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Teaching practice of wind turbine practical training based on virtual teaching platform 基于虚拟教学平台的风机实训教学实践
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-01-03 DOI: 10.1002/cae.22710
Yin Xiaoju, Pan Xue, Lu Shiyu, Du Zhiliang, Zhao Tingting, Guan Xin, Wang Shuaijie

The wind turbine components are bulky and costly. Undergraduate students majoring in wind power cannot achieve professional skills training in the laboratory. To deepen the understanding of wind turbine installation, a virtual simulation platform for the teaching exploration of wind turbine assembly practice course is developed. The goal of the platform is to build a virtual simulation installation process of each huge component of the wind turbine through the model, so that students can experience the experiential learning of the installation of the wind turbine, and experience the learning opportunities of the visualization of parts and the operability of the assembly process, so as to lay the foundation of wind power engineering practice for undergraduate students. The teaching of simulation working process based on wind turbine assembly process and performance characteristics is discussed. The results and questionnaires of students in three classes are counted. The teaching experiment shows that the average score of the experimental group is 4.5 points higher than that of the control group. This method can significantly improve students' interest in learning and academic performance, improve students' wind turbine assembly ability, and meet the actual needs of students majoring in wind power. The research shows that the platform can be effectively used as a practical teaching tool for wind power students.

风力涡轮机部件体积庞大,成本高昂。风电专业本科生无法在实验室实现专业技能训练。为加深对风电机组安装的理解,开发了风电机组装配实践课程教学探索虚拟仿真平台。该平台的目标是通过模型构建风电机组各庞大部件的虚拟仿真安装过程,让学生体验风电机组安装的体验式学习,感受部件可视化、装配过程可操作性的学习机会,为本科生风电工程实践奠定基础。讨论了基于风力发电机组装配过程和性能特点的仿真工作过程教学。统计了三个班级学生的学习成绩和问卷调查情况。教学实验表明,实验组的平均成绩比对照组高出 4.5 分。该方法能明显提高学生的学习兴趣和学习成绩,提高学生的风力发电机组装能力,符合风电专业学生的实际需求。研究表明,该平台可以有效地用作风电专业学生的实践教学工具。
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引用次数: 0
Digital visualization in graduate transport phenomena 毕业生运输现象的数字可视化
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-01-03 DOI: 10.1002/cae.22709
Michael Rother

The use of contour flood plots and color digital movies is investigated for teaching fluid mechanics, heat transfer, and mass transfer at the first-year graduate student level. The color visualizations are intended to not only stimulate curiosity but also encourage enthusiasm and determination in learning difficult material. Although there is a significant amount of finite-difference material, the focus is on analytical solutions. In particular, the mathematical problems involve error functions and Fourier series, which generally prove uninteresting and unpopular. Students are encouraged to produce the visualizations themselves, in addition to being provided with digital results in various forms. Excel can be used to generate both the analytical and finite difference calculations, but Python or another computer language can be employed. While software, such as Matplotlib with Python, Gnuplot, or Tecplot, can create excellent contour flood plots, results from Excel are also good, and Powerpoint will produce movies from individual frames. Student response is positive, although quantifying their reaction is difficult based on the small class sizes. Not surprisingly, the use of color appeals to students and adds to their interest. In addition, students claim increased understanding with contour plots and movies, but the visualizations should be used in conjunction with more traditional graphs, perhaps augmented with consistent use of color. However, the impact on motivation due to color presentation is harder to establish. Interestingly, both graduate and senior undergraduate students showed about equal preference for the rainbow and viridis color palettes.

