Frans Sudirjo, Galih Nugraha, Teguh Wahyono, Flora Grace Putrianti, Ahmad Buchori
The purpose of this study is to ascertain how information literacy, perceived validity, and perceived trust of the variables affect people's adoption of social media as a vehicle for information dissemination. In general, a quantitative method is used to conduct this research. Social media users that are active or inactive and reside in five major Indonesian cities make up the demographic used in this study. Using the purposive sampling strategy, researchers collected samples. 100 people made up the study's sample. Questionnaires were distributed as part of the data collection process. Two phases of measurement were done in this investigation by the researchers. Analyze the measurement model first, and then analyze the model structure second. According to the results, most people in five major Indonesian cities have a 70% degree of trust in information found on social media. Let us therefore suppose that 60% of the information on social media is accurate. Therefore, it can be said that most individuals have a good level of information literacy, which enables them to evaluate the veracity of the information they are given rather than blindly accepting it. Perceived validity, perceived usefulness, perceived simplicity of use, and perceived trust are all directly impacted by information literacy, and these factors will indirectly affect actual use. Through usage patterns and intentions, perceived validity influences actual use among AUs in an indirect manner. Through perceived validity, perceived trust influences actual use in an indirect manner.
{"title":"The Influence of Perceived Trust, Information Literacy and Perceived Validity on Netizens' Perception That social media is an Appropriate Instrument for The Information Deployment","authors":"Frans Sudirjo, Galih Nugraha, Teguh Wahyono, Flora Grace Putrianti, Ahmad Buchori","doi":"10.60083/jidt.v6i1.469","DOIUrl":"https://doi.org/10.60083/jidt.v6i1.469","url":null,"abstract":"The purpose of this study is to ascertain how information literacy, perceived validity, and perceived trust of the variables affect people's adoption of social media as a vehicle for information dissemination. In general, a quantitative method is used to conduct this research. Social media users that are active or inactive and reside in five major Indonesian cities make up the demographic used in this study. Using the purposive sampling strategy, researchers collected samples. 100 people made up the study's sample. Questionnaires were distributed as part of the data collection process. Two phases of measurement were done in this investigation by the researchers. Analyze the measurement model first, and then analyze the model structure second. According to the results, most people in five major Indonesian cities have a 70% degree of trust in information found on social media. Let us therefore suppose that 60% of the information on social media is accurate. Therefore, it can be said that most individuals have a good level of information literacy, which enables them to evaluate the veracity of the information they are given rather than blindly accepting it. Perceived validity, perceived usefulness, perceived simplicity of use, and perceived trust are all directly impacted by information literacy, and these factors will indirectly affect actual use. Through usage patterns and intentions, perceived validity influences actual use among AUs in an indirect manner. Through perceived validity, perceived trust influences actual use in an indirect manner.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139529265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cut Susan Octiva, Israkwaty, Uli Wildan Nuryanto, Handry Eldo, Abdul Tahir
This research aims to see how to design a drug supply prediction application using the Holt-Winter Exponential Smoothing method. The collection methods used in the research are as follows: observation, interviews. The prototyping system development method includes several important stages in designing research applications. The first stage is communication. After that, the Quick Plan stage. Construction of prototype stages. The final stage, deployment delivery and feedback, is the phase of system use by users. In addition, the team also conducts regular system maintenance to ensure optimal performance. These stages together form an iterative process for developing research applications using the prototyping method. Based on the research results, it was found that the test results for the drugs amoxicillin, cefixime, paracetamol, and CTM showed that the MAPE value was less than 10% for these four drugs, which means that the predictive value has quite high accuracy. So it can be concluded that the Holt Winter Exponential Smoothing algorithm can be well implemented to predict drug supplies.
