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Mathematics Education Game Using the Finite State Machine Method to Implement Virtual Reality in Game Platformer 用有限状态机方法实现游戏平台中的虚拟现实数学教育游戏
Pub Date : 2020-02-20 DOI: 10.25139/INFORM.V5I1.1860
Enggar Adji Laksono, A. Susanto
Rapid technological developments have changed the patterns and systems that existed before. One of them is a Gim that has collaborated with the world of Education, the Gim is called an educational Gim. There are advantages in building an educational Gim that is visualization of real problems and increasing interest in learning. Mathematics is one of the subjects that is considered difficult for students. This is due to a lack of understanding of students in mastering the material given. In grade 5 elementary school students, desperately need rapid understanding because the class students receive more material and lessons from the previous class. The Finite State Machine method that was applied to the Gim "The Story of Rino’s Life" with additional multimedia and storyline, the Gim became more interesting and fun to play. The results of this study indicate that this Gim has fulfilled the needs of players, namely as a learning medium that makes it easier for students in grade 5 to understand mathematical material and also provides motivation to always learn mathematics.
快速的技术发展改变了以前存在的模式和系统。其中一个是与教育界合作的Gim,这个Gim被称为教育Gim。建立一个可视化的实际问题和提高学习兴趣的教育机制有其优势。数学是被认为对学生来说很难的科目之一。这是由于学生在掌握所给材料方面缺乏理解。在小学五年级的学生,迫切需要快速理解,因为这个班的学生从上一个班获得更多的材料和课程。将有限状态机的方法应用到游戏“The Story of Rino’s Life”中,增加了多媒体和故事情节,使游戏变得更加有趣和有趣。本研究的结果表明,这款游戏满足了玩家的需求,即作为一种学习媒介,让五年级的学生更容易理解数学材料,同时也提供了学习数学的动力。
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引用次数: 3
Automatic Room Temperature Regulator for Making Tempe Based on Arduino with Fuzzy Logic Method 基于Arduino的模糊逻辑自动室温调节器制作温度
Pub Date : 2020-02-20 DOI: 10.25139/INFORM.V3I2.1053
Mujib Hidayah, Edi Prihartono, Budi Santoso
The main obstacles of the tempe producers in fermentation process are the uncertain temperature and weather factors, if in the cold temperatures of tempe producers tend to still use manual way to keep the temperature in tempe, that is by covering the surface using cloth, newspaper or other cover because for the fermentation process in tempe temperature required ranges between 30-35o C and humidity below 70%. With unstable temperature can certainly affect the duration of tempe fermentation process. For that required a tool that can stabilize the temperature of the room on tempe fermentation process. Automatic temperature control for the manufacture of tempe is using fuzzy logic method as a smart control system, Arduino Mega 2560 as a microcontroller, DHT11 sensor as the detector temperature and humidity of the room, YL-69 & YL-38 sensors to detect the tempe water content that has become tempe parameter already mature or not, and heater and fan as actuators to stabilize the room temperature. Automatic temperature regulator for tempe making with fuzzy logic method is able to stabilize room temperature in fermentation process tempe and success rate of this tool in category good enough because get value from precision equal to 65%, recall 100%, and accuracy equal to 65%
发酵过程中的主要障碍是温度和天气因素的不确定性,如果在温度较低的发酵过程中,发酵过程中的温度要求在30-35℃之间,湿度在70%以下,因此发酵过程中的温度要求在30-35℃之间,因此发酵过程中的温度要求在30-35℃之间,因此发酵过程中的温度要求在30-35℃之间,温度要求在70%以下。温度的不稳定必然会影响发酵过程的持续时间。这就需要一种能在发酵过程中稳定室温的工具。tempe的自动温度控制是采用模糊逻辑方法作为智能控制系统,Arduino Mega 2560作为单片机,DHT11传感器作为室内温湿度的检测器,YL-69和YL-38传感器检测已成为温湿度参数是否成熟的tempe含水量,加热器和风扇作为执行器稳定室温。采用模糊逻辑方法的自动调温器在发酵过程中能够稳定室温,其准确度为65%,召回率为100%,准确度为65%,在同类产品中成功率较高
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引用次数: 2
Implementation of Virtual Reality in Game Platformer 虚拟现实在游戏平台中的实现
Pub Date : 2020-02-20 DOI: 10.25139/INFORM.V5I1.2327
Heri Suharyadi, Dian Ahkam Sani, Mohammad Zoqi Sarwani
