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Judgment and Decision Making最新文献

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Susceptibility to misinformation is consistent across question framings and response modes and better explained by myside bias and partisanship than analytical thinking 对错误信息的易感性在不同的问题框架和回答模式中是一致的,与分析思维相比,由自我偏见和党派偏见更好地解释
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-05-01 DOI: 10.1017/s1930297500003570
J. Roozenbeek, R. Maertens, Stefan M. Herzog, Michael Geers, R. Kurvers, Mubashir Sultan, S. van der Linden
Misinformation presents a significant societal problem. To measure individuals’ susceptibility to misinformation and study its predictors, researchers have used a broad variety of ad-hoc item sets, scales, question framings, and response modes. Because of this variety, it remains unknown whether results from different studies can be compared (e.g., in meta-analyses). In this preregistered study (US sample; N = 2,622), we compare five commonly used question framings (eliciting perceived headline accuracy, manipulativeness, reliability, trustworthiness, and whether a headline is real or fake) and three response modes (binary, 6-point and 7-point scales), using the psychometrically validated Misinformation Susceptibility Test (MIST). We test 1) whether different question framings and response modes yield similar responses for the same item set, 2) whether people’s confidence in their primary judgments is affected by question framings and response modes, and 3) which key psychological factors (myside bias, political partisanship, cognitive reflection, and numeracy skills) best predict misinformation susceptibility across assessment methods. Different response modes and question framings yield similar (but not identical) responses for both primary ratings and confidence judgments. We also find a similar nomological net across conditions, suggesting cross-study comparability. Finally, myside bias and political conservatism were strongly positively correlated with misinformation susceptibility, whereas numeracy skills and especially cognitive reflection were less important (although we note potential ceiling effects for numeracy). We thus find more support for an “integrative” account than a “classical reasoning” account of misinformation belief.
错误信息是一个重大的社会问题。为了测量个人对错误信息的易感性并研究其预测因素,研究人员使用了各种各样的特设项目集、量表、问题框架和反应模式。由于这种多样性,是否可以比较不同研究的结果(例如,在荟萃分析中)仍然是未知的。在这项预注册研究中(美国样本;N = 2,622),我们比较了五种常用的问题框架(引发感知标题准确性,操纵性,可靠性,可信度,以及标题是真还是假)和三种反应模式(二分制,6分制和7分制),使用心理测量学验证的错误信息敏感性测试(MIST)。我们测试了1)不同的问题框架和反应模式是否会对同一项目集产生相似的反应,2)人们对其初级判断的信心是否受到问题框架和反应模式的影响,以及3)哪些关键心理因素(我的偏见、政治党派、认知反思和计算技能)最能预测不同评估方法的错误信息敏感性。不同的回答模式和问题框架对初级评级和信心判断产生相似(但不相同)的回答。我们还发现在不同条件下存在类似的法则网,表明交叉研究的可比性。最后,我的偏见和政治保守主义与错误信息敏感性呈强烈正相关,而计算能力,特别是认知反思则不太重要(尽管我们注意到计算能力的潜在天花板效应)。因此,我们发现对错误信息信念的“综合”解释比“经典推理”解释更支持。
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引用次数: 19
Maximize when valuable: The domain specificity of maximizing decision-making style 有价值时最大化:最大化决策风格的领域特异性
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-05-01 DOI: 10.1017/s1930297500003582
Minfan Zhu, J. Wang, Xiaofei Xie
The maximizing decision-making style describes the style of one who pursues maximum utility in decision-making, in contrast to the satisficing style, which describes the style of one who is satisfied with good enough options. The current research concentrates on the within-person variation in the maximizing decision-making style and provides an explanation through three studies. Study 1 (N = 530) developed a domain-specific maximizing scale and found that individuals had different maximizing tendencies across different domains. Studies 2 (N = 162) and 3 (N = 106) further explored this mechanism from the perspective of subjective task value through questionnaires and experiments. It was found that the within-person variation of maximization in different domains is driven by the difference in the individuals’ subjective task value in the corresponding domains. People tend to maximize more in the domains they value more. Our research contributes to a comprehensive understanding of maximization and provides a new perspective for the study of the maximizing decision-making style.
