFiD口袋实验室和物联网平台作为教学工具
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766547
Raúl Crespo, E. López-Caudana, Katya Romo, Alfredo Mantilla
This paper contributes to the realization of learner-centered learning scenarios. It is developing an IoT learning platform for different educational levels. On the other hand, the use of “Pocket Labs” is proposed as an effective tool in the meaningful learning of emerging technologies. The fact that these tools can guide the student towards the realization of projects using a set of technologies that are on the rise generate as advantages: an increase in personnel familiar with the IoT, which has an economic impact on the industry, or that the learning is long term, as students develop and improve their understanding. Furthermore, the intention is to develop Information and Communication Tools (ICT) disciplinary competencies, which aligns with the spirit of the Tecnologico de Monterrey’s educational model. Both strategies are a relatively new teaching concept that supports students’ creativity and initiative, allowing them to wear and experiment with actual equipment at any time and place of their choice. Both experiences result in significant long-term learning in fundamental technologies for Education 4.0 and Industry 4.0. These include IoT, RFID (Radio Frequency Identification), NFC (Near Field Communications), Cloud Services, Etc.
本文有助于实现以学习者为中心的学习情境。它正在开发针对不同教育水平的物联网学习平台。另一方面,“口袋实验室”被认为是新兴技术有意义学习的有效工具。这些工具可以引导学生使用一系列正在兴起的技术来实现项目,这一事实产生了优势:熟悉物联网的人员增加,这对行业产生了经济影响,或者随着学生的发展和提高他们的理解,学习是长期的。此外,其目的是发展信息和通信工具(ICT)学科能力,这符合蒙特雷技术教育模式的精神。这两种策略都是一种相对较新的教学理念,支持学生的创造力和主动性,允许他们在自己选择的任何时间和地点穿着和实验实际的设备。这两种经历都导致了对教育4.0和工业4.0基础技术的重要长期学习。这些包括物联网,RFID(射频识别),NFC(近场通信),云服务等。
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引用次数: 2
A COVID-Band for a Safer School Environment 打造更安全的学校环境
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766827
Syed Haris Roman Hussaini, Akrom Mamasaliev, Amir Risan, Khalid Al Duweik, Jinane Mounsef, B. Tlili
The huge impact of COVID-19 on the global healthcare systems has accelerated the search for novel tools to stem the tide. Attention has turned to the digital health community to provide possible solutions that could mitigate the impact of this pandemic. Among all the shifts and changes, the education sector has experienced its own setbacks. Knowing that social distancing and temperature screening were major requirements to re-open schools, it becomes mandatory to monitor the vital signs of the students to effectively identify any high risk. Hence, digital-based solutions can help capture information on possible prospect of contagion to facilitate active COVID-19 surveillance. In this work, we design the COVID-Band, which uses the IoT technology to monitor the safe distance, body temperature and pulse rate of school students. The proposed work provides an efficient digital tool to help accelerate detection, reporting, active surveillance and rapid response for COVID-19 cases at schools.
COVID-19对全球医疗保健系统的巨大影响促使人们加速寻找新的工具来遏制这一趋势。人们的注意力已转向数字卫生界,以提供可能的解决方案,减轻这次大流行的影响。在所有的转变和变化中,教育部门经历了自己的挫折。由于保持社会距离和体温筛查是复课的主要要求,因此必须监测学生的生命体征,以有效识别任何高风险。因此,基于数字的解决方案可以帮助获取有关可能的传染前景的信息,以促进COVID-19的主动监测。在这项工作中,我们设计了COVID-Band,利用物联网技术监测学生的安全距离、体温和脉搏率。拟议的工作提供了一种有效的数字工具,有助于加快学校COVID-19病例的发现、报告、主动监测和快速反应。
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引用次数: 1
Implementation of hybrid chemistry labs as a learning strategy in post-COVID times 在后covid时代,混合化学实验室作为学习策略的实施
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766504
A. Sánchez-López, L. M. Lozano-Sánchez, Alejandro Parra-Córdova, J. Castañeda-Sedano, Jackeline Iturbe Ek
The COVID-19 pandemic has significantly impacted educational systems worldwide. During confinement educators were forced to make drastic changes in their teaching dynamics, where online resources were used to replace face-to-face activities and interactions. Due to an increase in vaccination rates schools are gradually re-opening, this led to the following question: How can we design and implement a chemistry lab-based course that could incorporate in-person and at-home students simultaneously? The aim of this study was to compare the effect of a hybrid chemistry lab (HL) to a virtual chemistry lab approach (VL) in students learning, engagement, and the development of essential competencies in engineering. The didactic intervention was conducted during the spring semester of 2021, where 220 students from 10 different branches of engineering were assessed. The HL class was divided into 2 groups: students who took the course remotely, and students who attended the laboratory to carry out face-to-face experiments. Four different protocols that consider hands-on experiments were included in both groups. The experiments were modified to be completed at home using simple, non-dangerous, and readily available materials. Results were compared and analyzed in python (v3.8.0), where a p < 0.05 value was considered statistically significant. Results shows that HL groups obtained higher grades and a greater understanding of the material; additionally, the development of competencies improved by 15%. The majority agreed that the course contributed to improve their skills regarding applied chemistry in the lab. Students considered they actively participated in practical work and interacted with people applying class contents. The HL allowed students to achieve competencies sought out for in this chemistry course. The use of hybrid models offers flexibility in the learning process while allowing students to be prepared for future challenges in the post-COVID era.
