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Content Validity of Creativity Self-Report Questionnaires From PISA 2022 PISA 2022创意自我报告问卷的内容效度
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-05-05 DOI: 10.1002/jocb.70026
B. Goecke, S. Weiss, B. Barbot

The present paper questions the content validity of the eight creativity-related self-report scales available in PISA 2022's context questionnaire and provides a set of considerations for researchers interested in using these indexes. Specifically, we point out some threats to the content validity of these scales (e.g., creative thinking self-efficacy, creativity, and openness to intellect) including ambiguity in construct and content definition, construct underrepresentation, or item overlaps between constructs. We then discuss content validity from a theoretical angle, outlining how important is the clarity of content domain definition and corresponding test content, to avoid possible jingle-jangle fallacies in the item sets (e.g., overlap between same/similar items attributed to different constructs) which undermine the utility of resulting scores. We also present approaches for empirically quantifying content validity. In all, this paper calls for a cautious use and interpretation of creativity self-report data in PISA 2022 as it stands. It provides guidance for further examination of the content validity of the creativity-related self-report scales in PISA 2022. Such future efforts are necessary to enhance the validity of inferences made from these self-report scale scores, to optimize their comparability across different research teams and nations, toward a more generalizable use in creativity and education research.

本文对PISA 2022情境调查问卷中八个与创造力相关的自我报告量表的内容有效性提出了质疑,并为有兴趣使用这些指标的研究人员提供了一系列考虑因素。具体来说,我们指出了对这些量表的内容效度的一些威胁(例如,创造性思维自我效能、创造力和智力开放性),包括构念和内容定义的模糊性、构念代表性不足或构念之间的项目重叠。然后,我们从理论角度讨论了内容效度,概述了内容领域定义的清晰度和相应的测试内容的重要性,以避免项目集中可能出现的叮当声谬误(例如,归因于不同结构的相同/相似项目之间的重叠),这些谬误会破坏结果分数的效用。我们也提出了经验量化内容效度的方法。总而言之,本文呼吁谨慎使用和解释PISA 2022中目前的创造力自我报告数据。它为进一步检查PISA 2022中与创造力相关的自我报告量表的内容效度提供了指导。这些未来的努力是必要的,以提高从这些自我报告量表得分中得出的推断的有效性,优化它们在不同研究团队和国家之间的可比性,在创造力和教育研究中得到更广泛的应用。
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引用次数: 0
Creative Thinking Assessment Across Cultures: Challenges and Considerations 跨文化创造性思维评估:挑战和考虑
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-05-05 DOI: 10.1002/jocb.70025
Paula Álvarez-Huerta, Alexander Muela, Inaki Larrea

This paper considers the inclusion of creative thinking as an innovative domain within the OECD's PISA (Program for International Student Assessment) and offers a series of reflections on the opportunities and limitations that follow from this. Although this recognition of the importance of creative thinking represents a step forward, the current assessment framework poses inherent risks of standardization. It is argued that a more nuanced and culturally sensitive approach is needed to move beyond a homogenized view of creativity and ensure that assessment fosters rather than limits the creative process. We also highlight how the definition of creative thinking is influenced by factors such as language and cultural values and ideas, all of which must be carefully considered when analyzing the results of these international assessments to preserve the richness of diverse approaches and paradigms. The paper concludes by suggesting the need for alternative, more flexible and multidimensional frameworks that not only enable the assessment of creative thinking but also promote students' all-round development and help to shape more inclusive educational policies that respect cultural diversity and foster creativity in all its forms.

