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Students' Application of Abstract and Systems Thinking Skills for Modeling Software Systems 学生抽象与系统思维技能在软件系统建模中的应用
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-10-03 DOI: 10.1002/cae.70086
Paul J. Thomas, Alejandra J. Magana

Software modeling is an essential practice in software engineering, requiring the application of both abstract thinking and systems thinking. Despite its importance, there is limited empirical research on how these cognitive skills are enacted during the modeling process. This study investigates how undergraduate students apply abstract and systems thinking while constructing software models using Unified Modeling Language (UML). Employing a case study approach with think-aloud protocols, the research is framed through the lens of epistemic forms and games to analyze student reasoning. Six students who had completed a second-year systems analysis and design course participated in the study. Thematic analysis of their modeling sessions revealed how abstract and systems thinking were enacted through structural, functional, and process-oriented epistemic games. Two distinct modeling sequences—structural-before-behavioral and behavioral-before-structural—were identified, each associated with different cognitive strategies. Chronological visualizations were developed to illustrate these modeling paths. Key contributions of this study include a novel integration of epistemic games into modeling analysis, a detailed characterization of student modeling behavior, and actionable recommendations for instructional scaffolds to support the development of modeling proficiency in computing education.

软件建模是软件工程中的一项重要实践,需要运用抽象思维和系统思维。尽管它很重要,但在建模过程中如何制定这些认知技能的实证研究有限。本研究探讨了大学生在使用统一建模语言(UML)构建软件模型时如何运用抽象思维和系统思维。采用案例研究方法和有声思考协议,研究通过认知形式和游戏的视角来分析学生的推理。六名完成了二年级系统分析和设计课程的学生参加了这项研究。对他们建模过程的主题分析揭示了抽象思维和系统思维是如何通过结构、功能和面向过程的认知游戏实现的。确定了两种不同的建模序列——结构先于行为和行为先于结构,每种序列都与不同的认知策略相关。开发了时间顺序可视化来说明这些建模路径。本研究的主要贡献包括将认知游戏整合到建模分析中,详细描述了学生建模行为,并提出了可操作的教学框架建议,以支持计算机教育中建模能力的发展。
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引用次数: 0
Development of a No-Code Machine Learning Model Builder for Predictive Analytics in Education 用于教育预测分析的无代码机器学习模型构建器的开发
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-10-03 DOI: 10.1002/cae.70088
Mohammed Jibril

Machine learning (ML) has the potential to enhance educational predictive analytics, but its adoption is limited by the programming expertise required to develop models. Traditional ML tools require coding skills, which makes them inaccessible to educators and researchers without computational backgrounds. Existing no-code platforms lack affordability and accessibility. This study addresses this gap by developing and validating a no-code ML builder to enable non-programmers to build, evaluate, and deploy ML models. Design and development research approach was adopted in the study. It utilizes Python-based tools such as Streamlit and scikit-learn. The tool underwent expert validation and comparative performance testing against Google Colab using datasets from Kaggle, consisting of 5000 and 2392 student performance records. The results show that the no-code ML builder, which is accessible at nextml.streamlit.app achieved a predictive performance comparable to coded models. A minor performance gap was observed in some algorithms, with Logistic Regression achieving an accuracy of 63.88% compared to 73.28% in Google Colab. Experts in educational technology and computer science rated the tool highly for usability, with mean scores ranging from 4.33 to 4.57. 71% of evaluators found it suitable for educational datasets, and 56% endorsed its ability to handle students' data sets. The study concludes that the tool bridges the accessibility gap in the application of ML in education while maintaining competitive model performance. It recommends that Institutions adopt no-code tools. Future research should focus on incorporating more complex algorithms.

