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Self-Isolation and Testing Behaviour During the COVID-19 Pandemic: An Agent-Based Model COVID-19大流行期间的自我隔离和检测行为:一个基于主体的模型
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_a_00392
Umberto Gostoli;Eric Silverman
Since the beginning of the COVID-19 pandemic, various models of virus spread have been proposed. While most of these models focused on the replication of the interaction processes through which the virus is passed on from infected agents to susceptible ones, less effort has been devoted to the process through which agents modify their behaviour as they adapt to the risks posed by the pandemic. Understanding the way agents respond to COVID-19 spread is important, as this behavioural response affects the dynamics of virus spread by modifying interaction patterns. In this article, we present an agent-based model that includes a behavioural module determining agent testing and isolation propensity in order to understand the role of various behavioural parameters in the spread of COVID-19.
自COVID-19大流行开始以来,人们提出了各种病毒传播模型。虽然这些模型大多侧重于复制病毒从受感染病原体向易感病原体传播的相互作用过程,但对病原体在适应大流行带来的风险时改变其行为的过程投入的努力较少。了解病原体对COVID-19传播的反应方式很重要,因为这种行为反应通过改变相互作用模式影响病毒传播的动态。在本文中,我们提出了一个基于代理的模型,其中包括一个决定代理测试和隔离倾向的行为模块,以了解各种行为参数在COVID-19传播中的作用。
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引用次数: 1
Expertise, Social Influence, and Knowledge Aggregation in Distributed Information Processing 分布式信息处理中的专业知识、社会影响和知识聚集
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_a_00387
Asimina Mertzani;Jeremy Pitt;Andrzej Nowak;Tomasz Michalak
In many social, cyber-physical, and socio-technical systems, a group of autonomous peers can encounter a knowledge aggregation problem, requiring them to organise themselves, without a centralised authority, as a distributed information processing unit (DIP). In this article, we specify and implement a new algorithm for knowledge aggregation based on Nowak’s psychological theory Regulatory Theory of Social Influence (RTSI). This theory posits that social influence consists of not only sources trying to influence targets, but also targets seeking sources by whom to be influenced and learning what processing rules those sources are using. A multi-agent simulator SMARTSIS is implemented to evaluate the algorithm, using as its base scenario a linear public goods game where the DIP’s decision is a qualitative question of distributive justice. In a series of experiments examining the emergence of expertise, we show how RTSI enhances the effectiveness of the multi-agent DIP as a social group while conserving each agent’s individual resources. Additionally, we identify eight criteria for evaluating the DIP unit’s performance, consisting of four conflicting pairs of systemic drivers, and discuss how RTSI maintains a balanced tension between the four driver pairs through the emergence and divergence of expertise. We conclude by arguing that this shows how psychological theories like RTSI can have a crucial role in informing agent-based models of human behaviour, which in turn may be critically important for effective knowledge management and reflective self-improvement in both cyber-physical and socio-technical systems.