The realization of virtual reality is implemented on an application in the form of a game that will load the genre of platform games, where the genre of this game is highly respected by lovers of games on the Android platform. The hardware used to create virtual reality in this platformer game is an android device that has a gyroscope sensor, virtual reality cardboard, and computer devices. The software uses unity, blender, and Microsoft visual studio as a code editor. The making of this virtual reality game using the gyroscope sensor as full control of character movements that serve to minimize the device needed to play virtual reality games on Android to make it easier and more practical to play. The test results state that virtual reality can be implemented on Android games and the gyroscope sensor functions well as the main movement control in the game
虚拟现实的实现是在一个应用程序上以游戏的形式实现的,该应用程序将加载平台游戏的类型,其中该游戏的类型在Android平台上受到游戏爱好者的高度推崇。在这款平台游戏中用于创建虚拟现实的硬件是一个带有陀螺仪传感器、虚拟现实纸板和计算机设备的android设备。该软件使用unity、blender和Microsoft visual studio作为代码编辑器。这款虚拟现实游戏使用陀螺仪传感器作为角色运动的完全控制,这可以最大限度地减少在Android上玩虚拟现实游戏所需的设备,使其更容易和更实用。测试结果表明,虚拟现实可以在Android游戏中实现,陀螺仪传感器可以作为游戏中的主要运动控制
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引用次数: 1
Business Process Reengineering: The Role of Information Technology as a Determinant of Success for Improving Performanc 业务流程再造:信息技术在提高绩效的决定因素中的作用
Pub Date : 2020-02-20 DOI: 10.25139/INFORM.V5I1.2255
H. Dinata
Implementation of Business Process Reengineering (BPR) in companies that are worth trying and agreeing with companies that have failed. Recognizing the advantages behind BPR, a leading organization in Indonesia which is engaged in property sector, seeks to improve itself in order to face competition from its competitors. This study aims to evaluate the success of the organization in implementing BPR in terms of cost, time, quality and flexibility by comparing the observations of conditions before the implementation of BPR and afterwards. The results of this study indicate that the success of an organization in implementing BPR cannot be separated from the support and communication established by Management to its subordinates. Likewise, the strategic role of Information Technology (IT) is also a key success factor achieved in the implementation of this BPR. The existence of IT has enabled changes to the design of the business process because IT is more than just a tool to automate the process but is also the fundamental that shapes how the business itself is done
在值得尝试的公司中实施业务流程重组(BPR),并与失败的公司达成一致。认识到BPR背后的优势,印尼一家从事房地产行业的领先组织,寻求改善自己,以面对竞争对手的竞争。本研究旨在通过比较实施BPR前和实施后的观察情况,评估组织在成本、时间、质量和灵活性方面实施BPR的成功程度。本研究结果表明,组织实施业务流程再造的成功离不开管理层对下属的支持和沟通。同样,资讯科技的策略性角色也是实施业务流程再造的关键成功因素。IT的存在使得对业务流程设计的更改成为可能,因为IT不仅仅是自动化流程的工具,而且还是决定业务本身如何完成的基础
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引用次数: 2
Designing Enterprise Architecture Planning Using the Zachman Framework 使用Zachman框架设计企业架构规划
Pub Date : 2020-02-20 DOI: 10.25139/INFORM.V5I1.1989
Leonard Davinci, J. Andry
PT. Karya Sarana Sejati is one of the heavy equipment rental companies in Indonesia which is engaged in services, specifically road construction, this company also provides rental of heavy equipment and buying and selling heavy equipment spare parts. To be able to improve the company's business processes for the better, the company can implement SI / IT in its business processes. The application of IS / IT must be planned carefully so that it can help the company achieve its vision and mission. Enterprise Architecture Planning (EAP) is one method that can be used to do planning in helping to take advantage of the implementation of IS / IT. In this study, EAP will be linked to the Zachman Framework to complement its planning results. This research will produce a number of recommendations for the six application Truck maintenance, Company profile website, Bill payment, Payroll, Prerequisite order, dan Tracking. of EAP results that can be implemented and help run the business processes found in the company.
