In today's environment, finite element analysis is crucial for Mechanical Engineers. In today's highly competitive industries, graduates need to be productive from Day one as they enter the industry. To meet the vast range of industrial requirements or even for higher education, education institutes must adhere to an industry enabled curriculum as defined in collaboration with industry employees. As students reach their prefinal year of mechanical engineering studies, they will encounter courses like finite element analysis, design of machine elements, and failure analysis in design, which will serve as foundation steps for their future careers. As students need to compete in the real world, it becomes imperative to have a thorough understanding of both theoretical and practical issues. The focus of current work is to provide them a platform to think as a real-time problem-solving engineer to address the society-based problems and how he/she approaches the problem in an optimized way and finally, convert the entire work to tangible documents in the form of research articles. Since 2018, a new vertical called as “advanced computer aided engineering (CAE)” has emerged to link and prepare people for the business. In the realm of finite element method (FEM) theoretical and allied laboratory work, the current study discusses sustainability while selecting the problem statement. The entire emphasis is on eco-environment with nature's sustainability along with the go-green concept in terms of materials, design, optimization, cost, quality, and so on. The present work includes several new features that were not present in the previous curriculum, such as transforming the work to high-quality journals, student feedback, subscription-based journal selection for the manuscript, and embedding experimental and analytical work alongside simulation studies. This time, 40 teams participated, with around 36 project works being qualified for publication in prestigious journals and 8–10 works being filed for Indian patents. In terms of quality and quantity of work completed, this is the best output attained in contrast to previous iterations. Because of the increasing growth rate of higher education, our students have been able to get into Top 100 QS ranked universities. The figures show that because of faculty involvement in the FEM lab, Advanced CAE I, and Advanced CAE II, over the previous 4–5 years, students were able to publish more than 50 publications in prestigious peer-reviewed International/National Journals and Conference papers.
{"title":"Finite element analysis megatrends: A road less traveled","authors":"Arun Y. Patil, Tanmay Kundu, Raman Kumar","doi":"10.1002/cae.22721","DOIUrl":"10.1002/cae.22721","url":null,"abstract":"<p>In today's environment, finite element analysis is crucial for Mechanical Engineers. In today's highly competitive industries, graduates need to be productive from Day one as they enter the industry. To meet the vast range of industrial requirements or even for higher education, education institutes must adhere to an industry enabled curriculum as defined in collaboration with industry employees. As students reach their prefinal year of mechanical engineering studies, they will encounter courses like finite element analysis, design of machine elements, and failure analysis in design, which will serve as foundation steps for their future careers. As students need to compete in the real world, it becomes imperative to have a thorough understanding of both theoretical and practical issues. The focus of current work is to provide them a platform to think as a real-time problem-solving engineer to address the society-based problems and how he/she approaches the problem in an optimized way and finally, convert the entire work to tangible documents in the form of research articles. Since 2018, a new vertical called as “advanced computer aided engineering (CAE)” has emerged to link and prepare people for the business. In the realm of finite element method (FEM) theoretical and allied laboratory work, the current study discusses sustainability while selecting the problem statement. The entire emphasis is on eco-environment with nature's sustainability along with the go-green concept in terms of materials, design, optimization, cost, quality, and so on. The present work includes several new features that were not present in the previous curriculum, such as transforming the work to high-quality journals, student feedback, subscription-based journal selection for the manuscript, and embedding experimental and analytical work alongside simulation studies. This time, 40 teams participated, with around 36 project works being qualified for publication in prestigious journals and 8–10 works being filed for Indian patents. In terms of quality and quantity of work completed, this is the best output attained in contrast to previous iterations. Because of the increasing growth rate of higher education, our students have been able to get into Top 100 QS ranked universities. The figures show that because of faculty involvement in the FEM lab, Advanced CAE I, and Advanced CAE II, over the previous 4–5 years, students were able to publish more than 50 publications in prestigious peer-reviewed International/National Journals and Conference papers.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139772987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The evolution of augmented reality (AR) and virtual reality (VR) technologies has ushered in a new era of immersive experiences, with applications ranging from entertainment to education. The proposed framework introduces a fog layer with an innovative, improved geographic load-balancing algorithm. It optimizes load distribution and provides quality of service (QoS) parameters that are important for enhancing user experiences for AR/VR applications. The iFogSim toolkit experimentally validates the framework in electroencephalogram-based VR/AR gaming applications. Also, the proposed framework is tested in a diverse range of scenarios. Results show that the proposed algorithm improves QoS for AR/VR applications with noticeable improvements on average latency, jitter, and packet loss. Future research should aim to address these limitations for a more comprehensive understanding of the proposed framework's practicality and effectiveness. The development of immersive technologies will continue to expand in multiple sectors, and future research will focus on energy efficiency, security, and real-world applications.