在研究生一年级的流体力学、传热学和传质学教学中,研究了等值线洪水图和彩色数字电影的使用。彩色可视化的目的不仅在于激发学生的好奇心,还在于鼓励学生学习困难教材的热情和决心。虽然有大量有限差分材料,但重点是分析解法。特别是,数学问题涉及误差函数和傅里叶级数,这些问题通常被证明是无趣和不受欢迎的。除了提供各种形式的数字结果外,还鼓励学生自己制作可视化结果。Excel 可用于生成分析和有限差分计算结果,但也可以使用 Python 或其他计算机语言。Matplotlib with Python、Gnuplot 或 Tecplot 等软件可以绘制出色的洪水等高线图,Excel 的结果也很好,Powerpoint 可以将单帧图像制作成电影。学生的反应是积极的,尽管由于班级人数较少,很难量化他们的反应。毫不奇怪,色彩的使用吸引了学生,增加了他们的兴趣。此外,学生们称等值线图和影片加深了他们的理解,但可视化应与更传统的图表结合使用,或许还可以通过持续使用色彩来增强效果。然而,彩色演示对学习动机的影响则难以确定。有趣的是,研究生和高年级本科生对彩虹调色板和 viridis 调色板的偏好程度相当。
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引用次数: 0
Research on an educational virtual training system for ship life-saving appliances 船舶救生设备教育虚拟培训系统研究
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-01-03 DOI: 10.1002/cae.22708
Shaoyang Qiu, Hongxiang Ren, Delong Wang, Yizhou Qu, Jian Sun

Life-saving appliances (LSAs) play a crucial role in maritime emergencies, and seafarers need to undergo rigorous professional training on these appliances to ensure their competence in maritime work. However, traditional teaching and training that mainly rely on real appliances have several limitations. To address these limitations, we have developed a virtual training system that enables multiperson collaborative operation. To guarantee the system's scalability and versatility, the system framework is designed to be modular. In the networking function section, we establish a network architecture and apply state synchronization mechanisms to ensure consistent scenarios across multiusers. Additionally, we propose an interaction management model and an evaluation model for collaborative training and evaluation. Two collaborative training modes are designed to enhance the flexibility of the system. To evaluate the effectiveness of our system, we select 72 trainees to participate in a training and evaluation experiment. The evaluation model is validated by comparing it with expert evaluations. The results show that trainees can gain a better understanding of their roles and responsibilities and accurately remember the collaborative operation sequence. The training effect is positive, indicating that our system can effectively facilitate the teaching and training of LSAs.

救生设备(LSAs)在海上紧急情况下起着至关重要的作用,海员需要接受严格的救生设备专业培训,以确保他们能够胜任海上工作。然而,主要依靠真实设备进行的传统教学和培训存在一些局限性。针对这些局限性,我们开发了一个可实现多人协同操作的虚拟培训系统。为保证系统的可扩展性和通用性,系统框架采用模块化设计。在网络功能部分,我们建立了一个网络架构,并应用了状态同步机制,以确保多用户之间的场景一致。此外,我们还为协作培训和评估提出了交互管理模式和评估模式。为了提高系统的灵活性,我们设计了两种协作训练模式。为了评估系统的有效性,我们挑选了 72 名学员参与培训和评估实验。通过与专家评估进行比较,验证了评估模式。结果表明,受训人员能够更好地理解自己的角色和职责,并准确地记住协同操作顺序。培训效果是积极的,表明我们的系统能有效地促进 LSA 的教学和培训。
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引用次数: 0
From data inference to evidence fusion: A methodology for studying computer ethics at different levels 从数据推理到证据融合:从不同层面研究计算机伦理的方法论
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-01-02 DOI: 10.1002/cae.22705
MinCheng Piao, Junjie Lin, Meng Song, ChenChen Rui

The rapid development and widespread use of computer technology in today's society have brought significant benefits and convenience to individuals and organizations. The study presents a concept for constructing a research framework in the realm of computer ethics impact. This involves the introduction of an information fusion model and the utilization of a Dempster–Shafer (D–S) evidence theory algorithm. The information fusion model aims to integrate multiple sources of evidence related to computer ethics, including expert opinions, public attitudes, and legal regulations. Furthermore, the experimental results show that the platform's impact perception was effective in reducing the number of individuals who consider computer ethics unnecessary from 40% to 3%. This finding highlights the potential of this platform for enhancing public awareness and understanding of computer ethics. In conclusion, the proposed information fusion model and D–S evidence theory algorithm offer a valuable tool for conducting early research on the construction of computer ethics. It is of utmost importance to delve into the uncontrollable facets of building computer ethics and to navigate the subject–object dilemma from the standpoint of computer users. This approach is essential in addressing the ethical dilemmas that have arisen due to the rapid advancement of computer technology in today's world. The novelty lies in the research methodology used in this study, substantial public perception change, ethical risk reduction, and subject–object issue in computer ethics resolution all substantially contribute to the field's influence on people, organizations, and societies.

