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DESIGN DEVELOPMENT AND DIGITAL PRINTING OF HOME FURNISHING ARTICLES USING “AQUATIC MOTIFS” 利用 "水族图案 "进行家居用品的设计开发和数码印刷
Pub Date : 2024-04-11 DOI: 10.29121/shodhkosh.v5.i1.2024.836
Divya Jaiswal, Ekta Sharma, N. Fatima
Textile designing is the most demanding and emerging field as it is full of scope and creativity but many individuals become quite lost when confronted with the task of finding “inspiration” any objects or thing we see in our daily routine are possible design sources. The sources of inspiration play a powerful role in the beginning of the design process and research and strategic collection planning. This study investigated the use of aquatic motifs on home furnishing items using digital printing, exploring their potential for product diversification and consumer acceptance. Fifteen captivating designs featuring aquatic themes were created for bed sheets, table covers with mats, and cushion covers using two designing software Corel Draw and Adobe Photoshop. A panel of thirty judges including renowned local designers and discerning boutique owners evaluated the developed designs for the selection of two most enthralling designs from each category for application on textiles in order to prepare home furnishing articles. Their enthusiastic response highlights the positive reception of the aquatic motifs. It concludes that use of aquatic motifs on home furnishing items using digital printing has paved the way for wide new world of product diversification in the home furnishing market.
纺织品设计是要求最严格的新兴领域,因为它充满了广阔的空间和创造力,但许多人在面对寻找 "灵感 "的任务时都会迷失方向,因为我们在日常生活中看到的任何物品或事物都可能是设计的源泉。灵感来源在设计过程、研究和战略收集规划的开始阶段发挥着强大的作用。本研究调查了使用数字印刷技术在家居用品上使用水族图案的情况,探索其在产品多样化和消费者接受度方面的潜力。研究人员使用 Corel Draw 和 Adobe Photoshop 这两款设计软件,为床单、带地垫的桌套和靠垫套设计了 15 个迷人的水族主题图案。由三十位本地知名设计师和独具慧眼的精品店店主组成的评审团对这些设计进行了评估,并从每个类别中选出两个最吸引人的设计应用到纺织品上,以制作家居用品。他们的热情回应凸显了对水族图案的肯定。本报告的结论是,利用数码印花技术在家居用品上使用水族图案,为家居用品市场的产品多样化开辟了广阔的新天地。
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引用次数: 0
(CON) TEXTUALISING GOND ART AND PAINTINGS FOR LIFE WRITING AND INDIAN GRAPHIC NARRATIVE: REFERENCE TO BHIMAYANA: EXPERIENCES OF UNTOUCHABILITY (con) 将贡德艺术和绘画文本化,用于生活写作和印度图画叙事:参考 Bhimayana:贱民经历
Pub Date : 2024-04-11 DOI: 10.29121/shodhkosh.v5.i1.2024.884
Sushil Sarkar
The pictorial Gond style of artwork has its roots in the tribal Gond art tradition adopted for narrativising fiction Bhimayana: Experiences of Untouchability (2012), life writings of Bhimrao Ramji Ambedkar. The Pradhan Gond artists Subhash Vyam and Durgabai Vyam interweave historical events with contemporary incidents using the Digna pattern of the Gond style visualising the stories with immense nuances and dynamics. The novel Bhimayana adopted Gond art to visualise and narrate the life of Ambedkar in a new way of seeing and corresponding to post-millennial trends in visual culture and comical creativity. This graphic novel Bhimayana is named after the hero for the comic version of the graphic narrative, sorrowful and miserable accounts of Bhimrao Ramji Ambedkar. The tribal Gond art and paintings had been contextualised in this fiction for interweaving the plot by bringing back story telling, symbolism, animal imageries, colours, patterns, figurative elements, and sequence of images etc. to constitute the novel, a narrative of comic and graphic strips. This paper will emphasise how this graphic novel Bhimayana juxtaposes past, present and future spatially on the page, linearly emphasising personal and historical modes while positioning itself on the high-brow of the literary canon of life narrative and Indian comics.
