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The Influence of Perceived Trust, Information Literacy and Perceived Validity on Netizens' Perception That social media is an Appropriate Instrument for The Information Deployment 感知信任、信息素养和感知有效性对网民 "社交媒体是信息部署的适当工具 "这一认知的影响
Pub Date : 2024-01-15 DOI: 10.60083/jidt.v6i1.469
Frans Sudirjo, Galih Nugraha, Teguh Wahyono, Flora Grace Putrianti, Ahmad Buchori
The purpose of this study is to ascertain how information literacy, perceived validity, and perceived trust of the variables affect people's adoption of social media as a vehicle for information dissemination. In general, a quantitative method is used to conduct this research. Social media users that are active or inactive and reside in five major Indonesian cities make up the demographic used in this study. Using the purposive sampling strategy, researchers collected samples. 100 people made up the study's sample. Questionnaires were distributed as part of the data collection process. Two phases of measurement were done in this investigation by the researchers. Analyze the measurement model first, and then analyze the model structure second. According to the results, most people in five major Indonesian cities have a 70% degree of trust in information found on social media. Let us therefore suppose that 60% of the information on social media is accurate. Therefore, it can be said that most individuals have a good level of information literacy, which enables them to evaluate the veracity of the information they are given rather than blindly accepting it. Perceived validity, perceived usefulness, perceived simplicity of use, and perceived trust are all directly impacted by information literacy, and these factors will indirectly affect actual use. Through usage patterns and intentions, perceived validity influences actual use among AUs in an indirect manner. Through perceived validity, perceived trust influences actual use in an indirect manner.
本研究的目的是弄清信息素养、感知有效性和感知信任这些变量是如何影响人们采用社交媒体作为信息传播载体的。一般来说,本研究采用定量方法。居住在印尼五大城市的社交媒体活跃或不活跃用户构成了本研究的人口构成。研究人员采用目的性抽样策略收集样本。100 人构成了本研究的样本。作为数据收集过程的一部分,研究人员发放了调查问卷。在本次调查中,研究人员进行了两个阶段的测量。首先分析测量模型,然后分析模型结构。结果显示,印尼五大城市的大多数人对社交媒体上所获信息的信任度为 70%。因此,我们假设社交媒体上 60% 的信息是准确的。因此,可以说大多数人具有良好的信息素养,这使他们能够评估所获得信息的真实性,而不是盲目接受。感知有效性、感知有用性、感知易用性和感知信任度都会受到信息素养的直接影响,而这些因素又会间接影响实际使用。通过使用模式和意向,感知有效性会间接影响非盟的实际使用。通过感知有效性,感知信任会间接影响实际使用。
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引用次数: 0
Application of Holt-Winter Exponential Smoothing Method to Design a Drug Inventory Prediction Application in Private Health Units 应用霍尔特-温特指数平滑法设计私立医疗机构药品库存预测应用程序
Pub Date : 2024-01-14 DOI: 10.60083/jidt.v6i1.464
Cut Susan Octiva, Israkwaty, Uli Wildan Nuryanto, Handry Eldo, Abdul Tahir
This research aims to see how to design a drug supply prediction application using the Holt-Winter Exponential Smoothing method. The collection methods used in the research are as follows: observation, interviews. The prototyping system development method includes several important stages in designing research applications. The first stage is communication. After that, the Quick Plan stage. Construction of prototype stages. The final stage, deployment delivery and feedback, is the phase of system use by users. In addition, the team also conducts regular system maintenance to ensure optimal performance. These stages together form an iterative process for developing research applications using the prototyping method. Based on the research results, it was found that the test results for the drugs amoxicillin, cefixime, paracetamol, and CTM showed that the MAPE value was less than 10% for these four drugs, which means that the predictive value has quite high accuracy. So it can be concluded that the Holt Winter Exponential Smoothing algorithm can be well implemented to predict drug supplies.
