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Transforming IoT Skill Development in Engineering Education: The Influence of Augmented Reality-Based Learning Environment 改变工程教育中的物联网技能发展:基于增强现实的学习环境的影响
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-10-01 DOI: 10.1002/cae.70087
Lav Soni, Ashu Taneja

Traditional methods for teaching Internet-of-things (IoT) in engineering education often lack interactivity and hands-on engagement, limiting skill development. This study explores Augmented Reality (AR) based learning environment as a solution, enabling students to visualize real-time data flows, interact with virtual components, and configure IoT systems in a risk-free setting. Using tools like Unity 3D, Blender, Vuforia SDK, and Arduino IDE, an AR-based framework is developed and tested against traditional methods. The results show increased student engagement, knowledge retention, and skill acquisition, with a System Usability Score of 82.00%. The paper presents the framework's design, usability assessment, and comparative evaluation, highlighting AR's potential to enhance IoT education. It is observed that the proposed AR-based framework improves the skill retention by 36% over the traditional method. Further, the performance comparison of proposed method with traditional method is evaluated in terms of students' engagement, learning speed, and user satisfaction. In the end, the limitations of proposed study are addressed, and the future directions are presented.

在工程教育中教授物联网(IoT)的传统方法往往缺乏互动性和实践参与,限制了技能的发展。本研究探讨了基于增强现实(AR)的学习环境作为解决方案,使学生能够可视化实时数据流,与虚拟组件交互,并在无风险的环境中配置物联网系统。使用Unity 3D、Blender、Vuforia SDK和Arduino IDE等工具,开发并测试了基于ar的框架。结果显示学生的参与度、知识留存率和技能习得率都有所提高,系统可用性得分为82.00%。本文介绍了框架的设计、可用性评估和比较评估,强调了AR增强物联网教育的潜力。研究发现,基于ar的框架比传统方法提高了36%的技能留存率。进一步,从学生的参与度、学习速度和用户满意度三个方面对所提出的方法与传统方法进行了性能比较。最后,指出了本研究的局限性,并展望了未来的研究方向。
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引用次数: 0
Integrating Artificial Intelligence in Higher Education to Enhance Teaching and Learning 将人工智能融入高等教育提升教与学
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-29 DOI: 10.1002/cae.70085
Gollapalli Tejeswara Rao, Nagula Suhasini

The integration of artificial intelligence (AI) in higher education represents a transformative shift in the way teaching and learning are approached, offering unprecedented opportunities to enhance educational outcomes. One significant issue is the potential for bias in AI algorithms, which can perpetuate existing inequalities if not carefully managed. The objective of this study is to explore and evaluate the integration of AI in higher education to enhance teaching and learning processes. The study aims to identify the most effective AI tools and strategies for improving educational outcomes, assess their impact on student engagement and achievement, and provide actionable recommendations for educators and institutions. To effectively assess the integration of AI in higher education, a multifaceted data collection approach is essential. To ensure the successful integration of AI tools in higher education, a structured implementation plan is crucial. Enhancing teaching and learning involves a comprehensive approach that includes meticulous data collection, rigorous data analysis, strategic implementation and continuous improvement. The implementation phase requires thoughtful planning and execution, with a focus on refining AI systems based on feedback and performance metrics to ensure they effectively support educational goals. The findings show that AI integration in education has improved average grades to 88%, increased retention rates to 85%, and achieved 92% in content customisation and implementation using Python software. The future scope for integrating AI in higher education includes developing advanced AI tools that offer personalized and adaptive learning experiences, enhancing predictive analytics for student performance and retention, and fostering innovative pedagogical approaches through AI-driven insights.

