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IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.最新文献

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Programmable IF architecture for multi-standard software defined radios 用于多标准软件定义无线电的可编程中频架构
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579838
F. Sheikh, S. Masud, A. Loan
An improved intermediate frequency (IF) architecture for software defined radios is presented. This architecture is programmable, reconfigurable and suited to hardware implementation. The architecture is based on a computationally efficient method of extracting multiple channels belonging to two different communication standards, GSM and IS-95. The core of the system comprises of polyphase DFT filterbanks and very economical fractional rate-change filters. A flexible and efficient sample rate conversion method is also proposed that performs common rate changes using a shared hardware structure. Computational and hardware complexity comparisons are made based on results from a simulation test-bed developed for the proposed system.
提出了一种改进的软件无线电中频结构。该体系结构可编程、可重构,适合硬件实现。该体系结构基于一种计算效率高的方法来提取属于两种不同通信标准(GSM和is -95)的多个信道。该系统的核心由多相DFT滤波器组和非常经济的分数阶变化率滤波器组成。提出了一种灵活高效的采样率转换方法,该方法利用共享的硬件结构实现通用的速率变化。计算和硬件复杂性的比较是基于仿真试验台开发的系统的结果。
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引用次数: 2
A low-power termination criterion for iterative LDPC code decoders 迭代LDPC码解码器的低功耗终止准则
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579850
G. Glikiotis, Vassilis Paliouras
This paper introduces a novel criterion for the termination of iterations in iterative LDPC Code decoders. The proposed criterion is amenable for VLSI implementation, and it is here shown that it can enhance previously reported LDPC code decoder architectures substantially, by reducing the corresponding power dissipation. The concept of the proposed criterion is the detection of cycles in the sequences of soft words. The soft-word cycles occur in some cases of low signal-to-noise ratios and indicate that the decoder is unable to decide on a codeword, which in turn results in unnecessary power consumption due to iterations that do not improve the bit error rate. The proposed architecture terminates the decoding process when a soft-word cycle occurs, allowing for substantial power savings at a minimal performance penalty. The proposed criterion is applied to hardware-sharing and parallel decoder architectures.
提出了一种新的LDPC码迭代解码器迭代终止判据。所提出的标准适用于VLSI的实现,并且通过降低相应的功耗,可以大大增强先前报道的LDPC码解码器架构。该准则的概念是检测软词序列中的循环。软字周期发生在低信噪比的某些情况下,表明解码器无法确定码字,这反过来又导致不必要的功耗,因为迭代不能提高误码率。所建议的体系结构在出现软字循环时终止解码过程,从而以最小的性能损失节省大量的电力。该准则适用于硬件共享和并行解码器体系结构。
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引用次数: 21
Modeling and optimization of buffering trade-offs for hardware implementation of image processing applications 为图像处理应用的硬件实现建模和优化缓冲权衡
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579935
D. Ko, S. Bhattacharyya
As modern image and video processing applications handle increasingly higher image resolutions, the buffering requirements between communicating functional modules increase correspondingly. The performance and cost of these applications can change dramatically depending on the implementation methods for FIFO buffers and the data delivery methods between modules. This paper introduces a new FIFO hardware mapping algorithm based on pointer-based token delivery from dataflow semantics for image and video processing applications. This approach significantly improves the performance of dataflow based implementation of image and video processing systems, and allows effective prediction of changes in performance and buffer memory requirements associated with changes in image resolution. Our pointer-based token delivery method allows indirect token delivery between actors by pointers in conjunction with use of a shared memory. Each pointer references a data block stored in the shared memory. In pointer-based token delivery, a buffer can be configured to be implemented as the combination of a small, fast FIFO and a larger, relatively cheap shared memory while providing an attractive trade-off between performance and hardware cost. We present the complete semantics of our pointer-based modeling method, systematic techniques for mapping representations using these semantics into efficient implementations, and experimental results that demonstrate the performance of the proposed pointer-based techniques.