机器学习(ML)具有增强教育预测分析的潜力,但其采用受到开发模型所需的编程专业知识的限制。传统的机器学习工具需要编码技能,这使得没有计算背景的教育工作者和研究人员无法使用它们。现有的无代码平台缺乏可负担性和可访问性。本研究通过开发和验证无代码ML构建器来解决这一差距,使非程序员能够构建、评估和部署ML模型。本研究采用设计开发研究方法。它利用基于python的工具,如Streamlit和scikit-learn。使用Kaggle的数据集(包括5000和2392名学生的成绩记录),该工具与谷歌Colab进行了专家验证和比较性能测试。结果表明,可在nextml.streamlit.app访问的无代码ML构建器实现了与编码模型相当的预测性能。在一些算法中观察到较小的性能差距,逻辑回归实现了63.88%的准确性,而谷歌Colab的准确性为73.28%。教育技术和计算机科学专家对该工具的可用性评价很高,平均得分在4.33到4.57之间。71%的评估者认为它适合教育数据集,56%的评估者认可它处理学生数据集的能力。该研究的结论是,该工具弥合了机器学习在教育应用中的可访问性差距,同时保持了具有竞争力的模型性能。它建议机构采用无代码工具。未来的研究应该集中在整合更复杂的算法上。
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引用次数: 0
Engineering Students' Experiences With ChatGPT to Generate Code for Disciplinary Programming 工科学生使用ChatGPT为学科编程生成代码的经验
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-10-01 DOI: 10.1002/cae.70090
Camilo Vieira, Jose L. De la Hoz, Alejandra J. Magana, David Restrepo

Large Language Models (LLMs) are transforming several aspects of our lives, including text and code generation. Their potential as “copilots” in computer programming is significant, yet their effective use is not straightforward. Even experts may have to generate multiple prompts before getting the desired output, and the code generated may contain bugs that are difficult for novice programmers to identify and fix. Although some prompting methods have been shown to be effective, the primary approach still involves a trial-and-error process. This study explores mechanical engineering students' experiences after engaging with ChatGPT to generate code for the Finite Element Analysis (FEA) course, aiming to provide insights into integrating LLMs into engineering education. The course included a scaffolded progression for students to develop an understanding of MATLAB programming and the implementation of FEA algorithms. After that, the students engaged with ChatGPT to automatically generate a similar code and reflected on their experiences of using this tool. We designed this activity guided by the productive failure framework: since LLMs do not necessarily produce correct code from a single prompt, students would need to use these failures to give feedback, potentially increasing their own understanding of MATLAB coding and FEA. The results suggest that while students find ChatGPT useful for efficient code generation, they struggle to: (1) understand a more sophisticated algorithm compared to what they had experienced in class; (2) find and fix bugs in the generated code; (3) learn about disciplinary concepts while they are also trying to fix the code; and (4) identify effective prompting strategies to instruct the ChatGPT how to complete the task. While LLMs show promise in supporting coding tasks for both professionals and students, using them requires strong background knowledge. When integrated into disciplinary courses, LLMs do not replace the need for effective pedagogical strategies. Our approach involved implementing a use-modify-create sequence, culminating in a productive failure activity where students engaged in conversations with the LLM encountered desirable difficulties. Our findings suggest that students faced challenges in trying to get a correct working code for FEA, and felt like they were teaching the model, which in some cases, led to some frustration. Thus, future research should explore additional forms of support and guidance to address these issues.

大型语言模型(llm)正在改变我们生活的几个方面,包括文本和代码生成。它们在计算机编程中作为“副驾驶员”的潜力是巨大的,但它们的有效使用并不直截了当。即使是专家在得到想要的输出之前也可能需要生成多个提示,并且生成的代码可能包含新手程序员难以识别和修复的错误。虽然一些提示方法已被证明是有效的,但主要的方法仍然涉及一个试错过程。本研究探讨了机械工程专业学生在使用ChatGPT为有限元分析(FEA)课程生成代码后的经验,旨在为将法学硕士课程整合到工程教育中提供见解。该课程包括一个脚手架式的进展,让学生发展对MATLAB编程和有限元算法的实现的理解。之后,学生们使用ChatGPT自动生成类似的代码,并反思他们使用这个工具的经验。我们在生产性失败框架的指导下设计了这个活动:由于法学硕士不一定从单个提示生成正确的代码,学生需要使用这些失败来提供反馈,从而潜在地增加他们对MATLAB编码和有限元分析的理解。结果表明,虽然学生发现ChatGPT对于有效的代码生成很有用,但他们很难:(1)与他们在课堂上经历的相比,理解更复杂的算法;(2)发现并修复生成代码中的bug;(3)在学习学科概念的同时,他们也在努力修复代码;(4)确定有效的提示策略,指导ChatGPT如何完成任务。虽然法学硕士课程有望为专业人士和学生提供编程支持,但使用它们需要扎实的背景知识。当整合到学科课程时,法学硕士并不能取代对有效教学策略的需求。我们的方法包括实施一个使用-修改-创建的顺序,最终在一个富有成效的失败活动中,学生们在与法学硕士的对话中遇到了理想的困难。我们的研究结果表明,学生在试图获得正确的FEA工作代码时面临挑战,并且感觉他们是在教授模型,这在某些情况下导致了一些挫折。因此,未来的研究应探索其他形式的支持和指导,以解决这些问题。
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引用次数: 0
Transforming IoT Skill Development in Engineering Education: The Influence of Augmented Reality-Based Learning Environment 改变工程教育中的物联网技能发展:基于增强现实的学习环境的影响
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-10-01 DOI: 10.1002/cae.70087
Lav Soni, Ashu Taneja