{"title":"QoS-enhanced load balancing strategies for metaverse-infused VR/AR in engineering education 5.0","authors":"Kiran Deep Singh, Prabh Deep Singh","doi":"10.1002/cae.22722","DOIUrl":"10.1002/cae.22722","url":null,"abstract":"<p>The evolution of augmented reality (AR) and virtual reality (VR) technologies has ushered in a new era of immersive experiences, with applications ranging from entertainment to education. The proposed framework introduces a fog layer with an innovative, improved geographic load-balancing algorithm. It optimizes load distribution and provides quality of service (QoS) parameters that are important for enhancing user experiences for AR/VR applications. The iFogSim toolkit experimentally validates the framework in electroencephalogram-based VR/AR gaming applications. Also, the proposed framework is tested in a diverse range of scenarios. Results show that the proposed algorithm improves QoS for AR/VR applications with noticeable improvements on average latency, jitter, and packet loss. Future research should aim to address these limitations for a more comprehensive understanding of the proposed framework's practicality and effectiveness. The development of immersive technologies will continue to expand in multiple sectors, and future research will focus on energy efficiency, security, and real-world applications.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139754989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Building information modeling (BIM), as the core technology for digital transformation and development of the construction industry, is in vigorous development. This study analyzes the current situation of teaching BIM to construction management professionals in universities. Based on the CDIO (conceive–design–implement–operate) engineering education concept, a new teaching system of BIM technology for construction management professionals is proposed. It is composed of a diversified teaching mode of implanting BIM technology in professional courses, establishing a school–enterprise cooperation platform, expert linkage, BIM team construction, skill competition, and transformation of scientific research achievements, and provides a reference for the reform of practical teaching. It is proved that this education mode improves students' learning enthusiasm, engineering practice ability, solidarity and ability to solve practical engineering problems, cultivates outstanding talents in BIM technology, drives students' employment, and provides innovative talents in BIM technology needed for the development of the construction industry.
{"title":"Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode","authors":"Nan Li, Yiming Han, Feng Gao","doi":"10.1002/cae.22719","DOIUrl":"10.1002/cae.22719","url":null,"abstract":"<p>Building information modeling (BIM), as the core technology for digital transformation and development of the construction industry, is in vigorous development. This study analyzes the current situation of teaching BIM to construction management professionals in universities. Based on the CDIO (conceive–design–implement–operate) engineering education concept, a new teaching system of BIM technology for construction management professionals is proposed. It is composed of a diversified teaching mode of implanting BIM technology in professional courses, establishing a school–enterprise cooperation platform, expert linkage, BIM team construction, skill competition, and transformation of scientific research achievements, and provides a reference for the reform of practical teaching. It is proved that this education mode improves students' learning enthusiasm, engineering practice ability, solidarity and ability to solve practical engineering problems, cultivates outstanding talents in BIM technology, drives students' employment, and provides innovative talents in BIM technology needed for the development of the construction industry.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139667956","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Francisco M. Muñoz-Pérez, Juan C. Castro-Palacio, Marcos H. Giménez, Juan A. Monsoriu
We present a new virtual laboratory developed with COMSOL multiphysics for the simulation of an acoustic levitator, as well as a three-dimensional (3D) printed experimental setup. Our software application simulates the acoustic pressure field and its interaction with a set of particles. Students can interact with the system having the possibility to change the frequency and distance parameters between transducers in real time. We have also developed and shared for free use the 3D printing design files for the construction of the necessary components for the acoustic levitator, as well as the instructions for its experimental implementation. The experimental results are contrasted, along with those from the virtual laboratory, providing students with useful tools to understand and interpret the acoustic phenomenon in question.