人工智能(AI)在高等教育中的整合代表了教学方式的革命性转变,为提高教育成果提供了前所未有的机会。一个重要的问题是人工智能算法可能存在偏见,如果管理不当,这种偏见可能会使现有的不平等永久化。本研究的目的是探索和评估人工智能在高等教育中的整合,以提高教学和学习过程。该研究旨在确定最有效的人工智能工具和策略,以改善教育成果,评估它们对学生参与度和成就的影响,并为教育工作者和机构提供可操作的建议。为了有效评估人工智能在高等教育中的整合,一种多方面的数据收集方法是必不可少的。为了确保人工智能工具在高等教育中的成功整合,一个结构化的实施计划至关重要。加强教与学,需要采取一种全面的方法,包括细致的数据收集、严谨的数据分析、战略实施和持续改进。实施阶段需要深思熟虑的计划和执行,重点是根据反馈和性能指标改进人工智能系统,以确保它们有效地支持教育目标。研究结果显示,人工智能在教育中的整合将平均成绩提高到88%,将保留率提高到85%,并在使用Python软件的内容定制和实施方面达到92%。在高等教育中整合人工智能的未来范围包括开发先进的人工智能工具,提供个性化和自适应的学习体验,增强对学生表现和保留率的预测分析,以及通过人工智能驱动的见解培养创新的教学方法。
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引用次数: 0
Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia 使用“夺旗”教学与学习网络安全:芬兰与捷克大学生的有效性比较
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-24 DOI: 10.1002/cae.70082
Tiina Schafeitel-Tähtinen, Willi Lazarov

In today's society, the demand for cybersecurity experts is increasing, as digital information systems are widely spread and targeted by malicious actors. This means that cybersecurity education should be effective in increasing students' knowledge, skills, self-efficacy, and the ability to adapt and apply knowledge in rapidly evolving situations. Offering hands-on training with real-world-like scenarios and exercises, for example, in the form of Capture the Flag (CTF) games, is one component in teaching students the needed skills. In this study, we measure and compare the effectiveness of cybersecurity teaching with the gamified CTF scenario in the Brno University of Technology Cyber Arena (BUTCA). We measure the effectiveness of the CTF scenario with pre- and post-surveys among university students in Finland and Czechia, and examine effectiveness among different student groups. We also study student satisfaction and the perceived meaningfulness of the learning for different scenario elements, such as instructions, tasks, and gamification elements. The CTFs increased knowledge and skill variables, self-efficacy variables, and interest variables. CTFs can have positive effects on learning-related variables despite varying student's base skills or level of knowledge, but different types of students may benefit in different ways. Student satisfaction and perceived meaningfulness of learning with CTF were also high across different student groups.

在当今社会,随着数字信息系统的广泛传播和恶意行为者的目标,对网络安全专家的需求正在增加。这意味着网络安全教育应该有效地提高学生的知识、技能、自我效能以及在快速变化的情况下适应和应用知识的能力。提供与现实世界类似的场景和练习的实践培训,例如,以夺旗游戏的形式,是教授学生所需技能的一个组成部分。在本研究中,我们测量并比较了布尔诺科技大学网络竞技场(BUTCA)的网络安全教学与游戏化CTF场景的有效性。我们通过对芬兰和捷克的大学生进行前后调查来衡量CTF情景的有效性,并检查了不同学生群体的有效性。我们还研究了不同情景元素(如指令、任务和游戏化元素)的学生满意度和学习的感知意义。CTFs增加了知识和技能变量、自我效能变量和兴趣变量。尽管学生的基础技能或知识水平不同,但CTFs对学习相关变量具有积极影响,但不同类型的学生可能以不同的方式受益。学生满意度和对学习意义的感知在不同的学生群体中也较高。
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引用次数: 0
Can Multimodal Large Language Models Grade Like an Expert? A Study on UML Class Diagram Assessment Accuracy 多模态大型语言模型能像专家一样评分吗?UML类图评估准确性研究
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-22 DOI: 10.1002/cae.70080
María Blanca Ibáñez, María Lucía Barrón-Estrada, Ramón Zatarain-Cabada

