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Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks 蒙特卡罗Physarum机器:连续随机传输网络中模式形成的特征。
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00351
Oskar Elek;Joseph N. Burchett;J. Xavier Prochaska;Angus G. Forbes
We present Monte Carlo Physarum Machine (MCPM): a computational model suitable for reconstructing continuous transport networks from sparse 2D and 3D data. MCPM is a probabilistic generalization of Jones’s (2010) agent-based model for simulating the growth of Physarum polycephalum (slime mold). We compare MCPM to Jones’s work on theoretical grounds, and describe a task-specific variant designed for reconstructing the large-scale distribution of gas and dark matter in the Universe known as the cosmic web. To analyze the new model, we first explore MCPM’s self-patterning behavior, showing a wide range of continuous network-like morphologies—called polyphorms—that the model produces from geometrically intuitive parameters. Applying MCPM to both simulated and observational cosmological data sets, we then evaluate its ability to produce consistent 3D density maps of the cosmic web. Finally, we examine other possible tasks where MCPM could be useful, along with several examples of fitting to domain-specific data as proofs of concept.
我们提出了蒙特卡罗Physarum Machine(MCPM):一个适用于从稀疏的2D和3D数据重建连续传输网络的计算模型。MCPM是Jones(2010)基于代理的模型的概率推广,用于模拟小头藻(黏菌)的生长。我们在理论基础上将MCPM与Jones的工作进行了比较,并描述了一种特定任务的变体,该变体旨在重建宇宙中气体和暗物质的大规模分布,即宇宙网。为了分析新模型,我们首先探索了MCPM的自模式行为,显示了该模型根据几何直观参数产生的一系列连续的网络状形态,称为多形态。将MCPM应用于模拟和观测宇宙学数据集,然后我们评估其生成一致的宇宙网三维密度图的能力。最后,我们研究了MCPM可能有用的其他可能任务,以及几个拟合领域特定数据作为概念证明的例子。
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引用次数: 4
Review of Art in the Age of Machine Learning by Sofian Audry 《机器学习时代的艺术评论》作者:sosoan Audry
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_r_00352
Simon Penny
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引用次数: 0
Editorial Introduction for 28:1 28:1的编辑简介
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_e_00378
Alan Dorin;Susan Stepney
In this issue we are pleased to share with you a diverse set of reading materials. Sadly, we mark with an obituary the passing of Julian Miller, a researcher whose loss has been keenly felt within the community of Artificial Life researchers. He shall be sorely missed. On a much brighter note, the second installment of Chris Adami’s column exploring how artificial evolution might facilitate the design of General Intelligence is to be found within the pages of this issue. Adami explains how the indirect encoding of artificial brains to facilitate neuro-evolution might be managed. He discusses approaches to choosing an appropriate neuron, how to connect neurons to create a functioning network, how to train the network, and how the different options scale up to high levels of complexity. Drawing such connections between the techniques of Artificial Life and the concerns of Artificial Intelligence is key (we feel) to enhancing the recognition that embodiment, developmental processes, and evolutionary processes all have a role to play in the emergence of natural intelligence – to overlook this whilst striving for artificial general intelligence is likely problematic. Simon Penny, an artist long engaged in Artificial Life art and robotics, provides for us a critical review of a new book by Sofian Audry, Art in the Age of Machine Learning (MIT Press 2021). The title might seem to be slightly out of line with Artificial Life’s main focus, perhaps even more suited to an AI readership, but, as Penny points out, this isn’t necessarily the case. In fact, by presenting both the practical artistic-technological concerns of the day, and the philosophical issues these raise with respect to agency, creativity and art-making by machines, Audry is in fact delving into areas that