Traditional methods for teaching Internet-of-things (IoT) in engineering education often lack interactivity and hands-on engagement, limiting skill development. This study explores Augmented Reality (AR) based learning environment as a solution, enabling students to visualize real-time data flows, interact with virtual components, and configure IoT systems in a risk-free setting. Using tools like Unity 3D, Blender, Vuforia SDK, and Arduino IDE, an AR-based framework is developed and tested against traditional methods. The results show increased student engagement, knowledge retention, and skill acquisition, with a System Usability Score of 82.00%. The paper presents the framework's design, usability assessment, and comparative evaluation, highlighting AR's potential to enhance IoT education. It is observed that the proposed AR-based framework improves the skill retention by 36% over the traditional method. Further, the performance comparison of proposed method with traditional method is evaluated in terms of students' engagement, learning speed, and user satisfaction. In the end, the limitations of proposed study are addressed, and the future directions are presented.

在工程教育中教授物联网(IoT)的传统方法往往缺乏互动性和实践参与,限制了技能的发展。本研究探讨了基于增强现实(AR)的学习环境作为解决方案,使学生能够可视化实时数据流,与虚拟组件交互,并在无风险的环境中配置物联网系统。使用Unity 3D、Blender、Vuforia SDK和Arduino IDE等工具,开发并测试了基于ar的框架。结果显示学生的参与度、知识留存率和技能习得率都有所提高,系统可用性得分为82.00%。本文介绍了框架的设计、可用性评估和比较评估,强调了AR增强物联网教育的潜力。研究发现,基于ar的框架比传统方法提高了36%的技能留存率。进一步,从学生的参与度、学习速度和用户满意度三个方面对所提出的方法与传统方法进行了性能比较。最后,指出了本研究的局限性,并展望了未来的研究方向。
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引用次数: 0
Integrating Artificial Intelligence in Higher Education to Enhance Teaching and Learning 将人工智能融入高等教育提升教与学
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-29 DOI: 10.1002/cae.70085
Gollapalli Tejeswara Rao, Nagula Suhasini

The integration of artificial intelligence (AI) in higher education represents a transformative shift in the way teaching and learning are approached, offering unprecedented opportunities to enhance educational outcomes. One significant issue is the potential for bias in AI algorithms, which can perpetuate existing inequalities if not carefully managed. The objective of this study is to explore and evaluate the integration of AI in higher education to enhance teaching and learning processes. The study aims to identify the most effective AI tools and strategies for improving educational outcomes, assess their impact on student engagement and achievement, and provide actionable recommendations for educators and institutions. To effectively assess the integration of AI in higher education, a multifaceted data collection approach is essential. To ensure the successful integration of AI tools in higher education, a structured implementation plan is crucial. Enhancing teaching and learning involves a comprehensive approach that includes meticulous data collection, rigorous data analysis, strategic implementation and continuous improvement. The implementation phase requires thoughtful planning and execution, with a focus on refining AI systems based on feedback and performance metrics to ensure they effectively support educational goals. The findings show that AI integration in education has improved average grades to 88%, increased retention rates to 85%, and achieved 92% in content customisation and implementation using Python software. The future scope for integrating AI in higher education includes developing advanced AI tools that offer personalized and adaptive learning experiences, enhancing predictive analytics for student performance and retention, and fostering innovative pedagogical approaches through AI-driven insights.