2019冠状病毒病大流行严重影响了世界各地的教育系统。在监禁期间,教育工作者被迫对教学动态做出重大改变,使用在线资源取代面对面的活动和互动。由于疫苗接种率的提高,学校逐渐重新开放,这导致了以下问题:我们如何设计和实施一门以化学实验为基础的课程,使面对面和在家的学生同时参与?本研究的目的是比较混合化学实验室(HL)和虚拟化学实验室方法(VL)在学生学习、参与和培养工程基本能力方面的效果。教学干预在2021年春季学期进行,对来自10个不同工程分支的220名学生进行了评估。HL班分为两组:远程上课的学生和到实验室进行面对面实验的学生。两组中都包括了四种考虑动手实验的不同方案。实验经过修改,可以在家中使用简单、无危险和现成的材料完成。结果在python (v3.8.0)中进行比较和分析,其中p < 0.05值被认为具有统计学意义。结果表明:HL组对材料的评价等级较高,对材料的理解程度较高;此外,能力的发展提高了15%。大多数学生认为该课程有助于提高他们在实验室应用化学方面的技能。学生认为他们积极参与实际工作,并与应用课程内容的人进行互动。HL让学生在化学课程中获得所需的能力。混合模式的使用为学习过程提供了灵活性,同时使学生能够为后covid时代的未来挑战做好准备。
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引用次数: 0
Investigation of Student’s Engagement in Blended PBL-based Engineering Course and its Influence on Performance 基于pbl的混合式工程课程学生参与度调查及其对成绩的影响
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766541
Radhika Amashi, Unnati Koppikar, M. Vijayalakshmi, Rohit Kandakatla
Learner engagement in digital or online learning has been identified as one of the many challenges and personalizing the digital learning content to keep students motivated and engaged throughout the duration of course is gaining much interest among academia. The purpose of this study is to identify the levels of student engagement and understand the relationship between learner engagement and their academic performance. This study has used k-means machine learning algorithm to identify the levels of student's engagement and tried to identify the relationship between the engagement metrics and student performance using correlation analysis. Based on students’ engagement metrics, k-mean algorithm classifies students in to two levels, namely High engaged students, and Low engaged students. The results of correlation analysis showed that there was a positive correlation between the engagement metrics and performance. Identifying the levels of student engagement possibly will help in personalizing the learning by recommending the e-content based on engagement metrics and identifying the relationship between the engagement metrics and performance might help faculty to design activities and content for the courses.
学习者参与数字或在线学习已被确定为众多挑战之一,个性化数字学习内容以保持学生在整个课程期间的积极性和参与度正在引起学术界的极大兴趣。本研究的目的是确定学生投入的水平,并了解学习者投入与学习成绩之间的关系。本研究使用k-means机器学习算法来确定学生的参与度水平,并试图通过相关分析来确定参与度指标与学生表现之间的关系。k-mean算法根据学生的参与度指标,将学生分为高参与度学生和低参与度学生两个层次。相关分析结果显示,用户粘性指标与绩效之间存在正相关关系。确定学生的参与程度可能有助于个性化学习,根据参与指标推荐电子内容,确定参与指标和表现之间的关系可能有助于教师设计课程的活动和内容。
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引用次数: 1
A cybersecurity competition to support the autonomous, collaborative, and personalized learning in computer engineering 支持计算机工程自主、协作和个性化学习的网络安全竞赛
Pub Date : 2022-03-28 DOI: 10.1109/EDUCON52537.2022.9766611
Borja Bordel, R. Alcarria, T. Robles
Cybersecurity is one of the most promising areas for future graduated students to develop their work life. However, the weight of cybersecurity is still low in most computer engineering programs, even though computer engineers are the most suitable professionals for cybersecurity activities. We claim the implementation of cybersecurity competitions, where students participate in teams between four and six people, improving the acquisition of cybersecurity competencies through the promotion of the autonomous, collaborative, and personalized learning. In order to validate the hypothesis, an experience was conducted during the second term of 2020/2021 course in Universidad Politécnica de Madrid. Experience was conducted in the computer engineering degree, in the context of the subject “Cybersecurity in Systems and Networks”. Two groups were defined: the control group following a traditional learning methodology, and a pilot group where learning was based on a cybersecurity competition, including short questionnaires, laboratory practices and puzzles. The results obtained validate the hypothesis and answer all research questions in a positive way. All learning indicators improve when students work on cybersecurity competencies through an educational competition.
网络安全是未来毕业生最有希望发展其工作生活的领域之一。然而,在大多数计算机工程项目中,网络安全的权重仍然很低,尽管计算机工程师是最适合网络安全活动的专业人员。我们要求实施网络安全竞赛,学生参加四到六人的团队,通过促进自主、协作和个性化学习来提高网络安全能力的获得。为了验证这一假设,在马德里politacimica大学2020/2021课程的第二学期进行了一次体验。经验是在计算机工程学位中进行的,主题是“系统和网络中的网络安全”。研究人员定义了两组:对照组采用传统的学习方法,试点组采用网络安全竞赛的方式进行学习,包括简短的问卷调查、实验室实践和谜题。所获得的结果验证了假设,并以积极的方式回答了所有研究问题。当学生通过教育竞赛学习网络安全能力时,所有的学习指标都会提高。
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引用次数: 0
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2022 IEEE Global Engineering Education Conference (EDUCON)
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