{"title":"Application of Holt-Winter Exponential Smoothing Method to Design a Drug Inventory Prediction Application in Private Health Units","authors":"Cut Susan Octiva, Israkwaty, Uli Wildan Nuryanto, Handry Eldo, Abdul Tahir","doi":"10.60083/jidt.v6i1.464","DOIUrl":"https://doi.org/10.60083/jidt.v6i1.464","url":null,"abstract":"This research aims to see how to design a drug supply prediction application using the Holt-Winter Exponential Smoothing method. The collection methods used in the research are as follows: observation, interviews. The prototyping system development method includes several important stages in designing research applications. The first stage is communication. After that, the Quick Plan stage. Construction of prototype stages. The final stage, deployment delivery and feedback, is the phase of system use by users. In addition, the team also conducts regular system maintenance to ensure optimal performance. These stages together form an iterative process for developing research applications using the prototyping method. Based on the research results, it was found that the test results for the drugs amoxicillin, cefixime, paracetamol, and CTM showed that the MAPE value was less than 10% for these four drugs, which means that the predictive value has quite high accuracy. So it can be concluded that the Holt Winter Exponential Smoothing algorithm can be well implemented to predict drug supplies.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139623229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami
The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.
本研究的目的是通过移动银行的用户界面/用户体验设计来评估用户满意度,并采用以用户为中心的设计方法找出用户想要什么样的用户界面/用户体验外观。本研究采用定性方法。除定性方法外,本研究还采用了定量方法。本研究的数据收集采用了可用性测试、访谈和问卷调查。我们使用 Microsoft Excel 对从问卷中获得的数据进行了统计计算。问卷数据分析的结果可以是图表或数字的形式。在收集和分析数据后,研究人员会创建一份需求列表,列出需要维护、添加、改进或删除的元素或功能。研究人员将通过提供原型设计建议来落实需求清单。研究结果显示,在对正在进行的手机银行可用性测试进行评估时,90% 的参与者成功完成了 10 个任务场景。此外,在对手机银行原型建议进行评估时,99% 的参与者成功完成了所给出的 10 个任务场景。用户想要的外观是通过添加更多图标和插图,使外观更具吸引力,以及使外观更现代化。用户希望增加的功能,即增加电子钱包充值功能、不限制可查看的账户突变、增加转账后的分享功能、在登录部分增加指纹和人脸识别功能,以及增加复制功能,以便能够复制账号。
{"title":"Application of The User Centered Design Method To Evaluate The Relationship Between User Experience, User Interface and Customer Satisfaction on Banking Mobile Application","authors":"Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami","doi":"10.60083/jidt.v6i1.465","DOIUrl":"https://doi.org/10.60083/jidt.v6i1.465","url":null,"abstract":"The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139623309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to determine the level of user satisfaction with using SIMPEG application and evaluate the user interface design to improve the user experience. The research was conducted using qualitative methods. Researchers decided to involve as many as 100 participants in this research. To collect data and information based on system requirements, researchers collect data using observation, interviews, questionnaires, and literature studies. In designing the evaluation at application, researchers used a user-centered design approach and the heuristic evaluation method. Based on the research results, it was found that in the UCD approach, it often experiences bugs and errors, whereas in application there is no mobile application available, which aims to make it easier for employees to access the application anywhere and anytime. It is currently only available on a web basis. The UCD approach shows that the application has uses and functions that meet employee expectations with an average percentage of 70%, falling into the attractive category. The end result of the UCD approach emphasizes the importance of clearly understanding users and providing better user experiences. Meanwhile, the HE approaches helps identify problems with the application and focuses attention on usability issues in the HE aspects. In an effort to improve the quality of the user interface (UI) and user experience (UX) in application, the evaluation that has been carried out shows that improvements need to be focused on the appearance and use of the application.