当今社会,计算机技术的飞速发展和广泛应用为个人和组织带来了巨大的利益和便利。本研究提出了在计算机伦理影响领域构建研究框架的概念。这包括引入信息融合模型和使用 Dempster-Shafer (D-S) 证据理论算法。信息融合模型旨在整合与计算机伦理相关的多种证据来源,包括专家意见、公众态度和法律法规。此外,实验结果表明,该平台的影响感知有效地将认为计算机伦理不必要的人数从 40% 减少到 3%。这一发现凸显了该平台在提高公众对计算机伦理的认识和理解方面的潜力。总之,所提出的信息融合模型和 D-S 证据理论算法为开展计算机伦理建设的早期研究提供了有价值的工具。最重要的是,要深入研究计算机伦理建设的不可控因素,并从计算机用户的立场出发,把握主客体之间的两难关系。这种方法对于解决当今世界计算机技术飞速发展所带来的伦理困境至关重要。本研究的新颖之处在于所采用的研究方法、公众观念的实质性转变、伦理风险的降低以及计算机伦理中主客体问题的解决,这些都极大地促进了该领域对人们、组织和社会的影响。
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引用次数: 0
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects 对影响女孩参与科学、技术、工程和数学学科的因素进行系统审查
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-12-29 DOI: 10.1002/cae.22707
Msafiri M. Msambwa, Kangwa Daniel, Cai Lianyu, Antony Fute

There have been global efforts to achieve the sustainable development goals (SDGs) on quality education, gender equality, industry, innovation, and infrastructure development; however, in science, technology, engineering, and mathematics (STEM), men still dominate these fields at the highest levels, as boys dominate STEM subjects in schools. Thus, there is a need to improve female participation in these fields at all levels. Therefore, this systematic review examined the empirical evidence on the factors affecting girls' participation in STEM subjects. We conducted a comprehensive literature search using electronic databases such as Web of Science, Scopus, EBSCO-host, and Google Scholar. An analysis of 165 scholarly publications was done using a systematic methodology. The study found that only 10% of the studies indicated that girls' poor participation in STEM could be attributed to personal factors and 61% to environmental factors. Additionally, behavioral factors accounted for 29% of the sampled studies, which found that negative attitudes, lack of career plans, lack of collaboration, interest, poor self-concept, self-efficacy, and low motivation were identified as factors that affect girls' participation in STEM subjects. The findings highlight a comprehensive overview of the current knowledge of girls in STEM, providing policymakers, educators, and practitioners with valuable insights into creating an enabling environment that supports more girls in STEM subjects. Furthermore, it contributes to the global efforts to achieve the SDGs 4, 5, and 9.

全球一直在努力实现有关优质教育、性别平等、工业、创新和基础设施发展的可持续发展目标(SDGs);然而,在科学、技术、工程和数学(STEM)领域,男性仍然在这些领域的最高层占主导地位,因为男生在学校中主导 STEM 学科。因此,有必要提高女性在这些领域各个层面的参与度。因此,本系统性综述对影响女生参与 STEM 学科的因素进行了实证研究。我们使用 Web of Science、Scopus、EBSCO-host 和 Google Scholar 等电子数据库进行了全面的文献检索。我们采用系统的方法对 165 篇学术出版物进行了分析。研究发现,只有 10%的研究表明,女孩参与 STEM 的情况不佳可归因于个人因素,61%归因于环境因素。此外,行为因素占抽样研究的 29%,研究发现,消极态度、缺乏职业规划、缺乏合作、兴趣、自我概念差、自我效能感和动力不足被认为是影响女生参与 STEM 学科学习的因素。研究结果全面概述了当前有关女孩学习 STEM 的知识,为政策制定者、教育工作者和从业人员提供了宝贵的见解,有助于创造有利环境,支持更多女孩学习 STEM 学科。此外,它还有助于全球努力实现可持续发展目标 4、5 和 9。
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引用次数: 0
Impact of C-coding self-assessment exercises on exam performance: A study in engineering education C 代码自我评估练习对考试成绩的影响:工程教育研究
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-12-27 DOI: 10.1002/cae.22706
Javier Rodríguez-Vidal, Ángel García-Beltrán

