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The interplay of fatigue dynamics and task achievement using optimal control predictive simulation 利用最优控制预测模拟研究疲劳动态与任务完成之间的相互作用
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-23 DOI: 10.1016/j.humov.2024.103182
P. Puchaud , B. Michaud , M. Begon

Predictive simulation of human motion could provide insight into optimal techniques. In repetitive or long-duration tasks, these simulations must predict fatigue-induced adaptation. However, most studies minimize cost function terms related to actuator activations, assuming it minimizes fatigue. An additional modeling layer is needed to consider the previous use of muscles to reveal adaptive strategies to the decreased force production capability. Here, we propose interfacing Xia's three-compartment fatigue dynamics model with rigid-body dynamics. A stabilization invariant was added to Xia's model. We simulated the maximum repetition of dumbbell biceps curls as an optimal control problem (OCP) using direct multiple shooting. We explored three cost functions (minimizing torque, fatigue, or both) and two OCP formulations (full-horizon and sliding-horizon approaches). We adapted Xia's model by adding a stabilization invariant coefficients S=105 for direct multiple shooting. Sliding-horizon OCPs achieved 20 to 21 repetitions. The kinematic strategy slowly deviated from a plausible dumbbell lifting task to a swinging strategy as fatigue onset increasingly compromised the humerus to remain vertical. In full-horizon OCPs, the latter kinematic strategy was used over the whole motion, resulting in 32 repetitions. We showed that sliding-horizon OCPs revealed a reactive strategy to fatigue when only torque was included in the cost function, whereas an anticipatory strategy was revealed when the fatigue term was included in the cost function. Overall, the proposed approach has the potential to be a valuable tool in optimizing performance and helping reduce fatigue-related injuries in a variety of fields.

对人体运动的预测性模拟可以为最佳技术提供洞察力。在重复或长时间的任务中,这些模拟必须预测疲劳引起的适应。然而,大多数研究都将与致动器激活相关的成本函数项最小化,认为这样可以将疲劳最小化。我们需要一个额外的建模层来考虑肌肉之前的使用情况,以揭示对力量产生能力下降的适应策略。在此,我们建议将 Xia 的三腔疲劳动力学模型与刚体动力学模型进行对接。我们在夏的模型中加入了稳定不变量。我们将哑铃二头肌弯举的最大重复次数模拟为一个最优控制问题(OCP),采用直接多重射击法。我们探索了三种成本函数(扭矩最小化、疲劳最小化或两者兼有)和两种 OCP 方案(全地平线和滑动地平线方法)。我们对 Xia 的模型进行了改编,为直接多次射击添加了稳定不变系数 S=105。滑动地平线 OCP 实现了 20 到 21 次重复。随着疲劳的加剧,肱骨越来越难以保持垂直,运动策略慢慢从合理的哑铃举起任务偏离为摆动策略。在全地平线 OCP 中,后一种运动策略被用于整个动作,结果重复了 32 次。我们发现,当成本函数中只包含扭矩时,滑动地平线 OCP 显示出一种对疲劳的反应策略,而当成本函数中包含疲劳项时,则显示出一种预期策略。总之,所提出的方法有可能成为优化性能的重要工具,并有助于减少各种领域中与疲劳相关的伤害。
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引用次数: 0
Effect of verbal cues on the coupling and stability of anti-phase bimanual coordination pattern in children with probable developmental coordination disorder 语言提示对可能患有发育协调障碍的儿童反相双臂协调模式的耦合性和稳定性的影响
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-15 DOI: 10.1016/j.humov.2024.103183
Marcela de Castro Ferracioli-Gama , José Davi Nunes Martins , Ana Maria Pellegrini , Cynthia Yukiko Hiraga