贡德的绘画艺术风格源于贡德部落的艺术传统,用于叙述小说《比马亚纳》(Bhimayana):在《Bhimayana:贱民的经历》(2012 年)中,采用了比姆拉奥-拉姆吉-安贝德卡尔的生平著作。普拉丹贡德艺术家苏巴什-维亚姆和杜尔加拜-维亚姆采用贡德风格的迪格纳模式,将历史事件与当代事件交织在一起,使故事形象化,具有巨大的细微差别和活力。小说《Bhimayana》采用了贡德艺术,以一种新的视角和方式形象地描述和叙述了安贝德卡的一生,符合视觉文化和喜剧创作的后千禧年趋势。这本图画小说《Bhimayana》以主人公的名字命名,以漫画的形式讲述了比姆拉奥-拉姆吉-安贝德卡悲惨的一生。在这部小说中,部族贡德艺术和绘画被融入到故事情节的交织中,将故事叙述、象征主义、动物形象、色彩、图案、具象元素和图像序列等重新带回小说中,从而构成了这部漫画和图画长条叙事小说。本文将强调这部图画小说《Bhimayana》如何在页面上将过去、现在和未来进行空间并置,线性地强调个人和历史模式,同时将自己定位在生活叙事和印度漫画的高雅文学典范上。
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引用次数: 0
EXPLORING SKILLS THAT CAN BE IMPARTED TO PHYSICALLY CHALLENGED YOUTH FOR SELF- RELIANCE 探索可传授给身体残疾青年的自力更生技能
Pub Date : 2024-04-09 DOI: 10.29121/shodhkosh.v5.i1.2024.807
Madhu Bala Singh, N. Fatima, Ekta Sharma
In every individual, there exists a rich interplay of strengths and weaknesses, a truth that extends to specially-abled individuals as well. As a society, our role becomes pivotal in championing the strengths of these individuals rather than fixating on their limitations. Embracing them as equals, not objects of sympathy, and affording them equal opportunities are foundational steps. Engaging with them in a manner that fosters a sense of belonging and offering avenues of empowerment are essential elements to enable their pursuit of fulfilling lives. The present study aims to determine the need for skill training for specially-abled youth and to assess their quality of life. This study was conducted at Rambhadracharya Divyang University, Chitrakoot. A total of 150 specially-abled youth were selected and a systematic survey and experimental method was adopted to collect the information regarding respondent's personal profile, disabilities, problems, and present needs. A questionnaire was prepared in the form of Google Form. The survey covered various aspects of textiles and apparel designing-related skills, including fabric identification, cutting, sewing, embroidery, printing, and embellishment techniques, comparing the respondents' current skills with the desired ones for the skill training. The study revealed that the quality of life of specially-abled individuals is influenced by factors like family dynamics, living conditions, family occupation, social skills, education, and personal potential. The disparity between current and required skills highlighted the necessity for professional development, aiming to enhance the overall quality of life. To address these needs effectively and sustainably, the study proposed an individual- and ecosystem-cantered approach.
每个人都有丰富的长处和短处,特殊残疾人也是如此。作为一个社会,我们的关键作用是支持这些人的长处,而不是专注于他们的局限性。将他们视为平等而非同情的对象,并为他们提供平等的机会,这些都是基础性的步骤。以培养归属感和提供赋权途径的方式与他们接触,是使他们能够追求充实生活的基本要素。本研究旨在确定特殊残疾青年对技能培训的需求,并评估他们的生活质量。本研究在奇特拉库特的兰巴德拉查里亚迪夫扬大学进行。共选取了 150 名特殊残障青年,采用系统调查和实验方法收集了有关受访者的个人资料、残障情况、问题和当前需求的信息。调查问卷以谷歌表格的形式编制。调查内容涉及纺织品和服装设计相关技能的各个方面,包括面料识别、裁剪、缝纫、刺绣、印花和装饰技术,并将受访者目前的技能与技能培训的期望技能进行了比较。研究显示,特殊残疾人的生活质量受到家庭动态、生活条件、家庭职业、社交技能、教育和个人潜能等因素的影响。现有技能与所需技能之间的差距凸显了专业发展的必要性,其目的是提高整体生活质量。为了有效和可持续地满足这些需求,研究提出了一种以个人和生态系统为中心的方法。
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引用次数: 0
EMPOWERING COMMUNITIES: ASSESSING THE EFFECTIVENESS OF PROGRAMS AND LISTENERSHIP OF COMMUNITY RADIO 增强社区能力:评估社区广播的节目效果和收听率
Pub Date : 2024-04-08 DOI: 10.29121/shodhkosh.v5.i1.2024.973
Shivam Rastogi, Ravi Suryavanshi
Community radio has long been recognized as a powerful tool for empowering marginalized communities by providing them with a platform to voice their concerns, share their stories, and access essential information. Community radio (CR) is a third-tier media, together with broadcasting on public and privately owned radio. This research paper throws light on the listenership pattern of listeners of community radio, their program preferences and CR programs' effectiveness on listeners. A survey was conducted among listeners of ‘Radio Varsha’ which is situated in the Gopalganj district of Bihar for the purpose of data collection and analysis. This study employs a mixed-method approach, combining quantitative survey data and extracts of discussions held with stakeholders and listeners. The research discovered that programs are effective in generating awareness on various topics among listeners. The broadcast content in local languages and dialects was liked by the listeners, thus, leading to the effectiveness of the programs.