本研究旨在确定用户对 SIMPEG 应用程序的满意程度,并评估用户界面设计,以改善用户体验。研究采用定性方法进行。研究人员决定让多达 100 名参与者参与本研究。为了收集基于系统需求的数据和信息,研究人员通过观察、访谈、问卷调查和文献研究来收集数据。在设计应用评估时,研究人员采用了以用户为中心的设计方法和启发式评估方法。根据研究结果发现,在用户中心设计方法中,经常出现错误和错误,而在应用程序中,没有提供移动应用程序,其目的是方便员工随时随地访问应用程序。目前只能通过网络使用。统一设计方法表明,应用程序的用途和功能符合员工的期望,平均比例为 70%,属于有吸引力的类别。UCD 方法的最终结果强调了清楚了解用户和提供更好用户体验的重要性。同时,HE 方法有助于发现应用程序中存在的问题,并关注 HE 方面的可用性问题。为了提高应用程序的用户界面(UI)和用户体验(UX)质量,已进行的评估表明,需要重点改进应用程序的外观和使用。
{"title":"Application of Heuristic Evaluation Method to Evaluate User Experience and User Interface of Personnel Management Information Systems to Improve Employee Performance","authors":"Fatkhuri, Donny Dharmawan, Wenny Desty Febrian, Sugeng Karyadi, Indra Sani","doi":"10.60083/jidt.v6i1.466","DOIUrl":"https://doi.org/10.60083/jidt.v6i1.466","url":null,"abstract":"This research aims to determine the level of user satisfaction with using SIMPEG application and evaluate the user interface design to improve the user experience. The research was conducted using qualitative methods. Researchers decided to involve as many as 100 participants in this research. To collect data and information based on system requirements, researchers collect data using observation, interviews, questionnaires, and literature studies. In designing the evaluation at application, researchers used a user-centered design approach and the heuristic evaluation method. Based on the research results, it was found that in the UCD approach, it often experiences bugs and errors, whereas in application there is no mobile application available, which aims to make it easier for employees to access the application anywhere and anytime. It is currently only available on a web basis. The UCD approach shows that the application has uses and functions that meet employee expectations with an average percentage of 70%, falling into the attractive category. The end result of the UCD approach emphasizes the importance of clearly understanding users and providing better user experiences. Meanwhile, the HE approaches helps identify problems with the application and focuses attention on usability issues in the HE aspects. In an effort to improve the quality of the user interface (UI) and user experience (UX) in application, the evaluation that has been carried out shows that improvements need to be focused on the appearance and use of the application.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139623242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Desman Serius, . Nazara1, Silvia Ekasari, Emma Budi Sulistiarini, Eva Yuniarti Utami, Akademi Kebidanan, Harapan Keluarga
The purpose of this study is to examine how secure and comfortable cash on delivery (COD) and e-wallet consumers feel about their payment options. Survey research is the method employed in this study. All students are the population in question. Purposive sampling was the method of sampling that was applied. 100 people made up the sample in this study. In order to collect data for this study, questionnaires, records, and interviews were used. Quantitative data analysis is the method employed. Two associated samples are compared in this study using a comparative analysis sample type. The study's conclusions revealed that consumers' comfort levels with cash-on-delivery and e-wallet payment options differ. Convenience with cash on delivery is valued at 48.5 on average, whereas e-wallet convenience is valued at 58.5. Consequently, it can be said that the e-wallet payment method offers more convenience than the cash on delivery payment option. Users of e-wallet payment options and cash on delivery have different levels of security. For COD security, the average value is 37.5, and for e-wallet security, it is 39.5. It is evident that there is little difference in the average value of cash on delivery security (2.5) between it and e-wallet security. Even so, the security level of e-wallets is higher than the security of cash on delivery (COD).
