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The “Agent-Based Modeling for Human Behavior” Special Issue “基于主体的人类行为建模”特刊
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_e_00394
Soo Ling Lim;Peter J. Bentley
If human societies are so complex, then how can we hope to understand them? Artificial Life gives us one answer. The field of Artificial Life comprises a diverse set of introspective studies that largely ask the same questions, albeit from many different perspectives: Why are we here? Who are we? Why do we behave as we do? Starting with the origins of life provides us with fascinating answers to some of these questions. However, some researchers choose to bring their studies closer to the present day. We are, after all, human. It has been a few billion years since our ancestors were self-replicating molecules. Thus more direct studies of ourselves and our human societies can reveal truths that may lead to practical knowledge. The articles in this special issue bring together scientists who choose to perform this kind of research. Expanded from submissions to our annual Agent-Based Modelling of Human Behaviour Workshop, the studies share similar methods, all using variations of agent-based modeling (ABM) to ask their own what-if questions. As guest editors, we believe such collections help bring together and enhance such research by sharing ideas. While ABM research—out of necessity—is often highly specialized toward the hypotheses and phenomena under study, the research methodology is shared by all. We formulate our hypothesis, develop our agent-based model of the relevant aspects of reality, and run experiments to gather evidence that may support or refute the hypothesis. An experimental model that supports the hypothesis may not prove that reality follows this approach or agrees with this result, but it indicates that there exists a specific set of conditions that, if found to be true elsewhere, may produce the same result. Modeling tells us about trends, about possible likelihoods. Our ABMs show us what will result if our assumptions are valid and why, whether we are examining civil violence, app stores, the economy, fish markets, language evolution, or energy consumption. When we study human societies, ABMs are the tools of choice for obvious reasons: It is not ethical or safe to play what-if experiments with ourselves. The researchers in this special issue demonstrate the exciting potential in ABM. We can create our own safe virtual worlds and make discoveries that enlighten us about ourselves.
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引用次数: 0
Reviewers for Volume 28 第28卷的审核人
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-11-01 DOI: 10.1162/artl_e_00401
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引用次数: 0
Reviewers for Volume 27 第27卷的审稿人
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-11-01 DOI: 10.1162/artl_e_00400
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引用次数: 0
Machines That Feel and Think: The Role of Affective Feelings and Mental Action in (Artificial) General Intelligence 有感觉和思考的机器:情感感受和心理行为在(人工)通用智能中的作用
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00368
George Deane
What role do affective feelings (feelings/emotions/moods) play in adaptive behaviour? What are the implications of this for understanding and developing artificial general intelligence? Leading theoretical models of brain function are beginning to shed light on these questions. While artificial agents have excelled within narrowly circumscribed and specialised domains, domain-general intelligence has remained an elusive goal in artificial intelligence research. By contrast, humans and nonhuman animals are characterised by a capacity for flexible behaviour and general intelligence. In this article I argue that computational models of mental phenomena in predictive processing theories of the brain are starting to reveal the mechanisms underpinning domain-general intelligence in biological agents, and can inform the understanding and development of artificial general intelligence. I focus particularly on approaches to computational phenomenology in the active inference framework. Specifically, I argue that computational mechanisms of affective feelings in active inference—affective self-modelling—are revealing of how biological agents are able to achieve flexible behavioural repertoires and general intelligence. I argue that (i) affective self-modelling functions to “tune” organisms to the most tractable goals in the environmental context; and (ii) affective and agentic self-modelling is central to the capacity to perform mental actions in goal-directed imagination and creative cognition. I use this account as a basis to argue that general intelligence of the level and kind found in biological agents will likely require machines to be implemented with analogues of affective self-modelling.
