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2022 IEEE Congress on Evolutionary Computation (CEC)最新文献

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Multi-Objective Factored Evolutionary Optimization and the Multi-Objective Knapsack Problem 多目标因子进化优化与多目标背包问题
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870377
A. Peerlinck, John W. Sheppard
We propose a factored evolutionary framework for multi-objective optimization that can incorporate any multi-objective population based algorithm. Our framework, which is based on Factored Evolutionary Algorithms, uses overlapping subpopulations to increase exploration of the objective space; however, it also allows for the creation of distinct subpopulations as in co-operative co-evolutionary algorithms (CCEA). We apply the framework with the Non-Dominated Sorting Genetic Algorithm-II (NSGA-II), resulting in Factored NSGA-II. We compare NSGA-II, CC-NSGA-II, and F-NSGA-II on two different versions of the multi-objective knapsack problem. The first is the classic binary multi-knapsack implementation introduced by Zitzler and Thiele, where the number of objectives equals the number of knapsacks. The second uses a single knapsack where, aside from maximizing profit and minimizing weight, an additional objective tries to minimize the difference in weight of the items in the knapsack, creating a balanced knapsack. We further extend this version to minimize volume and balance the volume. The proposed 3-to-5 objective balanced single knapsack problem poses a difficult problem for multi-objective algorithms. Our results indicate that the non-dominated solutions found by F-NSGA-II tend to cover more of the Pareto front and have a larger hypervolume.
我们提出了一个多目标优化的因子进化框架,该框架可以结合任何基于多目标种群的算法。我们的框架基于因子进化算法,使用重叠的子种群来增加对目标空间的探索;然而,它也允许在合作共同进化算法(CCEA)中创建不同的亚种群。我们将该框架与非支配排序遗传算法- ii (NSGA-II)一起应用,从而得到因子NSGA-II。我们比较了NSGA-II、CC-NSGA-II和F-NSGA-II在两个不同版本的多目标背包问题上的表现。第一种是由Zitzler和Thiele引入的经典二进制多背包实现,其中目标的数量等于背包的数量。第二种方法使用单个背包,除了利润最大化和重量最小化之外,还有一个额外的目标是尽量减少背包中物品的重量差异,从而创造一个平衡的背包。我们进一步扩展了这个版本,以最小化音量和平衡音量。提出的3- 5目标平衡单背包问题是多目标算法中的一个难题。我们的结果表明,F-NSGA-II发现的非支配解倾向于覆盖更多的帕累托锋面,并且具有更大的超容积。
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引用次数: 2
Punctuated Equilibrium and Neutral Networks in Genetic Algorithms 遗传算法中的间断平衡和中立网络
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870348
Eugen Croitoru, Alexandru–Denis Chipărus, H. Luchian
Taking focused inspiration from biological evolution, we present an empirical study which shows that a Simple Genetic Algorithm (SGA) exhibits punctuated equilibria and punctuated gradualism in its evolution. Using the concept of consensus sequences, and comparing genotype change to phenotype change, we show how an SGA explores candidate solutions along a neutral network - Hamming-proximal bitstrings of similar fit-ness. Alongside mapping the normal functioning of an SGA, we monitor the formation of error thresholds “from above” by starting with a high mutation probability and slowly lowering it, during hundreds of thousands of generations. The formation of a stable consensus sequence is marked by a measurable upheaval in the dynamics of the population, leading to an efficient exploration of the search space in a short time. After the global optimum is found, we can still measure the degree of exploration the SGA performs on that neutral network, and observe punctuated equilibria. We use 11 numerical benchmark functions, along with the Royal Road Function, and a similar bit block Trap Function; the phenomena observed are largely similar on all of them, pointing to a generic behaviour of Genetic Algorithms, rather than problem particularities. Using a consensus sequence (a per-locus-mode chromosome) obscures quasispecies dynamics. This is why we use a per-locus-mean chromosome to measure information change between successive generations, and plot the number and maximal size of Quasispecies and Neutral Networks.