在许多社会、网络物理和社会技术系统中,一组自主的对等体可能会遇到知识聚集问题,要求他们在没有中央权威的情况下组织自己,作为分布式信息处理单元(DIP)。本文基于Nowak的心理学理论——社会影响调节理论(RTSI),提出并实现了一种新的知识聚合算法。该理论认为,社会影响不仅包括来源试图影响目标,还包括目标寻找受影响的来源,并学习这些来源使用的加工规则。采用多智能体模拟器SMARTSIS对该算法进行了评估,其基本场景是一个线性公共物品博弈,其中DIP的决策是一个分配正义的定性问题。在一系列检验专业知识出现的实验中,我们展示了RTSI如何提高多智能体DIP作为一个社会群体的有效性,同时保护每个智能体的个体资源。此外,我们确定了评估DIP单位绩效的八个标准,由四个相互冲突的系统驱动对组成,并讨论了RTSI如何通过专业知识的出现和分歧来维持四个驱动对之间的平衡张力。我们的结论是,这表明像RTSI这样的心理学理论如何在告知基于主体的人类行为模型中发挥关键作用,而这反过来又可能对网络物理和社会技术系统中的有效知识管理和反思自我完善至关重要。
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引用次数: 1
Social Search and Resource Clustering as Emergent Stable States 社会搜索和资源聚类作为涌现的稳定状态
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_a_00391
Mahi Luthra;Peter M. Todd
Social search has stably evolved across various species and is often used by humans to search for resources (such as food, information, social partners). In turn, these resources frequently come distributed in patches or clusters. In the current work, we use an ecologically inspired agent-based model to investigate whether social search and clustering are stable outcomes of the dynamical mutual interactions between the two. While previous research has studied unidirectional influences of social search on resource clustering and vice versa, the current work investigates the consequential patterns emerging from their two-way interactions over time. In our model, consumers evolved search strategies (ranging from competitive to social) as adaptations to their environmental resource structures, and resources varied in distributions (ranging from random to clustered) that were shaped by agents’ consumption patterns. Across four experiments, we systematically analyzed the patterns of influence that search strategies and environment structure have on each other to identify stable attractor states of both. In Experiment 1, we fixed resource clustering at various levels and observed its influence on social search, and in Experiment 2, we observed the influence of social search on resource distribution. In both these experiments we found that increasing levels of one variable produced increases in the other; however, at very high levels of the manipulated variable, the dependent variable tended to fall. Finally in Experiments 3 and 4, we studied the dynamics that arose when resource clustering and social search could both change and mutually influence each other, finding that low levels of social search and clustering were stable attractor states. Our simple 2D model yielded results that qualitatively resemble those across a wide range of search domains (from physical search for food to abstract search for information), highlighting some stable outcomes of mutually interacting consumer/resource systems.
社会搜索在各种物种中都有稳定的发展,通常被人类用来寻找资源(如食物、信息、社会伙伴)。反过来,这些资源经常以补丁或集群的形式分布。在当前的工作中,我们使用一个基于生态的智能体模型来研究社会搜索和聚类是否是两者之间动态相互作用的稳定结果。虽然以前的研究已经研究了社会搜索对资源集群的单向影响,反之亦然,但目前的工作调查了它们随着时间的推移而产生的双向互动的结果模式。在我们的模型中,消费者进化了搜索策略(从竞争性到社会性),以适应他们的环境资源结构,而资源的分布(从随机到聚集)是由代理的消费模式塑造的。在四个实验中,我们系统地分析了搜索策略和环境结构对彼此的影响模式,以确定两者的稳定吸引子状态。在实验1中,我们固定了不同层次的资源聚类,观察其对社会搜索的影响;在实验2中,我们观察了社会搜索对资源分布的影响。在这两个实验中,我们发现,增加一个变量的水平会增加另一个变量的水平;然而,当被操纵变量的水平非常高时,因变量趋于下降。最后,在实验3和实验4中,我们研究了资源聚类和社会搜索相互变化和相互影响时的动态,发现低水平的社会搜索和聚类是稳定的吸引状态。我们简单的2D模型产生的结果在质量上与广泛搜索领域(从物理搜索食物到抽象搜索信息)的结果相似,突出了相互作用的消费者/资源系统的一些稳定结果。
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引用次数: 0
Explaining the Neuroevolution of Fighting Creatures Through Virtual fMRI 通过虚拟功能磁共振成像解释战斗生物的神经进化
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_a_00389
Kevin Godin-Dubois;Sylvain Cussat-Blanc;Yves Duthen
While interest in artificial neural networks (ANNs) has been renewed by the ubiquitous use of deep learning to solve high-dimensional problems, we are still far from general artificial intelligence. In this article, we address the problem of emergent cognitive capabilities and, more crucially, of their detection, by relying on co-evolving creatures with mutable morphology and neural structure. The former is implemented via both static and mobile structures whose shapes are controlled by cubic splines. The latter uses ESHyperNEAT to discover not only appropriate combinations of connections and weights but also to extrapolate hidden neuron distribution. The creatures integrate low-level perceptions (touch/pain proprioceptors, retina-based vision, frequency-based hearing) to inform their actions. By discovering a functional mapping between individual neurons and specific stimuli, we extract a high-level module-based abstraction of a creature’s brain. This drastically simplifies the discovery of relationships between naturally occurring events and their neural implementation. Applying this methodology to creatures resulting from solitary and tag-team co-evolution showed remarkable dynamics such as range-finding and structured communication. Such discovery was made possible by the abstraction provided by the modular ANN which allowed groups of neurons to be viewed as functionally enclosed entities.