{"title":"Visualizing acoustic levitation with COMSOL Multiphysics and a simple experimental setup","authors":"Francisco M. Muñoz-Pérez, Juan C. Castro-Palacio, Marcos H. Giménez, Juan A. Monsoriu","doi":"10.1002/cae.22718","DOIUrl":"10.1002/cae.22718","url":null,"abstract":"<p>We present a new virtual laboratory developed with COMSOL multiphysics for the simulation of an acoustic levitator, as well as a three-dimensional (3D) printed experimental setup. Our software application simulates the acoustic pressure field and its interaction with a set of particles. Students can interact with the system having the possibility to change the frequency and distance parameters between transducers in real time. We have also developed and shared for free use the 3D printing design files for the construction of the necessary components for the acoustic levitator, as well as the instructions for its experimental implementation. The experimental results are contrasted, along with those from the virtual laboratory, providing students with useful tools to understand and interpret the acoustic phenomenon in question.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.22718","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139668282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The traditional experimental teaching and practical teaching cannot meet the requirements of experimental practice teaching under the new situation, and virtual simulation technology has made great progress in teaching. Based on this, a new teaching mode—engineering simulation practices teaching platform—is proposed. In this regard, the methodology research is carried out, and the implementation scheme is proposed. The teaching design, implementation, and improvement have received good application results, which effectively improve the training level of applied talents for civil engineering majors in colleges and universities.
{"title":"Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training","authors":"Nan Li, Mengjin Gao, Shuaijie Liu, Yiming Han, Yajun Xi, Feng Gao","doi":"10.1002/cae.22713","DOIUrl":"10.1002/cae.22713","url":null,"abstract":"<p>The traditional experimental teaching and practical teaching cannot meet the requirements of experimental practice teaching under the new situation, and virtual simulation technology has made great progress in teaching. Based on this, a new teaching mode—engineering simulation practices teaching platform—is proposed. In this regard, the methodology research is carried out, and the implementation scheme is proposed. The teaching design, implementation, and improvement have received good application results, which effectively improve the training level of applied talents for civil engineering majors in colleges and universities.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139516966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Raoudha Garma, Doniazed Sioud, Housam Binous, Ahmed Bellagi
In the present paper several aspects of the simulation of complex chemical equilibrium are discussed, using two research and educational software: gPROMS® and GAMS®. All computations are performed to boost the understanding of chemical engineering students, undergraduate, and graduate, of the complex concepts behind both thermo-chemical processes and optimization techniques. Four case studies with varying levels of difficulty illustrate the proposed methodology and robustness of the modeling systems:
Qingshu Yuan, Kailiang Shou, Jin Xu, Zhengwei Yao, Zhigeng Pan
As the cornerstone of spatial geometry and engineering drawings, three-view drawing lays the necessary foundation for students to learn geography, graphics, industrial design, geographic information science, and so forth. However, teaching three-view drawing can be challenging due to its abstraction. Currently, desktop and handheld augmented reality (AR) systems are widely applied to three-view teaching. However, existing systems suffer from visuo-tactile inconsistency and contain unfriendly interactions, resulting in a poor learning experience. In this paper, head-mounted AR is introduced for the first time in the teaching of three-view drawing. A system was designed for learning three-view drawing to facilitate students' free exploration and learning in lessons. Additionally, a comparative experiment was designed and conducted to investigate whether multimodal interaction and head-mounted AR help students to better understand the relationship between concrete three-dimensional (3D) objects and abstract two-dimensional planes and the impact on subjective perceptions. The results demonstrated that the proposed system significantly improved learning performance. Furthermore, the proposed system heightened students' interest in learning, made reproducing 3D structures more intuitive, and students were more willing to use such systems in their future studies.