should concern us as researchers of Artificial Life. A topic infrequently explored within the pages of this journal is the impact that Artificial Life has on human relationships. In Uncanny Beauty: Aesthetics of Companionship, Love, and Sex Robots, Paolo Euron enters this space by examining “physical beauty according to the artistic, cultural, and philosophical traditions”, of sexbots. Since Euron focuses on the visual appearance of these humanoid robots, with this article we have adopted a new approach for the Artificial Life journal to widen the perspective. The text is therefore supported by commentaries the editors have sought from alternative points of view. Thomas Arnold provides comment on Euron’s work from the perspective of Human-Robot Interaction by assessing the ethics of sex robots and how concepts of human trust, dignity, and autonomy potentially influence our interactions with such machines. Maria O’Sullivan examines how human interactions with sexbots relate to gender power relations and our expectations and human norms of intimacy and vulnerability. She also considers the very real dangers now widely associated with the commodification of beauty and the potential for moral h
在本期中,我们很高兴与您分享一套多样化的阅读材料。不幸的是,我们用讣告纪念朱利安·米勒的去世,这位研究人员的去世在人工生命研究人员群体中引起了强烈的反响。我们将深切怀念他。更光明的是,Chris Adami专栏的第二期探讨了人工进化如何促进通用智能的设计,这一期的文章将在本期的页面中找到。阿达米解释了如何对人工大脑进行间接编码以促进神经进化。他讨论了选择合适神经元的方法,如何连接神经元以创建一个正常工作的网络,如何训练网络,以及不同的选项如何扩展到高复杂度。在人工生命的技术和人工智能的关注之间建立这样的联系是增强对化身、发展过程和进化过程在自然智能的出现中都有作用的认识的关键(我们认为)——在努力实现通用人工智能的同时忽略这一点可能是有问题的。长期从事人工生命艺术和机器人技术的艺术家Simon Penny为我们提供了对Sofian Audry的新书《机器学习时代的艺术》(麻省理工学院出版社2021)的批判性评论。这个标题似乎与《人工生命》的主要关注点有点脱节,也许更适合人工智能读者,但正如Penny所指出的,事实并非如此。事实上,通过呈现当今实用的艺术技术问题,以及这些问题在代理、创造力和机器艺术制作方面引发的哲学问题,Audry实际上正在深入研究我们作为人工生命研究人员应该关注的领域。这本杂志很少探讨的一个话题是人工生命对人际关系的影响。在《Uncanny Beauty:美学of Companioship,Love,and Sex Robots》一书中,Paolo Euron通过研究性机器人的“根据艺术、文化和哲学传统的身体美”进入了这个空间。由于Euron专注于这些人形机器人的视觉外观,通过这篇文章,我们为《人工生命》杂志采用了一种新的方法来拓宽视角。因此,该文本得到了编辑们从不同角度寻求的评论的支持。Thomas Arnold从人机交互的角度对Euron的工作发表了评论,他评估了性爱机器人的伦理,以及人类信任、尊严和自主的概念如何潜在地影响我们与这些机器的交互。Maria O'Sullivan研究了人类与性机器人的互动如何与性别权力关系、我们的期望以及人类对亲密和脆弱的规范相关。她还认为,现在与美的商品化广泛相关的非常真实的危险,以及性机器人的普遍存在或使用增加可能导致的道德伤害。我们希望你觉得这篇文章和评论发人深省。
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引用次数: 0
From Dynamics to Novelty: An Agent-Based Model of the Economic System 从动力学到新颖性:一个基于Agent的经济系统模型
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00365
Gustavo Recio;Wolfgang Banzhaf;Roger White
The modern economy is both a complex self-organizing system and an innovative, evolving one. Contemporary theory, however, treats it essentially as a static equilibrium system. Here we propose a formal framework to capture its complex, evolving nature. We develop an agent-based model of an economic system in which firms interact with each other and with consumers through market transactions. Production functions are represented by a pair of von Neumann technology matrices, and firms implement production plans taking into account current price levels for their inputs and output. Prices are determined by the relation between aggregate demand and supply. In the absence of exogenous perturbations the system fluctuates around its equilibrium state. New firms are introduced when profits are above normal, and are ultimately eliminated when losses persist. The varying number of firms represents a recurrent perturbation. The system thus exhibits dynamics at two levels: the dynamics of prices and output, and the dynamics of system size. The model aims to be realistic in its fundamental structure, but is kept simple in order to be computationally efficient. The ultimate aim is to use it as a platform for modeling the structural evolution of an economic system. Currently the model includes one form of structural evolution, the ability to generate new technologies and new products.
