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An Augmented Reality-Based Smart Manufacturing Training System for Practice Experience 基于增强现实的智能制造实践体验培训系统
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-05 DOI: 10.1002/cae.70079
Naichang Dai, Haifeng Chen

Intelligent manufacturing training rooms are pivotal for translating theoretical knowledge into practical applications and enhancing operational skills. To address the limitations of traditional teaching models—specifically their inability to facilitate large-scale, complex, or high-risk professional experiments, which result in insufficient comprehensive practical training for students—this study introduces an augmented reality (AR)-based intelligent manufacturing comprehensive teaching and training system (AR-IMCTTS). The system establishes an integrated framework for teaching, hands-on practice, and assessment, enabling students to master the knowledge and production processes of intelligent manufacturing equipment comprehensively. Three aspects of experimental verification were conducted. First, questionnaire results indicate that students widely acknowledge the system's effectiveness in deepening their understanding of IM equipment operations and improving practical skills. Second, quantitative data reveal that students using AR-IMCTTS achieved an average score increase of 10.82% compared to traditional teaching methods. Third, results demonstrate that the hybrid approach of traditional education and AR-IMCTTS significantly enhances participants' learning motivation and practical knowledge retention. Through interactive engagement with virtual objects in AR environments, students develop a profound grasp of experimental equipment. Simultaneously, the experimental group's increased practice opportunities boost learning confidence and reduce cognitive load.

智能制造实训室是将理论知识转化为实际应用和提高操作技能的关键。为了解决传统教学模式的局限性,特别是它们无法促进大规模,复杂或高风险的专业实验,导致学生的综合实践训练不足,本研究引入了基于增强现实(AR)的智能制造综合教学与训练系统(AR- imctts)。该系统建立了一个集教学、实践、考核为一体的框架,使学生全面掌握智能制造装备的知识和生产流程。从三个方面进行了实验验证。首先,问卷调查结果表明,学生普遍认为该系统在加深他们对IM设备操作的理解和提高实践技能方面是有效的。第二,定量数据显示,使用AR-IMCTTS的学生的平均成绩比传统教学方法提高了10.82%。第三,研究结果表明,传统教育与AR-IMCTTS的混合方式显著提高了参与者的学习动机和实践知识的保留。通过与AR环境中的虚拟物体互动,学生对实验设备有了深刻的掌握。同时,实验组的练习机会增加,增强了学习信心,减轻了认知负荷。
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引用次数: 0
Virtual Laboratory for Control Education Using a Solar Collector Field System 利用太阳能集热器现场系统进行控制教育的虚拟实验室
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-09-01 DOI: 10.1002/cae.70077
Igor M. L. Pataro, Juan D. Gil, José L. Guzmán, Manuel Berenguel

New educational tools have emerged as innovative approaches that boost student engagement and facilitate a deeper understanding of complex subjects. Focusing on progressing in control engineering education, this study presents the development of a Virtual Lab (VL) designed to teach foundational and advanced concepts in process control. The VL uses a Solar Collector Field (SCF) system as a case study to integrate key topics in control engineering subjects, such as system modeling, Proportional, Integral, and Derivative (PID) control, predictive control, feedforward strategies, and nonlinear control approaches. The proposed system is versatile, which enriches the student experience through widely customizable and realistic simulations. The simulated system, characterized by nonlinear dynamics, time delays, and solar irradiance disturbances, offers students a hands-on learning environment for control system design and analysis. Built using the Easy JavaScript Simulation platform, the SCF VL features an intuitive interface that enhances student engagement. The SCF VL, freely accessible online and on any device (computer, tablet, or smartphone), is a versatile resource for promoting deep understanding and practical skills in control engineering education.

新的教育工具以创新的方式出现,提高了学生的参与度,促进了对复杂学科的更深入理解。着眼于控制工程教育的进展,本研究提出了一个虚拟实验室(VL)的发展,旨在教授过程控制的基础和高级概念。VL使用太阳能集热器场(SCF)系统作为案例研究,整合控制工程学科中的关键主题,如系统建模,比例,积分和导数(PID)控制,预测控制,前馈策略和非线性控制方法。所提出的系统具有通用性,通过广泛的可定制和逼真的模拟丰富了学生的体验。模拟系统的特点是非线性动力学、时间延迟和太阳辐射干扰,为学生提供了一个动手学习控制系统设计和分析的环境。SCF VL使用Easy JavaScript仿真平台构建,具有直观的界面,增强了学生的参与度。SCF VL,免费访问在线和任何设备(计算机,平板电脑,或智能手机),是一个多功能的资源,促进控制工程教育的深刻理解和实践技能。
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引用次数: 0
Edge-AI Driven Gamification in Engineering Education for Improving Student Engagement 边缘人工智能驱动的工程教育游戏化提高学生参与度
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-29 DOI: 10.1002/cae.70076
Kiran Deep Singh, Prabh Deep Singh