This study investigates the potential of Multimodal Large Language Models to evaluate the quality of Unified Modelling Language (UML) class diagrams, with a focus on their ability to assess class structures and attribute information in alignment with object-oriented design principles. Thirty-four engineering students completed a design task involving the application of five object-oriented design principles known collectively as the S.O.L.I.D. principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion). Their solutions were independently assessed by three expert instructors and four Multimodal Large Language Models: ChatGPTChatGPT-4, Gemini, Amazon AI, and Claude 3.5 Sonnet. Quantitative analysis compared AI-generated scores to instructor consensus ratings using inter-rater reliability metrics, while a grounded theory approach was used to qualitatively identify and classify AI evaluation errors. Results indicate that while MLLMs demonstrate promising partial scoring alignment with experts, they consistently exhibit significant limitations in semantic interpretation and evaluative reasoning, often leading to inconsistencies. These findings highlight that despite their potential, MLLMs are not yet reliable replacements for human expertise and underscore the critical need for improved model alignment with domain-specific assessment practices. They also suggest future directions for carefully integrated hybrid instructor-AI evaluation workflows in educational settings.

本研究调查了多模态大型语言模型评估统一建模语言(UML)类图质量的潜力,重点是它们评估类结构和属性信息与面向对象设计原则一致的能力。34名工程专业的学生完成了一项涉及5个面向对象设计原则的设计任务,这些原则统称为S.O.L.I.D.原则(单一职责、开/闭、Liskov替代、接口隔离和依赖倒置)。他们的解决方案由三位专家讲师和四个多模态大型语言模型(ChatGPTChatGPT-4、Gemini、Amazon AI和Claude 3.5 Sonnet)独立评估。定量分析使用评分者之间的可靠性指标将人工智能生成的分数与教师共识评分进行比较,同时使用扎根理论方法定性地识别和分类人工智能评估错误。结果表明,虽然mllm与专家表现出了有希望的部分评分一致性,但它们在语义解释和评估推理方面始终表现出显著的局限性,经常导致不一致。这些发现突出表明,尽管mllm具有潜力,但它们还不是人类专业知识的可靠替代品,并且强调了改进模型与特定领域评估实践的一致性的关键需求。他们还提出了在教育环境中精心整合混合教师-人工智能评估工作流程的未来方向。
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引用次数: 0
Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models 基于大型语言模型的网络安全教学案例自动生成
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-22 DOI: 10.1002/cae.70081
Jiqiang Zhai, Zhe Li, Hong Miao, Zekun Li, Xinyi Zhou, Hailu Yang

Higher education in cybersecurity faces significant challenges in developing practical and innovative offensive-defensive teaching cases. We present an automated framework for generating cybersecurity teaching cases using Large Language Models (LLMs), designed specifically for university-level cybersecurity education. The framework leverages the deep learning capabilities of LLMs and Artificial Intelligence Generated Content (AIGC) technology to enable intelligent construction and assessment of teaching cases. Our system allows instructors to automatically generate multidimensional teaching cases encompassing both known and potentially unknown security threats, based on parameters including network architecture, service configuration, security requirements, and network topology. Through prompt engineering techniques, the system enables fine-tuning of generated cases to accommodate diverse educational objectives and student proficiency levels. The framework incorporates an assessment module employing semantic analysis to provide automated multidimensional evaluation of student solutions, establishing a comprehensive pedagogical cycle. Empirical studies demonstrate that this framework significantly enhances the efficiency and quality of practical cybersecurity education, provides a replicable paradigm for vertical AI applications in higher education, and offers a novel approach to addressing resource constraints in university-level cybersecurity talent development.