摘要现代经济既是一个复杂的自组织系统,也是一个创新的、不断发展的系统。然而,当代理论将其本质上视为一个静态平衡系统。在这里,我们提出了一个正式的框架来捕捉其复杂、不断演变的本质。我们开发了一个基于代理的经济系统模型,在该模型中,企业通过市场交易相互作用,并与消费者互动。生产函数由一对冯·诺依曼技术矩阵表示,企业在实施生产计划时考虑到其投入和产出的当前价格水平。价格是由总需求和总供应之间的关系决定的。在没有外部扰动的情况下,系统在其平衡状态附近波动。当利润高于正常水平时,就会引入新公司,当亏损持续时,新公司最终会被淘汰。公司数量的变化代表了一种反复出现的扰动。因此,该系统在两个层面上表现出动态:价格和产出的动态,以及系统规模的动态。该模型的基本结构力求逼真,但为了提高计算效率,它保持简单。最终目的是将其作为一个平台,对经济系统的结构演变进行建模。目前,该模型包括一种形式的结构进化,即产生新技术和新产品的能力。
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引用次数: 2
Morphological Development at the Evolutionary Timescale: Robotic Developmental Evolution 进化时间尺度上的形态发展:机器人的发育进化
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00357
Fabien C. Y. Benureau;Jun Tani
Evolution and development operate at different timescales; generations for the one, a lifetime for the other. These two processes, the basis of much of life on earth, interact in many non-trivial ways, but their temporal hierarchy—evolution overarching development—is observed for most multicellular life forms. When designing robots, however, this tenet lifts: It becomes—however natural—a design choice. We propose to inverse this temporal hierarchy and design a developmental process happening at the phylogenetic timescale. Over a classic evolutionary search aimed at finding good gaits for tentacle 2D robots, we add a developmental process over the robots’ morphologies. Within a generation, the morphology of the robots does not change. But from one generation to the next, the morphology develops. Much like we become bigger, stronger, and heavier as we age, our robots are bigger, stronger, and heavier with each passing generation. Our robots start with baby morphologies, and a few thousand generations later, end-up with adult ones. We show that this produces better and qualitatively different gaits than an evolutionary search with only adult robots, and that it prevents premature convergence by fostering exploration. In addition, we validate our method on voxel lattice 3D robots from the literature and compare it to a recent evolutionary developmental approach. Our method is conceptually simple, and it can be effective on small or large populations of robots, and intrinsic to the robot and its morphology, not the task or environment. Furthermore, by recasting the evolutionary search as a learning process, these results can be viewed in the context of developmental learning robotics.
进化和发展在不同的时间尺度上运作;一个是几代人的,另一个是一辈子的。这两个过程是地球上大部分生命的基础,它们以许多不同寻常的方式相互作用,但它们的时间等级——进化高于发展——在大多数多细胞生命形式中都可以观察到。然而,在设计机器人时,这一原则就被推翻了:它变成了——无论多么自然——一种设计选择。我们建议逆转这种时间层次结构,设计一个发生在系统发育时间尺度上的发育过程。在经典的进化搜索中,我们为触手2D机器人寻找良好的步态,我们在机器人的形态上添加了一个发育过程。在一代之内,机器人的形态不会改变。但从一代到下一代,形态会发展。就像我们随着年龄的增长而变得更大、更强、更重一样,我们的机器人也随着一代一代的增长而变得更大、更强、更重。我们的机器人从婴儿形态开始,几千代之后,最终变成了成人形态。我们表明,这比仅使用成年机器人的进化搜索产生更好和质量不同的步态,并且通过促进探索来防止过早收敛。此外,我们从文献中验证了我们在体素晶格3D机器人上的方法,并将其与最近的进化发展方法进行了比较。我们的方法在概念上很简单,它可以对小型或大型机器人群体有效,并且是机器人及其形态固有的,而不是任务或环境。此外,通过将进化搜索重新定义为一个学习过程,这些结果可以在发展性学习机器人的背景下进行观察。
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引用次数: 3
Effect of Environmental Change Distribution on Artificial Life Simulations 环境变化分布对人工生命模拟的影响
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00366
John A. Bullinaria
It is already well known that environmental variation has a big effect on real evolution, and similar effects have been found in evolutionary artificial life simulations. In particular, a lot of research has been carried out on how the various evolutionary outcomes depend on the noise distributions representing the environmental changes, and how important it is for models to use inverse power-law distributions with the right noise colour. However, there are two distinct factors of relevance—the average total magnitude of change per unit time and the distribution of individual change magnitudes—and misleading results may emerge if those factors are not properly separated. This article makes use of an existing agent-based artificial life modeling framework to explore this issue using models previously tried and tested for other purposes. It begins by demonstrating how the total magnitude and distribution effects can easily be confused, and goes on to show how it is possible to untangle the influence of these interacting factors by using correlation-based normalization. It then presents a series of simulation results demonstrating that interesting dependencies on the noise distribution remain after separating those factors, but many effects involving the noise colour of inverse power-law distributions disappear, and very similar results arise across restricted-range white-noise distributions. The average total magnitude of change per unit time is found to have a substantial effect on the simulation outcomes, but the distribution of individual changes has very little effect. A robust counterexample is thereby provided to the idea that it is always important to use accurate environmental change distributions in artificial life models.