The study of the emergence and stability of bimanual and interlimb coordination patterns in children with Developmental Coordination Disorder (DCD) has shown that they encounter greater difficulties in coupling their limbs compared to typically developing (TD) children. Verbal cues have been identified as strategies to direct children's attention to more relevant task information, thus potentially improving motor performance. Consequently, this study investigated the effect of providing verbal cues on the execution of bimanual tasks in children with and without probable DCD. Twenty-eight children aged 9–10, matched by age and gender, were divided into two groups: pDCD [n = 14] and TD. The children performed bilateral trajectory movements with both hands (horizontal back-and-forth), holding a pen on a tablet, in anti-phase (180°) coordination pattern, in two conditions: No cues and Verbal cues. In the last condition, children received verbal cues to maintain the anti-phase pattern even with an increase in hand oscillation frequency. Relative phase and variability of relative phase between the hands were calculated for analysis of pattern coupling and stability. Hand cycles, movement amplitude, and tablet pressure force were calculated to analyze pattern control parameters. All these variables were compared between groups and conditions. The results indicated that despite the pDCD group showing greater variability in the anti-phase coordination pattern compared to the TD group, both groups performed better in the Verbal cues than the No cues condition. Furthermore, the pDCD group exhibited more hand movement cycles and applied greater pressure force compared to the TD group, suggesting different motor control strategies during the bimanual task. It is suggested that the use of verbal cues during bimanual task execution improves children's performance, potentially by promoting interaction between attention, as a cognitive function, and intrinsic coordination dynamics, thereby reducing variability in the perceptual-motor system.

对发育协调障碍(DCD)儿童双臂和肢体间协调模式的出现和稳定性进行的研究表明,与发育协调障碍儿童相比,他们在肢体联动方面遇到的困难更大。语言提示被认为是引导儿童注意更相关任务信息的策略,从而有可能提高运动表现。因此,本研究调查了提供语言提示对可能患有和未患有 DCD 的儿童执行双臂任务的影响。研究将 28 名年龄在 9-10 岁、年龄和性别相符的儿童分为两组:疑似障碍儿童组(pDCD)[n = 14]和障碍儿童组(TD)。在两种条件下,孩子们用双手在平板电脑上握笔,以反相位(180°)协调模式进行双侧轨迹运动(水平前后移动):无提示和语言提示。在最后一种情况下,儿童接受语言提示,即使手部摆动频率增加,也要保持反相位模式。为了分析模式的耦合性和稳定性,计算了双手之间的相对相位和相对相位的变化。计算手部周期、运动幅度和平板压力,以分析模式控制参数。对所有这些变量进行了组间和条件间比较。结果表明,尽管与 TD 组相比,pDCD 组在反相位协调模式方面表现出更大的变异性,但两组在语言提示条件下的表现均优于无提示条件下。此外,与 TD 组相比,pDCD 组表现出更多的手部运动周期和更大的压力,这表明他们在双臂任务中采用了不同的运动控制策略。我们认为,在执行双臂任务时使用语言提示可提高儿童的表现,这可能是通过促进作为认知功能的注意力与内在协调动力之间的相互作用,从而减少感知-运动系统的变异性。
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引用次数: 0
Across-task binding: The development of a representation in learning a continuous movement sequence 跨任务绑定:学习连续动作序列时表征的发展
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-14 DOI: 10.1016/j.humov.2024.103195
Stefan Panzer , Christina Pfeifer , Luca Daniel , Robert Gaschler , Hilde Haider , Charles H. Shea

Across-task binding is defined as the stimulus/response of one task being linked to the response of another task. The purpose of the present experiment was to determine across-task binding in a continuous movement sequence task with an auditory task of high and low pitch tones and the development of a movement sequence representation. According to the two systems theory of sequence learning, we expected that the developed representation in the across-task binding context relies on the multi-dimensional system rather than on the unidimensional system which is restricted to a set of modules where each module processed information along one task/dimension. An inter-manual transfer design was used to disentangle the sequence representations. The mirror transfer test required the same pattern of muscle activation and joint angles (motor coordinates) in the contralateral limb as experienced during the acquisition phase, while in the non-mirror transfer test, the visual-spatial locations (spatial coordinates) of the target waveform were reinstated. The main finding was that consistently combining visual-spatial positions in a sequence and auditory dimensions such as the tone pitch does not rely on a multidimensional system as predicted by the two-systems theory.