虽然人们对人工神经网络(ANNs)的兴趣因深度学习解决高维问题的普遍应用而重新燃起,但我们离通用人工智能还有很长的路要走。在本文中,我们通过依赖具有可变形态和神经结构的共同进化生物来解决突发认知能力的问题,更重要的是,解决它们的检测问题。前者通过静态和移动结构实现,其形状由三次样条控制。后者使用ESHyperNEAT不仅可以发现连接和权重的适当组合,还可以推断隐藏神经元的分布。这些生物整合了低级感知(触觉/疼痛本体感受器,基于视网膜的视觉,基于频率的听觉)来通知他们的行动。通过发现单个神经元和特定刺激之间的功能映射,我们提取了一个基于高级模块的生物大脑抽象。这极大地简化了发现自然发生的事件及其神经实现之间的关系。将这种方法应用于单独和标签团队共同进化的生物,显示出显著的动态,如测距和结构化的交流。这种发现是由模块化人工神经网络提供的抽象实现的,它允许将神经元组视为功能封闭的实体。
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引用次数: 0
The “Agent-Based Modeling for Human Behavior” Special Issue “基于主体的人类行为建模”特刊
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-02 DOI: 10.1162/artl_e_00394
Soo Ling Lim;Peter J. Bentley
If human societies are so complex, then how can we hope to understand them? Artificial Life gives us one answer. The field of Artificial Life comprises a diverse set of introspective studies that largely ask the same questions, albeit from many different perspectives: Why are we here? Who are we? Why do we behave as we do? Starting with the origins of life provides us with fascinating answers to some of these questions. However, some researchers choose to bring their studies closer to the present day. We are, after all, human. It has been a few billion years since our ancestors were self-replicating molecules. Thus more direct studies of ourselves and our human societies can reveal truths that may lead to practical knowledge. The articles in this special issue bring together scientists who choose to perform this kind of research. Expanded from submissions to our annual Agent-Based Modelling of Human Behaviour Workshop, the studies share similar methods, all using variations of agent-based modeling (ABM) to ask their own what-if questions. As guest editors, we believe such collections help bring together and enhance such research by sharing ideas. While ABM research—out of necessity—is often highly specialized toward the hypotheses and phenomena under study, the research methodology is shared by all. We formulate our hypothesis, develop our agent-based model of the relevant aspects of reality, and run experiments to gather evidence that may support or refute the hypothesis. An experimental model that supports the hypothesis may not prove that reality follows this approach or agrees with this result, but it indicates that there exists a specific set of conditions that, if found to be true elsewhere, may produce the same result. Modeling tells us about trends, about possible likelihoods. Our ABMs show us what will result if our assumptions are valid and why, whether we are examining civil violence, app stores, the economy, fish markets, language evolution, or energy consumption. When we study human societies, ABMs are the tools of choice for obvious reasons: It is not ethical or safe to play what-if experiments with ourselves. The researchers in this special issue demonstrate the exciting potential in ABM. We can create our own safe virtual worlds and make discoveries that enlighten us about ourselves.