长期以来,社区广播一直被认为是增强边缘化社区能力的有力工具,为他们提供了 表达关切、分享故事和获取基本信息的平台。社区电台(CR)是与公共和私营电台广播并列的第三级媒体。本文研究社区广播听众的收听模式、他们对节目的偏好以及社区广播节目对听众的影响。为了收集和分析数据,对比哈尔邦戈帕尔甘杰地区的 "瓦尔沙电台 "听众进行了调查。本研究采用了混合方法,将定量调查数据与与利益相关者和听众的讨论摘录相结合。研究发现,节目能有效提高听众对各种主题的认识。用当地语言和方言播出的内容受到听众的喜爱,从而提高了节目的效果。
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引用次数: 0
QUESTIONS OF KNOWLEDGE AND POWER: CONTESTATIONS WITH SPECIAL REFERENCE TO THE PERFORMANCE OF DOUDINIS OF THE BODOS OF ASSAM 知识与权力问题:阿萨姆邦波多族杜迪尼表演的特殊争议
Pub Date : 2024-04-06 DOI: 10.29121/shodhkosh.v5.i1.2024.914
Ivy Daimary, Madhurima Goswami
This research paper attempts to explore the notions of knowledge and power in the traditions of doudini (priestess) of the Bodo tribe of Assam, North-East India. The present paper tries to argue that although a doudini possesses traditional knowledge and supernatural power, she is deprived of the rights to equality and freedom. The doudini through her ritualistic dance performance plays the role of a mediator between the people and the Gods. The raw blood of the sacrificial animals is consumed by her in the Kherai festival, an important ritual of the Bathou religion. She is then charmed by the chants of the priest and falls into a trance and transforms into a spiritual being. The community addresses her as nasoni (dancer) and some as doudini(spirit), depending on the status attributed to her in the particular society. The doudini plays many parts which are presented in a series to the same audience. Though the ritual is performed both by female priest and male priest, their role differs as doudini has to accomplish more performances compared to male priest. The doudini does not have freedom to act on her own as she performs, based on the rules set by the system. The doudini does not enjoy freedom throughout the entire process of the ritual as she is bound to perform every act set by the system.The present study has made a critical analysis on the role of doudini, discriminated on the ground of gender and questions her status based on the social system.
本研究论文试图探讨印度东北部阿萨姆邦博多部落杜蒂尼(女祭司)传统中的知识和权力概念。本文试图论证,虽然杜迪妮拥有传统知识和超自然力量,但她却被剥夺了平等和自由的权利。杜迪尼通过其仪式性的舞蹈表演在人与神之间扮演着调解人的角色。在 Kherai 节这一巴图宗教的重要仪式上,她要喝下献祭牲畜的生血。然后,她会被祭司的吟唱所迷惑,陷入恍惚,变成一个有灵性的人。人们根据她在特定社会中的地位,称她为 nasoni(舞者),也有人称她为 doudini(灵魂)。杜蒂尼扮演许多角色,这些角色会以系列剧的形式出现在同一观众面前。虽然仪式由女祭司和男祭司共同完成,但他们的角色有所不同,因为与男祭司相比,豆丁尼需要完成更多的表演。杜蒂尼在根据系统规定的规则进行表演时,没有自主行动的自由。在整个仪式过程中,豆丁尼并不享有自由,因为她必须完成制度规定的每一个动作。本研究对豆丁尼的角色进行了批判性分析,对基于性别的歧视和基于社会制度的地位提出了质疑。
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引用次数: 0
PRACTICE-BASED PHD IN VISUAL ART: AN INQUIRY REGARDING THE CURRENT SITUATION OF INDIAN ART EDUCATION 基于实践的视觉艺术博士学位:印度艺术教育现状调查
Pub Date : 2024-04-06 DOI: 10.29121/shodhkosh.v5.i1.2024.979
Prosenjit Raha, Pallavi Majumder
This research paper deals with a research methodology for Visual Art related research. Practice-based research is common in the art institutions of Europe, America, Australia, and Asian countries like China and Japan. In India, it is not well-known. This paper has been written on the basis of the experience gathered during the practice-based doctoral research of the first author (In India) and second author (In Hungary). To understand the exact scenario the views of senior art educators and research scholars in India were also taken. It has also included the experience through participation in the workshop on practice-based doctoral research, organized by Banaras Hindu University. These experiences and views lead this research to conclude with the requirements and possibilities of implementation of the Practice-based PhD as a suggestion for Indian Art Academia.