最大化决策风格描述了一个人在决策中追求最大效用的风格,而满意风格则描述了一个对足够好的选择感到满意的风格。目前的研究集中在最大化决策风格的人内变异上,并通过三项研究提供了解释。研究1(N=530)开发了一个特定领域的最大化量表,发现个体在不同领域具有不同的最大化倾向。研究2(N=162)和3(N=106)通过问卷调查和实验,从主观任务价值的角度进一步探讨了这一机制。研究发现,不同领域中最大化的人内变异是由相应领域中个体主观任务价值的差异驱动的。人们倾向于在他们更看重的领域实现更多的最大化。我们的研究有助于全面理解最大化,并为研究最大化决策风格提供了一个新的视角。
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引用次数: 4
Combining white box models, black box machines and human interventions for interpretable decision strategies 结合白盒模型,黑盒机器和人为干预的可解释决策策略
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-05-01 DOI: 10.1017/s1930297500003594
Gregory Gadzinski, Alessio Castello
Granting a short-term loan is a critical decision. A great deal of research has concerned the prediction of credit default, notably through Machine Learning (ML) algorithms. However, given that their black-box nature has sometimes led to unwanted outcomes, comprehensibility in ML guided decision-making strategies has become more important. In many domains, transparency and accountability are no longer optional. In this article, instead of opposing white-box against black-box models, we use a multi-step procedure that combines the Fast and Frugal Tree (FFT) methodology of Martignon et al. (2005) and Phillips et al. (2017) with the extraction of post-hoc explainable information from ensemble ML models. New interpretable models are then built thanks to the inclusion of explainable ML outputs chosen by human intervention. Our methodology improves significantly the accuracy of the FFT predictions while preserving their explainable nature. We apply our approach to a dataset of short-term loans granted to borrowers in the UK, and show how complex machine learning can challenge simpler machines and help decision makers.
发放短期贷款是一个关键的决定。大量的研究都是关于信用违约的预测,特别是通过机器学习(ML)算法。在许多领域,透明度和问责制不再是可有可无的。在本文中,我们没有将白盒模型与黑盒模型对立,而是使用了一个多步骤的过程,该过程结合了Martignon等人(2005)和Phillips等人(2017)的快速节俭树(FFT)方法,并从集成ML模型中提取事后可解释的信息。由于包含了由人为干预选择的可解释的ML输出,因此构建了新的可解释模型。我们的方法显著提高了FFT预测的准确性,同时保留了其可解释性。我们将我们的方法应用于英国借款人短期贷款的数据集,并展示了复杂的机器学习如何挑战更简单的机器并帮助决策者。
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引用次数: 1
“When in Rome”: Identifying social norms using coordination games “入乡随俗”:利用协作游戏识别社会规范
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009104
Erin L. Krupka, Roberto A. Weber, Rachel T. A. Crosno, H. Hoover
Previous research in economics, social psychology, and sociology has produced compelling evidence that social norms influence behavior. In this paper we apply the Krupka and Weber (2013) norm elicitation procedure and present U.S. and non-U.S. born subjects with two scenarios for which tipping and punctuality norms are known to vary across countries. We elicit shared beliefs by having subjects match appropriateness ratings of different actions (such as arriving late or on time) to another randomly selected participant from the same university or to a participant who is born in the same country. We also elicit personal beliefs without the matching task. We test whether the responses from the coordination task can be interpreted as social norms by comparing responses from the coordination game with actual social norms (as identified using independent materials such as tipping guides for travelers). We compare responses elicited with the matching tasks to those elicited without the matching task to test whether the coordination device itself is essential for identifying social norms. We find that appropriateness ratings for different actions vary with the reference group in the matching task. Further, the ratings obtained from the matching task vary in a manner consistent with the actual social norms of that reference group. Thus, we find that shared beliefs correspond more closely to externally validated social norms compared to personal beliefs. Second, we highlight the importance that reference groups (for the coordination task) can play.