本文考虑将创造性思维作为经合组织国际学生评估项目(PISA)的创新领域,并对由此带来的机遇和局限性提出了一系列反思。虽然认识到创造性思维的重要性是向前迈出的一步,但目前的评估框架存在标准化的内在风险。有人认为,需要一种更细致和文化敏感的方法来超越对创造力的同质化看法,并确保评估促进而不是限制创造性过程。我们还强调创造性思维的定义如何受到语言和文化价值观和思想等因素的影响,在分析这些国际评估的结果时,必须仔细考虑所有这些因素,以保持各种方法和范式的丰富性。论文最后提出,需要一种替代的、更灵活的、多维度的框架,不仅能够评估创造性思维,还能促进学生的全面发展,并有助于制定更具包容性的教育政策,尊重文化多样性,培养各种形式的创造力。
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引用次数: 0
Perception of AI Creativity: Dimensional Exploration and Scale Development 人工智能创造力的感知:维度探索与规模发展
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-05-05 DOI: 10.1002/jocb.70028
Yongzhong Yang, Haoran Xu

With the rapid advancement of artificial intelligence (AI), AI creativity has demonstrated significant potential for application across various fields. This study aims to explore the multidimensional characteristics of AI creativity from the audience's perspective and to develop a corresponding measurement scale. Specifically, Study 1 utilized open-ended interviews with audiences of AI-generated creative products and grounded theory-based data coding to construct a theoretical framework of AI creativity perception. This framework encompasses four core dimensions: originality, depth, credibility, and attractiveness. In Study 2, an exploratory factor analysis and confirmatory factor analysis were conducted to develop a scale with high reliability and validity for measuring AI creativity perception, providing empirical support for the multidimensional framework. To further validate the scale's criterion-related validity, Study 3 examined the effect of AI involvement disclosure on creativity perception. The results reveal that audiences hold biases against AI; although AI is perceived to have a significant advantage in enhancing the originality of creative products, it is viewed as less capable in terms of depth, credibility, and attractiveness. This research offers insights into the future development and iteration of AI creativity.

随着人工智能(AI)的快速发展,人工智能创造力在各个领域都显示出巨大的应用潜力。本研究旨在从受众角度探索人工智能创造力的多维度特征,并制定相应的测量量表。具体而言,研究1利用对人工智能创意产品受众的开放式访谈和基于理论的数据编码,构建了人工智能创意感知的理论框架。这个框架包含四个核心维度:原创性、深度、可信度和吸引力。研究2通过探索性因子分析和验证性因子分析,编制了高信度、高效度的人工智能创造力感知量表,为多维框架提供实证支持。为了进一步验证量表的标准相关效度,研究3考察了人工智能涉入披露对创造力感知的影响。结果显示,受众对人工智能存在偏见;尽管人们认为人工智能在提高创意产品的原创性方面具有显著优势,但在深度、可信度和吸引力方面,人工智能被认为能力较弱。这项研究为人工智能创造力的未来发展和迭代提供了见解。
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引用次数: 0
The Different Relationships Between Mobile Phone Dependence and Adolescents' Scientific and Artistic Creativity: Self-Esteem and Creative Identity as Mediators 手机依赖与青少年科学和艺术创造力的不同关系:自尊和创造认同的中介作用
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-30 DOI: 10.1002/jocb.70024
Qing Wang, Hongfei Xiao, Hao Yin, Jiamin Wei, Shuo Li, Baoguo Shi

Creativity is an essential skill that is at the heart of 21st-century education. Mobile phone use occupies considerable amounts of time in people's lives and may influence creativity. However, few studies have linked mobile phone dependence (MPD) to adolescents' domain-specific creativity (science and art). This study investigated the relationship between MPD and the scientific and artistic creativity of 2922 adolescents (10–15 years old) by using the Test of Mobile Phone Dependence, the Middle School Students' Everyday Creativity Questionnaire, the Rosenberg Self-Esteem Scale, and the Short Scale of Creative Self, all self-reported measures. Specifically, linear regression analysis and segmented regression analysis were conducted to explore the relationships between MPD and scientific and artistic creativity. The study also investigated the mediating effect of self-esteem and the chain mediating effect of self-esteem and creative identity in these relationships. The results revealed potential breakpoint values in the relationship between MPD and both scientific and artistic creativity. Specifically, MPD was negatively associated with scientific creativity when MPD scores were below the breakpoint (mean < 0.52) and with artistic creativity when scores were below its respective breakpoint (mean < 0.54). In contrast, above these breakpoints (mean > 0.52 and > 0.54, respectively), MPD was unrelated to scientific creativity but positively associated with artistic creativity. In addition, MPD predicted scientific creativity via self-esteem and the chain mediation of self-esteem and creative identity. Similar mediations were found for artistic creativity in the below-breakpoint MPD group. Above-breakpoint MPD predicted artistic creativity via the chain mediation of self-esteem and creative identity. These findings suggest that educators should raise awareness and discriminately intervene in the effects of smartphone dependence on domain creativity.

