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Analysis of the influence of Information Impacts on the Choice of Diet by Russian residents based on an Agent-based model 基于agent模型的信息冲击对俄罗斯居民饮食选择的影响分析
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800023531-3
A. Mashkova
The article is devoted to the study of the influence of information influences on the choice of diet by residents in an agent-based model of the dynamics of the spread of anemia. The structure of the model is presented, the interrelations of agents with the socio-economic environment through the channels of employment, consumption and receiving benefits from the state are determined. Two main channels of information impact are considered: advertising and thematic content. Through these channels, three types of influences are distributed in the model: “motivating”, “frightening” and “tempting”. Their influence is modeled using the algorithms presented in the article for informational impact and changes in the food pattern. To reflect the differences in the degree of exposure of agents to the influence of information influences, the concept of a cluster of social activity is introduced. As part of experimental studies, a comparison was made of the number of residents who adhere to a balanced diet in the absence of informational influences, with advertising with a coverage of 20% to 80% and thematic content with motivating and frightening effects. The resulting forecasts were compared with the forecast in the absence of advertising. In the absence of information impacts of other types, advertising with a coverage of more than 60% leads to a decrease in the number of residents adhering to diet No. 1 by 10%, and with a coverage of 80%, the drop is already 19%. The presence of thematic content with a coverage of 5% makes it possible to compensate for the negative effects of advertising, and with an increase in coverage to 20%, the number of residents adhering to diet No. 1 grows by 20% compared to the base case in the absence of any information impact.
本文在基于主体的贫血传播动态模型中,研究了信息对居民饮食选择的影响。提出了模型的结构,确定了主体通过就业、消费和从国家获得利益等渠道与社会经济环境的相互关系。考虑到信息影响的两个主要渠道:广告和专题内容。通过这些渠道,三种类型的影响分布在模型中:“激励”,“恐惧”和“诱惑”。它们的影响使用文章中介绍的算法来模拟信息影响和食物模式的变化。为了反映代理人对信息影响的暴露程度的差异,引入了社会活动集群的概念。作为实验研究的一部分,比较了在没有信息影响的情况下坚持均衡饮食的居民人数,广告覆盖率为20%至80%,主题内容具有激励和恐惧的效果。得出的预测结果与没有广告的预测结果进行了比较。在没有其他类型的信息影响的情况下,覆盖率超过60%的广告会导致坚持1号饮食的居民数量下降10%,覆盖率达到80%时,已经下降了19%。专题内容的覆盖率为5%,可以弥补广告的负面影响,并且随着覆盖率增加到20%,与没有任何信息影响的基本情况相比,坚持第一种饮食的居民人数增加了20%。
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引用次数: 0
Development of a Multi-sector Bounded-Neighbourhood Model with intersectoral commodity-money interactions 考虑部门间商品货币相互作用的多部门边界邻域模型的发展
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800020178-4
A. Akopov
The article presents an approach to the development of an extended multi-sector bounded-neighbourhood with differentiated types of resources and intersectoral commodity-money interactions with implementation in the AnyLogic simulation tools. A feature of this approach is, firstly, a high degree of sectoral disaggregation (e.g., 42 types of economic activity are considered), and secondly, the three-level architecture of the proposed multi-agent system, which includes high-tech and low-tech resources as workplaces differentiated by types of economic activity (branches of the economy), and also multiple agents-individuals: natives and migrants with their own rules of behaviour and characteristics, and agents-sectors that provide the necessary structure of employment. We study the issues of software implementation of such a multi-level system in the AnyLogic, as well as the influence of the most important parameters of the model, in particular, such as the inflow rate of new migrants, dimensionality of forming industry clusters (i.e., a number of workplaces), level of wages by branches of the economy, etc. on the employment structure and the dynamics of gross domestic product, respectively.
本文提出了一种开发扩展的多部门有界社区的方法,该社区具有不同类型的资源和跨部门的商品货币相互作用,并在AnyLogic仿真工具中实现。这种方法的一个特点是,首先,高度的部门分解(例如,考虑了42种类型的经济活动),其次,提议的多主体系统的三层架构,其中包括高科技和低技术资源,作为按经济活动类型(经济分支)区分的工作场所,以及多个主体-个人:本地人和移民有自己的行为规则和特点,以及代理部门——提供必要的就业结构。我们研究了AnyLogic中这种多层次系统的软件实现问题,以及模型中最重要参数的影响,特别是,如新移民的流入率,形成产业集群的维度(即许多工作场所),经济部门的工资水平等对就业结构和国内生产总值的动态影响。
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引用次数: 0
Philosophical problems of the Metaverse. How real is the Virtual World and how Virtual is the real one? 元宇宙的哲学问题。虚拟世界有多真实,真实世界有多虚拟?