作为空间几何和工程制图的基石,三视图为学生学习地理、制图、工业设计、地理信息科学等奠定了必要的基础。然而,由于三视图的抽象性,三视图的教学具有一定的挑战性。目前,桌面和手持增强现实(AR)系统被广泛应用于三视图教学。然而,现有系统存在视觉触觉不一致、交互不友好等问题,导致学习体验不佳。本文首次将头戴式 AR 引入三视图教学。为了方便学生在课堂上自由探索和学习,我们设计了一个学习三视图的系统。此外,还设计并进行了一项对比实验,研究多模态交互和头戴式 AR 是否有助于学生更好地理解具体的三维(3D)物体和抽象的二维平面之间的关系,以及对主观感受的影响。结果表明,拟议的系统显著提高了学习成绩。此外,该系统还提高了学生的学习兴趣,使三维结构的再现更加直观,学生也更愿意在今后的学习中使用该系统。
{"title":"Examining the impact of head-mounted augmented reality on learning engineering drawings: A case study for three-view drawing","authors":"Qingshu Yuan, Kailiang Shou, Jin Xu, Zhengwei Yao, Zhigeng Pan","doi":"10.1002/cae.22716","DOIUrl":"10.1002/cae.22716","url":null,"abstract":"<p>As the cornerstone of spatial geometry and engineering drawings, three-view drawing lays the necessary foundation for students to learn geography, graphics, industrial design, geographic information science, and so forth. However, teaching three-view drawing can be challenging due to its abstraction. Currently, desktop and handheld augmented reality (AR) systems are widely applied to three-view teaching. However, existing systems suffer from visuo-tactile inconsistency and contain unfriendly interactions, resulting in a poor learning experience. In this paper, head-mounted AR is introduced for the first time in the teaching of three-view drawing. A system was designed for learning three-view drawing to facilitate students' free exploration and learning in lessons. Additionally, a comparative experiment was designed and conducted to investigate whether multimodal interaction and head-mounted AR help students to better understand the relationship between concrete three-dimensional (3D) objects and abstract two-dimensional planes and the impact on subjective perceptions. The results demonstrated that the proposed system significantly improved learning performance. Furthermore, the proposed system heightened students' interest in learning, made reproducing 3D structures more intuitive, and students were more willing to use such systems in their future studies.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139516835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
María Asunción Vicente, César Fernández Peris, Miguel O. Martínez
Exam versioning is a widely used approach to prevent cheating during exams, but it can increase the workload for lecturers in terms of exam preparation and correction. Automated exam versioning can help reduce this workload and minimize errors in correction. This article presents the EVERSYS platform, which is focused on linear circuits but can be applied to other engineering fields. An exam problem is described as a circuit schema, a set of component values, and a set of questions to be answered. The EVERSYS platform allows lecturers to easily create exam versions with high variability, including different schemas, component values, and question sets. The platform is based on the MATLAB/Octave programming language and HTML document descriptions. Creating a multiversion exam is straightforward, involving the adaptation of a set of predefined MATLAB scripts and modification of the HTML format if necessary. A set of example exams is provided as well as the complete platform source code. The platform was tested during a 2021–2022 compulsory course on linear circuits at a Spanish University. The results indicated that the platform significantly reduced the time required for exam preparation and correction, and there was no statistically significant difference in student performance across different exam versions. Students reported high levels of satisfaction with the platform, and almost all agreed that it effectively prevents cheating during exams.