从生物进化的角度出发,本文提出了一种简单遗传算法(SGA)在进化过程中表现出间断平衡和间断渐进的实证研究结果。使用共识序列的概念,并将基因型变化与表型变化进行比较,我们展示了SGA如何沿着中性网络-相似适应度的汉明-近端位串探索候选解决方案。除了绘制SGA的正常功能外,我们还“从上面”监控错误阈值的形成,方法是从高突变概率开始,然后在数十万代中慢慢降低它。稳定共识序列的形成标志着种群动态的可测量剧变,从而在短时间内有效地探索搜索空间。在找到全局最优后,我们仍然可以测量SGA在该中立网络上执行的探索程度,并观察间断平衡点。我们使用了11个数值基准函数,以及Royal Road函数和一个类似的位块陷阱函数;观察到的所有现象在很大程度上都是相似的,这表明遗传算法的一般行为,而不是问题的特殊性。使用一致序列(每座模式染色体)模糊准种动力学。这就是为什么我们使用每位点平均染色体来测量连续代之间的信息变化,并绘制准物种和中性网络的数量和最大大小。
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引用次数: 0
Evolutionary Algorithms for Planning Remote Electricity Distribution Networks Considering Isolated Microgrids and Geographical Constraints 考虑孤立微电网和地理约束的远程配电网规划的进化算法
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870233
Manou Rosenberg, Mark Reynolds, T. French, Lyndon While
In this study we propose obstacle-aware evolution-ary algorithms to identify optimised network topologies for electricity distribution networks including isolated microgrids or stand-alone power systems. We outline the extension of two evo-lutionary algorithms that are modified to consider different types of geographically constrained areas in electricity distribution planning. These areas are represented as polygonal obstacles that either cannot be traversed or cause a higher weight factor when traversing. Both proposed evolutionary algorithms are extended such that they find optimised network solutions that avoid solid obstacles and consider the increased cost of traversing soft obstacles. The algorithms are tested and compared on different types of problem instances with solid and soft obstacles and the problem-specific evolutionary algorithm can be shown to successfully find low cost network topologies on a range of different test instances.
在这项研究中,我们提出了障碍物感知进化算法来识别配电网络的优化网络拓扑,包括孤立的微电网或独立的电力系统。我们概述了两种进化算法的扩展,这两种算法经过修改,可以考虑配电规划中不同类型的地理约束区域。这些区域被表示为多边形障碍物,这些障碍物要么无法穿越,要么在穿越时造成更高的权重因子。这两种进化算法都得到了扩展,从而找到了优化的网络解决方案,避免了实体障碍,并考虑了穿越软障碍的成本增加。在不同类型的问题实例上对算法进行了测试和比较,结果表明针对特定问题的进化算法在一系列不同的测试实例上成功地找到了低成本的网络拓扑。
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引用次数: 0
Restructuring Particle Swarm Optimization algorithm based on linear system theory 基于线性系统理论的重构粒子群优化算法
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870261
Jian-lin Zhu, Jianhua Liu, Zihang Wang, Yuxiang Chen
The original Particle Swarm Optimization (PSO) used two formulas to describe updating of particle's position and velocity, respectively, based on simulating the foraging behavior of bird swarm. The general improving methods on PSO are to adjust and optimize its parameters or combine new learning strategy to update velocity formula for the better performance. But these methods lack of theoretical analysis and make the algorithm more complex. This paper proposes a new formulation to restructure the particles' position updating behaviors based on linear system theory, and obtain a Restructuring PSO algorithm (RPSO). Compared with the conventional PSO algorithm, RPSO only uses one particle position updating formula, without velocity updating formula, and takes fewer parameters. In order to verify the effectiveness of RPSO, experiments on the CEC 2013 benchmark functions have been conducted to compare with four algorithms, and the final results show that proposed algorithm has a certain degree of competition.