Improving student engagement in engineering education is crucial for better learning outcomes. Engineering education integrates the latest technologies with gamification that fosters student engagement in innovative learning. Gamification involves incorporating game design elements, making learning more interactive and motivating. This paper explores gamification to transform engineering education, improving students' participation, understanding, and overall learning outcomes. Combining Edge computing with artificial intelligence will enhance the gamification of education by addressing two primary challenges: real-time interaction and personalized service. An Edge-AI-driven gamification framework is proposed for improving student engagement through interactive tools like educational games, quizzes, and competitive learning environments. An algorithm related to the Edge-AI Gamification Optimizer is proposed to improve the overall performance. Results show that the proposed framework improves student engagement by nearly 51%, performance by 30.7% and reduces cognitive load by 57%. A comparative study with traditional learning approaches shows that AI-based gamification significantly enhances knowledge retention, boosts collaborative learning, increases student motivation, and, through statistical analysis, demonstrates a validated increase in student engagement over conventional methods. Future studies will investigate the extendability of this framework to different fields of engineering and learning environments. The proposed framework has the potential to transform educational practices by providing personalized, interactive, and motivating learning experiences, leading to better educational outcomes. Future research could explore broader applications and long-term impacts of Edge-AI-driven gamification.

提高学生对工程教育的参与度对于取得更好的学习成果至关重要。工程教育将最新技术与游戏化相结合,促进学生参与创新学习。游戏化包括融入游戏设计元素,使学习更具互动性和激励性。本文探讨了游戏化改造工程教育,提高学生的参与,理解和整体学习成果。边缘计算与人工智能的结合将通过解决实时交互和个性化服务这两个主要挑战来增强教育的游戏化。提出了一个边缘人工智能驱动的游戏化框架,通过教育游戏、测验和竞争性学习环境等互动工具提高学生的参与度。为了提高整体性能,提出了一种与Edge-AI游戏化优化器相关的算法。结果表明,该框架使学生的参与度提高了近51%,成绩提高了30.7%,认知负荷降低了57%。一项与传统学习方法的比较研究表明,基于人工智能的游戏化显著提高了知识留存,促进了协作学习,提高了学生的积极性,并且通过统计分析,证明了与传统方法相比,学生参与度的有效提高。未来的研究将探讨该框架在不同工程领域和学习环境中的可扩展性。所提出的框架有可能通过提供个性化、互动性和激励性的学习体验来改变教育实践,从而产生更好的教育成果。未来的研究可以探索边缘人工智能驱动的游戏化的更广泛的应用和长期影响。
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引用次数: 0
Teaching and Assessing Abstraction in K-12 Computational Thinking Education: A Systematic Literature Review K-12计算思维教育中的抽象教学与评估:系统文献综述
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-21 DOI: 10.1002/cae.70073
Annika Oser, Bernhard Standl

Abstraction is widely regarded as a fundamental skill in Computational Thinking (CT). However, the limited proficiency in abstraction demonstrated by undergraduate students when addressing algorithmic problems has prompted calls from researchers to explicitly integrate discussions on abstraction into early Computer Science education. This study employs a systematic PRISMA literature review to examine methodological approaches to teaching and assessment methods for abstraction in K-12 CT education research. The findings reveal significant inconsistencies in how abstraction is conceptualized and operationalized within CT and highlight a scarcity of qualitative rubrics for its assessment. To address these gaps, the review identifies effective methods and contexts for embedding and evaluating abstraction in both research and practice. Building on these insights, we propose a novel computational problem-solving framework that integrates vertical and horizontal dimensions of abstraction, offering a comprehensive structure to guide teaching and assessment. The paper concludes with recommendations for enhancing the pedagogy of abstraction in K-12 CT settings and outlines directions for future research.