先前在经济学、社会心理学和社会学方面的研究已经产生了令人信服的证据,证明社会规范会影响行为。在本文中,我们应用Krupka和Weber(2013)的规范启发程序,向美国和非美国出生的受试者介绍了两种情况,已知不同国家的小费和准点规范不同。我们通过让受试者将不同行为(如迟到或准时)的适当性评级与来自同一大学的另一名随机选择的参与者或出生在同一国家的参与者相匹配,来引出共同的信念。我们也会在没有匹配任务的情况下引出个人信念。我们通过将协调游戏的反应与实际社会规范(使用独立材料,如旅行者小费指南)进行比较,来测试协调任务的反应是否可以被解释为社会规范。我们将匹配任务和不匹配任务引发的反应进行比较,以测试协调装置本身是否对识别社会规范至关重要。我们发现,在匹配任务中,不同行动的适当性评级因参考组而异。此外,从匹配任务中获得的评分以与该参考群体的实际社会规范一致的方式变化。因此,我们发现,与个人信仰相比,共同的信仰更符合外部验证的社会规范。其次,我们强调参考小组(对于协调任务)可以发挥的重要性。
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引用次数: 1
Pseudocontingencies: Flexible contingency inferences from base rates 伪权变:根据基准利率进行灵活的权变推断
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009165
Tobias Vogel, Moritz Ingendahl, Linda McCaughey
Humans are evidently able to learn contingencies from the co-occurrence of cues and outcomes. But how do humans judge contingencies when observations of cue and outcome are learned on different occasions? The pseudocontingency framework proposes that humans rely on base-rate correlations across contexts, that is, whether outcome base rates increase or decrease with cue base rates. Here, we elaborate on an alternative mechanism for pseudocontingencies that exploits base rate information within contexts. In two experiments, cue and outcome base rates varied across four contexts, but the correlation by base rates was kept constant at zero. In some contexts, cue and outcome base rates were aligned (e.g., cue and outcome base rates were both high). In other contexts, cue and outcome base rates were misaligned (e.g., cue base rate was high, but outcome base rate was low). Judged contingencies were more positive for contexts in which cue and outcome base rates were aligned than in contexts in which cue and outcome base rates were misaligned. Our findings indicate that people use the alignment of base rates to infer contingencies conditional on the context. As such, they lend support to the pseudocontingency framework, which predicts that decision makers rely on base rates to approximate contingencies. However, they challenge previous conceptions of pseudocontingencies as a uniform inference from correlated base rates. Instead, they suggest that people possess a repertoire of multiple contingency inferences that differ with regard to informational requirements and areas of applicability.
人类显然能够从线索和结果的共同出现中学习突发事件。但是,当在不同的场合学习线索和结果的观察结果时,人类如何判断偶然性?伪连续性框架提出,人类依赖于跨上下文的基本速率相关性,即结果基本速率是随着线索基本速率的增加还是减少。在这里,我们详细介绍了一种伪连续性的替代机制,该机制利用上下文中的基本速率信息。在两个实验中,线索和结果的基本比率在四种情况下不同,但基本比率的相关性保持不变。在某些情况下,线索和结果的基本比率是一致的(例如,线索和成果的基本比率都很高)。在其他情况下,线索和结果基础率不一致(例如,线索基础率高,但结果基础率低)。在线索和结果基础比率一致的情况下,判断的意外事件比线索和结果基本比率不一致的情况更积极。我们的研究结果表明,人们使用基本利率的一致性来推断有条件的突发事件。因此,他们支持伪突发事件框架,该框架预测决策者依赖基本利率来估计突发事件。然而,它们挑战了以前关于伪连续性的概念,即从相关的基本速率进行统一推断。相反,他们认为人们拥有多种偶然性推断,这些推断在信息需求和适用领域方面有所不同。
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引用次数: 1
Does the evaluability bias hold when giving to animal charities? 在给动物慈善机构捐款时,可评估性偏见是否成立?
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009128
Glen William Spiteri
When evaluating a charity by itself, people tend to overweight overhead costs in relation to cost-effectiveness. However, when evaluating charities side by side, they base their donations on cost-effectiveness. I conducted a replication and extension of Caviola et al. (2014; Study 1) using a 3 (High Overhead/Effectiveness, Low Overhead/Effectiveness, Both) x 2 (Humans, Animals) between-subjects design. I found that the overhead ratio is an easier attribute to evaluate than cost-effectiveness in separate evaluation, and, in joint evaluation, people allocate donations based on cost-effectiveness. This effect was observed for human charities, and to a lesser extent, for animal charities.
当对慈善机构进行单独评估时,人们倾向于将管理费用与成本效益相比较。然而,当对慈善机构进行并排评估时,他们会根据成本效益进行捐赠。我对Caviola等人进行了复制和扩展。(2014;研究1)使用3(高开销/有效性,低开销/有效率,两者都有)x2(人类,动物)受试者之间的设计。我发现,在单独评估中,间接费用比率比成本效益更容易评估,在联合评估中,人们根据成本效益分配捐款。这种影响在人类慈善机构中得到了观察,在较小程度上在动物慈善机构中也得到了观察。
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引用次数: 2
Cognitive miserliness in argument literacy? Effects of intuitive and analytic thinking on recognizing fallacies 辩论素养中的认知吝啬?直觉思维和分析思维对认识谬误的影响
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s193029750000913x
Annika M. Svedholm-Häkkinen, Mika Kiikeri
Fallacies are a particular type of informal argument that are psychologically compelling and often used for rhetorical purposes. Fallacies are unreasonable because the reasons they provide for their claims are irrelevant or insufficient. Ability to recognize the weakness of fallacies is part of what we call argument literacy and imporatant in rational thinking. Here we examine classic fallacies of types found in textbooks. In an experiment, participants evaluated the quality of fallacies and reasonable arguments. We instructed participants to think either intuitively, using their first impressions, or analytically, using rational deliberation. We analyzed responses, response times, and cursor trajectories (captured using mouse tracking). The results indicate that instructions to think analytically made people spend more time on the task but did not make them change their minds more often. When participants made errors, they were drawn towards the correct response, while responding correctly was more straightforward. The results are compatible with “smart intuition” accounts of dual-process theories of reasoning, rather than with corrective default-interventionist accounts. The findings are discussed in relation to whether theories developed to account for formal reasoning can help to explain the processing of everyday arguments.