本研究旨在探讨如何使用霍尔特-温特指数平滑法设计药品供应预测应用程序。研究中使用的收集方法如下:观察、访谈。原型系统开发方法包括设计研究应用程序的几个重要阶段。第一个阶段是沟通。之后是快速计划阶段。构建原型阶段。最后是部署交付和反馈阶段,即用户使用系统阶段。此外,团队还定期进行系统维护,以确保最佳性能。这些阶段共同构成了使用原型法开发研究应用程序的迭代过程。根据研究结果发现,对阿莫西林、头孢克肟、扑热息痛和 CTM 药物的测试结果显示,这四种药物的 MAPE 值均小于 10%,这意味着预测值具有相当高的准确性。因此可以得出结论,霍尔特-温特指数平滑算法可以很好地用于预测药品供应。
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引用次数: 4
Application of The User Centered Design Method To Evaluate The Relationship Between User Experience, User Interface and Customer Satisfaction on Banking Mobile Application 应用以用户为中心的设计方法评估银行移动应用程序的用户体验、用户界面和客户满意度之间的关系
Pub Date : 2024-01-14 DOI: 10.60083/jidt.v6i1.465
Frans Sudirjo, Dominica Maria Ratna Tungga Dewa, Lucky Indra Kesuma, Lilik Suryaningsih, Eva Yuniarti Utami
The aim of this research is to evaluate user satisfaction through UI/UX design in mobile banking and find out what kind of UI/UX appearance users want using the user-centered design method. This research uses a qualitative approach. In addition to the qualitative approach, this research also incorporates a quantitative approach. Data collection in this research used usability testing, interviews, and questionnaires. We calculated the data obtained from the questionnaire statistically using Microsoft Excel. The results of questionnaire data analysis can be in the form of graphs or numbers. Researchers create a list of required elements or features to maintain, add, improve, or remove after collecting and analyzing data. Researchers will implement the requirements list by providing prototype design recommendations. The research results showed that 90% of participants successfully completed the 10 task scenarios given during the evaluation of ongoing mobile banking usability testing. Furthermore, during the evaluation of mobile banking prototype recommendations, 99% of participants successfully completed the 10 task scenarios that had been given. The appearance that users want is a more attractive appearance by adding more icons and illustrations, as well as making the appearance more modern. Additional features that users want, namely adding an e-wallet top-up feature, not limiting the account mutations that can be seen, adding a share feature after transfer, adding fingerprint and face ID features in the login section, and adding a copy feature to be able to copy account numbers.
本研究的目的是通过移动银行的用户界面/用户体验设计来评估用户满意度,并采用以用户为中心的设计方法找出用户想要什么样的用户界面/用户体验外观。本研究采用定性方法。除定性方法外,本研究还采用了定量方法。本研究的数据收集采用了可用性测试、访谈和问卷调查。我们使用 Microsoft Excel 对从问卷中获得的数据进行了统计计算。问卷数据分析的结果可以是图表或数字的形式。在收集和分析数据后,研究人员会创建一份需求列表,列出需要维护、添加、改进或删除的元素或功能。研究人员将通过提供原型设计建议来落实需求清单。研究结果显示,在对正在进行的手机银行可用性测试进行评估时,90% 的参与者成功完成了 10 个任务场景。此外,在对手机银行原型建议进行评估时,99% 的参与者成功完成了所给出的 10 个任务场景。用户想要的外观是通过添加更多图标和插图,使外观更具吸引力,以及使外观更现代化。用户希望增加的功能,即增加电子钱包充值功能、不限制可查看的账户突变、增加转账后的分享功能、在登录部分增加指纹和人脸识别功能,以及增加复制功能,以便能够复制账号。
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引用次数: 5
Application of Heuristic Evaluation Method to Evaluate User Experience and User Interface of Personnel Management Information Systems to Improve Employee Performance 应用启发式评估方法评估人事管理信息系统的用户体验和用户界面,以提高员工绩效
Pub Date : 2024-01-14 DOI: 10.60083/jidt.v6i1.466
Fatkhuri, Donny Dharmawan, Wenny Desty Febrian, Sugeng Karyadi, Indra Sani
This research aims to determine the level of user satisfaction with using SIMPEG application and evaluate the user interface design to improve the user experience. The research was conducted using qualitative methods. Researchers decided to involve as many as 100 participants in this research. To collect data and information based on system requirements, researchers collect data using observation, interviews, questionnaires, and literature studies. In designing the evaluation at application, researchers used a user-centered design approach and the heuristic evaluation method. Based on the research results, it was found that in the UCD approach, it often experiences bugs and errors, whereas in application there is no mobile application available, which aims to make it easier for employees to access the application anywhere and anytime. It is currently only available on a web basis. The UCD approach shows that the application has uses and functions that meet employee expectations with an average percentage of 70%, falling into the attractive category. The end result of the UCD approach emphasizes the importance of clearly understanding users and providing better user experiences. Meanwhile, the HE approaches helps identify problems with the application and focuses attention on usability issues in the HE aspects. In an effort to improve the quality of the user interface (UI) and user experience (UX) in application, the evaluation that has been carried out shows that improvements need to be focused on the appearance and use of the application.