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800022099-7
A. Segal
With this article, the authors propose to temporarily complete the cycle of texts devoted to metaverses and virtual reality – before "retiring to the study room" to systematize new data and new phenomena in this area, because in any study, the time naturally comes to test the hypothesis. This does not mean avoiding the study of the problem – on the contrary, it is about the development of research together with the qualitative development of the topic itself. And the fact that there is a qualitative change in the subject and process of research is evident from several signs that the authors have tried to reveal in this article.
在这篇文章中,作者建议暂时完成关于元现实和虚拟现实的文本循环——在“退休到书房”之前,将这一领域的新数据和新现象系统化,因为在任何研究中,自然是时候检验假设了。这并不意味着回避对问题的研究——相反,它是关于研究的发展与主题本身的定性发展。从作者在本文中试图揭示的几个迹象可以明显看出,研究的主题和过程发生了质的变化。
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引用次数: 0
Digital platforms of the metaverses as a digital twin 虚拟世界的数字平台是一个数字双胞胎
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800022959-3
A. Barybina
This study was carried out as part of the development of guidelines for the creation of an ecosystem digital platform for the industry of the Ural Federal District (URFO). The platform solves many urgent problems formulated by representatives of industry, science, public administration, education and investment. This study is devoted to solving one of the tasks set for the platform - reducing barriers to the implementation of digital transformation processes in the industry. To solve this problem, the ecosystem is supplemented with the introduction of the mathuniverse - augmented reality (XR) technology, as one of the constituent elements of the architecture of the ecosystem of the digital platform industry of the Ural Federal District.
这项研究是为乌拉尔联邦区(URFO)工业创建生态系统数字平台制定指导方针的一部分。该平台解决了工业、科学、公共管理、教育和投资代表提出的许多紧迫问题。本研究致力于解决平台设定的任务之一-减少行业中实施数字化转型过程的障碍。为了解决这个问题,生态系统的补充是引入mathuniverse -增强现实(XR)技术,作为乌拉尔联邦区数字平台产业生态系统架构的组成要素之一。
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引用次数: 0
The Role of Super Computer Technologies in Model Building in the Social Spheres 超级计算机技术在社会领域模型构建中的作用
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800018140-3
M. Burilina
The digitalization of society dictates its rules and laws in the process of sharing, storing and processing data. Areas of science less and less every year look like a specific science we are accustomed to, and acquire the outlines of interdisciplinarity and versatility through the development of technology and the introduction of new knowledge in classical science. The social sciences are no exception, as they develop in the age of social networks, messengers, digital transactions and other information, thanks to which you can learn as much as possible about the "digital counterpart" and build the most accurate models. The paper examines how scientists see the development of science through supercomputer technologies, what challenges the world may face, using data about each individual who got on the Internet. In addition, the countries with supercomputer technologies and services that allow using cloud computing to build models without reference to a specific supercomputer are analyzed.
社会的数字化决定了数据共享、存储和处理过程中的规则和规律。科学领域每年都越来越不像我们习惯的特定科学,而通过技术的发展和经典科学新知识的引入,获得了跨学科和多功能性的轮廓。社会科学也不例外,因为它们是在社交网络、信使、数字交易和其他信息的时代发展起来的,因此你可以尽可能多地了解“数字对手”,并建立最准确的模型。这篇论文利用每个上网的人的数据,研究了科学家如何通过超级计算机技术看待科学的发展,以及世界可能面临的挑战。此外,还分析了拥有超级计算机技术和服务的国家,这些技术和服务允许使用云计算构建模型,而无需参考特定的超级计算机。
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引用次数: 0
Panel Discussion “The Processes of Reality Creation: Metaverses of Visionaries and Projects of its Embodiment” (March 30, 2022) 小组讨论“现实创造的过程:远见者的异象及其体现项目”(2022年3月30日)
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800020299-7
O. Gurov
Report on the Panel Discussion “The Processes of Reality Creation: Metaverses of Visionaries and Projects of its Embodiment” (March 30, 2022) in the framework of the International Scientific Conference “The Sixth Lem’s Readings” in memory of Stanislaw Lem (Samara, March 29-31, 2022).