原有的粒子群优化算法在模拟鸟群觅食行为的基础上,分别用两个公式来描述粒子位置和速度的更新。一般的改进方法是对粒子群的参数进行调整和优化,或者结合新的学习策略来更新速度公式以获得更好的性能。但这些方法缺乏理论分析,使算法更加复杂。提出了一种基于线性系统理论重构粒子位置更新行为的新公式,得到了一种重构粒子群算法(RPSO)。与传统粒子群算法相比,粒子群算法只使用一个粒子位置更新公式,不使用速度更新公式,需要的参数更少。为了验证RPSO算法的有效性,在CEC 2013基准函数上进行了实验,并与四种算法进行了比较,最终结果表明所提算法具有一定的竞争力。
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引用次数: 2
Bicriterion Coevolution for the Multi-objective Travelling Salesperson Problem 多目标旅行推销员问题的双准则协同进化
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870282
Ying Liu, P. Thulasiraman, N. Pillay
The travelling salesperson problem is an NP-hard combinatorial optimization problem. In this paper, we consider the multi-objective travelling salesperson problem (MTSP), both static and dynamic, with conflicting objectives. NSGA-II and MOEA/D, two popular evolutionary multi-objective optimization algorithms suffer from loss of diversity and poor convergence when applied separately on MTSP. However, both these techniques have their individual strengths. NSGA-II maintains di-versity through non-dominated sorting and crowding distance selection. MOEA/D is good at exploring extreme points on the Pareto front with faster convergence. In this paper, we adopt the bicriterion framework that exploits the strengths of Pareto-Criterion (PC) and Non-Pareto Criterion (NPC) evolutionary populations. In this research, NSGA-II (PC) and MOEA/D (NPC) coevolve to compensate the diversity of each other. We further improve the convergence using local search and a hybrid of order crossover and inver-over operators. To our knowledge, this is the first work that combines NSGA-II and MOEA/D in a bicriterion framework for solving MTSP, both static and dynamic. We perform various experiments on different MTSP bench-mark datasets with and without traffic factors to study static and dynamic MTSP. Our proposed algorithm is compared against standard algorithms such as NSGA-II & III, MOEA/D, and a baseline divide and conquer coevolution technique using performance metrics such as inverted generational distance, hypervolume, and the spacing metric to concurrently quantify the convergence and diversity of our proposed algorithm. We also compare our results to datasets used in the literature and show that our proposed algorithm performs empirically better than compared algorithms.
旅行推销员问题是一个NP-hard组合优化问题。本文研究了具有冲突目标的静态和动态多目标旅行销售问题。NSGA-II和MOEA/D这两种常用的进化多目标优化算法分别应用于MTSP时存在多样性丧失和收敛性差的问题。然而,这两种技术都有各自的优势。NSGA-II通过非显性排序和拥挤距离选择维持多样性。MOEA/D擅长探索Pareto前沿的极值点,收敛速度更快。在本文中,我们采用了利用帕累托标准(PC)和非帕累托标准(NPC)进化群体优势的双标准框架。在本研究中,NSGA-II (PC)和MOEA/D (NPC)共同进化以补偿彼此的多样性。我们使用局部搜索和混合阶交叉和反转算子进一步提高了收敛性。据我们所知,这是第一个将NSGA-II和MOEA/D结合在静态和动态双标准框架中解决MTSP的工作。我们在不同的MTSP基准数据集上进行了各种实验,研究了静态和动态MTSP。将我们提出的算法与标准算法(如NSGA-II和III, MOEA/D)和基线分而治之的协同进化技术进行比较,使用诸如倒代距离,hypervolume和间隔度量等性能指标来同时量化我们提出的算法的收敛性和多样性。我们还将我们的结果与文献中使用的数据集进行了比较,并表明我们提出的算法在经验上比比较的算法表现得更好。
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引用次数: 2
Evolving Weighted Contact Networks for Epidemic Modeling: the Ring and the Power 流行病建模的演化加权接触网络:环和幂
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870440
James Sargant, S. Houghten, Michael Dubé
A generative evolutionary algorithm is used to evolve weighted personal contact networks that represent physical contact between individuals, and thus possible paths of infection during an epidemic. The evolutionary algorithm evolves a list of edge-editing operations applied to an initial graph. Two initial graphs are considered, a ring graph and a power-law graph. Different probabilities of infection and a wide range of weights are considered, which improve performance over other work. Modified edge operations are introduced, which also improve performance. It is shown that when trying to maximize epidemic duration, the best results are obtained when using the ring graph as the initial graph. When attempting to match a given epidemic profile, similar results are obtained when using either initial graph, but both improve performance over other work.