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引用次数: 0
Reviewers for Volume 28 第28卷的审核人
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-11-01 DOI: 10.1162/artl_e_00401
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引用次数: 0
Reviewers for Volume 27 第27卷的审稿人
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-11-01 DOI: 10.1162/artl_e_00400
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引用次数: 0
Machines That Feel and Think: The Role of Affective Feelings and Mental Action in (Artificial) General Intelligence 有感觉和思考的机器:情感感受和心理行为在(人工)通用智能中的作用
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00368
George Deane
What role do affective feelings (feelings/emotions/moods) play in adaptive behaviour? What are the implications of this for understanding and developing artificial general intelligence? Leading theoretical models of brain function are beginning to shed light on these questions. While artificial agents have excelled within narrowly circumscribed and specialised domains, domain-general intelligence has remained an elusive goal in artificial intelligence research. By contrast, humans and nonhuman animals are characterised by a capacity for flexible behaviour and general intelligence. In this article I argue that computational models of mental phenomena in predictive processing theories of the brain are starting to reveal the mechanisms underpinning domain-general intelligence in biological agents, and can inform the understanding and development of artificial general intelligence. I focus particularly on approaches to computational phenomenology in the active inference framework. Specifically, I argue that computational mechanisms of affective feelings in active inference—affective self-modelling—are revealing of how biological agents are able to achieve flexible behavioural repertoires and general intelligence. I argue that (i) affective self-modelling functions to “tune” organisms to the most tractable goals in the environmental context; and (ii) affective and agentic self-modelling is central to the capacity to perform mental actions in goal-directed imagination and creative cognition. I use this account as a basis to argue that general intelligence of the level and kind found in biological agents will likely require machines to be implemented with analogues of affective self-modelling.
情感感受(感觉/情绪/心情)在适应行为中起什么作用?这对于理解和发展通用人工智能有什么意义?领先的脑功能理论模型正开始揭示这些问题。虽然人工智能在狭窄的领域和专业领域表现出色,但领域通用智能仍然是人工智能研究的一个难以捉摸的目标。相比之下,人类和非人类动物的特点是具有灵活的行为能力和一般智力。在这篇文章中,我认为大脑预测处理理论中心理现象的计算模型开始揭示支撑生物代理领域通用智能的机制,并可以为理解和发展人工通用智能提供信息。我特别关注主动推理框架中计算现象学的方法。具体来说,我认为主动推理中情感感受的计算机制——情感自我建模——揭示了生物代理人如何能够实现灵活的行为库和一般智力。我认为:(I)情感自我建模功能“调整”生物体在环境背景下最容易处理的目标;(ii)情感和能动的自我建模对于在目标导向的想象和创造性认知中执行心理行为的能力至关重要。我用这个解释作为基础来论证,在生物媒介中发现的水平和类型的一般智能可能需要机器来实现情感自我建模的类似物。
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引用次数: 1
An Embodied Intelligence-Based Biologically Inspired Strategy for Searching a Moving Target 一种基于具身智能的运动目标搜索策略
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00375
Julian K. P. Tan;Chee Pin Tan;Surya G. Nurzaman
Bacterial chemotaxis in unicellular Escherichia coli, the simplest biological creature, enables it to perform effective searching behaviour even with a single sensor, achieved via a sequence of “tumbling” and “swimming” behaviours guided by gradient information. Recent studies show that suitable random walk strategies may guide the behaviour in the absence of gradient information. This article presents a novel and minimalistic biologically inspired search strategy inspired by bacterial chemotaxis and embodied intelligence concept: a concept stating that intelligent behaviour is a result of the interaction among the “brain,” body morphology including the sensory sensitivity tuned by the morphology, and the environment. Specifically, we present bacterial chemotaxis inspired searching behaviour with and without gradient information based on biological fluctuation framework: a mathematical framework that explains how biological creatures utilize noises in their behaviour. Via extensive simulation of a single sensor mobile robot that searches for a moving target, we will demonstrate how the effectiveness of the search depends on the sensory sensitivity and the inherent random walk strategies produced by the brain of the robot, comprising Ballistic, Levy, Brownian, and Stationary search. The result demonstrates the importance of embodied intelligence even in a behaviour inspired by the simplest creature.