PT. Karya Sarana Sejati是印度尼西亚一家重型设备租赁公司,从事服务,特别是道路建设,该公司还提供重型设备租赁和重型设备备件的买卖。为了能够更好地改进公司的业务流程,公司可以在其业务流程中实施SI / IT。必须仔细规划IS / IT的应用,以便它可以帮助公司实现其愿景和使命。企业架构规划(EAP)是一种可以用来帮助利用is / IT实现进行规划的方法。在这项研究中,环境评估方案将与Zachman框架联系起来,以补充其规划结果。这项研究将产生一些建议,为六个应用卡车维修,公司简介网站,账单支付,工资,先决条件的订单,丹跟踪。可以实现并帮助运行公司业务流程的EAP结果。
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引用次数: 3
Rancang Bangun Aplikasi Sistem Pakar Berbasis Android untuk Mendeteksi Kerusakan pada Air Conditioner (AC) 设计一个基于Android的专家系统应用程序,以检测空调的故障
Pub Date : 2019-08-17 DOI: 10.25139/OJSINF.V4I2.1685
Rinabi Tanamal
Abstract— Air Conditioner (AC) is a system or machine designed to stabilize the air and air temperatures that cover a certain area. This study discusses how to find ways to improve Android-based system applications for air protection in Air Conditioning (AC), this method is used as a support in making decisions on damage to Air Conditioner (AC) on the main components, supporting components, electrical components and cooling materials (Refrigerant) in Air Conditioner (AC). To design the application, an expert system is needed. Expert system itself is a computer system that emulates the ability of human expertise (Sri Hartati and Sari Iswanti, 2008: 152). The purpose of this study is to be able to produce an expert system application that can help technicians to improve damage to the Air Conditioner (AC) so that users of Air Conditioning (AC) can also understand the damage that occurs in Air Conditioners (AC). The research inference method used in this expert system uses the Android-based Forward Chaining method. Forward Chaining is a strategy in finding data by collecting data or facts which will then be concluded to find the right solution or event to solve a problem. The shell expert system used is McGoo which will then be adopted into the Thunkable Android application. With the existence of this expert system aims to identify damage to the Air Conditioner (AC) and used as material in making decisions to help the users, especially the technicians in diagnosing the damage that is in the Air Conditioner (AC). The results of this study indicate that the existence of a hierarchy of decisions to detect damage to the Air Conditioner (AC) can be applied in the society and from the results of application testing it can be concluded that the application of this expert system will be a tool for users of Air Conditioners and technicians to diagnose damage to Air Conditioner (AC). 
摘要:空调(AC)是一种系统或机器,旨在稳定覆盖一定区域的空气和空气温度。本研究探讨如何改进基于android系统的空调空气保护应用,并将此方法作为空调主要部件、配套部件、电气部件和制冷材料(制冷剂)损坏决策的依据。为了设计应用程序,需要一个专家系统。专家系统本身是一种模拟人类专业知识能力的计算机系统(Sri Hartati and Sari Iswanti, 2008: 152)。本研究的目的是能够产生一个专家系统应用程序,可以帮助技术人员改善空调(AC)的损坏,以便空调(AC)的用户也可以了解空调(AC)中发生的损坏。该专家系统的研究推理方法采用基于android的前向链方法。前向链接是一种通过收集数据或事实来寻找数据的策略,然后将其总结为找到解决问题的正确解决方案或事件。使用的shell专家系统是McGoo,然后将被采用到Thunkable Android应用程序中。该专家系统的存在旨在识别空调的损坏,并作为决策的依据,帮助用户,特别是技术人员对空调的损坏进行诊断。研究结果表明,空调故障诊断决策层次的存在是可以在社会上应用的,从应用测试的结果可以看出,该专家系统的应用将成为空调用户和技术人员诊断空调故障的工具。
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引用次数: 1
Aplikasi Data Mining Pada Analisis Financial Distress Model Altman z-score Untuk Memprediksi Potensi Kebrangkutan Pada Industri Properti Go-Public Di Indonesia
Pub Date : 2019-07-31 DOI: 10.25139/OJSINF.V4I2.1792
Billy Montolalu
Early thought systems are needed in companies to overcome financial difficulties that can challenge industrial operations. Altman Z Score is one model that can be used to predict financial distress in a company by analyzing the company's financial statements. This research was conducted to analyze financial distress in property companies going public using the Altman Z Score model. In this model there are 5 financial ratio indicators that are used to predict financial distress. The financial report data used is the financial statements for 2015-2016 and there are 23 companies. The results of these calculations are then clustered with Fuzzy C-Means in two, namely safe zone and gray zone. Cluster validation testing uses the Silhouetee Index with a validation value of 0.9541 which indicates that the cluster process is valid. The results of this study indicate that there is one company that is included in the cluster gray zone, namely Intiland Development Tbk. Analysis of financial ratios found that the most influential is the variable X3 where the results of profits before tax are very small can affect payment of obligations. So it's easy to bring up financial distress conditions. And for those companies that have been in the gray zone condition, they are expected to be careful in financial management to anticipate financial distress.