跨任务结合是指一项任务的刺激/反应与另一项任务的反应相关联。本实验的目的是确定在连续运动序列任务中高低音调听觉任务的跨任务结合以及运动序列表征的发展。根据序列学习的双系统理论,我们预计在跨任务绑定背景下发展的表征依赖于多维系统,而不是单维系统,因为单维系统局限于一组模块,每个模块处理一个任务/维度的信息。为了将序列表征区分开来,我们采用了一种手性间转移设计。镜像转移测试要求对侧肢体的肌肉激活模式和关节角度(运动坐标)与习得阶段相同,而在非镜像转移测试中,目标波形的视觉空间位置(空间坐标)被恢复。主要发现是,将序列中的视觉空间位置和听觉维度(如音调高低)一致地结合起来,并不像双系统理论所预测的那样依赖于多维系统。
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引用次数: 0
Effects of environmental and task related conditions on postural control under concurrent visual feedback 环境和任务相关条件对同时视觉反馈下姿势控制的影响
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-07 DOI: 10.1016/j.humov.2024.103186
Seda Tasci , Huseyin Celik , Sadettin Kirazci

Background

Previous studies have yielded conflicting results on the facilitative effects of concurrent visual feedback (CVFB) on postural control. In addition, these effects have generally been assessed only during a single postural task, and their scope has been limited to training sessions in the acquisition phase but not in the later retention phase. One explanation for these conflicting results is that assessing postural control during a single postural task, such as quiet stance, may not be sufficiently challenging for the postural control system to infer balance abilities. We aimed to address these shortcomings by diversifying postural tasks and environmental conditions and by including acquisition and retention phases in the experiments.

Research questions

Does the provision of CVFB of the instantaneous COP position improve performance on a variety of postural tasks compared to no-CVFB controls? Are the effects of the CVFB retained the following day? Do the observed effect sizes differ in magnitude between the environmental and task conditions under CVFB?

Methods

Forty healthy young adults were randomly assigned to CVFB and no-CVFB control groups. The subjects performed three postural tasks: quiet, tandem, and single-leg stance, under two environmental conditions based on the stiffness of the supporting ground surface. Seven measures of postural sway, including ellipse area, mean speed, and sample entropy, were examined.

Results

The provision of CVFB significantly increased sample entropy and sway-path length of the normalized posturogram. In addition, ellipse area, standard deviation of resultant distance, and range in the anteroposterior direction were significantly reduced in the CVFB group compared to the no-CVFB controls; however, these effects were not retained the following day without the addition of CVFB augmentation. The postural sway measures under CVFB were affected by task and environmental constraints, with varying effect sizes.

Significance

This study demonstrated environment and task-specific changes in postural sway measures under CVFB, which facilitated postural control in a variety of postural tasks. Providing CVFB significantly increased sample entropy, indicating less regular postural sway. The features of CVFB that attract external attention and reduce cognitive overload are possible explanations for these findings.