{"title":"Analysis Of Perceived Value of Benefit Cash on Delivery Payment Method Customers When Using Digital Wallet Application","authors":"Desman Serius, . Nazara1, Silvia Ekasari, Emma Budi Sulistiarini, Eva Yuniarti Utami, Akademi Kebidanan, Harapan Keluarga","doi":"10.60083/jidt.v6i1.467","DOIUrl":"https://doi.org/10.60083/jidt.v6i1.467","url":null,"abstract":"The purpose of this study is to examine how secure and comfortable cash on delivery (COD) and e-wallet consumers feel about their payment options. Survey research is the method employed in this study. All students are the population in question. Purposive sampling was the method of sampling that was applied. 100 people made up the sample in this study. In order to collect data for this study, questionnaires, records, and interviews were used. Quantitative data analysis is the method employed. Two associated samples are compared in this study using a comparative analysis sample type. The study's conclusions revealed that consumers' comfort levels with cash-on-delivery and e-wallet payment options differ. Convenience with cash on delivery is valued at 48.5 on average, whereas e-wallet convenience is valued at 58.5. Consequently, it can be said that the e-wallet payment method offers more convenience than the cash on delivery payment option. Users of e-wallet payment options and cash on delivery have different levels of security. For COD security, the average value is 37.5, and for e-wallet security, it is 39.5. It is evident that there is little difference in the average value of cash on delivery security (2.5) between it and e-wallet security. Even so, the security level of e-wallets is higher than the security of cash on delivery (COD).","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139623279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to determine the effect of advertising exposure on shopping interest. The paradigm used in this research is the positivism paradigm. This study uses a quantitative approach. This research uses non-experimental research methods with a type of method, namely the survey method. The population in this study were students. The number of samples in this research was 100. The primary data for this research uses data obtained from a questionnaire that has been distributed in the form of a Google Form. The linear regression test in this research uses product moments with SPSS version 24 for Windows. Based on the findings and discussion of the research that has been carried out, it can be concluded that the level of advertising exposure is in the medium category with a percentage of 60%. The level of interest in shopping through applications is also in the medium category, with a percentage of 40%. From the research results, it can be concluded that advertising exposure influences shopping interest. Based on the results of the t-value, namely 3.5 > 1.98, The coefficient of determination in this equation has a positive value of 12.5%. This figure means that the advertising exposure variable does not have a big influence on shopping interest at 12.5%. Other factors that were not considered in this study contributed the remaining 87.5%. So the conclusion is that if the advertising exposure variable increases, then interest in shopping through the application will also increase. Vice versa, if advertising exposure decreases, shopping interest also decreases.
本研究旨在确定广告曝光对购物兴趣的影响。本研究采用的范式是实证主义范式。本研究采用定量研究方法。本研究采用了一种非实验研究方法,即调查法。研究对象为学生。本研究的样本数量为 100 个。本研究的主要数据来自以谷歌表格形式发放的调查问卷。本研究中的线性回归测试使用的是 Windows 版 SPSS 24 的乘积矩。根据研究结果和讨论,可以得出结论:广告接触水平属于中等,比例为 60%。对通过应用程序购物的兴趣也属于中等水平,比例为 40%。从研究结果中可以得出结论,广告接触影响购物兴趣。根据 t 值的结果,即 3.5 > 1.98,该方程的决定系数为正值 12.5%。这意味着广告曝光变量对购物兴趣的影响不大,仅为 12.5%。本研究未考虑的其他因素占其余的 87.5%。因此结论是,如果广告曝光变量增加,那么通过应用程序购物的兴趣也会增加。反之亦然,如果广告曝光率降低,购物兴趣也会降低。
{"title":"Analysis of The Influence of Situational Digital Advertising Through Online Video Sharing and Social Media Platform on Customers Intention to Purchase at E-Commerce Application Shopee","authors":"Putri Ekaresty Haes, Donny Dharmawan, Desman Serius Nazara, Mokhamad Arwani, Eva Yuniarti Utami","doi":"10.60083/jidt.v5i4.455","DOIUrl":"https://doi.org/10.60083/jidt.v5i4.455","url":null,"abstract":"This research aims to determine the effect of advertising exposure on shopping interest. The paradigm used in this research is the positivism paradigm. This study uses a quantitative approach. This research uses non-experimental research methods with a type of method, namely the survey method. The population in this study were students. The number of samples in this research was 100. The primary data for this research uses data obtained from a questionnaire that has been distributed in the form of a Google Form. The linear regression test in this research uses product moments with SPSS version 24 for Windows. Based on the findings and discussion of