The Bologna process has brought about a revolution in university studies since, among other things, it encourages continuous evaluations throughout the academic period. This situation causes already depleted teaching teams to have an additional workload, so automatic tools are needed to evaluate the new assignments. In the computer science field, the ideal evaluation technique would be to use automatic code evaluators (i.e., Java, C, C++, etc.). The main objective of this work is to analyze whether the use of C-coding self-assessment exercises correlates with an improvement in exam performance. For this purpose, we have collected self-assessment exercises carried out on the AulaWeb platform belonging to the Degree in Organizational Engineering and Degree in Chemical Engineering, taken in the last 5 and 3 years, respectively, in the course of Programming Fundamentals (Fundamentos de Programación) in an engineering school of the Universidad Politécnica de Madrid. In total, 688 students completed these assignments. The most important results are: (a) regarding the January final exam, self-assessment exercises have influence on the final grade and (b) regarding the June final exam, there are academic years where students forget to carry out programming problem of greater complexity making a negative correlation between self-assessment performance and final scores achieved.

博洛尼亚进程给大学教育带来了一场革命,因为它鼓励在整个学业期间不断进行评估。在这种情况下,本已枯竭的教学团队又增加了额外的工作量,因此需要自动工具来评估新的作业。在计算机科学领域,理想的评估技术是使用自动代码评估器(如 Java、C、C++ 等)。这项工作的主要目的是分析使用 C 代码自我评估练习是否与考试成绩的提高相关。为此,我们在 AulaWeb 平台上收集了属于组织工程学位和化学工程学位的自我评估练习,这些练习分别是在过去 5 年和 3 年中,在马德里理工大学一所工程学院的编程基础(Fundamentos de Programación)课程中进行的。共有 688 名学生完成了这些作业。最重要的结果是(a) 在一月份的期末考试中,自评练习对期末成绩有影响;(b) 在六月份的期末考试中,有些学年的学生会忘记完成复杂度较高的编程问题,导致自评成绩与期末成绩呈负相关。
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引用次数: 0
An active learning approach to teach distributed forces using augmented reality with guided inquiry 利用增强现实技术和引导探究的主动学习方法教授分布式力
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-12-10 DOI: 10.1002/cae.22703
James W. Giancaspro, Diana Arboleda, Nam J. Kim, Seulki J. Chin, Jennifer C. Britton, Walter G. Secada

Mastering the concept of distributed forces is vital for students who are pursuing a major involving engineering mechanics. Misconceptions related to distributed forces that are typically acquired in introductory Physics courses should be corrected to increase student success in subsequent mechanics coursework. The goal of this study was to develop and assess a guided instructional activity using augmented reality (AR) technology to improve undergraduate engineering students' understanding of distributed forces. The AR app was accompanied by a complementary activity to guide and challenge students to model objects as beams with progressively increasing difficulty. The AR tool allowed students to (a) model a tabletop as a beam with multiple distributed forces, (b) visualize the free body diagram, and (c) compute the external support reactions. To assess the effectiveness of the activity, 43 students were allocated to control and treatment groups using an experimental nonequivalent groups preactivity/postactivity test design. Of the 43 students, 35 participated in their respective activity. Students in the control group collaborated on traditional problem-solving, while those in the treatment group engaged in a guided activity using AR. Students' knowledge of distributed forces was measured using their scores on a 10-item test instrument. Analysis of covariance was utilized to analyze postactivity test scores by controlling for the preactivity test scores. The treatment group demonstrated a significantly greater improvement in postactivity test scores than that of the control group. The measured effect size was 0.13, indicating that 13% of the total variance in the postactivity test scores can be attributed to the activity. Though the effect size was small, the results suggest that a guided AR activity can be more effective in improving student learning outcomes than traditional problem-solving.