背景以往的研究就并发视觉反馈(CVFB)对姿势控制的促进作用得出了相互矛盾的结果。此外,这些效果通常只在单个姿势任务中进行评估,其范围也仅限于习得阶段的训练,而非后期保持阶段的训练。对于这些相互矛盾的结果,一种解释是在单一姿势任务(如安静站立)中评估姿势控制,可能对姿势控制系统推断平衡能力的挑战性不足。研究问题与无 CVFB 对照组相比,提供瞬时 COP 位置的 CVFB 是否能提高各种姿势任务的成绩?CVFB 的效果是否会在第二天继续保持?在 CVFB 的环境条件和任务条件下,观察到的效应大小是否有所不同?方法将 40 名健康的年轻人随机分配到 CVFB 和无 CVFB 对照组。受试者在两种环境条件下完成了三种姿势任务:安静、双腿并立和单腿站立,环境条件取决于支撑地面的硬度。结果CVFB显著增加了归一化姿势图的样本熵和摇摆路径长度。此外,与无 CVFB 对照组相比,CVFB 组的椭圆面积、结果距离的标准偏差和前后方向的范围都明显缩小;但是,如果不添加 CVFB 增强剂,这些效果在第二天也不会保留。本研究表明,在CVFB的作用下,姿势摇摆的测量值会随着环境和任务的变化而变化,CVFB促进了各种姿势任务中的姿势控制。提供 CVFB 能显著增加样本熵,表明姿势摇摆的规律性降低。CVFB吸引外部注意力和减轻认知负荷的特点可能是这些发现的原因。
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引用次数: 0
Effect of suspensory strategy on balance recovery after lateral perturbation 悬挂策略对横向扰动后平衡恢复的影响
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-07 DOI: 10.1016/j.humov.2024.103184
Linjing Jiang , Satoshi Kasahara , Tomoya Ishida , Yuta Koshino , Ami Chiba , Yuting Wei , Mina Samukawa , Harukazu Tohyama

Postural stability is essential for performing daily activities and preventing falls, whereby suspensory strategy with knee flexion may play a role in postural control. However, the contribution of the suspensory strategy for postural control during sudden lateral perturbation remains unclear. We aimed to determine how suspensory strategy contributed to postural adjustment during sudden perturbation in the lateral direction and what knee flexion setting maximized its effect. Eighteen healthy young adults (10 male and 8 female) participated in this study. Kinematic data during lateral perturbation at three velocities (7, 15, and 20 cm/s) were collected under three knee flexion angle conditions (0°, 15°, and 65°) using motion capture technology. Postural adjustments to the external perturbation were assessed by four parameters related to the temporal aspects of the center of mass (COM): reaction time, peak displacement/time and reversal time, and minimum value of the margin of stability (minimum-MOS). Our results showed that the COM height before the perturbation significantly lowered with increasing knee flexion angle. The COM reaction times for low and mid perturbation velocities were delayed at 65° of knee flexion compared to 0° and 15°, and the COM reversal times were significantly shorter at 65° of knee flexion than at 0° and 15° across all perturbation velocities. The minimum-MOS at the high-velocity of perturbation was significantly smaller at 65° of knee flexion than at 0° and 15°. In conclusion, the adoption of a suspensory strategy with slight knee flexion induced enhanced stability during sudden external and lateral perturbations. However, excessive knee flexion induced instability.

姿势稳定性对于进行日常活动和防止跌倒至关重要,而膝关节屈曲的悬触策略可能在姿势控制中发挥作用。然而,悬感觉策略在突然侧向扰动时对姿势控制的贡献仍不清楚。我们的目的是确定悬感觉策略在横向突然扰动时对姿势调整的贡献,以及什么样的膝关节屈曲设置能使其效果最大化。18 名健康的年轻人(10 名男性和 8 名女性)参与了这项研究。在三种膝关节屈曲角度条件(0°、15° 和 65°)下,使用运动捕捉技术收集了三种速度(7、15 和 20 厘米/秒)的侧向扰动时的运动学数据。通过与质心(COM)时间相关的四个参数:反应时间、峰值位移/时间和反转时间,以及稳定边缘的最小值(minimum-MOS)来评估对外部扰动的姿势调整。结果表明,随着膝关节屈曲角度的增加,扰动前的质心高度明显降低。与 0°和 15°相比,膝关节屈曲 65°时,低度和中度扰动速度下的 COM 反应时间有所延迟,而在所有扰动速度下,膝关节屈曲 65°时的 COM 扭转时间明显短于 0°和 15°。膝关节屈曲 65°时,高扰动速度下的最小-MOS 明显小于 0°和 15°。总之,采用膝关节轻微弯曲的悬挂策略可增强在突然的外部和侧向扰动时的稳定性。然而,过度屈膝会导致不稳定性。
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引用次数: 0
Effects of self-controlled practice and focus of attention on free throw accuracy: Exploring optimal theory among skilled basketball players 自控练习和集中注意力对罚球准确性的影响:探索篮球技术运动员的最佳理论
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-07 DOI: 10.1016/j.humov.2024.103187
Maryam Shooli , Esmaeel Saemi , Nahid Shetab Boushehri , Mehdi Seifourian , Thomas Simpson