创造力是一项基本技能,是21世纪教育的核心。手机的使用在人们的生活中占据了相当多的时间,并可能影响创造力。然而,很少有研究将手机依赖(MPD)与青少年特定领域的创造力(科学和艺术)联系起来。本研究采用《手机依赖测验》、《中学生日常创造力问卷》、《Rosenberg自尊量表》和《创造性自我短量表》等自述量表,对2922名10 ~ 15岁青少年的MPD与科学创造力和艺术创造力之间的关系进行了调查。具体而言,通过线性回归分析和分段回归分析来探讨MPD与科学创造力和艺术创造力之间的关系。本研究还考察了自尊的中介作用以及自尊与创造性认同在这些关系中的连锁中介作用。结果揭示了MPD与科学和艺术创造力之间关系的潜在断点值。具体而言,当MPD得分低于断点(平均<; 0.52)时,MPD与科学创造力呈负相关,当MPD得分低于其各自的断点时,MPD与艺术创造力呈负相关(平均<; 0.54)。相比之下,在这些断点(平均值>; 0.52和>; 0.54)之上,MPD与科学创造力无关,但与艺术创造力呈正相关。此外,MPD通过自尊和自尊与创造性认同的链式中介作用预测科学创造力。在断点以下的MPD组中,艺术创造力也发现了类似的中介作用。断点以上MPD通过自尊和创作认同的链式中介作用预测艺术创造力。这些发现表明,教育工作者应该提高意识,并有区别地干预智能手机依赖对领域创造力的影响。
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引用次数: 0
The Power of Brevity: Creativity Judgments in English Language Haiku and Senryu Poetry 简洁的力量:英语俳句和仙龙诗的创造性判断
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-28 DOI: 10.1002/jocb.70018
Soma Chaudhuri, Joydeep Bhattacharya

Understanding how creativity is judged in brief, structured texts is essential for exploring aesthetic and emotional engagement in minimalist art forms. Haiku and Senryu, two concise poetic genres, provide a unique lens to investigate how creativity is perceived under constraints of brevity. This study examines how readers' subjective experiences of poems, their personality traits, and the structure of their semantic memory networks influence creativity judgments. Fifty-one participants evaluated 140 English-language poems (70 Haiku and 70 Senryu) and 70 nonpoetic control texts in a laboratory experiment. Participants rated each stimulus on aesthetic appeal, vivid imagery, emotionality, originality, and overall creativity. They also completed seven personality assessments, and their semantic memory networks were estimated by a verbal fluency task. We found originality to be the strongest predictor of creativity in both poetic genres. However, the influence of aesthetic appeal and emotionality varied: Haiku balanced aesthetic beauty and emotional resonance, while Senryu prioritized emotional resonance. Personality traits, including the vividness of visual and auditory imagery, significantly influenced creativity judgments. Participants who favored Haiku exhibited more efficient and flexible semantic memory networks. This study provides novel insights into how creativity is evaluated in constrained poetic forms, offering broader implications for creativity in structured art.