抽象被广泛认为是计算思维的一项基本技能。然而,在解决算法问题时,本科生对抽象的熟练程度有限,这促使研究人员呼吁将抽象的讨论明确地纳入早期计算机科学教育。本研究采用系统的PRISMA文献综述来检验K-12 CT教育研究中抽象教学和评估方法的方法学方法。研究结果揭示了CT中抽象如何概念化和操作化的显著不一致,并突出了其评估的定性标准的稀缺性。为了解决这些差距,本综述确定了在研究和实践中嵌入和评估抽象的有效方法和背景。在这些见解的基础上,我们提出了一个新的计算问题解决框架,它集成了抽象的垂直和水平维度,提供了一个全面的结构来指导教学和评估。本文最后提出了在K-12 CT教学中加强抽象教学的建议,并概述了未来的研究方向。
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引用次数: 0
A Systematic Review of Technology-Enhanced Learning Approaches to Foster Construction Engineering and Management Competencies 培养建筑工程和管理能力的技术强化学习方法的系统回顾
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-18 DOI: 10.1002/cae.70074
Raissa Marchiori, Siyuan Song, Jewoong Moon, David Awoyemi, Arezoo Ghooreian, Erfan Ramenzapour

Technology-Enhanced Learning (TEL) has been integrated into construction engineering and management (CEM) education, offering innovative tools to improve both technical and soft skills. However, the effectiveness and scope of these technologies in addressing critical competencies have not been explored. This systematic review evaluated the current use of TEL in developing competencies in CEM education, with a focus on understanding which competencies and TEL are most frequently addressed, the learning assessment used, and the challenges on applying TEL. Following the systematic review, this study adhered to a five-step process: developing research questions, cataloging research articles, appraising the quality of the literature, synthesizing insights, and acknowledging limitations. Data was synthesized from 28 studies published between 2013 and 2023. The findings reveal a predominant focus on hard skills, particularly in safety training and project management, with limited attention to soft skills. Immersive environments like Virtual Reality and Building Information Modeling are the most commonly used TEL tools. Additionally, while instructors employ both formative and summative assessments, they often refrain from using TEL due to a lack of knowledge in utilizing these technologies and the high investment required. Future research should explore training both students and instructors to overcome the lack of knowledge regarding TEL and to develop adaptive assessment methods that equally emphasize both technical and soft skills. Expanding the use of emerging technologies like Artificial Intelligence and the Internet of Things could further enhance the effectiveness of TEL in CEM education.

科技强化学习(TEL)已纳入建筑工程与管理(CEM)教育,提供创新的工具,以提高技术和软技能。然而,这些技术在解决关键能力方面的有效性和范围尚未得到探讨。本系统综述评估了目前在CEM教育中使用TEL培养能力的情况,重点是了解哪些能力和TEL最常被提及,使用的学习评估,以及应用TEL面临的挑战。在系统综述之后,本研究坚持五个步骤:提出研究问题,对研究文章进行编目,评估文献质量,综合见解,并承认局限性。数据综合了2013年至2023年间发表的28项研究。调查结果显示,人们主要关注硬技能,特别是在安全培训和项目管理方面,而对软技能的关注有限。虚拟现实和建筑信息建模等沉浸式环境是最常用的TEL工具。此外,虽然教师同时采用形成性和总结性评估,但由于缺乏利用这些技术的知识和所需的高投资,他们往往不使用TEL。未来的研究应探讨如何培训学生和教师,以克服对TEL知识的缺乏,并开发同样强调技术技能和软技能的适应性评估方法。扩大人工智能和物联网等新兴科技的应用,可进一步提高教育教学在澳电教育中的成效。
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引用次数: 0
Game-Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game 基于游戏的移动机器人学习:通过竞争性游戏教授ROS2
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-10 DOI: 10.1002/cae.70071
Cipriano Galindo, Javier Monroy

Robotics is a discipline gaining in relevance in the last decades. Although it becomes appealing for students, undergraduate courses related to robotics involve certain mathematical and programming skills that usually discourage students. In addition, teaching techniques followed by instructors largely affect the engagement of students and thus their academic results. A well-studied way to overcome this situation is applying the so-called Learning through play paradigm in the form of game-based learning (GBL), which considers games to improve the learning experience. In this study, we leverage an ad hoc computer video game to increase the students' engagement and marks in an undergraduate course of robot programming using the robotic framework ROS2 and the 3D simulator CoppeliaSim. The experience was conducted on the academic year 2024/2025 when 45 students enrolled the course. The results have been evaluated using questionnaires and statistical comparison with the previous 4 academic years.