网络安全高等教育在开发实用、创新的攻防教学案例方面面临着重大挑战。我们提出了一个使用大型语言模型(llm)生成网络安全教学案例的自动化框架,专门为大学级网络安全教育设计。该框架利用法学硕士的深度学习能力和人工智能生成内容(AIGC)技术,实现教学案例的智能构建和评估。我们的系统允许教师根据网络架构、服务配置、安全需求和网络拓扑等参数,自动生成包含已知和潜在未知安全威胁的多维教学案例。通过快速的工程技术,该系统可以微调生成的案例,以适应不同的教育目标和学生的熟练程度。该框架结合了一个评估模块,使用语义分析为学生解决方案提供自动化的多维评估,建立了一个全面的教学周期。实证研究表明,该框架显著提高了网络安全实践教育的效率和质量,为人工智能在高等教育中的垂直应用提供了可复制的范式,并为解决高校网络安全人才培养中的资源约束问题提供了一种新的途径。
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引用次数: 0
The Effects of a Generative AI-Enabled CDIO Teaching Model on Undergraduates' Computational Thinking and Individual Psychological Constructs 基于生成式ai的CDIO教学模式对大学生计算思维和个体心理构念的影响
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-13 DOI: 10.1002/cae.70075
Yu Lei, Jianfang Liu, Xin Fu, Jingjie Zhao, Baolin Yi

With the rapid advancement of artificial intelligence, generative AI (AIGC) has emerged as a transformative tool in education, particularly in engineering disciplines where it demonstrates significant pedagogical potential. The CDIO (Conceive–Design–Implement–Operate) teaching model, rooted in experiential and project-based learning, emphasizes the development of students' integrated engineering competencies. However, engineering education remains challenging for many Chinese university students, despite the availability of online and collaborative learning resources, thereby underscoring the need for enhanced instructional strategies supported by advanced technologies. However, empirical research on the application of generative artificial intelligence in engineering education, particularly regarding its effects on individual psychological constructs, remains limited. This study, conducted over one semester in a data mining course, examines the impact of the AIGC-supported CDIO teaching model on students' computational thinking, learning motivation, engagement, and cognitive load. The participants included 76 s-year undergraduates from a teacher training university in China. The experimental group (n = 27) adopted the AIGC-CDIO teaching model, while Control Group 1 (n = 24) followed the traditional CDIO model, and Control Group 2 (n = 25) engaged solely in collaborative learning. Results from ANOVA analysis revealed that the experimental group demonstrated significant improvements in intrinsic motivation, behavioral and emotional engagement, and computational thinking abilities (including algorithmic thinking, critical thinking, and problem-solving skills), outperforming both control groups. Moreover, the experimental group exhibited significantly lower cognitive load. These major findings highlight the pedagogical effectiveness of the AIGC-CDIO approach in enhancing student engagement and reducing mental effort. The findings provide robust empirical support for the integration of AIGC into CDIO-based engineering education. This study contributes to the emerging literature on AI-assisted pedagogy by offering evidence-based insights into the interplay between technological mediation, psychological factors, and cognitive skill development. Implications for future research include deeper investigations into the mechanisms linking AIGC use to learning outcomes, longitudinal tracking of computational thinking development, and the refinement of adaptive instructional models across diverse learner profiles.

随着人工智能的快速发展,生成式人工智能(AIGC)已成为教育领域的一种变革性工具,特别是在工程学科领域,它显示出巨大的教学潜力。CDIO(构思-设计-实施-操作)教学模式以体验式和项目式学习为基础,强调学生综合工程能力的发展。然而,尽管有在线和协作学习资源,工程教育对许多中国大学生来说仍然具有挑战性,因此强调了对先进技术支持下的强化教学策略的需求。然而,关于生成式人工智能在工程教育中的应用的实证研究,特别是关于其对个体心理结构的影响,仍然有限。本研究在一学期的数据挖掘课程中进行,考察了aigc支持的CDIO教学模式对学生计算思维、学习动机、参与和认知负荷的影响。参与者包括76名来自中国一所师范院校的五年级本科生。实验组(n = 27)采用AIGC-CDIO教学模式,对照组1 (n = 24)采用传统的CDIO教学模式,对照组2 (n = 25)完全采用协作学习。方差分析的结果显示,实验组在内在动机、行为和情感参与以及计算思维能力(包括算法思维、批判性思维和解决问题的能力)方面都有显著改善,表现优于两个对照组。实验组的认知负荷明显降低。这些主要发现突出了AIGC-CDIO方法在提高学生参与度和减少脑力劳动方面的教学有效性。研究结果为将AIGC整合到基于cdio的工程教育中提供了强有力的实证支持。本研究通过对技术中介、心理因素和认知技能发展之间的相互作用提供基于证据的见解,为人工智能辅助教学的新兴文献做出了贡献。对未来研究的启示包括深入研究AIGC使用与学习结果的联系机制,纵向跟踪计算思维的发展,以及在不同学习者背景下改进适应性教学模型。
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引用次数: 0
Design and Development of a Cylinder Head Production Line Virtual Simulation Cognition System Based on Unity3D 基于Unity3D的气缸盖生产线虚拟仿真认知系统的设计与开发
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-11 DOI: 10.1002/cae.70078
Lei Ma, Xin Wang, Dehang Chen, Junjie Xiong, LuoChao Ji, Zhaoxin Yan, Quan Xu, Junlan Zhang, Zhonghui Yin