理解如何在简短、结构化的文本中判断创造力,对于探索极简主义艺术形式的美学和情感参与至关重要。俳句和仙龙是两种简洁的诗歌体裁,它们提供了一个独特的视角来研究在简洁的约束下如何感知创造力。本研究考察了诗歌读者的主观体验、个性特征和语义记忆网络结构对创造性判断的影响。在实验室实验中,51名参与者评估了140首英语诗歌(70首俳句和70首仙龙)和70篇非诗歌对照文本。参与者根据审美吸引力、生动形象、情感、原创性和整体创造力对每个刺激进行评分。他们还完成了七项人格评估,并通过语言流畅性任务评估了他们的语义记忆网络。我们发现,在两种诗歌体裁中,原创性都是最能预测创造力的因素。然而,审美情趣和情感性的影响各不相同:俳句平衡审美美和情感共鸣,而仙龙优先考虑情感共鸣。人格特征,包括视觉和听觉意象的生动性,显著影响创造性判断。喜欢俳句的参与者表现出更有效和灵活的语义记忆网络。这项研究为如何在受限的诗歌形式中评估创造力提供了新的见解,为结构化艺术中的创造力提供了更广泛的启示。
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引用次数: 0
Structuring Electronic Brainstorming Tasks to Improve Group Creativity: How Structuring Serially Can Benefit Idea Elaboration 构建电子头脑风暴任务以提高团队创造力:如何连续构建有利于想法的细化
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-28 DOI: 10.1002/jocb.70023
Baptiste Van Eeckhout, Nicolas Michinov, Karine Le Rudulier

For several decades, brainstorming in groups and its variants have been widely examined in research as a technique to produce ideas. The way to stimulate elaboration by linking ideas to those previously given by others during a brainstorming session is a challenge for researchers and practitioners aiming to go beyond idea generation. Despite Osborn's (1953, 1963) rules inviting participants to build on ideas of their group members to produce their own, until recently very few studies have explicitly examined idea elaboration and its determinants. The present study aimed to investigate how structuring an electronic brainstorming task using a digital environment to produce ideas freely or serially might influence the elaboration of ideas in groups. A multilevel modeling analysis revealed that, independently of the groups, the quantity and quality of ideas produced, serial brainstorming led to a greater elaboration of ideas than free brainstorming. These findings provide the initial empirical evidence about the efficacy of structuring electronic brainstorming in a serial mode to stimulate idea elaboration in groups.

几十年来,团队头脑风暴及其变体作为一种产生想法的技术在研究中得到了广泛的检验。在头脑风暴会议中,通过将想法与他人先前给出的想法联系起来,来激发详细阐述的方式,对那些想要超越想法产生的研究人员和实践者来说是一个挑战。尽管奥斯本(1953,1963)的规则邀请参与者根据小组成员的想法来产生自己的想法,但直到最近,很少有研究明确地考察了想法的阐述及其决定因素。本研究旨在探讨如何利用数字环境构建一个电子头脑风暴任务,以自由或连续地产生想法,可能会影响群体中想法的阐述。一个多层次的模型分析显示,独立于小组,产生的想法的数量和质量,连续的头脑风暴比自由的头脑风暴更能细化想法。这些发现提供了初步的经验证据,证明以串行模式构建电子头脑风暴以刺激群体中想法的阐述的有效性。
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引用次数: 0
Enhancing Higher Education: Differentiating the Curriculum and Instruction to Foster Mathematical Creativity and Motivation 加强高等教育:区分课程和教学,培养数学创造力和动力
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-24 DOI: 10.1002/jocb.70000
Bartu Bingol, Melodi Ozyaprak

There has been a notable number of respectable studies in mathematical creativity and its promotion in education with K-12 pupils. Nonetheless, when it comes to mathematics education in higher education, there is not a wide variety of studies. One can observe that the mathematics content in higher education is completely different from the K-12 level when it comes to its extent, the level of difficulty and complexity, and presentation. These differences, which may cause more inaccessibility of the content, often yield to monotone lecture-based teaching styles. This style limits creative thinking in students as it requires no additional deep thinking and work. Therefore, the aim of this study is to implement an instructional differentiation to enhance students' mathematical creativity and motivation toward math in higher education and to examine its effectiveness. To observe the impacts of instructional methods toward the improvement in mathematical creativity, the authors structured an activity-based course at a big R1 university in the United States. The participants filled out a self-assessment tool before and after the course regarding their attitude toward math and mathematical creativity. Moreover, the students provided response papers regarding their thoughts for the activity of each week. Quantitative data collected from the self-assessment tool indicated an improvement in the participants' attitude toward mathematics. With the qualitative data collected from the response papers, more comprehensive responses which demonstrate creative thinking in math were observed.