机器人技术是近几十年来越来越重要的一门学科。尽管机器人对学生很有吸引力,但与机器人相关的本科课程涉及某些数学和编程技能,这通常会让学生望而却步。此外,教师采用的教学技巧在很大程度上影响了学生的参与度,从而影响了他们的学习成绩。克服这种情况的一种充分研究的方法是以基于游戏的学习(GBL)的形式应用所谓的“通过游戏学习”范式,即认为游戏可以改善学习体验。在本研究中,我们利用一个特别的电脑视频游戏来提高学生在机器人编程本科课程中的参与度和分数,该课程使用机器人框架ROS2和3D模拟器CoppeliaSim。该体验是在2024/2025学年进行的,当时有45名学生注册了该课程。通过问卷调查和与前4个学年的统计比较来评估结果。
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引用次数: 0
Python-Powered Structural Analysis: Modeling and Solving 2D Truss Systems With the “Anastruct” Module python动力结构分析:用“anstruct”模块建模和求解二维桁架系统
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-10 DOI: 10.1002/cae.70072
Pankaj Dumka, Dhananjay R. Mishra, Rishika Chauhan, Nitesh Pandey

This article presents an efficient approach for modeling and solving the planar trusses using the “anastruct” module which is a specialized Python library for analysing the structures. By using this existing tool, the procedure automates the tiresome manual calculations, thereby enabling precise determination of the axial forces within the truss members under various loading and boundary conditions. To evaluate the effectiveness of the module, five typical truss problems of increasing complexity were solved, demonstrating its applicability to both academic learning and practical engineering tasks. It has been observed that in all the cases the “anastruct” has given result which are precisely aggreging with the existing literature. A pilot study on 30 structural analysis students revealed the “anastruct” tool's visualization and calculation benefits, but highlighted a need for more stiffness matrix documentation. This study highlights the adaptability of Python for the structural analysis and provides a foundation for incorporating advanced functionalities like nonlinear behavior and dynamic analysis in future studies thus laying the groundwork for further advancements in structural modeling and analysis automation. The pedagogical importance of this tool has also been discussed which will offer an actionable insight for the educators and the people engaged in the development of the curriculum.

本文提出了一种利用“anstruct”模块对平面桁架进行建模和求解的有效方法,该模块是一个专门用于分析结构的Python库。通过使用这个现有的工具,程序自动化了繁琐的人工计算,从而能够精确地确定在各种载荷和边界条件下桁架构件内的轴向力。为了评估该模块的有效性,解决了五个典型的复杂桁架问题,证明了其在学术学习和实际工程任务中的适用性。已经观察到,在所有的情况下,“反结构”给出的结果与现有文献完全一致。一项针对30名结构分析专业学生的初步研究表明,“anstruct”工具具有可视化和计算方面的优势,但同时也强调需要更多的刚度矩阵文档。该研究突出了Python在结构分析中的适应性,并为在未来的研究中纳入非线性行为和动态分析等高级功能奠定了基础,从而为结构建模和分析自动化的进一步发展奠定了基础。我们还讨论了这一工具在教学上的重要性,它将为教育工作者和参与课程开发的人员提供可行的见解。
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引用次数: 0
Development of a Real-Time Monitoring Sensor Box for the Purpose of Chemistry Lab Usage 化学实验室用实时监测传感器箱的研制
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-06 DOI: 10.1002/cae.70070
Molnár Ákos-Sándor, Barabás Réka

This study presents a sensor box designed to conduct scientific research and to motivate other young students in a chemistry university environment to learn about sensors and their usefulness. The main focus of this study is on the usability and designs of this particular sensor box that we developed using accessible components: a Raspberry Pi 5, an Arduino Uno, and DFRobot's Pro sensors for temperature, conductivity and pH measurements along with developing the necessary software to conduct these measurements in the most convenient way, which includes creating a GUI, a data saving script, and automating the measurement process. To test the functionality of this sensor box, we utilized it to monitor hydroxyapatite (HAP) formation reaction to observe the changes in conductivity and pH throughout the process.

本研究提出了一个传感器盒,旨在进行科学研究,并激励其他年轻学生在化学大学的环境中了解传感器及其用途。本研究的主要重点是我们使用可访问组件开发的这个特定传感器盒的可用性和设计:Raspberry Pi 5, Arduino Uno和DFRobot的Pro传感器,用于温度,电导率和pH测量,以及开发必要的软件以最方便的方式进行这些测量,其中包括创建GUI,数据保存脚本和自动化测量过程。为了测试该传感器盒的功能,我们利用它来监测羟基磷灰石(HAP)形成反应,观察整个过程中电导率和pH值的变化。
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引用次数: 0
A Comparison of the Programming-Oriented Computational Thinking Skills of Engineering and Nonengineering Students at Turkish Universities 土耳其大学工科与非工科学生面向程序设计的计算思维能力比较
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-08-01 DOI: 10.1002/cae.70069
Nihal Menzi Çetin

This study examines the programming-oriented computational thinking (PoCT) skills of engineering and nonengineering faculty students, comparing them in terms of grade level and the three subdimensions of PoCT: Conceptual knowledge, algorithmic thinking, and evaluation. Additionally, the study investigates the extent to which students' PoCT skill levels can be predicted by programming language self-efficacy and design thinking skill through hierarchical regression analysis. The data of 571 computer science students from two types of faculties in Turkish universities were analysed. The findings revealed that engineering students had superior computational thinking skills to their nonengineering counterparts, as well as a slightly higher predictive power of programming self-efficacy and design thinking on computational thinking. These results offer valuable insights and strategies for developing instructional practices that address the disadvantages faced by nonengineering disciplines.