随着现代图像和视频处理应用对图像分辨率的要求越来越高,通信功能模块之间的缓冲需求也相应增加。这些应用程序的性能和成本可能会发生巨大变化,这取决于FIFO缓冲区的实现方法和模块之间的数据传输方法。本文介绍了一种新的FIFO硬件映射算法,该算法基于数据流语义中基于指针的令牌传递,用于图像和视频处理。这种方法显著提高了基于数据流的图像和视频处理系统实现的性能,并允许有效地预测与图像分辨率变化相关的性能变化和缓冲区内存需求。我们基于指针的令牌传递方法允许通过指针在参与者之间间接传递令牌,并使用共享内存。每个指针引用存储在共享内存中的数据块。在基于指针的令牌传递中,可以将缓冲区配置为小而快速的FIFO和大而相对便宜的共享内存的组合,同时在性能和硬件成本之间提供有吸引力的权衡。我们提出了基于指针的建模方法的完整语义,使用这些语义将表示映射到有效实现的系统技术,以及证明所提出的基于指针的技术性能的实验结果。
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引用次数: 1
About catties and tokens: re-using adder circuits for arbitration 关于猫和令牌:重新使用加法器电路进行仲裁
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579839
T. PreuBer, M. Zabel, R. Spallek
This paper explores the analogies among the carry propagation within binary adders and the token passing within arbiter implementations. This analysis identifies a common design space, thus decreasing the design costs and time by efficient re-use beyond individual application domains. The immediate utilization of available carry-propagation networks is outlined and justified. This, for instance, enables designers to choose directly from a large pool of well-studied parallel prefix networks. While these solutions are, due to their regularity, favorable for VLSI ASIC designs, they do usually not synthesize well on FPGAs. Extending the analogy between carry propagation and token passing to this domain, the appropriate utilization of carry chains commonly available on FPGAs is demonstrated to yield small and fast arbiters.
本文探讨了二进制加法器中的进位传播和仲裁器实现中的令牌传递之间的类比。该分析确定了一个公共设计空间,从而通过在单个应用程序领域之外的有效重用减少了设计成本和时间。概述并论证了立即利用现有的载波传播网络的可行性。例如,这使设计人员能够直接从大量经过充分研究的并行前缀网络中进行选择。虽然这些解决方案由于其规律性,有利于VLSI ASIC设计,但它们通常不能很好地在fpga上合成。将携带传播和令牌传递之间的类比扩展到该领域,适当利用fpga上常见的携带链可以产生小而快速的仲裁器。
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引用次数: 9
A hardware accelerator for H.264/AVC motion compensation 用于H.264/AVC运动补偿的硬件加速器
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579867
Haung-Chun Tseng, Cheng-Ru Chang, Y. Lin
We propose a hardware accelerator for H.264/AVC motion compensation. Our design supports all advanced features including variable-block-size motion estimation from multiple reference frames for both P and B slices, quarter-pixel accuracy, and weighted bi-directional prediction. We pay special attention to memory subsystem design for optimizing both memory usage and memory bandwidth. We have integrated the accelerator into an H.264/AVC main profile decoder in FPGA prototype. Compared with previous work, our accelerator is smaller and faster.