关于数学创造力及其在幼儿园至十二年级学生教育中的促进作用,已经有了相当多值得尊敬的研究。然而,关于高等教育中的数学教育,研究的种类并不多。我们可以看到,高等教育中的数学内容在范围、难度和复杂程度以及表现形式上与 K-12 阶段完全不同。这些差异可能会导致教学内容更加难以接近,往往会产生单调的讲授式教学方式。这种风格限制了学生的创造性思维,因为它不需要额外的深入思考和工作。因此,本研究旨在实施差异化教学,以提高高校学生的数学创造力和学习数学的积极性,并考察其效果。为了观察教学方法对提高数学创造力的影响,作者在美国一所大型 R1 大学开设了一门以活动为基础的课程。学员们在课程前后填写了一份自我评估工具,内容涉及他们对数学和数学创造力的态度。此外,学生们还就每周活动的想法提供了答卷。从自我评估工具中收集到的定量数据表明,学员的数学态度有所改善。从答卷中收集到的定性数据显示,学员的回答更加全面,体现了数学创造性思维。
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引用次数: 0
Thinking on Stage: Exploring Possibilities for the Creative Process in Theater Education 舞台思维:探索戏剧教育创作过程的可能性
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-23 DOI: 10.1002/jocb.70019
Thalia R. Goldstein

Theater is considered one of the creative arts, and participation has long been tied to such disparate outcomes as creative thinking, empathy, and emotional understanding. Yet research on what actually happens in a theater classroom from a psychological perspective has been lacking. In particular, how thinking strategies beyond improvisation, used in acting classes, may be tied to steps in the creative process has not been well specified theoretically or empirically. Here, I take under consideration established steps of the creative process, and how each could theoretically be linked to the acting habits of mind, eight dispositional-level mindsets foundational to acting classes. Theater classrooms are grounded in being embodied and contained spaces, critical to their success as creative laboratories for performance and student growth. However, questions remain about which students benefit from which types of theater activities, how to bring elements of theater's creativity into other domains and classrooms, and how to best help the transference of skills learned in the theater space to outside the theater space. This theoretical work sets up a path ahead for empirical investigations of how elements of acting classes, used iteratively and in concert with one another, can lead to promoting the creative process and creative thought.

戏剧被认为是一种创造性艺术,长期以来,参与戏剧一直与创造性思维、同理心和情感理解等不同的结果联系在一起。然而,从心理学的角度对戏剧教室中实际发生的事情进行的研究一直缺乏。特别是,在表演课上使用的超越即兴的思维策略如何与创作过程中的步骤联系在一起,在理论上或经验上都没有得到很好的说明。在这里,我考虑了创作过程的既定步骤,以及每个步骤在理论上如何与思维的表演习惯联系起来,这是表演课程的八种性格层面的心态基础。戏剧教室是建立在具体化和包含空间的基础上的,这对于他们作为表演和学生成长的创造性实验室的成功至关重要。然而,关于哪些学生从哪些类型的戏剧活动中受益,如何将戏剧创造力的元素带入其他领域和教室,以及如何最好地帮助在戏剧空间中学习的技能转移到戏剧空间之外的问题仍然存在。这一理论工作为实证研究如何反复使用和相互协调的表演类元素可以促进创造性过程和创造性思维开辟了一条道路。
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引用次数: 0
Human-AI Co-Creativity: Does ChatGPT Make Us More Creative? 人类与人工智能的共同创造:聊天技术会让我们更有创造力吗?
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-18 DOI: 10.1002/jocb.70022
Kelsey Medeiros, David H. Cropley, Rebecca L. Marrone, Roni Reiter-Palmon