在纪念斯坦尼斯拉夫·莱姆的国际科学会议“莱姆的第六次阅读”框架下,小组讨论“现实创造的过程:远见者的元境及其具体化项目”(2022年3月30日)的报告(萨马拉,2022年3月29日至31日)。
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引用次数: 0
Historical-philosophical Strategy roots as a Fundamental Science 历史哲学战略是一门基础科学
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800020539-1
Y. Kuznetsov
Motives of human behavior in socio-economic environment took up minds of the  greatest philosophers and scientists during the entirety of the human history. Scientific-philosophical paradigm of artificial societies, based on methodological problems of cognition of real society functioning mechanisms, namely specific agents, exactly assumes studying human behavior in socio-economic environment, that is their different strategies. Strategy as a relatively new science, expects forecasting and strategizing of various kinds of strategizing objects, in fact – various kinds of agents and their activity. Such agent-based approach, based on using intellectual (rational) agents, implies using intelligence as a calculating part (planning) of ability to reach set goals, which is a strategizing in a strategy science. Social sciences, including strategy as a science, gradually become closer to natural sciences both in tools and methodology principles, relying on interdisciplinary of researches and defining necessity of creating artificial societies and virtual worlds as research models of real society and economy. New research terminology and tools that need conceptual elaboration appear. Practical orientation of strategy as a relatively new science is not doubted and is proved by series of historical and economical events. In this case, however, proof of its fundamentality is needed. In a cycle out of two articles, an attempt to substantiate strategy as a fundamental science, defining agents behavior as central units of modeling artificial societies, based on research of its philosophical roots is made, which is a goal of this research. The first work is presented.
在整个人类历史上,社会经济环境中人类行为的动机一直是最伟大的哲学家和科学家们所关注的问题。人工社会的科学哲学范式,建立在对现实社会运行机制即特定主体的认知方法论问题的基础上,正是假设在社会经济环境中研究人的行为,即他们的不同策略。策略作为一门相对较新的科学,需要对各种策略对象进行预测和策略制定,即各种主体及其活动。这种基于智能(理性)智能体的方法意味着将智能作为实现既定目标的能力的计算部分(计划),这是战略科学中的一种战略。社会科学,包括作为一门科学的战略,在工具和方法论原理上都逐渐向自然科学靠拢,依靠跨学科的研究,将创造人工社会和虚拟世界的必要性定义为现实社会和经济的研究模型。需要概念性阐述的新研究术语和工具出现。战略的实践取向作为一门相对较新的科学是不容置疑的,并为一系列的历史和经济事件所证明。然而,在这种情况下,需要证明其根本性。在两篇文章的循环中,尝试将战略作为一门基础科学,根据其哲学根源的研究,将代理人行为定义为建模人工社会的中心单位,这是本研究的目标。介绍了第一部作品。
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引用次数: 0
Philosophical Models of the Universal Repository of Knowledge as a Prehistory of Big Data: the Third World of K. Popper, Encyclopedia of U. Eco, The Library of Babel of J.L. Borges. 作为大数据史前史的通用知识库的哲学模型:波普的《第三世界》、艾柯的《百科全书》、博尔赫斯的《巴别塔图书馆》。
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800019067-2
A.P. Sazonova
The phenomenon of big data is of increasing interest not only for technical and economic disciplines, but also for the humanities. It arose and became the subject of reflection relatively recently, but long before it, in the history of philosophy, one can find models and images of a universal information repository that are close in idea, although not quite identical to the concept of big data. The comparison of the phenomenon of big data with the philosophical projects of the universal repository of knowledge is also interesting in connection with the current interdisciplinary approach to knowledge. In this article, the author proposes to consider as such projects the idea of the “third world” by Karl Popper, the concept of “Encyclopedia” by Umberto Eco and the image of the Babylonian Library by Jorge Luis Borges.