提出了一种用于H.264/AVC运动补偿的硬件加速器。我们的设计支持所有先进的功能,包括可变块大小的运动估计从多个参考帧的P和B片,四分之一像素的精度,加权双向预测。我们特别注意内存子系统的设计,以优化内存使用和内存带宽。我们将加速器集成到FPGA原型的H.264/AVC主配置文件解码器中。与以往的工作相比,我们的加速器体积更小,速度更快。
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引用次数: 1
Implementation of an H.264 motion estimation algorithm on a VLIW programmable digital signal processor H.264运动估计算法在VLIW可编程数字信号处理器上的实现
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579883
Hyuchang Im, Wonchul Lee, Wonyong Sung
We studied the efficient implementation of a motion estimation algorithm for H.264/AVC on TMS 320C64x, a VLIW (very long instruction word) SIMD (single instruction multiple data) digital signal processor. H.264 motion estimation algorithms demand much arithmetic operations especially because of the variable block size optimization. The SAD (sum of absolute difference) reuse method is chosen not only to reduce the computation but also to utilize the regular algorithmic structure, which is essential for efficient implementation in parallel and pipelined processors. We applied a few techniques, such as loop length increase for efficient software pipelining, multi-block SAD computation for reducing memory access overhead, block processing for cache miss minimization, and improved quarter-pixel processing. The implementation results show that a real-time implementation of ME for D1 size (720*480) video is possible using a 720 MHz TMS320C6416 digital signal processor.
研究了H.264/AVC运动估计算法在超长指令字(VLIW)单指令多数据(SIMD)数字信号处理器tms320c64x上的高效实现。H.264运动估计算法需要大量的算术运算,特别是由于可变块大小的优化。采用绝对差和复用方法不仅减少了计算量,而且利用了规则的算法结构,这是在并行和流水线处理器上高效实现的必要条件。我们应用了一些技术,例如增加循环长度以实现高效的软件流水线,多块SAD计算以减少内存访问开销,块处理以最小化缓存丢失,以及改进的四分之一像素处理。实现结果表明,采用720mhz的TMS320C6416数字信号处理器可以实时实现D1尺寸(720*480)视频的ME。
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引用次数: 5
Hardware implementation issues of cascade filters MUD for multirate WCDMA systems 多速率WCDMA系统级联滤波器MUD的硬件实现问题
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579865
Q. Ho, D. Massicotte
The hardware implementation issues of multiuser interference cancellation techniques for multirate asynchronous direct-sequence code division multi-access (DS-CDMA) systems based on variable spreading factor (VSF) are investigated. Based on an algorithm for monorate systems based on cascade adaptive filter multi-user detector (CF-MUD), an analysis is done to choose the best tradeoffs between hardware implementation and algorithmic performance in the third generation (3G) communication scenarios. We investigate two popular techniques, namely low-rate detector (LRD) and high-rate detector (HRD). The goal aims to extend the CF-MUD algorithm and reuse its FPGA-targeted architectures that we previously developed for multirate systems. The developed architectures can be used as an intellectual property (IP) core in a system on a programmable chip (SOPC) based on Xilinx/sup /spl copy// Virtex II Pro and Virtex II processing MUD function for asynchronous multirate systems.
研究了基于可变扩频因子(VSF)的多速率异步直序码分多址(DS-CDMA)系统多用户干扰消除技术的硬件实现问题。基于一种基于级联自适应滤波多用户检测器(CF-MUD)的单系统算法,分析了第三代(3G)通信场景中硬件实现和算法性能之间的最佳权衡。我们研究了两种流行的技术,即低速率检测器(LRD)和高速率检测器(HRD)。我们的目标是扩展CF-MUD算法,并重用我们之前为多速率系统开发的fpga目标架构。所开发的架构可以作为基于Xilinx/sup /spl copy// Virtex II Pro和Virtex II处理MUD功能的可编程芯片(SOPC)系统的知识产权(IP)核心,用于异步多速率系统。
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引用次数: 2
Complexity scalability in video coding based on in-band motion-compensated temporal filtering 基于带内运动补偿时间滤波的视频编码复杂度可扩展性
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579927
T. Clerckx, A. Munteanu, J. Cornelis, P. Schelkens
Scalable wavelet-based video coding is of paramount importance in applications in order to adapt the video content to the channel conditions and to enable the selection of a variety of user preferences in terms of quality, resolution and frame-rate. Apart of this, a growing number of mobile devices on which video has to be decoded, stresses the need for complexity scalability to cope with their limited computational capabilities. In this context, the paper focuses on wavelet-based scalable video coding based on in-band motion-compensated temporal filtering and addresses the problem of achieving complexity scalability in the complete-to-overcomplete discrete wavelet transform (CODWT) module employed by such architectures. The proposed methods demonstrate that this can be achieved at the cost of a limited and controllable penalty in the overall coding performance.