Based on the OPTIMAL theory of motor learning (Wulf & Lewthwaite, 2016), optimal motor performance and learning will occur through the influence of the two motivational factors of enhanced expectancies and autonomy support (self-controlled practice) as well as the attentional factor of the external focus of attention. Recently, some researchers tested this theory on different motor tasks using novices. However, it seems that this theory has not been tested in skilled athletes. Therefore, the aim of the present study was to investigate the effect of self-controlled practice and focus of attention on the accuracy of free throws of skilled basketball players. The participants were 56 skilled adult basketball players (28 men; average age = 27.75 ± 3.31 years; 28 women, average age = 27.18 ± 3.63 years) who were randomly divided into two self-control and yoked groups. Each group performed 80 basketball free throw trials in four different attention conditions (external, internal, holistic, control) as a counterbalance, so that each participant made 20 basketball free throws in each attention condition. The results showed that skilled basketball players in the self-controlled group performed better than the yoked group when they could choose the color of the ball. The results also showed that focusing on external or holistic cues compared to focusing on internal cues improved basketball free throw performance in skilled players. However, the results did not show a difference between external and holistic attention with the control condition. The control condition was also similar to the internal attention condition. In summary, the results of this research could only partially support the OPTIMAL theory and showed that each of the two variables of self-controlled practice and external or holistic focus of attention separately and independently affect the motor performance of skilled basketball players and their additive effect was not observed. It is suggested that coaches try to use autonomy support as well as external or holistic focus of attention in practical situations to improve the motor performance of skilled athletes.

根据运动学习的最佳理论(Wulf & Lewthwaite, 2016),最佳的运动表现和学习将通过增强期望和自主支持(自我控制练习)这两个动机因素以及外部注意力焦点这一注意因素的影响来实现。最近,一些研究人员利用新手在不同的运动任务中检验了这一理论。然而,这一理论似乎还没有在熟练运动员身上进行过测试。因此,本研究旨在调查自我控制练习和注意力集中对熟练篮球运动员罚球准确性的影响。研究对象为 56 名熟练的成年篮球运动员(28 名男性,平均年龄 = 27.75 ± 3.31 岁;28 名女性,平均年龄 = 27.18 ± 3.63 岁),他们被随机分为自控组和被动组。每组在四种不同的注意条件(外部、内部、整体、控制)下进行 80 次篮球罚球试验,作为平衡,因此每位受试者在每种注意条件下进行 20 次篮球罚球。结果表明,当可以选择球的颜色时,自控组的熟练篮球运动员的表现要优于被轭组。结果还显示,与关注内部线索相比,关注外部或整体线索能提高熟练运动员的篮球罚球成绩。然而,结果并没有显示外部注意力和整体注意力与对照组之间存在差异。对照条件也与内部注意力条件相似。总之,本研究的结果只能部分支持 OPTIMAL 理论,并表明自我控制练习和外部或整体注意集中这两个变量分别独立地影响熟练篮球运动员的运动表现,而且没有观察到它们的叠加效应。建议教练员在实际情况中尝试使用自主支持以及外部或整体注意力集中来提高技术型运动员的运动表现。
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引用次数: 0
Association between visuo-spatial working memory and gait motor imagery 视觉空间工作记忆与步态运动想象之间的关联
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-05 DOI: 10.1016/j.humov.2024.103185
Kohei Kotegawa , Naoki Kuroda , Junya Sakata , Wataru Teramoto