the research that has been carried out, it can be concluded that the level of advertising exposure is in the medium category with a percentage of 60%. The level of interest in shopping through applications is also in the medium category, with a percentage of 40%. From the research results, it can be concluded that advertising exposure influences shopping interest. Based on the results of the t-value, namely 3.5 > 1.98, The coefficient of determination in this equation has a positive value of 12.5%. This figure means that the advertising exposure variable does not have a big influence on shopping interest at 12.5%. Other factors that were not considered in this study contributed the remaining 87.5%. So the conclusion is that if the advertising exposure variable increases, then interest in shopping through the application will also increase. Vice versa, if advertising exposure decreases, shopping interest also decreases.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139380600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Suhendra Suhendra, Adrian Fitra, Tri Ngudi Wiyatno, Krisna B. Juliantoro, Dery Maryadi
PT XYZ merupakan perusahaan yang bergerak dalam bidang pembuatan cat berbahan dasar air. Produk yang dihasilkan oleh perusahaan ini merupakan cat dasar dengan sistem pewarnaan campuran, sehingga memerlukan sistem pengendalian agar tidak terjadi kontaminasi pada saat pergantian produk. Berdasarkan data produksi Januari 2023, tercatat bahwa 94% defect kontaminasi produk disebabkan oleh kesalahan manusia (human error) yang terjadi pada saat pergantian produk berbahan dasar putih (base A) ke produk berbahan dasar transparan (base C). Tujuan dari penelitian ini adalah untuk membuktikan bahwa metode Poka Yoke mampu mengendalikan resiko kesalahan manusia selama proses pergantian produk berlangsung dari tangki pelarut ketangki pencampur. Penerapan metode Poka Yoke di PT XYZ, melalui pembuatan matriks untuk mengatur buka-tutup valve serta pemberian identifikasi, telah berhasil mengelola risiko kesalahan manusia. Dampaknya adalah penurunan cacat kontaminasi produk hingga mencapai nol cacat (zero defect).
{"title":"Aplikasi Metode Poka Yoke Untuk Mencegah Kontaminasi Produk Pada Industri Cat di Indonesia","authors":"Suhendra Suhendra, Adrian Fitra, Tri Ngudi Wiyatno, Krisna B. Juliantoro, Dery Maryadi","doi":"10.60083/jidt.v5i4.456","DOIUrl":"https://doi.org/10.60083/jidt.v5i4.456","url":null,"abstract":"PT XYZ merupakan perusahaan yang bergerak dalam bidang pembuatan cat berbahan dasar air. Produk yang dihasilkan oleh perusahaan ini merupakan cat dasar dengan sistem pewarnaan campuran, sehingga memerlukan sistem pengendalian agar tidak terjadi kontaminasi pada saat pergantian produk. Berdasarkan data produksi Januari 2023, tercatat bahwa 94% defect kontaminasi produk disebabkan oleh kesalahan manusia (human error) yang terjadi pada saat pergantian produk berbahan dasar putih (base A) ke produk berbahan dasar transparan (base C). Tujuan dari penelitian ini adalah untuk membuktikan bahwa metode Poka Yoke mampu mengendalikan resiko kesalahan manusia selama proses pergantian produk berlangsung dari tangki pelarut ketangki pencampur. Penerapan metode Poka Yoke di PT XYZ, melalui pembuatan matriks untuk mengatur buka-tutup valve serta pemberian identifikasi, telah berhasil mengelola risiko kesalahan manusia. Dampaknya adalah penurunan cacat kontaminasi produk hingga mencapai nol cacat (zero defect).","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139380726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Frans Sudirjo, Rezky Nurbakti, Isfauzi Hadi Nugroho, Adriansyah Ekaputra, Eva Yuniarti Utami
The study's goal is to examine how advertising, perceived quality, and experiential marketing affect consumers' decisions to buy. The judgment sampling approach is the sample technique employed in this study. Based on the assumption that respondents had shopped online, samples were chosen. One hundred samples will be collected for this study. In this study, the author employed two different types of data: primary and secondary. Using Cronbach's alpha, researchers assess a variable's dependability in this test. Multiple linear regression analyses are used in the examination of research data. Experience marketing, perceived quality, and advertising are found to have a major impact on the purchasing decisions of customers who actively use e-commerce applications, according to the research findings. The a-value of 13.4 shows the buyer's decision value when there is no influence from the experiential marketing, perceived quality, or advertising variables. The regression coefficients b1, b2, and b3 each show that a one-unit increase in the experiential marketing, perceived quality, and advertising variables will result in an increase in purchasing decisions by 0.24, 0.2, and 0.24 respectively.