考试版本化是一种广泛使用的防止考试作弊的方法,但它会增加讲师在备考和改卷方面的工作量。自动考试版本管理可帮助减少这种工作量,并最大限度地减少改卷中的错误。本文介绍了 EVERSYS 平台,该平台侧重于线性电路,但也可应用于其他工程领域。考试问题被描述为一个电路模式、一组元件值和一组需要回答的问题。EVERSYS 平台允许讲师轻松创建具有高度可变性的考试版本,包括不同的模式、元件值和问题集。该平台基于 MATLAB/Octave 编程语言和 HTML 文档描述。创建多版本考试非常简单,只需调整一套预定义的 MATLAB 脚本,必要时修改 HTML 格式即可。我们提供了一套考试示例以及完整的平台源代码。该平台在西班牙一所大学的 2021-2022 年线性电路必修课程中进行了测试。结果表明,该平台大大减少了备考和改卷所需的时间,而且不同考试版本的学生成绩在统计学上没有显著差异。学生对该平台的满意度很高,几乎所有学生都认为该平台能有效防止考试作弊。
{"title":"EVERSYS: Efficient exam versioning tool for linear circuits and other problem-based subjects","authors":"María Asunción Vicente, César Fernández Peris, Miguel O. Martínez","doi":"10.1002/cae.22715","DOIUrl":"10.1002/cae.22715","url":null,"abstract":"<p>Exam versioning is a widely used approach to prevent cheating during exams, but it can increase the workload for lecturers in terms of exam preparation and correction. Automated exam versioning can help reduce this workload and minimize errors in correction. This article presents the EVERSYS platform, which is focused on linear circuits but can be applied to other engineering fields. An exam problem is described as a circuit schema, a set of component values, and a set of questions to be answered. The EVERSYS platform allows lecturers to easily create exam versions with high variability, including different schemas, component values, and question sets. The platform is based on the MATLAB/Octave programming language and HTML document descriptions. Creating a multiversion exam is straightforward, involving the adaptation of a set of predefined MATLAB scripts and modification of the HTML format if necessary. A set of example exams is provided as well as the complete platform source code. The platform was tested during a 2021–2022 compulsory course on linear circuits at a Spanish University. The results indicated that the platform significantly reduced the time required for exam preparation and correction, and there was no statistically significant difference in student performance across different exam versions. Students reported high levels of satisfaction with the platform, and almost all agreed that it effectively prevents cheating during exams.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139516960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christian B. Omeh, Chijioke J. Olelewe, Emmanuel C. Nwangwu
Available records of computer programming results from the universities in southeast Nigeria for the period under review (2016–2020) show that 70% of the students marginally passed the course. This, therefore, raises a concern to re-examine the instructional strategy used in the teaching and learning process, hence the adoption of innovative pedagogy that involved the use of digital tools like Google Classroom and Google Meet in their instructional delivery process of a computer programming course. This study adopted quasi-experimental research design involving intact classes with a nonequivalent group. Total population sampling technique was used to select all the 152 second-year computer education students made up of 60 males and 92 females drawn from the three private universities in Southeast Nigeria that offer computer programming. Data was collected using computer achievement test, digital skill development scale and engagement level scale. The findings of the study showed that students' academic achievement and level of engagement increased significantly in a computer programming course. Also, digital skills development and self-efficacy in the experimental group were higher than in the control group. Implementing innovative teaching strategies helped to facilitate the timely development of digital skills required by students to attain sufficient learner engagement in the learning process. It was recommended that computer educators should be encouraged to adopt innovative teaching techniques that blend with Classroom, Google Meet and MS Teams, among others to influence students' active engagement in the learning process.
尼日利亚东南部各大学在本报告所述期间(2016-2020 年)的计算机编程成绩记录显示,70% 的学生勉强通过了该课程。因此,这引起了人们的关注,需要重新审视教学过程中使用的教学策略,从而采用创新教学法,在计算机编程课程的教学过程中使用谷歌教室和谷歌会议等数字工具。本研究采用了准实验研究设计,涉及非等值组的完整班级。研究采用总人口抽样技术,从尼日利亚东南部三所开设计算机编程课程的私立大学中抽取了 152 名计算机教育专业二年级学生,其中男生 60 人,女生 92 人。使用计算机成绩测试、数字技能发展量表和参与程度量表收集数据。研究结果表明,在计算机编程课程中,学生的学习成绩和参与程度都有显著提高。此外,实验组的数字技能发展和自我效能感也高于对照组。创新教学策略的实施有助于促进学生及时发展所需的数字技能,使学习者充分参与到学习过程中。建议应鼓励计算机教育工作者采用创新的教学技巧,将课堂、谷歌会议和 MS Teams 等技术相结合,以影响学生积极参与学习过程。