Although motor imagery and working memory (WM) appear to be closely linked, no previous studies have demonstrated direct evidence for the relationship between motor imagery and WM abilities. This study investigated the association between WM and gait motor imagery and focused on the individual differences in young adults. This study included 33 participants (mean age: 22.2 ± 0.9 years). We used two methods to measure the ability of different WM domains: verbal and visuo-spatial WM. Gait motor imagery accuracy was assessed via the mental chronometry paradigm. We measured the times participants took to complete an actual and imagined walk along a 5 m walkway, with three different path widths. The linear mixed effects model analysis revealed that visuo-spatial WM ability was a significant predictor of the accuracy of gait motor imagery, but not of verbal WM ability. Specifically, individuals with lower visuo-spatial WM ability demonstrated more inaccuracies in the difficult path-width conditions. However, gait motor imagery was not as accurate as actual walking even in the easiest path width or in participants with high visuo-spatial WM ability. Further, visuo-spatial WM ability was significantly correlated with mental walking but not with actual walking. These results suggest that visuo-spatial WM is related to motor imagery rather than actual movement.

虽然运动想象和工作记忆(WM)似乎密切相关,但之前的研究并未直接证明运动想象和 WM 能力之间的关系。本研究调查了 WM 与步态运动想象之间的关系,并重点研究了年轻人的个体差异。本研究包括 33 名参与者(平均年龄:22.2 ± 0.9 岁)。我们采用了两种方法来测量不同WM领域的能力:言语WM和视觉空间WM。步态运动想象的准确性通过心理计时范式进行评估。我们测量了参与者在5米长的人行道上完成实际行走和想象行走所需的时间,人行道有三种不同的宽度。线性混合效应模型分析表明,视觉空间WM能力是步态运动想象准确性的重要预测因素,而语言WM能力则不是。具体来说,视觉空间 WM 能力较低的人在困难的路径宽度条件下表现出更多的不准确性。然而,即使是在最容易的路径宽度条件下,步态运动想象也不如实际行走准确。此外,视觉空间 WM 能力与心理行走显著相关,但与实际行走无关。这些结果表明,视觉空间 WM 与运动想象而非实际运动有关。
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引用次数: 0
Sensory conflicts through short, discrete visual input manipulations: Identification of balance responses to varied input characteristics 通过短时间、不连续的视觉输入操作来解决感觉冲突:识别对不同输入特征的平衡反应
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-02-01 DOI: 10.1016/j.humov.2024.103181
Jakob Ketterer , Dominic Gehring , Albert Gollhofer , Steffen Ringhof

Human balance control relies on various sensory modalities, and conflict of sensory input may result in postural instability. Virtual reality (VR) technology allows to train balance under conflicting sensory information by decoupling visual from somatosensory and vestibular systems, creating additional demands on sensory reweighting for balance control. However, there is no metric for the design of visual input manipulations that can induce persistent sensory conflicts to perturb balance. This limits the possibilities to generate sustained sensory reweighting processes and design well-defined training approaches. This study aimed to investigate the effects that different onset characteristics, amplitudes and velocities of visual input manipulations may have on balance control and their ability to create persistent balance responses. Twenty-four young adults were recruited for the study. The VR was provided using a state-of-the-art head-mounted display and balance was challenged in two experiments by rotations of the visual scene in the frontal plane with scaled constellations of trajectories, amplitudes and velocities. Mean center of pressure speed was recorded and revealed to be greater when the visual input manipulation had an abrupt onset compared to a smooth onset. Furthermore, the balance response was greatest and most persistent when stimulus velocity was low and stimulus amplitude was large. These findings show clear dissociation in the state of the postural system for abrupt and smooth visual manipulation onsets with no indication of short-term adaption to abrupt manipulations with slow stimulus velocity. This augments our understanding of how conflicting visual information affect balance responses and could help to optimize the conceptualization of training and rehabilitation interventions.