Much has been made of the apparent capacity for creativity of generative AI. However, as research expands the knowledge base regarding the capabilities and performance of this technology, the prevailing view is shifting away from “AI is creative” and towards a more balanced model of Human-AI co-creativity. Nevertheless, even this paradigm may be impacted by untested assumptions: for example, that generative AI will boost human performance on idea generation tasks. To test that assumption this study primed subjects with lists of words purportedly either from a human or from ChatGPT, and of varying degrees of creativity. Subjects then completed the Divergent Association Task (DAT). The results of this study found no evidence of any difference in divergent thinking resulting from either the source of priming (Human/ChatGPT) or from the level of creativity of the priming (low, typical, and high), with one exception: a low-creativity prime, believed to be from ChatGPT, resulted in lower scores on the DAT compared to other priming conditions. A subsequent regression analysis supported this result, finding only the perceived creativity of the prime to be a weak predictor of DAT scores (in addition to the expected trait of Openness). The consequences of these findings for Human-AI co-creativity are discussed.

生成式人工智能的创造能力已被广泛关注。然而,随着有关该技术能力和性能的研究不断扩大知识库,主流观点正在从 "人工智能具有创造性 "转向更加平衡的人类-人工智能共同创造模式。然而,即使是这种模式也可能受到未经测试的假设的影响:例如,生成式人工智能会提高人类在创意生成任务中的表现。为了验证这一假设,本研究向受试者提供了据称来自人类或 ChatGPT 的单词列表,这些单词具有不同程度的创造性。受试者随后完成了发散联想任务(DAT)。研究结果表明,无论是引物来源(人类/ChatGPT)还是引物的创造力水平(低、典型和高),都不会导致发散思维的差异,但有一个例外:与其他引物条件相比,被认为来自 ChatGPT 的低创造力引物会导致 DAT 分数较低。随后进行的回归分析支持了这一结果,发现除了预期的开放性特质外,只有素材的感知创造性对 DAT 分数的预测作用较弱。本文讨论了这些发现对人类-人工智能共同创造力的影响。
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引用次数: 0
Examining Creativity as a Paradox: The Interactive Effects of Novelty and Utility on In-Role Performance 从悖论的角度审视创造力:新颖性和实用性对角色内绩效的互动影响
IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Pub Date : 2025-04-16 DOI: 10.1002/jocb.70021
Xuan Fei, Jie Wang, Yue Zhu, Tingting Chen

In this research, we explored how the two dimensions of creativity—novelty and utility—interact to influence employees' in-role performance. Drawing on flow theory, we hypothesize that the interaction between novelty and utility indirectly and positively affects in-role performance via flow. We also hypothesize that learning goal orientation moderates the relationship between flow and in-role performance. Using a multisource study and a multiwave time-lagged study, we found that both studies consistently showed that flow mediated the relationship between the interaction of novelty with utility and in-role performance. Novelty was more strongly related to flow when utility was higher, which in turn resulted in better in-role performance. Learning goal orientation attenuated the positive relationship between flow and in-role performance such that the relationship was weaker for employees with high (vs. low) learning goal orientation. The results also demonstrated the moderated mediation effects of creativity (i.e., novelty × utility) on in-role performance via flow contingent on learning goal orientation. We discuss the implications of these findings and future directions for research.

在本研究中,我们探讨了创造力的两个维度-新颖性和实用性-如何相互作用影响员工的角色内绩效。根据心流理论,我们假设新颖性和实用性之间的相互作用通过心流间接而积极地影响角色内绩效。我们还假设学习目标取向调节心流和角色内绩效之间的关系。通过多源研究和多波时间滞后研究,我们发现这两项研究都一致表明,心流介导了新颖性与效用的相互作用和角色内绩效之间的关系。当效用较高时,新颖性与心流的关系更为密切,这反过来又导致了更好的角色内表现。学习目标取向减弱了心流与角色内绩效之间的正相关关系,学习目标取向高的员工(与低的员工相比)的关系较弱。研究结果还表明,创造力(新颖性×效用性)对角色内绩效的中介作用是有调节的,中介作用是通过学习目标取向的心流来实现的。我们讨论了这些发现的意义和未来的研究方向。
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引用次数: 0
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Journal of Creative Behavior
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