本研究旨在确定用户对 SIMPEG 应用程序的满意程度,并评估用户界面设计,以改善用户体验。研究采用定性方法进行。研究人员决定让多达 100 名参与者参与本研究。为了收集基于系统需求的数据和信息,研究人员通过观察、访谈、问卷调查和文献研究来收集数据。在设计应用评估时,研究人员采用了以用户为中心的设计方法和启发式评估方法。根据研究结果发现,在用户中心设计方法中,经常出现错误和错误,而在应用程序中,没有提供移动应用程序,其目的是方便员工随时随地访问应用程序。目前只能通过网络使用。统一设计方法表明,应用程序的用途和功能符合员工的期望,平均比例为 70%,属于有吸引力的类别。UCD 方法的最终结果强调了清楚了解用户和提供更好用户体验的重要性。同时,HE 方法有助于发现应用程序中存在的问题,并关注 HE 方面的可用性问题。为了提高应用程序的用户界面(UI)和用户体验(UX)质量,已进行的评估表明,需要重点改进应用程序的外观和使用。
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引用次数: 1
Analysis Of Perceived Value of Benefit Cash on Delivery Payment Method Customers When Using Digital Wallet Application 货到付款支付方式客户使用数字钱包应用时的利益感知价值分析
Pub Date : 2024-01-14 DOI: 10.60083/jidt.v6i1.467
Desman Serius, . Nazara1, Silvia Ekasari, Emma Budi Sulistiarini, Eva Yuniarti Utami, Akademi Kebidanan, Harapan Keluarga
The purpose of this study is to examine how secure and comfortable cash on delivery (COD) and e-wallet consumers feel about their payment options. Survey research is the method employed in this study. All students are the population in question. Purposive sampling was the method of sampling that was applied. 100 people made up the sample in this study. In order to collect data for this study, questionnaires, records, and interviews were used. Quantitative data analysis is the method employed. Two associated samples are compared in this study using a comparative analysis sample type. The study's conclusions revealed that consumers' comfort levels with cash-on-delivery and e-wallet payment options differ. Convenience with cash on delivery is valued at 48.5 on average, whereas e-wallet convenience is valued at 58.5. Consequently, it can be said that the e-wallet payment method offers more convenience than the cash on delivery payment option. Users of e-wallet payment options and cash on delivery have different levels of security. For COD security, the average value is 37.5, and for e-wallet security, it is 39.5. It is evident that there is little difference in the average value of cash on delivery security (2.5) between it and e-wallet security. Even so, the security level of e-wallets is higher than the security of cash on delivery (COD).