公司需要早期思维系统来克服可能挑战工业运营的财务困难。Altman Z Score是一个可以通过分析公司的财务报表来预测公司财务困境的模型。本研究采用Altman Z Score模型对上市房地产公司的财务困境进行分析。在该模型中,有5个财务比率指标用于预测财务困境。财务报告数据为2015-2016年的财务报表,共有23家公司。然后将这些计算结果与模糊c均值聚类在两个区域,即安全区域和灰色区域。集群验证测试使用验证值为0.9541的silhouette Index,这表明集群过程是有效的。本研究结果表明,有一家公司被纳入集群灰色地带,即内陆发展有限公司。对财务比率的分析发现,影响最大的是变量X3,其中税前利润的结果非常小,可以影响义务的支付。所以很容易提出财务困境。对于那些一直处于灰色地带的公司来说,他们应该在财务管理方面小心谨慎,以预测财务困境。
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引用次数: 0
Penerapan Perangkat Pembelajaran K13 Berbasis Web 基于Web的K13学习工具的应用
Pub Date : 2019-07-31 DOI: 10.25139/OJSINF.V4I2.1785
Akhmad Julhaidi, Nurahman
Abstrak - Pengembangan Kurikulum 2013 adalah penyempurnaan pola pikir, penguatan tata kelola kurikulum, pendalaman dan perluasan materi, penguatan proses pembelajaran, dan juga penyesuaian beban belajar agar dapat menjamin kesesuaian antara apa yang diinginkan dengan apa yang dihasilkan. Raport sendiri berperan sangat penting sebagai penunjang dalam proses pencatatan data pelajaran dan nilai dibidang pendidikan seperti PAUD atau TK. Selama ini proses pencatatan data penilaian dan penjadwalan dilakukan secara konvensional, sehingga tidak jarang sering terjadi kesalahan dan kekeliruan dari data yang dihasilkan. Untuk menangani masalah ini maka perlunya dibuat sebuah sistem yang dapat mengelola data dengan baik, sehingga data yang dihasilkan dapat terdokumentasi dengan baik berdasarkan rancangan standar pembelajaran oleh Kurikulum yang diterapkan. Selain itu dalam pembuatan RPPH dan RPPM guru atau pihak sekolah hanya membuatnya disebuah buku catatan dan tidak jarang hanya pada selembar kertas yang dibagikan kepada para murid. Sehingga para murid sering lupa memberikan selembaran tersebut kepada orang tuanya dan mengakibatkan para orang tua murid tidak dapat mengetahui secara pasti jadwal anak-anaknya.Sistem yang akan dirancang ini dilengkapi dengan pengelolaan data pembelajaran seperti PROTA (Program Tahunan), PROSEM (Program Semester), RPPM (Rencana Pelaksanaan Pembelajaran Mingguan), RPPH(Rencana Pelaksanaan Pembelajaran Harian), dan Raport yang ditunjukan untuk kepala sekolah, guru dan staff pengajar.