掌握分布力的概念对于攻读工程力学专业的学生来说是至关重要的。通常在物理入门课程中获得的关于分布式力的误解应该纠正,以提高学生在后续力学课程中的成功。本研究的目的是开发和评估一个使用增强现实(AR)技术的指导性教学活动,以提高工科本科生对分布式力的理解。AR应用程序伴随着一个补充活动,指导和挑战学生将物体建模为难度逐渐增加的光束。AR工具允许学生(a)将桌面建模为具有多个分布力的梁,(b)可视化自由体图,以及(c)计算外部支撑反应。为了评估活动的有效性,43名学生被分配到对照组和实验组,使用实验非等效组活动前/活动后测试设计。在43名学生中,有35人参加了各自的活动。对照组的学生合作解决传统的问题,而治疗组的学生则使用AR进行指导活动。学生对分布式力的知识是通过他们在10项测试工具上的分数来衡量的。通过控制活动前测试成绩,采用协方差分析分析活动后测试成绩。治疗组在活动后测试成绩上的改善明显大于对照组。测量的效应大小为0.13,表明活动后测试分数中总方差的13%可归因于活动。虽然效应量很小,但结果表明,有指导的AR活动在提高学生学习成果方面比传统的解决问题更有效。
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引用次数: 0
A VR-based wiring learning platform for promoting practice experience of electrical engineering 基于 VR 的布线学习平台,促进电气工程的实践体验
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-12-07 DOI: 10.1002/cae.22704
Hongfei Xu, YuanYu Zheng, Jeremy S. Liang

The training room of electrical engineering plays an important role in implementing learners' theoretical electrical knowledge and enhancing their operational skills. When operating in an electrical training room, learners often configure complex equipment with a set of multiple wires, components, and tools, and then debug them to ensure normal operation. It requires a large amount of practice to acquire the skills to configure the devices, and it is hard for learners to configure the device without any experience. Furthermore, it is also difficult to have hands-on practice when there is not enough physical equipment on site or learners cannot be there in person. By applying virtual reality technology, it is possible to offer a greater learning experience for the learners. A VR-based wiring learning platform (VWLP), in this study, is proposed, which targets at offering a resource of assisted learning regarding the electrical equipment. The result of the study reveals that the VWLP constructed in this research can promote learning effectiveness in electrical engineering, especially in the area of wiring skills, and the blended learning mode (a mix of both conventional instructor-led practice activities and VR-based learning platform) enhances the learning effect. Besides this, the result shows that VWLP has a significantly positive effect regarding participants' learning cognition and motivation. By communicating with the virtual objects in the VR environment, the participants can demonstrate a promoted comprehension of the training equipment. Meanwhile, participants in the experimental team also perceive an increase in their learning confidence due to increased practice opportunities, which in turn reduces cognitive load.

电气工程实训室在落实学习者的电气理论知识和提高其操作技能方面发挥着重要作用。在电工实训室操作时,学习者往往要配置复杂的设备,一套多线、多元件、多工具,然后进行调试,确保设备正常运行。这需要大量的实践才能掌握配置设备的技能,学习者很难在没有任何经验的情况下配置设备。此外,如果现场没有足够的实体设备或学习者无法亲临现场,也很难进行动手实践。通过应用虚拟现实技术,可以为学习者提供更多的学习体验。本研究提出了一个基于虚拟现实的布线学习平台(VWLP),旨在提供有关电气设备的辅助学习资源。研究结果表明,本研究构建的 VWLP 能够促进电气工程专业的学习效果,尤其是在布线技能方面,而混合学习模式(传统的教师指导实践活动和基于 VR 的学习平台的混合)则增强了学习效果。此外,研究结果表明,VWLP 对参与者的学习认知和学习动机有显著的积极影响。通过与 VR 环境中的虚拟对象交流,学员对训练设备的理解能力得到提升。同时,实验小组的参与者也认为,由于增加了练习机会,他们的学习自信心也得到了增强,这反过来又减轻了认知负荷。
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引用次数: 0
Measurement of gravity in laboratories for fundamental physics using mobile devices: An approach from the Internet of Things 基于移动设备的基础物理实验室重力测量:一种来自物联网的方法
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-12-01 DOI: 10.1002/cae.22702
Tatiana Muñoz-Hernandez, Ana Maria Metaute, Alex Arbey Lopera Sepulveda, Jaime Andres Perez-Taborda, Alcides de Jesus Montoya Cañola, Diego Luis Aristizabal Ramirez

