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Editorial Introduction to the 2024 Special Issue on Open-Ended Evolution. 2024 年开放式进化特刊编辑导言。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-01 DOI: 10.1162/artl_e_00445
Alastair Channon, Mark A Bedau, Norman H Packard, Tim Taylor
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引用次数: 0
Kuhnian Lessons for the Study of Open-Ended Evolution. 库恩对开放式进化研究的启示。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-01 DOI: 10.1162/artl_a_00428
Mark A Bedau

Kuhnian philosophy of science implies that progress in the study of open-ended evolution (OEE) would be accelerated if the OEE science community were to agree on some examples of striking success in OEE science. This article recounts the important role of scientific paradigms and scientific exemplars in creating the productivity of what Kuhn, in The Structure of Scientific Revolutions, calls "normal" science, and it describes how the study of OEE today would benefit from exhibiting more of the hallmarks of normal science. The article concludes by describing five proposed projects that would help create a consensus in the OEE community on some good examples of the scientific study of OEE.

库恩的科学哲学暗示,如果开放进化论科学界能够就开放进化论科学中一些引人注目的成功范例达成共识,那么开放进化论(OEE)研究的进展将会加快。本文叙述了科学范例和科学典范在创造库恩在《科学革命的结构》中所称的 "正常 "科学的生产力方面所起的重要作用,并描述了今天的开放源码进化论研究将如何受益于展示更多正常科学的标志。文章最后介绍了五个拟议项目,这些项目将有助于在 OEE 社区就 OEE 科学研究的一些良好范例达成共识。
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引用次数: 0
Heterogeneous Thresholds, Social Ranking, and the Emergence of Vague Categories. 异质阈值、社会排名和模糊类别的出现。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-06-20 DOI: 10.1162/artl_a_00442
Jonathan Lawry

Threshold models in which an individual's response to a particular state of the world depends on whether an associated measured value exceeds a given threshold are common in a variety of social learning and collective decision-making scenarios in both natural and artificial systems. If thresholds are heterogeneous across a population of agents, then graded population level responses can emerge in a context in which individual responses are discrete and limited. In this article, I propose a threshold-based model for social learning of shared quality categories. This is then combined with the voting model of fuzzy categories to allow individuals to learn membership functions from their peers, which can then be used for decision-making, including ranking a set of available options. I use agent-based simulation experiments to investigate variants of this model and compare them to an individual learning benchmark when applied to the ranking problem. These results show that a threshold-based approach combined with category-based voting across a social network provides an effective social mechanism for ranking that exploits emergent vagueness.

在阈值模型中,个体对世界特定状态的反应取决于相关测量值是否超过给定的阈值,这种模型在自然和人工系统中的各种社会学习和集体决策场景中都很常见。如果阈值在整个群体中是异质的,那么在个体反应是离散和有限的情况下,就会出现群体层面的分级反应。在本文中,我提出了一种基于阈值的共享质量类别社会学习模型。该模型与模糊类别的投票模型相结合,允许个体从同伴那里学习成员函数,然后用于决策,包括对一组可用选项进行排序。我使用基于代理的模拟实验来研究该模型的变体,并将它们与应用于排名问题的个人学习基准进行比较。这些结果表明,基于阈值的方法与社交网络中基于类别的投票相结合,为利用新出现的模糊性进行排序提供了一种有效的社交机制。
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引用次数: 0
Outsourcing Control Requires Control Complexity. 外包控制要求控制复杂。
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-06-20 DOI: 10.1162/artl_a_00443
Carlotta Langer, Nihat Ay

An embodied agent influences its environment and is influenced by it. We use the sensorimotor loop to model these interactions and quantify the information flows in the system by information-theoretic measures. This includes a measure for the interaction among the agent's body and its environment, often referred to as morphological computation. Additionally, we examine the controller complexity, which can be seen in the context of the integrated information theory of consciousness. Applying this framework to an experimental setting with simulated agents allows us to analyze the interaction between an agent and its environment, as well as the complexity of its controller. Previous research revealed that a morphology adapted well to a task can substantially reduce the required complexity of the controller. In this work, we observe that the agents first have to understand the relevant dynamics of the environment to interact well with their surroundings. Hence an increased controller complexity can facilitate a better interaction between an agent's body and its environment.