{"title":"Analysis of The Influence of Technology Perceived Quality, Digital Advertising and Technology Digital Experiental Marketing on Customers Intention to Purchase at Marketplace Platform Tokopedia","authors":"Frans Sudirjo, Rezky Nurbakti, Isfauzi Hadi Nugroho, Adriansyah Ekaputra, Eva Yuniarti Utami","doi":"10.60083/jidt.v5i4.454","DOIUrl":"https://doi.org/10.60083/jidt.v5i4.454","url":null,"abstract":"The study's goal is to examine how advertising, perceived quality, and experiential marketing affect consumers' decisions to buy. The judgment sampling approach is the sample technique employed in this study. Based on the assumption that respondents had shopped online, samples were chosen. One hundred samples will be collected for this study. In this study, the author employed two different types of data: primary and secondary. Using Cronbach's alpha, researchers assess a variable's dependability in this test. Multiple linear regression analyses are used in the examination of research data. Experience marketing, perceived quality, and advertising are found to have a major impact on the purchasing decisions of customers who actively use e-commerce applications, according to the research findings. The a-value of 13.4 shows the buyer's decision value when there is no influence from the experiential marketing, perceived quality, or advertising variables. The regression coefficients b1, b2, and b3 each show that a one-unit increase in the experiential marketing, perceived quality, and advertising variables will result in an increase in purchasing decisions by 0.24, 0.2, and 0.24 respectively.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139380426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dendy K. Pramudito, Karnawi Kamar, Asri Ady Bakri, Husaini, Noor Komari Pratiwi
The purpose of this study is to evaluate the impact of the accounting information system and internal control system on goods inventory. This kind of study employs a descriptive-qualitative methodology. Field research is the method used in this study. The qualitative descriptive analysis method of data analysis was applied in this study. According to the study's findings, the control environment that was put in place proved to be successful because, with a 50% score, three out of the six control environment indicators satisfied the standards for the control environment. The risk assessment implemented has been very effective, with a score of 100% for three of the three indicators that fulfill the risk assessment requirements. The control activities implemented have been effective, with a score of 60% for three of five indicators that fulfill the control activity requirements. The information and communication implemented are very effective, with a score of 100%. The monitoring carried out has been very effective. The accounting information system implemented is very effective, with a score of 100%. Using the COSO Framework to set up an internal control system and an accounting information system has not yet fully met the requirements; the results from the checklist form show that more than 80% of the items are suitable.