本研究论文涉及视觉艺术相关研究的研究方法。以实践为基础的研究在欧洲、美国、澳大利亚以及中国和日本等亚洲国家的艺术机构中很常见。在印度,这种研究方法并不为人所知。本文是根据第一作者(在印度)和第二作者(在匈牙利)在基于实践的博士研究中积累的经验撰写的。为了解具体情况,还参考了印度资深艺术教育工作者和研究学者的意见。本研究还包括参加巴纳拉斯印度教大学组织的以实践为基础的博士研究讲习班的经验。这些经验和观点为本研究提供了实施基于实践的博士学位的要求和可能性,作为对印度艺术学术界的一项建议。
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引用次数: 0
THE ART OF GAMIFICATION FOR SOCIETAL MIND SHIFTS: REFINING HUMAN BEHAVIOUR THROUGH STRATEGIC ENGAGEMENT 游戏化艺术促进社会思想转变:通过战略参与完善人类行为
Pub Date : 2024-04-06 DOI: 10.29121/shodhkosh.v5.i1.2024.855
Deepak Sharma, Jitendra Sharma, Niket Mehta
Gamification has emerged as a transformative approach, infusing elements of game design into non-game contexts to engage and inspire individuals. This paper explores the artistry behind gamification, focusing on rewarding systems, badge systems, narrative storytelling, teamwork integration, and its application in various domains like education, behavioral change, awareness, and community building. The mastery of gamification's rewarding system design is crucial for fostering engagement and inspiring users to adopt desirable behaviors. Understanding audience preferences and motivations, setting clear objectives, and providing timely feedback are fundamental principles in crafting effective rewarding systems. Similarly, badge systems play a pivotal role in recognizing achievements and motivating users. Symbolic design, clear standards, customization, feedback mechanisms, iteration, and releasing new badges contribute to a vibrant badge ecosystem. Narrative storytelling is identified as a key component of gamification, enhancing engagement, motivation, and learning. By developing compelling narratives, creating likable characters, defining clear goals, establishing milestones, incorporating decision points, evoking emotions, and ensuring originality, gamified experiences can become memorable and motivating journeys. Furthermore, the integration of teamwork into gamification promotes cooperation, competitiveness, and community among players. Defined team objectives, balanced team structures, assigned responsibilities, progress monitoring, and team-oriented challenges foster collaboration and camaraderie. The paper also discusses the role of gamification in various contexts, including education, behavioral change, awareness, and community building. Through interactive art installations, gamified experiences, and collaborative projects, gamification serves as a catalyst for societal mind shifts, spreading awareness, promoting behavioral change, and fostering community cohesion. In conclusion, the gamification of art enhances interactivity, raises awareness, influences behavioral change, and strengthens communities. By embracing gamification strategies, individuals and organizations can harness the power of play to inspire positive outcomes and societal transformations across diverse domains.
