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The Value of Experience-Centered Design to Responsible Software Design and Engineering 以经验为中心的设计对负责任的软件设计和工程的价值
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_a_00737
John McCarthy;Peter Wright
In this conceptual article, we review experience-centered approaches to the design of personal digital interactive technologies, with a view to exploring how these approaches might be of value in understanding the experience-in-use and the responsible design of today's highly networked, data-rich, and ubiquitous software technologies. Experience-centered design research leans heavily on pragmatist philosophy for its conceptual underpinnings, particularly John Dewey's accounts of aesthetic experience and of inquiry. After reviewing this body of work, we argue that these foundations could be usefully extended to also include Dewey's approach to ethics as an empirical, situated act of moral imagination. In addition, we look to other researchers for perspectives that complement and extend Deweyan experiential pragmatics. In particular, we look to the ways in which Susan Leigh Star's account of socio-technical infrastructures and dialogical approaches to human relations together can provide important insights into the experience-in-use of today's digital infrastructure and can critically highlight issues of boundaries and privacy. We also offer pragmatic and methodological concepts that may be of value to the field of responsible software design and engineering.
在这篇概念性的文章中,我们回顾了以体验为中心的个人数字交互技术设计方法,以探索这些方法在理解当今高度网络化、数据丰富和无处不在的软件技术的使用体验和负责任的设计方面如何具有价值。以体验为中心的设计研究在很大程度上依赖实用主义哲学的概念基础,特别是约翰·杜威对美学体验和探究的描述。在回顾了这一系列工作之后,我们认为这些基础可以有效地扩展到杜威的伦理学方法,将其作为一种经验的、情境的道德想象行为。此外,我们向其他研究者寻求补充和扩展杜威经验语用学的观点。特别是,我们期待苏珊·利·斯塔尔对社会技术基础设施的描述和人类关系的对话方法能够为当今数字基础设施的使用体验提供重要的见解,并能够批判性地强调边界和隐私问题。我们还提供了实用和方法论的概念,这些概念可能对负责任的软件设计和工程领域有价值。
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引用次数: 0
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design 重构哲学:杜威的设计哲学
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_a_00738
Brian Dixon
This article works outward from John Dewey's proposals in the 1920s for a reconstruction in philosophy and considers this proposal in direct relation to recent advancements in design research practice. First, it explores the current level of design philosophy engagement and looks to Dewey's original reconstruction-in-philosophy proposals. Second, it examines the potential of positioning the methodological approach of research through design as a means by which a new design philosophy horizon may be traced. What is required, we propose, is the emergence of “designer philosophers”—those who design in relation to and with respect for philosophy.
本文从约翰·杜威在20世纪20年代提出的重建哲学的建议出发,将这一建议与设计研究实践的最新进展直接联系起来。首先,探讨了当前设计哲学参与的水平,并展望了杜威在哲学建议中的独创性重构。其次,它考察了通过设计将研究方法论方法定位为一种新的设计哲学视野的可能性。我们认为,所需要的是“设计师哲学家”的出现——那些与哲学相关并尊重哲学的人。
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引用次数: 0
Contributors 贡献者
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_x_00739
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引用次数: 0
Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry” 行动中的反思:从“设计艺术的习惯”看施的反思实践
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_a_00734
Anna Rylander Eklund;Brian Dixon;Frithjof Wegener
This article examines Donald Schön's positioning of reflective practice in relation to design. In particular, the focus is directed toward his presentation of the acting–thinking relationship. Questioning this presentation we turn to the work of philosopher John Dewey, who acted as one of Schön's key inspirational sources. Here, we consider Dewey's presentation of thought-in-action, artistry, and importantly, habit. We argue that a wider referencing of this material—most especially the art–habits relationship—holds the potential to expand the Schönian presentation of design, providing the field with a more nuanced modeling of what it means both to design and to become a designer.
本文考察了唐纳德·舍恩关于反思实践与设计的定位。特别是,重点是他对行为-思维关系的描述。在质疑这篇演讲时,我们转向哲学家约翰·杜威的作品,他是施的主要灵感来源之一。在这里,我们考虑杜威在行动、艺术以及重要的习惯方面对思想的呈现。我们认为,更广泛地引用这种材料——尤其是艺术与习惯的关系——有可能扩大Schönian对设计的介绍,为该领域提供一个更细致的建模,说明它对设计和成为设计师意味着什么。
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引用次数: 0
Introduction: Pragmatism, Dewey, and Design Inquiry 导论:实用主义、杜威与设计探究
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_e_00733
Brian Dixon;Anna Rylander Eklund;Frithjof Wegener
This article introduces the special issue on Design Pragmatism and Design Inquiry by drawing attention to the key design-orientated principles found in pragmatism, detailing the content of the articles and, from this, mapping the direction for future research.