人工智能(AI)在高等教育中的整合代表了教学方式的革命性转变,为提高教育成果提供了前所未有的机会。一个重要的问题是人工智能算法可能存在偏见,如果管理不当,这种偏见可能会使现有的不平等永久化。本研究的目的是探索和评估人工智能在高等教育中的整合,以提高教学和学习过程。该研究旨在确定最有效的人工智能工具和策略,以改善教育成果,评估它们对学生参与度和成就的影响,并为教育工作者和机构提供可操作的建议。为了有效评估人工智能在高等教育中的整合,一种多方面的数据收集方法是必不可少的。为了确保人工智能工具在高等教育中的成功整合,一个结构化的实施计划至关重要。加强教与学,需要采取一种全面的方法,包括细致的数据收集、严谨的数据分析、战略实施和持续改进。实施阶段需要深思熟虑的计划和执行,重点是根据反馈和性能指标改进人工智能系统,以确保它们有效地支持教育目标。研究结果显示,人工智能在教育中的整合将平均成绩提高到88%,将保留率提高到85%,并在使用Python软件的内容定制和实施方面达到92%。在高等教育中整合人工智能的未来范围包括开发先进的人工智能工具,提供个性化和自适应的学习体验,增强对学生表现和保留率的预测分析,以及通过人工智能驱动的见解培养创新的教学方法。
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引用次数: 0
Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia 使用“夺旗”教学与学习网络安全:芬兰与捷克大学生的有效性比较
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-24 DOI: 10.1002/cae.70082
Tiina Schafeitel-Tähtinen, Willi Lazarov

In today's society, the demand for cybersecurity experts is increasing, as digital information systems are widely spread and targeted by malicious actors. This means that cybersecurity education should be effective in increasing students' knowledge, skills, self-efficacy, and the ability to adapt and apply knowledge in rapidly evolving situations. Offering hands-on training with real-world-like scenarios and exercises, for example, in the form of Capture the Flag (CTF) games, is one component in teaching students the needed skills. In this study, we measure and compare the effectiveness of cybersecurity teaching with the gamified CTF scenario in the Brno University of Technology Cyber Arena (BUTCA). We measure the effectiveness of the CTF scenario with pre- and post-surveys among university students in Finland and Czechia, and examine effectiveness among different student groups. We also study student satisfaction and the perceived meaningfulness of the learning for different scenario elements, such as instructions, tasks, and gamification elements. The CTFs increased knowledge and skill variables, self-efficacy variables, and interest variables. CTFs can have positive effects on learning-related variables despite varying student's base skills or level of knowledge, but different types of students may benefit in different ways. Student satisfaction and perceived meaningfulness of learning with CTF were also high across different student groups.

在当今社会,随着数字信息系统的广泛传播和恶意行为者的目标,对网络安全专家的需求正在增加。这意味着网络安全教育应该有效地提高学生的知识、技能、自我效能以及在快速变化的情况下适应和应用知识的能力。提供与现实世界类似的场景和练习的实践培训,例如,以夺旗游戏的形式,是教授学生所需技能的一个组成部分。在本研究中,我们测量并比较了布尔诺科技大学网络竞技场(BUTCA)的网络安全教学与游戏化CTF场景的有效性。我们通过对芬兰和捷克的大学生进行前后调查来衡量CTF情景的有效性,并检查了不同学生群体的有效性。我们还研究了不同情景元素(如指令、任务和游戏化元素)的学生满意度和学习的感知意义。CTFs增加了知识和技能变量、自我效能变量和兴趣变量。尽管学生的基础技能或知识水平不同,但CTFs对学习相关变量具有积极影响,但不同类型的学生可能以不同的方式受益。学生满意度和对学习意义的感知在不同的学生群体中也较高。
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引用次数: 0
Can Multimodal Large Language Models Grade Like an Expert? A Study on UML Class Diagram Assessment Accuracy 多模态大型语言模型能像专家一样评分吗?UML类图评估准确性研究
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-22 DOI: 10.1002/cae.70080
María Blanca Ibáñez, María Lucía Barrón-Estrada, Ramón Zatarain-Cabada