谬论是一种特殊类型的非正式论点,在心理上很有说服力,经常用于修辞目的。谬论是不合理的,因为它们为自己的主张提供的理由是不相关或不充分的。认识谬误弱点的能力是我们所说的论证素养的一部分,也是理性思维的一部分。在这里,我们研究一下教科书中的经典谬误。在一项实验中,参与者评估了谬论和合理论点的质量。我们指导参与者使用他们的第一印象进行直观思考,或者使用理性思考进行分析。我们分析了响应、响应时间和光标轨迹(使用鼠标跟踪捕获)。研究结果表明,分析思维的指导使人们花更多的时间在任务上,但并没有使他们更频繁地改变主意。当参与者犯错误时,他们会被吸引到正确的答案,而正确的答案则更直接。结果与推理的双过程理论的“聪明直觉”解释相一致,而不是与纠正默认干预主义的解释相一致。这些发现与解释形式推理的理论是否有助于解释日常争论的处理有关。
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引用次数: 0
Effects of icon arrays to communicate risk in a repeated risky decision-making task 图标阵列在重复风险决策任务中传达风险的效果
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009153
P. C. Price, Grace A. Carlock, Sarah Crouse, Mariana Vargas Arciga
In two experiments, participants decided on each of several trials whether or not to take a risk. If they chose to take the risk, they had a relatively high probability (from 75% to 95%) of winning a small number of points and a relatively low probability (5% to 25%) of losing a large number of points. The loss amounts varied so that the expected value of taking the risk was positive on some trials, zero on others, and negative on the rest. The main independent variable was whether the probability of losing was communicated using numerical percentages or icon arrays. Both experiments included random icon arrays, in which the icons representing losses were randomly distributed throughout the array. Experiment 2 also included grouped icon arrays, in which the icons representing losses were grouped at the bottom of the array. Neither type of icon array led to better performance in the task. However, the random icon arrays led to less risk taking than the numerical percentages or the grouped icon arrays, especially at the higher loss probabilities. In a third experiment, participants made direct judgments of the percentages and probabilities represented by the icon arrays from Experiment 2. The results supported the idea that random arrays lead to less risk taking because they are perceived to represent greater loss probabilities. These results have several implications for the study of icon arrays and their use in risk communication.
在两个实验中,参与者在几个试验中的每一个试验中都决定是否冒险。如果他们选择冒险,他们赢得少量积分的概率相对较高(从75%到95%),而失去大量积分的概率则相对较低(5%到25%)。损失金额各不相同,因此在一些试验中,承担风险的预期值为正,在其他试验中为零,在其余试验中为负。主要自变量是损失的概率是通过数字百分比还是图标数组来传达的。两个实验都包括随机图标阵列,其中表示损失的图标随机分布在整个阵列中。实验2还包括分组的图标阵列,其中表示损失的图标被分组在阵列的底部。这两种类型的图标阵列都无法在任务中获得更好的性能。然而,与数字百分比或分组图标阵列相比,随机图标阵列导致的风险较小,尤其是在较高的损失概率下。在第三个实验中,参与者直接判断实验2中图标阵列所代表的百分比和概率。研究结果支持了这样一种观点,即随机阵列会减少风险承担,因为它们被认为代表了更大的损失概率。这些结果对图标阵列的研究及其在风险沟通中的应用具有若干启示。
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引用次数: 0
Preference for playing order in games with and without replacement: Motivational biases and probability misestimations 在有替换和没有替换的游戏中对游戏顺序的偏好:动机偏差和概率错误估计
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009098
Kwanho Suk, Jieun Koo
This research explores the preference for playing order in games in which each of several players draws a random event (e.g., a ball from an urn), with and without replacement after each draw. Three studies show that people tend to prefer to draw early regardless of whether the game is with or without replacement, although the expected probability of winning is the same irrespective of the draw order. The reasons for preferring earlier draws differ depending on the game type. For games without replacement, the biased preference for earlier draws is related to multiple motivational factors such as aversion to uncertainty, ambiguity, and uncontrollability. Game valence also affects draw order preference through the misestimation of winning probabilities: people tend to prefer earlier draws in a gain-dominant game (i.e., a higher probability of winning) but prefer later draws in a loss-dominant game (i.e., a higher probability of losing). For games with replacement, preference for earlier draws is mainly explained by uncertainty aversion, with little bias in probability estimations.