本研究旨在探讨货到付款(COD)和电子钱包消费者对其支付方式的安全感和舒适感。本研究采用调查研究法。所有学生都是研究对象。采用的抽样方法是目的性抽样。本研究的样本为 100 人。为了收集数据,本研究使用了问卷、记录和访谈。采用的方法是定量数据分析。本研究使用比较分析样本类型对两个相关样本进行比较。研究结论显示,消费者对货到付款和电子钱包支付方式的舒适度不同。货到付款的便利性平均值为 48.5,而电子钱包的便利性平均值为 58.5。因此,可以说电子钱包支付方式比货到付款支付方式更方便。电子钱包支付方式和货到付款方式的用户对安全程度的要求不同。货到付款安全性的平均值为 37.5,而电子钱包安全性的平均值为 39.5。由此可见,货到付款的安全平均值(2.5)与电子钱包的安全平均值相差不大。尽管如此,电子钱包的安全级别还是高于货到付款的安全级别。
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引用次数: 0
Analysis of The Influence of Situational Digital Advertising Through Online Video Sharing and Social Media Platform on Customers Intention to Purchase at E-Commerce Application Shopee 通过在线视频分享和社交媒体平台发布情景式数字广告对电子商务应用 Shopee 的客户购买意向的影响分析
Pub Date : 2024-01-06 DOI: 10.60083/jidt.v5i4.455
Putri Ekaresty Haes, Donny Dharmawan, Desman Serius Nazara, Mokhamad Arwani, Eva Yuniarti Utami
This research aims to determine the effect of advertising exposure on shopping interest. The paradigm used in this research is the positivism paradigm. This study uses a quantitative approach. This research uses non-experimental research methods with a type of method, namely the survey method. The population in this study were students. The number of samples in this research was 100. The primary data for this research uses data obtained from a questionnaire that has been distributed in the form of a Google Form. The linear regression test in this research uses product moments with SPSS version 24 for Windows. Based on the findings and discussion of the research that has been carried out, it can be concluded that the level of advertising exposure is in the medium category with a percentage of 60%. The level of interest in shopping through applications is also in the medium category, with a percentage of 40%. From the research results, it can be concluded that advertising exposure influences shopping interest. Based on the results of the t-value, namely 3.5 > 1.98, The coefficient of determination in this equation has a positive value of 12.5%. This figure means that the advertising exposure variable does not have a big influence on shopping interest at 12.5%. Other factors that were not considered in this study contributed the remaining 87.5%. So the conclusion is that if the advertising exposure variable increases, then interest in shopping through the application will also increase. Vice versa, if advertising exposure decreases, shopping interest also decreases.
本研究旨在确定广告曝光对购物兴趣的影响。本研究采用的范式是实证主义范式。本研究采用定量研究方法。本研究采用了一种非实验研究方法,即调查法。研究对象为学生。本研究的样本数量为 100 个。本研究的主要数据来自以谷歌表格形式发放的调查问卷。本研究中的线性回归测试使用的是 Windows 版 SPSS 24 的乘积矩。根据研究结果和讨论,可以得出结论:广告接触水平属于中等,比例为 60%。对通过应用程序购物的兴趣也属于中等水平,比例为 40%。从研究结果中可以得出结论,广告接触影响购物兴趣。根据 t 值的结果,即 3.5 > 1.98,该方程的决定系数为正值 12.5%。这意味着广告曝光变量对购物兴趣的影响不大,仅为 12.5%。本研究未考虑的其他因素占其余的 87.5%。因此结论是,如果广告曝光变量增加,那么通过应用程序购物的兴趣也会增加。反之亦然,如果广告曝光率降低,购物兴趣也会降低。
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引用次数: 0
Aplikasi Metode Poka Yoke Untuk Mencegah Kontaminasi Produk Pada Industri Cat di Indonesia 在印度尼西亚涂料行业应用 Poka Yoke 方法防止产品污染
Pub Date : 2024-01-06 DOI: 10.60083/jidt.v5i4.456
Suhendra Suhendra, Adrian Fitra, Tri Ngudi Wiyatno, Krisna B. Juliantoro, Dery Maryadi
PT XYZ merupakan perusahaan yang bergerak dalam bidang pembuatan cat berbahan dasar air. Produk yang dihasilkan oleh perusahaan ini merupakan cat dasar dengan sistem pewarnaan campuran, sehingga memerlukan sistem pengendalian agar tidak terjadi kontaminasi pada saat pergantian produk. Berdasarkan data produksi Januari 2023, tercatat bahwa 94% defect kontaminasi produk disebabkan oleh kesalahan manusia (human error) yang terjadi pada saat pergantian produk berbahan dasar putih (base A) ke produk berbahan dasar transparan (base C). Tujuan dari penelitian ini adalah untuk membuktikan bahwa metode Poka Yoke mampu mengendalikan resiko kesalahan manusia selama proses pergantian produk berlangsung dari tangki pelarut ketangki pencampur. Penerapan metode Poka Yoke di PT XYZ, melalui pembuatan matriks untuk mengatur buka-tutup valve serta pemberian identifikasi, telah berhasil mengelola risiko kesalahan manusia. Dampaknya adalah penurunan cacat kontaminasi produk hingga mencapai nol cacat (zero defect).