众所周知,环境变化对真实的进化有很大的影响,在进化的人工生命模拟中也发现了类似的影响。特别是,关于各种进化结果如何依赖于代表环境变化的噪声分布,以及模型使用具有正确噪声颜色的逆幂律分布的重要性,已经进行了大量的研究。然而,有两个截然不同的相关因素——单位时间内变化的平均总幅度和个别变化幅度的分布——如果这些因素没有适当地分开,可能会出现误导性的结果。本文利用现有的基于智能体的人工生命建模框架,使用以前为其他目的尝试和测试过的模型来探索这个问题。本文首先展示了总幅度和分布效应是如何容易混淆的,然后展示了如何通过使用基于相关性的规范化来理清这些相互作用因素的影响。然后给出了一系列模拟结果,表明在分离这些因素后,对噪声分布的有趣依赖关系仍然存在,但是涉及逆幂律分布的噪声颜色的许多影响消失了,并且在限制范围的白噪声分布中出现了非常相似的结果。发现单位时间内的平均总变化幅度对模拟结果有实质性影响,但个体变化的分布影响很小。因此提供了一个强有力的反例,证明在人工生命模型中使用准确的环境变化分布总是很重要的。
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引用次数: 1
A Response to Paolo Euron’s “Uncanny Beauty: Aesthetics of Companionship, Love, and Sex Robots” 对保罗·欧伦“不可思议的美:伴侣、爱和性爱机器人的美学”的回应
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00363
Maria O’Sullivan
The emergence of sex robots raises important issues about what it means to be human and the commodification of love, companionship, and sex. This commentary discusses the following question: If some members of society relate to robots as “humans,” what does this mean for society’s conceptualisation of personhood and intimate relationships? How love is expressed between individuals is normally considered a very private expression of companionship that should remain in the private sphere. This article examines whether sex robots should be subject to public regulation given the broader societal impacts of their ability to emotionally connect and elicit empathy from humans.
摘要性爱机器人的出现引发了关于作为人类意味着什么以及爱、陪伴和性的商品化的重要问题。这篇评论讨论了以下问题:如果一些社会成员将机器人视为“人类”,这对社会对人格和亲密关系的概念化意味着什么?个人之间如何表达爱通常被认为是一种非常私人的友谊表达,应该留在私人领域。这篇文章探讨了性爱机器人是否应该受到公共监管,因为它们在情感上建立联系并引发人类同理心的能力会产生更广泛的社会影响。
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引用次数: 0
Making Artificial Brains: Components, Topology, and Optimization 制造人工大脑:组件、拓扑和优化
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00364
Christoph Adami
Can machines ever be sentient? Could they perceive and feel things; be conscious of their surroundings? What are the prospects of achieving sentience in a machine? What are the dangers associated with such an endeavor, and is it even ethical to embark on such a path to begin with? In the series of articles of this column, I discuss one possible path towards “General Intelligence” in machines: to use the process of Darwinian evolution to produce artificial brains that can be grafted onto mobile robotic platforms, with the goal of achieving fully embodied sentient machines.