{"title":"Fostering computer programming and digital skills development: An experimental approach","authors":"Christian B. Omeh, Chijioke J. Olelewe, Emmanuel C. Nwangwu","doi":"10.1002/cae.22711","DOIUrl":"10.1002/cae.22711","url":null,"abstract":"<p>Available records of computer programming results from the universities in southeast Nigeria for the period under review (2016–2020) show that 70% of the students marginally passed the course. This, therefore, raises a concern to re-examine the instructional strategy used in the teaching and learning process, hence the adoption of innovative pedagogy that involved the use of digital tools like Google Classroom and Google Meet in their instructional delivery process of a computer programming course. This study adopted quasi-experimental research design involving intact classes with a nonequivalent group. Total population sampling technique was used to select all the 152 second-year computer education students made up of 60 males and 92 females drawn from the three private universities in Southeast Nigeria that offer computer programming. Data was collected using computer achievement test, digital skill development scale and engagement level scale. The findings of the study showed that students' academic achievement and level of engagement increased significantly in a computer programming course. Also, digital skills development and self-efficacy in the experimental group were higher than in the control group. Implementing innovative teaching strategies helped to facilitate the timely development of digital skills required by students to attain sufficient learner engagement in the learning process. It was recommended that computer educators should be encouraged to adopt innovative teaching techniques that blend with Classroom, Google Meet and MS Teams, among others to influence students' active engagement in the learning process.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139482006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Roberto Sala, Antonio Maffei, Fabiana Pirola, Fredrik Enoksson, Sandi Ljubić, Arian Skoki, Joseph P. Zammit, Amberlynn Bonello, Primož Podržaj, Tena Žužek, Paolo C. Priarone, Dario Antonelli, Giuditta Pezzotta
Blended Learning (BL) is defined as a combination of face-to-face and digital activities that, in recent years, has been adopted more and more frequently by Higher Educational Institutions (HEIs). In the engineering field, the adoption of BL allows creating challenging situations for students with industry-like problems to foster the acquisition of advanced problem-solving skills. Thus, it can be used to enhance traditional learning by enriching it with new aspects, allowing to update the Intended Learning Outcomes traditionally defined by teachers. Although prior coronavirus disease 2019 (COVID-19) teachers had the time to prepare and programme the transition to BL, during the pandemic they had to abruptly move to the full digital delivery of the content, requiring technological and organizational adaptation, as well as change in the content teaching and assessment methods. Through a systematic literature review, this paper aims to understand how BL has been implemented in the engineering field by HEIs, discussing if and how the learning expectations of teachers (evaluated through Bloom's Taxonomy) change when using different mixes of face-to-face and digital activities and when the target audience changes. More specifically, the investigation addresses how content and learning expectations are split and set in face-to-face and digital settings. Additionally, the interest is towards understanding how COVID-19 impacted the adoption of BL, not only during the pandemic but also after.
{"title":"Blended learning in the engineering field: A systematic literature review","authors":"Roberto Sala, Antonio Maffei, Fabiana Pirola, Fredrik Enoksson, Sandi Ljubić, Arian Skoki, Joseph P. Zammit, Amberlynn Bonello, Primož Podržaj, Tena Žužek, Paolo C. Priarone, Dario Antonelli, Giuditta Pezzotta","doi":"10.1002/cae.22712","DOIUrl":"10.1002/cae.22712","url":null,"abstract":"<p>Blended Learning (BL) is defined as a combination of face-to-face and digital activities that, in recent years, has been adopted more and more frequently by Higher Educational Institutions (HEIs). In the engineering field, the adoption of BL allows creating challenging situations for students with industry-like problems to foster the acquisition of advanced problem-solving skills. Thus, it can be used to enhance traditional learning by enriching it with new aspects, allowing to update the Intended Learning Outcomes traditionally defined by teachers. Although prior coronavirus disease 2019 (COVID-19) teachers had the time to prepare and programme the transition to BL, during the pandemic they had to abruptly move to the full digital delivery of the content, requiring technological and organizational adaptation, as well as change in the content teaching and assessment methods. Through a systematic literature review, this paper aims to understand how BL has been implemented in the engineering field by HEIs, discussing if and how the learning expectations of teachers (evaluated through Bloom's Taxonomy) change when using different mixes of face-to-face and digital activities and when the target audience changes. More specifically, the investigation addresses how content and learning expectations are split and set in face-to-face and digital settings. Additionally, the interest is towards understanding how COVID-19 impacted the adoption of BL, not only during the pandemic but also after.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.22712","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139397921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}