This study investigates the potential of Multimodal Large Language Models to evaluate the quality of Unified Modelling Language (UML) class diagrams, with a focus on their ability to assess class structures and attribute information in alignment with object-oriented design principles. Thirty-four engineering students completed a design task involving the application of five object-oriented design principles known collectively as the S.O.L.I.D. principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion). Their solutions were independently assessed by three expert instructors and four Multimodal Large Language Models: ChatGPTChatGPT-4, Gemini, Amazon AI, and Claude 3.5 Sonnet. Quantitative analysis compared AI-generated scores to instructor consensus ratings using inter-rater reliability metrics, while a grounded theory approach was used to qualitatively identify and classify AI evaluation errors. Results indicate that while MLLMs demonstrate promising partial scoring alignment with experts, they consistently exhibit significant limitations in semantic interpretation and evaluative reasoning, often leading to inconsistencies. These findings highlight that despite their potential, MLLMs are not yet reliable replacements for human expertise and underscore the critical need for improved model alignment with domain-specific assessment practices. They also suggest future directions for carefully integrated hybrid instructor-AI evaluation workflows in educational settings.

本研究调查了多模态大型语言模型评估统一建模语言(UML)类图质量的潜力,重点是它们评估类结构和属性信息与面向对象设计原则一致的能力。34名工程专业的学生完成了一项涉及5个面向对象设计原则的设计任务,这些原则统称为S.O.L.I.D.原则(单一职责、开/闭、Liskov替代、接口隔离和依赖倒置)。他们的解决方案由三位专家讲师和四个多模态大型语言模型(ChatGPTChatGPT-4、Gemini、Amazon AI和Claude 3.5 Sonnet)独立评估。定量分析使用评分者之间的可靠性指标将人工智能生成的分数与教师共识评分进行比较,同时使用扎根理论方法定性地识别和分类人工智能评估错误。结果表明,虽然mllm与专家表现出了有希望的部分评分一致性,但它们在语义解释和评估推理方面始终表现出显著的局限性,经常导致不一致。这些发现突出表明,尽管mllm具有潜力,但它们还不是人类专业知识的可靠替代品,并且强调了改进模型与特定领域评估实践的一致性的关键需求。他们还提出了在教育环境中精心整合混合教师-人工智能评估工作流程的未来方向。
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引用次数: 0
Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models 基于大型语言模型的网络安全教学案例自动生成
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-22 DOI: 10.1002/cae.70081
Jiqiang Zhai, Zhe Li, Hong Miao, Zekun Li, Xinyi Zhou, Hailu Yang

Higher education in cybersecurity faces significant challenges in developing practical and innovative offensive-defensive teaching cases. We present an automated framework for generating cybersecurity teaching cases using Large Language Models (LLMs), designed specifically for university-level cybersecurity education. The framework leverages the deep learning capabilities of LLMs and Artificial Intelligence Generated Content (AIGC) technology to enable intelligent construction and assessment of teaching cases. Our system allows instructors to automatically generate multidimensional teaching cases encompassing both known and potentially unknown security threats, based on parameters including network architecture, service configuration, security requirements, and network topology. Through prompt engineering techniques, the system enables fine-tuning of generated cases to accommodate diverse educational objectives and student proficiency levels. The framework incorporates an assessment module employing semantic analysis to provide automated multidimensional evaluation of student solutions, establishing a comprehensive pedagogical cycle. Empirical studies demonstrate that this framework significantly enhances the efficiency and quality of practical cybersecurity education, provides a replicable paradigm for vertical AI applications in higher education, and offers a novel approach to addressing resource constraints in university-level cybersecurity talent development.