PT XYZ 是一家生产水性涂料的公司。该公司生产的产品是带有混合着色系统的底漆,因此需要一套控制系统来防止产品转换过程中的污染。根据 2023 年 1 月的生产数据记录,94% 的产品污染缺陷是由白基产品(A 基)向透明基产品(C 基)转换过程中发生的人为错误造成的。本研究的目的是证明 Poka Yoke 方法能够控制从溶剂罐到混合罐的产品转换过程中的人为错误风险。PT XYZ 采用 Poka Yoke 方法,通过创建一个矩阵来调节阀门的开关和识别,成功地控制了人为错误的风险。其效果是将产品污染缺陷降至零缺陷。
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引用次数: 0
Analysis of The Influence of Technology Perceived Quality, Digital Advertising and Technology Digital Experiental Marketing on Customers Intention to Purchase at Marketplace Platform Tokopedia 技术感知质量、数字广告和技术数字体验营销对市场平台 Tokopedia 客户购买意向的影响分析
Pub Date : 2024-01-06 DOI: 10.60083/jidt.v5i4.454
Frans Sudirjo, Rezky Nurbakti, Isfauzi Hadi Nugroho, Adriansyah Ekaputra, Eva Yuniarti Utami
The study's goal is to examine how advertising, perceived quality, and experiential marketing affect consumers' decisions to buy. The judgment sampling approach is the sample technique employed in this study. Based on the assumption that respondents had shopped online, samples were chosen. One hundred samples will be collected for this study. In this study, the author employed two different types of data: primary and secondary. Using Cronbach's alpha, researchers assess a variable's dependability in this test. Multiple linear regression analyses are used in the examination of research data. Experience marketing, perceived quality, and advertising are found to have a major impact on the purchasing decisions of customers who actively use e-commerce applications, according to the research findings. The a-value of 13.4 shows the buyer's decision value when there is no influence from the experiential marketing, perceived quality, or advertising variables. The regression coefficients b1, b2, and b3 each show that a one-unit increase in the experiential marketing, perceived quality, and advertising variables will result in an increase in purchasing decisions by 0.24, 0.2, and 0.24 respectively.
本研究的目标是探讨广告、感知质量和体验式营销如何影响消费者的购买决策。本研究采用的抽样技术是判断抽样法。在假设受访者曾在网上购物的基础上选择样本。本研究将收集 100 个样本。在本研究中,作者采用了两种不同类型的数据:第一手数据和第二手数据。研究人员使用 Cronbach's alpha 来评估变量的可依赖性。多元线性回归分析用于研究数据的检验。研究发现,体验营销、感知质量和广告对积极使用电子商务应用程序的客户的购买决策有重大影响。13.4 的 a 值显示了在不受体验营销、感知质量或广告变量影响的情况下,购买者的决策值。回归系数 b1、b2 和 b3 分别表明,体验式营销、感知质量和广告变量每增加一个单位,购买决策将分别增加 0.24、0.2 和 0.24。
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引用次数: 0
Analysis of Internal Inventory Control Systems and Accounting Information Systems For Product Stock Inventory in A National Corporate Wear Manufacturing Company 一家全国性企业服装制造公司产品库存的内部库存控制系统和会计信息系统分析
Pub Date : 2024-01-06 DOI: 10.60083/jidt.v5i4.457
Dendy K. Pramudito, Karnawi Kamar, Asri Ady Bakri, Husaini, Noor Komari Pratiwi
The purpose of this study is to evaluate the impact of the accounting information system and internal control system on goods inventory. This kind of study employs a descriptive-qualitative methodology. Field research is the method used in this study. The qualitative descriptive analysis method of data analysis was applied in this study. According to the study's findings, the control environment that was put in place proved to be successful because, with a 50% score, three out of the six control environment indicators satisfied the standards for the control environment. The risk assessment implemented has been very effective, with a score of 100% for three of the three indicators that fulfill the risk assessment requirements. The control activities implemented have been effective, with a score of 60% for three of five indicators that fulfill the control activity requirements. The information and communication implemented are very effective, with a score of 100%. The monitoring carried out has been very effective. The accounting information system implemented is very effective, with a score of 100%. Using the COSO Framework to set up an internal control system and an accounting information system has not yet fully met the requirements; the results from the checklist form show that more than 80% of the items are suitable.