这项研究探讨了在每个玩家随机抽取一个事件(例如,从瓮中取出一个球)的游戏中,玩家对游戏顺序的偏好,每次抽取后都有或没有替换。三项研究表明,不管比赛是否有替补,人们都倾向于提前抽签,尽管无论抽签顺序如何,获胜的预期概率都是一样的。偏好提前抽签的原因取决于游戏类型。对于没有替换的游戏,对早期抽签的偏爱与多种动机因素有关,如对不确定性、模糊性和不可控性的厌恶。游戏价也会通过对获胜概率的错误估计而影响平局顺序偏好:人们倾向于在收益占主导地位的游戏中更早的平局(即更高的获胜概率),但在损失占主导地位的游戏中更倾向于更晚的平局(即更高的失败概率)。对于有替换的游戏,对早期平局的偏好主要是由不确定性厌恶来解释的,在概率估计上几乎没有偏见。
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引用次数: 0
Testing team reasoning: Group identification is related to coordination in pure coordination games 测试团队推理:在纯协调游戏中,群体识别与协调有关
IF 2.5 3区 心理学 Q2 Economics, Econometrics and Finance Pub Date : 2022-03-01 DOI: 10.1017/s1930297500009116
James Matthew Thom, U. Afzal, Natalie Gold
Games of pure mutual interest require players to coordinate their choices without being able to communicate. One way to achieve this is through team-reasoning, asking ‘what should we choose’, rather than just assessing one’s own options from an individual perspective. It has been suggested that team-reasoning is more likely when individuals are encouraged to think of those they are attempting to coordinate with as members of an in-group. In two studies, we examined the effects of group identity, measured by the ‘Inclusion of Other in Self’ (IOS) scale, on performance in nondescript coordination games, where there are several equilibria but no descriptions that a player can use to distinguish any one strategy from the others apart from the payoff from coordinating on it. In an online experiment, our manipulation of group identity did not have the expected effect, but we found a correlation of .18 between IOS and team-reasoning-consistent choosing. Similarly, in self-reported strategies, those who reported trying to pick an option that stood out (making it easier to coordinate on) also reported higher IOS scores than did those who said they tended to choose the option with the largest potential payoff. In a follow-up study in the lab, participants played either with friends or with strangers. Experiment 2 replicated the relationship between IOS and team-reasoning in strangers but not in friends. Instead, friends’ behavior was related to their expectations of what their partners would do. A hierarchical cluster analysis showed that 46.4% of strangers played a team reasoning strategy, compared to 20.6% of friends. We suggest that the strangers who group identify may have been team reasoning but friends may have tried to use their superior knowledge of their partners to try to predict their strategy.
纯粹的共同利益游戏要求玩家在不进行交流的情况下协调自己的选择。实现这一目标的一种方法是通过团队推理,询问“我们应该选择什么”,而不是仅仅从个人角度评估自己的选择。有人认为,当个人被鼓励将他们试图与之协调的人视为内部团体的成员时,团队推理更有可能发生。在两项研究中,我们通过“他人融入自我”(IOS)量表检验了群体认同对非描述性协调游戏表现的影响。在非描述性协调游戏中,玩家可以使用多个均衡,但没有描述来区分任何一种策略和其他策略。在一项在线实验中,我们对群体身份的操纵并没有达到预期的效果,但我们发现IOS与团队推理一致选择之间的相关性为0.18。同样,在自我报告策略中,那些试图选择突出选项(更容易协调)的人也比那些倾向于选择潜在回报最大的选项的人获得更高的IOS分数。在实验室的后续研究中,参与者要么和朋友一起玩,要么和陌生人一起玩。实验2复制了IOS和团队推理在陌生人中的关系,但在朋友中却没有。相反,朋友的行为与他们对伴侣会做什么的期望有关。一项分层聚类分析显示,46.4%的陌生人采用了团队推理策略,而朋友的这一比例为20.6%。我们认为,具有群体认同的陌生人可能具有团队推理能力,但朋友可能试图利用他们对伙伴的更深入了解来预测他们的策略。
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引用次数: 0
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