机器会有感情吗?他们能感知事物吗?意识到他们周围的环境?在机器中实现感知能力的前景如何?与这种努力相关的危险是什么?从一开始就走上这样的道路是否合乎道德?在本专栏的一系列文章中,我讨论了一种实现机器“通用智能”的可能途径:利用达尔文进化的过程来生产可以移植到移动机器人平台上的人工大脑,目标是实现完全具有感知能力的机器。
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引用次数: 1
Computation by Convective Logic Gates and Thermal Communication 对流逻辑门计算与热通信
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00358
Stuart Bartlett;Andrew K. Gao;Yuk L. Yung
We demonstrate a novel computational architecture based on fluid convection logic gates and heat flux-mediated information flows. Our previous work demonstrated that Boolean logic operations can be performed by thermally driven convection flows. In this work, we use numerical simulations to demonstrate a different , but universal Boolean logic operation (NOR), performed by simpler convective gates. The gates in the present work do not rely on obstacle flows or periodic boundary conditions, a significant improvement in terms of experimental realizability. Conductive heat transfer links can be used to connect the convective gates, and we demonstrate this with the example of binary half addition. These simulated circuits could be constructed in an experimental setting with modern, 2-dimensional fluidics equipment, such as a thin layer of fluid between acrylic plates. The presented approach thus introduces a new realm of unconventional, thermal fluid-based computation.
摘要提出了一种基于流体对流逻辑门和热流介导信息流的新型计算架构。我们以前的工作表明,布尔逻辑运算可以由热驱动的对流流来执行。在这项工作中,我们使用数值模拟来演示一种不同的,但通用的布尔逻辑运算(NOR),由更简单的对流门执行。本工作中的门不依赖于障碍物流动或周期性边界条件,在实验可实现性方面有显着改善。传导传热链可以用来连接对流门,我们用二元半加法的例子来证明这一点。这些模拟电路可以在现代二维流体设备的实验环境中构建,例如在丙烯酸板之间的薄层流体。因此,所提出的方法引入了一个非常规的、基于热流体的计算的新领域。
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引用次数: 1
Julian Francis Miller, 1955–2022 朱利安·弗朗西斯·米勒,1955–2022
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-09 DOI: 10.1162/artl_a_00371
Susan Stepney;Alan Dorin
Julian’s work is well known throughout the Artificial Life community: His Cartesian genetic programming (CGP) and in materio computing are foundational concepts. He also made contributions in morphological computing and neurocomputing, all based on his fascination with evolution as a means of attacking and solving problems. Like many in the ALife community, he had an interdisciplinary career, commencing with a first degree in Physics and a PhD in Mathematics, followed by research in Natural Computing and material computing at the universities of Napier, Birmingham, and York in the UK. Julian invented CGP (Miller, 1999), a way of encoding graph programs (functional nodes connected by edges) in a string of integers, allowing the string to be evolved in the standard way, with the graph (located on a Cartesian grid, hence its name) produced as the result of a genotype to phenotype mapping. From this simple beginning, Julian and his students continued to develop the approach, and other researchers joined in. Ten years later, the field had grown significantly, with many researchers both using CGP in their own work and extending the original concept. Indeed, the field had grown enough that Julian could edit an entire book on the topic (Miller, 2011).
朱利安的工作在整个人工生命界都很有名:他的笛卡尔遗传规划(CGP)和材料计算是基础概念。他还在形态计算和神经计算方面做出了贡献,这一切都是基于他对进化作为攻击和解决问题的手段的着迷。和ALife社区的许多人一样,他有着跨学科的职业生涯,从物理学第一学位和数学博士学位开始,然后在英国纳皮尔大学、伯明翰大学和约克大学进行自然计算和材料计算研究。Julian发明了CGP(Miller,1999),这是一种将图形程序(通过边连接的功能节点)编码为一串整数的方法,允许字符串以标准方式进化,图形(位于笛卡尔网格上,因此得名)是基因型到表型映射的结果。从这个简单的开始,朱利安和他的学生们就继续开发这种方法,其他研究人员也加入了进来。十年后,该领域显著发展,许多研究人员在自己的工作中使用了CGP,并扩展了最初的概念。事实上,这个领域已经发展到朱利安可以编辑一整本关于这个主题的书的程度(Miller,2011)。
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引用次数: 0
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Artificial Life
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