In this work, we present IoT, a freeware application for Android mobile devices that belongs to the remote laboratory platform called IoT.PhysicsSensor Mobile Edition. It incorporates the potentialities of the IoT to acquire, store, visualize, and analyze data using smartphones. This application, integrated into low-cost hardware, can be used to conduct online and real-time laboratory practices. Additionally, hundreds of users can be connected to the lab without limiting their participation due to the physical location or equipment available in the facilities. To test the capabilities of the architecture proposed in this work, a practice to measure the value for the acceleration of gravity from a free-fall experience was designed. A group of 101 students from the Universidad Nacional de Colombia-Sede Medellin and another of 63 students from Universidad Nacional de Colombia-Sede de La Paz, Cesar, participated in the practice, thus obtaining results with a high degree of accuracy and precision and excellent reproducibility. This platform is emerging as a critical tool to face the digital transformation of educational environments, including those generated by the COVID-19 pandemic.

在这项工作中,我们提出了IoT,这是一个属于远程实验室平台IoT的Android移动设备的免费应用程序。PhysicsSensor移动版。它结合了物联网的潜力,可以使用智能手机获取、存储、可视化和分析数据。该应用程序集成到低成本的硬件中,可用于进行在线和实时的实验室实践。此外,数百名用户可以连接到实验室,而不会因为物理位置或设施中可用的设备而限制他们的参与。为了测试这项工作中提出的架构的能力,设计了一个测量自由落体经历的重力加速度值的实践。来自哥伦比亚国立大学-塞德麦德林分校的101名学生和来自哥伦比亚国立大学-塞德拉巴斯分校的63名学生参加了这项实践,从而获得了高度准确和精密度以及极好的可重复性的结果。该平台正在成为应对教育环境数字化转型的关键工具,包括应对2019冠状病毒病大流行造成的教育环境数字化转型。
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引用次数: 0
CDIO-CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum 解决系统建模与仿真中复杂STEM问题的CDIO-CT协同策略:以求解数学钟摆周期为例
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2023-11-20 DOI: 10.1002/cae.22698
Hong-Yan Zhang, Yu Zhou, Yu-Tao Li, Fu-Yun Li, Yong-Hui Jiang

The problem-project-oriented STEM education plays a significant role in training students' ability of innovation. Although the conceive-design-implement-operate (CDIO) approach and computational thinking (CT) are hot topics in recent decades, there are still two deficiencies: the CDIO approach and CT are discussed separately and a general framework of coping with complex STEM problems in system modeling and simulation is missing. In this paper, a collaborative strategy based on the CDIO and CT is proposed for solving complex STEM problems in system modeling and simulation with a general framework, in which the CDIO is about “how to do,” CT is about “how to think,” and the project means “what to do.” As an illustration, the problem of solving the period of mathematical pendulum is discussed in detail. The most challenging task involved in the problem is to compute the complete elliptic integral of the first kind (CEI-1). In the philosophy of STEM education, all problems have more than one solution. For computing the CEI-1, four methods are discussed with a top-down strategy, which includes the infinite series method, arithmetic-geometric mean method, Gauss–Chebyshev method, and Gauss-Legendre method. The algorithms involved can be utilized for R & D projects of interest and be reused according to the requirements encountered. The general framework for solving complex STEM problems in system modeling and simulation is worth recommending to college students and instructors.

以问题项目为导向的STEM教育对培养学生的创新能力有着重要的作用。尽管构思-设计-实现-操作(CDIO)方法和计算思维(CT)是近几十年来的热门话题,但仍存在两个不足:CDIO方法和CT是分开讨论的,缺乏应对系统建模和仿真中复杂STEM问题的总体框架。本文提出了一种基于CDIO和CT的协同策略,以解决系统建模和仿真中的复杂STEM问题,其中CDIO是关于“如何做”,CT是关于“如何思考”,项目是关于“做什么”。作为实例,详细讨论了数学摆周期的求解问题。该问题中最具挑战性的任务是计算第一类完全椭圆积分(CEI-1)。在STEM教育理念中,所有问题都有不止一个解决方案。对于CEI-1的计算,采用自顶向下的策略讨论了四种方法,包括无穷级数法、算术-几何平均法、高斯-切比雪夫法和高斯-勒让德法。所涉及的算法可用于研发;D感兴趣的项目,并根据遇到的需求进行重用。解决系统建模和仿真中复杂STEM问题的一般框架值得推荐给大学生和教师。
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