This paper tackles the common challenges in traditional manufacturing education, such as high equipment costs, significant operational risks, and limited hands-on opportunities. It proposes the design and development of a virtual simulation cognition system for a cylinder head production line, built on Unity3D. The system fully leverages virtual simulation technology to accurately replicate the complete cylinder head manufacturing process, encompassing critical stages like casting, machining, and assembly. In its design, the system deeply integrates situated cognition learning theory and educational game theory. By creating realistic operational scenarios, incorporating motivational mechanisms, and providing immediate feedback, it establishes a highly immersive and interactive learning environment. This empowers students to engage in self-directed learning and practical operations within a safe, controlled virtual space, thereby fostering the internalization of knowledge and the mastery of skills. The paper meticulously details the system's development process, core functional design, instructional content arrangement, and an analysis of teaching feedback. Our aim is to use technological means to optimize traditional manufacturing education, enhance teaching efficiency, and improve students' practical abilities, ultimately offering an innovative digital solution for nurturing talent in the manufacturing industry. This study begins by analyzing the application background of virtual simulation technology in intelligent manufacturing and educational training. It clarifies both the academic significance and practical necessity of designing and implementing a virtual simulation-based teaching system. The system's requirements analysis thoroughly considers theories like educational game theory and situated cognition learning. Based on actual teaching needs, it delineates functional modules including equipment cognition, layout construction, and task assessment. Compared to existing similar systems, this study optimizes the realism of the simulation, the depth of interaction, and the integration of learning theories, striving to provide a more effective learning experience. Throughout the development process, the system underwent multiple rounds of testing and verification, ensuring its functional completeness and performance stability. Ultimately, the virtual simulation system successfully achieved dynamic simulation of an automotive engine cylinder head production line, providing students with a realistic and highly interactive educational experience that helps them better understand and master complex manufacturing operations.

本文解决了传统制造业教育中常见的挑战,如高设备成本、重大操作风险和有限的实践机会。提出了基于Unity3D的某气缸盖生产线虚拟仿真认知系统的设计与开发。该系统充分利用虚拟仿真技术,精确复制完整的气缸盖制造过程,包括铸造、加工和装配等关键阶段。在系统的设计中,深度融合了情境认知学习理论和教育博弈论。通过创建现实的操作场景,结合激励机制,并提供即时反馈,它建立了一个高度沉浸和互动的学习环境。这使学生能够在一个安全、可控的虚拟空间中进行自主学习和实际操作,从而促进知识的内化和技能的掌握。论文详细介绍了系统的开发过程、核心功能设计、教学内容安排以及教学反馈分析。我们的目标是利用技术手段优化传统制造业教育,提高教学效率,提高学生的实践能力,最终为制造业人才培养提供创新的数字化解决方案。本文首先分析了虚拟仿真技术在智能制造和教育培训中的应用背景。阐明了设计和实现基于虚拟仿真的教学系统的理论意义和现实必要性。系统的需求分析充分考虑了教育博弈论、情境认知学习等理论。从实际教学需求出发,勾画出设备认知、布局构建、任务评估等功能模块。与现有同类系统相比,本研究优化了仿真的真实感、交互的深度以及学习理论的整合,力求提供更有效的学习体验。在整个开发过程中,系统经过了多轮的测试和验证,确保了系统功能的完备性和性能的稳定性。最终,虚拟仿真系统成功实现了汽车发动机气缸盖生产线的动态仿真,为学生提供了逼真的、高度互动的教育体验,帮助他们更好地理解和掌握复杂的制造操作。
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引用次数: 0
An Augmented Reality-Based Smart Manufacturing Training System for Practice Experience 基于增强现实的智能制造实践体验培训系统
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-05 DOI: 10.1002/cae.70079
Naichang Dai, Haifeng Chen