游戏化已成为一种变革性的方法,它将游戏设计元素注入非游戏环境,以吸引和激励个人。本文探讨了游戏化背后的艺术性,重点是奖励系统、徽章系统、叙事故事、团队合作整合以及在教育、行为改变、意识和社区建设等不同领域的应用。掌握游戏化的奖励系统设计对于促进用户参与、激励用户采取理想行为至关重要。了解受众的偏好和动机、设定明确的目标以及提供及时的反馈是设计有效奖励系统的基本原则。同样,徽章系统在表彰成就和激励用户方面也发挥着举足轻重的作用。象征性的设计、明确的标准、定制、反馈机制、迭代和发布新徽章有助于形成一个充满活力的徽章生态系统。讲述故事被认为是游戏化的一个关键组成部分,可以提高参与度、激励性和学习效果。通过开发引人入胜的叙事、创造讨人喜欢的角色、定义清晰的目标、建立里程碑、融入决策点、唤起情感并确保原创性,游戏化体验可以成为令人难忘的激励之旅。此外,将团队合作融入游戏化还能促进玩家之间的合作、竞争和社区。明确的团队目标、平衡的团队结构、分配的责任、进度监控以及以团队为导向的挑战,都能促进协作和友情。本文还讨论了游戏化在各种环境中的作用,包括教育、行为改变、意识和社区建设。通过互动艺术装置、游戏化体验和合作项目,游戏化成为社会思想转变的催化剂,传播意识,促进行为改变,增强社区凝聚力。总之,艺术游戏化增强了互动性,提高了意识,影响了行为改变,并强化了社区。通过采用游戏化策略,个人和组织可以利用游戏的力量在不同领域激发积极的成果和社会变革。
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引用次数: 0
WHY THEATRE? PERSPECTIVES FROM INDIAN THEATRE ARTISTES IN THE CONTEXT OF NĀṬYAŚĀSTRA 为什么是戏剧?从印度戏剧艺术家的角度看印度戏剧的发展
Pub Date : 2024-04-06 DOI: 10.29121/shodhkosh.v5.i1.2024.847
Vishakha Rajurkar Raj, Dev Vrat Singh
Nāṭyaśāstra is an Indian ancient Sanskrit text on dramaturgy written by Āchārya Bhartmuni in the 5th century. The story of the origin, development, and evolution of Nāṭyaśāstra is described in the very first chapter of the text. It also reveals the emergence of theatre practice. According to Nāṭyaśāstra, theatre serves the purpose of entertaining as well as educating its audiences. This paper aims to examine the contemporary theatre practice on the principle of Nāṭyaśāstra in this context. The objective of the present research paper is to study the motivation, inspiration, and purpose of contemporary theatre practitioners under the light of the purpose of theatre according to Nāṭyaśāstra.The present research is qualitative. The methodology employed for data collection is the interview of 46 theatre practitioners using semi-structured interviews. The data has been collected from prominent theatre festivals held in five different North Indian cities namely Delhi, Bhopal, Jaipur, Lucknow, and Patna. The analysis of the interviews is done using thematic analysis.The findings of the research show that contemporary theatre practitioners have personal aspirations as well as social obligations to practising theatre. Contemporary theatre practitioners also believe that theatre is a medium of entertainment as well as sensitizing people which aligns with the principle of Nāṭyaśāstra.
Nāṭyaśāstra》是一部关于戏剧的印度古代梵文典籍,由Āchārya Bhartmuni 撰写于公元 5 世纪。在该书的第一章中,描述了 "那提亚史特拉 "的起源、发展和演变的故事。它还揭示了戏剧实践的出现。根据《那跋陀罗经》,戏剧的目的是娱乐和教育观众。本文旨在研究在此背景下以 Nāṭyaśāstra 原则为基础的当代戏剧实践。本研究论文的目的是根据 Nāṭyaśāstra 的戏剧目的研究当代戏剧从业者的动机、灵感和目的。数据收集采用的方法是通过半结构式访谈对 46 位戏剧从业者进行访谈。数据是从五个不同的北印度城市(德里、博帕尔、斋浦尔、勒克瑙和巴特那)举办的著名戏剧节中收集的。研究结果表明,当代戏剧从业者既有个人愿望,也有从事戏剧的社会义务。当代戏剧从业者还认为,戏剧既是一种娱乐媒介,也能提高人们的认识,这与 Nāṭyaśāstra 的原则是一致的。
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引用次数: 0
REVISITING TITLE DESIGN IN VERNACULAR CINEMA: A CINE SEMIOTIC ANALYSIS 重新审视乡土电影中的标题设计:电影符号学分析
Pub Date : 2024-03-23 DOI: 10.29121/shodhkosh.v5.i1ncjcfpc.2024.802
Rani Preethi M, Mahalakshmi Selvaraj
Indian cinema is a term that refers to films made in India since time immemorial and has greatly influenced world cinema. Indian Cinema includes various regional languages and among them is Tamil cinema that produces films in the Tamil language with a very wide audience. It showcases varied and interesting patterns of visual culture. Film posters play a vital role in exhibiting these visual cultures and serve as the essence of a film’s soul. Film posters have a deep-rooted relationship with Indian cinema and one of the important parts of these posters is the title design. Title designs are synonymous with the story of the film with a view to create a visual force. The title designs have a modern facelift in the digital era. The use of new graphic techniques, expressive typography, composition, and color creates a lasting impact particularly in new age film title designs. The current research aims to examine the title designs in Kollywood film posters using a semiotics approach. Analysis is done based on the following aspects such as structural parameters, relationship with the theme of the film, context of use and production techniques.