本研究考察了工科和非工科学生的面向程序设计的计算思维(PoCT)技能,比较了他们的年级水平和PoCT的三个子维度:概念知识、算法思维和评价。此外,本研究还通过层次回归分析探讨了程序设计语言自我效能感和设计思维技能对学生PoCT技能水平的预测程度。分析了来自土耳其大学两类院系的571名计算机科学专业学生的数据。结果显示,工科学生的计算思维能力优于非工科学生,并且编程自我效能感和设计思维对计算思维的预测能力略高。这些结果为开发解决非工程学科所面临的缺点的教学实践提供了有价值的见解和策略。
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引用次数: 0
Development and Evaluation of an Educational Environment for Designing Hardware Architectures of Support Vector Machines-Based Classifiers 基于支持向量机的分类器硬件架构设计教育环境的开发与评估
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-07-29 DOI: 10.1002/cae.70068
Enrique Guzmán-Ramírez, Ivan Garcia, Carla Pacheco, Esteban Guerrero-Ramírez

In an increasingly complex world where increased interactions between users and systems are taking place and a greater amount of information must be processed, Machine Learning techniques are becoming increasingly relevant as they help researchers to generalize how the different variables in a process are related and, consequently, reduce the margin of error in the estimation of results. One of these techniques is Support Vector Machines (SVM), which are characterized for being simple, flexible, and computationally efficient. They are also useful for classifying and analyzing data for regression tasks in multiple areas such as natural language processing, image classification, bioinformatics, signal processing, as well as robotic systems. In this regard, several current studies have optimized performance and cost by implementing SVM in hardware, particularly on Field-Programmable Gate Array (FPGA) as they are suitable for dealing with challenging embedded system constraints. Consequently, undergraduates must be familiarized with this approach to be more competitive when entering the labor market in the real industry. Therefore, it is imperative to create teaching alternatives that provide practical knowledge about SVM, not only from a software perspective, but also on the design and modeling of hardware architectures that describe their structure and can be implemented in a specific device. With this aim in mind, this study presents a learning-by-doing educational approach for teaching the principles of SVM by promoting their modeling, implementation, and evaluation on FPGAs. Furthermore, the results derived from an empirical evaluation on 55 undergraduates from the Universidad Tecnológica de la Mixteca, México, provided evidence that the proposed approach can stimulate the development of skills required in the labor market related to the design and modeling of hardware architectures and, at the same time, allows students to undertake design challenges involving SVM and reconfigurable logic.

在一个日益复杂的世界中,用户和系统之间的交互越来越多,必须处理更多的信息,机器学习技术正变得越来越重要,因为它们帮助研究人员概括过程中不同变量的关系,从而减少结果估计的误差范围。其中一种技术是支持向量机(SVM),其特点是简单、灵活和计算效率高。它们也可用于分类和分析多个领域的回归任务数据,如自然语言处理、图像分类、生物信息学、信号处理以及机器人系统。在这方面,目前的一些研究通过在硬件中实现SVM来优化性能和成本,特别是在现场可编程门阵列(FPGA)上,因为它们适合处理具有挑战性的嵌入式系统约束。因此,大学生必须熟悉这种方法,以便在进入实际行业的劳动力市场时更具竞争力。因此,必须创建教学替代方案,提供有关SVM的实用知识,不仅从软件角度,而且从描述其结构并可在特定设备中实现的硬件架构的设计和建模方面。考虑到这一目标,本研究提出了一种边做边学的教育方法,通过促进支持向量机在fpga上的建模、实现和评估来教授支持向量机的原理。此外,对来自墨西哥米斯特卡大学(Tecnológica de la Mixteca)的55名本科生进行的实证评估结果表明,所提出的方法可以刺激劳动力市场中与硬件架构设计和建模相关的技能的发展,同时允许学生承担涉及支持向量机和可重构逻辑的设计挑战。
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引用次数: 0
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