生成式进化算法用于进化加权个人接触网络,该网络代表个体之间的身体接触,从而在流行病期间可能的感染途径。进化算法演化出一系列应用于初始图的边缘编辑操作。考虑了两个初始图,一个环图和一个幂律图。考虑了不同的感染概率和广泛的权重范围,这比其他工作提高了性能。引入了改进的边缘操作,也提高了性能。结果表明,当试图使疫情持续时间最大化时,以环形图作为初始图,效果最好。当试图匹配给定的流行病概况时,使用任何初始图都可以获得类似的结果,但两者都比其他工作提高了性能。
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引用次数: 4
NL-SHADE-LBC algorithm with linear parameter adaptation bias change for CEC 2022 Numerical Optimization 线性参数自适应偏差变化的NL-SHADE-LBC算法在CEC 2022数值优化中的应用
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870295
V. Stanovov, S. Akhmedova, E. Semenkin
In this paper the adaptive differential evolution algorithm is presented, which includes a set of concepts, such as linear bias change in parameter adaptation, repetitive generation of points for bound constraint handling, as well as non-linear population size reduction and selective pressure. The proposed algorithm is used to solve the problems of the CEC 2022 Bound Constrained Single Objective Numerical Optimization bench-mark problems. The computational experiments and analysis of the results demonstrate that the NL-SHADE-LBC algorithm presented in this study is able to demonstrate high efficiency in solving complex optimization problems compared to the winners of the previous years' competitions.
本文提出了一种自适应差分进化算法,该算法包括参数自适应中的线性偏置变化、边界约束处理中的点重复生成、非线性种群大小缩减和选择压力等概念。将该算法应用于CEC 2022约束单目标数值优化基准问题的求解。计算实验和结果分析表明,与前几年的优胜者相比,本文提出的NL-SHADE-LBC算法在解决复杂优化问题方面具有很高的效率。
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引用次数: 10
IMODEII: an Improved IMODE algorithm based on the Reinforcement Learning IMODEII:基于强化学习的改进IMODE算法
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870420
Karam M. Sallam, Mohamed Abdel-Basset, Mohammed El-Abd, A. W. Mohamed
The success of differential evolution algorithm depends on its offspring breeding strategy and the associated control parameters. Improved Multi-Operator Differential Evolution (IMODE) proved its efficiency and ranked first in the CEC2020 competition. In this paper, an improved IMODE, called IMODEII, is introduced. In IMODEII, Reinforcement Learning (RL), a computational methodology that simulates interaction-based learning, is used as an adaptive operator selection approach. RL is used to select the best-performing action among three of them in the optimization process to evolve a set of solution based on the population state and reward value. Different from IMODE, only two mutation strategies have been used in IMODEII. We tested the performance of the proposed IMODEII by considering 12 benchmark functions with 10 and 20 variables taken from CEC2022 competition on single objective bound constrained numerical optimisation. A comparison between the proposed IMODEII and the state-of-the-art algorithms is conducted, with the results demonstrating the efficiency of the proposed IMODEII.