Intelligent manufacturing training rooms are pivotal for translating theoretical knowledge into practical applications and enhancing operational skills. To address the limitations of traditional teaching models—specifically their inability to facilitate large-scale, complex, or high-risk professional experiments, which result in insufficient comprehensive practical training for students—this study introduces an augmented reality (AR)-based intelligent manufacturing comprehensive teaching and training system (AR-IMCTTS). The system establishes an integrated framework for teaching, hands-on practice, and assessment, enabling students to master the knowledge and production processes of intelligent manufacturing equipment comprehensively. Three aspects of experimental verification were conducted. First, questionnaire results indicate that students widely acknowledge the system's effectiveness in deepening their understanding of IM equipment operations and improving practical skills. Second, quantitative data reveal that students using AR-IMCTTS achieved an average score increase of 10.82% compared to traditional teaching methods. Third, results demonstrate that the hybrid approach of traditional education and AR-IMCTTS significantly enhances participants' learning motivation and practical knowledge retention. Through interactive engagement with virtual objects in AR environments, students develop a profound grasp of experimental equipment. Simultaneously, the experimental group's increased practice opportunities boost learning confidence and reduce cognitive load.

智能制造实训室是将理论知识转化为实际应用和提高操作技能的关键。为了解决传统教学模式的局限性,特别是它们无法促进大规模,复杂或高风险的专业实验,导致学生的综合实践训练不足,本研究引入了基于增强现实(AR)的智能制造综合教学与训练系统(AR- imctts)。该系统建立了一个集教学、实践、考核为一体的框架,使学生全面掌握智能制造装备的知识和生产流程。从三个方面进行了实验验证。首先,问卷调查结果表明,学生普遍认为该系统在加深他们对IM设备操作的理解和提高实践技能方面是有效的。第二,定量数据显示,使用AR-IMCTTS的学生的平均成绩比传统教学方法提高了10.82%。第三,研究结果表明,传统教育与AR-IMCTTS的混合方式显著提高了参与者的学习动机和实践知识的保留。通过与AR环境中的虚拟物体互动,学生对实验设备有了深刻的掌握。同时,实验组的练习机会增加,增强了学习信心,减轻了认知负荷。
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引用次数: 0
Virtual Laboratory for Control Education Using a Solar Collector Field System 利用太阳能集热器现场系统进行控制教育的虚拟实验室
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-01 DOI: 10.1002/cae.70077
Igor M. L. Pataro, Juan D. Gil, José L. Guzmán, Manuel Berenguel

New educational tools have emerged as innovative approaches that boost student engagement and facilitate a deeper understanding of complex subjects. Focusing on progressing in control engineering education, this study presents the development of a Virtual Lab (VL) designed to teach foundational and advanced concepts in process control. The VL uses a Solar Collector Field (SCF) system as a case study to integrate key topics in control engineering subjects, such as system modeling, Proportional, Integral, and Derivative (PID) control, predictive control, feedforward strategies, and nonlinear control approaches. The proposed system is versatile, which enriches the student experience through widely customizable and realistic simulations. The simulated system, characterized by nonlinear dynamics, time delays, and solar irradiance disturbances, offers students a hands-on learning environment for control system design and analysis. Built using the Easy JavaScript Simulation platform, the SCF VL features an intuitive interface that enhances student engagement. The SCF VL, freely accessible online and on any device (computer, tablet, or smartphone), is a versatile resource for promoting deep understanding and practical skills in control engineering education.