{"title":"Analysis of Internal Inventory Control Systems and Accounting Information Systems For Product Stock Inventory in A National Corporate Wear Manufacturing Company","authors":"Dendy K. Pramudito, Karnawi Kamar, Asri Ady Bakri, Husaini, Noor Komari Pratiwi","doi":"10.60083/jidt.v5i4.457","DOIUrl":"https://doi.org/10.60083/jidt.v5i4.457","url":null,"abstract":"The purpose of this study is to evaluate the impact of the accounting information system and internal control system on goods inventory. This kind of study employs a descriptive-qualitative methodology. Field research is the method used in this study. The qualitative descriptive analysis method of data analysis was applied in this study. According to the study's findings, the control environment that was put in place proved to be successful because, with a 50% score, three out of the six control environment indicators satisfied the standards for the control environment. The risk assessment implemented has been very effective, with a score of 100% for three of the three indicators that fulfill the risk assessment requirements. The control activities implemented have been effective, with a score of 60% for three of five indicators that fulfill the control activity requirements. The information and communication implemented are very effective, with a score of 100%. The monitoring carried out has been very effective. The accounting information system implemented is very effective, with a score of 100%. Using the COSO Framework to set up an internal control system and an accounting information system has not yet fully met the requirements; the results from the checklist form show that more than 80% of the items are suitable.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139380844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this study is to compare the best employee evaluation outcomes using the analytical hierarchy process (AHP) technique and simple additive weighting (SAW) method as a support system for best employee suggestions. The author employed four different approaches for gathering data for this study: literature studies, interviews, observation, and similar literature studies. The RAD paradigm is being used in the development of this decision support system (DSS). The unified modeling language, or UML, tool is used in this system development methodology. It's time to put the system into action after it has been designed and analyzed. The black box testing methodology will be used for the experiments. Based on the research results, it was found that this system was able to assist decision makers in providing employee assessments quickly and precisely according to the predetermined time, whereas previously managers were always late and exceeded the time limit when assessing employees. The output of this system is that it can provide direct reports to the employees being assessed to find out the results of the scores obtained and make decisions about selecting the best employees. A decision support system for employee performance assessment uses the PHP and MySQL programming languages as the database. AHP and SAW methods, rapid application development (RAD) system development methods, and system testing with black box testing.
本研究的目的是使用分析层次过程(AHP)技术和简单加权法(SAW)作为最佳员工建议的支持系统,对最佳员工评价结果进行比较。作者采用了四种不同的方法为本研究收集数据:文献研究、访谈、观察和类似文献研究。本决策支持系统(DSS)的开发采用了 RAD 范式。在此系统开发方法中使用了统一建模语言(UML)工具。在对系统进行设计和分析后,现在是将其付诸实施的时候了。实验将采用黑盒测试方法。根据研究结果发现,该系统能够协助决策者按照预定时间快速、准确地提供员工评估,而以前管理者在评估员工时总是会出现迟到和超时的情况。该系统的输出结果是,它可以向被评估的员工提供直接报告,以了解所得分数的结果,并做出选择最佳员工的决策。员工绩效评估决策支持系统使用 PHP 和 MySQL 编程语言作为数据库。AHP和SAW方法、快速应用开发(RAD)系统开发方法以及黑盒测试的系统测试。
{"title":"Application of Analytic Hierarchy Process and Simple Additive Weighting in Designing The Best Employee Selection Decision Support System at PT Pos Indonesia","authors":"Karsim Karsim, Donny Dharmawan, Elfis Mus Abdul, Siti Zulaika, Ngurah Pandji Mertua Agung Durya","doi":"10.60083/jidt.v5i4.453","DOIUrl":"https://doi.org/10.60083/jidt.v5i4.453","url":null,"abstract":"The purpose of this study is to compare the best employee evaluation outcomes using the analytical hierarchy process (AHP) technique and simple additive weighting (SAW) method as a support system for best employee suggestions. The author employed four different approaches for gathering data for this study: literature studies, interviews, observation, and similar literature studies. The RAD paradigm is being used in the development of this decision support system (DSS). The unified modeling language, or UML, tool is used in this system development methodology. It's time to put the system into action after it has been designed and analyzed. The black box testing methodology will be used for the experiments. Based on the research results, it was found that this system was able to assist decision makers in providing employee assessments quickly and precisely according to the predetermined time, whereas previously managers were always late and exceeded the time limit when assessing employees. The output of this system is that it can provide direct reports to the employees being assessed to find out the results of the scores obtained and make decisions about selecting the best employees. A decision support system for employee performance assessment uses the PHP and MySQL programming languages as the database. AHP and SAW methods, rapid application development (RAD) system development methods, and system testing with black box testing.","PeriodicalId":507682,"journal":{"name":"Jurnal Informasi dan Teknologi","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139389333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}