一个具身代理会影响其所处的环境,同时也会受到环境的影响。我们使用传感器运动环路来模拟这些交互作用,并通过信息论措施来量化系统中的信息流。这包括对代理的身体与环境之间的交互作用的测量,通常称为形态计算。此外,我们还研究了控制器的复杂性,这可以从意识的综合信息理论的角度来看待。将这一框架应用到模拟代理的实验环境中,我们就能分析代理与其环境之间的互动关系,以及其控制器的复杂性。以往的研究表明,与任务相适应的形态可以大大降低控制器所需的复杂度。在这项工作中,我们发现,要想与周围环境良好互动,代理首先必须了解环境的相关动态。因此,增加控制器的复杂性可以促进机器人身体与环境之间更好的互动。
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引用次数: 0
Emergence and Criticality in Spatiotemporal Synchronization: The Complementarity Model. 时空同步中的新兴性和临界性:互补模型。
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-05-27 DOI: 10.1162/artl_a_00440
Alessandro Scirè

This work concerns the long-term collective excitability properties and the statistical analysis of the critical events displayed by a recently introduced spatiotemporal many-body model, proposed as a new paradigm for Artificial Life. Numerical simulations show that excitable collective structures emerge in the form of dynamic networks, created by bursts of spatiotemporal activity (avalanches) at the edge of a synchronization phase transition. The spatiotemporal dynamics is portraited by a movie and quantified by time varying collective parameters, showing that the dynamic networks undergo a "life cycle," made of self-creation, homeostasis, and self-destruction. The power spectra of the collective parameters show 1/f power law tails. The statistical properties of the avalanches, evaluated in terms of size and duration, show power laws with characteristic exponents in agreement with those values experimentally found in the neural networks literature. The mechanism underlying avalanches is argued in terms of local-to-collective excitability. The connections that link the present work to self-organized criticality, neural networks, and Artificial Life are discussed.