本文介绍了《设计实用主义与设计探究》特刊,通过关注实用主义中的关键设计导向原则,详细介绍了文章的内容,并由此为未来的研究指明了方向。
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引用次数: 1
Expanding Pragmatism with Symbolic Interactionism: Recounting the Story of Two Frameworks 用符号互动主义拓展实用主义:两个框架的故事重述
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-10-01 DOI: 10.1162/desi_a_00736
Ilpo Koskinen;Jodi Forlizzi;Katja Battarbee
This article describes the story of pragmatism and its transformation into symbolic interactionism at Carnegie Mellon University and Aalto University. In both universities, design researchers were interested in user experience in interactive systems. John Dewey's pragmatism taught them to study how experience sometimes transforms into an experience and occasionally into stories. Herbert Blumer's interactionism had its roots in Chicago School sociology, and it developed in association with pragmatism. His interactionism gave these researchers tools to study Dewey's concepts empirically. We show in the article how this theoretical connection came about after 2000 and how it has shaped research programs in these two communities since then. We also discuss the relevance of pragmatism and interactionism in our current technological landscape, dominated by social media and artificial intelligence.
本文描述了卡内基梅隆大学和阿尔托大学的实用主义及其转变为象征性互动主义的故事。在这两所大学,设计研究人员都对交互系统中的用户体验感兴趣。约翰·杜威的实用主义教会他们研究经验如何有时转化为经验,有时转化为故事。赫伯特·布鲁默的互动主义植根于芝加哥学派的社会学,并与实用主义相结合。他的互动主义为这些研究者提供了实证研究杜威概念的工具。我们在文章中展示了这种理论联系是如何在2000年后产生的,以及从那时起它如何影响了这两个社区的研究计划。我们还讨论了实用主义和互动主义在我们当前由社交媒体和人工智能主导的技术格局中的相关性。
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引用次数: 0
The Design Problem Revisited 重新审视设计问题
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1162/desi_a_00726
Dina Lutfi
The terms “problem and solution” are omnipresent the world over in various design disciplines and designers often position themselves as problem solvers. Through a rigorous exploration of different perspectives on the problem-solution model and its impact, this article revisits how designers define, perceive, and consequently practice design. It closely explores how frequently propagated terminology and perceptions can impact designers and their work—educationally and professionally. The article also presents alternative approaches to thinking about and practicing design.
摘要“问题和解决方案”一词在世界各地的各种设计学科中无处不在,设计师经常将自己定位为问题解决者。通过对问题解决方案模型及其影响的不同视角的严格探索,本文重新审视了设计师如何定义、感知和实践设计。它深入探讨了频繁传播的术语和观念如何影响设计师及其工作——无论是在教育上还是在专业上。文章还提出了思考和实践设计的替代方法。
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引用次数: 0
The Politics of Play: Ugo La Pietra's Design Without Ends 游戏的政治性:乌戈·拉的《无尽的设计》
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1162/desi_a_00723
J. Igor Fardin
This article investigates the potential of play for design practice and theory. First, drawing on the works of linguist Emile Benveniste and philosopher Giorgio Agamben, I propose a theoretical understanding of play as an act capable of suspending and deactivating means-end relations. Second, I articulate what this deactivating potential of play entails for the field of design through close readings of a series of works by Italian architect, artist, and designer Ugo La Pietra. In doing so, I uncover the politics that this deactivation within design seems to point towards—a politics of play.
本文探讨了游戏在设计实践和理论方面的潜力。首先,借鉴语言学家Emile Benveniste和哲学家Giorgio Agamben的作品,我提出了对游戏作为一种能够暂停和停用手段-目的关系的行为的理论理解。其次,我通过仔细阅读意大利建筑师、艺术家和设计师Ugo La Pietra的一系列作品,阐明了这种失去活力的游戏潜力对设计领域意味着什么。在这样做的过程中,我揭示了这种设计中的失活似乎指向的政治——一种游戏政治。
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引用次数: 0
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies “黑箱”的一个有希望的突破:伊斯坦布尔创客生态中的能力代理和解释
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1162/desi_a_00725
Özgün Dilek;Cigdem Kaya
This article reflects an inquiry into the agency in Istanbul maker ecologies by employing phenomenological research through the perspective of Actor-Network Theory. The originally generated onto-phenomenological approach in this article attributes agency to the competencies and the interpretation. Socioeconomic effects that emerged as an outcome of the agency in maker-thing assemblages are reflected as a part of this inquiry. Agency in local maker practices is exposed to show how they are different from the global maker movement through the criticism of it in the discussion.
摘要本文运用现象学研究方法,以行动者网络理论为视角,对伊斯坦布尔创客生态中的代理进行了探讨。本文最初提出的本体论-现象学方法将能动性归于能力和解释。作为制造者-物品组合的中介的结果而出现的社会经济效应也反映在这项调查中。通过在讨论中对本土创客实践的批判,揭示了本土创客实践与全球创客运动的不同之处。
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引用次数: 0
Contributors 贡献者
2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1162/desi_x_00730
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引用次数: 0
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