2013年课程发展是思维模式的完善、强化课程治理、深入研究与扩展、强化学习过程,以及调整学习负荷,以确保所需与结果之间的一致性。自我评价在PAUD或TK等教育数据记录和价值过程中发挥着至关重要的支持作用。在此过程中,评估和调度数据的记录过程是传统的,因此产生的数据的错误和错误并不少见。为了解决这个问题,必须建立一个能够很好地管理数据的系统,这样生成的数据才能根据应用课程的学习标准设计很好地记录下来。此外,在制作RPPH和RPPM的老师或学校机构只在笔记本上制作,而且只分发给学生的一张纸并不罕见。因此,学生经常忘记给父母一页,让学生的父母不知道他们的孩子的时间表。本设计的系统设有PROTA(年度计划)、PROSEM(学期计划)、RPPM(每周学习计划)、RPPH(每日学习计划)和为校长、教师和教师演示的成绩单管理等学习数据。
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引用次数: 1
Implementasi K-Nearest Neighbor Untuk Klasifikasi Grade Telur Ayam Ras Berdasarkan Ukuran
Pub Date : 2019-07-31 DOI: 10.25139/OJSINF.V4I2.1760
M. Sholihin
Sebagai bahan makanan tidak semua telur memiliki kualitas atau mutu dan kesegaran yang baik. Untuk menentukan grade dari sebuah telur bisa dilihat dari ukuran atau besarnya telur tersebut yang dilakukan secara manual dengan cara memasukan kedalam lubang yang sudah diberi ukuran, sehingga membutuhkan waktu yang lama. Oleh sebab itu dibutuhkan sebiah sistem yang mampu melakukan grading ukuran telur secara otomatis. Pada penelitian ini dirancang sebuah sistem yang mampu melakukan proses grading citra telur yang didasarkan dari ukuran dengan memanfaatkan teknik pengolahan citra digital. Metode klasifikasi dengan menggunakan K-Nearest Neighbor. Penelitian ini memberikan hasil akurasi tertinggi 88,8% ketika nilai k ketetanggaan 3.
作为一种食物,并非所有的鸡蛋都具有良好的质量或质量和新鲜感。要确定一个鸡蛋的大小,可以从它的大小或大小来判断,这需要很长时间。因此,它需要一种能自动计量鸡蛋大小的系统。这项研究设计了一种利用数字图像处理技术将鸡蛋图像的大小标记出来的系统。使用K-Nearest邻居的分类方法。本研究提供了在k值3紧张时最高的准确性88.8%。
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引用次数: 1
Analisis Pengaruh Reduksi Peak to Average Power Ratio (PAPR) dengan Teknik Selected Mapping (SLM) Terhadap Efisiensi Spektrum pada Sistem OFDM
Pub Date : 2019-07-31 DOI: 10.25139/OJSINF.V4I2.1791
Walid Maulana Hadiansyah, Masfiyatul Hikmiyah, Yoedy Moegiharto, Ida Anisah
Teknologi Orthogonal Frequency Division Multiplexing (OFDM) telah banyak diimplementasikan dalam komunikasi digital berkecepatan tinggi seperti Wireless Local Area Network (WLAN), Digital Audio Broadcasting (DAB), Digital Video Broadcasting (DVB), dan Asymmetric Digital Subscriber Line (ADSL). Salah satu kelemahan dari sistem OFDM adalah tingginya nilai Peak to Average Power Ratio (PAPR) yang menyebabkan terjadinya distorsi non linier pada High Power Amplifier (HPA). Akibatnya, terjadi penurunan efisiensi spektrum. Teknik reduksi PAPR yang digunakan pada karya tulis ini adalah teknik Selected Mapping (SLM) dan SLM Riemann. Hasil simulasi digambarkan dengan kurva Cumulative Complementary Distribution Function (CCDF) dan kurva efisiensi spektrum. Parameter yang digunakan yaitu jumlah subblok dan jumlah subcarrier. Pada penelitian ini, teknik SLM menghasilkan nilai PAPR sebesar 8.912 dB sedangkan teknik SLM Riemann menghasilkan nilai PAPR sebesar 9.099 dB. Sehingga teknik SLM dapat mereduksi nilai PAPR lebih baik dibandingkan dengan teknik SLM Riemann. Perbedaan jumlah subblok juga mempengaruhi kinerja teknik reduksi, teknik SLM dengan subblok 8 menghasilkan kinerja 0.5 dB lebih baik dibandingkan subblok 4. Sehingga kinerja akan semakin baik apabila jumlah subblok yang digunakan semakin banyak. Kemudian semakin banyak jumlah subcarrier maka nilai PAPR yang dihasilkan akan semakin besar. Selanjutnya, efisiensi spektrum meningkat seiring bertambahnya daya transmit. Teknik reduksi SLM dan SLM Riemann mampu meningkatkan daya transmit yang juga menyebabkan meningkatnya efisiensi spektrum. Penggunaan jumlah subblok yang lebih banyak akan meningkatkan efisiensi spektrum. Teknik SLM dengan subblok 4 menghasilkan efisiensi spektrum sebesar 0.425 bit/s/Hz dan subblok 8 menghasilkan efisiensi spektrum sebesar 0.444 bit/s/Hz. Teknik reduksi SLM memberikan hasil efisiensi spektrum yang lebih baik dari teknik reduksi SLM Riemann.
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引用次数: 1
期刊
Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi
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