人类的平衡控制依赖于各种感觉模式,而感觉输入的冲突可能会导致姿势不稳定。虚拟现实(VR)技术通过将视觉与躯体感觉和前庭系统解耦,可以在相互冲突的感觉信息下训练平衡,从而对平衡控制的感觉重新加权提出了额外的要求。然而,目前还没有设计视觉输入操作的标准,以诱发持续的感觉冲突来扰乱平衡。这就限制了产生持续的感觉再权重过程和设计明确的训练方法的可能性。本研究旨在探讨不同的视觉输入操作的起始特征、振幅和速度对平衡控制的影响,以及它们产生持续平衡反应的能力。研究招募了 24 名年轻人。VR 使用最先进的头戴式显示器提供,在两次实验中,通过旋转视觉场景在额面的轨迹、振幅和速度的缩放星座来挑战平衡。记录显示,当视觉输入操作突然开始时,平均压力中心速度比平滑开始时更快。此外,当刺激速度低而刺激振幅大时,平衡反应最大且最持久。这些研究结果表明,姿势系统对突然开始和平稳开始的视觉操作的状态明显不同,没有迹象表明对刺激速度慢的突然操作有短期适应。这加深了我们对相互冲突的视觉信息如何影响平衡反应的理解,有助于优化训练和康复干预的概念。
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引用次数: 0
Audio-visual multisensory integration and haptic perception are altered in adults with developmental coordination disorder 发育协调障碍成人的视听多感官整合和触觉感知发生了改变。
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-01-23 DOI: 10.1016/j.humov.2024.103180
William P. Mayes, Judith Gentle, Mirela Ivanova, Ines R. Violante

Developmental Coordination Disorder (DCD) is a movement disorder in which atypical sensory processing may underly movement atypicality. However, whether altered sensory processing is domain-specific or global in nature, are unanswered questions. Here, we measured for the first time, different aspects of sensory processing and spatiotemporal integration in the same cohort of adult participants with DCD (N = 16), possible DCD (pDCD, N = 12) and neurotypical adults (NT, N = 28). Haptic perception was reduced in both DCD and the extended DCD + pDCD groups when compared to NT adults. Audio-visual integration, measured using the sound-induced double flash illusion, was reduced only in DCD participants, and not the DCD + pDCD extended group. While low-level sensory processing was altered in DCD, the more cognitive, higher-level ability to infer temporal dimensions from spatial information, and vice-versa, as assessed with Tau-Kappa effects, was intact in DCD (and extended DCD + pDCD) participants. Both audio-visual integration and haptic perception difficulties correlated with the degree of self-reported DCD symptoms and were most apparent when comparing DCD and NT groups directly, instead of the expanded DCD + pDCD group. The association of sensory difficulties with DCD symptoms suggests that perceptual differences play a role in motor difficulties in DCD via an underlying internal modelling mechanism.