大数据现象不仅引起了技术和经济学科的兴趣,也引起了人文学科的兴趣。它出现并成为反思的主题相对较晚,但在此之前很久,在哲学史上,人们可以找到一个通用信息存储库的模型和图像,它们在思想上很接近,尽管与大数据的概念并不完全相同。将大数据现象与通用知识库的哲学项目进行比较,与当前跨学科的知识研究方法相联系,也很有趣。在本文中,作者建议将卡尔·波普尔的“第三世界”概念、翁贝托·艾柯的“百科全书”概念和豪尔赫·路易斯·博尔赫斯的巴比伦图书馆形象作为这样的项目来考虑。
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引用次数: 0
Media representations of social ideas in the digital age 数字时代社会观念的媒体表现
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800018380-7
N. Ravochkin
The article discusses ways of implementing media representations of social ideas in the realities of the digital age. The features of the digital model of society as one of the versions of post-industrial transit are presented. The urgency of revising the problematic of media representations of ideas in the context of modern world development due to the unprecedented pluralism of tools for the practical implementation of intellectual constructs in the coordinates of social life is substantiated. The article analyzes and identifies tendencies of a qualitatively different sense-formation of the content of ideas through visualization methods and economic technologies rooted in consumer and performance societies. It is proved that in addition to the directly perceived reality, virtual reality and the world of simulacra have formed in the digital world. A high degree of possible distortion of the meanings originally embedded in social ideas during their perception and interpretation by target audiences is noted. The high role of new mass media has been demonstrated, which also allows powerful actors to form discourses and formulate an urgent agenda in national spaces. The possibilities of social networks and blogs in the construction of society and the implementation of ideological transformations are highlighted. The concept of «media representation» is proposed as one of the strategies of powerful actors used for the cognitive-discursive construction of the world. The emphasis is made on the ambivalent role of media representation technologies of ideas in those empirical contexts that are not yet in the «digital» belt of social opinion. In conclusion, generalizations are presented that constitute the theoretical and methodological basis for the subsequent study of media representations of social ideas in the digital age.
本文讨论了在数字时代的现实中实现社会观念的媒介表现的方法。提出了数字化社会模式作为后工业时代交通形式之一的特点。在现代世界发展的背景下,由于在社会生活的坐标中实际实施智力建构的工具前所未有的多元化,修正思想的媒介表现问题的紧迫性得到了证实。本文通过可视化方法和植根于消费者和绩效社会的经济技术,分析和确定了一种本质上不同的观念内容的形成趋势。事实证明,在数字世界中,除了直接感知的现实之外,还形成了虚拟现实和拟像世界。在目标受众对社会观念的感知和解释过程中,可能会高度扭曲原本嵌入其中的意义。新大众媒体的高度作用已经得到证明,它也允许强大的行动者在国家空间中形成话语并制定紧急议程。强调了社会网络和博客在社会建设和意识形态转型实施中的可能性。“媒介再现”的概念被提出作为一种强有力的行动者用于世界认知话语建构的策略。重点是在那些尚未处于社会舆论“数字”地带的经验背景下,媒体表现思想技术的矛盾作用。最后,本文提出了一些概括,为数字时代社会观念的媒体表征的后续研究奠定了理论和方法基础。
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引用次数: 0
Anthropological discourse metamorphoses in the digital age 人类学话语在数字时代的蜕变
IF 4.2 3区 工程技术 Q1 Social Sciences Pub Date : 2022-01-01 DOI: 10.18254/s207751800021776-2
N. Ravochkin
The article discusses the features of the transformation of anthropological discourse in the realities of the digital age. It is presented that up to the present time each epoch offered a somewhat reduced and simplified model of a person who was affected by determinants of the same nature. The author fixes the main features of postmodern thought, which make up a complex of factors influencing the existence of a person. It is traced how a person of the digital age is able to independently form himself, while it is justified how he loses his subjectivity. It is substantiated that the increase in contradictions is also not eliminated due to the possession of information. The characteristic features of new values and opportunities of the digital age are revealed. The direct dependence of a person and his social success on the development of technical and technological achievements and their possession is determined, and the influence of the mass media is also taken into account. The forms of human segregation and the trajectory of dehumanization are outlined. In conclusion, generalizations are given that constitute the theoretical and methodological basis for further conceptual understanding of a person in the digital age.
本文探讨了数字时代现实中人类学话语转型的特征。文章提出,到目前为止,每一个时代都提供了一个受相同性质的决定因素影响的人的多少减少和简化的模型。作者确定了后现代思想的主要特征,这些特征构成了影响人的存在的复杂因素。它追溯了数字时代的人如何能够独立地形成自己,同时也证明了他如何失去主体性。事实证明,矛盾的增加也没有因为信息的占有而消除。揭示了数字时代新价值和新机遇的特征。确定了一个人和他的社会成功对技术和技术成果的发展及其占有的直接依赖,并考虑到大众媒体的影响。概述了人类隔离的形式和非人性化的轨迹。总之,本文给出的概括构成了对数字时代的人进一步概念性理解的理论和方法基础。
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引用次数: 0
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Jasss-The Journal of Artificial Societies and Social Simulation
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