本研究的目的是评估会计信息系统和内部控制系统对货物库存的影响。这种研究采用描述性定性方法。本研究采用实地调查法。本研究采用定性描述分析法进行数据分析。研究结果表明,所建立的控制环境是成功的,因为在六项控制环境指标中,有三项达到了控制环境的标准,得分率为 50%。实施的风险评估非常有效,在满足风险评估要求的三个指标中,有三个指标的得分达到了 100%。实施的控制活动是有效的,在五项满足控制活动要求的指标中,有三项指标的得分率为 60%。所实施的信息和交流非常有效,得分为 100%。监测工作非常有效。实施的会计信息系统非常有效,得分 100%。使用 COSO 框架建立内部控制系统和会计信息系统尚未完全满足要求;检查表的结果显示 80% 以上的项目是合适的。
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引用次数: 0
Application of Analytic Hierarchy Process and Simple Additive Weighting in Designing The Best Employee Selection Decision Support System at PT Pos Indonesia 在 PT Pos Indonesia 设计最佳员工甄选决策支持系统时应用层次分析法和简单加权法
Pub Date : 2024-01-03 DOI: 10.60083/jidt.v5i4.453
Karsim Karsim, Donny Dharmawan, Elfis Mus Abdul, Siti Zulaika, Ngurah Pandji Mertua Agung Durya
The purpose of this study is to compare the best employee evaluation outcomes using the analytical hierarchy process (AHP) technique and simple additive weighting (SAW) method as a support system for best employee suggestions. The author employed four different approaches for gathering data for this study: literature studies, interviews, observation, and similar literature studies. The RAD paradigm is being used in the development of this decision support system (DSS). The unified modeling language, or UML, tool is used in this system development methodology. It's time to put the system into action after it has been designed and analyzed. The black box testing methodology will be used for the experiments. Based on the research results, it was found that this system was able to assist decision makers in providing employee assessments quickly and precisely according to the predetermined time, whereas previously managers were always late and exceeded the time limit when assessing employees. The output of this system is that it can provide direct reports to the employees being assessed to find out the results of the scores obtained and make decisions about selecting the best employees. A decision support system for employee performance assessment uses the PHP and MySQL programming languages as the database. AHP and SAW methods, rapid application development (RAD) system development methods, and system testing with black box testing.
本研究的目的是使用分析层次过程(AHP)技术和简单加权法(SAW)作为最佳员工建议的支持系统,对最佳员工评价结果进行比较。作者采用了四种不同的方法为本研究收集数据:文献研究、访谈、观察和类似文献研究。本决策支持系统(DSS)的开发采用了 RAD 范式。在此系统开发方法中使用了统一建模语言(UML)工具。在对系统进行设计和分析后,现在是将其付诸实施的时候了。实验将采用黑盒测试方法。根据研究结果发现,该系统能够协助决策者按照预定时间快速、准确地提供员工评估,而以前管理者在评估员工时总是会出现迟到和超时的情况。该系统的输出结果是,它可以向被评估的员工提供直接报告,以了解所得分数的结果,并做出选择最佳员工的决策。员工绩效评估决策支持系统使用 PHP 和 MySQL 编程语言作为数据库。AHP和SAW方法、快速应用开发(RAD)系统开发方法以及黑盒测试的系统测试。
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引用次数: 0
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