单细胞大肠杆菌是最简单的生物,它的细菌趋化性使它即使只有一个传感器也能执行有效的搜索行为,通过梯度信息引导的一系列“翻滚”和“游泳”行为来实现。最近的研究表明,合适的随机漫步策略可以在没有梯度信息的情况下指导行为。这篇文章提出了一种新颖的、极简主义的、受细菌趋化性和具身智能概念启发的生物搜索策略。具身智能概念认为,智能行为是“大脑”、身体形态(包括由形态调节的感觉灵敏度)和环境之间相互作用的结果。具体来说,我们提出了基于生物波动框架的细菌趋化性启发搜索行为,该框架是一个数学框架,解释了生物如何在其行为中利用噪音。通过对搜索移动目标的单传感器移动机器人的广泛模拟,我们将展示搜索的有效性如何取决于机器人大脑产生的感官灵敏度和固有的随机行走策略,包括弹道搜索、列维搜索、布朗搜索和静止搜索。结果表明,即使是在最简单的生物激发的行为中,具身智能也很重要。
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引用次数: 1
Evolving Modularity in Soft Robots Through an Embodied and Self-Organizing Neural Controller 基于具身自组织神经控制器的软体机器人模块化演化
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-08-04 DOI: 10.1162/artl_a_00367
Federico Pigozzi;Eric Medvet
Modularity is a desirable property for embodied agents, as it could foster their suitability to different domains by disassembling them into transferable modules that can be reassembled differently. We focus on a class of embodied agents known as voxel-based soft robots (VSRs). They are aggregations of elastic blocks of soft material; as such, their morphologies are intrinsically modular. Nevertheless, controllers used until now for VSRs act as abstract, disembodied processing units: Disassembling such controllers for the purpose of module transferability is a challenging problem. Thus, the full potential of modularity for VSRs still remains untapped. In this work, we propose a novel self-organizing, embodied neural controller for VSRs. We optimize it for a given task and morphology by means of evolutionary computation: While evolving, the controller spreads across the VSR morphology in a way that permits emergence of modularity. We experimentally investigate whether such a controller (i) is effective and (ii) allows tuning of its degree of modularity, and with what kind of impact. To this end, we consider the task of locomotion on rugged terrains and evolve controllers for two morphologies. Our experiments confirm that our self-organizing, embodied controller is indeed effective. Moreover, by mimicking the structural modularity observed in biological neural networks, different levels of modularity can be achieved. Our findings suggest that the self-organization of modularity could be the basis for an automatic pipeline for assembling, disassembling, and reassembling embodied agents.
模块化是嵌入代理的理想属性,因为它可以通过将它们分解成可以以不同方式重新组装的可转移模块来培养它们对不同领域的适用性。我们专注于一类被称为基于体素的软体机器人(VSRs)的具身代理。它们是柔软材料的弹性块的集合;因此,它们的形态本质上是模块化的。然而,到目前为止,用于vsr的控制器充当抽象的、无实体的处理单元:为了模块可转移性而拆卸这样的控制器是一个具有挑战性的问题。因此,vrs模块化的全部潜力仍未得到开发。在这项工作中,我们提出了一种新的自组织、具身神经控制器。我们通过进化计算对给定任务和形态进行优化:在进化过程中,控制器以一种允许出现模块化的方式在VSR形态中传播。我们通过实验研究这样的控制器(i)是否有效,(ii)允许调整其模块化程度,以及有什么样的影响。为此,我们考虑了在崎岖地形上的运动任务,并进化了两种形态的控制器。我们的实验证实,我们的自组织、具身控制器确实是有效的。此外,通过模仿生物神经网络中观察到的结构模块化,可以实现不同程度的模块化。我们的研究结果表明,模块化的自组织可能是装配、拆卸和重组具身代理的自动管道的基础。
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引用次数: 4
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Artificial Life
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