情感感受(感觉/情绪/心情)在适应行为中起什么作用?这对于理解和发展通用人工智能有什么意义?领先的脑功能理论模型正开始揭示这些问题。虽然人工智能在狭窄的领域和专业领域表现出色,但领域通用智能仍然是人工智能研究的一个难以捉摸的目标。相比之下,人类和非人类动物的特点是具有灵活的行为能力和一般智力。在这篇文章中,我认为大脑预测处理理论中心理现象的计算模型开始揭示支撑生物代理领域通用智能的机制,并可以为理解和发展人工通用智能提供信息。我特别关注主动推理框架中计算现象学的方法。具体来说,我认为主动推理中情感感受的计算机制——情感自我建模——揭示了生物代理人如何能够实现灵活的行为库和一般智力。我认为:(I)情感自我建模功能“调整”生物体在环境背景下最容易处理的目标;(ii)情感和能动的自我建模对于在目标导向的想象和创造性认知中执行心理行为的能力至关重要。我用这个解释作为基础来论证,在生物媒介中发现的水平和类型的一般智能可能需要机器来实现情感自我建模的类似物。
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引用次数: 1
An Embodied Intelligence-Based Biologically Inspired Strategy for Searching a Moving Target 一种基于具身智能的运动目标搜索策略
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00375
Julian K. P. Tan;Chee Pin Tan;Surya G. Nurzaman
Bacterial chemotaxis in unicellular Escherichia coli, the simplest biological creature, enables it to perform effective searching behaviour even with a single sensor, achieved via a sequence of “tumbling” and “swimming” behaviours guided by gradient information. Recent studies show that suitable random walk strategies may guide the behaviour in the absence of gradient information. This article presents a novel and minimalistic biologically inspired search strategy inspired by bacterial chemotaxis and embodied intelligence concept: a concept stating that intelligent behaviour is a result of the interaction among the “brain,” body morphology including the sensory sensitivity tuned by the morphology, and the environment. Specifically, we present bacterial chemotaxis inspired searching behaviour with and without gradient information based on biological fluctuation framework: a mathematical framework that explains how biological creatures utilize noises in their behaviour. Via extensive simulation of a single sensor mobile robot that searches for a moving target, we will demonstrate how the effectiveness of the search depends on the sensory sensitivity and the inherent random walk strategies produced by the brain of the robot, comprising Ballistic, Levy, Brownian, and Stationary search. The result demonstrates the importance of embodied intelligence even in a behaviour inspired by the simplest creature.
单细胞大肠杆菌是最简单的生物,它的细菌趋化性使它即使只有一个传感器也能执行有效的搜索行为,通过梯度信息引导的一系列“翻滚”和“游泳”行为来实现。最近的研究表明,合适的随机漫步策略可以在没有梯度信息的情况下指导行为。这篇文章提出了一种新颖的、极简主义的、受细菌趋化性和具身智能概念启发的生物搜索策略。具身智能概念认为,智能行为是“大脑”、身体形态(包括由形态调节的感觉灵敏度)和环境之间相互作用的结果。具体来说,我们提出了基于生物波动框架的细菌趋化性启发搜索行为,该框架是一个数学框架,解释了生物如何在其行为中利用噪音。通过对搜索移动目标的单传感器移动机器人的广泛模拟,我们将展示搜索的有效性如何取决于机器人大脑产生的感官灵敏度和固有的随机行走策略,包括弹道搜索、列维搜索、布朗搜索和静止搜索。结果表明,即使是在最简单的生物激发的行为中,具身智能也很重要。
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引用次数: 1
Evolving Modularity in Soft Robots Through an Embodied and Self-Organizing Neural Controller 基于具身自组织神经控制器的软体机器人模块化演化
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00367
Federico Pigozzi;Eric Medvet
Modularity is a desirable property for embodied agents, as it could foster their suitability to different domains by disassembling them into transferable modules that can be reassembled differently. We focus on a class of embodied agents known as voxel-based soft robots (VSRs). They are aggregations of elastic blocks of soft material; as such, their morphologies are intrinsically modular. Nevertheless, controllers used until now for VSRs act as abstract, disembodied processing units: Disassembling such controllers for the purpose of module transferability is a challenging problem. Thus, the full potential of modularity for VSRs still remains untapped. In this work, we propose a novel self-organizing, embodied neural controller for VSRs. We optimize it for a given task and morphology by means of evolutionary computation: While evolving, the controller spreads across the VSR morphology in a way that permits emergence of modularity. We experimentally investigate whether such a controller (i) is effective and (ii) allows tuning of its degree of modularity, and with what kind of impact. To this end, we consider the task of locomotion on rugged terrains and evolve controllers for two morphologies. Our experiments confirm that our self-organizing, embodied controller is indeed effective. Moreover, by mimicking the structural modularity observed in biological neural networks, different levels of modularity can be achieved. Our findings suggest that the self-organization of modularity could be the basis for an automatic pipeline for assembling, disassembling, and reassembling embodied agents.