这项工作涉及长期集体兴奋特性以及对最近引入的时空多体模型所显示的临界事件的统计分析,该模型被提出作为人工生命的新范例。数值模拟显示,可兴奋的集体结构以动态网络的形式出现,由同步相变边缘的时空活动爆发(雪崩)产生。影片描绘了时空动态,并通过时变集体参数进行量化,显示动态网络经历了自我创建、平衡和自我毁灭的 "生命周期"。集合参数的功率谱显示出 1/f 的幂律尾巴。根据规模和持续时间评估的雪崩统计特性显示,幂律的特征指数与神经网络文献中的实验值一致。从局部到集体的兴奋性角度论证了雪崩的内在机制。讨论了本研究与自组织临界、神经网络和人工生命之间的联系。
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引用次数: 0
Open-Endedness in Genelife 基因生命的开放性
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-26 DOI: 10.1162/artl_a_00426
Norman H. Packard, John S. McCaskill
We explore the open-ended nature of evolution in Genelife, an evolutionary extension of Conway’s Game of Life cellular automaton in which “live” cell states are endowed at birth with a genome that affects their local dynamics and can be inherited. Both genetic sequences and locally connected spatial patterns are analyzed for novelty, keeping track of all new structures, and innovation is quantified using activity statistics. The impacts of both spatial symmetry breaking with nontotalistic rules and superimposed density regulation of the live state proliferation on the open-ended nature of the evolution are explored. Conditions are found where both genetic and spatial patterns exhibit open-ended innovation. This innovation appears to fall short of functional biological innovation, however, and potential reasons for this are discussed.
我们在 Genelife 中探索了进化的开放性。Genelife 是康威生命游戏细胞自动机的进化扩展,其中的 "活 "细胞状态在出生时就被赋予了基因组,基因组会影响它们的局部动态,并且可以遗传。对基因序列和局部连接的空间模式进行新颖性分析,跟踪所有新结构,并利用活动统计对创新进行量化。我们还探讨了用非总体规则打破空间对称性和活态增殖的叠加密度调节对进化的开放性的影响。结果发现,遗传和空间模式都呈现出开放式创新。然而,这种创新似乎与功能性生物创新相差甚远,本文讨论了出现这种情况的潜在原因。
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引用次数: 0
A Procedure for Testing for Tokyo Type 1 Open-Ended Evolution 测试东京 1 型开放式演化的程序
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-18 DOI: 10.1162/artl_a_00430
Alastair Channon
Tokyo Type 1 open-ended evolution (OEE) is a category of OEE that includes systems exhibiting the ongoing generation of adaptive novelty and ongoing growth in complexity. It can be considered as a necessary foundation for Tokyo Type 2 OEE (ongoing evolution of evolvability) and Tokyo Type 3 OEE (ongoing generation of major transitions). This article brings together five methods of analysis to form a procedure for testing for Tokyo Type 1 OEE. The procedure is presented as simply as possible, isolated from the complexities of any particular evolutionary system, and with a clear rationale for each step. In developing these steps, we also identify five key challenges in OEE. The last of these (achieving a higher order of complexity growth within a system exhibiting indefinitely scalable complexity) can be considered a grand challenge for Tokyo Type 1 OEE. Promising approaches to this grand challenge include also achieving one or both of Tokyo Types 2 and 3 OEE; this can be seen as one answer to why these other types of OEE are important, providing a unified view of OEE.
东京 1 型开放式进化(OEE)是开放式进化的一个类别,包括不断产生适应性新颖性和复杂性不断增长的系统。它可被视为东京第二类开放式进化(持续进化)和东京第三类开放式进化(持续产生重大转变)的必要基础。本文汇集了五种分析方法,形成了东京类型 1 OEE 的测试程序。该程序尽可能简单明了,与任何特定进化系统的复杂性隔离开来,每个步骤都有明确的理由。在制定这些步骤的过程中,我们还确定了 OEE 面临的五大挑战。其中最后一项挑战(在一个具有无限扩展复杂性的系统中实现更高阶的复杂性增长)可被视为东京第一类 OEE 的一项重大挑战。应对这一重大挑战的可行方法包括同时实现东京类型 2 和 3 OEE 中的一种或两种;这可以被看作是对其他类型 OEE 为何重要的一个回答,从而提供了一种统一的 OEE 观点。
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引用次数: 0
Domain-Independent Lifelong Problem Solving Through Distributed ALife Actors 通过分布式生命行动者解决领域无关的终身问题。
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/artl_a_00418
Babak Hodjat;Hormoz Shahrzad;Risto Miikkulainen
A domain-independent problem-solving system based on principles of Artificial Life is introduced. In this system, DIAS, the input and output dimensions of the domain are laid out in a spatial medium. A population of actors, each seeing only part of this medium, solves problems collectively in it. The process is independent of the domain and can be implemented through different kinds of actors. Through a set of experiments on various problem domains, DIAS is shown able to solve problems with different dimensionality and complexity, to require no hyperparameter tuning for new problems, and to exhibit lifelong learning, that is, to adapt rapidly to run-time changes in the problem domain, and to do it better than a standard, noncollective approach. DIAS therefore demonstrates a role for ALife in building scalable, general, and adaptive problem-solving systems.
介绍了一种基于人工生命原理的领域独立问题解决系统。在DIAS系统中,域的输入和输出维度被布置在一个空间介质中。一群参与者,每个人只看到这个媒介的一部分,在其中集体解决问题。流程独立于领域,可以通过不同类型的参与者来实现。通过对各种问题域的一系列实验,表明DIAS能够解决具有不同维度和复杂性的问题,不需要对新问题进行超参数调整,并且表现出终身学习,即快速适应问题域的运行时变化,并且比标准的非集体方法做得更好。因此,DIAS证明了ALife在构建可伸缩的、通用的和自适应的问题解决系统中的作用。
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引用次数: 0
Simulating the Effect of Environmental Change on Evolving Populations 模拟环境变化对演化种群的影响
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/artl_a_00429
John A. Bullinaria
This study uses evolutionary simulations to explore the strategies that emerge to enable populations to cope with random environmental changes in situations where lifetime learning approaches are not available to accommodate them. In particular, it investigates how the average magnitude of change per unit time and the persistence of the changes (and hence the resulting autocorrelation of the environmental time series) affect the change tolerances, population diversities, and extinction timescales that emerge. Although it is the change persistence (often discussed in terms of environmental noise color) that has received most attention in the recent literature, other factors, particularly the average change magnitude, interact with this and can be more important drivers of the adaptive strategies that emerge. Moreover, when running simulations, the choice of change representation and normalization can also affect the outcomes. Detailed simulations are presented that are designed to explore all these issues. They also reveal significant dependences on the associated mutation rates and the extent to which they can evolve, and they clarify how evolution often leads populations into strategies with higher risks of extinction. Overall, this study shows how modeling the effect of environmental change requires more care than may have previously been realized.
本研究利用进化模拟来探讨在没有终生学习方法来适应随机环境变化的情况下,使种群能够应对这些变化的策略。特别是,它研究了单位时间内变化的平均幅度和变化的持续性(以及由此产生的环境时间序列的自相关性)如何影响变化耐受性、种群多样性和灭绝时间尺度。虽然变化的持续性(通常用环境噪声颜色来讨论)在最近的文献中最受关注,但其他因素,尤其是平均变化幅度,也会与之相互作用,并可能成为产生适应性策略的更重要的驱动因素。此外,在进行模拟时,对变化表示和归一化的选择也会影响结果。本文介绍了旨在探讨所有这些问题的详细模拟。这些模拟还揭示了相关突变率及其进化程度的重要依赖性,并阐明了进化如何经常导致种群采取灭绝风险更高的策略。总之,这项研究表明,对环境变化的影响进行建模需要比以往认识到的更加谨慎。
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引用次数: 0
A Word From the Editors 编辑的话
IF 2.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/artl_e_00441
Alan Dorin;Susan Stepney
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引用次数: 0
期刊
Artificial Life
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