网络安全高等教育在开发实用、创新的攻防教学案例方面面临着重大挑战。我们提出了一个使用大型语言模型(llm)生成网络安全教学案例的自动化框架,专门为大学级网络安全教育设计。该框架利用法学硕士的深度学习能力和人工智能生成内容(AIGC)技术,实现教学案例的智能构建和评估。我们的系统允许教师根据网络架构、服务配置、安全需求和网络拓扑等参数,自动生成包含已知和潜在未知安全威胁的多维教学案例。通过快速的工程技术,该系统可以微调生成的案例,以适应不同的教育目标和学生的熟练程度。该框架结合了一个评估模块,使用语义分析为学生解决方案提供自动化的多维评估,建立了一个全面的教学周期。实证研究表明,该框架显著提高了网络安全实践教育的效率和质量,为人工智能在高等教育中的垂直应用提供了可复制的范式,并为解决高校网络安全人才培养中的资源约束问题提供了一种新的途径。
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引用次数: 0
The Effects of a Generative AI-Enabled CDIO Teaching Model on Undergraduates' Computational Thinking and Individual Psychological Constructs 基于生成式ai的CDIO教学模式对大学生计算思维和个体心理构念的影响
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-13 DOI: 10.1002/cae.70075
Yu Lei, Jianfang Liu, Xin Fu, Jingjie Zhao, Baolin Yi

With the rapid advancement of artificial intelligence, generative AI (AIGC) has emerged as a transformative tool in education, particularly in engineering disciplines where it demonstrates significant pedagogical potential. The CDIO (Conceive–Design–Implement–Operate) teaching model, rooted in experiential and project-based learning, emphasizes the development of students' integrated engineering competencies. However, engineering education remains challenging for many Chinese university students, despite the availability of online and collaborative learning resources, thereby underscoring the need for enhanced instructional strategies supported by advanced technologies. However, empirical research on the application of generative artificial intelligence in engineering education, particularly regarding its effects on individual psychological constructs, remains limited. This study, conducted over one semester in a data mining course, examines the impact of the AIGC-supported CDIO teaching model on students' computational thinking, learning motivation, engagement, and cognitive load. The participants included 76 s-year undergraduates from a teacher training university in China. The experimental group (n = 27) adopted the AIGC-CDIO teaching model, while Control Group 1 (n = 24) followed the traditional CDIO model, and Control Group 2 (n = 25) engaged solely in collaborative learning. Results from ANOVA analysis revealed that the experimental group demonstrated significant improvements in intrinsic motivation, behavioral and emotional engagement, and computational thinking abilities (including algorithmic thinking, critical thinking, and problem-solving skills), outperforming both control groups. Moreover, the experimental group exhibited significantly lower cognitive load. These major findings highlight the pedagogical effectiveness of the AIGC-CDIO approach in enhancing student engagement and reducing mental effort. The findings provide robust empirical support for the integration of AIGC into CDIO-based engineering education. This study contributes to the emerging literature on AI-assisted pedagogy by offering evidence-based insights into the interplay between technological mediation, psychological factors, and cognitive skill development. Implications for future research include deeper investigations into the mechanisms linking AIGC use to learning outcomes, longitudinal tracking of computational thinking development, and the refinement of adaptive instructional models across diverse learner profiles.

随着人工智能的快速发展,生成式人工智能(AIGC)已成为教育领域的一种变革性工具,特别是在工程学科领域,它显示出巨大的教学潜力。CDIO(构思-设计-实施-操作)教学模式以体验式和项目式学习为基础,强调学生综合工程能力的发展。然而,尽管有在线和协作学习资源,工程教育对许多中国大学生来说仍然具有挑战性,因此强调了对先进技术支持下的强化教学策略的需求。然而,关于生成式人工智能在工程教育中的应用的实证研究,特别是关于其对个体心理结构的影响,仍然有限。本研究在一学期的数据挖掘课程中进行,考察了aigc支持的CDIO教学模式对学生计算思维、学习动机、参与和认知负荷的影响。参与者包括76名来自中国一所师范院校的五年级本科生。实验组(n = 27)采用AIGC-CDIO教学模式,对照组1 (n = 24)采用传统的CDIO教学模式,对照组2 (n = 25)完全采用协作学习。方差分析的结果显示,实验组在内在动机、行为和情感参与以及计算思维能力(包括算法思维、批判性思维和解决问题的能力)方面都有显著改善,表现优于两个对照组。实验组的认知负荷明显降低。这些主要发现突出了AIGC-CDIO方法在提高学生参与度和减少脑力劳动方面的教学有效性。研究结果为将AIGC整合到基于cdio的工程教育中提供了强有力的实证支持。本研究通过对技术中介、心理因素和认知技能发展之间的相互作用提供基于证据的见解,为人工智能辅助教学的新兴文献做出了贡献。对未来研究的启示包括深入研究AIGC使用与学习结果的联系机制,纵向跟踪计算思维的发展,以及在不同学习者背景下改进适应性教学模型。
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引用次数: 0
Design and Development of a Cylinder Head Production Line Virtual Simulation Cognition System Based on Unity3D 基于Unity3D的气缸盖生产线虚拟仿真认知系统的设计与开发
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-11 DOI: 10.1002/cae.70078
Lei Ma, Xin Wang, Dehang Chen, Junjie Xiong, LuoChao Ji, Zhaoxin Yan, Quan Xu, Junlan Zhang, Zhonghui Yin