模块化是嵌入代理的理想属性,因为它可以通过将它们分解成可以以不同方式重新组装的可转移模块来培养它们对不同领域的适用性。我们专注于一类被称为基于体素的软体机器人(VSRs)的具身代理。它们是柔软材料的弹性块的集合;因此,它们的形态本质上是模块化的。然而,到目前为止,用于vsr的控制器充当抽象的、无实体的处理单元:为了模块可转移性而拆卸这样的控制器是一个具有挑战性的问题。因此,vrs模块化的全部潜力仍未得到开发。在这项工作中,我们提出了一种新的自组织、具身神经控制器。我们通过进化计算对给定任务和形态进行优化:在进化过程中,控制器以一种允许出现模块化的方式在VSR形态中传播。我们通过实验研究这样的控制器(i)是否有效,(ii)允许调整其模块化程度,以及有什么样的影响。为此,我们考虑了在崎岖地形上的运动任务,并进化了两种形态的控制器。我们的实验证实,我们的自组织、具身控制器确实是有效的。此外,通过模仿生物神经网络中观察到的结构模块化,可以实现不同程度的模块化。我们的研究结果表明,模块化的自组织可能是装配、拆卸和重组具身代理的自动管道的基础。
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引用次数: 4
Braitenberg Vehicles as Developmental Neurosimulation britenberg车辆作为发育神经模拟
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00384
Stefan Dvoretskii;Ziyi Gong;Ankit Gupta;Jesse Parent;Bradly Alicea
Connecting brain and behavior is a longstanding issue in the areas of behavioral science, artificial intelligence, and neurobiology. As is standard among models of artificial and biological neural networks, an analogue of the fully mature brain is presented as a blank slate. However, this does not consider the realities of biological development and developmental learning. Our purpose is to model the development of an artificial organism that exhibits complex behaviors. We introduce three alternate approaches to demonstrate how developmental embodied agents can be implemented. The resulting developmental Braitenberg vehicles (dBVs) will generate behaviors ranging from stimulus responses to group behavior that resembles collective motion. We will situate this work in the domain of artificial brain networks along with broader themes such as embodied cognition, feedback, and emergence. Our perspective is exemplified by three software instantiations that demonstrate how a BV-genetic algorithm hybrid model, a multisensory Hebbian learning model, and multi-agent approaches can be used to approach BV development. We introduce use cases such as optimized spatial cognition (vehicle-genetic algorithm hybrid model), hinges connecting behavioral and neural models (multisensory Hebbian learning model), and cumulative classification (multi-agent approaches). In conclusion, we consider future applications of the developmental neurosimulation approach.
在行为科学、人工智能和神经生物学领域,将大脑和行为联系起来是一个长期存在的问题。作为人工和生物神经网络模型的标准,一个完全成熟的大脑的模拟被呈现为一张空白的石板。然而,这并没有考虑到生物发展和发展学习的现实。我们的目的是模拟一个表现出复杂行为的人工有机体的发展。我们介绍了三种替代方法来演示如何实现发展性具身代理。由此产生的布赖滕贝格载体(dbv)将产生从刺激反应到类似集体运动的群体行为等一系列行为。我们将把这项工作放在人工大脑网络领域,以及更广泛的主题,如具身认知、反馈和涌现。我们的观点通过三个软件实例来举例说明,这些实例展示了如何使用BV-遗传算法混合模型,多感官Hebbian学习模型和多智能体方法来处理BV开发。我们介绍了优化空间认知(车辆-遗传算法混合模型)、连接行为和神经模型(多感官Hebbian学习模型)和累积分类(多智能体方法)等用例。总之,我们考虑了发育神经模拟方法的未来应用。
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引用次数: 12
Editorial Introduction to the Special Issue on Embodied Intelligence 《具身智能》特刊社论导言
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_e_00386
Fumiya Iida;Josie Hughes
We had the great pleasure of organising the first virtual workshop on Embodied Intelligence, held on March 24–26, 2021. After the long struggle of more than a year with the pandemic, all of us were in strong need of interdisciplinary cross-fertilization events, even in a severely limited virtual setting. Even though it was a difficult time to organise anything, we had the luck of attracting over 1,000 registered participants to this event, with more than 100 presentations along with many active debates and discussions. Some of these lectures and debates are available at https://embodied-intelligence.org/. Because of the very successful event, we decided to organise this Special Issue on Embodied Intelligence in the Artificial Life journal to capture some of the discussions and document them in the format of journal publications. For this reason, the authors and reviewers of this special issue were mostly participants of the workshop. We are excited to deliver this issue to reflect the progress and challenges in this research field. The articles included in this special issue are as follows. “Machines that Feel and Think: The Role of Affective Feelings and Mental Action in (Artificial) General Intelligence” by George Deane discusses the roles of feelings, emotions, and moods for understanding biological intelligence and achieving artificial general intelligence. With ongoing research on active inference and self-modelling, the article argues that research in “affective feelings” plays increasingly essential roles to obtain a better understanding of computational phenomenology. “The Enactive and Interactive Dimensions of AI: Ingenuity and Imagination Through the Lens of Art and Music” by Maki Sato and Jonathan McKinney discusses the contributions of embodied and enactive