新的教育工具以创新的方式出现,提高了学生的参与度,促进了对复杂学科的更深入理解。着眼于控制工程教育的进展,本研究提出了一个虚拟实验室(VL)的发展,旨在教授过程控制的基础和高级概念。VL使用太阳能集热器场(SCF)系统作为案例研究,整合控制工程学科中的关键主题,如系统建模,比例,积分和导数(PID)控制,预测控制,前馈策略和非线性控制方法。所提出的系统具有通用性,通过广泛的可定制和逼真的模拟丰富了学生的体验。模拟系统的特点是非线性动力学、时间延迟和太阳辐射干扰,为学生提供了一个动手学习控制系统设计和分析的环境。SCF VL使用Easy JavaScript仿真平台构建,具有直观的界面,增强了学生的参与度。SCF VL,免费访问在线和任何设备(计算机,平板电脑,或智能手机),是一个多功能的资源,促进控制工程教育的深刻理解和实践技能。
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引用次数: 0
Edge-AI Driven Gamification in Engineering Education for Improving Student Engagement 边缘人工智能驱动的工程教育游戏化提高学生参与度
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-29 DOI: 10.1002/cae.70076
Kiran Deep Singh, Prabh Deep Singh

Improving student engagement in engineering education is crucial for better learning outcomes. Engineering education integrates the latest technologies with gamification that fosters student engagement in innovative learning. Gamification involves incorporating game design elements, making learning more interactive and motivating. This paper explores gamification to transform engineering education, improving students' participation, understanding, and overall learning outcomes. Combining Edge computing with artificial intelligence will enhance the gamification of education by addressing two primary challenges: real-time interaction and personalized service. An Edge-AI-driven gamification framework is proposed for improving student engagement through interactive tools like educational games, quizzes, and competitive learning environments. An algorithm related to the Edge-AI Gamification Optimizer is proposed to improve the overall performance. Results show that the proposed framework improves student engagement by nearly 51%, performance by 30.7% and reduces cognitive load by 57%. A comparative study with traditional learning approaches shows that AI-based gamification significantly enhances knowledge retention, boosts collaborative learning, increases student motivation, and, through statistical analysis, demonstrates a validated increase in student engagement over conventional methods. Future studies will investigate the extendability of this framework to different fields of engineering and learning environments. The proposed framework has the potential to transform educational practices by providing personalized, interactive, and motivating learning experiences, leading to better educational outcomes. Future research could explore broader applications and long-term impacts of Edge-AI-driven gamification.

提高学生对工程教育的参与度对于取得更好的学习成果至关重要。工程教育将最新技术与游戏化相结合,促进学生参与创新学习。游戏化包括融入游戏设计元素,使学习更具互动性和激励性。本文探讨了游戏化改造工程教育,提高学生的参与,理解和整体学习成果。边缘计算与人工智能的结合将通过解决实时交互和个性化服务这两个主要挑战来增强教育的游戏化。提出了一个边缘人工智能驱动的游戏化框架,通过教育游戏、测验和竞争性学习环境等互动工具提高学生的参与度。为了提高整体性能,提出了一种与Edge-AI游戏化优化器相关的算法。结果表明,该框架使学生的参与度提高了近51%,成绩提高了30.7%,认知负荷降低了57%。一项与传统学习方法的比较研究表明,基于人工智能的游戏化显著提高了知识留存,促进了协作学习,提高了学生的积极性,并且通过统计分析,证明了与传统方法相比,学生参与度的有效提高。未来的研究将探讨该框架在不同工程领域和学习环境中的可扩展性。所提出的框架有可能通过提供个性化、互动性和激励性的学习体验来改变教育实践,从而产生更好的教育成果。未来的研究可以探索边缘人工智能驱动的游戏化的更广泛的应用和长期影响。
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Computer Applications in Engineering Education
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