印度电影是指自古以来在印度制作的电影,对世界电影产生了巨大影响。印度电影包括各种地区语言,其中泰米尔语电影以泰米尔语制作,观众非常广泛。它展示了各种有趣的视觉文化模式。电影海报在展示这些视觉文化方面起着至关重要的作用,是一部电影的灵魂所在。电影海报与印度电影有着根深蒂固的关系,而这些海报的重要组成部分之一就是标题设计。标题设计是电影故事的代名词,旨在创造一种视觉力量。在数字时代,标题设计焕然一新。新的图形技术、富有表现力的排版、构图和色彩的使用,尤其在新时代的电影标题设计中产生了持久的影响。当前的研究旨在使用符号学方法研究科莱坞电影海报中的标题设计。分析基于以下几个方面,如结构参数、与电影主题的关系、使用环境和制作技术。
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引用次数: 0
UNFOLDING THE VISUAL ABBREVIATIONS: A SEMIOTIC READING OF ACADEMY AWARD- WINNING FILM PARASITE DIRECTED BY BONG JOON-HO 展开视觉缩写:奉俊昊执导的奥斯卡获奖影片《寄生虫》的符号学解读
Pub Date : 2024-03-22 DOI: 10.29121/shodhkosh.v5.i1.2024.751
Remya K. Plalamattom, Shima Mathew
The film has a strong relationship with language as both are means of communication. Film’s affinity to language is also because both carry ideas in the form of signs. When language uses graphic and phonemic signs for signification, films use visual signs. From a poststructuralist perspective, the signs in a visual narrative make multiple readings possible as in written and spoken language, and make film a visual art that gives its viewers an aesthetic experience. The transition of film from the silent era to the digital age as a result of the revolutionary developments in cinematographic techniques has increased the possibilities for multiple interpretations. This paper attempts a semiotic analysis of the Academy Award-winning film Parasite by applying the concepts of theorists like Christian Metz and Roland Barthes. The paper begins with the major arguments put forth by Christian Metz regarding the sign and its application in film and proceeds to explain the five codes in semiotics proposed by Roland Barthes. The paper concludes with the application of these concepts in analyzing the visual signifiers in the film Parasite to justify that semiotics have educated the audience in analyzing film to explore its connotative meanings.
电影与语言关系密切,因为两者都是交流的手段。电影与语言的亲缘关系还因为两者都以符号的形式承载思想。语言使用图形和音位符号进行表意,而电影则使用视觉符号。从后结构主义的角度看,视觉叙事中的符号使多重解读成为可能,就像书面语言和口语一样,也使电影成为一种视觉艺术,给观众带来审美体验。由于电影技术的革命性发展,电影从无声时代过渡到数字时代,增加了多重解读的可能性。本文试图运用克里斯蒂安-梅兹(Christian Metz)和罗兰-巴特(Roland Barthes)等理论家的概念,对奥斯卡获奖影片《寄生兽》进行符号学分析。本文首先介绍了克里斯蒂安-梅兹提出的关于符号及其在电影中应用的主要论点,然后解释了罗兰-巴特提出的符号学中的五种代码。最后,论文运用这些概念分析了电影《寄生兽》中的视觉符号,证明符号学教育了观众分析电影以探索其内涵意义。
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引用次数: 0
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ShodhKosh: Journal of Visual and Performing Arts
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