approaches to AI, with a detailed analysis of an aspect of Japanese philosophy in terms of interactivity and contingent dimensions. “Evolving Modularity in Soft Robots Through an Embodied and Self-Organizing Neural Controller” by Federico Pigozzi and Eric Medvet presents research achievements in evolved soft robots. The roles of morphologies and the distributed nature of control architecture were analyzed with respect to the evolution of modularity in various simulated agents. “Braitenberg Vehicles as Developmental Neurosimulation” by Stefan Dvoretskii et al. presents recent progress in research in the developmental approach applied to the neural network of Braitenberg vehicles. Implementation of the basic principles from developmental sciences was shown to lead to the emergence of simple cognitive processes such as feedback, spatial perception, and collective behaviours. “An Embodied Intelligence-Based Biologically Inspired Strategy for Searching a Moving Target” by Julian K. P. Tan et al. reported recent analysis on search behaviours of simulated agents inspired by E. coli. The effect of embodiment was investigated to explain how simple biological systems can take advantage of it
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引用次数: 0
The Enactive and Interactive Dimensions of AI: Ingenuity and Imagination Through the Lens of Art and Music 人工智能的主动和互动维度:艺术和音乐镜头下的独创性和想象力
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00376
Maki Sato;Jonathan McKinney
Dualisms are pervasive. The divisions between the rational mind, the physical body, and the external natural world have set the stage for the successes and failures of contemporary cognitive science and artificial intelligence.1 Advanced machine learning (ML) and artificial intelligence (AI) systems have been developed to draw art and compose music. Many take these facts as calls for a radical shift in our values and turn to questions about AI ethics, rights, and personhood. While the discussion of agency and rights is not wrong in principle, it is a form of misdirection in the current circumstances. Questions about an artificial agency can only come after a genuine reconciliation of human interactivity, creativity, and embodiment. This kind of challenge has both moral and theoretical force. In this article, the authors intend to contribute to embodied and enactive approaches to AI by exploring the interactive and contingent dimensions of machines through the lens of Japanese philosophy. One important takeaway from this project is that AI/ML systems should be recognized as powerful tools or instruments rather than as agents themselves.
二元论无处不在。理性思维、物质身体和外部自然世界之间的划分为当代认知科学和人工智能的成败奠定了基础先进的机器学习(ML)和人工智能(AI)系统已经被开发出来,用于绘画和作曲。许多人认为这些事实要求我们彻底改变价值观,并转向有关人工智能伦理、权利和人格的问题。虽然讨论机构和权利在原则上没有错,但在当前情况下,这是一种误导。关于人工代理的问题,只有在人类的互动性、创造力和具体化得到真正的调和之后才会出现。这种挑战既有道义上的力量,也有理论上的力量。在这篇文章中,作者打算通过日本哲学的视角来探索机器的互动和偶然维度,从而为人工智能的具体和主动方法做出贡献。从这个项目中得出的一个重要结论是,AI/ML系统应该被视为强大的工具或工具,而不是代理本身。
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引用次数: 0
Deterministic Response Threshold Models of Reproductive Division of Labor Are More Robust Than Probabilistic Models in Artificial Ants 人工蚂蚁生殖分工的确定性反应阈值模型比概率模型更稳健
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-06-28 DOI: 10.1162/artl_a_00369
Chris Marriott;Peter Bae;Jobran Chebib
We implement an agent-based simulation of the response threshold model of reproductive division of labor. Ants in our simulation must perform two tasks in their environment: forage and reproduce. The colony is capable of allocating ant resources to these roles using different division of labor strategies via genetic architectures and plasticity mechanisms. We find that the deterministic allocation strategy of the response threshold model is more robust than the probabilistic allocation strategy. The deterministic allocation strategy is also capable of evolving complex solutions to colony problems like niche construction and recovery from the loss of the breeding caste. In addition, plasticity mechanisms had both positive and negative influence on the emergence of reproductive division of labor. The combination of plasticity mechanisms has an additive and sometimes emergent impact.
我们实现了一种基于智能体的生殖劳动分工响应阈值模型仿真。在我们的模拟中,蚂蚁必须在其环境中执行两项任务:觅食和繁殖。蚁群能够通过遗传结构和可塑性机制,利用不同的分工策略将蚂蚁资源分配到这些角色上。我们发现响应阈值模型的确定性分配策略比概率分配策略具有更强的鲁棒性。这种确定性分配策略也能够进化出复杂的解决方案,以解决群体问题,如生态位建设和从繁殖种姓的丧失中恢复。此外,可塑性机制对生殖分工的产生既有正向影响,也有负向影响。塑性机制的组合具有附加的,有时是突发性的影响。
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引用次数: 0
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Artificial Life
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