发育协调障碍(DCD)是一种运动障碍疾病,其不典型的感觉处理可能是运动不典型性的基础。然而,感觉处理的改变是领域特异性的还是全球性的,这些都是悬而未决的问题。在这里,我们首次测量了同一批患有 DCD(16 人)、可能患有 DCD(pDCD,12 人)和神经畸形成人(NT,28 人)的成年参与者的感觉处理和时空整合的不同方面。与 NT 成人相比,DCD 和扩展 DCD + pDCD 组的触觉感知能力均有所下降。使用声音诱发的双闪错觉来测量视听整合能力,结果发现只有患有多发性硬化症的参与者的视听整合能力有所下降,而患有多发性硬化症+多发性脑损伤扩展组的视听整合能力则没有下降。虽然低层次的感觉处理在 DCD 患者中发生了改变,但根据 Tau-Kappa 效应评估的从空间信息推断时间维度以及反之亦然的更高层次认知能力,在 DCD(以及 DCD + pDCD 扩展组)患者中却完好无损。视听整合和触觉感知困难与自述的儿童注意力缺陷症症状程度相关,在直接比较儿童注意力缺陷症组和非儿童注意力缺陷症组,而不是扩大的儿童注意力缺陷症+儿童注意力缺陷症组时,这两种困难最为明显。感官障碍与 DCD 症状的关联表明,感知差异通过潜在的内部建模机制在 DCD 运动障碍中扮演了重要角色。
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引用次数: 0
Estimation of sagittal-plane whole-body angular momentum during perturbed and unperturbed gait using simplified body models 使用简化身体模型估算扰动和非扰动步态时的矢状面全身角动量。
IF 2.1 3区 心理学 Q4 NEUROSCIENCES Pub Date : 2024-01-21 DOI: 10.1016/j.humov.2024.103179
J. Zhang , M. van Mierlo , P.H. Veltink , E.H.F. van Asseldonk

Human whole-body angular momentum (WBAM) during walking typically follows a consistent pattern, making it a valuable indicator of the state of balance. However, calculating WBAM is labor-intensive, where the kinematic data for all body segments is needed, that is, based on a full-body model. In this study, we focused on selecting appropriate segments for estimating sagittal-plane WBAM during both unperturbed and perturbed gaits, which were segments with significant angular momentum contributions. Those major segments were constructed as a simplified model, and the sagittal-plane WBAM based on a simplified model was calculated by combining the angular momenta of the selected segments. We found that the WBAM estimated by seven-segment models, incorporating the head & torso (HT) and all lower limb segments, provided an average correlation coefficient of 0.99 and relative angular momentum percentage of 96.8% and exhibited the most similar sensitivity to external perturbations compared to the full-body model-based WBAM. Additionally, our findings revealed that the rotational angular momenta (RAM) of lower limb segments were much smaller than their translational angular momenta (TAM). The pair-wise comparisons between simplified models with and without RAMs of lower body segments were observed with no significant difference, indicating that RAMs of lower body segments are neglectable. This may further simplify the WBAM estimation based on the seven-segment model, eliminating the need to estimate the angular velocities of lower limb segments. These findings have practical implications for future studies of using inertial measurement units (IMUs) for estimating WBAM, as our results can help reduce the number of required sensors and simplify kinematics measurement.

人在行走过程中的全身角动量(WBAM)通常遵循一致的模式,因此是衡量平衡状态的重要指标。然而,计算全身角动量是一项劳动密集型工作,需要所有身体节段的运动学数据,即基于全身模型。在本研究中,我们重点选择了在无扰动和扰动步态中估算矢状面 WBAM 的适当节段,即具有显著角动量贡献的节段。我们将这些主要节段构建为简化模型,并结合所选节段的角动量计算出基于简化模型的矢状面 WBAM。我们发现,包含头部和躯干(HT)以及所有下肢节段的七节段模型估算的 WBAM 平均相关系数为 0.99,相对角动量百分比为 96.8%,与基于全身模型的 WBAM 相比,对外部扰动的敏感性最为相似。此外,我们的研究结果表明,下肢节段的旋转角动量(RAM)远小于其平移角动量(TAM)。有下肢角动量和没有下肢角动量的简化模型之间的成对比较没有显著差异,这表明下肢角动量是可以忽略的。这可能会进一步简化基于七节段模型的 WBAM 估算,从而无需估算下肢节段的角速度。这些发现对未来使用惯性测量单元(IMU)估算 WBAM 的研究具有实际意义,因为我们的结果有助于减少所需的传感器数量并简化运动学测量。
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Human Movement Science
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