差分进化算法的成功取决于其后代繁殖策略和相关的控制参数。改进的多算子差分进化(IMODE)证明了其效率,并在CEC2020竞赛中获得第一名。本文介绍了一种改进的IMODE,称为IMODEII。在IMODEII中,强化学习(RL)是一种模拟基于交互的学习的计算方法,被用作自适应算子选择方法。RL是在优化过程中,根据群体状态和奖励值,从三个行为中选择表现最好的行为,进化出一组解决方案。与IMODE不同的是,IMODEII只使用了两种突变策略。我们通过考虑从CEC2022竞赛中获得的10个和20个变量的12个基准函数来测试所提出的IMODEII的性能,这些函数用于单目标约束数值优化。将所提出的IMODEII算法与现有算法进行了比较,结果证明了所提出的IMODEII算法的有效性。
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引用次数: 3
Variational Autoencoders and Evolutionary Algorithms for Targeted Novel Enzyme Design 针对新型酶设计的变分自编码器和进化算法
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870421
Miguel Martins, M. Rocha, Vítor Pereira
Recent developments in Generative Deep Learning have fostered new engineering methods for protein design. Although deep generative models trained on protein sequence can learn biologically meaningful representations, the design of proteins with optimised properties remains a challenge. We combined deep learning architectures with evolutionary computation to steer the protein generative process towards specific sets of properties to address this problem. The latent space of a Variational Autoencoder is explored by evolutionary algorithms to find the best candidates. A set of single-objective and multi-objective problems were conceived to evaluate the algorithms' capacity to optimise proteins. The optimisation tasks consider the average proteins' hydrophobicity, their solubility and the probability of being generated by a defined functional Hidden Markov Model profile. The results show that Evolutionary Algorithms can achieve good results while allowing for more variability in the design of the experiment, thus resulting in a much greater set of possibly functional novel proteins.
生成式深度学习的最新发展为蛋白质设计提供了新的工程方法。尽管在蛋白质序列上训练的深度生成模型可以学习有生物学意义的表示,但具有优化特性的蛋白质设计仍然是一个挑战。我们将深度学习架构与进化计算结合起来,引导蛋白质生成过程朝着特定的属性集发展,以解决这个问题。利用进化算法对变分自编码器的潜在空间进行了探索,以寻找最佳候选。设计了一组单目标和多目标问题来评估算法优化蛋白质的能力。优化任务考虑平均蛋白质的疏水性、溶解度和由定义的功能隐马尔可夫模型剖面生成的概率。结果表明,进化算法可以获得良好的结果,同时允许在实验设计中有更多的可变性,从而产生更多可能具有功能的新蛋白质。
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引用次数: 0
Evolving Neural Networks for a Generalized Divide the Dollar Game 广义分美元博弈的进化神经网络
Pub Date : 2022-07-18 DOI: 10.1109/CEC55065.2022.9870386
G. Greenwood, D. Ashlock
Divide the dollar is a simpler version of a game invented by John Nash to study the bargaining problem. The generalized divide the dollar game is an n-player version. Evolutionary algorithms can be used to evolve players for this game, but it has been previously shown representation has a profound effect on the success of the evolutionary search. Representation defines both the genome and the move (search) operator used by the evolutionary algorithm. This study investigates how well two representations for a 3-player generalized divide the dollar game, one using a differential evolution move operator and the other a CMA-ES move operator, can find good players implemented as neural networks. Our results indicate both representations can evolve very good player trios, but the CMA-ES representation tends to evolve fairer players.
平分美元是约翰·纳什为研究议价问题而发明的游戏的一个简单版本。广义分钱游戏是一个n人游戏。进化算法可以用来为这个游戏进化玩家,但之前的研究表明,代表性对进化搜索的成功有着深远的影响。表示定义了基因组和进化算法使用的移动(搜索)操作符。本研究探讨了3人广义分美元博弈的两种表示,一种使用微分进化移动算子,另一种使用CMA-ES移动算子,可以找到作为神经网络实现的优秀玩家。我们的研究结果表明,这两种表征都可以进化出非常优秀的玩家三人组,但CMA-ES表征倾向于进化出更公平的玩家。
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引用次数: 2
期刊
2022 IEEE Congress on Evolutionary Computation (CEC)
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