This paper tackles the common challenges in traditional manufacturing education, such as high equipment costs, significant operational risks, and limited hands-on opportunities. It proposes the design and development of a virtual simulation cognition system for a cylinder head production line, built on Unity3D. The system fully leverages virtual simulation technology to accurately replicate the complete cylinder head manufacturing process, encompassing critical stages like casting, machining, and assembly. In its design, the system deeply integrates situated cognition learning theory and educational game theory. By creating realistic operational scenarios, incorporating motivational mechanisms, and providing immediate feedback, it establishes a highly immersive and interactive learning environment. This empowers students to engage in self-directed learning and practical operations within a safe, controlled virtual space, thereby fostering the internalization of knowledge and the mastery of skills. The paper meticulously details the system's development process, core functional design, instructional content arrangement, and an analysis of teaching feedback. Our aim is to use technological means to optimize traditional manufacturing education, enhance teaching efficiency, and improve students' practical abilities, ultimately offering an innovative digital solution for nurturing talent in the manufacturing industry. This study begins by analyzing the application background of virtual simulation technology in intelligent manufacturing and educational training. It clarifies both the academic significance and practical necessity of designing and implementing a virtual simulation-based teaching system. The system's requirements analysis thoroughly considers theories like educational game theory and situated cognition learning. Based on actual teaching needs, it delineates functional modules including equipment cognition, layout construction, and task assessment. Compared to existing similar systems, this study optimizes the realism of the simulation, the depth of interaction, and the integration of learning theories, striving to provide a more effective learning experience. Throughout the development process, the system underwent multiple rounds of testing and verification, ensuring its functional completeness and performance stability. Ultimately, the virtual simulation system successfully achieved dynamic simulation of an automotive engine cylinder head production line, providing students with a realistic and highly interactive educational experience that helps them better understand and master complex manufacturing operations.

本文解决了传统制造业教育中常见的挑战,如高设备成本、重大操作风险和有限的实践机会。提出了基于Unity3D的某气缸盖生产线虚拟仿真认知系统的设计与开发。该系统充分利用虚拟仿真技术,精确复制完整的气缸盖制造过程,包括铸造、加工和装配等关键阶段。在系统的设计中,深度融合了情境认知学习理论和教育博弈论。通过创建现实的操作场景,结合激励机制,并提供即时反馈,它建立了一个高度沉浸和互动的学习环境。这使学生能够在一个安全、可控的虚拟空间中进行自主学习和实际操作,从而促进知识的内化和技能的掌握。论文详细介绍了系统的开发过程、核心功能设计、教学内容安排以及教学反馈分析。我们的目标是利用技术手段优化传统制造业教育,提高教学效率,提高学生的实践能力,最终为制造业人才培养提供创新的数字化解决方案。本文首先分析了虚拟仿真技术在智能制造和教育培训中的应用背景。阐明了设计和实现基于虚拟仿真的教学系统的理论意义和现实必要性。系统的需求分析充分考虑了教育博弈论、情境认知学习等理论。从实际教学需求出发,勾画出设备认知、布局构建、任务评估等功能模块。与现有同类系统相比,本研究优化了仿真的真实感、交互的深度以及学习理论的整合,力求提供更有效的学习体验。在整个开发过程中,系统经过了多轮的测试和验证,确保了系统功能的完备性和性能的稳定性。最终,虚拟仿真系统成功实现了汽车发动机气缸盖生产线的动态仿真,为学生提供了逼真的、高度互动的教育体验,帮助他们更好地理解和掌握复杂的制造操作。
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Computer Applications in Engineering Education
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