基于可扩展小波的视频编码在应用中至关重要,它可以使视频内容适应信道条件,并在质量、分辨率和帧率方面实现各种用户偏好的选择。除此之外,越来越多的移动设备需要对视频进行解码,这强调了对复杂性可扩展性的需求,以应对其有限的计算能力。在此背景下,本文重点研究了基于带内运动补偿时间滤波的基于小波的可扩展视频编码,并解决了这种架构所采用的完全到过完全离散小波变换(CODWT)模块实现复杂性可扩展性的问题。所提出的方法表明,这可以以有限和可控的整体编码性能损失为代价实现。
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引用次数: 0
Optimal object-based scalability for video content adaptation according to the usage environment 根据使用环境对视频内容进行优化的基于对象的可扩展性
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579945
A. Doulamis, N. Doulamis
Efficient video content adaptation requires techniques for content analysis and the development of appropriate mechanisms for content scaling in terms of the network properties, terminal devices characteristics and users' preferences. In this paper, we propose an adaptive optimal rate distortion scheme able to allocate different priorities for each video object with respect to the users' needs, network platform capabilities and terminal characteristics without violating the target bit rate of the sequence. In this paper, we consider that video objects have been already detected by a content segmentation algorithm. The proposed scheme minimizes the effects of objects on non-interest compared to objects of interest.
高效的视频内容改编需要内容分析技术,并根据网络属性、终端设备特性和用户偏好开发适当的内容扩展机制。在本文中,我们提出了一种自适应的最优率失真方案,该方案能够在不违反序列目标比特率的情况下,根据用户需求、网络平台能力和终端特性为每个视频对象分配不同的优先级。在本文中,我们认为视频对象已经被内容分割算法检测到。与感兴趣对象相比,所提出的方案最大限度地减少了对象对非感兴趣对象的影响。
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引用次数: 1
Mapping a multiple antenna SDM-OFDM receiver on the ADRES coarse-grained reconfigurable processor 多天线SDM-OFDM接收机在ADRES粗粒度可重构处理器上的映射
Pub Date : 1900-01-01 DOI: 10.1109/SIPS.2005.1579915
D. Novo, W. Moffat, V. Derudder, B. Bougard
The increasing demand for multimodal wireless communication is driving designers towards software defined radio (SDR). Therefore, new high performance reconfigurable platforms for baseband digital signal processing are required. Due to their flexibility, with low reconfiguration overhead, performance and energy efficiency, coarse grain reconfigurable arrays (CGRAs) are good candidates to fulfil this need. ADRES is a CGRA that combines a VLIW processor with a reconfigurable coarse-grain array. In this paper, we analyze the mapping on ADRES of one of the most demanding wireless OFDM DSP algorithms: the space division multiplexing (SDM) receiver. The latter will probably be mandatory in the next WLAN generation (802.11n). We also compare the obtained results with a mapping onto a VLIW processor, showing a gain of 5 in performance and a factor 1.75 in power efficiency.
对多模态无线通信日益增长的需求促使设计人员转向软件定义无线电(SDR)。因此,需要新的高性能可重构基带数字信号处理平台。由于其灵活性,低重构开销,性能和能源效率,粗粒可重构阵列(CGRAs)是满足这一需求的良好候选者。ADRES是一种将VLIW处理器与可重构粗粒度阵列相结合的CGRA。本文分析了一种要求最高的无线OFDM DSP算法——空分复用(SDM)接收机在地址上的映射。后者在下一代WLAN (802.11n)中可能是强制性的。我们还将获得的结果与VLIW处理器的映射进行了比较,结果显示性能提高了5倍,功率效率提高了1.75倍。
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引用次数: 32
期刊
IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.
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